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Theory/Game Theory

Lauren Conger, Franca Hoffmann, Eric Mazumdar, Lillian Ratliff

We propose a novel framework for analyzing the dynamics of distribution shift in real-world systems that captures the feedback loop between learning algorithms and the distributions on which they are deployed. Prior work largely models feedback-induced distribution shift as adversarial or via an overly simplistic distribution-shift structure. In contrast, we propose a coupled partial differential equation model that captures fine-grained changes in the distribution over time by accounting for complex dynamics that arise due to strategic responses to algorithmic decision-making, non-local endogenous population interactions, and other exogenous sources of distribution shift. We consider two common settings in machine learning: cooperative settings with information asymmetries, and competitive settings where a learner faces strategic users. For both of these settings, when the algorithm retrains via gradient descent, we prove asymptotic convergence of the retraining procedure to a steady-state, both in finite and in infinite dimensions, obtaining explicit rates in terms of the model parameters. To do so we derive new results on the convergence of coupled PDEs that extends what is known on multi-species systems. Empirically, we show that our approach captures well-documented forms of distribution shifts like polarization and disparate impacts that simpler models cannot capture.

Deep Learning/Graph Neural Networks

Honghua Dong, Jiawei Xu, Yu Yang, Rui Zhao, Shiwen Wu, Chun Yuan, Xiu Li, Chris Maddison, Lei Han

Graph neural networks, which typically exchange information between local neighbors, often struggle to capture long-range interactions (LRIs) within the graph. Building a graph hierarchy via graph pooling methods is a promising approach to address this challenge; however, hierarchical information propagation cannot entirely take over the role of local information aggregation. To balance locality and hierarchy, we integrate the local and hierarchical structures, represented by intra- and inter-graphs respectively, of a multi-scale graph hierarchy into a single mega graph. Our proposed MeGraph model consists of multiple layers alternating between local and hierarchical information aggregation on the mega graph. Each layer first performs local-aware message-passing on graphs of varied scales via the intra-graph edges, then fuses information across the entire hierarchy along the bidirectional pathways formed by inter-graph edges. By repeating this fusion process, local and hierarchical information could intertwine and complement each other. To evaluate our model, we establish a new Graph Theory Benchmark designed to assess LRI capture ability, in which MeGraph demonstrates dominant performance. Furthermore, MeGraph exhibits superior or equivalent performance to state-of-the-art models on the Long Range Graph Benchmark. The experimental results on commonly adopted real-world datasets further demonstrate the broad applicability of MeGraph.

Theory/Learning Theory

Kulin Shah, Sitan Chen, Adam Klivans

Recent works have shown that diffusion models can learn essentially any distribution provided one can perform score estimation.Yet it remains poorly understood under what settings score estimation is possible, let alone when practical gradient-based algorithms for this task can provably succeed. In this work, we give the first provably efficient results for one of the most fundamental distribution families, Gaussian mixture models.We prove that GD on the denoising diffusion probabilistic model (DDPM) objective can efficiently recover the ground truth parameters of the mixture model in the following two settings:1. We show GD with random initialization learns mixtures of two spherical Gaussians in $d$ dimensions with $1/\text{poly}(d)$-separated centers.2. We show GD with a warm start learns mixtures of $K$ spherical Gaussians with $\Omega(\sqrt{\log(\min(K,d))})$-separated centers.A key ingredient in our proofs is a new connection between score-based methods and two other approaches to distribution learning, EM and spectral methods.

Deep Learning/Recurrent Networks

Jishnu Ray Chowdhury, Cornelia Caragea

Beam Tree Recursive Neural Network (BT-RvNN) was recently proposed as an extension of Gumbel Tree RvNN and it was shown to achieve state-of-the-art length generalization performance in ListOps while maintaining comparable performance on other tasks. However, although better than previous approaches in terms of memory usage, BT-RvNN can be still exorbitantly expensive. In this paper, we identify the main bottleneck in BT-RvNN's memory usage to be the entanglement of the scorer function and the recursive cell function. We propose strategies to remove this bottleneck and further simplify its memory usage. Overall, our strategies not only reduce the memory usage of BT-RvNN by $10-16$ times but also create a new state-of-the-art in ListOps while maintaining similar performance in other tasks. In addition, we also propose a strategy to utilize the induced latent-tree node representations produced by BT-RvNN to turn BT-RvNN from a sentence encoder of the form $f:\mathbb{R}^{n \times d} \rightarrow \mathbb{R}^{d}$ into a token contextualizer of the form $f:\mathbb{R}^{n \times d} \rightarrow \mathbb{R}^{n \times d}$. Thus, our proposals not only open up a path for further scalability of RvNNs but also standardize a way to use BT-RvNNs as another building block in the deep learning toolkit that can be easily stacked or interfaced with other popular models such as Transformers and Structured State Space models. Our code is available at the link: https://github.com/JRC1995/BeamRecursionFamily.

Applications/Computer Vision

Huizong Yang, Yuxin Sun, Ganesh Sundaramoorthi, Anthony Yezzi

We present new insights and a novel paradigm for learning implicit neural representations (INR) of shapes. In particular, we shed light on the popular eikonal loss used for imposing a signed distance function constraint in INR. We show analytically that as the representation power of the network increases, the optimization approaches a partial differential equation (PDE) in the continuum limit that is unstable. We show that this instability can manifest in existing network optimization, leading to irregularities in the reconstructed surface and/or convergence to sub-optimal local minima, and thus fails to capture fine geometric and topological structure. We show analytically how other terms added to the loss, currently used in the literature for other purposes, can actually eliminate these instabilities. However, such terms can over-regularize the surface, preventing the representation of fine shape detail. Based on a similar PDE theory for the continuum limit, we introduce a new regularization term that still counteracts the eikonal instability but without over-regularizing. Furthermore, since stability is now guaranteed in the continuum limit, this stabilization also allows for considering new network structures that are able to represent finer shape detail. We introduce such a structure based on quadratic layers. Experiments on multiple benchmark data sets show that our new regularization and network are able to capture more precise shape details and more accurate topology than existing state-of-the-art.

Theory/Game Theory

Brian Zhang, Gabriele Farina, Ioannis Anagnostides, Federico Cacciamani, Stephen McAleer, Andreas Haupt, Andrea Celli, Nicola Gatti, Vincent Conitzer, Tuomas Sandholm

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that optimal equilibria are minimax equilibrium strategies of a player in an extensive-form zero-sum game. This reformulation allows to apply techniques for learning in zero-sum games, yielding the first learning dynamics that converge to optimal equilibria, not only in empirical averages, but also in iterates. We demonstrate the practical scalability and flexibility of our approach by attaining state-of-the-art performance in benchmark tabular games, and by computing an optimal mechanism for a sequential auction design problem using deep reinforcement learning.

Reinforcement Learning

Thomas Schmied, Markus Hofmarcher, Fabian Paischer, Razvan Pascanu, Sepp Hochreiter

Reinforcement Learning (RL) has been successful in various domains like robotics, game playing, and simulation. While RL agents have shown impressive capabilities in their specific tasks, they insufficiently adapt to new tasks. In supervised learning, this adaptation problem is addressed by large-scale pre-training followed by fine-tuning to new down-stream tasks. Recently, pre-training on multiple tasks has been gaining traction in RL. However, fine-tuning a pre-trained model often suffers from catastrophic forgetting. That is, the performance on the pre-training tasks deteriorates when fine-tuning on new tasks. To investigate the catastrophic forgetting phenomenon, we first jointly pre-train a model on datasets from two benchmark suites, namely Meta-World and DMControl. Then, we evaluate and compare a variety of fine-tuning methods prevalent in natural language processing, both in terms of performance on new tasks, and how well performance on pre-training tasks is retained. Our study shows that with most fine-tuning approaches, the performance on pre-training tasks deteriorates significantly. Therefore, we propose a novel method, Learning-to-Modulate (L2M), that avoids the degradation of learned skills by modulating the information flow of the frozen pre-trained model via a learnable modulation pool. Our method achieves state-of-the-art performance on the Continual-World benchmark, while retaining performance on the pre-training tasks. Finally, to aid future research in this area, we release a dataset encompassing 50 Meta-World and 16 DMControl tasks.

Applications/Language, Speech and Dialog

Xi Ye, Qiaochu Chen, Isil Dillig, Greg Durrett

Prior work has combined chain-of-thought prompting in large language models (LLMs) with programmatic representations to perform effective and transparent reasoning. While such an approach works well for tasks that only require forward reasoning (e.g., straightforward arithmetic), it is less effective for constraint solving problems that require more sophisticated planning and search. In this paper, we propose a new satisfiability-aided language modeling (SatLM) approach for improving the reasoning capabilities of LLMs. We use an LLM to generate a declarative task specification rather than an imperative program and leverage an off-the-shelf automated theorem prover to derive the final answer. This approach has two key advantages. The declarative specification is closer to the problem description than the reasoning steps are, so the LLM can parse it out of the description more accurately. Furthermore, by offloading the actual reasoning task to an automated theorem prover, our approach can guarantee the correctness of the answer with respect to the parsed specification and avoid planning errors in the solving process. We evaluate SATLM on 8 different datasets and show that it consistently outperforms program-aided LMs in the imperative paradigm. In particular, SATLM outperforms program-aided LMs by 23% on a challenging subset of the GSM arithmetic reasoning dataset; SATLM also achieves a new SoTA on LSAT and BoardgameQA, surpassing previous models that are trained on the respective training sets.

Deep Learning/Robustness

Mahyar Fazlyab, Taha Entesari, Aniket Roy, Rama Chellappa

To improve the robustness of deep classifiers against adversarial perturbations, many approaches have been proposed, such as designing new architectures with better robustness properties (e.g., Lipschitz-capped networks), or modifying the training process itself (e.g., min-max optimization, constrained learning, or regularization). These approaches, however, might not be effective at increasing the margin in the input (feature) space. In this paper, we propose a differentiable regularizer that is a lower bound on the distance of the data points to the classification boundary. The proposed regularizer requires knowledge of the model's Lipschitz constant along certain directions. To this end, we develop a scalable method for calculating guaranteed differentiable upper bounds on the Lipschitz constant of neural networks accurately and efficiently. The relative accuracy of the bounds prevents excessive regularization and allows for more direct manipulation of the decision boundary. Furthermore, our Lipschitz bounding algorithm exploits the monotonicity and Lipschitz continuity of the activation layers, and the resulting bounds can be used to design new layers with controllable bounds on their Lipschitz constant. Experiments on the MNIST, CIFAR-10, and Tiny-ImageNet data sets verify that our proposed algorithm obtains competitively improved results compared to the state-of-the-art.

Deep Learning/Self-Supervised Learning

Ivana Balazevic, David Steiner, Nikhil Parthasarathy, Relja Arandjelović, Olivier Henaff

In-context learning––the ability to configure a model's behavior with different prompts––has revolutionized the field of natural language processing, alleviating the need for task-specific models and paving the way for generalist models capable of assisting with any query. Computer vision, in contrast, has largely stayed in the former regime: specialized decoders and finetuning protocols are generally required to perform dense tasks such as semantic segmentation and depth estimation. In this work we explore a simple mechanism for in-context learning of such scene understanding tasks: nearest neighbor retrieval from a prompt of annotated features. We propose a new pretraining protocol––leveraging attention within and across images––which yields representations particularly useful in this regime. The resulting Hummingbird model, suitably prompted, performs various scene understanding tasks without modification while approaching the performance of specialists that have been finetuned for each task. Moreover, Hummingbird can be configured to perform new tasks much more efficiently than finetuned models, raising the possibility of scene understanding in the interactive assistant regime.

Social Aspects/Accountability, Transparency and Interpretability

Zhaoyu Li, Jinpei Guo, Yuhe Jiang, Xujie Si

Bridging logical reasoning and deep learning is crucial for advanced AI systems. In this work, we present a new framework that addresses this goal by generating interpretable and verifiable logical rules through differentiable learning, without relying on pre-specified logical structures. Our approach builds upon SATNet, a differentiable MaxSAT solver that learns the underlying rules from input-output examples. Despite its efficacy, the learned weights in SATNet are not straightforwardly interpretable, failing to produce human-readable rules. To address this, we propose a novel specification method called ``maximum equality'', which enables the interchangeability between the learned weights of SATNet and a set of propositional logical rules in weighted MaxSAT form. With the decoded weighted MaxSAT formula, we further introduce several effective verification techniques to validate it against the ground truth rules. Experiments on stream transformations and Sudoku problems show that our decoded rules are highly reliable: using exact solvers on them could achieve 100% accuracy, whereas the original SATNet fails to give correct solutions in many cases. Furthermore, we formally verify that our decoded logical rules are functionally equivalent to the ground truth ones.

Applications/Physics

Kirill Neklyudov, Jannes Nys, Luca Thiede, Juan Carrasquilla, Qiang Liu, Max Welling, Alireza Makhzani

Solving the quantum many-body Schrödinger equation is a fundamental and challenging problem in the fields of quantum physics, quantum chemistry, and material sciences. One of the common computational approaches to this problem is Quantum Variational Monte Carlo (QVMC), in which ground-state solutions are obtained by minimizing the energy of the system within a restricted family of parameterized wave functions. Deep learning methods partially address the limitations of traditional QVMC by representing a rich family of wave functions in terms of neural networks. However, the optimization objective in QVMC remains notoriously hard to minimize and requires second-order optimization methods such as natural gradient. In this paper, we first reformulate energy functional minimization in the space of Born distributions corresponding to particle-permutation (anti-)symmetric wave functions, rather than the space of wave functions. We then interpret QVMC as the Fisher--Rao gradient flow in this distributional space, followed by a projection step onto the variational manifold. This perspective provides us with a principled framework to derive new QMC algorithms, by endowing the distributional space with better metrics, and following the projected gradient flow induced by those metrics. More specifically, we propose "Wasserstein Quantum Monte Carlo" (WQMC), which uses the gradient flow induced by the Wasserstein metric, rather than the Fisher--Rao metric, and corresponds to *transporting* the probability mass, rather than *teleporting* it. We demonstrate empirically that the dynamics of WQMC results in faster convergence to the ground state of molecular systems.

Applications/Chemistry and Drug Discovery

Phillip Pope, David Jacobs

The Kohn-Sham equations underlie many important applications such as the discovery of new catalysts. Recent machine learning work on catalyst modeling has focused on prediction of the energy, but has so far not yet demonstrated significant out-of-distribution generalization. Here we investigate another approach based on the pointwise learning of the Kohn-Sham charge-density. On a new dataset of bulk catalysts with charge densities, we show density models can generalize to new structures with combinations of elements not seen at train time, a form of combinatorial generalization. We show that over 80% of binary and ternary test cases achieve faster convergence than standard baselines in Density Functional Theory, amounting to an average reduction of 13% in the number of iterations required to reach convergence, which may be of independent interest. Our results suggest that density learning is a viable alternative, trading greater inference costs for a step towards combinatorial generalization, a key property for applications.

Deep Learning/Generative Models and Autoencoders

Yuxin Wen, Neel Jain, John Kirchenbauer, Micah Goldblum, Jonas Geiping, Tom Goldstein

The strength of modern generative models lies in their ability to be controlled through prompts. Hard prompts comprise interpretable words and tokens, and are typically hand-crafted by humans. Soft prompts, on the other hand, consist of continuous feature vectors. These can be discovered using powerful optimization methods, but they cannot be easily edited, re-used across models, or plugged into a text-based interface. We describe an easy-to-use approach to automatically optimize hard text prompts through efficient gradient-based optimization. Our approach can be readily applied to text-to-image and text-only applications alike. This method allows API users to easily generate, discover, and mix and match image concepts without prior knowledge of how to prompt the model. Furthermore, using our method, we can bypass token-level content filters imposed by Midjourney by optimizing through the open-sourced text encoder.

Applications/Physics

Krzysztof Kacprzyk, Zhaozhi Qian, Mihaela van der Schaar

Closed-form differential equations, including partial differential equations and higher-order ordinary differential equations, are one of the most important tools used by scientists to model and better understand natural phenomena. Discovering these equations directly from data is challenging because it requires modeling relationships between various derivatives that are not observed in the data (equation-data mismatch) and it involves searching across a huge space of possible equations. Current approaches make strong assumptions about the form of the equation and thus fail to discover many well-known phenomena. Moreover, many of them resolve the equation-data mismatch by estimating the derivatives, which makes them inadequate for noisy and infrequent observations. To this end, we propose D-CIPHER, which is robust to measurement artifacts and can uncover a new and very general class of differential equations. We further design a novel optimization procedure, CoLLie, to help D-CIPHER search through this class efficiently. Finally, we demonstrate empirically that it can discover many well-known equations that are beyond the capabilities of current methods.

Reinforcement Learning

Qiyang Li, Jason Zhang, Dibya Ghosh, Amy Zhang, Sergey Levine

Learning to solve tasks from a sparse reward signal is a major challenge for standard reinforcement learning (RL) algorithms. However, in the real world, agents rarely need to solve sparse reward tasks entirely from scratch. More often, we might possess prior experience to draw on that provides considerable guidance about which actions and outcomes are possible in the world, which we can use to explore more effectively for new tasks. In this work, we study how prior data without reward labels may be used to guide and accelerate exploration for an agent solving a new sparse reward task. We propose a simple approach that learns a reward model from online experience, labels the unlabeled prior data with optimistic rewards, and then uses it concurrently alongside the online data for downstream policy and critic optimization. This general formula leads to rapid exploration in several challenging sparse-reward domains where tabula rasa exploration is insufficient, including the AntMaze domain, Adroit hand manipulation domain, and a visual simulated robotic manipulation domain. Our results highlight the ease of incorporating unlabeled prior data into existing online RL algorithms, and the (perhaps surprising) effectiveness of doing so.

Optimization/Multi-objective Optimization

Hassan Akbari, Dan Kondratyuk, Yin Cui, Rachel Hornung, Huisheng Wang, Hartwig Adam

We present Integrated Multimodal Perception (IMP), a simple and scalable multimodal multi-task training and modeling approach. IMP integrates multimodal inputs including image, video, text, and audio into a single Transformer encoder with minimal modality-specific components. IMP makes use of a novel design that combines Alternating Gradient Descent (AGD) and Mixture-of-Experts (MoE) for efficient model & task scaling. We conduct extensive empirical studies and reveal the following key insights: 1) performing gradient descent updates by alternating on diverse modalities, loss functions, and tasks, with varying input resolutions, efficiently improves the model. 2) sparsification with MoE on a single modality-agnostic encoder substantially improves the performance, outperforming dense models that use modality-specific encoders or additional fusion layers and greatly mitigating the conflicts between modalities. IMP achieves competitive performance on a wide range of downstream tasks including video classification, image classification, image-text, and video-text retrieval. Most notably, we train a sparse IMP-MoE-L focusing on video tasks that achieves new state-of-the-art in zero-shot video classification: 77.0% on Kinetics-400, 76.8% on Kinetics-600, and 68.3% on Kinetics-700, improving the previous state-of-the-art by +5%, +6.7%, and +5.8%, respectively, while using only 15% of their total training computational cost.

Theory/Optimization

Gregory Dexter, Petros Drineas, David Woodruff, Taisuke Yasuda

Sketching algorithms have recently proven to be a powerful approach both for designing low-space streaming algorithms as well as fast polynomial time approximation schemes (PTAS). In this work, we develop new techniques to extend the applicability of sketching-based approaches to the sparse dictionary learning and the Euclidean $k$-means clustering problems. In particular, we initiate the study of the challenging setting where the dictionary/clustering assignment for each of the $n$ input points must be output, which has surprisingly received little attention in prior work. On the fast algorithms front, we obtain a new approach for designing PTAS's for the $k$-means clustering problem, which generalizes to the first PTAS for the sparse dictionary learning problem. On the streaming algorithms front, we obtain new upper bounds and lower bounds for dictionary learning and $k$-means clustering. In particular, given a design matrix $\mathbf A\in\mathbb R^{n\times d}$ in a turnstile stream, we show an $\tilde O(nr/\epsilon^2 + dk/\epsilon)$ space upper bound for $r$-sparse dictionary learning of size $k$, an $\tilde O(n/\epsilon^2 + dk/\epsilon)$ space upper bound for $k$-means clustering, as well as an $\tilde O(n)$ space upper bound for $k$-means clustering on random order row insertion streams with a natural "bounded sensitivity" assumption. On the lower bounds side, we obtain a general $\tilde\Omega(n/\epsilon + dk/\epsilon)$ lower bound for $k$-means clustering, as well as an $\tilde\Omega(n/\epsilon^2)$ lower bound for algorithms which can estimate the cost of a single fixed set of candidate centers.

Deep Learning/Other Representation Learning

Saumya Gupta, Yikai Zhang, Xiaoling Hu, Prateek Prasanna, Chao Chen

Segmentation of curvilinear structures such as vasculature and road networks is challenging due to relatively weak signals and complex geometry/topology. To facilitate and accelerate large scale annotation, one has to adopt semi-automatic approaches such as proofreading by experts. In this work, we focus on uncertainty estimation for such tasks, so that highly uncertain, and thus error-prone structures can be identified for human annotators to verify. Unlike most existing works, which provide pixel-wise uncertainty maps, we stipulate it is crucial to estimate uncertainty in the units of topological structures, e.g., small pieces of connections and branches. To achieve this, we leverage tools from topological data analysis, specifically discrete Morse theory (DMT), to first capture the structures, and then reason about their uncertainties. To model the uncertainty, we (1) propose a joint prediction model that estimates the uncertainty of a structure while taking the neighboring structures into consideration (inter-structural uncertainty); (2) propose a novel Probabilistic DMT to model the inherent uncertainty within each structure (intra-structural uncertainty) by sampling its representations via a perturb-and-walk scheme. On various 2D and 3D datasets, our method produces better structure-wise uncertainty maps compared to existing works. Code available at: https://github.com/Saumya-Gupta-26/struct-uncertainty

Optimization

Haochuan Li, Jian Qian, Yi Tian, Alexander Rakhlin, Ali Jadbabaie

Classical analysis of convex and non-convex optimization methods often requires the Lipschitz continuity of the gradient, which limits the analysis to functions bounded by quadratics. Recent work relaxed this requirement to a non-uniform smoothness condition with the Hessian norm bounded by an affine function of the gradient norm, and proved convergence in the non-convex setting via gradient clipping, assuming bounded noise. In this paper, we further generalize this non-uniform smoothness condition and develop a simple, yet powerful analysis technique that bounds the gradients along the trajectory, thereby leading to stronger results for both convex and non-convex optimization problems. In particular, we obtain the classical convergence rates for (stochastic) gradient descent and Nesterov's accelerated gradient method in the convex and/or non-convex setting under this general smoothness condition. The new analysis approach does not require gradient clipping and allows heavy-tailed noise with bounded variance in the stochastic setting.