Cross-view video geo-localization (CVGL) aims to obtain a GPS trajectory of a street-view video by matching it with reference aerial-view images. Despite exhibiting promising performance, current CVGL methods face key limitations. They often rely on camera intrinsic and odometry information, utilize context from multiple frames to obtain frame-level features, leading to high computational overhead, and generate temporally inconsistent GPS trajectories by independently retrieving each street-view frame. To address these challenges, in this work, we propose TransCVGL, the first fully transformer-based method for cross-view video geo-localization. We hypothesize that video geo-localization does not require complex temporal modeling, unlike other common video understanding tasks such as action recognition. Instead, we demonstrate that the representations from a street-view geo-localization model can be efficiently aggregated to obtain video-level representation. To achieve this, we propose a transformer-adapter module, GeoAdapter, to aggregate image-level representations of an image geo-localization model and to adapt it to video inputs. Furthermore, to ensure temporally consistent GPS predictions, we introduce TransRetriever, the first transformer-based approach that models independent frame retrievals through an auto-regressive transformer decoder. Finally, we validate the efficacy of our method through extensive experiments, showcasing state-of-the-art performance in benchmark datasets.
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State-of-the-art stereo matching networks trained on in-domain data often underperform on cross-domain scenes. Intuitively, leveraging the zero-shot capacity of a foundation model can alleviate the cross-domain generalization problem. The main challenge of incorporating a foundation model into stereo matching pipeline lies in the absence of an effective forward process from single-view coarse-grained tokens to cross-view fine-grained cost representations. In this paper, we propose FormerStereo, a general framework that integrates the Vision Transformer (ViT) based foundation model into the stereo matching pipeline. Using this framework, we transfer the all-purpose features to matching-specific ones. Specifically, we propose a reconstruction-constrained decoder to retrieve fine-grained representations from coarse-grained ViT tokens. To maintain cross-view consistent representations, we propose a cosine-constrained concatenation cost (C4) space to construct cost volumes. We integrate FormerStereo with state-of-the-art (SOTA) stereo matching networks and evaluate its effectiveness on multiple benchmark datasets. Experiments show that the FormerStereo framework effectively improves the zero-shot performance of existing stereo matching networks on unseen domains and achieves SOTA performance.
In this paper, we explore a novel framework, EGIInet (Explicitly Guided Information Interaction Network), a model for View-guided Point cloud Completion (ViPC) task, which aims to restore a complete point cloud from a partial one with a single view image. In comparison with previous methods that relied on the global semantics of input images, EGIInet efficiently combines the information from two modalities by leveraging the geometric nature of the completion task. Specifically, we propose an explicitly guided information interaction strategy supported by modal alignment for point cloud completion. First, in contrast to previous methods which simply use 2D and 3D backbones to encode features respectively, we unified the encoding process to promote modal alignment. Second, we propose a novel explicitly guided information interaction strategy that could help the network identify critical information within images, thus achieving better guidance for completion. Extensive experiments demonstrate the effectiveness of our framework, and we achieved a new state-of-the-art (+16% CD over XMFnet) in benchmark datasets despite using fewer parameters than the previous methods. The pre-trained model and code will be released upon acceptance.
We present Sapiens, a family of models for four fundamental human-centric vision tasks -- 2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction. Our models natively support 1K high-resolution inference and are extremely easy to adapt for individual tasks by simply fine-tuning foundational models pretrained on over 300 million in-the-wild human images. Our key insight is that, given the same computational budget, self-supervised pretraining on a curated dataset of human images significantly boosts the performance for a diverse set of human-centric tasks. We demonstrate that resulting foundational models exhibit remarkable generalization to in-the-wild data, even when labeled data is scarce or entirely synthetic. Our simple model design also brings scalability -- model performance across tasks significantly improves as we scale the number of parameters from 0.3 to 2 billion. Sapiens consistently surpasses existing complex baselines across various human-centric benchmarks. Specifically, we achieve significant improvements over the prior state-of-the-art on COCO-Wholebody (pose) by 7.9 mAP, CIHP (part-seg) by 1.3 mIoU, Hi4D (depth) by 22.4% relative RMSE, and THuman2 (normal) by 53.5% relative angular error.
Omnidirectional images (ODIs) are commonly used in real-world visual tasks, and high-resolution ODIs help improve the performance of related visual tasks. Most existing super-resolution methods for ODIs use end-to-end learning strategies, resulting in inferior realness of generated images and a lack of effective out-of-domain generalization capabilities in training methods. Image generation methods represented by diffusion model provide strong priors for visual tasks and have been proven to be effectively applied to image restoration tasks. Leveraging the image priors of the Stable Diffusion (SD) model, we achieve omnidirectional image super-resolution with both fidelity and realness, dubbed as OmniSSR. Firstly, we transform the equirectangular projection (ERP) images into tangent projection (TP) images, whose distribution approximates the planar image domain. Then, we use SD to iteratively sample initial high-resolution results. At each denoising iteration, we further correct and update the initial results using the proposed Octadecaplex Tangent Information Interaction (OTII) and Gradient Decomposition (GD) technique to ensure better consistency. Finally, the TP images are transformed back to obtain the final high-resolution results. Our method is zero-shot, requiring no training or fine-tuning. Experiments of our method on two benchmark datasets demonstrate the effectiveness of our proposed method.
In the era of content creation revolution propelled by advancements in generative models, the field of web design remains unexplored despite its critical role in modern digital communication. The web design process is complex and often time-consuming, especially for those with limited expertise. In this paper, we introduce Web Rendering Parameters Generation (WebRPG), a new task that aims at automating the generation for visual presentation of web pages based on their HTML code. WebRPG would contribute to a faster web development workflow. Since there is no existing benchmark available, we develop a new dataset for WebRPG through an automated pipeline. Moreover, we present baseline models, utilizing VAE to manage numerous elements and rendering parameters, along with custom HTML embedding for capturing essential semantic and hierarchical information from HTML. Extensive experiments, including customized quantitative evaluations for this specific task, are conducted to evaluate the quality of the generated results.
We present a new open-vocabulary detection approach based on region-centric image-language pretraining to bridge the gap between image-level pretraining and open-vocabulary object detection. At the pretraining phase, we incorporate the detector architecture on top of the classification backbone, which better serves the region-level recognition needs of detection by enabling the detector heads to learn from large-scale image-text pairs. Using only standard contrastive loss and no pseudo-labeling, our approach is a simple yet effective extension of the contrastive learning method to learn emergent object-semantic cues. In addition, we propose a shifted-window learning approach upon window attention to make the backbone representation more robust, translation-invariant, and less biased by the window pattern. On the popular LVIS open-vocabulary detection benchmark, our approach sets a new state of the art of 37.6 mask APr using the common ViT-L backbone and public LAION dataset, significantly outperforming the best existing approach by +3.7 mask APr at system level. On the COCO benchmark, we achieve very competitive 39.6 novel AP without pseudo labeling or weak supervision. In addition, we evaluate our approach on the transfer detection setup, where it demonstrates notable improvement over the baseline. Visualization reveals emerging object locality from the pretraining recipes compared to the baseline. Code and models will be publicly released.
Large vision-language models (LVLMs) have shown promising performance on a variety of vision-language tasks. However, they remain susceptible to hallucinations, generating outputs misaligned with visual content or instructions. While various mitigation strategies have been proposed, they often neglect a key contributor to hallucinations: lack of fine-grained reasoning supervision during training. Without intermediate reasoning steps, models may establish superficial shortcuts between instructions and responses, failing to internalize the inherent reasoning logic. To address this challenge, we propose reflective instruction tuning, which integrates rationale learning into visual instruction tuning. Unlike previous methods that learning from responses only, our approach entails the model predicting rationales justifying why responses are correct or incorrect. This fosters a deeper engagement with the fine-grained reasoning underlying each response, thus enhancing the model’s reasoning proficiency. To facilitate this approach, we propose REVERIE, the first large-scale instruction-tuning dataset with ReflEctiVE RatIonalE annotations. REVERIE comprises 115k machine-generated reasoning instructions, each meticulously annotated with a corresponding pair of correct and confusing responses, alongside comprehensive rationales elucidating the justification behind the correctness or erroneousness of each response. Experimental results on multiple LVLM benchmarks reveal that reflective instruction tuning with the REVERIE dataset yields noticeable performance gain over the baseline model, demonstrating the effectiveness of reflecting from the rationales. Project page is at https://zjr2000.github.io/projects/reverie
We investigate exocentric-to-egocentric cross-view translation, which aims to generate a first-person (egocentric) view of an actor based on a video recording that captures the actor from a third-person (exocentric) perspective. To this end, we propose a generative framework called Exo2Ego that decouples the translation process into two stages: high-level structure transformation, which explicitly encourages cross-view correspondence between exocentric and egocentric views, and a diffusion-based pixel-level hallucination, which incorporates a hand layout prior to enhance the fidelity of the generated egocentric view. To pave the way for future advancements in this field, we curate a comprehensive exo-to-ego cross-view translation benchmark. It consists of a diverse collection of synchronized ego-exo tabletop activity video pairs from three public datasets: H2O, Aria Pilot, and Assembly101. The experimental results validate that Exo2Ego delivers photorealistic video results with clear hand manipulation details and outperforms several baselines in terms of both synthesis quality and generalization ability to new actions.
Point cloud completion aims to reconstruct the geometry of partial point clouds captured by various sensors. Traditionally, training a point cloud model is carried out on synthetic datasets, which have limited categories and deviate significantly from real-world scenarios. This disparity often leads existing methods to struggle with unfamiliar categories and severe incompleteness in real-world situations. In this paper, we propose \textbf{PrototypeCompletion}, a novel prototype-based approach for point cloud completion. It begins by generating rough prototypes and subsequently augments them with additional geometry details for the final prediction. With just a few hundred pairs of partial-complete point cloud data, our approach effectively handles the point clouds from diverse scenarios in real-world situations, including indoor ScanNet and outdoor KITTI. Additionally, we propose a new metric and test benchmark based on ScanNet200 and KITTI to evaluate the model's performance in real-world scenarios, aiming to promote future research. Experimental results demonstrate that our method outperforms state-of-the-art methods on existing PCN benchmark and excels in various real-world situations with different object categories and sensors. The code will be made available.
ViewFormer: Exploring Spatiotemporal Modeling for Multi-View 3D Occupancy Perception via View-Guided Transformers
PDF ↗3D occupancy, an advanced perception technology for driving scenarios, represents the entire scene without distinguishing between foreground and background by quantifying the physical space into a grid map. The widely adopted projection-first deformable attention, efficient in transforming image features into 3D representations, encounters challenges in aggregating multi-view features due to sensor deployment constraints. To address this issue, we propose our learning-first view attention mechanism for effective multi-view feature aggregation. Moreover, we showcase the scalability of our view attention across diverse multi-view 3D tasks, such as map construction and 3D object detection. Leveraging the proposed view attention as well as an additional multi-frame streaming temporal attention, we introduce ViewFormer, a vision-centric transformer-based framework for spatiotemporal feature aggregation. To further explore occupancy-level flow representation, we present FlowOcc3D, a benchmark built on top of existing high-quality datasets. Qualitative and quantitative analyses on this benchmark reveal the potential to represent fine-grained dynamic scenes. Extensive experiments show that our approach significantly outperforms prior state-of-the-art methods. The codes and benchmark will be released soon.
Self-supervised representation learning on point cloud sequences is a challenging task due to the complex spatio-temporal structure. Most recent attempts aim to train the point cloud sequences representation model by reconstructing the point coordinates or designing frame-level contrastive learning. However, these methods do not effectively explore the information of temporal dimension and global semantics, which are the very important components in point cloud sequences. To this end, in this paper, we propose a novel masked motion prediction and semantic contrast (M2PSC) based self-supervised representation learning framework for point cloud sequences. Specifically, it aims to learn a representation model by integrating three pretext tasks into the same masked autoencoder framework. First, motion trajectory prediction, which can enhance the model's ability to understand dynamic information in point cloud sequences. Second, semantic contrast, which can guide the model to better explore the global semantics of point cloud sequences. Third, appearance reconstruction, which can help capture the appearance information of point cloud sequences. In this way, our method can force the model to simultaneously encode spatial and temporal structure in the point cloud sequences. Experimental results on four benchmark datasets demonstrate the effectiveness of our method.
The acquisition of multi-task (MT) labels in 3D scenes is crucial for a wide range of real-world applications. Traditional methods generally employ an analysis-by-synthesis approach, generating 2D label maps on novel synthesized views, or utilize Neural Radiance Field (NeRF), which concurrently represents label maps. Yet, these approaches often struggle to balance inference efficiency with MT label quality. Specifically, they face limitations such as (a) constrained rendering speeds due to NeRF pipelines, and (b) the implicit representation of MT fields that can result in continuity artifacts during rendering. Recently, 3D Gaussian Splatting has shown promise in achieving real-time rendering speeds without compromising rendering quality. In our research, we address the challenge of enabling 3D Gaussian Splatting to represent Versatile MT labels. Simply attaching MT attributes to explicit Gaussians compromises rendering quality due to the lack of cross-task information flow during optimization. We introduce architectural and rasterizer design to effectively overcome this issue. Our VersatileGaussian model innovatively associates Gaussians with shared MT features and incorporates a feature map rasterizer. The cornerstone of this versatile rasterization is the Task Correlation Attention module, which fosters cross-task correlations through a soft weighting mechanism that disseminates task-specific knowledge. Across experiments on the ScanNet and Replica datasets shows that VersatileGaussian not only sets a new benchmark in MT accuracy but also maintains real-time rendering speeds (35 FPS). Importantly, this model design facilitates mutual benefits across tasks, leading to improved quality in novel view synthesis.
This paper presents a vector HD-mapping algorithm that formulates the mapping as a tracking task and uses a history of memory latents to ensure consistent reconstructions over time. Our method, MapTracker, accumulates a sensor stream into memory buffers of two latent representations: 1) Raster latents in the bird's-eye-view (BEV) space and 2) Vector latents over the road elements (i.e., road boundaries, dividers, and pedestrian zones). The approach borrows the query propagation paradigm from the tracking literature that explicitly associates tracked road elements from the previous frame to the current, while fusing a subset of memory latents selected with distance strides to further enhance temporal consistency. A vector latent is decoded to reconstruct the geometry of a road element. The paper further makes benchmark contributions by 1) Improving processing code for existing datasets to produce consistent ground truth with temporal alignments and 2) Augmenting existing mAP metrics with consistency checks. MapTracker significantly outperforms existing methods on both nuScenes and Agroverse2 datasets by over 8\% and 19\% on the conventional and the new consistency-aware metrics, respectively. The code and augmented benchmarks will be available.
Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap between the 2D diffusion model and 3D objects, which primarily render 3D objects into 2D images and texture each image separately. In this paper, we revisit the texture synthesis and propose a Variance alignment based 3D-2D Collaborative Denoising framework, dubbed VCD-Texture, to address these issues. Formally, we first unify both 2D and 3D latent feature learning in diffusion self-attention modules with re-projected 3D attention receptive fields. Subsequently, the denoised multi-view 2D latent features are aggregated into 3D space and then rasterized back to formulate more consistent 2D predictions. However, the rasterization process suffers from an intractable variance bias, which is theoretically addressed by the proposed variance alignment, achieving high-fidelity texture synthesis. Moreover, we present an inpainting refinement to further improve the details with conflicting regions. Notably, there is not a publicly available benchmark to evaluate texture synthesis, which hinders its development. Thus we construct a new evaluation set built upon three open-source 3D datasets and propose to use four metrics to thoroughly validate the texturing performance. Comprehensive experiments demonstrate that VCD-Texture achieves superior performance against other counterparts.
The advancement in deep implicit modeling and articulated models has significantly enhanced the process of digitizing human figures in 3D from just a single image. While state-of-the-art methods have greatly improved geometric precision, the challenge of accurately inferring texture remains, particularly in obscured areas such as the back of a person in frontal-view images. This limitation in texture prediction largely stems from the scarcity of large-scale and diverse 3D datasets, whereas their 2D counterparts are abundant and easily accessible. To address this issue, our paper proposes leveraging extensive 2D fashion datasets to enhance both texture and shape prediction in 3D human digitization. We incorporate 2D priors from the fashion dataset to learn the occluded back view, refined with our proposed domain alignment strategy. We then fuse this information with the input image to obtain a fully textured mesh of the given person. Through extensive experimentation on standard 3D human benchmarks, we demonstrate the superior performance of our approach in terms of both texture and geometry. Code and dataset is available at https://github.com/humansensinglab/FAMOUS.
One of the challenges for neural networks in real-life applications is the overconfident errors these models make when the data is not from the original training distribution. Addressing this issue is known as Out-of-Distribution (OOD) detection. Many state-of-the-art OOD methods employ an auxiliary dataset as a surrogate for OOD data during training to achieve improved performance. However, these methods fail to fully exploit the local information embedded in the auxiliary dataset. In this work, we propose the idea of leveraging the information embedded in the gradient of the loss function during training to enable the network to not only learn a desired OOD score for each sample but also to exhibit similar behavior in a local neighborhood around each sample data point. We also develop a novel energy-based sampling method to allow the network to be exposed to more informative OOD samples during the training phase. This is especially important when the auxiliary dataset is large. We demonstrate the effectiveness of our method through extensive experiments on several OOD benchmarks, improving the existing state-of-the-art FPR95 by 4% on our ImageNet experiment. We further provide a theoretical analysis through the lens of certified robustness and Lipschitz analysis to showcase the theoretical foundation of our work. We will publicly release our code after the review process.
Vision-language foundation models, represented by Contrastive Language-Image Pre-training (CLIP), have gained increasing attention for jointly understanding both vision and textual tasks. However, existing approaches primarily focus on training models to match global image representations with textual descriptions, thereby overlooking the critical alignment between local regions and corresponding text tokens. This paper extends CLIP with multi-granularity alignment. Notably, we deliberately construct a new dataset comprising pseudo annotations at various levels of granularities, encompassing image-level, region-level as well as pixel-level captions and tags. Accordingly, we develop a Unified Multi-Granularity learning framework, termed UMG-CLIP, which simultaneously empowers the model with versatile perception abilities across different levels of detail. With parameter efficient tuning, UMG-CLIP surpasses current widely used CLIP variants and achieves state-of-the-art performance on diverse image understanding benchmarks, including open-world recognition, retrieval, semantic segmentation, and panoptic segmentation tasks. We believe that UMG-CLIP represents a valuable advancement in vision-language foundation models.
In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high accuracy on challenging benchmarks. However, our observations demonstrate that these methods heavily rely on location information, which often causes incorrect associations between objects. This paper presents that a key axis of object matching in trackers is appearance information, which becomes greatly instructive under conditions where positional cues are insufficient for distinguishing their identities. Therefore, we suggest a simple yet powerful extension to object decoders that explicitly extract embeddings from backbone features and drive queries to capture the appearances of objects, which greatly enhances instance association accuracy. Furthermore, recognizing the limitations of existing benchmarks in fully evaluating appearance awareness, we have constructed a synthetic dataset to rigorously validate our method. By effectively resolving the over-reliance on location information, we achieve state-of-the-art results on YouTube-VIS 2019/2021 and Occluded VIS (OVIS). Code is available at https://github.com/KimHanjung/VISAGE.
Few-shot class-incremental learning (FSCIL) aims to learn sequential classes with limited samples in a few-shot fashion. Inherited from the classical class-incremental learning setting, the popular benchmark of FSCIL uses averaged accuracy (aAcc) and last-task averaged accuracy (lAcc) as the evaluation metrics. However, we reveal that such evaluation metrics may not provide adequate emphasis on the novel class performance, and the continual learning ability of FSCIL methods could be ignored under this benchmark. In this work, as a complement to existing metrics, we offer a new metric called generalized average accuracy (gAcc) which is designed to provide an extra equitable evaluation by incorporating different perspectives of the performance under the guidance of a parameter α. We also present an overall metric in the form of the area under the curve (AUC) along the α. Under the guidance of gAcc, we release the potential of intermediate features of the vision transformers to boost the novel-class performance. Taking information from intermediate layers which are less class-specific and more generalizable, we manage to rectify the final features, leading to a more generalizable transformer-based FSCIL framework. Without complex network designs or cumbersome training procedures, our method outperforms existing FSCIL methods at aAcc and gAcc on three datasets.