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Kazu Mishiba

Image abstraction, a fundamental component of non-photorealistic rendering (NPR), aims to simplify photographs into stylized depictions while preserving perceptually important structures. A central difficulty is selectivity: removing fine textures while preserving semantically meaningful boundaries. Existing approaches often expose only a few entangled controls, so the amount of smoothing and the set of preserved structures cannot be adjusted in a clear and intuitive manner. We propose the Semantic Scale Space (SSS), a two-dimensional abstraction framework parameterized by smoothing strength and semantic granularity. SSS externalizes the stopping set by using a controllable semantic boundary detector to specify which structures act as barriers to smoothing, independently of how far simplification proceeds within homogeneous regions. We further introduce Adaptive Granularity Scheduling Smoothing (AGSS), a concrete traversal policy in this space that combines a donor-gated diffusion operator with a fine-to-coarse granularity schedule. To evaluate selectivity fairly, we also introduce an effect-matched protocol based on a Region Homogeneity Index, which compares methods under matched smoothing levels. On the SBD benchmark, AGSS achieves higher boundary preservation and lower geometric drift than strong baselines at the same degree of smoothing. On DIV2K, a user study further shows that downstream NPR results built on AGSS-based abstractions are consistently preferred. These results demonstrate that SSS and AGSS provide a practical framework and method for controllable image abstraction in modern creative applications.

Yihang Duan, Shuo Huang, Li Zhang, Meiling Wang, Li Zhang

Resting-state functional MRI (rs-fMRI) provides rich information for modeling brain connectivity in disease diagnosis. However, most existing brain graph learning methods rely solely on imaging data, leading to limited biological interpretability and poor integration of external medical knowledge. To address these challenges, we propose an Interpretability-Enhanced Brain Graph Learning (IEBGL) framework that anchors brain network modeling in large-scale medical knowledge. Our framework introduces two complementary modules: LLM-Instructed Topological Reconstruction (LITR) and Literature-Augmented Semantic Aggregation (LASA). LITR employs large language model (LLM) reasoning to refine brain connectivity and construct topological structure. LASA augments node representations by aggregating semantic information from biomedical literature, ensuring the model's interpretability and relevance to clinical disease knowledge. Finally, the framework is trained with the Graph Bi-directional Mamba Network (GBMN) for disease diagnosis. Extensive experiments on the REST-meta-MDD and ABIDE datasets, together with 35,133 depression-related and 32,617 autism-related publications, demonstrate that IEBGL outperforms state-of-the-art methods in classification performance. Further analyses show that the LITR module reveals biologically meaningful alterations in brain connectivity, while the LASA module establishes interpretable associations between these regions and disease-related biomedical literature. Together, these mechanisms help IEBGL explain abnormal brain connections and their links to disease-related knowledge.

Tianxiang Du, Hulingxiao He, Yuxin Peng

The widespread use of smartphones has made photography ubiquitous, yet a clear gap remains between ordinary users and professional photographers, who can identify aesthetic issues and provide actionable shooting guidance during capture. We define this capability as aesthetic guidance (AG) --- an essential but largely underexplored domain in computational aesthetics. Existing multimodal large language models (MLLMs) primarily offer overly positive feedback, failing to identify issues or provide actionable guidance. Without AG capability, they cannot effectively identify distracting regions or optimize compositional balance, thus also struggling in aesthetic cropping, which aims to refine photo composition through reframing after capture. To address this, we introduce AesGuide, the first large-scale AG dataset and benchmark with 10,748 photos annotated with aesthetic scores, analyses, and guidance. Building upon it, we propose Venus, a two-stage framework that first empowers MLLMs with AG capability through progressively complex aesthetic questions and then activates their aesthetic cropping power via CoT-based rationales. Extensive experiments show that Venus substantially improves AG capability and achieves state-of-the-art (SOTA) performance in aesthetic cropping, enabling interpretable and interactive aesthetic refinement across both stages of photo creation. Code is available at https://github.com/PKU-ICST-MIPL/Venus_CVPR2026.

Zekai Wu, Shuqi Fan, Mengyin Liu, Yuhua Luo, Xincheng Lin, Ming Yan, Junhao Wu, Xiuhong Lin, Yuexin Ma, Chenglu Wen 等

Precise motion timing (PMT) is crucial for swift motion analysis. A millisecond difference may determine victory or defeat in sports competitions. Despite substantial progress in human pose estimation (HPE), PMT remains largely overlooked by the HPE community due to the limited availability of high-temporal-resolution labeled datasets. Today, PMT is achieved using high-speed RGB cameras in specialized scenarios such as the Olympic Games; however, their high costs, light sensitivity, bandwidth, and computational complexity limit their feasibility for daily use. We developed FlashCap, the first flashing LED-based MoCap system for PMT. With FlashCap, we collect a millisecond-resolution human motion dataset, FlashMotion, comprising the event, RGB, LiDAR, and IMU modalities, and demonstrate its high quality through rigorous validation. To evaluate the merits of FlashMotion, we perform two tasks: precise motion timing and high-temporal-resolution HPE. For these tasks, we propose ResPose, a simple yet effective baseline that learns residual poses based on events and RGBs. Experimental results show that ResPose reduces pose estimation errors by 40% and achieves millisecond-level timing accuracy, enabling new research opportunities. The dataset and code will be shared with the community.

Zijun Wang, Panwen Hu, Jing Wang, Terry Jingchen Zhang, Yuhao Cheng, Long Chen, Yiqiang Yan, Zutao Jiang, Hanhui Li, Xiaodan Liang

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex dynamics. This limitation arises primarily because existing approaches respond isotropically to physical prompts and neglect the fine-grained alignment between generated content and localized physical cues. To address these challenges, we propose ProPhy, a Progressive Physical Alignment Framework that enables explicit physics-aware conditioning and anisotropic generation. ProPhy employs a two-stage Mixture-of-Physics-Experts (MoPE) mechanism for discriminative physical prior extraction, where Semantic Experts infer semantic-level physical principles from textual descriptions, and Refinement Experts capture token-level physical dynamics. This mechanism allows the model to learn fine-grained, physics-aware video representations that better reflect underlying physical laws. Furthermore, we introduce a physical alignment strategy that transfers the physical reasoning capabilities of vision-language models (VLMs) into the Refinement Experts, facilitating a more accurate representation of dynamic physical phenomena. Extensive experiments on physics-aware video generation benchmarks demonstrate that ProPhy produces more realistic, dynamic, and physically coherent results than existing state-of-the-art methods.

Xiaoxue Chen, Ziyi Xiong, Yuantao Chen, Gen Li, Nan Wang, Hongcheng Luo, Long Chen, Haiyang Sun, Bing Wang, Guang Chen 等

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce Driving Gaussian Grounded Transformer (DGGT), a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.

Jikang Cheng, Renye Yan, Zhiyuan Yan, Yaozhong Gan, Xueyi Zhang, Zhongyuan Wang, Wei Peng, Ling Liang

Existing methods for deepfake detection aim to develop generalizable detectors. Although "generalizable" could be the ultimate target once and for all, with limited training forgeries and domains, it appears idealistic to expect generalization that covers entirely unseen variations, especially given the diversity, advancement, and vast volume of real-world deepfakes. Therefore, introducing large-scale multi-domain data for training can be feasible and important for real-world applications.However, within such a multi-domain scenario, the differences between multiple domains, rather than the subtle real/fake distinctions, dominate the feature space. As a result, despite detectors being able to relatively separate real and fake within each domain (i.e., high AUC), they struggle with single-image real/fake judgments in domain-unspecified conditions (i.e., low ACC).In this paper, we first define a new research paradigm named Multi-In-Domain Face Forgery Detection (MID-FFD), which includes sufficient volumes of real-fake domains for training. Then, the detector should provide definitive real-fake judgments to the domain-unspecified inputs, which simulate the frame-by-frame independent detection scenario in the real world. Meanwhile, to address the domain-dominant issue, we propose a two-stage, model-agnostic framework termed DevDet (\underline Dev eloper for \underline Det ector) to amplify real/fake differences and make them dominant in the feature space. DevDet consists of a Face Forgery Developer (FFDev) and a Dose-Adaptive detector Fine-Tuning strategy (DAFT). Experiments demonstrate our superiority in effectively predicting real-fake under the MID-FFD scenario while maintaining original generalization ability to unseen data.

Yixiao Song, Qingyong Li, Wen Wang, Zhicheng Yan

Unsupervised point cloud segmentation is critical for embodied artificial intelligence and autonomous driving, as it mitigates the prohibitive cost of dense point-level annotations required by fully supervised methods. While integrating 2D pre-trained models such as the Segment Anything Model (SAM) to supplement semantic information is a natural choice, yet this approach faces a fundamental mismatch between discrete 3D points and continuous 2D images. This mismatch leads to inevitable projection overlap and complex modality alignment, resulting in compromised semantic consistency across 2D-3D transfer. To address these limitations, this paper proposes PointGS, a simple yet effective pipeline for unsupervised 3D point cloud segmentation. PointGS leverages 3D Gaussian Splatting as a unified intermediate representation to bridge the discrete-continuous domain gap. Input sparse point clouds are first reconstructed into dense 3D Gaussian spaces via multi-view observations, filling spatial gaps and encoding occlusion relationships to eliminate projection-induced semantic conflation. Multi-view dense images are rendered from the Gaussian space, with 2D semantic masks extracted via SAM, and semantics are distilled to 3D Gaussian primitives through contrastive learning to ensure consistent semantic assignments across different views. The Gaussian space is aligned with the original point cloud via two-step registration, and point semantics are assigned through nearest-neighbor search on labeled Gaussians. Experiments demonstrate that PointGS outperforms state-of-the-art unsupervised methods, achieving +0.9% mIoU on ScanNet-V2 and +2.8% mIoU on S3DIS.

Yuanfan Zheng, Kunyu Peng, Xu Zheng, Kailun Yang

Cross-domain panoramic semantic segmentation has attracted growing interest as it enables comprehensive 360^ \circ scene understanding for real-world applications. However, it remains particularly challenging due to severe geometric Field of View (FoV) distortions and inconsistent open-set semantics across domains. In this work, we formulate an open-set domain adaptation setting, and propose Extrapolative Domain Adaptive Panoramic Segmentation (EDA-PSeg) framework that trains on local perspective views and tests on full 360^ \circ panoramic images, explicitly tackling both geometric FoV shifts across domains and semantic uncertainty arising from previously unseen classes. To this end, we propose the Euler-Margin Attention (EMA), which introduces an angular margin to enhance viewpoint-invariant semantic representation, while performing amplitude and phase modulation to improve generalization toward unseen classes. Additionally, we design the Graph Matching Adapter (GMA), which builds high-order graph relations to align shared semantics across FoV shifts while effectively separating novel categories through structural adaptation. Extensive experiments on four benchmark datasets under camera-shift, weather-condition, and open-set scenarios demonstrate that EDA-PSeg achieves state-of-the-art performance, robust generalization to diverse viewing geometries, and resilience under varying environmental conditions. The code is available at https://github.com/zyfone/EDA-PSeg.

Qifan Li, Xingyu Zhou, Jinhua Zhang, Weiyi You, Shuhang Gu

Latent diffusion models have emerged as the dominant framework for high-fidelity and efficient image generation, owing to their ability to learn diffusion processes in compact latent spaces. However, while previous research has focused primarily on reconstruction accuracy and semantic alignment of the latent space, we observe that another critical factor, robustness to sampling perturbations, also plays a crucial role in determining generation quality. Through empirical and theoretical analyses, we show that the commonly used b-VAE-based tokenizers in latent diffusion models, tend to produce overly compact latent manifolds that are highly sensitive to stochastic perturbations during diffusion sampling, leading to visual degradation. To address this issue, we propose a simple yet effective solution that constructs a latent space robust to sampling perturbations while maintaining strong reconstruction fidelity. This is achieved by introducing a Variance Expansion loss that counteracts variance collapse and leverages the adversarial interplay between reconstruction and variance expansion to achieve an adaptive balance that preserves reconstruction accuracy while improving robustness to stochastic sampling. Extensive experiments demonstrate that our approach consistently enhances generation quality across different latent diffusion architectures, confirming that robustness in latent space is a key missing ingredient for stable and faithful diffusion sampling. Our project page: https://github.com/CVL-UESTC/VE-Loss .

Daili Hua, Xizhi Wang, Bohan Zeng, Xinyi Huang, Hao Liang, Junbo Niu, Xinlong Chen, Quanqing Xu, Wentao Zhang

Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.

Ti Wang, Xiaohang Yu, Mackenzie Weygandt Mathis

Monocular 3D pose estimation is fundamentally ill-posed due to depth ambiguity and occlusions, thereby motivating probabilistic methods that generate multiple plausible 3D pose hypotheses. In particular, diffusion-based models have recently demonstrated strong performance, but their iterative denoising process typically requires many timesteps for each prediction, making inference computationally expensive. In contrast, we leverage Flow Matching (FM) to learn a velocity field defined by an Ordinary Differential Equation (ODE), enabling efficient generation of 3D pose samples with only a few integration steps. We propose a novel generative pose estimation framework, FMPose3D, that formulates 3D pose estimation as a conditional distribution transport problem. It continuously transports samples from a standard Gaussian prior to the distribution of plausible 3D poses conditioned only on 2D inputs. Although ODE trajectories are deterministic, FMPose3D naturally generates various pose hypotheses by sampling different noise seeds. To obtain a single accurate prediction from those hypotheses, we further introduce a Reprojection-based Posterior Expectation Aggregation (RPEA) module, which approximates the Bayesian posterior expectation over 3D hypotheses. FMPose3D surpasses existing methods on the widely used human pose estimation benchmarks Human3.6M and MPI-INF-3DHP, and further achieves state-of-the-art performance on the 3D animal pose datasets Animal3D and CtrlAni3D, demonstrating strong performance across both 3D pose domains. The code is available at https://github.com/AdaptiveMotorControlLab/FMPose3D.

Tao Wu, Chuhao Zhou, Guangyu Zhao, Haozhi Cao, Yewen Pu, Jianfei Yang

Embodied Question Answering (EQA) requires an agent to interpret language, perceive its environment, and navigate within 3D scenes to produce responses. Existing EQA benchmarks assume that every question must be answered, but embodied agents should know when they do not have sufficient information to answer. In this work, we focus on a minimal requirement for EQA agents, abstention: knowing when to withhold an answer. From an initial study of 500 human queries, we find that 32.4% contain missing or underspecified context. Drawing on this initial study and cognitive theories of human communication errors, we derive five representative categories requiring abstention: actionability limitation, referential underspecification, preference dependence, information unavailability, and false presupposition. We augment OpenEQA by having annotators transform well-posed questions into ambiguous variants outlined by these categories. The resulting dataset, AbstainEQA, comprises 1,636 annotated abstention cases paired with 1,636 original OpenEQA instances for balanced evaluation. Evaluating on AbstainEQA, we find that even the best frontier model only attains 42.79% abstention recall, while humans achieve 91.17%. We also find that scaling, prompting, and reasoning only yield marginal gains, and that fine-tuned models overfit to textual cues. Together, these results position abstention as a fundamental prerequisite for reliable interaction in embodied settings and as a necessary basis for effective clarification.

Mingxin Liu, Peiyuan Zhang, Yuan Liu, Wei Zhang, Yue Zhou, Ning Liao, Ziyang Gong, Junwei Luo, Zhirui Wang, Yi Yu 等

The growing demand for oriented object detection (OOD) across various domains has driven significant research in this area. However, the high cost of dataset annotation remains a major concern. Current mainstream OOD algorithms can be mainly categorized into three types: (1) fully supervised methods using complete oriented bounding box (OBB) annotations, (2) semi-supervised methods using partial OBB annotations, and (3) weakly supervised methods using weak annotations such as horizontal boxes or points. However, these algorithms inevitably increase the cost of models in terms of annotation speed or annotation cost. To address this issue, we propose: (1) the first Partial Weakly-Supervised Oriented Object Detection (PWOOD) framework based on partially weak annotations (horizontal boxes or single points), which can efficiently leverage large amounts of unlabeled data, significantly outperforming weakly supervised algorithms trained with partially weak annotations, also offers a lower cost solution; (2) Orientation-and-Scale-aware Student (OS-Student) model capable of learning orientation and scale information with only a small amount of orientation-agnostic or scale-agnostic weak annotations; and (3) Class-Agnostic Pseudo-Label Filtering strategy (CPF) to reduce the model's sensitivity to static filtering thresholds. Comprehensive experiments on DOTA-v1.0/v1.5/v2.0 and DIOR datasets demonstrate that our PWOOD framework performs comparably to, or even surpasses traditional semi-supervised algorithms.

Jeffrey A. Chan-Santiago, Mubarak Shah

Training machine learning models on massive datasets is expensive and time-consuming. Dataset distillation addresses this by creating a small synthetic dataset that achieves the same performance as the full dataset. Recent methods use diffusion models to generate distilled data, either by promoting diversity or matching training gradients. However, existing approaches produce redundant training signals, where samples convey overlapping information. Empirically, disjoint subsets of distilled datasets capture 80-90% overlapping signals. This redundancy stems from optimizing visual diversity or average training dynamics without accounting for similarity across samples, leading to datasets where multiple samples share similar information rather than complementary knowledge. We propose learnability-driven dataset distillation, which constructs synthetic datasets incrementally through successive stages. Starting from a small set, we train a model and generate new samples guided by learnability scores that identify what the current model can learn from, creating an adaptive curriculum. We introduce Learnability-Guided Diffusion (LGD), which balances training utility for the current model with validity under a reference model to generate curriculum-aligned samples. Our approach reduces redundancy by 39.1%, promotes specialization across training stages, and achieves state-of-the-art results on ImageNet-1K (60.1%), ImageNette (87.2%), and ImageWoof (72.9%).

Zequn Yang, Yake Wei, Haotian Ni, Zhihao Xu, Di Hu

Multimodal learning hinges on capturing redundant, unique, and synergistic information across modalities, which collectively constitute multimodal interactions. A critical yet underexplored challenge is that these implicit interactions vary dynamically across samples. In this work, we present the first systematic, information-theoretic analysis highlighting why learning these dynamic, sample-specific interactions is critical for effective multimodal learning. Our analysis further reveals deficits in conventional paradigms at learning these distinct interaction types: modality ensemble approaches struggle to capture synergy, while joint learning paradigms often under-utilize redundant information. This highlights the need for an approach that can adaptively learn from different interaction types on a per-sample basis. To this end, we propose Decomposition-based Multimodal Interaction Learning (DMIL), a novel paradigm that explicitly models and learns from sample-specific interactions. First, we design a variational decomposition architecture to isolate the constituent interaction components. Second, we employ a new learning strategy that leverages these explicit interaction components in a fine-tuning process to achieve comprehensive interaction learning. Extensive experiments across diverse tasks and architectures demonstrate that DMIL consistently achieves superior performance by adapting to holistic sample-specific interactions. Our framework is flexible and broadly applicable, establishing an interaction-centric paradigm for multimodal learning.

Weijia Feng, Jingyu Yang, Ruojia Zhang, Fengtao Sun, Qian Gao, Chenyang Wang, Tongtong Su, Jia Guo, Xiaobai Li, Minglai Shao

Micro-gestures are subtle and transient movements triggered by unconscious neural and emotional activities, holding great potential for human-computer interaction and clinical monitoring. However, their low amplitude, short duration, and strong inter-subject variability make existing deep models prone to degradation under low-sample, noisy, and cross-subject conditions. This paper presents an active inference-based framework for micro-gesture recognition, featuring Expected Free Energy (EFE)-guided temporal sampling and uncertainty-aware adaptive learning. The model actively selects the most discriminative temporal segments under EFE guidance, enabling dynamic observation and information gain maximization. Meanwhile, sample weighting driven by predictive uncertainty mitigates the effects of label noise and distribution shift. Experiments on the SMG dataset demonstrate the effectiveness of the proposed method, achieving consistent improvements across multiple mainstream backbones. Ablation studies confirm that both the EFE-guided observation and the adaptive learning mechanism are crucial to the performance gains. This work offers an interpretable and scalable paradigm for temporal behavior modeling under low-resource and noisy conditions, with broad applicability to wearable sensing, HCI, and clinical emotion monitoring.

Yixin Zhu, Zuo-Liang Zhu, Jian Yang, Miloš Hašan, Jin Xie, Beibei Wang

We present IntrinsicWeather, a diffusion-based framework for controllable weather editing in intrinsic space. Our framework includes two components based on diffusion priors: an inverse renderer that estimates material properties, scene geometry, and lighting as intrinsic maps from an input image, and a forward renderer that utilizes these geometry and material maps along with a text prompt that describes specific weather conditions to generate a final image. The intrinsic maps enhance controllability compared to traditional pixel-space editing approaches. We propose an intrinsic map-aware attention mechanism that improves spatial correspondence and decomposition quality in large outdoor scenes. For forward rendering, we leverage CLIP-space interpolation of weather prompts to achieve fine-grained weather control. We also introduce a synthetic and a real-world dataset, containing 38k and 18k images under various weather conditions, each with intrinsic map annotations. IntrisicWeather outperforms state-of-the-art pixel-space editing approaches, weather restoration methods, and rendering-based methods, showing promise for downstream tasks such as autonomous driving, enhancing the robustness of detection and segmentation in challenging weather scenarios.

Houston H. Zhang, Tao Zhang, Baoze Lin, Yuanqi Xue, Yincheng Zhu, Huan Liu, Li Gu, Linfeng Ye, Ziqiang Wang, Xinxin Zuo 等

User interface to code (UI2Code) aims to generate executable code that can faithfully reconstruct a given input UI. Prior work focuses largely on web pages and mobile screens, leaving app widgets underexplored. Unlike web or mobile UIs with rich hierarchical context, widgets are compact, context-free micro-interfaces that summarize key information through dense layouts and iconography under strict spatial constraints. Moreover, while (image, code) pairs are widely available for web or mobile UIs, widget designs are proprietary and lack accessible markup. We formalize this setting as the Widget-to-Code (Widget2Code) and introduce an image-only widget benchmark with fine-grained, multi-dimensional evaluation metrics. Benchmarking shows that although generalized multimodal large language models (MLLMs) outperform specialized UI2Code methods, they still produce unreliable and visually inconsistent code. To address these limitations, we develop a baseline that jointly advances perceptual understanding and structured code generation. At the perceptual level, we follow widget design principles to assemble atomic components into complete layouts, equipped with icon retrieval and UI composition modules. At the system level, we design an end-to-end infrastructure, WidgetFactory, which includes a framework-agnostic widget-tailored domain-specific language (WidgetDSL) and a compiler that translates it into multiple front-end implementations (e.g., React, HTML). An adaptive rendering module further refines spatial dimensions to satisfy compactness constraints. Together, these contributions substantially enhance visual fidelity, establishing a strong baseline and unified infrastructure for future Widget2Code research.

Chaohu Liu, Shida Wang, Yubo Wang, Linli Xu

Recent advances in Multimodal Large Language Models (MLLMs) have enabled promising progress in table reasoning from visual table inputs. Despite their ability to capture rich visual cues such as color and layout, MLLMs still underperform compared to text-only models.We argue that a major limitation lies in the pre-training process, which inadvertently weakens the model's intrinsic reasoning ability and consequently hinders the effectiveness of reinforcement fine-tuning on table reasoning tasks.In this paper, we introduce TableMix, a novel framework that tackles this challenge from a data-centric perspective. At the core of TableMix is a principled data mixing strategy. Specifically, TableMix constructs a hybrid dataset that combines: (1) multimodal table reasoning data to improve task-specific reasoning, (2) text-only mathematical reasoning data to revive the model's logical competence, and (3) simple multimodal perception data to preserve visual grounding.Recognizing the non-uniform difficulty of mixed data, we further propose a Difficulty-Aware Reward Shaping (DRS) mechanism, which enables the Group Relative Policy Optimization (GRPO) algorithm to adaptively reward concise reasoning for easy problems while encouraging more elaborate reasoning for complex ones, thereby reducing redundant computation and errors.Extensive experiments show that TableMix markedly enhances the reasoning ability of MLLMs, outperforming strong multimodal baselines and even rivaling state-of-the-art text-only models.