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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Shih-Min Yang, Martin Magnusson, Johannes Stork, Todor Stoyanov

Soft Actor-Critic (SAC) has achieved notable success in continuous control tasks but struggles in sparse reward settings, where infrequent rewards make efficient exploration challenging. While novelty-based exploration methods address this issue by encouraging the agent to explore novel states, they are not trivial to apply to SAC. In particular, managing the interaction between novelty-based exploration and SAC’s stochastic policy can lead to inefficient exploration and redundant sample collection. In this paper, we propose KEA (Keeping Exploration Alive) which tackles the inefficiencies in balancing exploration strategies when combining SAC with novelty-based exploration. KEA integrates a novelty-augmented SAC with a standard SAC agent, proactively coordinated via a switching mechanism. This coordination allows the agent to maintain stochasticity in high-novelty regions, enhancing exploration efficiency and reducing repeated sample collection. We first analyze this potential issue in a 2D navigation task, and then evaluate KEA on the DeepSea hard-exploration benchmark as well as sparse reward control tasks from the DeepMind Control Suite. Compared to state-of-the-art novelty-based exploration baselines, our experiments show that KEA significantly improves learning efficiency and robustness in sparse reward setups.

Reinforcement Learning · Deep RL

Zilin Kang, Chenyuan Hu, Yu Luo, Zhecheng Yuan, Ruijie Zheng, Huazhe Xu

Deep reinforcement learning for continuous control has recently achieved impressive progress. However, existing methods often suffer from primacy bias—a tendency to overfit early experiences stored in the replay buffer—which limits an RL agent’s sample efficiency and generalizability. A common existing approach to mitigate this issue is periodically resetting the agent during training. Yet, even after multiple resets, RL agents could still be impacted by early experiences. In contrast, humans are less susceptible to such bias, partly due to *infantile amnesia*, where the formation of new neurons disrupts early memory traces, leading to the forgetting of initial experiences. Inspired by this dual processes of forgetting and growing in neuroscience, in this paper, we propose *Forget and Grow* (**FoG**), a new deep RL algorithm with two mechanisms introduced. First, *Experience Replay Decay (ER Decay)*—"forgetting early experience''—which balances memory by gradually reducing the influence of early experiences. Second, *Network Expansion*—"growing neural capacity''—which enhances agents' capability to exploit the patterns of existing data by dynamically adding new parameters during training. Empirical results on four major continuous control benchmarks with more than 40 tasks demonstrate the superior performance of **FoG** against SoTA existing deep RL algorithms, including BRO, SimBa and TD-MPC2.

Reinforcement Learning

Tyler Clark, Mark Towers, Christine Evers, Jonathon Hare

Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent’s performance. In this paper, we present “Beyond The Rainbow” (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.6 on Atari-60. Beyond Atari, we demonstrate BTR’s capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures.

Reinforcement Learning · Planning

Joery de Vries, Jinke He, Yaniv Oren, Matthijs T. J. Spaan

Monte-Carlo tree search (MCTS) has driven many recent breakthroughs in deep reinforcement learning (RL).However, scaling MCTS to parallel compute has proven challenging in practice which has motivated alternative planners like sequential Monte-Carlo (SMC). Many of these SMC methods adopt particle filters for smoothing through a reformulation of RL as a policy inference problem.Yet, persisting design choices of these particle filters often conflict with the aim of online planning in RL, which is to obtain a policy improvement at the start of planning.Drawing inspiration from MCTS, we tailor SMC planners specifically to RL by improving data generation within the planner through constrained action sampling and explicit terminal state handling, as well as improving policy and value target estimation.This leads to our *Trust-Region Twisted* SMC (TRT-SMC), which shows improved runtime and sample-efficiency over baseline MCTS and SMC methods in both discrete and continuous domains.

Reinforcement Learning · Deep RL

Adrià López Escoriza, Nicklas Hansen, Stone Tao, Tongzhou Mu, Hao Su

Long-horizon tasks in robotic manipulation present significant challenges in reinforcement learning (RL) due to the difficulty of designing dense reward functions and effectively exploring the expansive state-action space. However, despite a lack of dense rewards, these tasks often have a multi-stage structure, which can be leveraged to decompose the overall objective into manageable sub-goals. In this work, we propose DEMO³, a framework that exploits this structure for efficient learning from visual inputs. Specifically, our approach incorporates multi-stage dense reward learning, a bi-phasic training scheme, and world model learning into a carefully designed demonstration-augmented RL framework that strongly mitigates the challenge of exploration in long-horizon tasks. Our evaluations demonstrate that our method improves data-efficiency by an average of 40% and by 70% on particularly difficult taskscompared to state-of-the-art approaches. We validate this across 16 sparse-reward tasks spanning four domains, including challenging humanoid visual control tasks using as few as five demonstrations.

Reinforcement Learning · Deep RL

Onur Celik, Zechu Li, Denis Blessing, Ge Li, Daniel Palenicek, Jan Peters, Georgia Chalvatzaki, Gerhard Neumann

Maximum entropy reinforcement learning (MaxEnt-RL) has become the standard approach to RL due to its beneficial exploration properties. Traditionally, policies are parameterized using Gaussian distributions, which significantly limits their representational capacity. Diffusion-based policies offer a more expressive alternative, yet integrating them into MaxEnt-RL poses challenges—primarily due to the intractability of computing their marginal entropy. To overcome this, we propose Diffusion-Based Maximum Entropy RL (DIME). DIME leverages recent advances in approximate inference with diffusion models to derive a lower bound on the maximum entropy objective. Additionally, we propose a policy iteration scheme that provably converges to the optimal diffusion policy. Our method enables the use of expressive diffusion-based policies while retaining the principled exploration benefits of MaxEnt-RL, significantly outperforming other diffusion-based methods on challenging high-dimensional control benchmarks. It is also competitive with state-of-the-art non-diffusion based RL methods while requiring fewer algorithmic design choices and smaller update-to-data ratios, reducing computational complexity.

Deep Learning · Large Language Models

Lang Feng, Weihao Tan, Zhiyi Lyu, Longtao Zheng, Haiyang Xu, Ming Yan, Fei Huang, Bo An

Online fine-tuning vision-language model (VLM) agents with reinforcement learning (RL) has shown promise for equipping agents with multi-step, goal-oriented capabilities in dynamic environments. However, their open-ended textual action space and non-end-to-end nature of action generation present significant challenges to effective online exploration in RL, e.g., explosion of the exploration space. We propose a novel online fine-tuning method, Counterfactual Soft Reinforcement Learning (CoSo), better suited to the textual output space of VLM agents. Compared to prior methods that assign uniform uncertainty to all tokens, CoSo leverages counterfactual reasoning to dynamically assess the causal influence of individual tokens on post-processed actions. By prioritizing the exploration of action-critical tokens while reducing the impact of semantically redundant or low-impact tokens, CoSo enables a more targeted and efficient online rollout process. We provide theoretical analysis proving CoSo's convergence and policy improvement guarantees, and extensive empirical evaluations supporting CoSo's effectiveness. Our results across a diverse set of agent tasks, including Android device control, card gaming, and embodied AI, highlight its remarkable ability to enhance exploration efficiency and deliver consistent performance gains. The code is available at https://github.com/langfengQ/CoSo.

Reinforcement Learning · Deep RL

Haotian Fu, Yixiang Sun, Michael L. Littman, George Konidaris

We propose DRAGO, a novel approach for continual model-based reinforcement learning aimed at improving the incremental development of world models across a sequence of tasks that differ in their reward functions but not the state space or dynamics. DRAGO comprises two key components: *Synthetic Experience Rehearsal*, which leverages generative models to create synthetic experiences from past tasks, allowing the agent to reinforce previously learned dynamics without storing data, and *Regaining Memories Through Exploration*, which introduces an intrinsic reward mechanism to guide the agent toward revisiting relevant states from prior tasks. Together, these components enable the agent to maintain a comprehensive and continually developing world model, facilitating more effective learning and adaptation across diverse environments. Empirical evaluations demonstrate that DRAGO is able to preserve knowledge across tasks, achieving superior performance in various continual learning scenarios.

Reinforcement Learning · Deep RL

Minh-Tung Luu, Younghwan Lee, Donghoon Lee, Sunho Kim, MinJun Kim, Chang Yoo

Designing effective reward functions remains a fundamental challenge in reinforcement learning (RL), as it often requires extensive human effort and domain expertise. While RL from human feedback has been successful in aligning agents with human intent, acquiring high-quality feedback is costly and labor-intensive, limiting its scalability. Recent advancements in foundation models present a promising alternative--leveraging AI-generated feedback to reduce reliance on human supervision in reward learning. Building on this paradigm, we introduce ERL-VLM, an enhanced rating-based RL method that effectively learns reward functions from AI feedback. Unlike prior methods that rely on pairwise comparisons, ERL-VLM queries large vision-language models (VLMs) for absolute ratings of individual trajectories, enabling more expressive feedback and improved sample efficiency. Additionally, we propose key enhancements to rating-based RL, addressing instability issues caused by data imbalance and noisy labels. Through extensive experiments across both low-level and high-level control tasks, we demonstrate that ERL-VLM significantly outperforms existing VLM-based reward generation methods. Our results demonstrate the potential of AI feedback for scaling RL with minimal human intervention, paving the way for more autonomous and efficient reward learning.

Reinforcement Learning · Deep RL

Motoki Omura, Kazuki Ota, Takayuki Osa, Yusuke Mukuta, Tatsuya Harada

For continuous action spaces, actor-critic methods are widely used in online reinforcement learning (RL). However, unlike RL algorithms for discrete actions, which generally model the optimal value function using the Bellman optimality operator, RL algorithms for continuous actions typically model Q-values for the current policy using the Bellman operator. These algorithms for continuous actions rely exclusively on policy updates for improvement, which often results in low sample efficiency. This study examines the effectiveness of incorporating the Bellman optimality operator into actor-critic frameworks. Experiments in a simple environment show that modeling optimal values accelerates learning but leads to overestimation bias. To address this, we propose an annealing approach that gradually transitions from the Bellman optimality operator to the Bellman operator, thereby accelerating learning while mitigating bias. Our method, combined with TD3 and SAC, significantly outperforms existing approaches across various locomotion and manipulation tasks, demonstrating improved performance and robustness to hyperparameters related to optimality.

Reinforcement Learning · Deep RL

Brett Barkley, David Fridovich-Keil

Dyna-style off-policy model-based reinforcement learning (DMBRL) algorithms are a family of techniques for generating synthetic state transition data and thereby enhancing the sample efficiency of off-policy RL algorithms. This paper identifies and investigates a surprising performance gap observed when applying DMBRL algorithms across different benchmark environments with proprioceptive observations. We show that, while DMBRL algorithms perform well in control tasks in OpenAI Gym, their performance can drop significantly in DeepMind Control Suite (DMC), even though these settings offer similar tasks and identical physics backends. Modern techniques designed to address several key issues that arise in these settings do not provide a consistent improvement across all environments, and overall our results show that adding synthetic rollouts to the training process --- the backbone of Dyna-style algorithms --- significantly degrades performance across most DMC environments. Our findings contribute to a deeper understanding of several fundamental challenges in model-based RL and show that, like many optimization fields, there is no free lunch when evaluating performance across diverse benchmarks in RL.

Reinforcement Learning · Deep RL

Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk, Pavel Kolev, Georg Martius

Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children’s play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.

Reinforcement Learning · Deep RL

Jeongmo Kim, Yisak Park, Minung Kim, Seungyul Han

Meta reinforcement learning aims to develop policies that generalize to unseen tasks sampled from a task distribution. While context-based meta-RL methods improve task representation using task latents, they often struggle with out-of-distribution (OOD) tasks. To address this, we propose Task-Aware Virtual Training (TAVT), a novel algorithm that accurately captures task characteristics for both training and OOD scenarios using metric-based representation learning. Our method successfully preserves task characteristics in virtual tasks and employs a state regularization technique to mitigate overestimation errors in state-varying environments. Numerical results demonstrate that TAVT significantly enhances generalization to OOD tasks across various MuJoCo and MetaWorld environments. Our code is available at https://github.com/JM-Kim-94/tavt.git.

Deep Learning · Large Language Models

Ananth Balashankar, Ziteng Sun, Jonathan Berant, Jacob Eisenstein, Michael Collins, Adrian Hutter, Jong Lee, Chirag Nagpal, Flavien Prost, Aradhana Sinha 等

Language model alignment is a critical stepin training modern generative language models.Alignment targets to improve win rate of a samplefrom the aligned model against the base model.Today, we are increasingly using inference-timealgorithms (e.g., Best-of-$N$ , controlled decoding, tree search) to decode from language modelsrather than standard sampling. We show that thistrain/test mismatch makes standard RLHF framework sub-optimal in view of such inference-timemethods. To this end, we propose a framework forinference-aware alignment (InfAlign), whichaims to optimize *inference-time win rate* of thealigned policy against the base model. We provethat for any inference-time decoding procedure,the optimal aligned policy is the solution to thestandard RLHF problem with a *transformation*of the reward. This motivates us to provide thecalibrate-and-transform RL (InfAlign-CTRL)algorithm to solve this problem, which involvesa reward calibration step and a KL-regularizedreward maximization step with a transformationof the calibrated reward. For best-of-$N$ samplingand best-of-$N$ jailbreaking, we propose specifictransformations offering up to 3-8% improvementon inference-time win rates. Finally, we also showthat our proposed reward calibration method is astrong baseline for optimizing standard win rate.

Deep Learning · Large Language Models

Bowen Jin, Jinsung Yoon, Zhen Qin, Ziqi Wang, Wei Xiong, Yu Meng, Jiawei Han, Sercan Arik

Large Language Models (LLMs) have revolutionized artificial intelligence with capabilities in reasoning, coding, and communication, driving innovation across industries. Their true potential depends on effective alignment to ensure correct, trustworthy and ethical behavior, addressing challenges like misinformation, hallucinations, bias and misuse. While existing Reinforcement Learning (RL)-based alignment methods are notoriously complex, direct optimization approaches offer a simpler alternative.In this work, we introduce a novel direct optimization approach for LLM alignment by drawing on established Information Retrieval (IR) principles. We present a systematic framework that bridges LLM alignment and IR methodologies, mapping LLM generation and reward models to IR's retriever-reranker paradigm. Building on this foundation, we propose LLM Alignment as Retriever Preference Optimization (LarPO), a new alignment method that enhances overall alignment quality. Extensive experiments validate LarPO's effectiveness with 38.9 % and 13.7 % averaged improvement on AlpacaEval2 and MixEval-Hard respectively. Our work opens new avenues for advancing LLM alignment by integrating IR foundations, offering a promising direction for future research.

Reinforcement Learning · Online

Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, J Swaroop Guntupalli, Wolfgang Lehrach, Miguel Lazaro-Gredilla, Kevin Murphy

We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities---such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves $53.2\%$, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs.We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.

Reinforcement Learning · Deep RL

Hongyao Tang, Johan Obando-Ceron, Pablo Samuel Castro, Aaron Courville, Glen Berseth

Plasticity, or the ability of an agent to adapt to new tasks, environments, or distributions, is crucial for continual learning. In this paper, we study the loss of plasticity in deep continual RL from the lens of churn: network output variability induced by the data in each training batch. We demonstrate that (1) the loss of plasticity is accompanied by the exacerbation of churn due to the gradual rank decrease of the Neural Tangent Kernel (NTK) matrix; (2) reducing churn helps prevent rank collapse and adjusts the step size of regular RL gradients adaptively. Moreover, we introduce Continual Churn Approximated Reduction (C-CHAIN) and demonstrate it improves learning performance and outperforms baselines in a diverse range of continual learning environments on OpenAI Gym Control, ProcGen, DeepMind Control Suite, and MinAtar benchmarks.

Reinforcement Learning · Deep RL

Yushuai Li, Hengyu Liu, Torben Pedersen, Yuqiang He, Kim Larsen, Lu Chen, Christian Jensen, Jiachen Xu, TIANYI LI

The MuZero reinforcement learning method has achieved superhuman performance at games, and advances that enable MuZero to contend with complex actions now enable use of MuZero-class methods in real-world decision-making applications. However, some real-world applications are susceptible to state perturbations caused by malicious attacks and noisy sensors. To enhance the robustness of MuZero-class methods to state perturbations, we propose RobustZero, the first MuZero-class method that is $\underline{robust}$ to worst-case and random-case state perturbations, with $\underline{zero}$ prior knowledge of the environment’s dynamics. We present a training framework for RobustZero that features a self-supervised representation network, targeting the generation of a consistent initial hidden state, which is key to obtain consistent policies before and after state perturbations, and it features a unique loss function that facilitates robustness. We present an adaptive adjustment mechanism to enable model update, enhancing robustness to both worst-case and random-case state perturbations. Experiments on two classical control environments, three energy system environments, three transportation environments, and four Mujoco environments demonstrate that RobustZero can outperform state-of-the-art methods at defending against state perturbations.

Reinforcement Learning · Deep RL

Xuening Feng, Zhaohui Jiang, Timo Kaufmann, Eyke Hüllermeier, Paul Weng, Yifei Zhu

Learning human objectives from preference feedback has significantly advanced reinforcement learning (RL) in domains where objectives are hard to formalize. However, traditional methods based on pairwise trajectory comparisons face notable challenges, including the difficulty in comparing trajectories with subtle differences and the limitation of conveying only ordinal information, limiting direct inference of preference strength. In this paper, we introduce a novel *distinguishability query*, enabling humans to express preference strength by comparing two pairs of trajectories. Labelers first indicate which of two pairs is easier to distinguish, then provide preference feedback only on the easier pair. Our proposed query type directly captures preference strength and is expected to reduce the cognitive load on the labeler. We further connect this query to cardinal utility and difference relations and develop an efficient query selection scheme to achieve a better trade-off between query informativeness and easiness. Experimental results demonstrate the potential of our method for faster, data-efficient learning and improved user-friendliness in RLHF benchmarks, particularly in classical control settings where preference strength is critical for expected utility maximization.

Deep Learning · Large Language Models

Yuchun Miao, Sen Zhang, Liang Ding, Yuqi Zhang, Lefei Zhang, Dacheng Tao

This work identifies the *Energy Loss Phenomenon* in Reinforcement Learning from Human Feedback (RLHF) and its connection to reward hacking. Specifically, energy loss in the final layer of a Large Language Model (LLM) gradually increases during the RL process, with an *excessive* increase in energy loss characterizing reward hacking. Beyond empirical analysis, we further provide a theoretical foundation by proving that, under mild conditions, the increased energy loss reduces the upper bound of contextual relevance in LLMs, which is a critical aspect of reward hacking as the reduced contextual relevance typically indicates overfitting to reward model-favored patterns in RL. To address this issue, we propose an *Energy loss-aware PPO algorithm (EPPO)* which penalizes the increase in energy loss in the LLM's final layer during reward calculation to prevent excessive energy loss, thereby mitigating reward hacking. We theoretically show that EPPO can be conceptually interpreted as an entropy-regularized RL algorithm, which provides deeper insights into its effectiveness. Extensive experiments across various LLMs and tasks demonstrate the commonality of the energy loss phenomenon, as well as the effectiveness of EPPO in mitigating reward hacking and improving RLHF performance.