Story visualization has gained increasing attention in artificial intelligence. However, existing methods still struggle with maintaining a balance between character identity preservation and text-semantics alignment, largely due to a lack of detailed semantic modeling of the story scene. To tackle this challenge, we propose a novel knowledge graph, namely Character-Graph (CG), which represents various story-related knowledge, including the characters, their attributes and the relationship. We then introduce StoryWeaver, an image generator that achieves Customization via Character-Graph (C-CG), capable of consistent story visualization with rich text semantics. To further improve the multi-character generation performance, we incorporate knowledge-enhanced spatial guidance (KE-SG) into StoryWeaver to precisely inject character semantics into generation. To validate the effectiveness of our proposed method, extensive experiments are conducted using a new benchmark called TBC-Bench. The experiments confirm that our StoryWeaver excels not only in creating vivid visual story plots but also in accurately conveying character identities across various scenarios with considerable storage efficiency, e.g., achieving an average increase of +9.03% DINO-I and +13.44% CLIP-T. Furthermore, ablation experiments are conducted to verify the superiority of each proposed module.
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DSRC: Learning Density-Insensitive and Semantic-Aware Collaborative Representation Against Corruptions
PDF ↗As a potential application of Vehicle-to-Everything (V2X) communication, multi-agent collaborative perception has achieved significant success in 3D object detection. While these methods have demonstrated impressive results on standard benchmarks, the robustness of such approaches in the face of complex real-world environments requires additional verification. To bridge this gap, we introduce the first comprehensive benchmark designed to evaluate the robustness of collaborative perception methods in the presence of natural corruptions typical of real-world environments. Furthermore, we propose DSRC, a robustness-enhanced collaborative perception method aiming to learn Density-insensitive and Semantic-aware collaborative Representation against Corruptions. DSRC consists of two key designs: i) a semantic-guided sparse-to-dense distillation framework, which constructs multi-view dense objects painted by ground truth bounding boxes to effectively learn density-insensitive and semantic-aware collaborative representation; ii) a feature-to-point cloud reconstruction approach to better fuse critical collaborative representation across agents. To thoroughly evaluate DSRC, we conduct extensive experiments on real-world and simulated datasets. The results demonstrate that our method outperforms state-of-the-art collaborative perception methods in both clean and corrupted conditions.
Face recognition has made remarkable strides, driven by the expanding scale of datasets, advancements in various backbone and discriminative losses. However, face recognition performance is heavily affected by the label noise, especially closed-set noise. While numerous studies have focused on handling label noise, addressing closed-set noise still poses challenges. This paper identifies this challenge as training isn't robust to noise at the early-stage training, and necessitating an appropriate learning strategy for samples with low confidence, which are often misclassified as closed-set noise in later training phases. To address these issues, we propose a new framework to stabilize the training at early stages and split the samples into clean, ambiguous and noisy groups which are devised with separate training strategies. Initially, we employ generated auxiliary closed-set noisy samples to enable the model to identify noisy data at the early stages of training. Subsequently, we introduce how samples are split into clean, ambiguous and noisy groups by their similarity to the positive and nearest negative centers. Then we perform label fusion for ambiguous samples by incorporating accumulated model predictions. Finally, we apply label smoothing within the closed set, adjusting the label to a point between the nearest negative class and the initially assigned label. Extensive experiments validate the effectiveness of our method on mainstream face datasets, achieving state-of-the-art results.
DocKylin: A Large Multimodal Model for Visual Document Understanding with Efficient Visual Slimming
PDF ↗Current multimodal large language models (MLLMs) face significant challenges in visual document understanding (VDU) tasks due to the high resolution, dense text, and complex layouts typical of document images. These characteristics demand a high level of detail perception ability from MLLMs. While increasing input resolution improves detail perception capability, it also leads to longer sequences of visual tokens, increasing computational costs and straining the models' ability to handle long contexts. To address these challenges, we introduce DocKylin, a document-centric MLLM that performs visual content slimming at both the pixel and token levels, thereby reducing token sequence length in VDU scenarios. We introduce an Adaptive Pixel Slimming (APS) preprocessing module to perform pixel-level slimming, increasing the proportion of informative pixels. Moreover, we propose a novel Dynamic Token Slimming (DTS) module to conduct token-level slimming, filtering essential tokens and removing others to adaptively create a more compact visual sequence. Experiments demonstrate DocKylin's promising performance across various VDU benchmarks and the effectiveness of each component.
Diffusion models, as a type of generative model, have achieved impressive results in generating images and videos conditioned on textual conditions. However, the generation process of diffusion models involves denoising dozens of steps to produce photorealistic images/videos, which is computationally expensive. Unlike previous methods that design ``one-size-fits-all'' approaches for speed up, we argue denoising steps should be sample-specific conditioned on the richness of input texts. To this end, we introduce AdaDiff, a lightweight framework designed to learn instance-specific step usage policies, which are then used by the diffusion model for generation. AdaDiff is optimized using a policy gradient method to maximize a carefully designed reward function, balancing inference time and generation quality. We conduct experiments on three image generation and two video generation benchmarks and demonstrate that our approach achieves similar visual quality compared to the baseline using a fixed 50 denoising steps while reducing inference time by at least 33%, going as high as 40%. Furthermore, our method can be used on top of other acceleration methods to provide further speed benefits. Lastly, qualitative analysis shows that AdaDiff allocates more steps to more informative prompts and fewer steps to simpler prompts.
Text-to-image generation models have achieved remarkable advancements in recent years, aiming to produce realistic images from textual descriptions. However, these models often struggle with generating anatomically accurate representations of human hands. The resulting images frequently exhibit issues such as incorrect numbers of fingers, unnatural twisting or interlacing of fingers, or blurred and indistinct hands. These issues stem from the inherent complexity of hand structures and the difficulty in aligning textual descriptions with precise visual depictions of hands. To address these challenges, we propose a novel approach named Hand1000 that enables the generation of realistic hand images with target gesture using only 1,000 training samples. The training of Hand1000 is divided into three stages with the first stage aiming to enhance the model’s understanding of hand anatomy by using a pre-trained hand gesture recognition model to extract gesture representation. The second stage further optimizes text embedding by incorporating the extracted hand gesture representation, to improve alignment between the textual descriptions and the generated hand images. The third stage utilizes the optimized embedding to fine-tune the Stable Diffusion model to generate realistic hand images. In addition, we construct the first publicly available dataset specifically designed for text-to-hand image generation. Based on the existing hand gesture recognition dataset, we adopt advanced image captioning models and LLaMA3 to generate high-quality textual descriptions enriched with detailed gesture information. Extensive experiments demonstrate that Hand1000 significantly outperforms existing models in producing anatomically correct hand images while faithfully representing other details in the text, such as faces, clothing and colors.
Interpretable Face Anti-Spoofing: Enhancing Generalization with Multimodal Large Language Models
PDF ↗Face Anti-Spoofing (FAS) is essential for ensuring the security and reliability of facial recognition systems. Most existing FAS methods are formulated as binary classification tasks, providing confidence scores without interpretation. They exhibit limited generalization in out-of-domain scenarios, such as new environments or unseen spoofing types. In this work, we introduce a multimodal large language model (MLLM) framework for FAS, termed Interpretable Face Anti-Spoofing (I-FAS), which transforms the FAS task into an interpretable visual question answering (VQA) paradigm. Specifically, we propose a Spoof-aware Captioning and Filtering (SCF) strategy to generate high-quality captions for FAS images, enriching the model's supervision with natural language interpretations. To mitigate the impact of noisy captions during training, we develop a Lopsided Language Model (L-LM) loss function that separates loss calculations for judgment and interpretation, prioritizing the optimization of the former. Furthermore, to enhance the model's perception of global visual features, we design a Globally Aware Connector (GAC) to align multi-level visual representations with the language model. Extensive experiments on standard and newly devised One to Eleven cross-domain benchmarks, comprising 12 public datasets, demonstrate that our method significantly outperforms state-of-the-art methods.
Visual Question Answering (VQA) is a multifaceted task that integrates computer vision and natural language processing to produce textual answers from images and questions. Existing VQA benchmarks predominantly adhere to a closed-set paradigm, limiting their ability to address arbitrary, unseen answers, and thus falling short in real-world scenarios. To address this limitation, we introduce the Open-Vocabulary Visual Question Answering (OVVQA) benchmark, specifically designed to evaluate models under open-world conditions by assessing their performance on both base classes (seen, common answers) and novel classes (unseen, rare answers). In conjunction with this benchmark, we propose a model-agnostic Causal Adapter to combat the inherent bias found in current VQA tasks. Our approach leverages front-door adjustment to enhance causal reasoning, significantly improving model performance on novel categories while maintaining accuracy on base classes. Additionally, we introduce an adaptive transfer loss to facilitate the transfer of more knowledge from the pretrained model to our OVVQA task. Extensive experiments across multiple datasets validate the superiority of our method over existing state-of-the-art approaches, demonstrating its robust generalization and adaptability in open-world VQA scenarios.
Training-Free and Hardware-Friendly Acceleration for Diffusion Models via Similarity-based Token Pruning
PDF ↗The excellent performance of diffusion models in image generation is always accompanied by overlarge computation costs, which have prevented the application of diffusion models in edge devices and interactive applications. Previous works mainly focus on using fewer sampling steps and compressing the denoising network of diffusion models, while this paper proposes to accelerate diffusion models by introducing SiTo, a similarity-based token pruning method that adaptive prunes the redundant tokens in the input data. SiTo is designed to maximize the similarity between model prediction with and without token pruning by using cheap and hardware-friendly operations, leading to significant acceleration ratios without performance drop, and even sometimes improvements in the generation quality. For instance, the zero-shot evaluation shows SiTo leads to 1.90x and 1.75x acceleration on COCO30K and ImageNet with 1.33 and 1.15 FID reduction at the same time. Besides, SiTo has no training requirements and does not require any calibration data, making it plug-and-play in real-world applications.
TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
PDF ↗Compared with previous 3D reconstruction methods like Nerf, recent Generalizable 3D Gaussian Splatting (G-3DGS) methods demonstrate impressive efficiency even in the sparse-view setting. However, the promising reconstruction performance of existing G-3DGS methods relies heavily on accurate multi-view feature matching, which is quite challenging. Especially for the scenes that have many non-overlapping areas between various views and contain numerous similar regions, the matching performance of existing methods is poor and the reconstruction precision is limited. To address this problem, we develop a strategy that utilizes a predicted depth confidence map to guide accurate local feature matching. In addition, we propose to utilize the knowledge of existing monocular depth estimation models as prior to boost the depth estimation precision in non-overlapping areas between views. Combining the proposed strategies, we present a novel G-3DGS method named TranSplat, which obtains the best performance on both the RealEstate10K and ACID benchmarks while maintaining competitive speed and presenting strong cross-dataset generalization ability.
DetRF: Detachable Novel Views Synthesis of Dynamic Scenes Using Backdrop-Driven Neural Radiance Fields
PDF ↗Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach backdrop-driven neural radiance fields offers high-quality view synthesis and a 3D solution to detach the background from the entire dynamic scene, which is called DetRF. Specifically, it employs a neural representation to capture the scene distribution in the static background and a 6D-input NeRF to represent dynamic objects, respectively. Each ray sample is given an additional occlusion weight to indicate the transmittance lying in the static and dynamic components. We evaluate DetRF on public dynamic scenes and our urban driving scenes acquired from an autonomous-driving dataset. Extensive experiments demonstrate that our approach outperforms previous methods in rendering texture details and motion areas while also producing a clean static background. Code will be available soon.
Incremental object detection (IOD) aims to cultivate an object detector that can continuously localize and recognize novel classes while preserving its performance on previous classes. Existing methods achieve certain success by improving knowledge distillation and exemplar replay for transformer-based detection frameworks, but the intrinsic forgetting mechanisms remain underexplored. In this paper, we dive into the cause of forgetting and discover forgetting imbalance between localization and recognition in transformer-based IOD, which means that localization is less-forgetting and can generalize to future classes, whereas catastrophic forgetting occurs primarily on recognition. Based on these insights, we propose a Divide-and-Conquer Amnesia (DCA) strategy, which redesigns the transformer-based IOD into a localization-then-recognition process. DCA can well maintain and transfer the localization ability, leaving decoupled fragile recognition to be specially conquered. To reduce feature drift in recognition, we leverage semantic knowledge encoded in pre-trained language models to anchor class representations within a unified feature space across incremental tasks. This involves designing a duplex classifier fusion and embedding class semantic features into the recognition decoding process in the form of queries. Extensive experiments validate that our approach achieves state-of-the-art performance, especially for long-term incremental scenarios. For example, under the four-step setting on MS-COCO, our DCA strategy significantly improves the final AP by 6.9%.
The Multi-modal Large Language Models (MLLMs) with extensive world knowledge have revitalized autonomous driving, particularly in reasoning tasks within perceivable regions. However, when faced with perception-limited areas (dynamic or static occlusion regions), MLLMs struggle to effectively integrate perception ability with world knowledge for reasoning. These perception-limited regions can conceal crucial safety information, especially for vulnerable road users. In this paper, we propose a framework, which aims to improve autonomous driving performance under perception-limited conditions by enhancing the integration of perception capabilities and world knowledge. Specifically, we propose a plug-and-play instruction-guided interaction module that bridges modality gaps and significantly reduces the input sequence length, allowing it to adapt effectively to multi-view video inputs. Furthermore, to better integrate world knowledge with driving-related tasks, we have collected and refined a large-scale multi-modal dataset that includes 2 million natural language QA pairs, 1.7 million grounding task data. To evaluate the model’s utilization of world knowledge, we introduce an object-level risk assessment dataset comprising 200K QA pairs, where the questions necessitate multi-step reasoning leveraging world knowledge for resolution. Extensive experiments validate the effectiveness of our proposed method.
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
PDF ↗By adaptively controlling the density and generating more Gaussians in regions with high-frequency information, 3D Gaussian Splatting (3DGS) can better represent scene details. From the signal processing perspective, representing details usually needs more Gaussians with relatively smaller scales. However, 3DGS currently lacks an explicit constraint linking the density and scale of 3D Gaussians across the domain, leading to 3DGS using improper-scale Gaussians to express frequency information, resulting in the loss of accuracy. In this paper, we propose to establish a direct relation between density and scale through the reparameterization of the scaling parameters and ensure the consistency between them via explicit constraints (i.e., density responds well to changes in frequency). Furthermore, we develop a frequency-aware density control strategy, consisting of densification and deletion, to improve representation quality with fewer Gaussians. A dynamic threshold encourages densification in high-frequency regions, while a scale-based filter deletes Gaussians with improper scale. Experimental results on various datasets demonstrate that our method outperforms existing state-of-the-art methods quantitatively and qualitatively.
Multi-object tracking faces a major challenge in handling the variations of tracked targets within complex scenes. In existing transformer-based tracking methods, typically each tracked target is only associated with one track query. However, trajectories in crowded scenes often experience varying levels of occlusion, making the association brittle for using a single track query to identify the tracked target. Therefore, we argue that relying on a single track query to track a target in complex scenes is inadequate. In this paper, we introduce TGFormer, with the core idea of designing a Track Query Group for each tracked target. Each group encompasses track queries that handle the same tracked target across different levels of occlusion scenes. To achieve long-term robust association, we propose a novel updater that integrates temporal memories and occlusion-aware features to update the Track Query Group, ensuring the tracked target can be consistently captured in complex scenes. Additionally, we introduce a Position Predictor that allows TGFormer to forecast motion trends, helping the model accurately locate moving tracklets. Experimental results show that our method achieves competitive performance on the MOT Challenge and DanceTrack datasets.
Gait Emotion Recognition (GER) is an emerging task within Human Emotion Recognition. Skeleton-based GER requires discriminative spatial and temporal features. However, current methods primarily focus on capturing spatial topology information but fail to effectively learn temporal features from long-distance frames. Moreover, these methods are mostly sensitive to the order of sampled sequences, resulting in significant accuracy drops when sequences are randomly sampled. In order to obtain a more robust and comprehensive spatial-temporal representation of gait, we introduce the Graph-Transformer architecture into GER for the first time, proposing a novel framework named GaitCycFormer. Specifically, we designed a Cycle Position Encoding (CPE) based on the gait cycle, which explicitly segments any gait sequence into more manageable periodic units, to enhance temporal feature modeling. Additionally, we incorporate a bi-level Transformer, consisting of an Intra-cycle Transformer and an Inter-cycle Transformer to capture local and global temporal information within each gait cycle and between gait cycles respectively. Experiments demonstrate that our GaitCycFormer achieves state-of-the-art performance on popular datasets, and proves to be more reliable and robust.
Diffusion models have achieved cutting-edge performance in image generation. However, their lengthy denoising process and computationally intensive score estimation network impede their scalability in low-latency and resource-constrained scenarios. Post-training quantization (PTQ) compresses and accelerates diffusion models without retraining, but it inevitably introduces additional quantization noise, resulting in mean and variance deviations. In this work, we propose D2-DPM, a dual denoising mechanism aimed at precisely mitigating the adverse effects of quantization noise on the noise estimation network. Specifically, we first unravel the impact of quantization noise on the sampling equation into two components: the mean deviation and the variance deviation. The mean deviation alters the drift coefficient of the sampling equation, influencing the trajectory trend, while the variance deviation magnifies the diffusion coefficient, impacting the convergence of the sampling trajectory. The proposed D2-DPM is thus devised to denoise the quantization noise at each time step, and then denoise the noisy sample through the inverse diffusion iterations. Experimental results demonstrate that D2-DPM achieves superior generation quality, yielding a 1.42 lower FID than the full-precision model while achieving 3.99x compression and 11.67x bit-operation acceleration.
Despite the significant role text-to-motion (T2M) generation plays across various applications, current methods involve a large number of parameters and suffer from slow inference speeds, leading to high usage costs. To address this, we aim to design a lightweight model to reduce usage costs. First, unlike existing works that focus solely on global information modeling, we recognize the importance of local information modeling in the T2M task by reconsidering the intrinsic properties of human motion, leading us to propose a lightweight Local Information Modeling Module. Second, we are the first to introduce Mamba to the T2M task, reducing the number of parameters and GPU memory demands, and we have designed a novel Pseudo-bidirectional Scan to replicate the effects of a bidirectional scan without increasing parameter count. Moreover, we propose a novel Adaptive Textual Information Injector that more effectively integrates textual information into the motion during generation. By integrating the aforementioned designs, we propose a lightweight and fast model named Light-T2M. Compared to the state-of-the-art method, MoMask, our Light-T2M model features just 10% of the parameters (4.48M vs 44.85M) and achieves a 16% faster inference time (0.152s vs 0.180s), while surpassing MoMask with an FID of 0.040 (vs. 0.045) on HumanML3D dataset and 0.161 (vs. 0.228) on KIT-ML dataset.
Adversarial examples’ (AE) transferability refers to the phenomenon that AEs crafted with one surrogate model can also fool other models. Notwithstanding remarkable progress in untargeted transferability, its targeted counterpart remains challenging. This paper proposes an everywhere scheme to boost targeted transferability. Our idea is to attack a victim image both globally and locally. We aim to optimize ‘an army of targets’ in every local image region instead of the previous works that optimize a high-confidence target in the image. Specifically, we split a victim image into non-overlap blocks and jointly mount a targeted attack on each block. Such a strategy mitigates transfer failures caused by attention inconsistency between surrogate and victim models and thus results in stronger transferability. Our approach is method-agnostic, which means it can be easily combined with existing transferable attacks for even higher transferability. Extensive experiments on ImageNet demonstrate that the proposed approach universally improves the state-of-the-art targeted attacks by a clear margin, e.g., the transferability of the widely adopted Logit attack can be improved by 28.8%-300%. We also evaluate the crafted AEs on a real-world platform: Google Cloud Vision. Results further support the superiority of the proposed method.
Gaze estimation methods encounter significant performance deterioration when being evaluated across different domains, because of the domain gap between the testing and training data. Existing methods try to solve this issue by reducing the deviation of data distribution, however, they ignore the existence of label deviation in the data due to the acquisition mechanism of the gaze label and the individual physiological differences. In this paper, we first point out that the influence brought by the label deviation cannot be ignored, and propose a gaze label alignment algorithm (GLA) to eliminate the label distribution deviation. Specifically, we first train the feature extractor on all domains to get domain invariant features, and then select an anchor domain to train the gaze regressor. We predict the gaze label on remaining domains and use a mapping function to align the labels. Finally, these aligned labels can be used to train gaze estimation models. Therefore, our method can be combined with any existing method. Experimental results show that our GLA method can effectively alleviate the label distribution shift, and SOTA gaze estimation methods can be further improved obviously.