Though diffusion models excel in image generation their step-by-step denoising leads to slow generation speeds. Consistency training addresses this issue with single-step sampling but often produces lower-quality generations and requires high training costs. In this paper we show that optimizing consistency training loss minimizes the Wasserstein distance between target and generated distributions. As timestep increases the upper bound accumulates previous consistency training losses. Therefore larger batch sizes are needed to reduce both current and accumulated losses. We propose Adversarial Consistency Training (ACT) which directly minimizes the Jensen-Shannon (JS) divergence between distributions at each timestep using a discriminator. Theoretically ACT enhances generation quality and convergence. By incorporating a discriminator into the consistency training framework our method achieves improved FID scores on CIFAR10 and ImageNet 64x64 and LSUN Cat 256x256 datasets retains zero-shot image inpainting capabilities and uses less than 1/6 of the original batch size and fewer than 1/2 of the model parameters and training steps compared to the baseline method this leads to a substantial reduction in resource consumption. Our code is available: https://github.com/kong13661/ACT
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We introduce a novel framework for multiway point cloud mosaicking (named Wednesday) designed to co-align sets of partially overlapping point clouds -- typically obtained from 3D scanners or moving RGB-D cameras -- into a unified coordinate system. At the core of our approach is ODIN a learned pairwise registration algorithm that iteratively identifies overlaps and refines attention scores employing a diffusion-based process for denoising pairwise correlation matrices to enhance matching accuracy. Further steps include constructing a pose graph from all point clouds performing rotation averaging a novel robust algorithm for re-estimating translations optimally in terms of consensus maximization and translation optimization. Finally the point cloud rotations and positions are optimized jointly by a diffusion-based approach. Tested on four diverse large-scale datasets our method achieves state-of-the-art pairwise and multiway registration results by a large margin on all benchmarks. Our code and models are available at https://github.com/jinsz/Multiway-Point-Cloud-Mosaicking-with-Diffusion-and-Global-Optimization.
3DiffTection introduces a novel method for 3D object detection from single images utilizing a 3D-aware diffusion model for feature extraction. Addressing the resource-intensive nature of annotating large-scale 3D image data our approach leverages pretrained diffusion models traditionally used for 2D tasks and adapts them for 3D detection through geometric and semantic tuning. Geometrically we enhance the model to perform view synthesis from single images incorporating an epipolar warp operator. This process utilizes easily accessible posed image data eliminating the need for manual annotation. Semantically the model is further refined on target detection data. Both stages utilize ControlNet ensuring the preservation of original feature capabilities. Through our methodology we obtain 3D-aware features that excel in identifying cross-view point correspondences. In 3D detection 3DiffTection substantially surpasses previous benchmarks e.g. Cube-RCNN by 9.43% in AP3D on the Omni3D-ARkitscene dataset. Furthermore 3DiffTection demonstrates robust label efficiency and generalizes well to cross-domain data nearly matching fully-supervised models in zero-shot scenarios.
Text-to-image diffusion models have demonstrated remarkable capabilities in transforming text prompts into coherent images yet the computational cost of the multi-step inference remains a persistent challenge. To address this issue we present UFOGen a novel generative model designed for ultra-fast one-step text-to-image generation. In contrast to conventional approaches that focus on improving samplers or employing distillation techniques for diffusion models UFOGen adopts a hybrid methodology integrating diffusion models with a GAN objective. Leveraging a newly introduced diffusion-GAN objective and initialization with pre-trained diffusion models UFOGen excels in efficiently generating high-quality images conditioned on textual descriptions in a single step. Beyond traditional text-to-image generation UFOGen showcases versatility in applications. Notably UFOGen stands among the pioneering models enabling one-step text-to-image generation and diverse downstream tasks presenting a significant advancement in the landscape of efficient generative models.
Text-to-image generative models are becoming increasingly popular and accessible to the general public. As these models see large-scale deployments it is necessary to deeply investigate their safety and fairness to not disseminate and perpetuate any kind of biases. However existing works focus on detecting closed sets of biases defined a priori limiting the studies to well-known concepts. In this paper we tackle the challenge of open-set bias detection in text-to-image generative models presenting OpenBias a new pipeline that identifies and quantifies the severity of biases agnostically without access to any precompiled set. OpenBias has three stages. In the first phase we leverage a Large Language Model (LLM) to propose biases given a set of captions. Secondly the target generative model produces images using the same set of captions. Lastly a Vision Question Answering model recognizes the presence and extent of the previously proposed biases. We study the behavior of Stable Diffusion 1.5 2 and XL emphasizing new biases never investigated before. Via quantitative experiments we demonstrate that OpenBias agrees with current closed-set bias detection methods and human judgement.
Incorporating human feedback has been shown to be crucial to align text generated by large language models to human preferences. We hypothesize that state-of-the-art instructional image editing models where outputs are generated based on an input image and an editing instruction could similarly benefit from human feedback as their outputs may not adhere to the correct instructions and preferences of users. In this paper we present a novel framework to harness human feedback for instructional visual editing (HIVE). Specifically we collect human feedback on the edited images and learn a reward function to capture the underlying user preferences. We then introduce scalable diffusion model fine-tuning methods that can incorporate human preferences based on the estimated reward. Besides to mitigate the bias brought by the limitation of data we contribute a new 1.1M training dataset a 3.6K reward dataset for rewards learning and a 1K evaluation dataset to boost the performance of instructional image editing. We conduct extensive empirical experiments quantitatively and qualitatively showing that HIVE is favored over previous state-of-the-art instructional image editing approaches by a large margin.
ExtraNeRF: Visibility-Aware View Extrapolation of Neural Radiance Fields with Diffusion Models
PDF ↗We propose ExtraNeRF a novel method for extrapolating the range of views handled by a Neural Radiance Field (NeRF). Our main idea is to leverage NeRFs to model scene-specific fine-grained details while capitalizing on diffusion models to extrapolate beyond our observed data. A key ingredient is to track visibility to determine what portions of the scene have not been observed and focus on reconstructing those regions consistently with diffusion models. Our primary contributions include a visibility-aware diffusion-based inpainting module that is fine-tuned on the input imagery yielding an initial NeRF with moderate quality (often blurry) inpainted regions followed by a second diffusion model trained on the input imagery to consistently enhance notably sharpen the inpainted imagery from the first pass. We demonstrate high-quality results extrapolating beyond a small number of (typically six or fewer) input views effectively outpainting the NeRF as well as inpainting newly disoccluded regions inside the original viewing volume. We compare with related work both quantitatively and qualitatively and show significant gains over prior art.
SatSynth: Augmenting Image-Mask Pairs through Diffusion Models for Aerial Semantic Segmentation
PDF ↗In recent years semantic segmentation has become a pivotal tool in processing and interpreting satellite imagery. Yet a prevalent limitation of supervised learning techniques remains the need for extensive manual annotations by experts. In this work we explore the potential of generative image diffusion to address the scarcity of annotated data in earth observation tasks. The main idea is to learn the joint data manifold of images and labels leveraging recent advancements in denoising diffusion probabilistic models. To the best of our knowledge we are the first to generate both images and corresponding masks for satellite segmentation. We find that the obtained pairs not only display high quality in fine-scale features but also ensure a wide sampling diversity. Both aspects are crucial for earth observation data where semantic classes can vary severely in scale and occurrence frequency. We employ the novel data instances for downstream segmentation as a form of data augmentation. In our experiments we provide comparisons to prior works based on discriminative diffusion models or GANs. We demonstrate that integrating generated samples yields significant quantitative improvements for satellite semantic segmentation -- both compared to baselines and when training only on the original data.
One More Step: A Versatile Plug-and-Play Module for Rectifying Diffusion Schedule Flaws and Enhancing Low-Frequency Controls
PDF ↗It is well known that many open-released foundational diffusion models have difficulty in generating images that substantially depart from average brightness despite such images being present in the training data. This is due to an inconsistency: while denoising starts from pure Gaussian noise during inference the training noise schedule retains residual data even in the final timestep distribution due to difficulties in numerical conditioning in mainstream formulation leading to unintended bias during inference. To mitigate this issue certain eps-prediction models are combined with an ad-hoc offset-noise methodology. In parallel some contemporary models have adopted zero-terminal SNR noise schedules together with v-prediction which necessitate major alterations to pre-trained models. However such changes risk destabilizing a large multitude of community-driven applications anchored on these pre-trained models. In light of this our investigation revisits the fundamental causes leading to our proposal of an innovative and principled remedy called One More Step (OMS). By integrating a compact network and incorporating an additional simple yet effective step during inference OMS elevates image fidelity and harmonizes the dichotomy between training and inference while preserving original model parameters. Once trained various pre-trained diffusion models with the same latent domain can share the same OMS module.
We introduce Multi-view Ancestral Sampling (MAS) a method for 3D motion generation using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such MAS opens opportunities to exciting and diverse fields of motion previously under-explored as 3D data is scarce and hard to collect. MAS works by simultaneously denoising multiple 2D motion sequences representing different views of the same 3D motion. It ensures consistency across all views at each diffusion step by combining the individual generations into a unified 3D sequence and projecting it back to the original views. We demonstrate MAS on 2D pose data acquired from videos depicting professional basketball maneuvers rhythmic gymnastic performances featuring a ball apparatus and horse races. In each of these domains 3D motion capture is arduous and yet MAS generates diverse and realistic 3D sequences. Unlike the Score Distillation approach which optimizes each sample by repeatedly applying small fixes our method uses a sampling process that was constructed for the diffusion framework. As we demonstrate MAS avoids common issues such as out-of-domain sampling and mode-collapse. https://guytevet.github.io/mas-page/
Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However most existing works focus solely on the direct generation ignoring the editing restricting them from synthesizing customized 3D faces through iterative adjustments. In this paper we propose a unified text-guided framework from face generation to editing. In the generation stage we propose a geometry-texture decoupled generation to mitigate the loss of geometric details caused by coupling. Besides decoupling enables us to utilize the generated geometry as a condition for texture generation yielding highly geometry-texture aligned results. We further employ a fine-tuned texture diffusion model to enhance texture quality in both RGB and YUV space. In the editing stage we first employ a pre-trained diffusion model to update facial geometry or texture based on the texts. To enable sequential editing we introduce a UV domain consistency preservation regularization preventing unintentional changes to irrelevant facial attributes. Besides we propose a self-guided consistency weight strategy to improve editing efficacy while preserving consistency. Through comprehensive experiments we showcase our method's superiority in face synthesis.
The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty as vector representations are non-trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative intermediate domain which preserves the desirable properties of vector graphics - mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable editable layers. Based on our experiments NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.
We investigate the impact of deep generative models on potential social biases in upcoming computer vision models. As the internet witnesses an increasing influx of AI-generated images concerns arise regarding inherent biases that may accompany them potentially leading to the dissemination of harmful content. This paper explores whether a detrimental feedback loop resulting in bias amplification would occur if generated images were used as the training data for future models. We conduct simulations by progressively substituting original images in COCO and CC3M datasets with images generated through Stable Diffusion. The modified datasets are used to train OpenCLIP and image captioning models which we evaluate in terms of quality and bias. Contrary to expectations our findings indicate that introducing generated images during training does not uniformly amplify bias. Instead instances of bias mitigation across specific tasks are observed. We further explore the factors that may influence these phenomena such as artifacts in image generation (e.g. blurry faces) or pre-existing biases in the original datasets.
Diffusion models generate images with an unprecedented level of quality but how can we freely rearrange image layouts? Recent works generate controllable scenes via learning spatially disentangled latent codes but these methods do not apply to diffusion models due to their fixed forward process. In this work we propose SceneDiffusion to optimize a layered scene representation during the diffusion sampling process. Our key insight is that spatial disentanglement can be obtained by jointly denoising scene renderings at different spatial layouts. Our generated scenes support a wide range of spatial editing operations including moving resizing cloning and layer-wise appearance editing operations including object restyling and replacing. Moreover a scene can be generated conditioned on a reference image thus enabling object moving for in-the-wild images. Notably this approach is training-free compatible with general text-to-image diffusion models and responsive in less than a second.
Estimating the 6D object pose from a single RGB image often involves noise and indeterminacy due to challenges such as occlusions and cluttered backgrounds. Meanwhile diffusion models have shown appealing performance in generating high-quality images from random noise with high indeterminacy through step-by-step denoising. Inspired by their denoising capability we propose a novel diffusion-based framework (6D-Diff) to handle the noise and indeterminacy in object pose estimation for better performance. In our framework to establish accurate 2D-3D correspondence we formulate 2D keypoints detection as a reverse diffusion (denoising) process. To facilitate such a denoising process we design a Mixture-of-Cauchy-based forward diffusion process and condition the reverse process on the object appearance features. Extensive experiments on the LM-O and YCB-V datasets demonstrate the effectiveness of our framework.
Image deblurring aims to remove undesired blurs from an image captured in a dynamic scene. Much research has been dedicated to improving deblurring performance through model architectural designs. However there is little work on data augmentation for image deblurring. Since continuous motion causes blurred artifacts during image exposure we aspire to develop a groundbreaking blur augmentation method to generate diverse blurred images by simulating motion trajectories in a continuous space. This paper proposes Implicit Diffusion-based reBLurring AUgmentation (ID-Blau) utilizing a sharp image paired with a controllable blur condition map to produce a corresponding blurred image. We parameterize the blur patterns of a blurred image with their orientations and magnitudes as a pixel-wise blur condition map to simulate motion trajectories and implicitly represent them in a continuous space. By sampling diverse blur conditions ID-Blau can generate various blurred images unseen in the training set. Experimental results demonstrate that ID-Blau can produce realistic blurred images for training and thus significantly improve performance for state-of-the-art deblurring models. The source code is available at https://github.com/plusgood-steven/ID-Blau.
Wavelet-based Fourier Information Interaction with Frequency Diffusion Adjustment for Underwater Image Restoration
PDF ↗Underwater images are subject to intricate and diverse degradation inevitably affecting the effectiveness of underwater visual tasks. However most approaches primarily operate in the raw pixel space of images which limits the exploration of the frequency characteristics of underwater images leading to an inadequate utilization of deep models' representational capabilities in producing high-quality images. In this paper we introduce a novel Underwater Image Enhancement (UIE) framework named WF-Diff designed to fully leverage the characteristics of frequency domain information and diffusion models. WF-Diff consists of two detachable networks: Wavelet-based Fourier information interaction network (WFI2-net) and Frequency Residual Diffusion Adjustment Module (FRDAM). With our full exploration of the frequency domain information WFI2-net aims to achieve preliminary enhancement of frequency information in the wavelet space. Our proposed FRDAM can further refine the high- and low-frequency information of the initial enhanced images which can be viewed as a plug-and-play universal module to adjust the detail of the underwater images. With the above techniques our algorithm can show SOTA performance on real-world underwater image datasets and achieves competitive performance in visual quality.
Directly generating scenes from satellite imagery offers exciting possibilities for integration into applications like games and map services. However challenges arise from significant view changes and scene scale. Previous efforts mainly focused on image or video generation lacking exploration into the adaptability of scene generation for arbitrary views. Existing 3D generation works either operate at the object level or are difficult to utilize the geometry obtained from satellite imagery. To overcome these limitations we propose a novel architecture for direct 3D scene generation by introducing diffusion models into 3D sparse representations and combining them with neural rendering techniques. Specifically our approach generates texture colors at the point level for a given geometry using a 3D diffusion model first which is then transformed into a scene representation in a feed-forward manner. The representation can be utilized to render arbitrary views which would excel in both single-frame quality and inter-frame consistency. Experiments in two city-scale datasets show that our model demonstrates proficiency in generating photo-realistic street-view image sequences and cross-view urban scenes from satellite imagery.
Move as You Say Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
PDF ↗Despite significant advancements in text-to-motion synthesis generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models capable of jointly modeling natural language 3D scenes and human motion and (ii) the generative models' intensive data requirements contrasted with the scarcity of comprehensive high-quality language-scene-motion datasets. To tackle these issues we introduce a novel two-stage framework that employs scene affordance as an intermediate representation effectively linking 3D scene grounding and conditional motion generation. Our framework comprises an Affordance Diffusion Model (ADM) for predicting explicit affordance map and an Affordance-to-Motion Diffusion Model (AMDM) for generating plausible human motions. By leveraging scene affordance maps our method overcomes the difficulty in generating human motion under multimodal condition signals especially when training with limited data lacking extensive language-scene-motion pairs. Our extensive experiments demonstrate that our approach consistently outperforms all baselines on established benchmarks including HumanML3D and HUMANISE. Additionally we validate our model's exceptional generalization capabilities on a specially curated evaluation set featuring previously unseen descriptions and scenes.
The Mirrored Influence Hypothesis: Efficient Data Influence Estimation by Harnessing Forward Passes
PDF ↗Large-scale black-box models have become ubiquitous across numerous applications. Understanding the influence of individual training data sources on predictions made by these models is crucial for improving their trustworthiness. Current influence estimation techniques involve computing gradients for every training point or repeated training on different subsets. These approaches face obvious computational challenges when scaled up to large datasets and models. In this paper we introduce and explore the Mirrored Influence Hypothesis highlighting a reciprocal nature of influence between training and test data. Specifically it suggests that evaluating the influence of training data on test predictions can be reformulated as an equivalent yet inverse problem: assessing how the predictions for training samples would be altered if the model were trained on specific test samples. Through both empirical and theoretical validations we demonstrate the wide applicability of our hypothesis. Inspired by this we introduce a new method for estimating the influence of training data which requires calculating gradients for specific test samples paired with a forward pass for each training point. This approach can capitalize on the common asymmetry in scenarios where the number of test samples under concurrent examination is much smaller than the scale of the training dataset thus gaining a significant improvement in efficiency compared to existing approaches. We demonstrate the applicability of our method across a range of scenarios including data attribution in diffusion models data leakage detection analysis of memorization mislabeled data detection and tracing behavior in language models.