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9,256篇论文匹配“Diffusion models”
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Pablo Marcos-Manchón, Roberto Alcover-Couso, Juan C. SanMiguel, José M. Martínez

Diffusion models represent a new paradigm in text-to-image generation. Beyond generating high-quality images from text prompts models such as Stable Diffusion have been successfully extended to the joint generation of semantic segmentation pseudo-masks. However current extensions primarily rely on extracting attentions linked to prompt words used for image synthesis. This approach limits the generation of segmentation masks derived from word tokens not contained in the text prompt. In this work we introduce Open-Vocabulary Attention Maps (OVAM)--a training-free method for text-to-image diffusion models that enables the generation of attention maps for any word. In addition we propose a lightweight optimization process based on OVAM for finding tokens that generate accurate attention maps for an object class with a single annotation. We evaluate these tokens within existing state-of-the-art Stable Diffusion extensions. The best-performing model improves its mIoU from 52.1 to 86.6 for the synthetic images' pseudo-masks demonstrating that our optimized tokens are an efficient way to improve the performance of existing methods without architectural changes or retraining.

Taoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, Xinggang Wang

In recent times the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency but their quality and generalization are limited as trainable 3D data is expensive and hard to obtain. 2D diffusion models enjoy strong abilities of generalization and fine generation but 3D consistency is hard to guarantee. This paper attempts to bridge the power from the two types of diffusion models via the recent explicit and efficient 3D Gaussian splatting representation. A fast 3D object generation framework named as GaussianDreamer is proposed where the 3D diffusion model provides priors for initialization and the 2D diffusion model enriches the geometry and appearance. Operations of noisy point growing and color perturbation are introduced to enhance the initialized Gaussians. Our GaussianDreamer can generate a high-quality 3D instance or 3D avatar within 15 minutes on one GPU much faster than previous methods while the generated instances can be directly rendered in real time. Demos and code are available at https://taoranyi.com/gaussiandreamer/.

Tuna Han Salih Meral, Enis Simsar, Federico Tombari, Pinar Yanardag

Images produced by text-to-image diffusion models might not always faithfully represent the semantic intent of the provided text prompt where the model might overlook or entirely fail to produce certain objects. While recent studies propose various solutions they often require customly tailored functions for each of these problems leading to sub-optimal results especially for complex prompts. Our work introduces a novel perspective by tackling this challenge in a contrastive context. Our approach intuitively promotes the segregation of objects in attention maps while also maintaining that pairs of related attributes are kept close to each other. We conducted extensive experiments across a wide variety of scenarios each involving unique combinations of objects attributes and scenes. These experiments effectively showcase the versatility efficiency and flexibility of our method in working with both latent and pixel-based diffusion models including Stable Diffusion and Imagen. Moreover we publicly share our source code to facilitate further research.

Yushi Huang, Ruihao Gong, Jing Liu, Tianlong Chen, Xianglong Liu

The Diffusion model a prevalent framework for image generation encounters significant challenges in terms of broad applicability due to its extended inference times and substantial memory requirements. Efficient Post-training Quantization (PTQ) is pivotal for addressing these issues in traditional models. Different from traditional models diffusion models heavily depend on the time-step t to achieve satisfactory multi-round denoising. Usually t from the finite set \ 1 \ldots T\ is encoded to a temporal feature by a few modules totally irrespective of the sampling data. However existing PTQ methods do not optimize these modules separately. They adopt inappropriate reconstruction targets and complex calibration methods resulting in a severe disturbance of the temporal feature and denoising trajectory as well as a low compression efficiency. To solve these we propose a Temporal Feature Maintenance Quantization (TFMQ) framework building upon a Temporal Information Block which is just related to the time-step t and unrelated to the sampling data. Powered by the pioneering block design we devise temporal information aware reconstruction (TIAR) and finite set calibration (FSC) to align the full-precision temporal features in a limited time. Equipped with the framework we can maintain the most temporal information and ensure the end-to-end generation quality. Extensive experiments on various datasets and diffusion models prove our state-of-the-art results. Remarkably our quantization approach for the first time achieves model performance nearly on par with the full-precision model under 4-bit weight quantization. Additionally our method incurs almost no extra computational cost and accelerates quantization time by 2.0 xon LSUN-Bedrooms 256 x256 compared to previous works. Our code is publicly available at \href https://github.com/ModelTC/TFMQ-DM https://github.com/ModelTC/TFMQ-DM .

Yuan Li, Zhihao Liu, Bedrich Benes, Xiaopeng Zhang, Jianwei Guo

Efficiently representing and reconstructing the 3D geometry of biological trees remains a challenging problem in computer vision and graphics. We propose a novel approach for generating realistic tree models from single-view photographs. We cast the 3D information inference problem to a semantic voxel diffusion process which converts an input image of a tree to a novel Semantic Voxel Structure (SVS) in 3D space. The SVS encodes the geometric appearance and semantic structural information (e.g. classifying trunks branches and leaves) which retains the intricate internal tree features. Tailored to the SVS we present SVDTree a new hybrid tree modeling approach by combining structure-oriented branch reconstruction and self-organization-based foliage reconstruction. We validate SVDTree by using images from both synthetic and real trees. The comparison results show that our approach can better preserve tree details and achieve more realistic and accurate reconstruction results than previous methods.

Phillip Howard, Avinash Madasu, Tiep Le, Gustavo Lujan Moreno, Anahita Bhiwandiwalla, Vasudev Lal

While vision-language models (VLMs) have achieved remarkable performance improvements recently there is growing evidence that these models also posses harmful biases with respect to social attributes such as gender and race. Prior studies have primarily focused on probing such bias attributes individually while ignoring biases associated with intersections between social attributes. This could be due to the difficulty of collecting an exhaustive set of image-text pairs for various combinations of social attributes. To address this challenge we employ text-to-image diffusion models to produce counterfactual examples for probing intersectional social biases at scale. Our approach utilizes Stable Diffusion with cross attention control to produce sets of counterfactual image-text pairs that are highly similar in their depiction of a subject (e.g. a given occupation) while differing only in their depiction of intersectional social attributes (e.g. race & gender). Through our over-generate-then-filter methodology we produce SocialCounterfactuals a high-quality dataset containing 171k image-text pairs for probing intersectional biases related to gender race and physical characteristics. We conduct extensive experiments to demonstrate the usefulness of our generated dataset for probing and mitigating intersectional social biases in state-of-the-art VLMs.

Yuzhe Zhang, Jiawei Zhang, Hao Li, Zhouxia Wang, Luwei Hou, Dongqing Zou, Liheng Bian

Recovering degraded low-resolution text images is challenging especially for Chinese text images with complex strokes and severe degradation in real-world scenarios. Ensuring both text fidelity and style realness is crucial for high-quality text image super-resolution. Recently diffusion models have achieved great success in natural image synthesis and restoration due to their powerful data distribution modeling abilities and data generation capabilities. In this work we propose an Image Diffusion Model (IDM) to restore text images with realistic styles. For diffusion models they are not only suitable for modeling realistic image distribution but also appropriate for learning text distribution. Since text prior is important to guarantee the correctness of the restored text structure according to existing arts we also propose a Text Diffusion Model (TDM) for text recognition which can guide IDM to generate text images with correct structures. We further propose a Mixture of Multi-modality module (MoM) to make these two diffusion models cooperate with each other in all the diffusion steps. Extensive experiments on synthetic and real-world datasets demonstrate that our Diffusion-based Blind Text Image Super-Resolution (DiffTSR) can restore text images with more accurate text structures as well as more realistic appearances simultaneously. Code is available at https://github.com/YuzheZhang-1999/DiffTSR.

Eric Hedlin, Gopal Sharma, Shweta Mahajan, Xingzhe He, Hossam Isack, Abhishek Kar, Helge Rhodin, Andrea Tagliasacchi, Kwang Moo Yi

Unsupervised learning of keypoints and landmarks has seen significant progress with the help of modern neural network architectures but performance is yet to match the supervised counterpart making their practicability questionable. We leverage the emergent knowledge within text-to-image diffusion models towards more robust unsupervised keypoints. Our core idea is to find text embeddings that would cause the generative model to consistently attend to compact regions in images (i.e. keypoints). To do so we simply optimize the text embedding such that the cross-attention maps within the denoising network are localized as Gaussians with small standard deviations. We validate our performance on multiple datasets: the CelebA CUB-200-2011 Tai-Chi-HD DeepFashion and Human3.6m datasets. We achieve significantly improved accuracy sometimes even outperforming supervised ones particularly for data that is non-aligned and less curated. Our code is publicly available at https://stablekeypoints.github.io/.

Rongyuan Wu, Tao Yang, Lingchen Sun, Zhengqiang Zhang, Shuai Li, Lei Zhang

Owe to the powerful generative priors the pre-trained text-to-image (T2I) diffusion models have become increasingly popular in solving the real-world image super-resolution problem. However as a consequence of the heavy quality degradation of input low-resolution (LR) images the destruction of local structures can lead to ambiguous image semantics. As a result the content of reproduced high-resolution image may have semantic errors deteriorating the super-resolution performance. To address this issue we present a semantics-aware approach to better preserve the semantic fidelity of generative real-world image super-resolution. First we train a degradation-aware prompt extractor which can generate accurate soft and hard semantic prompts even under strong degradation. The hard semantic prompts refer to the image tags aiming to enhance the local perception ability of the T2I model while the soft semantic prompts compensate for the hard ones to provide additional representation information. These semantic prompts encourage the T2I model to generate detailed and semantically accurate results. Furthermore during the inference process we integrate the LR images into the initial sampling noise to mitigate the diffusion model's tendency to generate excessive random details. The experiments show that our method can reproduce more realistic image details and hold better the semantics. The source code of our method can be found at https://github.com/cswry/SeeSR

Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona, Andrei Zanfir, Cristian Sminchisescu

We present DiffHuman a probabilistic method for photorealistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem most methods are deterministic and output a single solution often resulting in a lack of geometric detail and blurriness in unseen or uncertain regions. In contrast DiffHuman predicts a probability distribution over 3D reconstructions conditioned on an input 2D image which allows us to sample multiple detailed 3D avatars that are consistent with the image. DiffHuman is implemented as a conditional diffusion model that denoises pixel-aligned 2D observations of an underlying 3D shape representation. During inference we may sample 3D avatars by iteratively denoising 2D renders of the predicted 3D representation. Furthermore we introduce a generator neural network that approximates rendering with considerably reduced runtime (55x speed up) resulting in a novel dual-branch diffusion framework. Our experiments show that DiffHuman can produce diverse and detailed reconstructions for the parts of the person that are unseen or uncertain in the input image while remaining competitive with the state-of-the-art when reconstructing visible surfaces.

Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-André Carbonneau

Reconstructing an avatar from a portrait image has many applications in multimedia but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage but it is costly to acquire large datasets in this fashion. Moreover training solely with this type of data leads to poor generalization with in-the-wild images. This motivates the introduction of MoSAR a method for 3D avatar generation from monocular images. We propose a semi-supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters producing relightable avatars. As a result MoSAR estimates a richer set of skin reflectance maps and generates more realistic avatars than existing state-of-the-art methods. We also release a new dataset that provides intrinsic face attributes (diffuse specular ambient occlusion and translucency maps) for 10k subjects.

Seungwook Kim, Kejie Li, Xueqing Deng, Yichun Shi, Minsu Cho, Peng Wang

Leveraging multi-view diffusion models as priors for 3D optimization have alleviated the problem of 3D consistency e.g. the Janus face problem or the content drift problem in zero-shot text-to-3D models. However the 3D geometric fidelity of the output remains an unresolved issue; albeit the rendered 2D views are realistic the underlying geometry may contain errors such as unreasonable concavities. In this work we propose CorrespondentDream an effective method to leverage annotation-free cross-view correspondences yielded from the diffusion U-Net to provide additional 3D prior to the NeRF optimization process. We find that these correspondences are strongly consistent with human perception and by adopting it in our loss design we are able to produce NeRF models with geometries that are more coherent with common sense e.g. more smoothed object surface yielding higher 3D fidelity. We demonstrate the efficacy of our approach through various comparative qualitative results and a solid user study.

Shuai Yang, Yifan Zhou, Ziwei Liu, Chen Change Loy

The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient resulting in temporal inconsistency. In this paper we introduce FRESCO intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality coherent videos marking a notable improvement over existing zero-shot methods.

Canyu Zhang, Youbao Tang, Ning Zhang, Ruei-Sung Lin, Mei Han, Jing Xiao, Song Wang

Dance serves as a powerful medium for expressing human emotions but the lifelike generation of dance is still a considerable challenge. Recently diffusion models have showcased remarkable generative abilities across various domains. They hold promise for human motion generation due to their adaptable many-to-many nature. Nonetheless current diffusion-based motion generation models often create entire motion sequences directly and unidirectionally lacking focus on the motion with local and bidirectional enhancement. When choreographing high-quality dance movements people need to take into account not only the musical context but also the nearby music-aligned dance motions. To authentically capture human behavior we propose a Bidirectional Autoregressive Diffusion Model (BADM) for music-to-dance generation where a bidirectional encoder is built to enforce that the generated dance is harmonious in both the forward and backward directions. To make the generated dance motion smoother a local information decoder is built for local motion enhancement. The proposed framework is able to generate new motions based on the input conditions and nearby motions which foresees individual motion slices iteratively and consolidates all predictions. To further refine the synchronicity between the generated dance and the beat the beat information is incorporated as an input to generate better music-aligned dance movements. Experimental results demonstrate that the proposed model achieves state-of-the-art performance compared to existing unidirectional approaches on the prominent benchmark for music-to-dance generation.

Yukang Cao, Yan-Pei Cao, Kai Han, Ying Shan, Kwan-Yee K. Wong

We present DreamAvatar a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation generating high-quality human avatars remains an open challenge due to the complexity of the human body's shape pose and appearance. We propose DreamAvatar to tackle this challenge which utilizes a trainable NeRF for predicting density and color for 3D points and pretrained text-to-image diffusion models for providing 2D self-supervision. Specifically we leverage the SMPL model to provide shape and pose guidance for the generation. We introduce a dual-observation-space design that involves the joint optimization of a canonical space and a posed space that are related by a learnable deformation field. This facilitates the generation of more complete textures and geometry faithful to the target pose. We also jointly optimize the losses computed from the full body and from the zoomed-in 3D head to alleviate the common multi-face "Janus" problem and improve facial details in the generated avatars. Extensive evaluations demonstrate that DreamAvatar significantly outperforms existing methods establishing a new state-of-the-art for text-and-shape guided 3D human avatar generation.

Zehuan Huang, Hao Wen, Junting Dong, Yaohui Wang, Yangguang Li, Xinyuan Chen, Yan-Pei Cao, Ding Liang, Yu Qiao, Bo Dai 等

Generating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods that introduce 3D global representation into diffusion models have shown the potential to generate consistent multiviews but they have reduced generation speed and face challenges in maintaining generalizability and quality. To address this issue we propose EpiDiff a localized interactive multiview diffusion model. At the core of the proposed approach is to insert a lightweight epipolar attention block into the frozen diffusion model leveraging epipolar constraints to enable cross-view interaction among feature maps of neighboring views. The newly initialized 3D modeling module preserves the original feature distribution of the diffusion model exhibiting compatibility with a variety of base diffusion models. Experiments show that EpiDiff generates 16 multiview images in just 12 seconds and it surpasses previous methods in quality evaluation metrics including PSNR SSIM and LPIPS. Additionally EpiDiff can generate a more diverse distribution of views improving the reconstruction quality from generated multiviews. Please see the project page at https://huanngzh.github.io/EpiDiff/.

Wenqian Zhang, Molin Huang, Yuxuan Zhou, Juze Zhang, Jingyi Yu, Jingya Wang, Lan Xu

The recently emerging text-to-motion advances have spired numerous attempts for convenient and interactive human motion generation. Yet existing methods are largely limited to generating body motions only without considering the rich two-hand motions let alone handling various conditions like body dynamics or texts. To break the data bottleneck we propose BOTH57M a novel multi-modal dataset for two-hand motion generation. Our dataset includes accurate motion tracking for the human body and hands and provides pair-wised finger-level hand annotations and body descriptions. We further provide a strong baseline method BOTH2Hands for the novel task: generating vivid two-hand motions from both implicit body dynamics and explicit text prompts. We first warm up two parallel body-to-hand and text-to-hand diffusion models and then utilize the cross-attention transformer for motion blending. Extensive experiments and cross-validations demonstrate the effectiveness of our approach and dataset for generating convincing two-hand motions from the hybrid body-and-textual conditions. Our dataset and code will be disseminated to the community for future research which can be found at https://github.com/Godheritage/BOTH2Hands.

Qi Chen, Xiaoxi Chen, Haorui Song, Zhiwei Xiong, Alan Yuille, Chen Wei, Zongwei Zhou

Tumor synthesis enables the creation of artificial tumors in medical images facilitating the training of AI models for tumor detection and segmentation. However success in tumor synthesis hinges on creating visually realistic tumors that are generalizable across multiple organs and furthermore the resulting AI models being capable of detecting real tumors in images sourced from different domains (e.g. hospitals). This paper made a progressive stride toward generalizable tumor synthesis by leveraging a critical observation: early-stage tumors (< 2cm) tend to have similar imaging characteristics in computed tomography (CT) whether they originate in the liver pancreas or kidneys. We have ascertained that generative AI models e.g. Diffusion Models can create realistic tumors generalized to a range of organs even when trained on a limited number of tumor examples from only one organ. Moreover we have shown that AI models trained on these synthetic tumors can be generalized to detect and segment real tumors from CT volumes encompassing a broad spectrum of patient demographics imaging protocols and healthcare facilities.

Xi Liu, Ying Guo, Cheng Zhen, Tong Li, Yingying Ao, Pengfei Yan

Listening head generation aims to synthesize a non-verbal responsive listener head by modeling the correlation between the speaker and the listener in dynamic conversion. The applications of listener agent generation in virtual interaction have promoted many works achieving diverse and fine-grained motion generation. However they can only manipulate motions through simple emotional labels but cannot freely control the listener's motions. Since listener agents should have human-like attributes (e.g. identity personality) which can be freely customized by users this limits their realism. In this paper we propose a user-friendly framework called CustomListener to realize the free-form text prior guided listener generation. To achieve speaker-listener coordination we design a Static to Dynamic Portrait module (SDP) which interacts with speaker information to transform static text into dynamic portrait token with completion rhythm and amplitude information. To achieve coherence between segments we design a Past Guided Generation module (PGG) to maintain the consistency of customized listener attributes through the motion prior and utilize a diffusion-based structure conditioned on the portrait token and the motion prior to realize the controllable generation. To train and evaluate our model we have constructed two text-annotated listening head datasets based on ViCo and RealTalk which provide text-video paired labels. Extensive experiments have verified the effectiveness of our model.

Suraj Patni, Aradhye Agarwal, Chetan Arora

In the absence of parallax cues a learning-based single image depth estimation (SIDE) model relies heavily on shading and contextual cues in the image. While this simplicity is attractive it is necessary to train such models on large and varied datasets which are difficult to capture. It has been shown that using embeddings from pre-trained foundational models such as CLIP improves zero shot transfer in several applications. Taking inspiration from this in our paper we explore the use of global image priors generated from a pre-trained ViT model to provide more detailed contextual information. We argue that the embedding vector from a ViT model pre-trained on a large dataset captures greater relevant information for SIDE than the usual route of generating pseudo image captions followed by CLIP based text embeddings. Based on this idea we propose a new SIDE model using a diffusion backbone which is conditioned on ViT embeddings. Our proposed design establishes a new state-of-the-art (SOTA) for SIDE on NYUv2 dataset achieving Abs Rel error of 0.059(14% improvement) compared to 0.069 by the current SOTA (VPD). And on KITTI dataset achieving Sq Rel error of 0.139 (2% improvement) compared to 0.142 by the current SOTA (GEDepth). For zero-shot transfer with a model trained on NYUv2 we report mean relative improvement of (20% 23% 81% 25%) over NeWCRFs on (Sun-RGBD iBims1 DIODE HyperSim) datasets compared to (16% 18% 45% 9%) by ZoeDepth. The project page is available at https://ecodepth-iitd.github.io