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Yiyan Zhu, Menghao Zhang, Haifeng Sun, Pengfei Ren, Xianao Chu, Chenye Xu, Hong Tan, Jinghan Wang, Qi Qi, Jingyu Wang

With the rise of pre-trained vision-language models such as CLIP, performing video anomaly detection (VAD) through cross-modal reasoning has become an emerging trend. However, we observe that CLIP still suffers from weak abnormality awareness: normal and abnormal descriptions are highly entangled in the text embedding space, causing video features to assign nearly indistinguishable similarity scores to both types of prompts. To address this issue, we propose Alert-CLIP, an abnormality-aware latent-enhanced tuning framework that tailors CLIP for VAD. Alert-CLIP introduces a multi-level alignment strategy: (1) video-label alignment, which reshapes the semantic space to establish a coarse-level foundation for abnormality awareness; (2) region-text alignment, which explicitly associates anomaly-related regions with their detailed descriptions to strengthen fine-grained perception; and (3) region-semantic alignment, which further contrasts anomalous regions against multiple hard negative samples, enhancing abnormality-aware discrimination.Extensive experiments on four benchmarks demonstrate that Alert-CLIP consistently surpasses vanilla CLIP across supervised, zero-shot, and open-vocabulary settings, providing a solid foundation for future CLIP-based VAD research.

Leo Kaixuan Cheng, Abdus Shaikh, Ruofan Liang, Zhijie Wu, Yushi Guan, Nandita Vijaykumar

Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an efficient global alignment and confidence-weighted bundle adjustment procedure, producing a globally consistent 3D model. Our framework is model-agnostic and can be paired with existing neural geometry models. Across large-scale datasets--including 7-Scenes, NRGBD, Tanks & Temples, and Cambridge Landmarks--MERG3R consistently improves reconstruction accuracy, memory efficiency, and scalability, enabling high-quality reconstruction when the dataset exceeds memory capacity limits.

Mengyi Shan, Shouchieh Chang, Ziqian Bai, Shichen Liu, Yinda Zhang, Luchuan Song, Rohit Pandey, Sean Fanello, Zeng Huang

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship--including relative position, orientation, and mutual gaze--that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms are designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.

Yixin Fan, Zhao He, Yuxin Hou, Changhua Zhou, Zihao Liu, Peng Wang, Chenglong Lu, Xu Zhang, Wei Wang

While prior research on Multimodal Large Language Model (MLLM) hallucinations has primarily examined cross-modal inconsistencies in natural images, hallucination over complex graph structures remains underexplored.Concurrently, there is a lack of robust evaluation for fine-grained reasoning integrating structural, visual, and semantic information.To address these gaps, we present DiGraphHal-Bench, the first large-scale Visual Question Answering (VQA) benchmark for evaluating both hallucination phenomena and fine-grained reasoning of MLLMs on real-world directed graphs. DiGraphHal-Bench comprises high-quality procedural graphs from over six distinct domains and is organized around a taxonomy of four high-level capabilities and twelve fine-grained tasks. To ensure benchmark fidelity, we propose a novel two-stage automatic data curation pipeline that reconciles the trade-off between data scale and quality, thereby guaranteeing reliable evaluation.Experiments reveal that state-of-the-art MLLMs hallucinate notably in fine-grained graph reasoning. Although SFT substantially mitigates these hallucinations and strengthens complex reasoning, performance remains far from optimal. Ablation studies highlight the importance of fundamental capabilities for integrative reasoning, and our benchmark provides a foundation for advancing robust multi-modal graph understanding.

Jaekyun Ko, Dongjin Kim, Soomin Lee, Guanghui Wang, Tae Hyun Kim

Denoising in the sRGB image space is challenging due to large noise variability. Although end-to-end methods perform well, their effectiveness in real-world scenarios is limited by the scarcity of real noisy-clean image pairs, which are expensive and difficult to collect. To address this limitation, several generative methods have been developed to synthesize realistic noisy images from limited data. These approaches often rely on camera metadata during both training and testing to synthesize real-world noise. However, the lack of metadata or inconsistencies between devices restricts their usability. Therefore, we propose a novel framework called Prompt-Driven Noise Generation (PNG). This model is capable of acquiring high-dimensional prompt features that capture the characteristics of real-world input noise and creating a variety of realistic noisy images consistent with the distribution of the input noise. By eliminating the dependency on explicit camera metadata, our approach significantly enhances the generalizability and applicability of noise synthesis. Comprehensive experiments reveal that our model effectively produces realistic noisy images and show the successful application of these generated images in removing real-world noise across various benchmark datasets.

Xiaojie Li, Yang Zhao, Ming Li, Yancheng Zhang, Zonglin Lyu, Yunpeng Chen, Rui Wang, Daquan Zhou

Latent generative modeling has emerged as the dominant paradigm for Diffusion Transformers (DiT), where a pretrained autoencoder compresses image pixels into a latent space to facilitate the diffusion process. Recently, the use of semantic encoders within autoencoders (AEs) has gained attention, yet their influence on image reconstruction and diffusion model training remains insufficiently explored. In this study, we perform an in-depth examination of how semantic encoders shape latent representation learning for the autoencoders. Our findings reveal a fundamental trade-off: while semantic encoders generate latent spaces enriched with visual semantics, their high level of abstraction makes it challenging to capture fine-grained geometric relationships, thereby requiring larger models and longer training for convergence. To address this issue, we build upon recent advances in representation learning that enable the joint modeling of both semantic abstraction and geometric detail. This leads to a Semantic Auto-Encoder (S-AE) that achieves state-of-the-art performance, combining superior reconstruction quality and discriminative capability. Specifically, with S-AE, we are able to provide a unified latent space that achieves 0.06 FID for image reconstruction and 81.9% classification accuracy on ImageNet, set a state-of-the-art benchmark. Codes and model weights will be made publicably available.

Shipeng Zhu, Ang Chen, Na Nie, Pengfei Fang, Min-Ling Zhang, Hui Xue

Ancient inscriptions, as repositories of cultural memory, have suffered from centuries of environmental and human-induced degradation. Restoring their intertwined visual and textual integrity poses one of the most demanding challenges in digital heritage preservation. However, existing AI-based approaches often rely on rigid pipelines, struggling to generalize across such complex and heterogeneous real-world degradations. Inspired by the skill-coordinated workflow of human epigraphers, we propose EpiAgent, an agent-centric system that formulates inscription restoration as a hierarchical planning problem. Following an Observe-Conceive-Execute-Reevaluate paradigm, an LLM-based central planner orchestrates collaboration among multimodal analysis, historical experience, specialized restoration tools, and iterative self-refinement. This agent-centric coordination enables a flexible and adaptive restoration process beyond conventional single-pass methods. Across real-world degraded inscriptions, EpiAgent achieves superior restoration quality and stronger generalization compared to existing methods. Our work marks an important step toward expert-level agent-driven restoration of cultural heritage. The code is available at https://github.com/blackprotoss/EpiAgent.

Jun-Woo Heo, Keonhee Park, Gyeong-Moon Park

In this work, we tackle the problem of Open World Object Detection (OWOD). This challenging scenario requires the detector to incrementally learn to classify known objects without forgetting while identifying unknown objects without supervision. Previous OWOD methods have enhanced the unknown discovery process and employed memory replay to mitigate catastrophic forgetting. However, since existing methods heavily rely on the detector's known class predictions for detecting unknown objects, they struggle to effectively learn and recognize unknown object representations. Moreover, while memory replay mitigates forgetting of old classes, it often sacrifices the knowledge of newly learned classes. To resolve these limitations, we propose DEUS (Detecting Unknowns via energy-based Separation), a novel framework that addresses the challenges of Open World Object Detection. DEUS consists of Equiangular Tight Frame (ETF)-Subspace Unknown Separation (EUS) and an Energy-based Known Distinction (EKD) loss. EUS leverages ETF-based geometric properties to create orthogonal subspaces, enabling cleaner separation between known and unknown object representations. Unlike prior energy-based approaches that consider only the known space, EUS utilizes energies from both spaces to better capture distinct patterns of unknown objects. Furthermore, EKD loss enforces the separation between previous and current classifiers, thus minimizing knowledge interference between previous and newly learned classes during memory replay. We thoroughly validate DEUS on OWOD benchmarks, demonstrating outstanding performance improvements in unknown detection while maintaining competitive known class performance.

Alexander Koebler, Lukas Kuhn, Ingo Thon, Florian Buettner

In high-stakes domains, small task-specific vision models are crucial due to their low computational requirements and the availability of numerous methods to explain their results. However, these explanations often reveal that the models do not align well with human domain knowledge, relying instead on spurious correlations. This might result in brittle behavior once deployed in the real-world. To address this issue, we introduce a novel and efficient method for aligning small task-specific vision models with human domain knowledge by leveraging the generalization capabilities of a Large Vision Language Model (LVLM). Our LVLM-Aided Visual Alignment (LVLM-VA) method provides a bidirectional interface that translates model behavior into natural language and maps human class-level specifications to image-level critiques, enabling effective interaction between domain experts and the model. Our method demonstrates substantial improvement in aligning model behavior with human specifications, as validated on both synthetic and real-world datasets. We show that it effectively reduces the model's dependence on spurious features and on group-specific biases, without requiring fine-grained feedback.

Keyang Lu, Sifan Zhou, Hongbin Xu, Gang Xu, Zhifei Yang, Yikai Wang, Zhen Xiao, Jieyi Long, Ming Li

Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a produce-refine-evaluate isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.

Kazuma Ikeda, Ryosei Hara, Rokuto Nagata, Ozora Sako, Zihao Ding, Takahiro Kado, Ibuki Fujioka, Taro Beppu, Mariko Isogawa, Kentaro Yoshioka

LiDAR has become an essential sensing modality in autonomous driving, robotics, and smart-city applications. However, ghost points (or ghost), which are false reflections caused by multi-path laser returns from glass and reflective surfaces, severely degrade 3D mapping and localization accuracy. Prior ghost removal rely on geometric consistency in dense point clouds, failing on mobile LiDAR's sparse, dynamic data. We address this by exploiting full-waveform LiDAR (FWL), which captures complete temporal intensity profiles rather than just peak distances, providing crucial cues for distinguishing ghosts from genuine reflections in mobile scenarios. As this is a new task, we present Ghost-FWL, the first and largest annotated mobile FWL dataset for ghost detection and removal. Ghost-FWL comprises 24K frames across 10 diverse scenes with 7.5 billion peak-level annotations, which is 100x larger than existing annotated FWL datasets. Experiments show that our baseline outperforms existing methods in ghost removal accuracy, and our ghost removal further enhance downstream tasks such as LiDAR-based SLAM (66% trajectory error reduction) and 3D object detection (50x false positive reduction).

Yaokun Li, Lihe Ding, Xiao Chen, Guang Tan, Tianfan Xue

Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing about 8.5k animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

Chenyu Liu, Hongze Chen, Jingzhi Bao, Lingting Zhu, Runze Zhang, Weikai Chen, Zeyu Hu, Yingda Yin, Keyang Luo, Xin Wang

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling.To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure.It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity.Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization.Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.

Zijun Deng, Yuxin Peng

While recent video generation models achieve impressive visual quality, generating physically plausible videos remains challenging, especially for fluid dynamics and rigid-body motions. To address this, we present **NS-Diff**, a physics-guided reinforcement learning framework for video diffusion. First, we design a noise-robust physical dynamics detector that distinguishes rigid and fluid regions by analyzing motion in noisy latent frames. Second, we introduce a Physics-Conditioned Latent Injection module, which encodes velocity fields, deformation gradients, and material masks, and injects them into the DiT denoiser via cross-attention. Third, we introduce a reinforcement learning optimization module that enforces simplified Navier-Stokes constraints on fluid dynamics and minimum-jerk principles on rigid bodies through policy gradients. Experiments on PhysVideoBench, UCF, and MSR-VTT show that our approach reduces jerk errors by 43%, decreases fluid divergence by 33%, and improves FVD by 22.7%, achieving higher physical plausibility and visual quality.

Mijeong Kim, Gunhee Kim, Jungyoon Choi, Wonjae Roh, Bohyung Han

We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic appearance, PhysGaia is specifically designed to support physics-consistent dynamic reconstruction. Our benchmark features complex scenarios with rich multi-body interactions, where objects realistically collide and exchange forces. Furthermore, it incorporates a diverse range of materials, including liquid, gas, textile, and rheological substance, moving beyond the rigid-body assumptions prevalent in prior work. To ensure physical fidelity, all scenes in PhysGaia are generated using material-specific physics solvers that strictly adhere to fundamental physical laws. We provide comprehensive ground-truth information, including 3D particle trajectories and physical parameters (e.g., viscosity), enabling the quantitative evaluation of physical modeling. To facilitate research adoption, we also provide integration pipelines for recent 4D Gaussian Splatting models along with our dataset and their results. By addressing the critical shortage of physics-aware benchmarks, PhysGaia can significantly advance research in dynamic view synthesis, physics-based scene understanding, and the integration of deep learning with physical simulation, ultimately enabling more faithful reconstruction and interpretation of complex dynamic scenes.

Apoorv Vyas, Heng-Jui Chang, Cheng-Fu Yang, Po-Yao Huang, Luya Gao, Julius Richter, Sanyuan Chen, Matthew Le, Piotr Dollár, Christoph Feichtenhofer 等

We introduce Perception Encoder-Audiovisual, PE-AV, a new family of encoders for audio and video understanding trained with scaled contrastive learning. Building on PE, PE-AV makes several key contributions to extend representations to audio, and natively support joint embeddings across audio-video, audio-text, and video-text modalities. PE-AV's unified cross-modal embeddings enable novel tasks such as speech retrieval, and set a new state of the art across standard audio and video benchmarks. We unlock this by building a strong audiovisual data engine that synthesizes high-quality captions for O(100M) audio-video pairs, enabling large-scale supervision consistent across modalities. Our audio data includes speech, music, and general sound effects--avoiding single-domain limitations common in prior work. We exploit ten pairwise contrastive objectives, showing that scaling cross-modality and caption-type pairs strengthens alignment and improves zero-shot performance. Models and code are available.

Arnav Chavan, Nahush Lele, Udbhav Bamba, Sankalp Dayal, Aditi Raghunathan, Deepak Gupta

Activation outliers in large-scale transformer models pose a fundamental challenge to model quantization, creating excessively large ranges that cause severe accuracy drops during quantization. We empirically observe that outlier severity intensifies with pre-training scale (e.g., progressing from CLIP to the more extensively trained SigLIP and SigLIP2). Through theoretical analysis as well as empirical correlation studies, we establish the direct link between these activation outliers and dominant singular values of the weights. Building on this insight, we propose Selective Spectral Decay (S2D), a geometrically-principled conditioning method that surgically regularizes only the weight components corresponding to the largest singular values during fine-tuning. Through extensive experiments, we demonstrate that S2D significantly reduces activation outliers and produces well-conditioned representations that are inherently quantization-friendly. Models trained with S2D achieve up to 7% improved PTQ accuracy on ImageNet under W4A4 quantization and 4% gains when combined with QAT. These improvements also generalize across downstream tasks and vision-language models, enabling the scaling of increasingly large and rigorously trained models without sacrificing deployment efficiency.

Wenxi Li, Jingchen Huang, Chenyang Lyu, Moran Liu, Haozhe Lin, Guiguang Ding, Yuchen Guo

Recent advances in gigapixel-level imaging have brought High-Resolution Wide shots to the forefront of research. However, these images present significant challenges: extreme sparsity of foreground, gigapixel-level resolutions and diverse target counts. This makes traditional close-up detectors inaccurate and slow as they are overwhelmed by the background. Although previous research has explored sparse backbones, their fixed sparsity patterns lack the adaptability required to handle diverse target numbers. To address this, we introduce ElasticFormer, a sparse backbone that dynamically allocates computational resources based on foreground proportion. After scoring windows based on variance, proposed ElasticSelector module will predict the foreground proportion for top-k selection. The mechanism guides the model to select target-containing windows, scaling resources in areas where objects are clustered. We introduce a novel loss function combined with the 3-phase training strategy for ElasticSelector, allowing it to function properly when bounding box annotations are missing. A WSOD study is carried on PASCAL VOC 2007 to evaluate its extensibility. Further, ElasticNet is created to verify its backbone-agnostic nature. In experiments on the PANDA gigapixel benchmark, ElasticFormer reduces backbone FLOPs by 80% while achieving a significant improvement in AP_ 50 when compared to fixed-ratio sparse methods.

Xiaoqian Cheng, Dong Xiao, Husen Li, Zheng Liu, Renjie Chen

Point cloud denoising is a critical preprocessing step for enhancing the reliability and accuracy of 3D perception systems. Most existing progressive denoising methods rely on fixed iterative pipelines that process all regions uniformly, resulting in redundant computation and over-smoothing of geometric details when handling point clouds with non-uniform noise distributions. To overcome these limitations, we introduce Dynamic Skip Net (DSNet), a novel progressive denoising framework that enables routing on demand by adaptively determining the optimal denoising path for each local patch based on its noise characteristics. DSNet incorporates a noise discriminator that quantifies local noise intensity by analyzing normal similarity, and a reverse monotonic decision function that maps this measure to an appropriate denoising module. Furthermore, we propose a path-selective iteration mechanism that dynamically re-evaluates the restoration state and re-plans the denoising route at each stage, enabling cross-stage skipping to minimize unnecessary computation. Extensive experiments on multiple benchmarks demonstrate that DSNet achieves state-of-the-art performance in noise suppression, geometric fidelity, and computational efficiency. The code is available at https://github.com/cz-61/DSNet

Mingrui Zhu, Fengzhi Wang, Xin Wei, Jun Wang, Nannan Wang, Xinbo Gao

Establishing accurate correspondence between sparse line representations and rich textured imagery remains a formidable challenge. While diffusion features excel in semantic correspondence, they struggle to bridge the fundamental gap between abstract sketches and texture-rich photographs. We identify two critical disparities: spatial domain misalignment from structural abstraction differences, and frequency domain inconsistencies from texture density variations. Based on this analysis, we propose SFA-DIFT, a novel approach that learns spatial-frequency aligned diffusion features for robust cross-modal correspondence. Unlike previous methods focusing solely on spatial alignment, our key innovation performs dual-domain alignment by learning unified clean diffusion features while strategically aggregating low-frequency components in the frequency domain. This comprehensive spatial-frequency alignment enables equitable understanding between sparse abstractions and rich textures. To validate our approach, we extend the existing sketch-photo correspondence dataset (PSC6K) by generating multi-style textured imagery, creating MS-PSC6K, a comprehensive correspondence benchmark. Extensive experiments demonstrate that SFA-DIFT achieves state-of-the-art performance, delivering substantial improvements with an average of 0.87% on PCK@1, 2.20% on PCK@5, and 0.95% on PCK@10 over previous best methods, validating the effectiveness and robustness of our dual-domain alignment approach. Codes are available on https://github.com/Mofr77/SFA-DIFT.