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9,256篇论文匹配“Diffusion models”
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Ekkasit Pinyoanuntapong, Pu Wang, Minwoo Lee, Chen Chen

Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However these models often suffer from a trade-off between real-time performance high fidelity and motion editability. To address this gap we introduce MMM a novel yet simple motion generation paradigm based on Masked Motion Model. MMM consists of two key components: (1) a motion tokenizer that transforms 3D human motion into a sequence of discrete tokens in latent space and (2) a conditional masked motion transformer that learns to predict randomly masked motion tokens conditioned on the pre-computed text tokens. By attending to motion and text tokens in all directions MMM explicitly captures inherent dependency among motion tokens and semantic mapping between motion and text tokens. During inference this allows parallel and iterative decoding of multiple motion tokens that are highly consistent with fine-grained text descriptions therefore simultaneously achieving high-fidelity and high-speed motion generation. In addition MMM has innate motion editability. By simply placing mask tokens in the place that needs editing MMM automatically fills the gaps while guaranteeing smooth transitions between editing and non-editing parts. Extensive experiments on the HumanML3D and KIT-ML datasets demonstrate that MMM surpasses current leading methods in generating high-quality motion (evidenced by superior FID scores of 0.08 and 0.429) while offering advanced editing features such as body-part modification motion in-betweening and the synthesis of long motion sequences. In addition MMM is two orders of magnitude faster on a single mid-range GPU than editable motion diffusion models. Our project page is available at https://exitudio.github.io/MMM-page/.

Haonan Lin

While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centered images novel challenges arise with a nuanced task of "identity fine editing" - precisely modifying specific features of a subject while maintaining its inherent identity and context. Existing personalization methods either require time-consuming optimization or learning additional encoders adept in "identity re-contextualization". However they often struggle with detailed and sensitive tasks like human face editing. To address these challenges we introduce DreamSalon a noise-guided staged-editing framework uniquely focusing on detailed image manipulations and identity-context preservation. By discerning editing and boosting stages via the frequency and gradient of predicted noises DreamSalon first performs detailed manipulations on specific features in the editing stage guided by high-frequency information and then employs stochastic denoising in the boosting stage to improve image quality. For more precise editing DreamSalon semantically mixes source and target textual prompts guided by differences in their embedding covariances to direct the model's focus on specific manipulation areas. Our experiments demonstrate DreamSalon's ability to efficiently and faithfully edit fine details on human faces outperforming existing methods both qualitatively and quantitatively.

Christian Diller, Angela Dai

We propose CG-HOI the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion as semantically rich human motion rarely happens in isolation without any interactions. Our key insight is that explicitly modeling contact between the human body surface and object geometry can be used as strong proxy guidance both during training and inference. Using this guidance to bridge human and object motion enables generating more realistic and physically plausible interaction sequences where the human body and corresponding object move in a coherent manner. Our method first learns to model human motion object motion and contact in a joint diffusion process inter-correlated through cross-attention. We then leverage this learned contact for guidance during inference to synthesize realistic and coherent HOIs. Extensive evaluation shows that our joint contact-based human-object interaction approach generates realistic and physically plausible sequences and we show two applications highlighting the capabilities of our method. Conditioned on a given object trajectory we can generate the corresponding human motion without re-training demonstrating strong human-object interdependency learning. Our approach is also flexible and can be applied to static real-world 3D scene scans.

Wenfeng Song, Xinyu Zhang, Shuai Li, Yang Gao, Aimin Hao, Xia Hou, Chenglizhao Chen, Ning Li, Hong Qin

To date the quest to rapidly and effectively produce human-object interaction (HOI) animations directly from textual descriptions stands at the forefront of computer vision research. The underlying challenge demands both a discriminating interpretation of language and a comprehensive physics-centric model supporting real-world dynamics. To ameliorate this paper advocates HOIAnimator a novel and interactive diffusion model with perception ability and also ingeniously crafted to revolutionize the animation of complex interactions from linguistic narratives. The effectiveness of our model is anchored in two ground-breaking innovations: (1) Our Perceptive Diffusion Models (PDM) brings together two types of models: one focused on human movements and the other on objects. This combination allows for animations where humans and objects move in concert with each other making the overall motion more realistic. Additionally we propose a Perceptive Message Passing (PMP) mechanism to enhance the communication bridging the two models ensuring that the animations are smooth and unified; (2) We devise an Interaction Contact Field (ICF) a sophisticated model that implicitly captures the essence of HOIs. Beyond mere predictive contact points the ICF assesses the proximity of human and object to their respective environment informed by a probabilistic distribution of interactions learned throughout the denoising phase. Our comprehensive evaluation showcases HOIanimator's superior ability to produce dynamic context-aware animations that surpass existing benchmarks in text-driven animation synthesis.

Zhipeng Hu, Minda Zhao, Chaoyi Zhao, Xinyue Liang, Lincheng Li, Zeng Zhao, Changjie Fan, Xiaowei Zhou, Xin Yu

While image diffusion models have made significant progress in text-driven 3D content creation they often fail to accurately capture the intended meaning of text prompts especially for view information. This limitation leads to the Janus problem where multi-faced 3D models are generated under the guidance of such diffusion models. In this paper we propose a robust high-quality 3D content generation pipeline by exploiting orthogonal-view image guidance. First we introduce a novel 2D diffusion model that generates an image consisting of four orthogonal-view sub-images based on the given text prompt. Then the 3D content is created using this diffusion model. Notably the generated orthogonal-view image provides strong geometric structure priors and thus improves 3D consistency. As a result it effectively resolves the Janus problem and significantly enhances the quality of 3D content creation. Additionally we present a 3D synthesis fusion network that can further improve the details of the generated 3D contents. Both quantitative and qualitative evaluations demonstrate that our method surpasses previous text-to-3D techniques. Project page: https://efficientdreamer.github.io.

Luca Barsellotti, Roberto Amoroso, Marcella Cornia, Lorenzo Baraldi, Rita Cucchiara

Open-vocabulary semantic segmentation aims at segmenting arbitrary categories expressed in textual form. Previous works have trained over large amounts of image-caption pairs to enforce pixel-level multimodal alignments. However captions provide global information about the semantics of a given image but lack direct localization of individual concepts. Further training on large-scale datasets inevitably brings significant computational costs. In this paper we propose FreeDA a training-free diffusion-augmented method for open-vocabulary semantic segmentation which leverages the ability of diffusion models to visually localize generated concepts and local-global similarities to match class-agnostic regions with semantic classes. Our approach involves an offline stage in which textual-visual reference embeddings are collected starting from a large set of captions and leveraging visual and semantic contexts. At test time these are queried to support the visual matching process which is carried out by jointly considering class-agnostic regions and global semantic similarities. Extensive analyses demonstrate that FreeDA achieves state-of-the-art performance on five datasets surpassing previous methods by more than 7.0 average points in terms of mIoU and without requiring any training. Our source code is available at https://aimagelab.github.io/freeda/.

Gianluca Scarpellini, Stefano Fiorini, Francesco Giuliari, Pietro Moreiro, Alessio Del Bue

Reassembly tasks play a fundamental role in many fields and multiple approaches exist to solve specific reassembly problems. In this context we posit that a general unified model can effectively address them all irrespective of the input data type (image 3D etc.). We introduce DiffAssemble a Graph Neural Network (GNN)-based architecture that learns to solve reassembly tasks using a diffusion model formulation. Our method treats the elements of a set whether pieces of 2D patch or 3D object fragments as nodes of a spatial graph. Training is performed by introducing noise into the position and rotation of the elements and iteratively denoising them to reconstruct the coherent initial pose. DiffAssemble achieves state-of-the-art (SOTA) results in most 2D and 3D reassembly tasks and is the first learning-based approach that solves 2D puzzles for both rotation and translation. Furthermore we highlight its remarkable reduction in run-time performing 11 times faster than the quickest optimization-based method for puzzle solving.

Lu Qi, Lehan Yang, Weidong Guo, Yu Xu, Bo Du, Varun Jampani, Ming-Hsuan Yang

This paper introduces a novel unified representation of diffusion models for image generation and segmentation. Specifically we use a colormap to represent entity-level masks addressing the challenge of varying entity numbers while aligning the representation closely with the image RGB domain. Two novel modules including the location-aware color palette and progressive dichotomy module are proposed to support our mask representation. On the one hand a location-aware palette guarantees the colors' consistency to entities' locations. On the other hand the progressive dichotomy module can efficiently decode the synthesized colormap to high-quality entity-level masks in a depth-first binary search without knowing the cluster numbers. To tackle the issue of lacking large-scale segmentation training data we employ an inpainting pipeline and then improve the flexibility of diffusion models across various tasks including inpainting image synthesis referring segmentation and entity segmentation. Comprehensive experiments validate the efficiency of our approach demonstrating comparable segmentation mask quality to state-of-the-art and adaptability to multiple tasks.

Kaiyu Song, Hanjiang Lai, Yan Pan, Jian Yin

Deep neural networks (DNNs) are vulnerable to adversarial perturbation where an imperceptible perturbation is added to the image that can fool the DNNs. Diffusion-based adversarial purification uses the diffusion model to generate a clean image against such adversarial attacks. Unfortunately the generative process of the diffusion model is also inevitably affected by adversarial perturbation since the diffusion model is also a deep neural network where its input has adversarial perturbation. In this work we propose MimicDiffusion a new diffusion-based adversarial purification technique that directly approximates the generative process of the diffusion model with the clean image as input. Concretely we analyze the differences between the guided terms using the clean image and the adversarial sample. After that we first implement MimicDiffusion based on Manhattan distance. Then we propose two guidance to purify the adversarial perturbation and approximate the clean diffusion model. Extensive experiments on three image datasets including CIFAR-10 CIFAR-100 and ImageNet with three classifier backbones including WideResNet-70-16 WideResNet-28-10 and ResNet-50 demonstrate that MimicDiffusion significantly performs better than the state-of-the-art baselines. On CIFAR-10 CIFAR-100 and ImageNet it achieves 92.67% 61.35% and 61.53% average robust accuracy which are 18.49% 13.23% and 17.64% higher respectively. The code is available at https://github.com/psky1111/MimicDiffusion.

Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov

Diffusion models have demonstrated remarkable performance in image and video synthesis. However scaling them to high-resolution inputs is challenging and requires restructuring the diffusion pipeline into multiple independent components limiting scalability and complicating downstream applications. In this work we study patch diffusion models (PDMs) -- a diffusion paradigm which models the distribution of patches rather than whole inputs keeping up to 0.7% of the original pixels. This makes it very efficient during training and unlocks end-to-end optimization on high-resolution videos. We improve PDMs in two principled ways. First to enforce consistency between patches we develop deep context fusion -- an architectural technique that propagates the context information from low-scale to high-scale patches in a hierarchical manner. Second to accelerate training and inference we propose adaptive computation which allocates more network capacity and computation towards coarse image details. The resulting model sets a new state-of-the-art FVD score of 66.32 and Inception Score of 87.68 in class-conditional video generation on UCF-101 256x256 surpassing recent methods by more than 100%. Then we show that it can be rapidly fine-tuned from a base 36x64 low-resolution generator for high-resolution 64x288x512 text-to-video synthesis. To the best of our knowledge our model is the first diffusion-based architecture which is trained on such high resolutions entirely end-to-end. Project webpage: https://snap-research.github.io/hpdm.

Supreeth Narasimhaswamy, Uttaran Bhattacharya, Xiang Chen, Ishita Dasgupta, Saayan Mitra, Minh Hoai

Text-to-image generative models can generate high-quality humans but realism is lost when generating hands. Common artifacts include irregular hand poses shapes incorrect numbers of fingers and physically implausible finger orientations. To generate images with realistic hands we propose a novel diffusion-based architecture called HanDiffuser that achieves realism by injecting hand embeddings in the generative process. HanDiffuser consists of two components: a Text-to-Hand-Params diffusion model to generate SMPL-Body and MANO-Hand parameters from input text prompts and a Text-Guided Hand-Params-to-Image diffusion model to synthesize images by conditioning on the prompts and hand parameters generated by the previous component. We incorporate multiple aspects of hand representation including 3D shapes and joint-level finger positions orientations and articulations for robust learning and reliable performance during inference. We conduct extensive quantitative and qualitative experiments and perform user studies to demonstrate the efficacy of our method in generating images with high-quality hands.

Yijun Yang, Ruiyuan Gao, Xiaosen Wang, Tsung-Yi Ho, Nan Xu, Qiang Xu

In recent years Text-to-Image (T2I) models have seen remarkable advancements gaining widespread adoption. However this progress has inadvertently opened avenues for potential misuse particularly in generating inappropriate or Not-Safe-For-Work (NSFW) content. Our work introduces MMA-Diffusion a framework that presents a significant and realistic threat to the security of T2I models by effectively circumventing current defensive measures in both open-source models and commercial online services. Unlike previous approaches MMA-Diffusion leverages both textual and visual modalities to bypass safeguards like prompt filters and post-hoc safety checkers thus exposing and highlighting the vulnerabilities in existing defense mechanisms. Our codes are available at https://github.com/cure-lab/MMA-Diffusion.

Ethan Weber, Aleksander Holynski, Varun Jampani, Saurabh Saxena, Noah Snavely, Abhishek Kar, Angjoo Kanazawa

We propose NeRFiller an approach that completes missing portions of a 3D capture via generative 3D inpainting using off-the-shelf 2D visual generative models. Often parts of a captured 3D scene or object are missing due to mesh reconstruction failures or a lack of observations (e.g. contact regions such as the bottom of objects or hard-to-reach areas). We approach this challenging 3D inpainting problem by leveraging a 2D inpainting diffusion model. We identify a surprising behavior of these models where they generate more 3D consistent inpaints when images form a 2x2 grid and show how to generalize this behavior to more than four images. We then present an iterative framework to distill these inpainted regions into a single consistent 3D scene. In contrast to related works we focus on completing scenes rather than deleting foreground objects and our approach does not require tight 2D object masks or text. We compare our approach to relevant baselines adapted to our setting on a variety of scenes where NeRFiller creates the most 3D consistent and plausible scene completions. Our project page is at https://ethanweber.me/nerfiller/.

Jonas Ricker, Denis Lukovnikov, Asja Fischer

With recent text-to-image models anyone can generate deceptively realistic images with arbitrary contents fueling the growing threat of visual disinformation. A key enabler for generating high-resolution images with low computational cost has been the development of latent diffusion models (LDMs). In contrast to conventional diffusion models LDMs perform the denoising process in the low-dimensional latent space of a pre-trained autoencoder (AE) instead of the high-dimensional image space. Despite their relevance the forensic analysis of LDMs is still in its infancy. In this work we propose AEROBLADE a novel detection method which exploits an inherent component of LDMs: the AE used to transform images between image and latent space. We find that generated images can be more accurately reconstructed by the AE than real images allowing for a simple detection approach based on the reconstruction error. Most importantly our method is easy to implement and does not require any training yet nearly matches the performance of detectors that rely on extensive training. We empirically demonstrate that AEROBLADE is effective against state-of-the-art LDMs including Stable Diffusion and Midjourney. Beyond detection our approach allows for the qualitative analysis of images which can be leveraged for identifying inpainted regions. We release our code and data at https://github.com/jonasricker/aeroblade.

Zhongqi Yue, Pan Zhou, Richang Hong, Hanwang Zhang, Qianru Sun

Even when using large multi-modal foundation models few-shot learning is still challenging -- if there is no proper inductive bias it is nearly impossible to keep the nuanced class attributes while removing the visually prominent attributes that spuriously correlate with class labels. To this end we find an inductive bias that the time-steps of a Diffusion Model (DM) can isolate the nuanced class attributes i.e. as the forward diffusion adds noise to an image at each time-step nuanced attributes are usually lost at an earlier time-step than the spurious attributes that are visually prominent. Building on this we propose Time-step Few-shot (TiF) learner. We train class-specific low-rank adapters for a text-conditioned DM to make up for the lost attributes such that images can be accurately reconstructed from their noisy ones given a prompt. Hence at a small time-step the adapter and prompt are essentially a parameterization of only the nuanced class attributes. For a test image we can use the parameterization to only extract the nuanced class attributes for classification. TiF learner significantly outperforms OpenCLIP and its adapters on a variety of fine-grained and customized few-shot learning tasks. Codes are in https://github.com/yue-zhongqi/tif.

Rui Zhu, Yingwei Pan, Yehao Li, Ting Yao, Zhenglong Sun, Tao Mei, Chang Wen Chen

Diffusion Transformer (DiT) has emerged as the new trend of generative diffusion models on image generation. In view of extremely slow convergence in typical DiT recent breakthroughs have been driven by mask strategy that significantly improves the training efficiency of DiT with additional intra-image contextual learning. Despite this progress mask strategy still suffers from two inherent limitations: (a) training-inference discrepancy and (b) fuzzy relations between mask reconstruction & generative diffusion process resulting in sub-optimal training of DiT. In this work we address these limitations by novelly unleashing the self-supervised discrimination knowledge to boost DiT training. Technically we frame our DiT in a teacher-student manner. The teacher-student discriminative pairs are built on the diffusion noises along the same Probability Flow Ordinary Differential Equation (PF-ODE). Instead of applying mask reconstruction loss over both DiT encoder and decoder we decouple DiT encoder and decoder to separately tackle discriminative and generative objectives. In particular by encoding discriminative pairs with student and teacher DiT encoders a new discriminative loss is designed to encourage the inter-image alignment in the self-supervised embedding space. After that student samples are fed into student DiT decoder to perform the typical generative diffusion task. Extensive experiments are conducted on ImageNet dataset and our method achieves a competitive balance between training cost and generative capacity.

Linzhan Mou, Jun-Kun Chen, Yu-Xiong Wang

This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D our key insight is to treat a 4D scene as a pseudo-3D scene decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions and demonstrate that it achieves spatially and temporally consistent editing results with significantly enhanced detail and sharpness over the prior art. Notably Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes.

Ximiao Zhang, Min Xu, Xiuzhuang Zhou

Self-supervised feature reconstruction methods have shown promising advances in industrial image anomaly detection and localization. Despite this progress these methods still face challenges in synthesizing realistic and diverse anomaly samples as well as addressing the feature redundancy and pre-training bias of pre-trained feature. In this work we introduce RealNet a feature reconstruction network with realistic synthetic anomaly and adaptive feature selection. It is incorporated with three key innovations: First we propose Strength-controllable Diffusion Anomaly Synthesis (SDAS) a diffusion process-based synthesis strategy capable of generating samples with varying anomaly strengths that mimic the distribution of real anomalous samples. Second we develop Anomaly-aware Features Selection (AFS) a method for selecting representative and discriminative pre-trained feature subsets to improve anomaly detection performance while controlling computational costs. Third we introduce Reconstruction Residuals Selection (RRS) a strategy that adaptively selects discriminative residuals for comprehensive identification of anomalous regions across multiple levels of granularity. We assess RealNet on four benchmark datasets and our results demonstrate significant improvements in both Image AUROC and Pixel AUROC compared to the current state-of-the-art methods. The code data and models are available at https://github.com/cnulab/RealNet.

Philipp Schröppel, Christopher Wewer, Jan Eric Lenssen, Eddy Ilg, Thomas Brox

Controllable generation of 3D assets is important for many practical applications like content creation in movies games and engineering as well as in AR/VR. Recently diffusion models have shown remarkable results in generation quality of 3D objects. However none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non-disentanglement-capable state-of-the art methods.

Hyelin Nam, Gihyun Kwon, Geon Yeong Park, Jong Chul Ye

With the remarkable advent of text-to-image diffusion models image editing methods have become more diverse and continue to evolve. A promising recent approach in this realm is Delta Denoising Score (DDS) - an image editing technique based on Score Distillation Sampling (SDS) framework that leverages the rich generative prior of text-to-image diffusion models. However relying solely on the difference between scoring functions is insufficient for preserving specific structural elements from the original image a crucial aspect of image editing. To address this here we present an embarrassingly simple yet very powerful modification of DDS called Contrastive Denoising Score (CDS) for latent diffusion models (LDM). Inspired by the similarities and differences between DDS and the contrastive learning for unpaired image-to-image translation(CUT) we introduce a straightforward approach using CUT loss within the DDS framework. Rather than employing auxiliary networks as in the original CUT approach we leverage the intermediate features of LDM specifically those from the self-attention layers which possesses rich spatial information. Our approach enables zero-shot image-to-image translation and neural radiance field (NeRF) editing achieving structural correspondence between the input and output while maintaining content controllability. Qualitative results and comparisons demonstrates the effectiveness of our proposed method.