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2,942篇论文匹配“Robotics”
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Applications · Robotics

Guoxin Lian, Shuo Wang, Yucheng Wang, Yongcai Wang, Maiyue Chen, kaihui.wang, Bo Zhang, Zhizhong Su, Deying Li, Zhaoxin Fan

Vision-Language Navigation (VLN) requires agents to follow natural language instructions in partially observed 3D environments, motivating map representations that aggregate spatial context beyond local perception. However, most existing approaches rely on hand-crafted maps constructed independently of the navigation policy. We argue that maps should instead be learned representations shaped directly by navigation objectives rather than exhaustive reconstructions. Based on this insight, we propose MapDream, a map-in-the-loop framework that formulates map construction as autoregressive bird’s-eye-view (BEV) image synthesis. The framework jointly learns map generation and action prediction, distilling environmental context into a compact three-channel BEV map that preserves only navigation-critical affordances. Supervised pre-training bootstraps a reliable mapping-to-control interface, while the autoregressive design enables end-to-end joint optimization through reinforcement fine-tuning. Experiments on R2R-CE and RxR-CE achieve state-of-the-art monocular performance, validating task-driven generative map learning.

Reinforcement Learning · Online

Shutong Ding, Zejia Zhong, Zhongyi Wang, Ke Hu, Bikang Pan, Jingya Wang, Ye Shi

Recent advances in reinforcement learning (RL) have achieved great successes by leveraging the multimodality and exploration capability of diffusion policies. Among these approaches, one representative branch focuses on the weighted-based policy optimization. This design enables better exploration capability of diffusion model, particularly at the beginning of training, but suffer from the low exploitation in Q-value information, resulting in a slow policy convergence. Another branch pay attention to gradient-based policy optimization, which sufficiently exploit the gradient of Q function yet tend to collapse into a unimodal policy with low diversity. To address this issue, we propose CGPO, \textbf{C}ritic-\textbf{G}uided diffusion \textbf{P}olicy \textbf{O}ptimization, which effectively balances exploration and exploitation with the training-free guidance technique integrated into the denoising process of diffusion policy. Concretely, CGPO steers action generation toward high-value regions defined by the critic network and uses the guided actions as regression objectives. In this manner, CGPO reduces the time required to obtain high-quality actions and improves final performance with better balance between exploration-exploitation tradeoff. We validate the effectiveness of CGPO on 5 MuJoCo locomotion tasks, and CGPO achieves state-of-the-art performance compared with existing diffusion-based RL methods. Notably, CGPO is the first success to incorporate diffusion policy into real-world RL, with its superior performance on Franka robot arm grasping tasks.

Deep Learning · Everything Else

Antonios Tragoudaras, Daniil Cherniavskii, Chenyu Zhang, Antonis Vozikis, Thijmen Nijdam, Derck Prinzhorn, Márk Bodrácska, Nicu Sebe, Andrii Zadaianchuk, Efstratios Gavves

Recent advances in image and video generation raise hopes that these models possess world modeling capabilities—the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical laws? Current evaluation methods rely on subjective judgments or trajectory matching, limiting their usage for physical reasoning estimation, where many generations could be physically plausible. Thus, we introduce **Morpheus**, one of the first physics-informed evaluation frameworks for measuring the ability of video generation models to comprehend Newtonian dynamics. **Morpheus** features 130 real-world videos capturing physical phenomena, guided by conservation laws. Using those as conditioning for video generation, we assess physical plausibility leveraging interpretable metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Importantly, **Morpheus** targets controlled Newtonian rigid-body settings to enable quantitative checks. Our findings reveal that even with advanced prompting and video conditioning, contemporary models struggle to encode physical principles despite generating aesthetically pleasing videos.

Applications · Robotics

Guanren Qiao, Ruixiang Ouyang, Sheng Xu, Ruixing Jin, Yueci Deng, Yunxin Tai, Kui Jia, Guiliang Liu

Real-World Reinforcement Learning (RL) has shown significant potential in robotic manipulation tasks. However, many methods still require substantial human-in-the-loop involvement to complete contact-rich tasks, especially when there are disruptions such as visual backgrounds or positional changes. To address this, we propose the Focus Then Contact (FTC), a lightweight and low-cost method to accelerate the convergence of human-in-the-loop real-world RL for contact-rich tasks. FTC leverages residual RL to provide base actions, helping the system quickly reach the target regions and improve sample efficiency. Additionally, FTC integrates an affordance-guided reward that drives the real-world RL system to quickly focus on key regions of interest, making it possible for the robotic arm to continuously engage with these goal areas through force-control feedback. At the same time, we optimize the human-in-the-loop implementation to prevent conflicts with RL over control of the robotic arm. We demonstrate the effectiveness of FTC on 6 contact-rich tasks, where it outperforms baseline methods in achieving high success rates and speeds up robotic contact-rich task learning under a real-world RL setting. Video materials can be seen in \url{https://anonymous.4open.science/api/repo/FTC-website-BB5E/file/index.html}.

Applications · Robotics

Shuaijun Liu, Feiyang You, Xingwei Chen, Ningxin Su

Embodied agents replan frequently to recover from execution drift, partial observability, and coordination hazards. In many LLM-based planners, each replanning call consumes an accumulated textual context that grows over time and across agents (history, failures, summaries, and messages). Once this context becomes large, replanning latency develops heavy tails and can miss real-time deadlines even when task success remains high---a failure mode that is hard to detect from average latency or success alone. We present BRACE, a controller that formulates replanning for embodied agents as a budgeted control loop. At each replanning trigger, BRACE decides whether to replan, selects a replanning mode, and allocates an explicit token budget together with a latency service-level objective (SLO), while accounting for the overhead of optional efficiency modules. As a reusable component, we introduce E-RECAP, a cost-aware progressive token pruning method that predicts token utility and prunes replanning contexts across transformer layers while preserving critical head and tail tokens. On Habitat-Lab navigation with growing multi-agent context, E-RECAP reduces tokens per replanning call by 71-76% and end-to-end replanning latency by 2.1-2.6x with minimal impact on success or SPL. In Meta Habitat, BRACE combined with E-RECAP reduces SLO violation rates from 85.5% to 4.7% without degrading task success. Results across three embodied platforms demonstrate that tail-aware, per-call budgeting is an effective and practical design principle for replanning systems.

Applications · Robotics

Xitie Zhang, Aming WU, Yahong Han

Cross-task generalization is a core challenge in open-world robotic manipulation, and the key lies in extracting transferable manipulation knowledge from seen tasks. Recent in-context learning approaches leverage seen task demonstrations to generate actions for unseen tasks without parameter updates. However, existing methods provide only low-level continuous action sequences as context, failing to capture composable skill knowledge and causing models to degenerate into superficial trajectory imitation. We propose Decompose and Recompose, a skill reasoning framework using atomic skill-action pairs as intermediate representations. Our approach decomposes seen demonstrations into interpretable skill--action alignments, enabling the model to recompose these skills for unseen tasks through compositional reasoning. Specifically, we construct a task-adaptive dynamic demonstration library via visual-semantic retrieval combined with skill sequences from a planning agent, complemented by a coverage-aware static library to fill missing skill patterns. Together, these yield skill-comprehensive demonstrations that explicitly elicit compositional reasoning for skill composition and execution ordering. Experiments on the AGNOSTOS benchmark and real-world environments validate our method's zero-shot cross-task generalization capability.

Reinforcement Learning · Inverse

Aleksandar Taranovic, Onur Celik, Niklas Freymuth, Ge Li, Serge Thilges, Huy Le, Tai Hoang, Rania Rayyes, Gerhard Neumann

Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations. Existing methods typically train utility functions on trajectory or segment-level preferences while relying on per-step utility estimates during policy optimization. This training and inference mismatch induces a distribution shift that severely degrades temporal credit assignment and limits policy learning. We analyze this issue and propose Preference Learning with Advantage-Weighted Segments(PAWS), a segment-based preference learning method that performs policy updates directly using segment-level advantage functions. By aligning utility training with policy optimization, PAWS preserves trajectory-level preference information and avoids unreliable per-step learning signals. Experiments on simulated robotic manipulation and locomotion tasks demonstrate that PAWS consistently outperforms existing PbRL approaches, highlighting the importance of distribution-consistent preference learning.

Applications · Computer Vision

Bowen Yan, Jiahao Xiao, Kehui Liu, Jianbo Zhang, Zicheng Zhang, Qi Jia, Zhongjie Jia, Haoming Song, Chunyi Li, Bin Zhao 等

Existing VLA models frequently fail in robotic manipulation tasks, with poorly structured fault types that often require expert diagnosis.While VLMs offer strong explanatory capabilities, their effectiveness in assisting VLAs is limited by their unclear role in diagnostics and inadequate collaboration mechanisms.To address this, we introduce VLA-FixBench, a fault evaluation dataset that spans perception, planning, and control failures, and provides annotations for task stages, fault types, and spatiotemporal repair strategies.We further propose FaultEval, a static-to-dynamic-to-real evaluation framework that benchmarks 20 VLMs across multiple fault-related dimensions.Building on these insights, we design a VLM–VLA collaboration mechanism that localizes spatiotemporal deviations and rolls back task execution to enable targeted recovery.Experiments show that FaultEval reliably characterizes VLM-based closed-loop diagnosis and repair.The upper-bound analysis using human expert intervention shows that an idealized feedback loop can improve task success rates by 13% on LIBERO and 35% on real-world robots.

Applications · Health / Medicine

Wenjie Li, Yujie Zhang, Haoran Sun, Xingqi He, Hongcheng Gao, Chenglong Ma, Ming Hu, Guankun Wang, Shiyi Yao, Renhao Yang 等

Long-form clinical videos are central to visual evidence-based decision-making, with growing importance for applications such as surgical robotics and related settings. However, current multimodal large language models typically process videos with passive sampling or weakly grounded inspection, which limits their ability to iteratively locate, verify, and justify predictions with temporally targeted evidence. To close this gap, we propose **MedScope**, a tool-using clinical video reasoning model that performs coarse-to-fine evidence seeking over long-form procedures. By interleaving intermediate reasoning with targeted tool calls and verification on retrieved observations, MedScope produces more accurate and trustworthy predictions that are explicitly grounded in temporally localized visual evidence. To address the lack of high-fidelity supervision, we build **ClinVideoSuite**, an evidence-centric, fine-grained clinical video suite. We then optimize **MedScope** with **G**rounding-**A**ware **G**roup **R**elative **P**olicy **O**ptimization (**GA-GRPO**), which directly reinforces tool use with grounding-aligned rewards and evidence-weighted advantages. On full and fine-grained video understanding benchmarks, **MedScope** achieves state-of-the-art performance in both in-domain and out-of-domain evaluations. Our approach illuminates a path toward medical AI agents that can genuinely “think with videos” through tool-integrated reasoning. We will release our code, models, and data.

Fu Feng, Ruixiao Shi, Yucheng Xie, Jianlu Shen, Jing Wang, Xin Geng

Universal morphology control aims to learn a universal policy that generalizes across heterogeneous robot morphologies, with Transformer-based controllers emerging as a dominant choice. However, such architectures incur substantial computational costs, resulting in high deployment overhead, and existing methods exhibit limited cross-task generalization, necessitating training from scratch for each new task. To this end, we propose DivMorph, a modular training paradigm that leverages knowledge diversion to learn \textit{decomposable controllers}. DivMorph factorizes randomly initialized Transformer weights into \textit{basic knowledge units} via SVD and employs dynamic soft gating, conditioned on task and morphology embeddings, to adaptively modulate these units into universal \textit{learngenes} and morphology- and task-specific \textit{tailors} during training, thereby achieving knowledge disentanglement. By selectively activating relevant components, DivMorph adaptively recomposes the controller, enabling efficient policy deployment and effective policy transfer to novel tasks. Extensive experiments demonstrate that DivMorph achieves state-of-the-art performance, improving sample efficiency for cross-task transfer by 3.3$\times$ and reducing model size for single-agent deployment by 16.7$\times$.

Applications · Chemistry, Physics, and Earth Sciences

Henrik Schopmans, Christopher von Klitzing, Pascal Friederich

Sampling from unnormalized probability densities is a central challenge in computational science. Boltzmann generators are generative models that enable independent sampling from the Boltzmann distribution of physical systems at a given temperature. However, their practical success depends on data-efficient training, as both simulation data and target energy evaluations are costly. To this end, we propose off-policy log-dispersion regularization (LDR), a novel regularization framework that builds on a generalization of the log-variance objective. We apply LDR in the off-policy setting in combination with standard data-based training objectives, without requiring additional on-policy samples. LDR acts as a shape regularizer of the energy landscape by leveraging additional information in the form of target energy labels. The proposed regularization framework is broadly applicable, supporting unbiased or biased simulation datasets as well as purely variational training without access to target samples. Across all benchmarks, LDR improves both final performance and data efficiency, with sample efficiency gains of up to one order of magnitude.

Weixing Chen, Zhuoqian Feng, Yexin Zhang, Yifan Wen, Yang Liu, Yinghong Liao, Weichao Qiu, Guanbin Li, Liang Lin

Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process under the novel 3D Axis-Aligned Bounding Box (3D AABB)-based placement scheme, thereby imposing a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA), which integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40\% reduction in collision rate relative to the human-annotated training data.

General Machine Learning · Representation Learning

Jiwoo Kim, Swarajh Mehta, Hao-Lun Hsu, Hyunwoo Ryu, Yudong Liu, Miroslav Pajic

Generative modeling of neural network parameters is often tied to architectures because standard parameter representations rely on known weight-matrix dimensions. Generation is further complicated by permutation symmetries that allow networks to model similar input-output functions while having widely different, unaligned parameterizations. In this work, we introduce Neural Network Diffusion Transformers (NNiTs), which generate weights in a width-agnostic manner by tokenizing weight matrices into patches and modeling them as locally structured fields. We establish that Graph HyperNetworks (GHNs) with a convolutional neural network (CNN) decoder structurally align the weight space, creating the local correlation necessary for patch-based processing. Focusing on MLPs, where permutation symmetry is especially apparent, NNiT generates fully functional networks across a range of architectures. Our approach jointly models discrete architecture tokens and continuous weight patches within a single sequence model. On ManiSkill3 robotics tasks, NNiT achieves $>85\%$ success on architecture topologies unseen during training, while baseline approaches fail to generalize.

Reinforcement Learning · Online

Yiting He, Zhishuai Liu, Pan Xu

Empirical successes show that regularization improves the stability and efficiency of reinforcement learning (RL), with applications in robotics and post-training of large language models. Yet, theoretical analyses of regularized Markov decision processes (MDPs) have mostly been confined to the standard RL setting. In this work, we investigate regularized MDPs through the lens of robust RL. We introduce a doubly regularized MDP framework that combines policy and dynamics regularization to enable robust policy learning against reward and dynamics perturbations. Within this framework, we develop an optimism-based online algorithm and provide the first finite-sample regret guarantees in both tabular and rich-observation settings, where the state-action space may be continuous. Our results show that algorithms for doubly regularized MDPs are as sample-efficient as well-studied robust MDP algorithms, while additionally benefiting from the flexibility of soft policies. Finally, we use experiments to demonstrate that our approach efficiently and effectively handles function approximation and exploration in large state-action spaces, achieving robust performances.

Social Aspects · Everything Else

Lucas Irwin, Tung-Yu Wu, Fazl Barez

AI-driven automation threatens to erode government tax bases, lower living standards, and disempower citizens—risks that mirror the 40-year stagnation of wages during the first industrial revolution. While AI safety research has focused primarily on capability risks, comparatively little work has studied how to mitigate the economic risks of AI. This position paper argues that technical governance researchers should prioritize the study of token taxes: usage-based surcharges on model inference applied at the point of sale. We situate token taxes within previous proposals for robot taxes and identify two key advantages: they are enforceable through existing compute governance infrastructure, and they capture value where AI is used rather than where models are hosted. We then present a research roadmap. For enforcement, we outline a staged audit pipeline---black-box token verification, norm-based tax rates, and white-box audits---and identify open technical problems at each stage. For impact, we highlight the need for economic modeling of cost pass-through and deadweight loss. Finally, we discuss why FLOP taxes may be preferable, token taxes could stifle innovation, and that AI superpowers can veto such measures.

Applications · Robotics

Yuanchen Ju, Yongyuan Liang, Yen-Jen Wang, Gireesh Nandiraju, Yuanliang Ju, Seungjae (Jay) Lee, Qiao Gu, Elvis Hsieh, Furong Huang, Koushil Sreenath

Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To overcome these shortcomings, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. To address this, we construct MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, and design MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision–language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments show that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments. More visualizations and robot demonstrations are available at https://hybridrobotics.github.io/MomaGraph/.

Remi Cadene, Simon Alibert, Francesco Capuano, Michel Aractingi, Adil Zouitine, Pepijn Kooijmans, Jade Choghari, Martino Russi, Caroline Pascal, Steven Palma 等

Robotics is undergoing a significant transformation powered by advances in high-level control techniques based on machine learning, giving rise to the field of robot learning. Recent progress in robot learning has been accelerated by the increasing availability of affordable teleoperation systems, large-scale openly available datasets, and scalable learning-based methods. However, development in the field of robot learning is often slowed by fragmented, closed-source tools designed to only address specific sub-components within the robotics stack. In this paper, we present lerobot, an open-source library that integrates across the entire robotics stack, from low-level middleware communication for motor controls to large-scale dataset collection, storage and streaming. The library is designed with a strong focus on real-world robotics, supporting accessible hardware platforms while remaining extensible to new embodiments. It also supports efficient implementations for various state-of-the-art robot learning algorithms from multiple prominent paradigms, as well as a generalized asynchronous inference stack. Unlike traditional pipelines which heavily rely on hand-crafted techniques, lerobot emphasizes scalable learning approaches that improve directly with more data and compute. Designed for accessibility, scalability, and openness, lerobot lowers the barrier to entry for researchers and practitioners to robotics while providing a platform for reproducible, state-of-the-art robot learning.

Computer Vision · Image and Video Generation

Xiao Fu, Xintao WANG, Xian Liu, Jianhong Bai, Runsen Xu, Pengfei Wan, Di ZHANG, Dahua Lin

Recent advances in video diffusion models shows promise for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing methods primarily focus on individual object motion and struggle to capture multi-object interaction crucial in complex manipulation. This limitation arises from entangled features in overlapping regions, leading to degraded visual fidelity. To address this, we present RoboMaster, a novel framework that models inter-object dynamics via a collaborative trajectory formulation. Unlike prior methods that decompose objects, our core is to decompose the interaction process into three sub-stages: pre-interaction, interaction, and post-interaction, and models each phase using the dominant object, specifically the robotic arm in the pre- and post-interaction phases and the manipulated object during interaction. This design effectively alleviates the multi-object feature fusion issue in prior work. To further ensure subject semantic consistency across the video, we incorporate appearance- and shape-aware latent representations for objects. Extensive experiments on the challenging Bridge dataset, as well as RLBench and SIMPLER benchmarks, demonstrate that our method establishs new state-of-the-art performance in trajectory-controlled video generation for robotic manipulation. Project Page: https://fuxiao0719.github.io/projects/robomaster/

Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen 等

In Vision–Language–Action (VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) $\pi_0$ demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6\% on the $\pi_0$ backbone and 10.4\% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4\% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming $\pi_0$ by $65.6\%$ success rate with 25 demonstrations. Even with abundant demos, our method still outperform $\pi_0$ by 30\% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.

Jinhui Ye, Fangjing Wang, Ning Gao, Junqiu Yu, Yangkun Zhu, Bin Wang, Jinyu Zhang, Weiyang Jin, Yanwei Fu, Feng Zheng 等

Large vision–language models (VLMs) excel at multimodal understanding but fall short when extended to embodied tasks, where instructions must be transformed into low-level motor actions. We introduce SP-VLA, a dual-system **V**ision–**L**anguage–**A**ction framework that leverages **S**patial **P**riors as a bridge between linguistic instructions and embodiment-specific control. introduce SP-VLA aligns action learning with spatial priors through two stages: (i) spatial grounding pre-training, which equips the VLM with transferable priors via scalable point, box, and trajectory prediction from both web-scale and robot-specific data, and (ii) spatially guided action post-training, which encourages the model to produce richer spatial priors to guide action generation via spatial prompting. This design preserves spatial grounding during policy learning and promotes consistent optimization across spatial and action objectives. Empirically, introduce SP-VLA achieves substantial improvements over vanilla VLA, with performance increasing from $66.1{\rightarrow}84.6$ on Google Robot and from $54.7{\rightarrow}73.2$ on WidowX, establishing new state-of-the-art results on SimplerEnv. It also demonstrates stronger generalization to unseen objects and paraphrased instructions, as well as robustness to long-horizon perturbations in real-world settings. These results highlight scalable spatially guided training as a promising direction for robust, generalizable robot learning. We will release code, data, and model checkpoints to support future research. See more visualization results at the anonymous page: https://sp-vla-anonymous.vercel.app