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9,256篇论文匹配“Diffusion models”
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Zhengqi Li, Richard Tucker, Noah Snavely, Aleksander Holynski

We present an approach to modeling an image-space prior on scene motion. Our prior is learned from a collection of motion trajectories extracted from real video sequences depicting natural oscillatory dynamics of objects such as treesflowers candles and clothes swaying in the wind. We model dense long-term motion in the Fourier domain as spectral volumes which we find are well-suited to prediction with diffusion models. Given a single image our trained model uses a frequency-coordinated diffusion sampling process to predict a spectral volume which can be converted into a motion texture that spans an entire video. Along with an image-based rendering module the predicted motion representation can be used for a number of downstream applications such as turning still images into seamlessly looping videos or allowing users to interact with objects in real images producing realistic simulated dynamics (by interpreting the spectral volumes as image-space modal bases). See our project page for more results: generative-dynamics.github.io

Cheng Zhang, Qianyi Wu, Camilo Cruz Gambardella, Xiaoshui Huang, Dinh Phung, Wanli Ouyang, Jianfei Cai

Generative models e.g. Stable Diffusion have enabled the creation of photorealistic images from text prompts. Yet the generation of 360-degree panorama images from text remains a challenge particularly due to the dearth of paired text-panorama data and the domain gap between panorama and perspective images. In this paper we introduce a novel dual-branch diffusion model named PanFusion to generate a 360-degree image from a text prompt. We leverage the stable diffusion model as one branch to provide prior knowledge in natural image generation and register it to another panorama branch for holistic image generation. We propose a unique cross-attention mechanism with projection awareness to minimize distortion during the collaborative denoising process. Our experiments validate that PanFusion surpasses existing methods and thanks to its dual-branch structure can integrate additional constraints like room layout for customized panorama outputs.

Buzhen Huang, Chen Li, Chongyang Xu, Liang Pan, Yangang Wang, Gim Hee Lee

Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration but overlook the modeling of close interactions. In this work we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D 3DPW and CHI3D demonstrate that our method outperforms existing approaches. The code is available at https://github.com/boycehbz/HumanInteraction.

Jiawei Liu, Qiang Wang, Huijie Fan, Yinong Wang, Yandong Tang, Liangqiong Qu

We propose residual denoising diffusion models (RDDM) a novel dual diffusion process that decouples the traditional single denoising diffusion process into residual diffusion and noise diffusion. This dual diffusion framework expands the denoising-based diffusion models initially uninterpretable for image restoration into a unified and interpretable model for both image generation and restoration by introducing residuals. Specifically our residual diffusion represents directional diffusion from the target image to the degraded input image and explicitly guides the reverse generation process for image restoration while noise diffusion represents random perturbations in the diffusion process. The residual prioritizes certainty while the noise emphasizes diversity enabling RDDM to effectively unify tasks with varying certainty or diversity requirements such as image generation and restoration. We demonstrate that our sampling process is consistent with that of DDPM and DDIM through coefficient transformation and propose a partially path-independent generation process to better understand the reverse process. Notably our RDDM enables a generic UNet trained with only an L1 loss and a batch size of 1 to compete with state-of-the-art image restoration methods. We provide code and pre-trained models to encourage further exploration application and development of our innovative framework (https://github.com/nachifur/RDDM).

Xiang Wang, Shiwei Zhang, Hangjie Yuan, Zhiwu Qing, Biao Gong, Yingya Zhang, Yujun Shen, Changxin Gao, Nong Sang

Diffusion-based text-to-video generation has witnessed impressive progress in the past year yet still falls behind text-to-image generation. One of the key reasons is the limited scale of publicly available data (e.g. 10M video-text pairs in WebVid10M vs. 5B image-text pairs in LAION) considering the high cost of video captioning. Instead it could be far easier to collect unlabeled clips from video platforms like YouTube. Motivated by this we come up with a novel text-to-video generation framework termed TF-T2V which can directly learn with text-free videos. The rationale behind is to separate the process of text decoding from that of temporal modeling. To this end we employ a content branch and a motion branch which are jointly optimized with weights shared. Following such a pipeline we study the effect of doubling the scale of training set (i.e. video-only WebVid10M) with some randomly collected text-free videos and are encouraged to observe the performance improvement (FID from 9.67 to 8.19 and FVD from 484 to 441) demonstrating the scalability of our approach. We also find that our model could enjoy sustainable performance gain (FID from 8.19 to 7.64 and FVD from 441 to 366) after reintroducing some text labels for training. Finally we validate the effectiveness and generalizability of our ideology on both native text-to-video generation and compositional video synthesis paradigms. Code and models will be publicly available at here.

Zhen Xing, Qi Dai, Han Hu, Zuxuan Wu, Yu-Gang Jiang

The recent wave of AI-generated content has witnessed the great development and success of Text-to-Image (T2I) technologies. By contrast Text-to-Video (T2V) still falls short of expectations though attracting increasing interest. Existing works either train from scratch or adapt large T2I model to videos both of which are computation and resource expensive. In this work we propose a Simple Diffusion Adapter (SimDA) that fine-tunes only 24M out of 1.1B parameters of a strong T2I model adapting it to video generation in a parameter-efficient way. In particular we turn the T2I model for T2V by designing light-weight spatial and temporal adapters for transfer learning. Besides we change the original spatial attention to the proposed Latent-Shift Attention (LSA) for temporal consistency. With a similar model architecture we further train a video super-resolution model to generate high-definition (1024 x 1024) videos. In addition to T2V generation in the wild SimDA could also be utilized in one-shot video editing with only 2 minutes tuning. Doing so our method could minimize the training effort with extremely few tunable parameters for model adaptation.

Zhiyu Qu, Lan Yang, Honggang Zhang, Tao Xiang, Kaiyue Pang, Yi-Zhe Song

Creating multi-view wire art (MVWA) a static 3D sculpture with diverse interpretations from different viewpoints is a complex task even for skilled artists. In response we present DreamWire an AI system enabling everyone to craft MVWA easily. Users express their vision through text prompts or scribbles freeing them from intricate 3D wire organisation. Our approach synergises 3D Bezier curves Prim's algorithm and knowledge distillation from diffusion models or their variants (e.g. ControlNet). This blend enables the system to represent 3D wire art ensuring spatial continuity and overcoming data scarcity. Extensive evaluation and analysis are conducted to shed insight on the inner workings of the proposed system including the trade-off between connectivity and visual aesthetics.

Siddharth Tourani, Ahmed Alwheibi, Arif Mahmood, Muhammad Haris Khan

Unsupervised landmarks discovery (ULD) for an object category is a challenging computer vision problem. In pursuit of developing a robust ULD framework we explore the potential of a recent paradigm of self-supervised learning algorithms known as diffusion models. Some recent works have shown that these models implicitly contain important correspondence cues. Towards harnessing the potential of diffusion models for ULD task we make the following core contributions. First we propose a ZeroShot ULD baseline based on simple clustering of random pixel locations with nearest neighbour matching. It delivers better results than the existing ULD methods. Second motivated by the ZeroShot performance we develop a ULD algorithm based on diffusion features using self-training and clustering which also outperforms prior methods by notable margins. Third we introduce a new proxy task based on generating latent pose codes and also propose a two-stage clustering mechanism to facilitate effective pseudo-labeling resulting in a significant performance improvement. Overall our approach consistently outperforms state-of-the-art methods on four challenging benchmarks AFLW MAFL CatHeads and LS3D by significant margins.

Biao Zhang, Peter Wonka

We propose functional diffusion a generative diffusion model focused on infinite-dimensional function data samples. In contrast to previous work functional diffusion works on samples that are represented by functions with a continuous domain. Functional diffusion can be seen as an extension of classical diffusion models to an infinite-dimensional domain. Functional diffusion is very versatile as images videos audio 3D shapes deformations etc. can be handled by the same framework with minimal changes. In addition functional diffusion is especially suited for irregular data or data defined in non-standard domains. In our work we derive the necessary foundations for functional diffusion and propose a first implementation based on the transformer architecture. We show generative results on complicated signed distance functions and deformation functions defined on 3D surfaces.

Xuanchi Ren, Jiahui Huang, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams

We present XCube a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to 1024^3 in a feed-forward fashion without time-consuming test-time optimization. To achieve this we employ a hierarchical voxel latent diffusion model which generates progressively higher resolution grids in a coarse-to-fine manner using a custom framework built on the highly efficient VDB data structure. Apart from generating high-resolution objects we demonstrate the effectiveness of XCube on large outdoor scenes at scales of 100m x 100m with a voxel size as small as 10cm. We observe clear qualitative and quantitative improvements over past approaches. In addition to unconditional generation we show that our model can be used to solve a variety of tasks such as user-guided editing scene completion from a single scan and text-to-3D.

Muyang Li, Tianle Cai, Jiaxin Cao, Qinsheng Zhang, Han Cai, Junjie Bai, Yangqing Jia, Kai Li, Song Han

Diffusion models have achieved great success in synthesizing high-quality images. However generating high-resolution images with diffusion models is still challenging due to the enormous computational costs resulting in a prohibitive latency for interactive applications. In this paper we propose DistriFusion to tackle this problem by leveraging parallelism across multiple GPUs. Our method splits the model input into multiple patches and assigns each patch to a GPU. However naively implementing such an algorithm breaks the interaction between patches and loses fidelity while incorporating such an interaction will incur tremendous communication overhead. To overcome this dilemma we observe the high similarity between the input from adjacent diffusion steps and propose Displaced Patch Parallelism which takes advantage of the sequential nature of the diffusion process by reusing the pre-computed feature maps from the previous timestep to provide context for the current step. Therefore our method supports asynchronous communication which can be pipelined by computation. Extensive experiments show that our method can be applied to recent Stable Diffusion XL with no quality degradation and achieve up to a 6.1x speedup on eight NVIDIA A100s compared to one. Our code is publicly available at https://github.com/mit-han-lab/distrifuser.

Hyeonho Jeong, Geon Yeong Park, Jong Chul Ye

Text-to-video diffusion models have advanced video generation significantly. However customizing these models to generate videos with tailored motions presents a substantial challenge. In specific they encounter hurdles in (1) accurately reproducing motion from a target video and (2) creating diverse visual variations. For example straightforward extensions of static image customization methods to video often lead to intricate entanglements of appearance and motion data. To tackle this here we present the Video Motion Customization (VMC) framework a novel one-shot tuning approach crafted to adapt temporal attention layers within video diffusion models. Our approach introduces a novel motion distillation objective using residual vectors between consecutive noisy latent frames as a motion reference. The diffusion process then preserve low-frequency motion trajectories while mitigating high-frequency motion-unrelated noise in image space. We validate our method against state-of-the-art video generative models across diverse real-world motions and contexts. Our codes and data can be found at: https://video-motion-customization.github.io/

Sicheng Mo, Fangzhou Mu, Kuan Heng Lin, Yanli Liu, Bochen Guan, Yin Li, Bolei Zhou

Recent approaches such as ControlNet offer users fine-grained spatial control over text-to-image (T2I) diffusion models. However auxiliary modules have to be trained for each spatial condition type model architecture and checkpoint putting them at odds with the diverse intents and preferences a human designer would like to convey to the AI models during the content creation process. In this work we present FreeControl a training-free approach for controllable T2I generation that supports multiple conditions architectures and checkpoints simultaneously. FreeControl enforces structure guidance to facilitate the global alignment with a guidance image and appearance guidance to collect visual details from images generated without control. Extensive qualitative and quantitative experiments demonstrate the superior performance of FreeControl across a variety of pre-trained T2I models. In particular FreeControl enables convenient training-free control over many different architectures and checkpoints allows the challenging input conditions on which most of the existing training-free methods fail and achieves competitive synthesis quality compared to training-based approaches. Project page:https://genforce.github.io/freecontrol/.

Kanchana Vaishnavi Gandikota, Paramanand Chandramouli

In this paper we introduce the problem of zero-shot text-guided exploration of the solutions to open-domain image super-resolution. Our goal is to allow users to explore diverse semantically accurate reconstructions that preserve data consistency with the low-resolution inputs for different large downsampling factors without explicitly training for these specific degradations. We propose two approaches for zero-shot text-guided super-resolution - i) modifying the generative process of text-to-image (T2I) diffusion models to promote consistency with low-resolution inputs and ii) incorporating language guidance into zero-shot diffusion-based restoration methods. We show that the proposed approaches result in diverse solutions that match the semantic meaning provided by the text prompt while preserving data consistency with the degraded inputs. We evaluate the proposed baselines for the task of extreme super-resolution and demonstrate advantages in terms of restoration quality diversity and explorability of solutions.

Sherwin Bahmani, Ivan Skorokhodov, Victor Rong, Gordon Wetzstein, Leonidas Guibas, Peter Wonka, Sergey Tulyakov, Jeong Joon Park, Andrea Tagliasacchi, David B. Lindell

Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However current text-to-4D methods face a three-way tradeoff between the quality of scene appearance 3D structure and motion. For example text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure---but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion but poorer appearance and 3D structure. While these models have complementary strengths they also have opposing weaknesses making it difficult to combine them in a way that alleviates this three-way tradeoff. Here we introduce hybrid score distillation sampling an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS we demonstrate synthesis of 4D scenes with compelling appearance 3D structure and motion.

Fangzhou Mu, Carter Sifferman, Sacha Jungerman, Yiquan Li, Mark Han, Michael Gleicher, Mohit Gupta, Yin Li

We present a method for reconstructing 3D shape of arbitrary Lambertian objects based on measurements by miniature energy-efficient low-cost single-photon cameras. These cameras operating as time resolved image sensors illuminate the scene with a very fast pulse of diffuse light and record the shape of that pulse as it returns back from the scene at a high temporal resolution. We propose to model this image formation process account for its non-idealities and adapt neural rendering to reconstruct 3D geometry from a set of spatially distributed sensors with known poses. We show that our approach can successfully recover complex 3D shapes from simulated data. We further demonstrate 3D object reconstruction from real-world captures utilizing measurements from a commodity proximity sensor. Our work draws a connection between image-based modeling and active range scanning and offers a step towards 3D vision with single-photon cameras.

Wen Li, Yuyang Yang, Shangshu Yu, Guosheng Hu, Chenglu Wen, Ming Cheng, Cheng Wang

Absolute pose regression (APR) estimates global pose in an end-to-end manner achieving impressive results in learn-based LiDAR localization. However compared to the top-performing methods reliant on 3D-3D correspondence matching APR's accuracy still has room for improvement. We recognize APR's lack of robust features learning and iterative denoising process leads to suboptimal results. In this paper we propose DiffLoc a novel framework that formulates LiDAR localization as a conditional generation of poses. First we propose to utilize the foundation model and static-object-aware pool to learn robust features. Second we incorporate the iterative denoising process into APR via a diffusion model conditioned on the learned geometrically robust features. In addition due to the unique nature of diffusion models we propose to adapt our models to two additional applications: (1) using multiple inferences to evaluate pose uncertainty and (2) seamlessly introducing geometric constraints on denoising steps to improve prediction accuracy. Extensive experiments conducted on the Oxford Radar RobotCar and NCLT datasets demonstrate that DiffLoc outperforms better than the stateof-the-art methods. Especially on the NCLT dataset we achieve 35% and 34.7% improvement on position and orientation accuracy respectively. Our code is released at https://github.com/liw95/DiffLoc.

Hanzhe Hu, Zhizhuo Zhou, Varun Jampani, Shubham Tulsiani

We present MVD-Fusion: a method for single-view 3D inference via generative modeling of multi-view-consistent RGB-D images. While recent methods pursuing 3D inference advocate learning novel-view generative models these generations are not 3D-consistent and require a distillation process to generate a 3D output. We instead cast the task of 3D inference as directly generating mutually-consistent multiple views and build on the insight that additionally inferring depth can provide a mechanism for enforcing this consistency. Specifically we train a denoising diffusion model to generate multi-view RGB-D images given a single RGB input image and leverage the (intermediate noisy) depth estimates to obtain reprojection-based conditioning to maintain multi-view consistency. We train our model using large-scale synthetic dataset Obajverse as well as the real-world CO3D dataset comprising of generic camera viewpoints. We demonstrate that our approach can yield more accurate synthesis compared to recent state-of-the-art including distillation-based 3D inference and prior multi-view generation methods. We also evaluate the geometry induced by our multi-view depth prediction and find that it yields a more accurate representation than other direct 3D inference approaches.

Shaobin Zhuang, Kunchang Li, Xinyuan Chen, Yaohui Wang, Ziwei Liu, Yu Qiao, Yali Wang

In this work we present Vlogger a generic AI system for generating a minute-level video blog (i.e. vlog) of user descriptions. Different from short videos with a few seconds vlog often contains a complex storyline with diversified scenes which is challenging for most existing video generation approaches. To break through this bottleneck our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages where we invoke various foundation models to play the critical roles of vlog professionals including (1) Script (2) Actor (3) ShowMaker and (4) Voicer. With such a design of mimicking human beings our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. More over we introduce a novel video diffusion model ShowMaker which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts it can effectively enhance spatial-temporal coherence in the snippet. Besides we design a concise mixed training paradigm for ShowMaker boosting its capacity for both T2V generation and prediction. Finally the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly Vlogger can generate over 5-minute vlogs from open-world descriptions without loss of video coherence on script and actor.

Fengyuan Shi, Jiaxi Gu, Hang Xu, Songcen Xu, Wei Zhang, Limin Wang

Diffusion models have made tremendous progress in text-driven image and video generation. Now text-to-image foundation models are widely applied to various downstream image synthesis tasks such as controllable image generation and image editing while downstream video synthesis tasks are less explored for several reasons. First it requires huge memory and computation overhead to train a video generation foundation model. Even with video foundation models additional costly training is still required for downstream video synthesis tasks. Second although some works extend image diffusion models into videos in a training-free manner temporal consistency cannot be well preserved. Finally these adaption methods are specifically designed for one task and fail to generalize to different tasks. To mitigate these issues we propose a training-free general-purpose video synthesis framework coined as BIVDiff via bridging specific image diffusion models and general text-to-video foundation diffusion models. Specifically we first use a specific image diffusion model (e.g. ControlNet and Instruct Pix2Pix) for frame-wise video generation then perform Mixed Inversion on the generated video and finally input the inverted latents into the video diffusion models (e.g. VidRD and ZeroScope) for temporal smoothing. This decoupled framework enables flexible image model selection for different purposes with strong task generalization and high efficiency. To validate the effectiveness and general use of BIVDiff we perform a wide range of video synthesis tasks including controllable video generation video editing video inpainting and outpainting.