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Social Aspects · Everything Else

Vibhhu Sharma, Bryan Wilder

Machine learning is increasingly used to select which individuals receive limited-resource interventions in domains such as human services, education, development, and more. However, it is often not apparent what the right quantity is for models to predict. In particular, policymakers rarely have access to data from a randomized controlled trial (RCT) that would enable accurate estimates of treatment effects -- which individuals would benefit more from the intervention. Observational data is more likely to be available, creating a substantial risk of bias in treatment effect estimates. Practitioners instead commonly use a technique termed "risk-based targeting" where the model is just used to predict each individual's status quo outcome (an easier, non-causal task). Those with higher predicted risk are offered treatment. There is currently almost no empirical evidence to inform which choices lead to the most effect machine learning-informed targeting strategies in social domains. In this work, we use data from 5 real-world RCTs in a variety of domains to empirically assess such choices. We find that when treatment effects can be estimated reliably (which we simulate by using direct outcome observations), treatment effect based targeting substantially outperforms risk-based targeting, even when treatment effect estimates are biased. Moreover, these results hold even when the policymaker has strong normative preferences for assisting higher-risk individuals. However, when treatment effects must be predicted from features alone (as is always the case in practice), performance can degrade significantly due to limited data making it difficult to learn accurate mappings from features to treatment effects. Our results suggest treatment effect targeting has significant potential benefits, but realizing these benefits requires careful attention to model training and validation.

Botao Ye, Sifei Liu, Haofei Xu, Xueting Li, Marc Pollefeys, Ming-Hsuan Yang, Songyou Peng

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from unposed sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/.

Deep Learning · Generative Models and Autoencoders

Junwei Zhou, Xueting Li, Lu Qi, Ming-Hsuan Yang

We present Layout-Your-3D, a framework that allows controllable and compositional 3D generation from text prompts. Existing text-to-3D methods often struggle to generate assets with plausible object interactions or require tedious optimization processes. To address these challenges, our approach leverages 2D layouts as a blueprint to facilitate precise and plausible control over 3D generation. Starting with a 2D layout provided by a user or generated from a text description, we first create a coarse 3D scene using a carefully designed initialization process based on efficient reconstruction models. To enforce coherent global 3D layouts and enhance the quality of instance appearances, we propose a collision-aware layout optimization process followed by instance-wise refinement. Experimental results demonstrate that Layout-Your-3D yields more reasonable and visually appealing compositional 3D assets while significantly reducing the time required for each prompt. Additionally, Layout-Your-3D can be easily applicable to downstream tasks, such as 3D editing and object insertion.

Deep Learning · Generative Models and Autoencoders

Chenguo Lin, Panwang Pan, Bangbang Yang, Zeming Li, Yadong MU

Recent advancements in 3D content generation from text or a single image struggle with limited high-quality 3D datasets and inconsistency from 2D multi-view generation. We introduce DiffSplat, a novel 3D generative framework that natively generates 3D Gaussian splats by taming large-scale text-to-image diffusion models. It differs from previous 3D generative models by effectively utilizing web-scale 2D priors while maintaining 3D consistency in a unified model. To bootstrap the training, a lightweight reconstruction model is proposed to instantly produce multi-view Gaussian splat grids for scalable dataset curation. In conjunction with the regular diffusion loss on these grids, a 3D rendering loss is introduced to facilitate 3D coherence across arbitrary views. The compatibility with image diffusion models enables seamless adaptions of numerous techniques for image generation to the 3D realm. Extensive experiments reveal the superiority of DiffSplat in text- and image-conditioned generation tasks and downstream applications. Thorough ablation studies validate the efficacy of each critical design choice and provide insights into the underlying mechanism.

Theory · Online Learning and Bandits

Solenne Gaucher, Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Vianney Perchet

Bilateral trade models the problem of facilitating trades between a seller and a buyer having private valuations for the item being sold. In the online version of the problem, the learner faces a new seller and buyer at each time step, and has to post a price for each of the two parties without any knowledge of their valuations. We consider a scenario where, at each time step, before posting prices the learner observes a context vector containing information about the features of the item for sale. The valuations of both the seller and the buyer follow an unknown linear function of the context. In this setting, the learner could leverage previous transactions in an attempt to estimate private valuations. We characterize the regret regimes of different settings, taking as a baseline the best context-dependent prices in hindsight. First, in the setting in which the learner has two-bit feedback and strong budget balance constraints, we propose an algorithm with $O(\log T)$ regret. Then, we study the same set-up with noisy valuations, providing a tight $\widetilde O(T^{2/3})$ regret upper bound. Finally, we show that loosening budget balance constraints allows the learner to operate under more restrictive feedback. Specifically, we show how to address the one-bit, global budget balance setting through a reduction from the two-bit, strong budget balance setup. This established a fundamental trade-off between the quality of the feedback and the strictness of the budget constraints.

Applications · Robotics

Sergio Gómez Colmenarejo, Jost Springenberg, Jose Enrique Chen, Jonathan Scholz, Raia Hadsell, Claudio Fantacci, Alex Lee, Maria Bauza Villalonga, Yuxiang Zhou, Dushyant Rao 等

The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100–1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent’s capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.

Deep Learning · Generative Models and Autoencoders

Hao He, Yinghao Xu, Yuwei Guo, Gordon Wetzstein, Bo DAI, Hongsheng Li, Ceyuan Yang

Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce \method, enabling accurate camera pose control for video diffusion models. Our approach explores effective camera trajectory parameterization along with a plug-and-play camera pose control module that is trained on top of a video diffusion model, leaving other modules of the base model untouched. Moreover, a comprehensive study on the effect of various training datasets is conducted, suggesting that videos with diverse camera distributions and similar appearance to the base model indeed enhance controllability and generalization. Experimental results demonstrate the effectiveness of \method in achieving precise camera control with different video generation models, marking a step forward in the pursuit of dynamic and customized video storytelling from textual and camera pose inputs.

Theory · Optimization

Marina Sheshukova, Denis Belomestny, Alain Oliviero Durmus, Eric Moulines, Aleksei Naumov, Sergey Samsonov

We address the problem of solving strongly convex and smooth minimization problems using stochastic gradient descent (SGD) algorithm with a constant step size. Previous works suggested to combine the Polyak-Ruppert averaging procedure with the Richardson-Romberg extrapolation to reduce the asymptotic bias of SGD at the expense of a mild increase of the variance. We significantly extend previous results by providing an expansion of the mean-squared error of the resulting estimator with respect to the number of iterations $n$. We show that the root mean-squared error can be decomposed into the sum of two terms: a leading one of order $\mathcal{O}(n^{-1/2})$ with explicit dependence on a minimax-optimal asymptotic covariance matrix, and a second-order term of order $\mathcal{O}(n^{-3/4})$, where the power $3/4$ is best known. We also extend this result to the higher-order moment bounds. Our analysis relies on the properties of the SGD iterates viewed as a time-homogeneous Markov chain. In particular, we establish that this chain is geometrically ergodic with respect to a suitably defined weighted Wasserstein semimetric.

Applications · Computer Vision

Chenxi Zheng, Yihong Lin, Bangzhen Liu, Xuemiao Xu, Yongwei Nie, Shengfeng He

Current text-to-3D generation methods based on score distillation often suffer from geometric inconsistencies, leading to repeated patterns across different poses of 3D assets. This issue, known as the Multi-Face Janus problem, arises because existing methods struggle to maintain consistency across varying poses and are biased toward a canonical pose. While recent work has improved pose control and approximation, these efforts are still limited by this inherent bias, which skews the guidance during generation.To address this, we propose a solution called RecDreamer, which reshapes the underlying data distribution to achieve more consistent pose representation. The core idea behind our method is to rectify the prior distribution, ensuring that pose variation is uniformly distributed rather than biased toward a canonical form. By modifying the prescribed distribution through an auxiliary function, we can reconstruct the density of the distribution to ensure compliance with specific marginal constraints. In particular, we ensure that the marginal distribution of poses follows a uniform distribution, thereby eliminating the biases introduced by the prior knowledge.We incorporate this rectified data distribution into existing score distillation algorithms, a process we refer to as uniform score distillation. To efficiently compute the posterior distribution required for the auxiliary function, RecDreamer introduces a training-free classifier that estimates pose categories in a plug-and-play manner. Additionally, we utilize various approximation techniques for noisy states, significantly improving system performance.Our experimental results demonstrate that RecDreamer effectively mitigates the Multi-Face Janus problem, leading to more consistent 3D asset generation across different poses.

Audrey Huang, Adam Block, Dylan Foster, Dhruv Rohatgi, Cyril Zhang, Max Simchowitz, Jordan Ash, Akshay Krishnamurthy

Recent work in language modeling has raised the possibility of “self-improvement,” where an LLM evaluates and refines its own generations to achieve higher performance without external feedback. It is impossible for this self-improvement to create information that is not already in the model, so why should we expect that this will lead to improved capabilities? We offer a new theoretical perspective on the capabilities of self-improvement through a lens we refer to as “sharpening.” Motivated by the observation that language models are often better at verifying response quality than they are at generating correct responses, we formalize self-improvement as using the model itself as a verifier during post-training in order to ‘sharpen’ the model to one placing large mass on high-quality sequences, thereby amortizing the expensive inference-time computation of generating good sequences. We begin by introducing a new statistical framework for sharpening in which the learner has sample access to a pre-trained base policy. Then, we analyze two natural families of self improvement algorithms based on SFT and RLHF. We find that (i) the SFT-based approach is minimax optimal whenever the initial model has sufficient coverage, but (ii) the RLHF-based approach can improve over SFT-based self- improvement by leveraging online exploration, bypassing the need for coverage. We view these findings as a starting point toward a foundational understanding that can guide the design and evaluation of self-improvement algorithms.

Deep Learning · Large Language Models

Audrey Huang, Adam Block, Dylan Foster, Dhruv Rohatgi, Cyril Zhang, Max Simchowitz, Jordan Ash, Akshay Krishnamurthy

Recent work in language modeling has raised the possibility of “self-improvement,” where an LLM evaluates and refines its own generations to achieve higher performance without external feedback. It is impossible for this self-improvement to create information that is not already in the model, so why should we expect that this will lead to improved capabilities? We offer a new theoretical perspective on the capabilities of self-improvement through a lens we refer to as “sharpening.” Motivated by the observation that language models are often better at verifying response quality than they are at generating correct responses, we formalize self-improvement as using the model itself as a verifier during post-training in order to ‘sharpen’ the model to one placing large mass on high-quality sequences, thereby amortizing the expensive inference-time computation of generating good sequences. We begin by introducing a new statistical framework for sharpening in which the learner has sample access to a pre-trained base policy. Then, we analyze two natural families of self improvement algorithms based on SFT and RLHF. We find that (i) the SFT-based approach is minimax optimal whenever the initial model has sufficient coverage, but (ii) the RLHF-based approach can improve over SFT-based self- improvement by leveraging online exploration, bypassing the need for coverage. We view these findings as a starting point toward a foundational understanding that can guide the design and evaluation of self-improvement algorithms.

Zaige Fei, Fan Xu, Junyuan Mao, Yuxuan Liang, Qingsong Wen, Kun Wang, Hao Wu, Yang Wang

In this paper, we use the Fire Dynamics Simulator (FDS) combined with the {\fontfamily{lmtt}\selectfont \textit{supercomputer}} support to create a \textbf{C}ombustion \textbf{K}inetics (CK) dataset for machine learning and scientific research. This dataset captures the development of fires in industrial parks with high-precision Computational Fluid Dynamics (CFD) simulations. It includes various physical fields such as temperature and pressure, and covers multiple environmental combinations for exploring \underline{multi-physics} field coupling phenomena. Additionally, we evaluate several advanced machine learning architectures across our {\fontfamily{lmtt}\selectfont {Open-CK}} benchmark using a substantial computational setup of 64 NVIDIA A100 GPUs: \ding{182} vision backbone; \ding{183} spatio-temporal predictive models; \ding{184} operator learning frameworks. These architectures uniquely excel at handling complex physical field data. We also introduce three benchmarks to demonstrate their potential in enhancing the exploration of downstream tasks: (a) capturing continuous changes in combustion kinetics; (b) a neural partial differential equation solver for learning temperature fields and turbulence; (c) reconstruction of sparse physical observations. The Open-CK dataset and benchmarks aim to advance research in combustion kinetics driven by machine learning, providing a reliable baseline for developing and comparing cutting-edge technologies and models. We hope to further promote the application of deep learning in earth sciences. Our project is available at \url{https://github.com/whscience/Open-CK}.

Rong-Xi Tan, Ke Xue, Shen-Huan Lyu, Haopu Shang, Yao Wang, Yaoyuan Wang, Fu Sheng, Chao Qian

Offline model-based optimization (MBO) aims to identify a design that maximizes a black-box function using only a fixed, pre-collected dataset of designs and their corresponding scores. This problem has garnered significant attention from both scientific and industrial domains. A common approach in offline MBO is to train a regression-based surrogate model by minimizing mean squared error (MSE) and then find the best design within this surrogate model by different optimizers (e.g., gradient ascent). However, a critical challenge is the risk of out-of-distribution errors, i.e., the surrogate model may typically overestimate the scores and mislead the optimizers into suboptimal regions. Prior works have attempted to address this issue in various ways, such as using regularization techniques and ensemble learning to enhance the robustness of the model, but it still remains. In this paper, we argue that regression models trained with MSE are not well-aligned with the primary goal of offline MBO, which is to \textit{select} promising designs rather than to predict their scores precisely. Notably, if a surrogate model can maintain the order of candidate designs based on their relative score relationships, it can produce the best designs even without precise predictions. To validate it, we conduct experiments to compare the relationship between the quality of the final designs and MSE, finding that the correlation is really very weak. In contrast, a metric that measures order-maintaining quality shows a significantly stronger correlation. Based on this observation, we propose learning a ranking-based model that leverages learning to rank techniques to prioritize promising designs based on their relative scores. We show that the generalization error on ranking loss can be well bounded. Empirical results across diverse tasks demonstrate the superior performance of our proposed ranking-based method than twenty existing methods. Our implementation is available at \url{https://github.com/lamda-bbo/Offline-RaM}.

Deep Learning · Generative Models and Autoencoders

Jingyun Xue, WANG HongFa, Qi Tian, Yue Ma, Andong Wang, Zhiyuan Zhao, Shaobo Min, Wenzhe Zhao, Kaihao Zhang, Heung-Yeung Shum 等

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in complex backgrounds and tasks involving multiple characters. To address these challenges, we propose a novel multi-condition guided framework for character image animation, employing several well-designed input modules to enhance the implicit decoupling capability of the model. First, the optical flow guider calculates the background optical flow map as guidance information, which enables the model to implicitly learn to decouple the background motion into background constants and background momentum during training, and generate a stable background by setting zero background momentum during inference. Second, the depth order guider calculates the order map of the characters, which transforms the depth information into the positional information of multiple characters. This facilitates the implicit learning of decoupling different characters, especially in accurately separating the occluded body parts of multiple characters. Third, the reference pose map is input to enhance the ability to decouple character texture and pose information in the reference image. Furthermore, to fill the gap of fair evaluation of multi-character image animation, we propose a new benchmark comprising about 4,000 frames. Extensive qualitative and quantitative evaluations demonstrate that our method excels in generating high-quality character animations, especially in scenarios of complex backgrounds and multiple characters.

Applications · Neuroscience, Cognitive Science

Mehdi Azabou, Krystal Pan, Vinam Arora, Ian Knight, Eva Dyer, Blake A Richards

Recent work has shown that scale is important for improved brain decoding, with more data leading to greater decoding accuracy. However, large-scale decoding across many different datasets is challenging because neural circuits are heterogeneous---each brain region contains a unique mix of cellular sub-types, and the responses to different stimuli are diverse across regions and sub-types. It is unknown whether it is possible to pre-train and transfer brain decoding models between distinct tasks, cellular sub-types, and brain regions. To address these questions, we developed a multi-task transformer architecture and trained it on the entirety of the Allen Institute's Brain Observatory dataset. This dataset contains responses from over 100,000 neurons in 6 areas of the brains of mice, observed with two-photon calcium imaging, recorded while the mice observed different types of visual stimuli. Our results demonstrate that transfer is indeed possible -combining data from different sources is beneficial for a number of downstream decoding tasks. As well, we can transfer the model between regions and sub-types, demonstrating that there is in fact common information in diverse circuits that can be extracted by an appropriately designed model. Interestingly, we found that the model's latent representations showed clear distinctions between different brain regions and cellular sub-types, even though it was never given any information about these distinctions. Altogether, our work demonstrates that training a large-scale neural decoding model on diverse data is possible, and this provides a means of studying the differences and similarities between heterogeneous neural circuits.

Social Aspects · Trustworthy Machine Learning

Brian R.Y. Huang, Max Li, Leonard Tang

Despite extensive safety measures, LLMs are vulnerable to adversarial inputs, or jailbreaks, which can elicit unsafe behaviors. In this work, we introduce bijection learning, a powerful attack algorithm which automatically fuzzes LLMs for safety vulnerabilities using randomly-generated encodings whose complexity can be tightly controlled. We leverage in-context learning to teach models bijective encodings, pass encoded queries to the model to bypass built-in safety mechanisms, and finally decode responses back into English. Our attack is extremely effective on a wide range of frontier language models. By controlling complexity parameters such as number of key-value mappings in the encodings, we find a close relationship between the capability level of the attacked LLM and the average complexity of the most effective bijection attacks. Our work highlights that new vulnerabilities in frontier models can emerge with scale: more capable models are more severely jailbroken by bijection attacks.

Deep Learning · Large Language Models

Zaid Khan, Elias Stengel-Eskin, Jaemin Cho, Mohit Bansal

The process of creating training data to teach models is currently driven by humans, who manually analyze model weaknesses and plan how to create data that improves a student model. Recent approaches using large language models (LLMs) as annotators reduce human annotation effort, but still require humans to interpret feedback from evaluations and control the LLM to produce data the student needs. Automating this labor-intensive process by creating autonomous data generation agents – or teachers – is desirable, but requires environments that can simulate the feedback-driven, iterative, closed loop of data creation. To enable rapid and scalable testing for such agents and their modules, we introduce DataEnvGym, a testbed of teacher environments for data generation agents. DataEnvGym frames data generation as a sequential decision-making task, involving an agent consisting of a data generation policy (which generates a plan for creating training data) and a data generation engine (which transforms the plan into data), inside an environment that provides feedback from a student. The agent’s end goal is to improve student model performance. Students are iteratively trained and evaluated on generated data, with their feedback (in the form of errors or weak skills) being reported to the agent after each iteration. As a general-purpose testbed, DataEnvGym includes multiple instantiations of teacher environments across three levels of structure in the state representation and action space, with varying levels of scaffolding support. More structured environments are based on automatically-inferred skills and offer a higher degree of interpretability and control over the curriculum. We support developing and testing data generation agents in four diverse tasks covering text, images, and actions (mathematics, programming, visual question answering, and tool-use) and test multiple student and teacher models. We find that example agents in our teaching environments can iteratively improve students across diverse tasks and settings. Moreover, we show that environments can teach different skill levels and can be used to test variants of key modules, pointing to directions of future work in improving data generation agents, engines, and feedback mechanisms. Project page: https://DataEnvGym.github.io.

Theory · Optimization

Emanuele Zangrando, Sara Venturini, Francesco Rinaldi, Francesco Tudisco

Low-rank adaptation methods are a popular approach for parameter-efficient fine-tuning of large-scale neural networks. However, selecting the optimal rank for each layer remains a challenging problem that significantly affects both performance and efficiency. In this paper, we introduce a novel bilevel optimization strategy that simultaneously trains both matrix and tensor low-rank adapters, dynamically selecting the optimal rank for each layer. Our method avoids the use of implicit differentiation in the computation of the hypergradient, and integrates a stochastic away-step variant of the Frank-Wolfe algorithm, eliminating the need for projection and providing identifiability guarantees of the optimal rank structure. This results in a highly efficient and cost-effective training scheme that adaptively allocates the parameter budget across the network layers. On top of a detailed theoretical analysis of the method, we provide different numerical experiments showcasing its effectiveness.

Applications · Genetics, Cell Biology, Health, etc

Matthew Lee, Jaesik Kim, Matei Ionita, Jonghyun Lee, Michelle McKeague, YONGHYUN NAM, Irene Khavin, Yidi Huang, Victoria Fang, Sokratis Apostolidis 等

The interrogation of cellular states and interactions in immunology research is an ever-evolving task, requiring adaptation to the current levels of high dimensionality. Cytometry enables high-dimensional profiling of immune cells, but its analysis is hindered by the complexity and variability of the data. We present MAESTRO, a self-supervised set representation learning model that generates vector representations of set-structured data, which we apply to learn immune profiles from cytometry data. Unlike previous studies only learn cell-level representations, whereas MAESTRO uses all of a sample's cells to learn a set representation. MAESTRO leverages specialized attention mechanisms to handle sets of variable number of cells and ensure permutation invariance, coupled with an online tokenizer by self-distillation framework. We benchmarked our model against existing cytometry approaches and other existing machine learning methods that have never been applied in cytometry. Our model outperforms existing approaches in retrieving cell-type proportions and capturing clinically relevant features for downstream tasks such as disease diagnosis and immune cell profiling.

Deep Learning · Large Language Models

Ting Wu, Xuefeng Li, Pengfei Liu

Self-improvement through post-training methods such as iterative preference learning has been acclaimed for enhancing the problem-solving capabilities (e.g., mathematical reasoning) of Large Language Models (LLMs) without human intervention. However, as our exploration deepens, it is crucial to critically assess whether these enhancements indeed signify comprehensive progress or if they could lead to unintended regressions. Through rigorous experimentation and analysis across diverse problem-solving tasks, we uncover nuances in the self-improvement trajectories of LLMs. Our study introduces the concept of \emph{self-improvement reversal}, where models showing improved overall accuracy metrics might paradoxically exhibit declines in broader, essential capabilities. We propose a comprehensive evaluative framework to scrutinize the underlying mechanisms and outcomes of post-training self-improvement, aiming to discern between superficial metric improvements and genuine enhancements in model functionality. The findings emphasize the complexity of technological advancements in LLMs, underscoring the need for a nuanced understanding of the \textit{progress or regress} dichotomy in their development.