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2,480篇论文匹配“Speech”
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Applications · Language, Speech and Dialog

Jinchuan Tian, Sang-gil Lee, Zhifeng Kong, Sreyan Ghosh, Arushi Goel, Chao-Han Huck Yang, Wenliang Dai, Zihan Liu, Hanrong Ye, Shinji Watanabe 等

Recent advances in the audio language modeling (ALM) domain tackle audio understanding and text-to-audio generation as separate tasks. Very few studies attempt to unify these tasks -- an essential step toward advanced multimodal reasoning. This paper introduces Unified Audio Language Model (UALM), which aims to unify audio understanding, text-to-audio generation, and multimodal reasoning in a single model. To achieve this goal, we first present UALM-Gen, a text-to-audio language model that directly predicts audio tokens and is comparable to state-of-the-art diffusion-based models. We then demonstrate, using proper data blending, training recipes, and inference techniques, that our single UALM model matches the quality of state-of-the-art specialized models in audio understanding, text-to-audio generation, and text reasoning. Furthermore, we present UALM-Reason, a multimodal reasoning model that utilizes both text and audio in the intermediate thinking steps to facilitate complex generation tasks. To our knowledge, this is the first demonstration in audio research of cross-modal generative reasoning, with its effectiveness confirmed by subjective evaluations.

Applications · Language, Speech and Dialog

Jinchuan Tian, Sang-gil Lee, Zhifeng Kong, Sreyan Ghosh, Arushi Goel, Chao-Han Huck Yang, Wenliang Dai, Zihan Liu, Hanrong Ye, Shinji Watanabe 等

Recent advances in the audio language modeling (ALM) domain tackle audio understanding and text-to-audio generation as separate tasks. Very few studies attempt to unify these tasks -- an essential step toward advanced multimodal reasoning. This paper introduces Unified Audio Language Model (UALM), which aims to unify audio understanding, text-to-audio generation, and multimodal reasoning in a single model. To achieve this goal, we first present UALM-Gen, a text-to-audio language model that directly predicts audio tokens and is comparable to state-of-the-art diffusion-based models. We then demonstrate, using proper data blending, training recipes, and inference techniques, that our single UALM model matches the quality of state-of-the-art specialized models in audio understanding, text-to-audio generation, and text reasoning. Furthermore, we present UALM-Reason, a multimodal reasoning model that utilizes both text and audio in the intermediate thinking steps to facilitate complex generation tasks. To our knowledge, this is the first demonstration in audio research of cross-modal generative reasoning, with its effectiveness confirmed by subjective evaluations.

Social Aspects · Trustworthy Machine Learning

Laura Gomezjurado Gonzalez, Hiroki Naganuma, Kotaro Yoshida, Takafumi Horie, Yuji Naraki, Ryotaro Shimizu

Model editing techniques, particularly task arithmetic with task vectors, offer an efficient alternative to full fine-tuning by enabling direct parameter updates through simple arithmetic operations. While this approach promises substantial computational savings, its impact on fairness has remained largely unexplored---despite growing concern over biased outcomes in high-stakes applications such as hate speech detection. In this work, we present the first systematic study of group fairness in task arithmetic within this binary text and image classification regime, comparing it against full fine-tuning (FFT) and Low-Rank Adaptation (LoRA). We evaluate across multiple language models and datasets using standard group fairness metrics, including Demographic Parity and Equalized Odds. Our analysis shows that task vectors can be tuned to achieve competitive accuracy while reducing disparities, and that merging subgroup-specific task vectors provides a practical mechanism for steering fairness outcomes. We further provide a theoretical bound linking task vector scaling to fairness metrics, offering insight into the observed trade-offs. Together, these findings establish task arithmetic not only as a cost-efficient editing method but also as a fairness-aware alternative to existing adaptation techniques, within the standard group-fair classification setting, laying the groundwork for responsible deployment of large language models.

Applications · Language, Speech and Dialog

Xu Wang, Chenkai Xu, Yijie Jin, Jiachun Jin, Hao Zhang, Kai Yu, Zhijie Deng

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to autoregressive (AR) LLMs for text generation, with the potential to decode multiple tokens in a single iteration. However, none of the existing open-source dLLMs have achieved superior inference speed over AR LLMs of similar size. This paper breaks this barrier based on a simple and effective strategy named discrete diffusion forcing (D2F). D2F equips dLLMs with two key capabilities: (1) block-wise autoregressive generation to enable KV cache utilization; (2) prediction of following tokens without requiring completion of prior blocks for inter-block parallel decoding. In this way, the vanilla dLLMs are refurbished into an AR-diffusion hybrid paradigm for efficient inference. D2F can be implemented with an asymmetric distillation process based on pre-trained dLLMs to achieve rapid convergence.We further propose a pipelined parallel decoding algorithm, which enables a trade-off between efficiency and efficacy. Empirically, D2F dLLMs achieve more than $\mathbf{2.5\times}$ inference speed than LLaMA3 and Qwen2.5 on GSM8K. Compared to the vanilla dLLMs like LLaDA and Dream, the acceleration can be more than $\mathbf{50\times}$ while maintaining comparable output quality.

Applications · Language, Speech and Dialog

Zhaoning Yu, Zhaolun Su, Leitian Tao, Haozhu Wang, Aashu Singh, Hanchao Yu, Jianyu Wang, Hongyang Gao, Weizhe Yuan, Jason E Weston 等

Reinforcement learning with human-annotated data has boosted chain-of-thought reasoning in large reasoning models, but these gains come at high costs in labeled data while faltering on harder tasks. A natural next step is experience-driven learning, where models improve without curated labels by adapting to unlabeled data. We introduce REinforcement learning with Self-resTRAINt training (RESTRAIN), a self-penalizing RL framework that converts the absence of gold labels into a useful learning signal. Instead of overcommitting to spurious majority votes, RESTRAIN exploits signals from the model’s entire answer distribution: penalizing overconfident rollouts and low-consistency examples while preserving promising reasoning chains. This self-penalization mechanism integrates seamlessly into policy optimization methods such as GRPO, enabling continual self-improvement without supervision. On challenging reasoning benchmarks, RESTRAIN delivers large gains using only unlabeled data. With Qwen3-4B-Base and OctoThinker Hybrid-8B-Base, it boosts Pass@1 by up to +140.7% on AIME25, +36.2% on MMLU STEM, and +19.6% on GPQA-Diamond, nearly matching gold-label training while using no gold labels. These results demonstrate that RESTRAIN establishes a scalable path toward stronger reasoning without gold labels.

Applications · Language, Speech and Dialog

Sungho Park, Jueun Kim, Wook-Shin Han

Real-world Table–Text question answering (QA) tasks require models that can reason across long text and source tables, traversing multiple hops and executing complex operations such as aggregation. Yet existing benchmarks are small, manually curated—and therefore error-prone—and contain shallow questions that seldom demand more than two hops or invoke aggregations, grouping, or other advanced analytical operations expressible in natural-language queries. We present SPARTA, an end-to-end construction framework that automatically generates large-scale Table–Text QA benchmarks with lightweight human validation, requiring only one quarter of the annotation time of HybridQA. The framework first constructs a reference fact database by enriching each source table with grounding tables whose tuples are atomic facts automatically extracted from the accompanying unstructured passages, then synthesizes nested queries whose number of nested predicates matches the desired hop count. To ensure that every SQL statement is executable and that its verbalization yields a fluent, human-sounding question, we propose two novel techniques: provenance-based refinement, which rewrites any syntactically valid query that returns a non-empty result, and realistic-structure enforcement, which confines generation to post-order traversals of the query graph. The resulting pipeline produces thousands of high-fidelity question–answer pairs covering aggregations, grouping, and deep multi-hop reasoning across text and tables. On SPARTA, state-of-the-art models that reach over 70 F1 on HybridQA or over 50 F1 on OTT-QA drop by more than 30 F1 points, exposing fundamental weaknesses in current cross-modal reasoning. We will release the benchmark, construction code, and baseline results to spur progress toward robust, realistic Table–Text QA models.

Applications · Language, Speech and Dialog

Jingcong Liang, Shijun Wan, Xuehai Wu, Yitong Li, Qianglong Chen, Duyu Tang, Siyuan Wang, zhongyu wei

Large Reasoning Models (LRMs) have demonstrated impressive performance on complex tasks, including logical puzzle games that require deriving solutions satisfying all constraints. However, whether they can flexibly apply appropriate rules to varying conditions, particularly when faced with non-canonical game variants, remains an open question. Existing corpora focus on popular puzzles like 9x9 Sudoku, risking overfitting to canonical formats and memorization of solution patterns, which can mask deficiencies in understanding novel rules or adapting strategies to new variants. To address this, we introduce **HardcoreLogic**, a challenging benchmark of over 5,000 puzzles across 10 games, designed to test the robustness of LRMs on the "long-tail" of logical games. HardcoreLogic systematically transforms canonical puzzles through three dimensions: **Increased Complexity (IC)**, **Uncommon Elements (UE)**, and **Unsolvable Puzzles (UP)**, reducing reliance on shortcut memorization. Evaluations on a diverse set of LRMs reveal significant performance drops, even for models achieving top scores on existing benchmarks, indicating heavy reliance on memorized stereotypes. While increased complexity is the dominant source of difficulty, models also struggle with subtle rule variations that do not necessarily increase puzzle difficulty. Our systematic error analysis on solvable and unsolvable puzzles further highlights gaps in genuine reasoning. Overall, HardcoreLogic exposes the limitations of current LRMs and establishes a benchmark for advancing high-level logical reasoning.

Applications · Language, Speech and Dialog

Mengqi Zhang, Zisheng Zhou, Xiaotian Ye, Qiang Liu, Zhaochun Ren, Zhumin Chen, Pengjie Ren

Knowledge Editing has emerged as a promising solution for efficiently updating embedded knowledge in large language models (LLMs). While existing approaches demonstrate effectiveness in integrating new knowledge and preserving the original capabilities of LLMs, they fail to maintain fine-grained irrelevant knowledge, namely facts that share the same subject as edited knowledge but differ in relation and object. This challenge arises because subject representations inherently encode multiple attributes, causing the target and fine-grained irrelevant knowledge to become entangled in the representation space, and thus vulnerable to unintended alterations during editing. To address this, we propose DiKE, a novel approach that Disentangles Knowledge representations for LLM Editing (DiKE). DiKE consists of two key components: a Knowledge Representation Disentanglement (KRD) module that decomposes the subject representation into target-knowledge-related and -unrelated components, and a Disentanglementbased Knowledge Edit (DKE) module that updates only the target-related component while explicitly preserving the unrelated one. We further derive a closedform, rank-one parameter update based on matrix theory to enable efficient and minimally invasive edits. To rigorously evaluate fine-grained irrelevant knowledge preservation, we construct FINE-KED, a new benchmark comprising fine-grained irrelevant knowledge at different levels of relational similarity to the edited knowledge. Extensive experiments across multiple LLMs demonstrate that DiKE substantially improves fine-grained irrelevant knowledge preservation while maintaining competitive general editing performance.

Applications · Language, Speech and Dialog

Yanqi Dai, Yuxiang Ji, Xiao Zhang, Yong Wang, Xiangxiang Chu, Zhiwu Lu

Reinforcement Learning with Verifiable Rewards (RLVR) offers a robust mechanism for enhancing mathematical reasoning in large models. However, we identify a systematic lack of emphasis on more challenging questions in existing methods from both algorithmic and data perspectives, despite their importance for refining underdeveloped capabilities. Algorithmically, widely used Group Relative Policy Optimization (GRPO) suffers from an implicit imbalance where the magnitude of policy updates is lower for harder questions. Data-wise, augmentation approaches primarily rephrase questions to enhance diversity without systematically increasing intrinsic difficulty. To address these issues, we propose a two-dual MathForge framework to improve mathematical reasoning by targeting harder questions from both perspectives, which comprises a Difficulty-Aware Group Policy Optimization (DGPO) algorithm and a Multi-Aspect Question Reformulation (MQR) strategy. Specifically, DGPO first rectifies the implicit imbalance in GRPO via difficulty-balanced group advantage estimation, and further prioritizes harder questions by difficulty-aware question-level weighting. Meanwhile, MQR reformulates questions across multiple aspects to increase difficulty while maintaining the original gold answer. Overall, MathForge forms a synergistic loop: MQR expands the data frontier, and DGPO effectively learns from the augmented data. Extensive experiments show that MathForge significantly outperforms existing methods on various mathematical reasoning tasks. The code and augmented data are all available at https://github.com/AMAP-ML/MathForge.

Applications · Language, Speech and Dialog

Shenzhi Yang, Guangcheng Zhu, Haobo Wang, Xing Zheng, Yingfan MA, Zhongqi Chen, Bowen Song, Weiqiang Wang, Junbo Zhao, Gang Chen

Reinforcement learning with verifiable rewards (RLVR) has proven effective in training large reasoning models (LRMs) by leveraging answer-verifiable signals to guide policy optimization, which, however, suffers from high annotation costs. To alleviate this problem, recent work has explored unsupervised RLVR methods that derive rewards solely from the model’s internal consistency, such as through entropy and majority voting. While seemingly promising, these methods often suffer from model collapse in the later stages of training, which may arise from the reinforcement of incorrect reasoning patterns in the absence of external supervision. In this work, we investigate a novel semi-supervised RLVR paradigm that utilizes a small labeled set to **guide** RLVR training on unlabeled samples. Our key insight is that supervised rewards are essential for stabilizing consistency-based training on unlabeled samples, ensuring that only reasoning patterns verified on labeled instances are incorporated into RL training. Technically, we propose an effective policy optimization algorithm TraPO that filters out reliable unlabeled samples by matching their learning trajectory similarity to labeled ones. Building on this, TraPO achieves remarkable data efficiency and strong generalization on nine advanced benchmarks. With only 1K labeled and 3K unlabeled samples, TraPO reaches 42.6% average accuracy, surpassing the best unsupervised method trained on 45K unlabeled samples (38.3%). Notably, when using 4K labeled and 12K unlabeled samples, TraPO even **outperforms the fully supervised model** trained on the full 45K labeled samples on all benchmarks, while using only **10%** of the labeled data. The code is available via https://github.com/ShenzhiYang2000/TRAPO.

Applications · Language, Speech and Dialog

Danqing Wang, Zhuorui Ye, Xinran Zhao, Fei Fang, Lei Li

Winning competitive debates requires sophisticated reasoning and argument skills. There are unique challenges in the competitive debate: (1) The time constraints force debaters to make strategic choices about which points to pursue rather than covering all possible arguments; (2) The persuasiveness of the debate relies on the back-and-forth interaction between arguments, which a single final game status cannot evaluate. To address these challenges, we propose TreeDebater, a novel debate framework that excels in competitive debate. We introduce two tree structures: the Rehearsal Tree and Debate Flow Tree. The Rehearsal Tree anticipates the attack and defenses to evaluate the strength of the claim, while the Debate Flow Tree tracks the debate status to identify the active actions. TreeDebater allocates its time budget among candidate actions and uses the speech time controller and feedback from the simulated audience to revise its statement. The human evaluation on both the stage-level and the debate-level comparison shows that our TreeDebater outperforms the state-of-the-art multi-agent debate system, with a +15.6% improvement in stage-level persuasiveness with DeepSeek and +10% debate-level opinion shift win. Further investigation shows that TreeDebater shows better strategies in limiting time to important debate actions, aligning with the strategies of human debate experts.

Applications · Language, Speech and Dialog

Peilin Wu, Mian Zhang, Kun Wan, Wentian Zhao, Kaiyu He, Xinya Du, Zhiyu Chen

Agentic Retrieval-Augmented Generation (RAG) is a powerful technique for incorporating external information that Large Language Models (LLMs) lack, enabling better problem solving and question answering. However, suboptimal search behaviors exist widely, such as over-search (retrieving information already known) and under-search (failing to search when necessary), which leads to unnecessary overhead and unreliable outputs. Current training methods, which typically rely on outcome-based rewards in a Reinforcement Learning (RL) framework, lack the fine-grained control needed to address these inefficiencies. To overcome this, we introduce $\textbf{Hi}$erarchical $\textbf{P}$rocess Rewards for Efficient agentic $\textbf{RAG}$ (HiPRAG), a novel training methodology that incorporates a fine-grained, knowledge-grounded process reward into the RL training. Our approach evaluates the necessity of each search decision on-the-fly by decomposing the agent's reasoning trajectory into discrete, parsable steps. We then apply a hierarchical reward function that provides an additional bonus based on the proportion of optimal search and non-search steps, on top of commonly used outcome and format rewards. Experiments on the Qwen2.5 and Llama-3.2 models across seven diverse QA benchmarks show that our method achieves average accuracies of 65.4\% (3B) and 67.2\% (7B), outperforming strong agentic RAG baselines. This is accomplished while dramatically improving search efficiency, reducing the over-search rate from over 27\% in baselines from previous work to just 2.3\% and concurrently lowering the under-search rate. These results demonstrate the efficacy of optimizing the reasoning process itself, not just the final outcome. Further experiments and analysis demonstrate that HiPRAG shows good generalizability across a wide range of RL algorithms, model families, sizes, and types. This work demonstrates the importance and potential of fine-grained control through RL, for improving the efficiency and optimality of reasoning for search agents.

Applications · Language, Speech and Dialog

Ilias Aarab

Zero-shot text classification (ZSC) offers the promise of eliminating costly task-specific annotation by matching texts directly to human-readable label descriptions. While early approaches have predominantly relied on cross-encoder models fine-tuned for natural language inference (NLI), recent advances in text-embedding models, rerankers, and instruction-tuned large language models (LLMs) have challenged the dominance of NLI-based architectures. Yet, systematically comparing these diverse approaches remains difficult. Existing evaluations, such as MTEB, often incorporate labeled examples through supervised probes or fine-tuning, leaving genuine zero-shot capabilities underexplored. To address this, we introduce __BTZSC__, a comprehensive benchmark of $22$ public datasets spanning sentiment, topic, intent, and emotion classification, capturing diverse domains, class cardinalities, and document lengths. Leveraging BTZSC, we conduct a systematic comparison across four major model families, NLI cross-encoders, embedding models, rerankers and instruction-tuned LLMs, encompassing $38$ public and custom checkpoints. Our results show that: (i) modern rerankers, exemplified by _Qwen3-Reranker-8B_, set a new state-of-the-art with macro $F_1 = 0.72$; (ii) strong embedding models such as _GTE-large-en-v1.5_ substantially close the accuracy gap while offering the best trade-off between accuracy and latency; (iii) instruction-tuned LLMs at 4-12B parameters achieve competitive performance (macro $F_1$ up to $0.67$), excelling particularly on topic classification but trailing specialized rerankers; (iv) NLI cross-encoders plateau even as backbone size increases; and (v) scaling primarily benefits rerankers and LLMs over embedding models. BTZSC and accompanying evaluation code are publicly released to support fair and reproducible progress in zero-shot text understanding.

Applications · Language, Speech and Dialog

Weidong Chen, Helen Meng, Xixin Wu

Current speech language models require their core component, the speech codec, to discretize continuous speech signals into tokens that not only capture high-level cues for autoregressive modeling but also preserve sufficient acoustic details for perceptual quality. To address this need, we propose Gogo, a group-wise granularity-ordered codec that quantizes each group of frames into tokens arranged from coarse to fine, where coarse tokens encode high-level abstractions and fine tokens progressively recover low-level details. Building on the granularity-ordering property of Gogo, we introduce GogoSpeech, a two-stage speech language model that performs speech generation by first constructing a coarse speech backbone at an extremely low token rate and then enriching the backbone with fine-grained acoustic details. Considering the inherently non-uniform information distribution in speech signals, we further design a Group Relative Policy Optimization (GRPO)-trained token allocator that adaptively allocates token budgets to groups based on group-wise complexity. Experimental results demonstrate that Gogo delivers state-of-the-art reconstruction performance across most metrics at a token rate of 47. Moreover, evaluations on zero-shot text-to-speech tasks show that GogoSpeech enables efficient generation by adaptively reducing the average token rate, and attains state-of-the-art results in long-form speech generation.

General Machine Learning · Representation Learning

Mohammad Vali, Tom Bäckström, Arno Solin

Vector quantization is common in deep models, yet its hard assignments block gradients and hinder end-to-end training. We propose DiVeQ, which treats quantization as adding an error vector that mimics the quantization distortion, keeping the forward pass hard while letting gradients flow. We also present a space-filling variant (SF-DiVeQ) that assigns to a curve constructed by the lines connecting codewords, resulting in less quantization error and full codebook usage. Both methods train end-to-end without requiring auxiliary losses or temperature schedules. In VQ-VAE image compression, VQGAN image generation, and DAC speech coding tasks across various data sets, our proposed methods improve reconstruction and sample quality over alternative quantization approaches.

Applications · Language, Speech and Dialog

ZHE YANG, Yi Huang, Si Chen, Xiaoting Wu, Jingyu Yao, Junlan Feng

The interaction process of comprehending user-specific nuances and adapting to their preferences represents a pivotal consideration for Persona Large Language Models, as it more authentically mirrors genuine dialogue dynamics than adherence to general human value alignment. In this paper, we conceptualize this ``Interact to Persona Alignment'' challenge as a Partially Observable Markov Decision Process, abbreviated as PAMDP, wherein the user’s dynamically evolving profile through interaction is treated as an unobservable variable to the assistant. Grounded in this formulation, we propose a dual-critic reinforcement learning framework, with a continuous latent space action representing the assistant’s utterance. We evaluate our approach on both offline datasets and the online simulator, ultimately demonstrating its effectiveness.

Applications · Language, Speech and Dialog

Yumin Choi, Dongki Kim, Jinheon Baek, Sung Ju Hwang

Large Language Models (LLMs) have shown remarkable success, and their multimodal expansions (MLLMs) further unlock capabilities spanning images, videos, and other modalities beyond text. However, despite this shift, prompt optimization approaches, designed to reduce the burden of manual prompt crafting while maximizing performance, remain confined to text, ultimately limiting the full potential of MLLMs. Motivated by this gap, we introduce the new problem of multimodal prompt optimization, which expands the prior definition of prompt optimization to the multimodal space defined by the pairs of textual and non-textual prompts. To tackle this problem, we then propose the Multimodal Prompt Optimizer (MPO), a unified framework that not only performs the joint optimization of multimodal prompts through alignment-preserving updates but also guides the selection process of candidate prompts by leveraging earlier evaluations as priors in a Bayesian-based selection strategy. Through extensive experiments across diverse modalities that go beyond text, such as images, videos, and even molecules, we demonstrate that MPO outperforms leading text-only optimization methods, establishing multimodal prompt optimization as a crucial step to realizing the potential of MLLMs.

Applications · Language, Speech and Dialog

Mihran Miroyan, Tsung-Han Wu, Logan King, Tianle Li, Jiayi Pan, Xinyan Hu, Wei-Lin Chiang, Anastasios Angelopoulos, trevor darrell, Narges Norouzi 等

Search-augmented language models combine web search with Large Language Models (LLMs) to improve response groundedness and freshness. However, analyzing these systems remains challenging: existing datasets are limited in scale and narrow in scope, often constrained to static, single-turn, fact-checking questions. In this work, we introduce \textbf{Search Arena}, a crowd-sourced, large-scale, human-preference dataset of over 24,000 paired multi-turn user interactions with search-augmented LLMs. The dataset spans diverse intents and languages, and contains full system traces with around 12,000 human preference votes. Our analysis reveals that user preferences are influenced by the number of citations and types of cited sources, even when the cited content does not directly support the associated claims, uncovering a gap between perceived and actual credibility. To assess cross-setting performance, we conduct cross-arena analyses by testing search-augmented LLMs in a general purpose chat environment and conventional LLMs in search-heavy settings. We find that web search does not degrade and may even improve performance in non-search settings; however, the quality in search settings is significantly affected if solely relying on the model's parametric knowledge. We open-sourced the dataset to support future research.

Applications · Language, Speech and Dialog

Zach Xu, Shang Zhu, Jue Wang, Junlin Wang, Ben Athiwaratkun, Chi Wang, James Y Zou, Ce Zhang

We investigate the challenge of applying Large Language Models (LLMs) to long texts. We propose a theoretical framework that distinguishes the failure modes of long context tasks into three categories: cross-chunk dependence (task noise), confusion that grows with context size (model noise), and the imperfect integration of partial results (aggregator noise). Under this view, we analyze when it is effective to use multi-agent chunking, i.e., dividing a lengthy sequence into smaller chunks and aggregating the processed results of each chunk. Our experiments on tasks such as retrieval, question answering, and summarization confirm both the theoretical analysis and the conditions that favor multi-agent chunking. By exploring the accelerated decay of model fidelity with input length, we also explain why, for large inputs, a weaker model configured with chunk-based processing can surpass a more advanced model like GPT4o applied in a single shot. Overall, we present a principled understanding framework and our results highlight a direct pathway to handling long contexts in LLMs with carefully managed chunking and aggregator strategies.

Applications · Language, Speech and Dialog

Mugeng Liu, Xiaojun Ma, Yuhang Xie, Qin Chen, Xuanzhe Liu, Yun Ma

Automatic tool generation (ATG) has emerged as a key approach to enable the automatic adaptation across diverse tasks within a single generalist agent. Despite their potential, we argue that current ATG agents, often built on reactive paradigms, fail to effectively adapt to realistic environments requiring long-term reasoning and stateful interaction, particularly in office ecosystems. We empirically show that current ATG agents underperform by up to 27.43%. This performance degradation stems from three fundamental limitations of prevailing agent paradigms: (1) a failure to build a coherent world model from long, partially observable contexts; (2) a memory-less execution model where stateless actions fail to track state evolution during iterative tasks; and (3) a static capability generation model focusing on one-shot tool generation for immediate needs, thereby forcing redundant regeneration for similar steps. To address these fundamental limitations, we propose ROGA, which instantiates a new agent paradigm for long-horizon, stateful environments. ROGA moves beyond simple reactive loops by introducing four foundational algorithmic innovations: (1) Active World Modeling, an iterative process where the agent actively probes the environment to construct its own world model; (2) a Persistent Symbolic Memory that explicitly tracks the state evolution for temporal reasoning; and (3) a Dynamic Capability Evolution model for long-term adaptation and meta-learning on the agent's own capabilities. Comprehensive experiments on widely used benchmarks show that ROGA consistently outperforms existing ATG agents by up to 13.64%. These results underscore ROGA's potential to advance the ATG paradigm, delivering a practical pathway toward building sustainable generalist agents in realistic environments.