论文检索

输入标题、作者或关键词,从 14,273 篇学术成果中精准定位

会议来源 已选 1 项

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

已选择 1 个会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 NeurIPS
14,273篇论文
第 387 / 714 页

Data-centric AI

William Bankes, George Hughes, Ilija Bogunovic, Zi Wang

Modern machine learning models are becoming increasingly expensive to train for real-world image and text classification tasks, where massive web-scale data is collected in a streaming fashion. To reduce the training cost, online batch selection techniques have been developed to choose the most informative datapoints. However, many existing techniques are not robust to class imbalance and distributional shifts, and can suffer from poor worst-class generalization performance. This work introduces REDUCR, a robust and efficient data downsampling method that uses class priority reweighting. REDUCR reduces the training data while preserving worst-class generalization performance. REDUCR assigns priority weights to datapoints in a class-aware manner using an online learning algorithm. We demonstrate the data efficiency and robust performance of REDUCR on vision and text classification tasks. On web-scraped datasets with imbalanced class distributions, REDUCR significantly improves worst-class test accuracy (and average accuracy), surpassing state-of-the-art methods by around 15\%.

Applications

Weibo Gao, Qi Liu, Linan Yue, Fangzhou Yao, Hao Wang, Yin Gu, zheng zhang

Learners sharing similar implicit cognitive states often display comparable observable problem-solving performances. Leveraging collaborative connections among such similar learners proves valuable in comprehending human learning. Motivated by the success of collaborative modeling in various domains, such as recommender systems, we aim to investigate how collaborative signals among learners contribute to the diagnosis of human cognitive states (i.e., knowledge proficiency) in the context of intelligent education.The primary challenges lie in identifying implicit collaborative connections and disentangling the entangled cognitive factors of learners for improved explainability and controllability in learner Cognitive Diagnosis (CD). However, there has been no work on CD capable of simultaneously modeling collaborative and disentangled cognitive states. To address this gap, we present Coral, a $\underline{Co}$llabo$\underline{ra}$tive cognitive diagnosis model with disentang$\underline{l}$ed representation learning. Specifically, Coral first introduces a disentangled state encoder to achieve the initial disentanglement of learners' states.Subsequently, a meticulously designed collaborative representation learning procedure captures collaborative signals. It dynamically constructs a collaborative graph of learners by iteratively searching for optimal neighbors in a context-aware manner. Using the constructed graph, collaborative information is extracted through node representation learning. Finally, a decoding process aligns the initial cognitive states and collaborative states, achieving co-disentanglement with practice performance reconstructions.Extensive experiments demonstrate the superior performance of Coral, showcasing significant improvements over state-of-the-art methods across several real-world datasets.Our code is available at https://github.com/bigdata-ustc/Coral.

Interpretability

Justin Kang, Yigit Efe Erginbas, Landon Butler, Ramtin Pedarsani, Kannan Ramchandran

One of the key challenges in machine learning is to find interpretable representations of learned functions. The Möbius transform is essential for this purpose, as its coefficients correspond to unique *importance scores* for *sets of input variables*. This transform is closely related to widely used game-theoretic notions of importance like the *Shapley* and *Bhanzaf value*, but it also captures crucial higher-order interactions. Although computing the Möbius Transform of a function with $n$ inputs involves $2^n$ coefficients, it becomes tractable when the function is *sparse* and of *low-degree* as we show is the case for many real-world functions. Under these conditions, the complexity of the transform computation is significantly reduced. When there are $K$ non-zero coefficients, our algorithm recovers the Möbius transform in $O(Kn)$ samples and $O(Kn^2)$ time asymptotically under certain assumptions, the first non-adaptive algorithm to do so. We also uncover a surprising connection between group testing and the Möbius transform. For functions where all interactions involve at most $t$ inputs, we use group testing results to compute the Möbius transform with $O(Kt\log n)$ sample complexity and $O(K\mathrm{poly}(n))$ time. A robust version of this algorithm withstands noise and maintains this complexity. This marks the first $n$ sub-linear query complexity, noise-tolerant algorithm for the Möbius transform. While our algorithms are conceptualized in an idealized setting, they indicate that the Möbius transform is a potent tool for interpreting deep learning models.

Graph Neural Networks

Eric Zhao, Pranjal Awasthi, Zhengdao Chen, Sreenivas Gollapudi, Daniel Delling

We study learning-based approaches to semantic route planning, which concerns producing routes in response to rich queries that specify various criteria and preferences. Semantic routing is already widely found in industry applications, especially navigational services like Google Maps; however, existing implementations only support limited route criteria and narrow query sets as they rely on repurposing classical route optimization algorithms. We argue for a learning-based approach to semantic routing as a more scalable and general alternative. To foster interest in this important application of graph learning, we are releasing a large-scale publicly-licensed benchmark for semantic routing consisting of real-world multi-objective navigation problems---expressed via natural language queries---on the richly annotated road networks of US cities. In addition to being intractable with existing approaches to semantic routing, our benchmark poses a significant scaling challenge for graph learning methods. As a proof-of-concept, we show that---at scale---even a standard transformer network is a powerful semantic routing system and achieves non-trivial performance on our benchmark. In the process, we demonstrate a simple solution to the challenge of scaling up graph learning: an autoregressive approach that decomposes semantic routing into smaller ``next-edge'' prediction problems.

Online Learning

Jingwei Li, Jing Dong, Can Chang, Baoxiang Wang, Jingzhao Zhang

We study online control for continuous-time linear systems with finite sampling rates, where the objective is to design an online procedure that learns under non-stochastic noise and performs comparably to a fixed optimal linear controller. We present a novel two-level online algorithm, by integrating a higher-level learning strategy and a lower-level feedback control strategy. This method offers a practical and robust solution for online control, which achieves sublinear regret. Our work provides the first nonasymptotic results for controlling continuous-time linear systems with finite number of interactions with the system. Moreover, we examine how to train an agent in domain randomization environments from a non-stochastic control perspective. By applying our method to the SAC (Soft Actor-Critic) algorithm, we achieved improved results in multiple reinforcement learning tasks within domain randomization environments. Our work provides new insights into non-asymptotic analyses of controlling continuous-time systems. Furthermore, our work brings practical intuition into controller learning under non-stochastic environments.

Trustworthy Machine Learning

Jiaqi Lv, Yangfan Liu, Shiyu Xia, Ning Xu, Miao Xu, Gang Niu, Min-Ling Zhang, Masashi Sugiyama, Xin Geng

A partial label (PL) specifies a set of candidate labels for an instance and partial-label learning (PLL) trains multi-class classifiers with PLs.Recently, many methods that incorporate techniques from other domains have shown strong potential.The expectation that stronger techniques would enhance performance has resulted in prominent PLL methods becoming not only highly complicated but also quite different from one another, making it challenging to choose the best direction for future algorithm design.While it is exciting to see higher performance, this leaves open a fundamental question: what makes a PLL method effective?We present a comprehensive empirical analysis of this question and summarize the success of PLL so far into some minimal algorithm design principles.Our findings reveal that high accuracy on benchmark-simulated datasets with PLs can misleadingly amplify the perceived effectiveness of some general techniques, which may improve representation learning but have limited impact on addressing the inherent challenges of PLs. We further identify the common behavior among successful PLL methods as a progressive transition from uniform to one-hot pseudo-labels, highlighting the critical role of mini-batch PL purification in achieving top performance.Based on our findings, we introduce a minimal working algorithm that is surprisingly simple yet effective, and propose an improved strategy to implement the design principles, suggesting a promising direction for improvements in PLL.

Computer Vision

Delin Qu, Qizhi Chen, Pingrui Zhang, Xianqiang Gao, Bin Zhao, Zhigang Wang, Dong Wang, Xuelong Li

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.

Generative Models

Lingjiao Chen, Jared Quincy Davis, Boris Hanin, Peter Bailis, Ion Stoica, Matei A Zaharia, James Zou

Many recent state-of-the-art results in language tasks were achieved using compound systems that perform multiple Language Model (LM) calls and aggregate their responses. However, there is little understanding of how the number of LM calls -- e.g., when asking the LM to answer each question multiple times and taking a majority vote -- affects such a compound system's performance. In this paper, we initiate the study of scaling properties of compound inference systems. We analyze, theoretically and empirically, how the number of LM calls affects the performance of Vote and Filter-Vote, two of the simplest compound system designs, which aggregate LM responses via majority voting, optionally applying LM filters. We find, surprisingly, that across multiple language tasks, the performance of both Vote and Filter-Vote can first increase but then decrease as a function of the number of LM calls. Our theoretical results suggest that this non-monotonicity is due to the diversity of query difficulties within a task: more LM calls lead to higher performance on "easy" queries, but lower performance on "hard" queries, and non-monotone behavior can emerge when a task contains both types of queries. This insight then allows us to compute, from a small number of samples, the number of LM calls that maximizes system performance, and define an analytical scaling model for both systems. Experiments show that our scaling model can accurately predict the performance of Vote and Filter-Vote systems and thus find the optimal number of LM calls to make.

Marco Bornstein, Amrit Singh Bedi, Abdirisak Mohamed, Furong Huang

Standard federated learning (FL) approaches are vulnerable to the free-rider dilemma: participating agents can contribute little to nothing yet receive a well-trained aggregated model. While prior mechanisms attempt to solve the free-rider dilemma, none have addressed the issue of truthfulness. In practice, adversarial agents can provide false information to the server in order to cheat its way out of contributing to federated training. In an effort to make free-riding-averse federated mechanisms truthful, and consequently less prone to breaking down in practice, we propose FACT. FACT is the first federated mechanism that: (1) eliminates federated free riding by using a penalty system, (2) ensures agents provide truthful information by creating a competitive environment, and (3) encourages agent participation by offering better performance than training alone. Empirically, FACT avoids free-riding when agents are untruthful, and reduces agent loss by over 4x.

Aymeric Capitaine, Etienne Boursier, Antoine Scheid, Eric Moulines, Michael Jordan, El-Mahdi El-Mhamdi, Alain Durmus

Collaborative learning offers a promising avenue for leveraging decentralized data. However, collaboration in groups of strategic learners is not a given. In this work, we consider strategic agents who wish to train a model together but have sampling distributions of different quality. The collaboration is organized by a benevolent aggregator who gathers samples so as to maximize total welfare, but is unaware of data quality. This setting allows us to shed light on the deleterious effect of adverse selection in collaborative learning. More precisely, we demonstrate that when data quality indices are private, the coalition may undergo a phenomenon known as unravelling, wherein it shrinks up to the point that it becomes empty or solely comprised of the worst agent. We show how this issue can be addressed without making use of external transfers, by proposing a novel method inspired by probabilistic verification. This approach makes the grand coalition a Nash equilibrium with high probability despite information asymmetry, thereby breaking unravelling.

Trustworthy Machine Learning

Yuancheng Xu, Jiarui Yao, Manli Shu, Yanchao Sun, Zichu Wu, Ning Yu, Tom Goldstein, Furong Huang

Vision-Language Models (VLMs) excel in generating textual responses from visual inputs, but their versatility raises security concerns. This study takes the first step in exposing VLMs’ susceptibility to data poisoning attacks that can manipulate responses to innocuous, everyday prompts. We introduce Shadowcast, a stealthy data poisoning attack where poison samples are visually indistinguishable from benign images with matching texts. Shadowcast demonstrates effectiveness in two attack types. The first is a traditional Label Attack, tricking VLMs into misidentifying class labels, such as confusing Donald Trump for Joe Biden. The second is a novel Persuasion Attack, leveraging VLMs’ text generation capabilities to craft persuasive and seemingly rational narratives for misinformation, such as portraying junk food as healthy. We show that Shadowcast effectively achieves the attacker’s intentions using as few as 50 poison samples. Crucially, the poisoned samples demonstrate transferability across different VLM architectures, posing a significant concern in black-box settings. Moreover, Shadowcast remains potent under realistic conditions involving various text prompts, training data augmentation, and image compression techniques. This work reveals how poisoned VLMs can disseminate convincing yet deceptive misinformation to everyday, benign users, emphasizing the importance of data integrity for responsible VLM deployments. Our code is available at: https://github.com/umd-huang-lab/VLM-Poisoning.

Generative Models

Alexander Kolesov, Petr Mokrov, Igor Udovichenko, Milena Gazdieva, Gudmund Pammer, Anastasis Kratsios, Evgeny Burnaev, Aleksandr Korotin

Optimal transport (OT) barycenters are a mathematically grounded way of averaging probability distributions while capturing their geometric properties. In short, the barycenter task is to take the average of a collection of probability distributions w.r.t. given OT discrepancies. We propose a novel algorithm for approximating the continuous Entropic OT (EOT) barycenter for arbitrary OT cost functions. Our approach is built upon the dual reformulation of the EOT problem based on weak OT, which has recently gained the attention of the ML community. Beyond its novelty, our method enjoys several advantageous properties: (i) we establish quality bounds for the recovered solution; (ii) this approach seamlessly interconnects with the Energy-Based Models (EBMs) learning procedure enabling the use of well-tuned algorithms for the problem of interest; (iii) it provides an intuitive optimization scheme avoiding min-max, reinforce and other intricate technical tricks. For validation, we consider several low-dimensional scenarios and image-space setups, including *non-Euclidean* cost functions. Furthermore, we investigate the practical task of learning the barycenter on an image manifold generated by a pretrained generative model, opening up new directions for real-world applications. Our code is available at https://github.com/justkolesov/EnergyGuidedBarycenters.

Multimodal Models

Feipeng Ma, Hongwei Xue, Yizhou Zhou, Guangting Wang, Fengyun Rao, Shilin Yan, Yueyi Zhang, Siying Wu, Mike Zheng Shou, Xiaoyan Sun

Existing Multimodal Large Language Models (MLLMs) follow the paradigm that perceives visual information by aligning visual features with the input space of Large Language Models (LLMs) and concatenating visual tokens with text tokens to form a unified sequence input for LLMs. These methods demonstrate promising results on various vision-language tasks but are limited by the high computational effort due to the extended input sequence resulting from the involvement of visual tokens. In this paper, instead of input space alignment, we propose a novel parameter space alignment paradigm that represents visual information as model weights. For each input image, we use a vision encoder to extract visual features, convert features into perceptual weights, and merge the perceptual weights with LLM's weights. In this way, the input of LLM does not require visual tokens, which reduces the length of the input sequence and greatly improves efficiency. Following this paradigm, we propose VLoRA with the perceptual weights generator. The perceptual weights generator is designed to convert visual features to perceptual weights with low-rank property, exhibiting a form similar to LoRA. The experimental results show that our VLoRA achieves comparable performance on various benchmarks for MLLMs, while significantly reducing the computational costs for both training and inference. Code and models are released at \url{https://github.com/FeipengMa6/VLoRA}.

Language

Hamish Ivison, Yizhong Wang, Jiacheng Liu, Zeqiu Wu, Valentina Pyatkin, Nathan Lambert, Noah Smith, Yejin Choi, Hanna Hajishirzi

Learning from preference feedback has emerged as an essential step for improving the generation quality and performance of modern language models (LMs). Despite its widespread use, the way preference-based learning is applied varies wildly, with differing data, learning algorithms, and evaluations used, making disentangling the impact of each aspect difficult. In this work, we identify four core aspects of preference-based learning: preference data, learning algorithm, reward model, and policy training prompts, systematically investigate the impact of these components on downstream model performance, and suggest a recipe for strong learning for preference feedback. Our findings indicate that all aspects are important for performance, with better preference data leading to the largest improvements, followed by the choice of learning algorithm, the use of improved reward models, and finally the use of additional unlabeled prompts for policy training. Notably, PPO outperforms DPO by up to 2.5% in math and 1.2% in general domains. High-quality preference data leads to improvements of up to 8% in instruction following and truthfulness. Despite significant gains of up to 5% in mathematical evaluation when scaling up reward models, we surprisingly observe marginal improvements in other categories.

Generative Models

Peter Holderrieth, Yilun Xu, Tommi Jaakkola

Classical Hamiltonian mechanics has been widely used in machine learning in the form of Hamiltonian Monte Carlo for applications with predetermined force fields. In this paper, we explore the potential of deliberately designing force fields for Hamiltonian systems, introducing Hamiltonian velocity predictors (HVPs) as a core tool for constructing energy-based and generative models. We present two innovations: Hamiltonian Score Matching (HSM), which utilizes score functions to augment data by simulating Hamiltonian trajectories, and Hamiltonian Generative Flows (HGFs), a novel generative model that encompasses diffusion models and OT-flow matching as HGFs with zero force fields. We showcase the extended design space of force fields by introducing Oscillation HGFs, a generative model inspired by harmonic oscillators. Our experiments demonstrate that HSM and HGFs rival leading score-matching and generative modeling techniques. Overall, our work systematically elucidates the synergy between Hamiltonian dynamics, force fields, and generative models, thereby opening new avenues for applications of machine learning in physical sciences and dynamical systems.

Generative Models

Ismail Alkhouri, Shijun Liang, Evan Bell, Qing Qu, Rongrong Wang, Saiprasad Ravishankar

Recently, Deep Image Prior (DIP) has emerged as an effective unsupervised one-shot learner, delivering competitive results across various image recovery problems. This method only requires the noisy measurements and a forward operator, relying solely on deep networks initialized with random noise to learn and restore the structure of the data. However, DIP is notorious for its vulnerability to overfitting due to the overparameterization of the network. Building upon insights into the impact of the DIP input and drawing inspiration from the gradual denoising process in cutting-edge diffusion models, we introduce Autoencoding Sequential DIP (aSeqDIP) for image reconstruction. This method progressively denoises and reconstructs the image through a sequential optimization of network weights. This is achieved using an input-adaptive DIP objective, combined with an autoencoding regularization term. Compared to diffusion models, our method does not require training data and outperforms other DIP-based methods in mitigating noise overfitting while maintaining a similar number of parameter updates as Vanilla DIP. Through extensive experiments, we validate the effectiveness of our method in various image reconstruction tasks, such as MRI and CT reconstruction, as well as in image restoration tasks like image denoising, inpainting, and non-linear deblurring.

Applications

Shihao Tu, Yupeng Zhang, Jing Zhang, Zhendong Fu, Yin Zhang, YANG YANG

The proliferation of abundant electricity time series (ETS) data presents numerous opportunities for various applications within power systems, including demand-side management, grid stability, and consumer behavior analysis. Deep learning models have advanced ETS modeling by effectively capturing sequence dependence. However, learning a generic representation of ETS data for various applications is challenging due to the inherently complex hierarchical structure of ETS data. Moreover, ETS data exhibits intricate temporal dependencies and is susceptible to the influence of exogenous variables. Furthermore, different instances exhibit diverse electricity consumption behavior. In this paper, we propose a foundation model PowerPM for ETS data, providing a large-scale, off-the-shelf model for power systems. PowerPM consists of a temporal encoder and a hierarchical encoder. The temporal encoder captures temporal dependencies within ETS data, taking into account exogenous variables. The hierarchical encoder models correlations between different levels of hierarchy. Furthermore, PowerPM leverages a novel self-supervised pre-training framework consisting of masked ETS modeling and dual-view contrastive learning. This framework enables PowerPM to capture temporal dependency within ETS windows and aware the discrepancy across ETS windows, providing two different perspectives to learn generic representation. Our experiments span five real-world scenario datasets, including both private and public data. Through pre-training on massive ETS data, PowerPM achieves SOTAperformance on diverse downstream tasks within the private dataset. Notably, when transferred to public datasets, PowerPM retains its edge, showcasing its remarkable generalization ability across various tasks and domains. Moreover, ablation studies and few-shot experiments further substantiate the effectiveness of our model.

Yian Wang, Xiaowen Qiu, Jiageng Liu, Zhehuan Chen, Jiting Cai, Yufei Wang, Tsun-Hsuan Johnson Wang, Zhou Xian, Chuang Gan

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. However, generating diverse embodied environments with realistic detail and considerable complexity remains a significant challenge. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing $\textit{Architect}$, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. While there are still challenges that the camera parameters and scale of depth are still absent in the generated image, we address those problems by ''controlling'' the diffusion model by $\textit{hierarchical inpainting}$. Specifically, having access to ground-truth depth and camera parameters in simulation, we first render a photo-realistic image of only the background. Then, we inpaint the foreground in this image, passing the geometric cues to the inpainting model in the background, which informs the camera parameters.This process effectively controls the camera parameters and depth scale for the generated image, facilitating the back-projection from 2D image to 3D point clouds. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate the placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments. Experimental results demonstrate that $\textit{Architect}$ outperforms existing methods in producing realistic and complex environments, making it highly suitable for Embodied AI and robotics applications.

Yuanqing Wang, Kyunghyun Cho

Rethink convolution-based graph neural networks (GNN)---they characteristically suffer from limited expressiveness, over-smoothing, and over-squashing, and require specialized sparse kernels for efficient computation.Here, we design a simple graph learning module entirely free of convolution operators, coined _random walk with unifying memory_ (RUM) neural network, where an RNN merges the topological and semantic graph features along the random walks terminating at each node.Relating the rich literature on RNN behavior and graph topology, we theoretically show and experimentally verify that RUM attenuates the aforementioned symptoms and is more expressive than the Weisfeiler-Lehman (WL) isomorphism test.On a variety of node- and graph-level classification and regression tasks, RUM not only achieves competitive performance, but is also robust, memory-efficient, scalable, and faster than the simplest convolutional GNNs.

Language · Generation

Ruslan Svirschevski, Avner May, Zhuoming Chen, Beidi Chen, Zhihao Jia, Max Ryabinin

As large language models gain widespread adoption, running them efficiently becomes a crucial task. Recent works on LLM inference use speculative decoding to achieve extreme speedups. However, most of these works implicitly design their algorithms for high-end datacenter hardware. In this work, we ask the opposite question: how fast can we run LLMs on consumer machines? Consumer GPUs can no longer fit the largest available models and must offload them to RAM or SSD. With parameter offloading, hundreds or thousands of tokens can be processed in batches within the same time as just one token, making it a natural fit for speculative decoding. We propose SpecExec (Speculative Execution), a simple parallel decoding method that can generate up to 20 tokens per target model iteration for popular LLM families. SpecExec takes the most probable continuations from the draft model to build a "cache" tree for the target model, which then gets validated in a single pass. Using SpecExec, we demonstrate inference of 50B+ parameter LLMs on consumer GPUs with RAM offloading at 4--6 tokens per second with 4-bit quantization or 2--3 tokens per second with 16-bit weights. Our code is available at https://github.com/yandex-research/specexec .