We propose G-HOP a denoising diffusion based generative prior for hand-object interactions that allows modeling both the 3D object and a human hand conditioned on the object category. To learn a 3D spatial diffusion model that can capture this joint distribution we represent the human hand via a skeletal distance field to obtain a representation aligned with the (latent) signed distance field for the object. We show that this hand-object prior can then serve as a generic guidance to facilitate other tasks like reconstruction from interaction clip and human grasp synthesis. We believe that our model trained by aggregating several diverse real-world interaction datasets spanning 155 categories represents a first approach that allows jointly generating both hand and object. Our empirical evaluations demonstrate the benefit of this joint prior in video-based reconstruction and human grasp synthesis outperforming current task-specific baselines.
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We present M&M VTO-a mix and match virtual try-on method that takes as input multiple garment images text description for garment layout and an image of a person. An example input includes: an image of a shirt an image of a pair of pants "rolled sleeves shirt tucked in" and an image of a person. The output is a visualization of how those garments (in the desired layout) would look like on the given person. Key contributions of our method are: 1) a single stage diffusion based model with no super resolution cascading that allows to mix and match multiple garments at 1024x512 resolution preserving and warping intricate garment details 2) architecture design (VTO UNet Diffusion Transformer) to disentangle denoising from person specific features allowing for a highly effective finetuning strategy for identity preservation (6MB model per individual vs 4GB achieved with e.g. dreambooth finetuning); solving a common identity loss problem in current virtual try-on methods 3) layout control for multiple garments via text inputs finetuned over PaLI-3 for virtual try-on task. Experimental results indicate that M&M VTO achieves state-of-the-art performance both qualitatively and quantitatively as well as opens up new opportunities for virtual try-on via language-guided and multi-garment try-on.
FaceChain-ImagineID: Freely Crafting High-Fidelity Diverse Talking Faces from Disentangled Audio
PDF ↗In this paper we abstract the process of people hearing speech extracting meaningful cues and creating various dynamically audio-consistent talking faces termed Listening and Imagining into the task of high-fidelity diverse talking faces generation from a single audio. Specifically it involves two critical challenges: one is to effectively decouple identity content and emotion from entangled audio and the other is to maintain intra-video diversity and inter-video consistency. To tackle the issues we first dig out the intricate relationships among facial factors and simplify the decoupling process tailoring a Progressive Audio Disentanglement for accurate facial geometry and semantics learning where each stage incorporates a customized training module responsible for a specific factor. Secondly to achieve visually diverse and audio-synchronized animation solely from input audio within a single model we introduce the Controllable Coherent Frame generation which involves the flexible integration of three trainable adapters with frozen Latent Diffusion Models (LDMs) to focus on maintaining facial geometry and semantics as well as texture and temporal coherence between frames. In this way we inherit high-quality diverse generation from LDMs while significantly improving their controllability at a low training cost. Extensive experiments demonstrate the flexibility and effectiveness of our method in handling this paradigm. The codes will be released at https://github.com/modelscope/facechain.
We delve into Open Domain Generalization (ODG) marked by domain and category shifts between training's labeled source and testing's unlabeled target domains. Existing solutions to ODG face limitations due to constrained generalizations of traditional CNN backbones and errors in detecting target open samples in the absence of prior knowledge. Addressing these pitfalls we introduce ODG-CLIP harnessing the semantic prowess of the vision-language model CLIP. Our framework brings forth three primary innovations: Firstly distinct from prevailing paradigms we conceptualize ODG as a multi-class classification challenge encompassing both known and novel categories. Central to our approach is modeling a unique prompt tailored for detecting unknown class samples and to train this we employ a readily accessible stable diffusion model elegantly generating proxy images for the open class. Secondly aiming for domain-tailored classification (prompt) weights while ensuring a balance of precision and simplicity we devise a novel visual style-centric prompt learning mechanism. Finally we infuse images with class-discriminative knowledge derived from the prompt space to augment the fidelity of CLIP's visual embeddings. We introduce a novel objective to safeguard the continuity of this infused semantic intel across domains especially for the shared classes. Through rigorous testing on diverse datasets covering closed and open-set DG contexts ODG-CLIP demonstrates clear supremacy consistently outpacing peers with performance boosts between 8%-16%. Code will be available at https://github.com/mainaksingha01/ODG-CLIP.
Recently diffusion models (DM) have been applied in magnetic resonance imaging (MRI) super-resolution (SR) reconstruction exhibiting impressive performance especially with regard to detailed reconstruction. However the current DM-based SR reconstruction methods still face the following issues: (1) They require a large number of iterations to reconstruct the final image which is inefficient and consumes a significant amount of computational resources. (2) The results reconstructed by these methods are often misaligned with the real high-resolution images leading to remarkable distortion in the reconstructed MR images. To address the aforementioned issues we propose an efficient diffusion model for multi-contrast MRI SR named as DiffMSR. Specifically we apply DM in a highly compact low-dimensional latent space to generate prior knowledge with high-frequency detail information. The highly compact latent space ensures that DM requires only a few simple iterations to produce accurate prior knowledge. In addition we design the Prior-Guide Large Window Transformer (PLWformer) as the decoder for DM which can extend the receptive field while fully utilizing the prior knowledge generated by DM to ensure that the reconstructed MR image remains undistorted. Extensive experiments on public and clinical datasets demonstrate that our DiffMSR outperforms state-of-the-art methods.
While replacing Gaussian decoders with a conditional diffusion model enhances the perceptual quality of reconstructions in neural image compression their lack of inductive bias for image data restricts their ability to achieve state-of-the-art perceptual levels. To address this limitation we adopt a non-isotropic diffusion model at the decoder side. This model imposes an inductive bias aimed at distinguishing between frequency contents thereby facilitating the generation of high-quality images. Moreover our framework is equipped with a novel entropy model that accurately models the probability distribution of latent representation by exploiting spatio-channel correlations in latent space while accelerating the entropy decoding step. This channel-wise entropy model leverages both local and global spatial contexts within each channel chunk. The global spatial context is built upon the Transformer which is specifically designed for image compression tasks. The designed Transformer employs a Laplacian-shaped positional encoding the learnable parameters of which are adaptively adjusted for each channel cluster. Our experiments demonstrate that our proposed framework yields better perceptual quality compared to cutting-edge generative-based codecs and the proposed entropy model contributes to notable bitrate savings. The code is available at https://github.com/Atefeh-Khoshtinat/Blur-dissipated-compression.
Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model FlowVid demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models facilitating various modifications including stylization object swaps and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes which is 3.1x 7.2x and 10.5x faster than CoDeF Rerender and TokenFlow respectively. (3) High-quality: In user studies our FlowVid is preferred 45.7% of the time outperforming CoDeF (3.5%) Rerender (10.2%) and TokenFlow (40.4%).
Scaling up model and data size has been quite successful for the evolution of LLMs. However the scaling law for the diffusion based text-to-image (T2I) models is not fully explored. It is also unclear how to efficiently scale the model for better performance at reduced cost. The different training settings and expensive training cost make a fair model comparison extremely difficult. In this work we empirically study the scaling properties of diffusion based T2I models by performing extensive and rigours ablations on scaling both denoising backbones and training set including training scaled UNet and Transformer variants ranging from 0.4B to 4B parameters on datasets upto 600M images. For model scaling we find the location and amount of cross attention distinguishes the performance of existing UNet designs. And increasing the transformer blocks is more parameter-efficient for improving text-image alignment than increasing channel numbers. We then identify an efficient UNet variant which is 45% smaller and 28% faster than SDXL's UNet. On the data scaling side we show the quality and diversity of the training set matters more than simply dataset size. Increasing caption density and diversity improves text-image alignment performance and the learning efficiency. Finally we provide scaling functions to predict the text-image alignment performance as functions of the scale of model size compute and dataset size.
Recent progress in single-image 3D generation highlights the importance of multi-view coherency leveraging 3D priors from large-scale diffusion models pretrained on Internet-scale images. However the aspect of novel-view diversity remains underexplored within the research landscape due to the ambiguity in converting a 2D image into 3D content where numerous potential shapes can emerge. Here we aim to address this research gap by simultaneously addressing both consistency and diversity. Yet striking a balance between these two aspects poses a considerable challenge due to their inherent trade-offs. This work introduces HarmonyView a simple yet effective diffusion sampling technique adept at decomposing two intricate aspects in single-image 3D generation: consistency and diversity. This approach paves the way for a more nuanced exploration of the two critical dimensions within the sampling process. Moreover we propose a new evaluation metric based on CLIP image and text encoders to comprehensively assess the diversity of the generated views which closely aligns with human evaluators' judgments. In experiments HarmonyView achieves a harmonious balance demonstrating a win-win scenario in both consistency and diversity.
Ethical concerns surrounding copyright protection and inappropriate content generation pose challenges for the practical implementation of diffusion models. One effective solution involves watermarking the generated images. However existing methods often compromise the model performance or require additional training which is undesirable for operators and users. To address this issue we propose Gaussian Shading a diffusion model watermarking technique that is both performance-lossless and training-free while serving the dual purpose of copyright protection and tracing of offending content. Our watermark embedding is free of model parameter modifications and thus is plug-and-play. We map the watermark to latent representations following a standard Gaussian distribution which is indistinguishable from latent representations obtained from the non-watermarked diffusion model. Therefore we can achieve watermark embedding with lossless performance for which we also provide theoretical proof. Furthermore since the watermark is intricately linked with image semantics it exhibits resilience to lossy processing and erasure attempts. The watermark can be extracted by Denoising Diffusion Implicit Models (DDIM) inversion and inverse sampling. We evaluate Gaussian Shading on multiple versions of Stable Diffusion and the results demonstrate that Gaussian Shading not only is performance-lossless but also outperforms existing methods in terms of robustness.
Creating high-quality materials in computer graphics is a challenging and time-consuming task which requires great expertise. To simplify this process we introduce MatFuse a unified approach that harnesses the generative power of diffusion models for creation and editing of 3D materials. Our method integrates multiple sources of conditioning including color palettes sketches text and pictures enhancing creative possibilities and granting fine-grained control over material synthesis. Additionally MatFuse enables map-level material editing capabilities through latent manipulation by means of a multi-encoder compression model which learns a disentangled latent representation for each map. We demonstrate the effectiveness of MatFuse under multiple conditioning settings and explore the potential of material editing. Finally we assess the quality of the generated materials both quantitatively in terms of CLIP-IQA and FID scores and qualitatively by conducting a user study. Source code for training MatFuse and supplemental materials are publicly available at https://gvecchio.com/matfuse.
Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS) or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data while still maintaining the strong generalization ability of the original 2D diffusion model filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference multi-view normal maps are generated using the 2.5D diffusion and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse mode-seeking-free and high-fidelity 3D content generation in only 10 seconds.
Existing text-to-image (T2I) diffusion models usually struggle in interpreting complex prompts especially those with quantity object-attribute binding and multi-subject descriptions. In this work we introduce a semantic panel as the middleware in decoding texts to images supporting the generator to better follow instructions. The panel is obtained through arranging the visual concepts parsed from the input text by the aid of large language models and then injected into the denoising network as a detailed control signal to complement the text condition. To facilitate text-to-panel learning we come up with a carefully designed semantic formatting protocol accompanied by a fully-automatic data preparation pipeline. Thanks to such a design our approach which we call Ranni manages to enhance a pre-trained T2I generator regarding its textual controllability. More importantly the introduction of the generative middleware brings a more convenient form of interaction (i.e. directly adjusting the elements in the panel or using language instructions) and further allows users to finely customize their generation based on which we develop a practical system and showcase its potential in continuous generation and chatting-based editing.
To synthesize high-fidelity samples diffusion models typically require auxiliary data to guide the generation process. However it is impractical to procure the painstaking patch-level annotation effort required in specialized domains like histopathology and satellite imagery; it is often performed by domain experts and involves hundreds of millions of patches. Modern-day self-supervised learning (SSL) representations encode rich semantic and visual information. In this paper we posit that such representations are expressive enough to act as proxies to fine-grained human labels. We introduce a novel approach that trains diffusion models conditioned on embeddings from SSL. Our diffusion models successfully project these features back to high-quality histopathology and remote sensing images. In addition we construct larger images by assembling spatially consistent patches inferred from SSL embeddings preserving long-range dependencies. Augmenting real data by generating variations of real images improves downstream classifier accuracy for patch-level and larger image-scale classification tasks. Our models are effective even on datasets not encountered during training demonstrating their robustness and generalizability. Generating images from learned embeddings is agnostic to the source of the embeddings. The SSL embeddings used to generate a large image can either be extracted from a reference image or sampled from an auxiliary model conditioned on any related modality (e.g. class labels text genomic data). As proof of concept we introduce the text-to-large image synthesis paradigm where we successfully synthesize large pathology and satellite images out of text descriptions.
We present a new multi-modal face image generation method that converts a text prompt and a visual input such as a semantic mask or scribble map into a photo-realistic face image. To do this we combine the strengths of Generative Adversarial networks (GANs) and diffusion models (DMs) by employing the multi-modal features in the DM into the latent space of the pre-trained GANs. We present a simple mapping and a style modulation network to link two models and convert meaningful representations in feature maps and attention maps into latent codes. With GAN inversion the estimated latent codes can be used to generate 2D or 3D-aware facial images. We further present a multi-step training strategy that reflects textual and structural representations into the generated image. Our proposed network produces realistic 2D multi-view and stylized face images which align well with inputs. We validate our method by using pre-trained 2D and 3D GANs and our results outperform existing methods. Our project page is available at https://github.com/1211sh/Diffusiondriven_GAN-Inversion/.
Using reinforcement learning with human feedback (RLHF) has shown significant promise in fine-tuning diffusion models. Previous methods start by training a reward model that aligns with human preferences then leverage RL techniques to fine-tune the underlying models. However crafting an efficient reward model demands extensive datasets optimal architecture and manual hyperparameter tuning making the process both time and cost-intensive. The direct preference optimization (DPO) method effective in fine-tuning large language models eliminates the necessity for a reward model. However the extensive GPU memory requirement of the diffusion model's denoising process hinders the direct application of the DPO method. To address this issue we introduce the Direct Preference for Denoising Diffusion Policy Optimization (D3PO) method to directly fine-tune diffusion models. The theoretical analysis demonstrates that although D3PO omits training a reward model it effectively functions as the optimal reward model trained using human feedback data to guide the learning process. This approach requires no training of a reward model proving to be more direct cost-effective and minimizing computational overhead. In experiments our method uses the relative scale of objectives as a proxy for human preference delivering comparable results to methods using ground-truth rewards. Moreover D3PO demonstrates the ability to reduce image distortion rates and generate safer images overcoming challenges lacking robust reward models. Our code is publicly available at https://github.com/yk7333/D3PO.
Customized generation using diffusion models has made impressive progress in image generation but remains unsatisfactory in the challenging video generation task as it requires the controllability of both subjects and motions. To that end we present DreamVideo a novel approach to generating personalized videos from a few static images of the desired subject and a few videos of target motion. DreamVideo decouples this task into two stages subject learning and motion learning by leveraging a pre-trained video diffusion model. The subject learning aims to accurately capture the fine appearance of the subject from provided images which is achieved by combining textual inversion and fine-tuning of our carefully designed identity adapter. In motion learning we architect a motion adapter and fine-tune it on the given videos to effectively model the target motion pattern. Combining these two lightweight and efficient adapters allows for flexible customization of any subject with any motion. Extensive experimental results demonstrate the superior performance of our DreamVideo over the state-of-the-art methods for customized video generation. Our project page is at https://dreamvideo-t2v.github.io.
We present InstructDiffusion a unified and generic framework for aligning computer vision tasks with human instructions. Unlike existing approaches that integrate prior knowledge and pre-define the output space (e.g. categories and coordinates) for each vision task we cast diverse vision tasks into a human-intuitive image-manipulating process whose output space is a flexible and interactive pixel space. Concretely the model is built upon the diffusion process and is trained to predict pixels according to user instructions such as encircling the man's left shoulder in red or applying a blue mask to the left car. InstructDiffusion could handle a variety of vision tasks including understanding tasks (such as segmentation and keypoint detection) and generative tasks (such as editing and enhancement) and outperforms prior methods on novel datasets. This represents a solid step towards a generalist modeling interface for vision tasks advancing artificial general intelligence in the field of computer vision.
We introduce Deformable Convolution v4 (DCNv4) a highly efficient and effective operator designed for a broad spectrum of vision applications. DCNv4 addresses the limitations of its predecessor DCNv3 with two key enhancements: 1. removing softmax normalization in spatial aggregation to enhance its dynamic property and expressive power and 2. optimizing memory access to minimize redundant operations for speedup. These improvements result in a significantly faster convergence compared to DCNv3 and a substantial increase in processing speed with DCNv4 achieving more than three times the forward speed. DCNv4 demonstrates exceptional performance across various tasks including image classification instance and semantic segmentation and notably image generation. When integrated into generative models like U-Net in the latent diffusion model DCNv4 outperforms its baseline underscoring its possibility to enhance generative models. In practical applications replacing DCNv3 with DCNv4 in the InternImage model to create FlashInternImage results in up to 80% speed increase and further performance improvement without further modifications. The advancements in speed and efficiency of DCNv4 combined with its robust performance across diverse vision tasks show its potential as a foundational building block for future vision models.
This paper proposes an image-vector dual diffusion model for generative layout design. Distinct from prior efforts that mostly ignore element-level visual information our approach integrates the power of a pre-trained large image diffusion model to guide layout composition in a vector diffusion model by providing enhanced salient region understanding and high-level inter-element relationship reasoning. Our proposed model simultaneously operates in two domains: it generates the overall design appearance in the image domain while optimizing the size and position of each design element in the vector domain. The proposed method achieves the state-of-the-art results on several datasets and enables new layout design applications.