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9,256篇论文匹配“Diffusion models”
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Computer Vision

Sicheng Xu, Guojun Chen, Yu-Xiao Guo, Jiaolong Yang, Chong Li, Zhenyu Zang, Yizhong Zhang, Xin Tong, Baining Guo

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos.Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency.It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

Computer Vision · Video Generation

Sicheng Xu, Guojun Chen, Yu-Xiao Guo, Jiaolong Yang, Chong Li, Zhenyu Zang, Yizhong Zhang, Xin Tong, Baining Guo

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos.Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency.It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

Generative Models · Diffusion models

Hengkang Wang, Xu Zhang, Taihui Li, Yuxiang Wan, Tiancong Chen, Ju Sun

Pretrained diffusion models (DMs) have recently been popularly used in solving inverse problems (IPs). The existing methods mostly interleave iterative steps in the reverse diffusion process and iterative steps to bring the iterates closer to satisfying the measurement constraint. However, such interleaving methods struggle to produce final results that look like natural objects of interest (i.e., manifold feasibility) and fit the measurement (i.e., measurement feasibility), especially for nonlinear IPs. Moreover, their capabilities to deal with noisy IPs with unknown types and levels of measurement noise are unknown. In this paper, we advocate viewing the reverse process in DMs as a function and propose a novel plug-in method for solving IPs using pretrained DMs, dubbed DMPlug. DMPlug addresses the issues of manifold feasibility and measurement feasibility in a principled manner, and also shows great potential for being robust to unknown types and levels of noise. Through extensive experiments across various IP tasks, including two linear and three nonlinear IPs, we demonstrate that DMPlug consistently outperforms state-of-the-art methods, often by large margins especially for nonlinear IPs.

Computer Vision · Video Generation

Sijie Zhao, Yong Zhang, Xiaodong Cun, Shaoshu Yang, Muyao Niu, Xiaoyu Li, Wenbo HU, Ying Shan

Spatio-temporal compression of videos, utilizing networks such as Variational Autoencoders (VAE), plays a crucial role in OpenAI's SORA and numerous other video generative models. For instance, many LLM-like video models learn the distribution of discrete tokens derived from 3D VAEs within the VQVAE framework, while most diffusion-based video models capture the distribution of continuous latent extracted by 2D VAEs without quantization. The temporal compression is simply realized by uniform frame sampling which results in unsmooth motion between consecutive frames. Currently, there lacks of a commonly used continuous video (3D) VAE for latent diffusion-based video models in the research community. Moreover, since current diffusion-based approaches are often implemented using pre-trained text-to-image (T2I) models, directly training a video VAE without considering the compatibility with existing T2I models will result in a latent space gap between them, which will take huge computational resources for training to bridge the gap even with the T2I models as initialization. To address this issue, we propose a method for training a video VAE of latent video models, namely CV-VAE, whose latent space is compatible with that of a given image VAE, e.g., image VAE of Stable Diffusion (SD). The compatibility is achieved by the proposed novel latent space regularization, which involves formulating a regularization loss using the image VAE. Benefiting from the latent space compatibility, video models can be trained seamlessly from pre-trained T2I or video models in a truly spatio-temporally compressed latent space, rather than simply sampling video frames at equal intervals. To improve the training efficiency, we also design a novel architecture for the video VAE. With our CV-VAE, existing video models can generate four times more frames with minimal finetuning. Extensive experiments are conducted to demonstrate the effectiveness of the proposed video VAE.

Generative Models · Diffusion models

Tariq Berrada Ifriqi, Pietro Astolfi, Melissa Hall, Reyhane Askari Hemmat, Yohann Benchetrit, Marton Havasi, Matthew Muckley, Karteek Alahari, Adriana Romero-Soriano, Jakob Verbeek 等

Large-scale training of latent diffusion models (LDMs) has enabled unprecedented quality in image generation. However, large-scale end-to-end training of these models is computationally costly, and hence most research focuses either on finetuning pretrained models or experiments at smaller scales.In this work we aim to improve the training efficiency and performance of LDMs with the goal of scaling to larger datasets and higher resolutions.We focus our study on two points that are critical for good performance and efficient training: (i) the mechanisms used for semantic level (\eg a text prompt, or class name) and low-level (crop size, random flip, \etc) conditioning of the model, and (ii) pre-training strategies to transfer representations learned on smaller and lower-resolution datasets to larger ones.The main contributions of our work are the following: we present systematic experimental study of these points, we propose a novel conditioning mechanism that disentangles semantic and low-level conditioning, we obtain state-of-the-art performance on CC12M for text-to-image at 512 resolution.

Liyuan Mao, Haoran Xu, Xianyuan Zhan, Weinan Zhang, Amy Zhang

One important property of DIstribution Correction Estimation (DICE) methods is that the solution is the optimal stationary distribution ratio between the optimized and data collection policy. In this work, we show that DICE-based methods can be viewed as a transformation from the behavior distribution to the optimal policy distribution. Based on this, we propose a novel approach, Diffusion-DICE, that directly performs this transformation using diffusion models. We find that the optimal policy's score function can be decomposed into two terms: the behavior policy's score function and the gradient of a guidance term which depends on the optimal distribution ratio. The first term can be obtained from a diffusion model trained on the dataset and we propose an in-sample learning objective to learn the second term. Due to the multi-modality contained in the optimal policy distribution, the transformation in Diffusion-DICE may guide towards those local-optimal modes. We thus generate a few candidate actions and carefully select from them to achieve global-optimum. Different from all other diffusion-based offline RL methods, the \textit{guide-then-select} paradigm in Diffusion-DICE only uses in-sample actions for training and brings minimal error exploitation in the value function. We use a didatic toycase example to show how previous diffusion-based methods fail to generate optimal actions due to leveraging these errors and how Diffusion-DICE successfully avoid that. We then conduct extensive experiments on benchmark datasets to show the strong performance of Diffusion-DICE.

Magauiya Zhussip, Iaroslav Koshelev, Stamatios Lefkimmiatis

Diffusion Probabilistic Models (DPMs) have been recently utilized to deal with various blind image restoration (IR) tasks, where they have demonstrated outstanding performance in terms of perceptual quality. However, the task-specific nature of existing solutions and the excessive computational costs related to their training, make such models impractical and challenging to use for different IR tasks than those that were initially trained for. This hinders their wider adoption especially by those who lack access to powerful computational resources and vast amounts of training data. In this work we aim to address the above issues and enable the successful adoption of DPMs in practical IR-related applications. Towards this goal, we propose a modular diffusion probabilistic IR framework (DP-IR), which allows us to combine the performance benefits of existing pre-trained state-of-the-art IR networks and generative DPMs, while it requires only the additional training of a small module (0.7M params) related to the particular IR task of interest. Moreover, the architecture of our proposed framework allows us to employ a sampling strategy that leads to at least four times reduction of neural function evaluations without any performance loss, while it can also be combined with existing acceleration techniques (e.g. DDIM). We evaluate our model on four benchmarks for the tasks of burst JDD-SR, dynamic scene deblurring, and super-resolution. Our method outperforms existing approaches in terms of perceptual quality while retaining a competitive performance in relation to fidelity metrics.

Computer Vision · Image Generation

Yuxi Ren, Xin Xia, Yanzuo Lu, Jiacheng Zhang, Jie Wu, Pan Xie, XING WANG, Xuefeng Xiao

Recently, a series of diffusion-aware distillation algorithms have emerged to alleviate the computational overhead associated with the multi-step inference process of Diffusion Models (DMs). Current distillation techniques often dichotomize into two distinct aspects: i) ODE Trajectory Preservation; and ii) ODE Trajectory Reformulation. However, these approaches suffer from severe performance degradation or domain shifts. To address these limitations, we propose Hyper-SD, a novel framework that synergistically amalgamates the advantages of ODE Trajectory Preservation and Reformulation, while maintaining near-lossless performance during step compression. Firstly, we introduce Trajectory Segmented Consistency Distillation to progressively perform consistent distillation within pre-defined time-step segments, which facilitates the preservation of the original ODE trajectory from a higher-order perspective. Secondly, we incorporate human feedback learning to boost the performance of the model in a low-step regime and mitigate the performance loss incurred by the distillation process. Thirdly, we integrate score distillation to further improve the low-step generation capability of the model and offer the first attempt to leverage a unified LoRA to support the inference process at all steps. Extensive experiments and user studies demonstrate that Hyper-SD achieves SOTA performance from 1 to 8 inference steps for both SDXL and SD1.5. For example, Hyper-SDXL surpasses SDXL-Lightning by +0.68 in CLIP Score and +0.51 in Aes Score in the 1-step inference.

Sherry Yang, Simon Batzner, Ruiqi Gao, Muratahan Aykol, Alexander Gaunt, Brendan C McMorrow, Danilo Jimenez Rezende, Dale Schuurmans, Igor Mordatch, Ekin Dogus Cubuk

Generative models trained at scale can now produce novel text, video, and more recently, scientific data such as crystal structures. The ultimate goal for materials discovery, however, goes beyond generation: we desire a fully automated system that proposes, generates, and verifies crystal structures given a high-level user instruction. In this work, we formulate end-to-end language-to-structure generation as a multi-objective optimization problem, and propose Generative Hierarchical Materials Search (GenMS) for controllable generation of crystal structures. GenMS consists of (1) a language model that takes high-level natural language as input and generates intermediate textual information about a crystal (e.g., chemical formulae), and (2) a diffusion model that takes intermediate information as input and generates low-level continuous value crystal structures. GenMS additionally uses a graph neural network to predict properties (e.g., formation energy) from the generated crystal structures. During inference, GenMS leverages all three components to conduct a forward tree search over the space of possible structures. Experiments show that GenMS outperforms other alternatives both in satisfying user request and in generating low-energy structures. GenMS is able to generate complex structures such as double perovskites (or elpasolites), layered structures, and spinels, solely from natural language input.

Computer Vision · Image Generation

Bing Cao, Xingxin Xu, Pengfei Zhu, Qilong Wang, Qinghua Hu

Image fusion aims to integrate complementary information from multiple input images acquired through various sources to synthesize a new fused image. Existing methods usually employ distinct constraint designs tailored to specific scenes, forming fixed fusion paradigms. However, this data-driven fusion approach is challenging to deploy in varying scenarios, especially in rapidly changing environments. To address this issue, we propose a conditional controllable fusion (CCF) framework for general image fusion tasks without specific training. Due to the dynamic differences of different samples, our CCF employs specific fusion constraints for each individual in practice. Given the powerful generative capabilities of the denoising diffusion model, we first inject the specific constraints into the pre-trained DDPM as adaptive fusion conditions. The appropriate conditions are dynamically selected to ensure the fusion process remains responsive to the specific requirements in each reverse diffusion stage. Thus, CCF enables conditionally calibrating the fused images step by step. Extensive experiments validate our effectiveness in general fusion tasks across diverse scenarios against the competing methods without additional training. The code is publicly available.

Generative Models · Diffusion models

Peng Li, Yuan Liu, Xiaoxiao Long, Feihu Zhang, Cheng Lin, Mengfei Li, Xingqun Qi, Shanghang Zhang, Wei Xue, Wenhan Luo 等

In this paper, we introduce **Era3D**, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to a dramatic explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512×512 resolution while reducing computation complexity of multiview attention by 12x times. Comprehensive experiments demonstrate the superior generation power of Era3D- it can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods.

Reinforcement Learning · Everything Else

Xudong Yu, Chenjia Bai, Haoran He, Changhong Wang, Xuelong Li

Sequential decision-making can be formulated as a conditional generation process, with targets for alignment with human intents and versatility across various tasks. Previous return-conditioned diffusion models manifest comparable performance but rely on well-defined reward functions, which requires amounts of human efforts and faces challenges in multi-task settings. Preferences serve as an alternative but recent work rarely considers preference learning given multiple tasks. To facilitate the alignment and versatility in multi-task preference learning, we adopt multi-task preferences as a unified framework. In this work, we propose to learn preference representations aligned with preference labels, which are then used as conditions to guide the conditional generation process of diffusion models. The traditional classifier-free guidance paradigm suffers from the inconsistency between the conditions and generated trajectories. We thus introduce an auxiliary regularization objective to maximize the mutual info

Computer Vision · Video Generation

Gwanghyun Kim, Alonso Martinez, Yu-Chuan Su, Brendan Jou, Jose Lezama, Agrim Gupta, Lijun Yu, Lu Jiang, Aren Jansen, Jacob Walker 等

Training diffusion models for audiovisual sequences allows for a range of generation tasks by learning conditional distributions of various input-output combinations of the two modalities. Nevertheless, this strategy often requires training a separate model for each task which is expensive. Here, we propose a novel training approach to effectively learn arbitrary conditional distributions in the audiovisual space. Our key contribution lies in how we parameterize the diffusion timestep in the forward diffusion process. Instead of the standard fixed diffusion timestep, we propose applying variable diffusion timesteps across the temporal dimension and across modalities of the inputs. This formulation offers flexibility to introduce variable noise levels for various portions of the input, hence the term mixture of noise levels. We propose a transformer-based audiovisual latent diffusion model and show that it can be trained in a task-agnostic fashion using our approach to enable a variety of audiovisual generation tasks at inference time. Experiments demonstrate the versatility of our method in tackling cross-modal and multimodal interpolation tasks in the audiovisual space. Notably, our proposed approach surpasses baselines in generating temporally and perceptually consistent samples conditioned on the input. Project page: neurips13025.github.io

Generative Models · Diffusion models

Shuai Wang, Zexian Li, Tianhui Song, Xubin Li, Tiezheng Ge, Bo Zheng, Limin Wang

Arbitrary-resolution image generation still remains a challenging task in AIGC, as it requires handling varying resolutions and aspect ratios while maintaining high visual quality. Existing transformer-based diffusion methods suffer from quadratic computation cost and limited resolution extrapolation capabilities, making them less effective for this task. In this paper, we propose FlowDCN, a purely convolution-based generative model with linear time and memory complexity, that can efficiently generate high-quality images at arbitrary resolutions. Equipped with a new design of learnable group-wise deformable convolution block, our FlowDCN yields higher flexibility and capability to handle different resolutions with a single model.FlowDCN achieves the state-of-the-art 4.30 sFID on $256\times256$ ImageNet Benchmark and comparable resolution extrapolation results, surpassing transformer-based counterparts in terms of convergence speed (only $\frac{1}{5}$ images), visual quality, parameters ($8\%$ reduction) and FLOPs ($20\%$ reduction). We believe FlowDCN offers a promising solution to scalable and flexible image synthesis.

Computer Vision · Video Generation

Matthew Wallingford, Anand Bhattad, Aditya Kusupati, Vivek Ramanujan, Matt Deitke, Aniruddha Kembhavi, Roozbeh Mottaghi, Wei-Chiu Ma, Ali Farhadi

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content have shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale ODIN videos can address these limitations to provide scalable corresponding frames from diverse views. In this paper we introduce 360-1M, a 360° video dataset consisting of 1 million videos, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, ODIN, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, ODIN is able to freely generate novel views of real-world scenes. Unlike previous methods, ODIN can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.

Computer Vision · Image Generation

Jiadong Pan, Hongcheng Gao, Zongyu Wu, Taihang Hu, Li Su, Qingming Huang, Liang Li

Diffusion models (DMs) have demonstrated remarkable proficiency in producing images based on textual prompts. Numerous methods have been proposed to ensure these models generate safe images. Early methods attempt to incorporate safety filters into models to mitigate the risk of generating harmful images but such external filters do not inherently detoxify the model and can be easily bypassed. Hence, model unlearning and data cleaning are the most essential methods for maintaining the safety of models, given their impact on model parameters.However, malicious fine-tuning can still make models prone to generating harmful or undesirable images even with these methods.Inspired by the phenomenon of catastrophic forgetting, we propose a training policy using contrastive learning to increase the latent space distance between clean and harmful data distribution, thereby protecting models from being fine-tuned to generate harmful images due to forgetting.The experimental results demonstrate that our methods not only maintain clean image generation capabilities before malicious fine-tuning but also effectively prevent DMs from producing harmful images after malicious fine-tuning. Our method can also be combined with other safety methods to maintain their safety against malicious fine-tuning further.

Generative Models

Hongbo Wang, Jie Cao, Jin Liu, Xiaoqiang Zhou, Huaibo Huang, Ran He

Recent advancements in 3D content generation have been significant, primarily due to the visual priors provided by pretrained diffusion models. However, large 2D visual models exhibit spatial perception hallucinations, leading to multi-view inconsistency in 3D content generated through Score Distillation Sampling (SDS). This phenomenon, characterized by overfitting to specific views, is referred to as the "Janus Problem". In this work, we investigate the hallucination issues of pretrained models and find that large multimodal models without geometric constraints possess the capability to infer geometric structures, which can be utilized to mitigate multi-view inconsistency. Building on this, we propose a novel tuning-free method. We represent the multimodal inconsistency query information to detect specific hallucinations in 3D content, using this as an enhanced prompt to re-consist the 2D renderings of 3D and jointly optimize the structure and appearance across different views. Our approach does not require 3D training data and can be implemented plug-and-play within existing frameworks. Extensive experiments demonstrate that our method significantly improves the consistency of 3D content generation and specifically mitigates hallucinations caused by pretrained large models, achieving state-of-the-art performance compared to other optimization methods.

Computer Vision · Image Generation

Jiacheng Zhang, Jie Wu, Yuxi Ren, Xin Xia, Huafeng Kuang, Pan Xie, Jiashi Li, Xuefeng Xiao, Weilin Huang, Shilei Wen 等

Latent diffusion models (LDM) have revolutionized text-to-image generation, leading to the proliferation of various advanced models and diverse downstream applications. However, despite these significant advancements, current diffusion models still suffer from several limitations, including inferior visual quality, inadequate aesthetic appeal, and inefficient inference, without a comprehensive solution in sight. To address these challenges, we present **UniFL**, a unified framework that leverages feedback learning to enhance diffusion models comprehensively. UniFL stands out as a universal, effective, and generalizable solution applicable to various diffusion models, such as SD1.5 and SDXL.Notably, UniFL consists of three key components: perceptual feedback learning, which enhances visual quality; decoupled feedback learning, which improves aesthetic appeal; and adversarial feedback learning, which accelerates inference.In-depth experiments and extensive user studies validate the superior performance of our method in enhancing generation quality and inference acceleration. For instance, UniFL surpasses ImageReward by 17\% user preference in terms of generation quality and outperforms LCM and SDXL Turbo by 57\% and 20\% general preference with 4-step inference.

Computer Vision · Image Generation

Victor Boutin, Rishav Mukherji, Aditya Agrawal, Sabine Muzellec, Thomas Fel, Thomas Serre, Rufin VanRullen

Humans can effortlessly draw new categories from a single exemplar, a feat that has long posed a challenge for generative models. However, this gap has started to close with recent advances in diffusion models. This one-shot drawing task requires powerful inductive biases that have not been systematically investigated. Here, we study how different inductive biases shape the latent space of Latent Diffusion Models (LDMs). Along with standard LDM regularizers (KL and vector quantization), we explore supervised regularizations (including classification and prototype-based representation) and contrastive inductive biases (using SimCLR and redundancy reduction objectives). We demonstrate that LDMs with redundancy reduction and prototype-based regularizations produce near-human-like drawings (regarding both samples' recognizability and originality) -- better mimicking human perception (as evaluated psychophysically). Overall, our results suggest that the gap between humans and machines in one-shot drawings is almost closed.

Computer Vision · Image Generation

Bowen Jin, Ziqi Pang, Bingjun Guo, Yu-Xiong Wang, Jiaxuan You, Jiawei Han

In this paper, we approach an overlooked yet critical task Graph2Image: generating images from multimodal attributed graphs (MMAGs). This task poses significant challenges due to the explosion in graph size, dependencies among graph entities, and the need for controllability in graph conditions. To address these challenges, we propose a graph context-conditioned diffusion model called InstructG2I. InstructG2I first exploits the graph structure and multimodal information to conduct informative neighbor sampling by combining personalized page rank and re-ranking based on vision-language features. Then, a graph QFormer encoder adaptively encodes the graph nodes into an auxiliary set of graph prompts to guide the denoising process of diffusion. Finally, we propose graph classifier-free guidance, enabling controllable generation by varying the strength of graph guidance and multiple connected edges to a node. Extensive experiments conducted on three datasets from different domains demonstrate the effectiveness and controllability of our approach. The code is available at https://github.com/PeterGriffinJin/InstructG2I.