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9,256篇论文匹配“Diffusion models”
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Bingqi Ma, ZHUOFAN ZONG, Guanglu Song, Hongsheng Li, Yu Liu

Large language models based on decoder-only transformers have demonstrated superior text understanding capabilities compared to CLIP and T5-series models.However, the paradigm for utilizing current advanced LLMs in text-to-image diffusion models remains to be explored.We observed an unusual phenomenon: directly using a large language model as the prompt encoder significantly degrades the prompt-following ability in image generation.We identified two main obstacles behind this issue.One is the misalignment between the next token prediction training in LLM and the requirement for discriminative prompt features in diffusion models.The other is the intrinsic positional bias introduced by the decoder-only architecture.To deal with this issue, we propose a novel framework to fully harness the capabilities of LLMs.Through the carefully designed usage guidance, we effectively enhance the text representation capability of the LLM for prompt encoding and eliminate its inherent positional bias.This allows us to flexibly integrate state-of-the-art LLMs into the text-to-image generation model.Furthermore, we also provide an effective manner to fuse multiple LLMs into our framework.Considering the excellent performance and scaling capabilities demonstrated by the transformer architecture, we further design an LLM-Infused Diffusion Transformer (LI-DIT)based on the framework.We conduct extensive experiments to validate LI-DIT across model size and data size.Benefiting from the inherent ability of the LLMs and our innovative designs, the prompt understanding performance of LI-DIT easily surpasses state-of-the-art open-source models as well as mainstream closed-source commercial models including Stable Diffusion 3, DALL-E 3, and Midjourney V6.

Generative Models · Diffusion models

Edward Bartrum, Thu Nguyen-Phuoc, Christopher Xie, Zhengqin Li, Numair Khan, Armen Avetisyan, Douglas Lanman, Lei Xiao

We introduce ReplaceAnything3D model RAM3D, a novel method for 3D object replacement in 3D scenes based on users' text description. Given multi-view images of a scene, a text prompt describing the object to replace, and another describing the new object, our Erase-and-Replace approach can effectively swap objects in 3D scenes with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of RAM3D by applying it to various realistic 3D scene types, showcasing results of modified objects that blend in seamlessly with the scene without impacting its overall integrity.

Zixuan Gong, Guangyin Bao, Qi Zhang, Zhongwei Wan, Duoqian Miao, Shoujin Wang, Lei Zhu, Changwei Wang, Rongtao Xu, Liang Hu 等

Reconstruction of static visual stimuli from non-invasion brain activity fMRI achieves great success, owning to advanced deep learning models such as CLIP and Stable Diffusion. However, the research on fMRI-to-video reconstruction remains limited since decoding the spatiotemporal perception of continuous visual experiences is formidably challenging. We contend that the key to addressing these challenges lies in accurately decoding both high-level semantics and low-level perception flows, as perceived by the brain in response to video stimuli. To the end, we propose NeuroClips, an innovative framework to decode high-fidelity and smooth video from fMRI. NeuroClips utilizes a semantics reconstructor to reconstruct video keyframes, guiding semantic accuracy and consistency, and employs a perception reconstructor to capture low-level perceptual details, ensuring video smoothness. During inference, it adopts a pre-trained T2V diffusion model injected with both keyframes and low-level perception flows for video reconstruction. Evaluated on a publicly available fMRI-video dataset, NeuroClips achieves smooth high-fidelity video reconstruction of up to 6s at 8FPS, gaining significant improvements over state-of-the-art models in various metrics, e.g., a 128% improvement in SSIM and an 81% improvement in spatiotemporal metrics. Our project is available at https://github.com/gongzix/NeuroClips.

Neuroscience, Cognitive Science

Zixuan Gong, Guangyin Bao, Qi Zhang, Zhongwei Wan, Duoqian Miao, Shoujin Wang, Lei Zhu, Changwei Wang, Rongtao Xu, Liang Hu 等

Reconstruction of static visual stimuli from non-invasion brain activity fMRI achieves great success, owning to advanced deep learning models such as CLIP and Stable Diffusion. However, the research on fMRI-to-video reconstruction remains limited since decoding the spatiotemporal perception of continuous visual experiences is formidably challenging. We contend that the key to addressing these challenges lies in accurately decoding both high-level semantics and low-level perception flows, as perceived by the brain in response to video stimuli. To the end, we propose NeuroClips, an innovative framework to decode high-fidelity and smooth video from fMRI. NeuroClips utilizes a semantics reconstructor to reconstruct video keyframes, guiding semantic accuracy and consistency, and employs a perception reconstructor to capture low-level perceptual details, ensuring video smoothness. During inference, it adopts a pre-trained T2V diffusion model injected with both keyframes and low-level perception flows for video reconstruction. Evaluated on a publicly available fMRI-video dataset, NeuroClips achieves smooth high-fidelity video reconstruction of up to 6s at 8FPS, gaining significant improvements over state-of-the-art models in various metrics, e.g., a 128% improvement in SSIM and an 81% improvement in spatiotemporal metrics. Our project is available at https://github.com/gongzix/NeuroClips.

Generative Models · Diffusion models

Panwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan, Yongjie Zhang, Zeming Li, Tingting Shen, Yadong Mu, Yebin Liu

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present **HumanSplat**, which predicts the 3D Gaussian Splatting properties of any human from a single input image in a generalizable manner.Specifically, HumanSplat comprises a 2D multi-view diffusion model and a latent reconstruction Transformer with human structure priors that adeptly integrate geometric priors and semantic features within a unified framework. A hierarchical loss that incorporates human semantic information is devised to achieve high-fidelity texture modeling and impose stronger constraints on the estimated multiple views. Comprehensive experiments on standard benchmarks and in-the-wild images demonstrate that HumanSplat surpasses existing state-of-the-art methods in achieving photorealistic novel-view synthesis. Project page: https://humansplat.github.io.

Generative Models · Diffusion models

Subham Sahoo, Marianne Arriola, Yair Schiff, Aaron Gokaslan, Edgar Marroquin, Justin Chiu, Alexander Rush, Volodymyr Kuleshov

While diffusion models excel at generating high-quality images, prior work reports a significant performance gap between diffusion and autoregressive (AR) methods in language modeling.In this work, we show that simple masked discrete diffusion is more performant than previously thought.We apply an effective training recipe that improves the performance of masked diffusion models and derive a simplified, Rao-Blackwellized objective that results in additional improvements.Our objective has a simple form—it is a mixture of classical masked language modeling losses—and can be used to train encoder-only language models that admit efficient samplers, including ones that can generate arbitrary lengths of text semi-autoregressively like a traditional language model.On language modeling benchmarks, a range of masked diffusion models trained with modern engineering practices achieves a new state-of-the-art among diffusion models, and approaches AR perplexity. We provide the code, along with a blog post and video tutorial on the project page: https://s-sahoo.com/mdlm

Generative Models · Diffusion models

Alessandro Fontanella, Petru-Daniel Tudosiu, Yongxin Yang, Shifeng Zhang, Sarah Parisot

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

Computer Vision · Video Generation

Ye Tian, Ling Yang, Haotian Yang, Yuan Gao, Yufan Deng, Xintao Wang, Zhaochen Yu, Xin Tao, Pengfei Wan, Di ZHANG 等

Diffusion models have demonstrated great success in text-to-video (T2V) generation. However, existing methods may face challenges when handling complex (long) video generation scenarios that involve multiple objects or dynamic changes in object numbers. To address these limitations, we propose VideoTetris, a novel framework that enables compositional T2V generation. Specifically, we propose spatio-temporal compositional diffusion to precisely follow complex textual semantics by manipulating and composing the attention maps of denoising networks spatially and temporally. Moreover, we propose a new dynamic-aware data processing pipeline and a consistency regularization method to enhance the consistency of auto-regressive video generation. Extensive experiments demonstrate that our VideoTetris achieves impressive qualitative and quantitative results in compositional T2V generation. Code is available at: https://github.com/YangLing0818/VideoTetris

Generative Models · Diffusion models

Ilker Oguz, Niyazi Dinc, Mustafa Yildirim, Junjie Ke, Innfarn Yoo, Qifei Wang, Feng Yang, Christophe Moser, Demetri Psaltis

Diffusion models generate new samples by progressively decreasing the noise from the initially provided random distribution. This inference procedure generally utilizes a trained neural network numerous times to obtain the final output, creating significant latency and energy consumption on digital electronic hardware such as GPUs. In this study, we demonstrate that the propagation of a light beam through a transparent medium can be programmed to implement a denoising diffusion model on image samples. This framework projects noisy image patterns through passive diffractive optical layers, which collectively only transmit the predicted noise term in the image. The optical transparent layers, which are trained with an online training approach, backpropagating the error to the analytical model of the system, are passive and kept the same across different steps of denoising. Hence this method enables high-speed image generation with minimal power consumption, benefiting from the bandwidth and energy efficiency of optical information processing.

Ruiqi Gao, Aleksander Holynski, Philipp Henzler, Arthur Brussee, Ricardo Martin Brualla, Pratul Srinivasan, Jonathan Barron, Ben Poole

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation.

Computer Vision · Video Generation

Ruiqi Gao, Aleksander Holynski, Philipp Henzler, Arthur Brussee, Ricardo Martin Brualla, Pratul Srinivasan, Jonathan Barron, Ben Poole

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation.

Generative Models · Diffusion models

Yingqing Guo, Hui Yuan, Yukang Yang, Minshuo Chen, Mengdi Wang

Diffusion models have demonstrated empirical successes in various applications and can be adapted to task-specific needs via guidance. This paper studies a form of gradient guidance for adapting a pre-trained diffusion model towards optimizing user-specified objectives. We establish a mathematical framework for guided diffusion to systematically study its optimization theory and algorithmic design. Our theoretical analysis spots a strong link between guided diffusion models and optimization: gradient-guided diffusion models are essentially sampling solutions to a regularized optimization problem, where the regularization is imposed by the pre-training data. As for guidance design, directly bringing in the gradient of an external objective function as guidance would jeopardize the structure in generated samples. We investigate a modified form of gradient guidance based on a forward prediction loss, which leverages the information in pre-trained score functions and provably preserves the latent structure. We further consider an iteratively fine-tuned version of gradient-guided diffusion where guidance and score network are both updated with newly generated samples. This process mimics a first-order optimization iteration in expectation, for which we proved $\tilde{\mathcal{O}}(1/K)$ convergence rate to the global optimum when the objective function is concave. Our code is released at https://github.com/yukang123/GGDMOptim.git.

Generative Models · Diffusion models

Jie Zhu, Yixiong Chen, Mingyu Ding, Ping Luo, Leye Wang, Jingdong Wang

Text-to-image diffusion has attracted vast attention due to its impressive image-generation capabilities. However, when it comes to human-centric text-to-image generation, particularly in the context of faces and hands, the results often fall short of naturalness due to insufficient training priors. We alleviate the issue in this work from two perspectives. 1) From the data aspect, we carefully collect a human-centric dataset comprising over one million high-quality human-in-the-scene images and two specific sets of close-up images of faces and hands. These datasets collectively provide a rich prior knowledge base to enhance the human-centric image generation capabilities of the diffusion model. 2) On the methodological front, we propose a simple yet effective method called Mixture of Low-rank Experts (MoLE) by considering low-rank modules trained on close-up hand and face images respectively as experts. This concept draws inspiration from our observation of low-rank refinement, where a low-rank module trained by a customized close-up dataset has the potential to enhance the corresponding image part when applied at an appropriate scale. To validate the superiority of MoLE in the context of human-centric image generation compared to state-of-the-art, we construct two benchmarks and perform evaluations with diverse metrics and human studies. Datasets, model, and code are released at https://sites.google.com/view/mole4diffuser/.

Computer Vision · Video Generation

Weicai Ye, Chenhao Ji, Zheng Chen, Junyao Gao, Xiaoshui Huang, Song-Hai Zhang, Wanli Ouyang, Tong He, Cairong Zhao, Guofeng Zhang

Diffusion-based methods have achieved remarkable achievements in 2D image or 3D object generation, however, the generation of 3D scenes and even $360^{\circ}$ images remains constrained, due to the limited number of scene datasets, the complexity of 3D scenes themselves, and the difficulty of generating consistent multi-view images. To address these issues, we first establish a large-scale panoramic video-text dataset containing millions of consecutive panoramic keyframes with corresponding panoramic depths, camera poses, and text descriptions. Then, we propose a novel text-driven panoramic generation framework, termed DiffPano, to achieve scalable, consistent, and diverse panoramic scene generation. Specifically, benefiting from the powerful generative capabilities of stable diffusion, we fine-tune a single-view text-to-panorama diffusion model with LoRA on the established panoramic video-text dataset. We further design a spherical epipolar-aware multi-view diffusion model to ensure the multi-view consistency of the generated panoramic images. Extensive experiments demonstrate that DiffPano can generate scalable, consistent, and diverse panoramic images with given unseen text descriptions and camera poses.

Computer Vision · Image Generation

Ziyi Wu, Yulia Rubanova, Rishabh Kabra, Drew Hudson, Igor Gilitschenski, Yusuf Aytar, Sjoerd van Steenkiste, Kelsey Allen, Thomas Kipf

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, *Neural Assets*, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooling visual representations of objects from a reference image, such as a frame in a video, and are trained to reconstruct the respective objects in a different image, e.g., a later frame in the video. Importantly, we encode object visuals from the reference image while conditioning on object poses from the target frame, which enables learning disentangled appearance and position features. Combining visual and 3D pose representations in a sequence-of-tokens format allows us to keep the text-to-image interface of existing models, with Neural Assets in place of text tokens. By fine-tuning a pre-trained text-to-image diffusion model with this information, our approach enables fine-grained 3D pose and placement control of individual objects in a scene. We further demonstrate that Neural Assets can be transferred and recomposed across different scenes. Our model achieves state-of-the-art multi-object editing results on both synthetic 3D scene datasets, as well as two real-world video datasets (Objectron, Waymo Open).

Computer Vision · Image Generation

wang lin, Jingyuan Chen, Jiaxin Shi, Zirun Guo, Yichen Zhu, Zehan Wang, Tao Jin, Zhou Zhao, Fei Wu, Shuicheng Yan 等

We propose a novel method, \textbf{TwinAct}, to tackle the challenge of decoupling actions and actors in order to customize the text-guided diffusion models (TGDMs) for few-shot action image generation. TwinAct addresses the limitations of existing methods that struggle to decouple actions from other semantics (e.g., the actor's appearance) due to the lack of an effective inductive bias with few exemplar images. Our approach introduces a common action space, which is a textual embedding space focused solely on actions, enabling precise customization without actor-related details. Specifically, TwinAct involves three key steps: 1) Building common action space based on a set of representative action phrases; 2) Imitating the customized action within the action space; and 3) Generating highly adaptable customized action images in diverse contexts with action similarity loss. To comprehensively evaluate TwinAct, we construct a novel benchmark, which provides sample images with various forms of actions. Extensive experiments demonstrate TwinAct's superiority in generating accurate, context-independent customized actions while maintaining the identity consistency of different subjects, including animals, humans, and even customized actors.

Generative Models · Diffusion models

Le Zhuo, Ruoyi Du, Han Xiao, Yangguang Li, Dongyang Liu, Rongjie Huang, Wenze Liu, Xiangyang Zhu, Fu-Yun Wang, Zhanyu Ma 等

Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers (Flag-DiT) that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduce a sigmoid time discretization schedule for diffusion sampling, which achieves high-quality generation in 5-10 steps combined with higher-order ODE solvers. Thanks to these improvements, Lumina-Next not only improves the basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities as well as multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-views, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights at https://github.com/Alpha-VLLM/Lumina-T2X, we aim to advance the development of next-generation generative AI capable of universal modeling.

Computer Vision

Xiaoming Zhao, Pratul Srinivasan, Dor Verbin, Keunhong Park, Ricardo Martin Brualla, Philipp Henzler

Existing methods for relightable view synthesis --- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoints under a target illumination --- are based on inverse rendering, and attempt to disentangle the object geometry, materials, and lighting that explain the input images. Furthermore, this typically involves optimization through differentiable Monte Carlo rendering, which is brittle and computationally-expensive. In this work, we propose a simpler approach: we first relight each input image using an image diffusion model conditioned on target environment lighting and estimated object geometry. We then reconstruct a Neural Radiance Field (NeRF) with these relit images, from which we render novel views under the target lighting. We demonstrate that this strategy is surprisingly competitive and achieves state-of-the-art results on multiple relighting benchmarks. Please see our project page at [illuminerf.github.io](illuminerf.github.io).

Generative Models · Diffusion models

DONGZHI JIANG, Guanglu Song, Xiaoshi Wu, Renrui Zhang, Dazhong Shen, ZHUOFAN ZONG, Yu Liu, Hongsheng Li

Diffusion models have demonstrated great success in the field of text-to-image generation. However, alleviating the misalignment between the text prompts and images is still challenging. We break down the problem into two causes: concept ignorance and concept mismapping. To tackle the two challenges, we propose CoMat, an end-to-end diffusion model fine-tuning strategy with the image-to-text concept matching mechanism. Firstly, we introduce a novel image-to-text concept activation module to guide the diffusion model in revisiting ignored concepts. Additionally, an attribute concentration module is proposed to map the text conditions of each entity to its corresponding image area correctly. Extensive experimental evaluations, conducted across three distinct text-to-image alignment benchmarks, demonstrate the superior efficacy of our proposed method, CoMat-SDXL, over the baseline model, SDXL~\cite{podell2023sdxl}. We also show that our method enhances general condition utilization capability and generalizes to the long and complex prompt despite not specifically training on it.

Computer Vision · Video Generation

Quanwei Yang, Jiazhi Guan, Kaisiyuan Wang, Lingyun Yu, Wenqing Chu, Hang Zhou, ZhiQiang Feng, Haocheng Feng, Errui Ding, Jingdong Wang 等

Although significant progress has been made in human video generation, most previous studies focus on either human facial animation or full-body animation, which cannot be directly applied to produce realistic conversational human videos with frequent hand gestures and various facial movements simultaneously.To address these limitations, we propose a 2D human video generation framework, named ShowMaker, capable of generating high-fidelity half-body conversational videos via fine-grained diffusion modeling.We leverage dual-stream diffusion models as the backbone of our framework and carefully design two novel components for crucial local regions (i.e., hands and face) that can be easily integrated into our backbone.Specifically, to handle the challenging hand generation caused by sparse motion guidance, we propose a novel Key Point-based Fine-grained Hand Modeling module by amplifying positional information from raw hand key points and constructing a corresponding key point-based codebook. Moreover, to restore richer facial details in generated results, we introduce a Face Recapture module, which extracts facial texture features and global identity features from the aligned human face and integrates them into the diffusion process for face enhancement. Extensive quantitative and qualitative experiments demonstrate the superior visual quality and temporal consistency of our method.