论文检索

输入标题、作者或关键词,从 1,092 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
1,092篇论文匹配“Gaussian Processes”
第 38 / 55 页

Lingzhe Zhao, Peng Wang, Peidong Liu

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities.

Huihui Fu

With the development of AIGC, images generated by AI are difficult to identify with the human eye. This article proposes a simple training architecture and a simple model. In the training process of deep forgery detection, a variety of data enhancement techniques are used, including horizontal flipping, adding Gaussian noise and random cropping to enhance the generalization ability of the model. Differentiated processing strategies are adopted for images of different sizes: center cropping is used for images smaller than 224 pixels, random cropping is used for images between 224 and 512 pixels, and images larger than 512 pixels are first scaled and then randomly cropped. Furthermore, the concept of neighbor pixel relations (NPR) is introduced, which is an effective way to capture local structural artifacts introduced by upsampling operations. As a complement to image representation, NPR significantly improves the detector's ability to identify forged images, especially when the forgery technology is unknown. By integrating the NPR module into the ResNet-50 model, it not only enhances the classifier's extraction of forged features, but also maintains the computational efficiency and versatility of the model. Finally, AIGC generated images in the ''Malanshan Cup" International Audio-Video Algorithm Competition. Determine the first place result for the track.

Jiyuan Zhang 0005, Kang Chen, Shiyan Chen, Yajing Zheng, Tiejun Huang 0001, Zhaofei Yu

Novel View Synthesis plays a crucial role by generating new 2D renderings from multi-view images of 3D scenes. However, capturing high-speed scenes with conventional cameras often leads to motion blur, hindering the effectiveness of 3D reconstruction. To address this challenge, high-frame-rate dense 3D reconstruction emerges as a vital technique, enabling detailed and accurate modeling of real-world objects or scenes in various fields, including Virtual Reality or embodied AI. Spike cameras, a novel type of neuromorphic sensor, continuously record scenes with an ultra-high temporal resolution, showing potential for accurate 3D reconstruction. Despite their promise, existing approaches, such as applying Neural Radiance Fields (NeRF) to spike cameras, encounter challenges due to the time-consuming rendering process. To address this issue, we make the first attempt to introduce the 3D Gaussian Splatting (3DGS) into spike cameras in high-speed capture, providing 3DGS as dense and continuous clues of views, then constructing SpikeGS. Specifically, to train SpikeGS, we establish computational equations between the rendering process of 3DGS and the processes of instantaneous imaging and exposing-like imaging of the continuous spike stream. Besides, we build a very lightweight but effective mapping process from spikes to instant images to support training. Furthermore, we introduced a new spike-based 3D rendering dataset for validation. Extensive experiments have demonstrated our method possesses the high quality of novel view rendering, proving the tremendous potential of spike cameras in modeling 3D scenes. Code and data are available at https://github.com/Leozhangjiyuan/SpikeGS.

Lei Shi 0030, Jiapeng Yang, Pengtao Lv, Lu Yuan, Feifei Kou, Jia Luo 0001, Mingying Xu

Knowledge Graphs (KGs) serve as valuable auxiliary information to improve the accuracy of recommendation systems. Previous methods have leveraged the knowledge graph to enhance item representation and thus achieve excellent performance. However, these approaches heavily rely on high-quality knowledge graphs and learn enhanced representations with the assistance of carefully designed triplets. Furthermore, the emergence of knowledge graphs has led to models that ignore the inherent relationships between items and entities. To address these challenges, we propose a Self-Derived Knowledge Graph Contrastive Learning framework (CL-SDKG) to enhance recommendation systems. Specifically, we employ the variational graph reconstruction technique to estimate the Gaussian distribution of user-item nodes corresponding to the graph neural network aggregation layer. This process generates multiple KGs, referred to as self-derived KGs. The self-derived KG acquires more robust perceptual representations through the consistency of the estimated structure. Besides, the self-derived KG allows models to focus on user-item interactions and reduce the negative impact of miscellaneous dependencies introduced by conventional KGs. Finally, we apply contrastive learning to the self-derived KG to further improve the robustness of CL-SDKG through the traditional KG contrast-enhanced process. We conducted comprehensive experiments on three public datasets, and the results demonstrate that our CL-SDKG outperforms state-of-the-art baselines.

Ruibin Li, Jingcai Guo, Qihua Zhou, Song Guo 0001

This paper provides an efficient training-free painterly image harmonization (PIH) method, dubbed FreePIH, that leverages only a pre-trained diffusion model to achieve state-of-the-art harmonization results. Unlike existing methods that require either training auxiliary networks or fine-tuning a large pre-trained backbone, or both, to harmonize a foreground object with a painterly-style background image, our FreePIH tames the denoising process as a plug-in module for foreground image style transfer. Specifically, we find that the very last few steps of the denoising (i.e., generation) process strongly correspond to the stylistic information of images, and based on this, we propose to augment the latent features of both the foreground and background images with Gaussians for a direct denoising-based harmonization. To guarantee the fidelity of the harmonized image, we make use of latent features to enforce the consistency of the content and stability of the foreground objects in the latent space, and meanwhile, aligning both fore-/back-grounds with the same style. Moreover, to accommodate the generation with more structural and textural details, we further integrate text prompts to attend to the latent features, hence improving the generation quality. Quantitative and qualitative evaluations on COCO and LAION 5B datasets demonstrate that our method can surpass representative baselines by large margins.

Zhaoyu Zhang, Yang Hua 0001, Guanxiong Sun, Hui Wang 0001, Seán F. McLoone

Recently, many studies have highlighted that training Generative Adversarial Networks (GANs) with limited data suffers from the overfitting of the discriminator (D). Existing studies mitigate the overfitting of D by employing data augmentation, model regularization, or pre-trained models. Despite the success of existing methods in training GANs with limited data, noise injection is another plausible, complementary, yet not well-explored approach to alleviate the overfitting of D issue. In this paper, we propose a simple yet effective method called Dual Adaptive Noise Injection (DANI), to further improve the training of GANs with limited data. Specifically, DANI consists of two adaptive strategies: adaptive injection probability and adaptive noise strength. For the adaptive injection probability, Gaussian noise is injected into both real and fake images for generator (G) and D with a probability p, respectively, where the probability p is controlled by the overfitting degree of D. For the adaptive noise strength, the Gaussian noise is produced by applying the adaptive forward diffusion process to both real and fake images, respectively. As a result, DANI can effectively increase the overlap between the distributions of real and fake data during training, thus alleviating the overfitting of D issue. Extensive experiments on several commonly-used datasets with both StyleGAN2 and FastGAN backbones demonstrate that DANI can further improve the training of GANs with limited data and achieve state-of-the-art results compared with other methods. Codes are available at https://github.com/zzhang05/DANI.

Guan Luo, Tian-Xing Xu, Ying-Tian Liu, Xiaoxiong Fan, Fang-Lue Zhang, Song-Hai Zhang

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D meshes, they often require accurately reconstructed meshes to perform editing, which limits their application in 3D content generation. To address this gap, we introduce a novel single-image-driven 3D scene editing approach based on 3D Gaussian Splatting, enabling intuitive manipulation via directly editing the content on a 2D image plane. Our method learns to optimize the 3D Gaussians to align with an edited version of the image rendered from a user-specified viewpoint of the original scene. To capture long-range object deformation, we introduce positional loss into the optimization process of 3D Gaussian Splatting and enable gradient propagation through reparameterization. To handle occluded 3D Gaussians when rendering from the specified viewpoint, we build an anchor-based structure and employ a coarse-to-fine optimization strategy capable of handling long-range deformation while maintaining structural stability. Furthermore, we design a novel masking strategy to adaptively identify non-rigid deformation regions for fine-scale modeling. Extensive experiments show the effectiveness of our method in handling geometric details, long-range, and non-rigid deformation, demonstrating superior editing flexibility and quality compared to previous approaches.

Yansong Qu, Shaohui Dai, Xinyang Li, Jianghang Lin, Liujuan Cao, Shengchuan Zhang, Rongrong Ji

3D open-vocabulary scene understanding, crucial for advancing augmented reality and robotic applications, involves interpreting and locating specific regions within a 3D space as directed by natural language instructions. To this end, we introduce GOI, a framework that integrates semantic features from 2D vision-language foundation models into 3D Gaussian Splatting (3DGS) and identifies 3D Gaussians of Interest using an Optimizable Semantic-space Hyperplane. Our approach includes an efficient compression method that utilizes scene priors to condense noisy high-dimensional semantic features into compact low-dimensional vectors, which are subsequently embedded in 3DGS. During the open-vocabulary querying process, we adopt a distinct approach compared to existing methods, which depend on a manually set fixed empirical threshold to select regions based on their semantic feature distance to the query text embedding. This traditional approach often lacks universal accuracy, leading to challenges in precisely identifying specific target areas. Instead, our method treats the feature selection process as a hyperplane division within the feature space, retaining only those features that are highly relevant to the query. We leverage off-the-shelf 2D Referring Expression Segmentation (RES) models to fine-tune the semantic-space hyperplane, enabling a more precise distinction between target regions and others. This fine-tuning substantially improves the accuracy of open-vocabulary queries, ensuring the precise localization of pertinent 3D Gaussians. Extensive experiments demonstrate GOI's superiority over previous state-of-the-art methods. The dataset, model, and code are available at https://quyans.github.io/GOI-Hyperplane/.

Wangguandong Zheng, Haifeng Xia, Rui Chen, Libo Sun 0001, Ming Shao, Siyu Xia, Zhengming Ding

Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available. Existing sketch-to-3D researches suffer from limitations in broad applications due to the challenges of lacking color information and multi-view content. To overcome them, this paper proposes a novel generation paradigm Sketch3D to generate realistic 3D assets with the shape aligned with the input sketch and color matching the textual description. Concretely, Sketch3D first instantiates the given sketch in the reference image through the shape-preserving generation process. Second, the reference image is leveraged to deduce a coarse 3D Gaussian prior, and multi-view style-consistent guidance images are generated based on the renderings of the 3D Gaussians. Finally, three strategies are designed to optimize 3D Gaussians, i.e., structural optimization via a distribution transfer mechanism, color optimization with a straightforward MSE loss and sketch similarity optimization with a CLIP-based geometric similarity loss. Extensive visual comparisons and quantitative analysis illustrate the advantage of our Sketch3D in generating realistic 3D assets while preserving consistency with the input.

Peng Zhou 0010, Dunbo Cai, Yujian Du, Runqing Zhang, Bingbing Ni, Jie Qin 0004, Ling Qian

With the rise of new 3D representations like NeRF and 3D Gaussian splatting, creating realistic 3D scenes is easier than ever before. However, the incompatibility of these 3D representations with existing editing software has also introduced unprecedented challenges to 3D editing tasks. Although recent advances in text-to-image generative models have made some progress in 3D editing, these methods either lack precision or require users to manually specify the editing areas in 3D space, complicating the editing process. To overcome these issues, we propose Edit3D, an innovative 3D editing method designed to enhance editing quality. Specifically, we propose a multi-turn editing framework and introduce an attention-driven open-set segmentation (ADSS) technique within this framework. ADSS allows for more precise segmentation of parts, which enhances the editing precision and minimizes interference with pixels in areas that are not being edited. Additionally, we propose a fine-tuning phase, intended to further improve the overall editing quality without compromising the training efficiency. Experiments demonstrate that Edit3D effectively adjusts 3D scenes based on textual instructions. Through continuous and multiple turns of editing, it achieves more intricate combinations, enhancing the diversity of 3D editing effects. Code is available at https://github.com/PeterouZh/Edit3D.

Yinyin Peng, Yaofei Wang, Donghui Hu, Kejiang Chen, Xianjin Rong, Weiming Zhang 0001

Generative image steganography has gained significant attention due to its ability to hide secret data during image generation. However, existing generative image steganography methods still face challenges in terms of controllability, usability, and robustness, making it difficult to apply real-world scenarios. We propose a practical and robust generative image steganography based on Latent Diffusion Models, called LDStega. LDStega takes controllable condition text as input and designs an encoding strategy in the reverse process of the Latent Diffusion Models to couple latent space generation with data hiding. The encoding strategy selects a sampling interval from a candidate pool of truncated Gaussian distributions guided by secret data to generate the stego latent space. Subsequently, the stego latent space is fed into the Decoder to generate the stego image. The receiver extracts the secret data from the globally Gaussian distribution of the lossy-reconstructed latent space in the reverse process. Experimental results demonstrate that LDStega achieves high extraction accuracy while controllably generating image content and saving the stego image in the widely used PNG and JPEG formats. Additionally, LDStega outperforms state-of-the-art techniques in resisting common image attacks.

Yuanhe Tian, Fei Xia 0004, Yan Song 0003

Existing radiology report generation (RRG) studies mostly adopt autoregressive (AR) approaches to produce textual descriptions token-by-token for specific clinical radiographs, where they are susceptible to error propagation problems if irrelevant contents are half-way generated, leading to potential ill-presenting of precise diagnoses, especially when there exist complicated abnormalities in radiographs. Although the non-AR paradigm, e.g., diffusion model, provides an alternative solution to tackle the problem from AR by generating all contents in parallel, the mechanism of using Gaussian noise in existing diffusion models still has significant room to improve when such models are used in particular circumstances, i.e., providing proper guidance in controlling noises in the diffusive process to ensure precise report generation. In this paper, we propose to conduct RRG with diffusion networks by controlling the noise with task-specific features, which leverages irrelevant visual and textual information as noise rather than the stochastic Gaussian noise, and allows the diffusion networks to filter particular information through iterative denoising, thus performing a precise and controlled report generation process. Experiments on IU X-Ray and MIMIC-CXR demonstrate the superiority of our approach compared to strong baselines and state-of-the-art solutions. Human evaluation and noise type analysis show that comprehensive noise control greatly helps diffusion networks to refine the generation of global and local report contents.

Jinyong Wen

Enlightened by the InfoMax principle, Graph Contrastive Learning (GCL) has achieved remarkable performance in processing large amounts of unlabeled graph data. Due to the impracticality of precisely calculating mutual information (MI), conventional contrastive learning methods turn to approximate its lower bound using parametric neural estimators, which inevitably introduces additional parameters and leads to increased computational complexity. Building upon a common Gaussian assumption on the distribution of node representations, a computationally tractable surrogate for the original MI can be rigorously derived, termed as Gaussian Mutual Information (GMI). Leveraging multi-view priors of GCL, we induce an efficient contrastive objective based on GMI with performance guarantees, eliminating the reliance on parameterized estimators and negative samples. The emergence of another decorrelation-based self-supervised learning branch parallels contrastive-based approaches. By positioning the proposed GMI-based objective as a pivot, we bridge the gap between these two research areas from two aspects of approximate form and consistent solution, which contributes to the advancement of a unified theoretical framework for self-supervised learning. Extensive comparison experiments, ablation studies, and visual analysis provide compelling evidence for the effectiveness and efficiency of our method while supporting our theoretical achievements.

Li Sun 0008, Jingbin Hu, Suyang Zhou, Zhenhao Huang 0001, Junda Ye, Hao Peng 0001, Zhengtao Yu 0001, Philip S. Yu

In recent years, deep clustering has achieved encouraging results. However, existing deep clustering methods work with the traditional Euclidean space and thus present deficiency on clustering complex structures. On the contrary, Riemannian geometry provides an elegant framework to model complex structures as well as a powerful tool for clustering, i.e., the Ricci flow. In this paper, we rethink the problem of deep clustering, and introduce the Riemannian geometry to deep clustering for the first time. Deep clustering in Riemannian manifold still faces significant challenges: (1) Ricci flow itself is unaware of cluster membership, (2) Ricci curvature prevents the gradient backpropagation, and (3) learning the flow largely remains open in the manifold. To bridge these gaps, we propose a novel Riemannian generative model (RicciNet), a neural Ricci flow with several theoretical guarantees. The novelty is that we model the dynamic self-clustering process of Ricci flow: data points move to the respective clusters in the manifold, influenced by Ricci curvatures. The point's trajectory is characterized by a parametric velocity, taking the form of Ordinary Differential Equation (ODE). Specifically, we encode data points as samples of Gaussian mixture in the manifold where we propose two types of reparameterization approaches: Gumbel reparameterization, and geometric trick. We formulate a differentiable Ricci curvature parameterized by a Riemannian graph convolution. Thereafter, we propose a geometric learning approach in which we study the geometric regularity of the point's trajectory, and learn the flow via distance matching and velocity matching. Consequently, data points go along the shortest Ricci flow to complete clustering. Extensive empirical results show RicciNet outperforms Euclidean deep methods.

Yuhan Wu 0008, Yuanyuan Xu 0002, Wenjie Zhang 0001, Xiwei Xu 0001, Ying Zhang 0001

Logical query answering over Knowledge Graphs (KGs) is a fundamental yet complex task. A promising approach to achieve this is to embed queries and entities jointly into the same embedding space. Research along this line suggests that using multi-modal distribution to represent answer entities is more suitable than uni-modal distribution, as a single query may contain multiple disjoint answer subsets due to the compositional nature of multi-hop queries and the varying latent semantics of relations. However, existing methods based on multi-modal distribution roughly represent each subset without capturing its accurate cardinality, or even degenerate into uni-modal distribution learning during the reasoning process due to the lack of an effective similarity measure. To better model queries with diversified answers, we propose Query2GMM for answering logical queries over knowledge graphs. In Query2GMM, we present the GMM embedding to represent each query using a univariate Gaussian Mixture Model (GMM). Each subset of a query is encoded by its cardinality, semantic center and dispersion degree, allowing for precise representation of multiple subsets. Then we design specific neural networks for each operator to handle the inherent complexity that comes with multi-modal distribution while alleviating the cascading errors. Last, we design a new similarity measure to assess the relationships between an entity and a query's multi-answer subsets, enabling effective multi-modal distribution learning for reasoning. Comprehensive experimental results show that Query2GMM outperforms the best competitor by an absolute average of 6.35%.

Mohammed Amine Gharsallaoui, Bhupinderjeet Singh, Supriya Savalkar, Aryan Deshwal, Ananth Kalyanaraman, Kirti Rajagopalan, Janardhan Rao Doppa

Predicting the spatiotemporal variation in streamflow along with uncertainty quantification enables decision-making for sustainable management of scarce water resources. Process-based hydrological models (aka physics-based models) are based on physical laws, but use simplifying assumptions which can lead to poor accuracy. Data-driven approaches offer a powerful alternative, but they require large amount of training data and tend to produce predictions that are inconsistent with physical laws. This paper studies a constrained reasoning and learning (CRL) approach where physical laws represented as logical constraints are integrated as a layer in the deep neural network. To address small data setting, we develop a theoretically-grounded training approach to improve the generalization accuracy of deep models. For uncertainty quantification, we combine the synergistic strengths of Gaussian processes (GPs) and deep temporal models by passing the learned latent representation as input to a standard distance-based kernel. Experiments on multiple real-world datasets demonstrate the effectiveness of both CRL and GP with deep kernel approaches over strong baseline methods.

Tomoharu Iwata, Yusuke Tanaka

We propose a meta-learning method for modeling Hamiltonian dynamics from a limited number of data. Although Hamiltonian neural networks have been successfully used for modeling dynamics that obey the energy conservation law, they require many data to achieve high performance. The proposed method meta-learns our neural network-based model using datasets in various dynamical systems, such that our model can predict vector fields of unseen systems. In our model, a system representation is inferred from given small data using an encoder network. Then, the system-specific vector field is predicted by modeling the Hamiltonian using a Gaussian process (GP) with neural network-based mean and kernel functions that depend on the inferred system representation. This GP-based Hamiltonian allows us to analytically obtain predictions that are adapted to small data while imposing the constraint of the conservation law. The neural networks are shared across systems, which enables us to learn knowledge from multiple systems, and use it for unseen systems. In our experiments, we demonstrate that the proposed method outperforms existing methods for predicting dynamics from a small number of observations in target systems.

Chenhui Wang, Tao Chen, Zhihao Chen, Zhizhong Huang, Taoran Jiang, Qi Wang, Hongming Shan

Despite their impressive generative performance, latent diffusion model-based virtual try-on (VTON) methods lack faithfulness to crucial details of the clothes, such as style, pattern, and text. To alleviate these issues caused by the diffusion stochastic nature and latent supervision, we propose a novel Faithful Latent Diffusion Model for VTON, termed FLDM-VTON. FLDM-VTON improves the conventional latent diffusion process in three major aspects. First, we propose incorporating warped clothes as both the starting point and local condition, supplying the model with faithful clothes priors. Second, we introduce a novel clothes flattening network to constrain generated try-on images, providing clothes-consistent faithful supervision. Third, we devise a clothes-posterior sampling for faithful inference, further enhancing the model performance over conventional clothes-agnostic Gaussian sampling. Extensive experimental results on the benchmark VITON-HD and Dress Code datasets demonstrate that our FLDM-VTON outperforms state-of-the-art baselines and is able to generate photo-realistic try-on images with faithful clothing details.

Yikun Ma, Dandan Zhan, Zhi Jin

Text-driven 3D indoor scene generation holds broad applications, ranging from gaming and smart homes to AR/VR applications. Fast and high-fidelity scene generation is paramount for ensuring user-friendly experiences. However, existing methods are characterized by lengthy generation processes or necessitate the intricate manual specification of motion parameters, which introduces inconvenience for users. Furthermore, these methods often rely on narrow-field viewpoint iterative generations, compromising global consistency and overall scene quality. To address these issues, we propose FastScene, a framework for fast and higher-quality 3D scene generation, while maintaining the scene consistency. Specifically, given a text prompt, we generate a panorama and estimate its depth, since the panorama encompasses information about the entire scene and exhibits explicit geometric constraints. To obtain high-quality novel views, we introduce the Coarse View Synthesis (CVS) and Progressive Novel View Inpainting (PNVI) strategies, ensuring both scene consistency and view quality. Subsequently, we utilize Multi-View Projection (MVP) to form perspective views, and apply 3D Gaussian Splatting (3DGS) for scene reconstruction. Comprehensive experiments demonstrate FastScene surpasses other methods in both generation speed and quality with better scene consistency. Notably, guided only by a text prompt, FastScene can generate a 3D scene within a mere 15 minutes, which is at least one hour faster than state-of-the-art methods, making it a paradigm for user-friendly scene generation.

Yuefei Wu, Bin Shi, Bo Dong, Qinghua Zheng, Hua Wei

Deep Evidential Regression (DER) places a prior on the original Gaussian likelihood and treats learning as an evidence acquisition process to quantify uncertainty. For the validity of the evidence theory, DER requires specialized activation functions to ensure that the prior parameters remain non-negative. However, such constraints will trigger evidence contraction, causing sub-optimal performance. In this paper, we analyse DER theoretically, revealing the intrinsic limitations for sub-optimal performance: the non-negativity constraints on the Normal Inverse-Gamma (NIG) prior parameter trigger the evidence contraction under the specialized activation function, which hinders the optimization of DER performance. On this basis, we design a Non-saturating Uncertainty Regularization term, which effectively ensures that the performance is further optimized in the right direction. Experiments on real-world datasets show that our proposed approach improves the performance of DER while maintaining the ability to quantify uncertainty.