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Applications · Everything Else

Ezra Karger, Houtan Bastani, Chen Yueh-Han, Zachary Jacobs, Danny Halawi, Fred Zhang, Philip E. Tetlock

Forecasts of future events are essential inputs into informed decision-making. Machine learning (ML) systems have the potential to deliver forecasts at scale, but there is no framework for evaluating the accuracy of ML systems on a standardized set of forecasting questions. To address this gap, we introduce ForecastBench: a dynamic benchmark that evaluates the accuracy of ML systems on an automatically generated and regularly updated set of 1,000 forecasting questions. To avoid any possibility of data leakage, ForecastBench is comprised solely of questions about future events that have no known answer at the time of submission. We quantify the capabilities of current ML systems by collecting forecasts from expert (human) forecasters, the general public, and LLMs on a random subset of questions from the benchmark ($N=200$). While LLMs have achieved super-human performance on many benchmarks, they perform less well here: expert forecasters outperform the top-performing LLM ($p$-value $<0.001$). We display system and human scores in a public leaderboard at www.forecastbench.org.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Ruochen Jin, Bojian Hou, Jiancong Xiao, Weijie Su, Li Shen

In recent years, *task arithmetic* has garnered increasing attention. This approach edits pre-trained models directly in weight space by combining the fine-tuned weights of various tasks into a *unified model*. Its efficiency and cost-effectiveness stem from its training-free combination, contrasting with traditional methods that require model training on large datasets for multiple tasks. However, applying such a unified model to individual tasks can lead to interference from other tasks (lack of *weight disentanglement*). To address this issue, Neural Tangent Kernel (NTK) linearization has been employed to leverage a ''kernel behavior'', facilitating weight disentanglement and mitigating adverse effects from unrelated tasks. Despite its benefits, NTK linearization presents drawbacks, including doubled training costs, as well as reduced performance of individual models. To tackle this problem, we propose a simple yet effective and efficient method that is to finetune the attention modules only in the Transformer. Our study reveals that the attention modules exhibit kernel behavior, and fine-tuning the attention modules only significantly improves weight disentanglement. To further understand how our method improves the weight disentanglement of task arithmetic, we present a comprehensive study of task arithmetic by differentiating the role of the representation module and task-specific module. In particular, we find that the representation module plays an important role in improving weight disentanglement whereas the task-specific modules such as the classification heads can degenerate the weight disentanglement performance.

Deep Learning · Generative Models and Autoencoders

Rafał Karczewski, Markus Heinonen, Vikas Garg

We investigate what kind of images lie in the high-density regions of diffusion models. We introduce a theoretical mode-tracking process capable of pinpointing the exact mode of the denoising distribution, and we propose a practical high-density sampler that consistently generates images of higher likelihood than usual samplers. Our empirical findings reveal the existence of significantly higher likelihood samples that typical samplers do not produce, often manifesting as cartoon-like drawings or blurry images depending on the noise level. Curiously, these patterns emerge in datasets devoid of such examples. We also present a novel approach to track sample likelihoods in diffusion SDEs, which remarkably incurs no additional computational cost. Code is available at https://github.com/Aalto-QuML/high-density-diffusion

Theory · Game Theory

Omer Madmon, Idan Pipano, Itamar Jacob Reinman, Moshe Tennenholtz

Publishers who publish their content on the web act strategically, in a behavior that can be modeled within the online learning framework. Regret, a central concept in machine learning, serves as a canonical measure for assessing the performance of learning agents within this framework.We prove that any proportional content ranking function with a concave activation function induces games in which no-regret learning dynamics converge. Moreover, for proportional ranking functions, we prove the equivalence of the concavity of the activation function, the social concavity of the induced games and the concavity of the induced games.We also study the empirical trade-offs between publishers' and users' welfare, under different choices of the activation function, using a state-of-the-art no-regret dynamics algorithm. Furthermore, we demonstrate how the choice of the ranking function and changes in the ecosystem structure affect these welfare measures, as well as the dynamics' convergence rate.

Deep Learning · Everything Else

Simla Harma, Ayan Chakraborty, Elizaveta Kostenok, Danila Mishin, Dongho Ha, Babak Falsafi, Martin Jaggi, Ming Liu, Yunho Oh, Suvinay Subramanian 等

The increasing size of deep neural networks (DNNs) necessitates effective model compression to reduce their computational and memory footprints. Sparsity and quantization are two prominent compression methods that have been shown to reduce DNNs' computational and memory footprints significantly while preserving model accuracy. However, how these two methods interact when combined together remains a key question for developers, as many tacitly assume that they are orthogonal, meaning that their combined use does not introduce additional errors beyond those introduced by each method independently. In this paper, we provide the first mathematical proof that sparsity and quantization are non-orthogonal. We corroborate these results with experiments spanning a range of large language models, including the OPT and LLaMA model families (with 125M to 8B parameters), and vision models like ViT and ResNet. We show that the order in which we apply these methods matters because applying quantization before sparsity may disrupt the relative importance of tensor elements, which may inadvertently remove significant elements from a tensor. More importantly, we show that even if applied in the correct order, the compounded errors from sparsity and quantization can significantly harm accuracy. Our findings extend to the efficient deployment of large models in resource-constrained compute platforms to reduce serving cost, offering insights into best practices for applying these compression methods to maximize hardware resource efficiency without compromising accuracy.

Applications · Genetics, Cell Biology, Health, etc

Yusuf Roohani, Andrew Lee, Qian Huang, Jian Vora, Zachary Steinhart, Kexin Huang, Alexander Marson, Percy Liang, Jure Leskovec

Agents based on large language models have shown great potential in accelerating scientific discovery by leveraging their rich background knowledge and reasoning capabilities. In this paper, we introduce BioDiscoveryAgent, an agent that designs new experiments, reasons about their outcomes, and efficiently navigates the hypothesis space to reach desired solutions. We demonstrate our agent on the problem of designing genetic perturbation experiments, where the aim is to find a small subset out of many possible genes that, when perturbed, result in a specific phenotype (e.g., cell growth). Utilizing its biological knowledge, BioDiscoveryAgent can uniquely design new experiments without the need to train a machine learning model or explicitly design an acquisition function as in Bayesian optimization. Moreover, BioDiscoveryAgent using Claude 3.5 Sonnet achieves an average of 21% improvement in predicting relevant genetic perturbations across six datasets, and a 46% improvement in the harder task of non-essential gene perturbation, compared to existing Bayesian optimization baselines specifically trained for this task. Our evaluation includes one dataset that is unpublished, ensuring it is not part of the language model's training data. Additionally, BioDiscoveryAgent predicts gene combinations to perturb more than twice as accurately as a random baseline, a task so far not explored in the context of closed-loop experiment design. The agent also has access to tools for searching the biomedical literature, executing code to analyze biological datasets, and prompting another agent to critically evaluate its predictions. Overall, BioDiscoveryAgent is interpretable at every stage, representing an accessible new paradigm in the computational design of biological experiments with the potential to augment scientists' efficacy.

Deep Learning · Attention Mechanisms

Weikang Meng, Yadan Luo, Xin Li, Dongmei Jiang, Zheng Zhang

Linear attention has emerged as a promising alternative to softmax-based attention, leveraging kernelized feature maps to reduce complexity from quadratic to linear in sequence length. However, the non-negative constraint on feature maps and the relaxed exponential function used in approximation lead to significant information loss compared to the original query-key dot products, resulting in less discriminative attention maps with higher entropy. To address the missing interactions driven by negative values in query-key pairs, we propose a polarity-aware linear attention mechanism that explicitly models both same-signed and opposite-signed query-key interactions, ensuring comprehensive coverage of relational information. Furthermore, to restore the spiky properties of attention maps, we provide a theoretical analysis proving the existence of a class of element-wise functions (with positive first and second derivatives) that can reduce entropy in the attention distribution. For simplicity, and recognizing the distinct contributions of each dimension, we employ a learnable power function for rescaling, allowing strong and weak attention signals to be effectively separated. Extensive experiments demonstrate that the proposed PolaFormer improves performance on various vision tasks, enhancing both expressiveness and efficiency by up to 4.6%.

Probabilistic Methods · Monte Carlo and Sampling Methods

Maxence Noble, Louis Grenioux, Marylou Gabrié, Alain Oliviero Durmus

Over the past few years, several approaches utilizing score-based diffusion have been proposed to sample from probability distributions, that is without having access to exact samples and relying solely on evaluations of unnormalized densities. The resulting samplers approximate the time-reversal of a noising diffusion process, bridging the target distribution to an easy-to-sample base distribution. In practice, the performance of these methods heavily depends on key hyperparameters that require ground truth samples to be accurately tuned. Our work aims to highlight and address this fundamental issue, focusing in particular on multi-modal distributions, which pose significant challenges for existing sampling methods. Building on existing approaches, we introduce *Learned Reference-based Diffusion Sampler* (LRDS), a methodology specifically designed to leverage prior knowledge on the location of the target modes in order to bypass the obstacle of hyperparameter tuning. LRDS proceeds in two steps by (i) learning a *reference* diffusion model on samples located in high-density space regions and tailored for multimodality, and (ii) using this reference model to foster the training of a diffusion-based sampler. We experimentally demonstrate that LRDS best exploits prior knowledge on the target distribution compared to competing algorithms on a variety of challenging distributions.

Theory · Reinforcement Learning and Planning

Wesley Suttle, Aamodh Suresh, Carlos Nieto-Granda

Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy.

Social Aspects · Fairness, Equity, Justice and Safety

Awsaf Rahman, Zaber Ibn Abdul Hakim, Najibul Haque Sarker, Bishmoy Paul, Anowarul Fattah

The recent surge in AI-generated songs presents exciting possibilities and challenges. These innovations necessitate the ability to distinguish between human-composed and synthetic songs to safeguard artistic integrity and protect human musical artistry. Existing research and datasets in fake song detection only focus on singing voice deepfake detection (SVDD), where the vocals are AI-generated but the instrumental music is sourced from real songs. However, these approaches are inadequate for detecting contemporary end-to-end artificial songs where all components (vocals, music, lyrics, and style) could be AI-generated. Additionally, existing datasets lack music-lyrics diversity, long-duration songs, and open-access fake songs. To address these gaps, we introduce SONICS, a novel dataset for end-to-end Synthetic Song Detection (SSD), comprising over 97k songs (4,751 hours) with over 49k synthetic songs from popular platforms like Suno and Udio. Furthermore, we highlight the importance of modeling long-range temporal dependencies in songs for effective authenticity detection, an aspect entirely overlooked in existing methods. To utilize long-range patterns, we introduce SpecTTTra, a novel architecture that significantly improves time and memory efficiency over conventional CNN and Transformer-based models. For long songs, our top-performing variant outperforms ViT by 8% in F1 score, is 38% faster, and uses 26% less memory, while also surpassing ConvNeXt with a 1% F1 score gain, 20% speed boost, and 67% memory reduction.

Deep Learning · Large Language Models

Kairong Luo, Haodong Wen, Shengding Hu, Zhenbo Sun, Maosong Sun, Zhiyuan Liu, Kaifeng Lyu, Wenguang Chen

Training large models is both resource-intensive and time-consuming, making it crucial to understand the quantitative relationship between model performance and hyperparameters. In this paper, we derive an empirical law that predicts pretraining loss for large language models for every intermediate training step across various learning rate schedules, including constant, cosine, and step decay schedules. Our proposed law takes a multi-power form, combining a power law based on the sum of learning rates and additional power laws to account for a loss reduction effect as learning rate decays. We validate this law extensively on Llama-2 models of varying sizes and demonstrate that, after fitting on a few learning rate schedules, it accurately predicts the loss curves for unseen schedules of different shapes and horizons. Moreover, by minimizing the predicted final pretraining loss across learning rate schedules, we are able to find a schedule that outperforms the widely-used cosine learning rate schedule. Interestingly, this automatically discovered schedule bears some resemblance to the recently proposed Warmup-Stable-Decay (WSD) schedule (Hu et al, 2024) but achieves a slightly lower final loss. We believe these results could offer valuable insights for understanding the dynamics of pretraining and for designing learning rate schedules to improve efficiency.

Abhishek Panigrahi, Nikunj Saunshi, Kaifeng Lyu, Sobhan Miryoosefi, Sashank J. Reddi, Satyen Kale, Sanjiv Kumar

Recent developments in large language models have sparked interest in efficientpretraining methods. Stagewise training approaches to improve efficiency, likegradual stacking and layer dropping (Reddi et al., 2023; Zhang & He, 2020), haverecently garnered attention. The prevailing view suggests that stagewise droppingstrategies, such as layer dropping, are ineffective, especially when compared tostacking-based approaches. This paper challenges this notion by demonstratingthat, with proper design, dropping strategies can be competitive, if not better, thanstacking methods. Specifically, we develop a principled stagewise training framework, progressive subnetwork training, which only trains subnetworks within themodel and progressively increases the size of subnetworks during training, until ittrains the full network. We propose an instantiation of this framework — RandomPart Training (RAPTR) — that selects and trains only a random subnetwork (e.g.depth-wise, width-wise) of the network at each step, progressively increasing thesize in stages. We show that this approach not only generalizes prior works likelayer dropping but also fixes their key issues. Furthermore, we establish a theoretical basis for such approaches and provide justification for (a) increasing complexity of subnetworks in stages, conceptually diverging from prior works on layerdropping, and (b) stability in loss across stage transitions in presence of key modern architecture components like residual connections and layer norms. Throughcomprehensive experiments, we demonstrate that RAPTR can significantly speedup training of standard benchmarks like BERT and UL2, up to 33% compared tostandard training and, surprisingly, also shows better downstream performance onUL2, improving QA tasks and SuperGLUE by 1.5%; thereby, providing evidenceof better inductive bias.

Reinforcement Learning · Batch/Offline

Chi Zhang, Zain Ulabedeen Farhat, George Atia, Yue Wang

Offline reinforcement learning (RL) has gained considerable attention for its ability to learn policies from pre-collected data without real-time interaction, which makes it particularly useful for high-risk applications. However, due to its reliance on offline datasets, existing works inevitably introduce assumptions to ensure effective learning, which, however, often lead to a trade-off between robustness to model mismatch and scalability to large environments. In this paper, we enhance both aspects with a novel double-pessimism principle, which conservatively estimates performance and accounts for both limited data and potential model mismatches, two major reasons for the previous trade-off. We then propose a universal, model-free algorithm to learn a policy that is robust to potential environment mismatches, which enhances robustness in a scalable manner. Furthermore, we provide a sample complexity analysis of our algorithm when the mismatch is modeled by the $l_\alpha$-norm, which also theoretically demonstrates the efficiency of our method. Extensive experiments further demonstrate that our approach significantly improves robustness in a more scalable manner than existing methods.

Theory · Online Learning and Bandits

Xuchuang Wang, Maoli Liu, Jinhang Zuo, Xutong Liu, John C.S. Lui, Mohammad Hajiesmaili

This paper investigates stochastic multi-armed bandit algorithms that are robust to adversarial attacks, where an attacker can first observe the learner's action and *then* alter their reward observation.We study two cases of this model, with or without the knowledge of an attack budget $C$, defined as an upper bound of the summation of the difference between the actual and altered rewards. For both cases, we devise two types of algorithms with regret bounds having additive or multiplicative $C$ dependence terms.For the known attack budget case, we prove our algorithms achieve the regret bound of ${O}((K/\Delta)\log T + KC)$ and $\tilde{O}(\sqrt{KTC})$ for the additive and multiplicative $C$ terms, respectively, where $K$ is the number of arms, $T$ is the time horizon, $\Delta$ is the gap between the expected rewards of the optimal arm and the second-best arm, and $\tilde{O}$ hides the logarithmic factors.For the unknown case, we prove our algorithms achieve the regret bound of $\tilde{O}(\sqrt{KT} + KC^2)$ and $\tilde{O}(KC\sqrt{T})$ for the additive and multiplicative $C$ terms, respectively.In addition to these upper bound results, we provide several lower bounds showing the tightness of our bounds and the optimality of our algorithms.These results delineate an intrinsic separation between the bandits with attacks and corruption models.

Optimization · Everything Else

Zeou Hu, Yaoliang Yu

Gradient-based multi-objective optimization (MOO) is essential in modern machine learning, with applications in e.g., multi-task learning, federated learning, algorithmic fairness and reinforcement learning. In this work, we first reveal some limitations of Pareto stationarity, a widely accepted first-order condition for Pareto optimality, in the presence of sparse function-variable structures. Next, to account for such sparsity, we propose a novel solution concept termed Refined Pareto Stationarity (RPS), which we prove is always sandwiched between Pareto optimality and Pareto stationarity. We give an efficient partitioning algorithm to automatically mine the function-variable dependency and substantially trim non-optimal Pareto stationary solutions. Then, we show that gradient-based descent algorithms in MOO can be enhanced with our refined partitioning. In particular, we propose Multiple Gradient Descent Algorithm with Refined Partition (RP-MGDA) as an example method that converges to RPS, while still enjoying a similar per-step complexity and convergence rate. Lastly, we validate our approach through experiments on both synthetic examples and realistic application scenarios where distinct function-variable dependency structures appear. Our results highlight the importance of exploiting function-variable structure in gradient-based MOO, and provide a seamless enhancement to existing approaches.

Deep Learning · Large Language Models

Sijin Chen, Omar Hagrass, Jason Klusowski

Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often perform poorly in practice. Meanwhile, popular heuristic approaches like Top-$k$ and Nucleus sampling, which employ truncation and normalization of the conditional next-token probabilities, have achieved great empirical success but lack theoretical justifications. In this paper, we propose Decoding Game, a comprehensive theoretical framework which reimagines text generation as a two-player zero-sum game between Strategist, who seeks to produce text credible in the true distribution, and Nature, who distorts the true distribution adversarially. After discussing the decomposibility of multi-step generation, we derive the optimal strategy in closed form for one-step Decoding Game. It is shown that the adversarial Nature imposes an implicit regularization on likelihood maximization, and truncation-normalization methods are first-order approximations to the optimal strategy under this regularization. Additionally, by generalizing the objective and parameters of Decoding Game, near-optimal strategies encompass diverse methods such as greedy search, temperature scaling, and hybrids thereof. Numerical experiments are conducted to complement our theoretical analysis.

Theory · Probabilistic Methods

Peiyao Lai, Oren Mangoubi

Given a matrix $A \in \mathbb{R}^{m\times d}$ with singular values $\sigma_1\geq \cdots \geq \sigma_d$, and a random matrix $G \in \mathbb{R}^{m\times d}$ with iid $N(0,T)$ entries for some $T>0$, we derive new bounds on the Frobenius distance between subspaces spanned by the top-$k$ (right) singular vectors of $A$ and $A+G$. This problem arises in numerous applications in statistics where a data matrix may be corrupted by Gaussian noise, and in the analysis of the Gaussian mechanism in differential privacy, where Gaussian noise is added to data to preserve private information. We show that, for matrices $A$ where the gaps in the top-$k$ singular values are roughly $\Omega(\sigma_k-\sigma_{k+1})$ the expected Frobenius distance between the subspaces is $\tilde{O}(\frac{\sqrt{d}}{\sigma_k-\sigma_{k+1}} \times \sqrt{T})$, improving on previous bounds by a factor of $\frac{\sqrt{m}}{\sqrt{d}}$. To obtain our bounds we view the perturbation to the singular vectors as a diffusion process-- the Dyson-Bessel process-- and use tools from stochastic calculus to track the evolution of the subspace spanned by the top-$k$ singular vectors, which may be of independent interest.

Reinforcement Learning · Deep RL

Shumao Zhai, Ning Ge

We propose RDC-SAT, a novel approach to optimize splitting heuristics in Divide-and-Conquer SAT solvers using deep reinforcement learning. Our method dynamically extracts features from the current solving state whenever a split is required. These features, such as learned clauses, variable activity scores, and clause LBD (Literal Block Distance) values, are represented as a graph. A GNN integrated with an Actor-Critic model processes this graph to determine the optimal split variable. Unlike traditional linear state transitions characterized by Markov processes, divide-and-conquer challenges involve tree-like state transitions. To address this, we developed a reinforcement learning environment based on the Painless framework that efficiently handles these transitions. Additionally, we designed different discounted reward functions for satisfiable and unsatisfiable SAT problems, capable of handling tree-like state transitions. We trained our model using the Decentralized Proximal Policy Optimization (DPPO) algorithm on phase transition random 3-SAT problems and implemented the RDC-SAT solver, which operates in both GPU-accelerated and non-GPU modes. Evaluations show that RDC-SAT significantly improves the performance of D\&C solvers on phase transition random 3-SAT datasets and generalizes well to the SAT Competition 2023 dataset, substantially outperforming traditional splitting heuristics.

Applications · Physics

Bharat Srikishan, Daniel O&#x27;Malley, Mohamed Mehana, Nicholas Lubbers, Nikhil Muralidhar

Modeling the evolution of physical systems is critical to many applications in science and engineering. As the evolution of these systems is governed by partial differential equations (PDEs), there are a number of computational simulations which resolve these systems with high accuracy. However, as these simulations incur high computational costs, they are infeasible to be employed for large-scale analysis. A popular alternative to simulators are neural network surrogates which are trained in a data-driven manner and are much more computationally efficient. However, these surrogate models suffer from high rollout error when used autoregressively, especially when confronted with training data paucity. Existing work proposes to improve surrogate rollout error by either including physical loss terms directly in the optimization of the model or incorporating computational simulators as `differentiable layers' in the neural network. Both of these approaches have their challenges, with physical loss functions suffering from slow convergence for stiff PDEs and simulator layers requiring gradients which are not always available, especially in legacy simulators. We propose the Hybrid PDE Predictor with Reinforcement Learning (HyPER) model: a model-agnostic, RL based, cost-aware model which combines a neural surrogate, RL decision model, and a physics simulator (with or without gradients) to reduce surrogate rollout error significantly. In addition to reducing in-distribution rollout error by **47%-78%**, HyPER learns an intelligent policy that is adaptable to changing physical conditions and resistant to noise corruption. Code available at https://github.com/scailab/HyPER.

Rui Lu, Runzhe Wang, Kaifeng Lyu, Xitai Jiang, Gao Huang, Mengdi Wang

Score-based diffusion models have achieved incredible performance in generating realistic images, audio, and video data. While these models produce high-quality samples with impressive details, they often introduce unrealistic artifacts, such as distorted fingers or hallucinated texts with no meaning. This paper focuses on textual hallucinations, where diffusion models correctly generate individual symbols but assemble them in a nonsensical manner. Through experimental probing, we consistently observe that such phenomenon is attributed it to the network's local generation bias. Denoising networks tend to produce outputs that rely heavily on highly correlated local regions, particularly when different dimensions of the data distribution are nearly pairwise independent. This behavior leads to a generation process that decomposes the global distribution into separate, independent distributions for each symbol, ultimately failing to capture the global structure, including underlying grammar. Intriguingly, this bias persists across various denoising network architectures including MLP and transformers which have the structure to model global dependency. These findings also provide insights into understanding other types of hallucinations, extending beyond text, as a result of implicit biases in the denoising models. Additionally, we theoretically analyze the training dynamics for a specific case involving a two-layer MLP learning parity points on a hypercube, offering an explanation of its underlying mechanism.