Existing autoregressive (AR) methods for generating artist-designed meshes struggle to balance global structural consistency with high-fidelity local details, and are susceptible to error accumulation. To address this, we propose PartDiffuser, a novel semi-autoregressive diffusion framework for point-cloud-to-mesh generation. The method first performs semantic segmentation on the mesh and then operates in a "part-wise" manner: it employs autoregression between parts to ensure global topology, while utilizing a parallel discrete diffusion process within each semantic part to precisely reconstruct high-frequency geometric features. PartDiffuser is based on the DiT architecture and introduces a part-aware cross-attention mechanism, using point clouds as hierarchical geometric conditioning to dynamically control the generation process, thereby effectively decoupling the global and local generation tasks. Experiments demonstrate that this method significantly outperforms state-of-the-art (SOTA) models in generating 3D meshes with rich detail, exhibiting exceptional detail representation suitable for real-world applications.
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Nestwork: Conditional 3D Furnished House Layout Generation through Latent Heterogeneous Graph Diffusion
PDF ↗This paper introduces Nestwork, a unified latent-diffusion framework for conditional 3D furnished house layout generation using a heterogeneous graph of rooms and furniture. Designing reasonable and controllable 3D layouts that reflect the underlying semantic structure of a house is a key challenge in AI-assisted architectural design. Existing graph-based methods either produce unfurnished multi-room layouts or generate furnished scenes one room at a time, preventing joint reasoning over room structure and furniture placement. Nestwork represents an entire house as a heterogeneous graph with typed room and furniture nodes and multiple spatial relations. A single unconditional autoencoder based on a heterogeneous graph attention network embeds this graph into a compact latent space, and a low-rank relational field compensates for missing geometric edge information at test time. A diffusion denoiser is trained once using random masking, enabling the same model to operate under different conditioning strengths, from topology-only to fully annotated graphs. Multi-level conditioning combines masked node-level attention with graph-level embeddings to support flexible user control, including layouts specified through natural-language descriptions. Experiments on the 3D-FRONT dataset show that Nestwork achieves high fidelity, structural consistency, and diversity. Controlled ablations further validate the contributions of each component.
Recently proposed pyramidal models decompose the conventional forward and backward diffusion processes into multiple stages operating at varying resolutions. These models handle inputs with higher noise levels at lower resolutions, while less noisy inputs are processed at higher resolutions. This hierarchical approach significantly reduces the computational cost of inference in multi-step denoising models. However, existing open-source pyramidal video models have been trained from scratch and tend to underperform compared to state-of-the-art systems in terms of visual plausibility.In this work, we present a pipeline that converts a pretrained diffusion model into a pyramidal one through low-cost finetuning, achieving this transformation without degradation in quality of output videos.Furthermore, we investigate and compare various strategies for step distillation within pyramidal models, aiming to further enhance the inference efficiency.
Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and increased learning complexity, previous methods tend to ignore hand motions, limiting the realism and expressivity of the interactions. Additionally, current diffusion-based approaches generate entire motion sequences simultaneously, limiting their ability to capture the reactive and adaptive nature of human interactions. To address these limitations, we introduce Interact2Ar, the first end-to-end text-conditioned autoregressive diffusion model for generating full-body, human-human interactions. Interact2Ar incorporates detailed hand kinematics through dedicated parallel branches, enabling high-fidelity full-body generation. Furthermore, we introduce an autoregressive pipeline coupled with a novel memory technique that facilitates adaptation to the inherent variability of human interactions using efficient large context windows. The adaptability of our model enables a series of downstream applications, including temporal motion composition, real-time adaptation to disturbances, and extension beyond dyadic to multi-person scenarios. To validate the generated motions, we introduce a set of robust evaluators and extended metrics designed specifically for assessing full-body interactions. Through quantitative and qualitative experiments, we demonstrate the state-of-the-art performance of Interact2Ar.
The devil is in the details: Enhancing Video Virtual Try-On via Keyframe-Driven Details Injection
PDF ↗Although diffusion transformer (DiT)-based video virtual try-on (VVT) has made significant progress in synthesizing realistic videos, existing methods still struggle to capture fine-grained garment dynamics and preserve background integrity across video frames. They also incur high computational costs due to additional interaction modules introduced into DiTs, while the limited scale and quality of existing public datasets also restrict model generalization and effective training. To address these challenges, we propose a novel framework, KeyTailor, along with a large-scale, high-definition dataset, ViT-HD. The core idea of KeyTailor is a keyframe-driven details injection strategy, motivated by the fact that keyframes inherently contain both foreground dynamics and background consistency. Specifically, KeyTailor adopts an instruction-guided keyframe sampling strategy to filter informative frames from the input video. Subsequently, two tailored keyframe-driven modules--the garment details enhancement module and the collaborative background optimization module--are employed to distill garment dynamics into garment-related latents and to optimize the integrity of background latents, both guided by keyframes. These enriched details are then injected into standard DiT blocks together with pose, mask, and noise latents, enabling efficient and realistic try-on video synthesis. This design ensures consistency without explicitly modifying the DiT architecture, while simultaneously avoiding additional complexity. In addition, our dataset ViT-HD comprises 15,070 high-quality video samples at a resolution of 810 x 1080, covering diverse garments. Extensive experiments demonstrate that KeyTailor outperforms state-of-the-art baselines in terms of garment fidelity and background integrity across both dynamic and static scenarios. The dataset and code will be publicly released.
Generative models and vision encoders have largely advanced on separate tracks, optimized for different goals and grounded in different mathematical principles. Yet, they share a fundamental property: latent space Gaussianity. Generative models map Gaussian noise to images, while encoders map images to semantic embeddings whose coordinates empirically behave as Gaussian. We hypothesize that both are views of a shared latent source, the Universal Normal Embedding (UNE): an approximately Gaussian latent space from which encoder embeddings and DDIM-inverted noise arise as noisy linear projections. To test our hypothesis, we introduce NoiseZoo, a dataset of per-image latents comprising DDIM-inverted diffusion noise and matching encoder representations (CLIP, DINO). On CelebA, linear probes in both spaces yield strong, aligned attribute predictions, indicating that generative noise encodes meaningful semantics along linear directions. These directions further enable faithful, controllable edits (e.g., smile, gender, age) without architectural changes, where simple orthogonalization mitigates spurious entanglements. Taken together, our results provide empirical support for the UNE hypothesis and reveal a shared Gaussian-like latent geometry that concretely links encoding and generation.
Action diffusion excels at high-fidelity action generation but incurs heavy computational costs owing to its iterative denoising nature. Despite current technologies showing promise in accelerating diffusion transformers by reusing the cached features, they struggle to adapt to policy dynamics arising from diverse perceptions and multi-round rollout iterations in open environments. We propose test-time sparsity to tackle this challenge, which aims to accelerate action diffusion by dynamically predicting prunable residual computations for each model forward at test time. However, two bottlenecks remain in this paradigm: 1) repetitive conditional encoding and pruning offset most potential speed gains, and 2) the features cached from previous denoising timesteps cannot constrain large pruning errors under aggressive sparsity. To address the first bottleneck, we design a highly parallelized inference pipeline that minimizes the non-decoder delay to milliseconds. Specifically, we first design a lightweight pruner that shares the encoder with the diffusion transformer. Then, we decouple the encoding and pruning from the autoregressive denoising loop by processing all denoising timesteps in parallel, and overlap the pruner with the decoder forward inference through asynchronism. To overcome the second bottleneck, we introduce an omnidirectional reusing strategy, which achieves 95% sparsity by selectively reusing the features cached from the current forward, previous denoising timesteps, and earlier rollout iterations. To learn the rollout-level reusing strategies, we sample a few action trajectories to supervise the sparsified diffusion step by step. Extensive experiments demonstrate that our method reduces FLOPs by 92% and accelerates action generation by 5x, achieving lossless performance with an inference frequency of 47.5 Hz. Our code is available at https://github.com/ky-ji/Test-time-Sparsity.
Text-to-Image (T2I) generation has long been an open problem, with compositional synthesis remaining particularly challenging. This task requires accurate rendering of complex scenes containing multiple objects that exhibit diverse attributes as well as intricate spatial and semantic relationships, demanding both precise object placement and coherent inter-object interactions. In this paper, we propose a novel compositional curriculum reinforcement learning framework named CompGen that addresses compositional weakness in existing T2I models. Specifically, we leverage scene graphs to establish a novel difficulty criterion for compositional ability and develop a corresponding adaptive Markov Chain Monte Carlo graph sampling algorithm. This difficulty-aware approach enables the synthesis of training curriculum data that progressively optimize T2I models through reinforcement learning. We integrate our curriculum learning approach into Group Relative Policy Optimization (GRPO) and investigate different curriculum scheduling strategies. Our experiments reveal that CompGen exhibits distinct scaling curves under different curriculum scheduling strategies, with easy-to-hard and Gaussian sampling strategies yielding superior scaling performance compared to random sampling. Extensive experiments demonstrate that CompGen significantly enhances compositional generation capabilities for both diffusion-based and auto-regressive T2I models, highlighting its effectiveness in improving the compositional T2I generation systems.
Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input.EgoX leverages the pretrained spatio-temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width- and channel-wise concatenation.Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity.Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.
Do Less, Achieve More: Do We Need Every-Step Optimization for RL Fine-tuning of Diffusion Models?
PDF ↗Diffusion models have achieved outstanding success in image generation, yet their objectives are often limited to reconstruction, making it difficult to align with human preferences directly. Reinforcement learning (RL) offers a promising approach to address this by optimizing models using explicit reward signals. However, most studies apply RL across the entire denoising process, which is both computationally expensive and tends to weaken preference alignment, i.e., doing more but achieving less. We observe that the impact of RL fine-tuning varies significantly across denoising stages. In the early stage, image structures are unstable and distant from the final reward signal. Applying RL at this stage leads to delayed rewards and action-reward mismatching, resulting in high variance and inefficient updates. Conversely, in the later stage, reward gains saturate, and continued training tends to overfit local details, intensifying reward hacking. To tackle these challenges, we propose \ourmethod , an RL-enhanced plug-in that improves generation quality while reducing computational cost. Specifically, \ourmethod adaptively identifies the optimal timing for RL by perceiving the structural evolution and semantic consistency during denoising, and dynamically terminates training once the denoising converges and reward gains saturate. As a result, it achieves a rare `dual benefit': a reduction in computational costs alongside a significant performance improvement. Theoretical analysis from an entropy perspective and extensive experiments verify our claims: compared with state-of-the-art methods, \ourmethod improves performance by xx% while cutting computational cost by xx%.
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions. However, letting VLA directly predict high-dimensional visual states can distribute model capacity and incur prohibitive training cost, while compressing visual states into more compact supervisory signals inevitably incurs information bottlenecks. Moreover, existing methods often suffer from poor comprehension and reasoning capabilities due to the neglect of language supervision. This paper introduces Mantis, a novel framework featuring a Disentangled Visual Foresight (DVF) to tackle these issues. Specifically, Mantis decouples visual foresight prediction from the backbone with the combination of meta queries and a diffusion Transformer (DiT) head. With the current visual state provided to the DiT via a residual connection, a simple next-state prediction objective enables the meta queries to automatically capture the latent actions that delineate the visual trajectory, and hence boost the learning of explicit actions. The disentanglement reduces the burden of the VLA backbone, enabling it to maintain comprehension and reasoning capabilities through language supervision. Empirically, pretrained on human manipulation videos, robot demonstrations, and image-text pairs, Mantis achieves a 96.5% success rate on LIBERO benchmark after fine-tuning, surpassing powerful baselines while exhibiting high convergence speed. Real-world evaluations show that Mantis outperforms \pi_ 0.5 , a leading open-source VLA model, particularly in instruction-following capability, generalization to unseen instructions, and reasoning ability. We also introduce the adaptive temporal ensemble (ATE) strategy to balance computational efficiency and motion stability during inference, yielding the Mantis-ATE variant, which reduces inference counts by 45% while maintaining performance. We have released the code and model weights to the open-source community, which are available at https://github.com/SJTU-DENG-Lab/Mantis.
Recent multimodal face generation models address the spatial control limitations of text-to-image diffusion models by augmenting text-based conditioning with spatial priors such as segmentation masks, sketches, or edge maps. This multimodal fusion enables controllable synthesis aligned with both high-level semantic intent and low-level structural layout. However, most existing approaches typically extend pre-trained text-to-image pipelines by appending auxiliary control modules or stitching together separate uni-modal networks. These ad hoc designs inherit architectural constraints, duplicate parameters, and often fail under conflicting modalities or mismatched latent spaces, limiting their ability to perform synergistic fusion across semantic and spatial domains. We introduce MMFace-DiT, a unified dual-stream diffusion transformer engineered for synergistic multimodal face synthesis. Its core novelty lies in a dual-stream transformer block that processes spatial (mask/sketch) and semantic (text) tokens in parallel, deeply fusing them through a shared Rotary Position-Embedded (RoPE) Attention mechanism. This design prevents modal dominance and ensures strong adherence to both text and structural priors to achieve unprecedented spatial-semantic consistency for controllable face generation. Furthermore, a novel Modality Embedder enables a single cohesive model to dynamically adapt to varying spatial conditions without retraining. MMFace-DiT achieves a 40% improvement in visual fidelity and prompt alignment over six state-of-the-art multimodal face generation models, establishing a flexible new paradigm for end-to-end controllable generative modeling.
Recent text-to-image (T2I) diffusion and flow-matching models can produce highly realistic images from natural language prompts. In practical scenarios, T2I systems are often run in a "generate--then--select" mode: many seeds are sampled and only a few images are kept for use. However, this pipeline is highly resource-intensive since each candidate requires tens to hundreds of denoising steps, and evaluation metrics such as CLIPScore and ImageReward are post-hoc. In this work, we address this inefficiency by introducing Probe-Select, a plug-in module that enables efficient evaluation of image quality within the generation process. We observe that certain intermediate denoiser activations, even at early timesteps, encode a stable coarse structure, object layout and spatial arrangement--that strongly correlates with final image fidelity. Probe-Select exploits this property by predicting final quality scores directly from early activations, allowing unpromising seeds to be terminated early. Across diffusion and flow-matching backbones, our experiments show that early evaluation at only 20% of the trajectory accurately ranks candidate seeds and enables selective continuation. This strategy reduces sampling cost by over 60% while improving the quality of the retained images, demonstrating that early structural signals can effectively guide selective generation without altering the underlying generative model. Code is available at https://github.com/Guhuary/ProbeSelect.
Multi-Patch Global-to-Local Transformer Architecture For Efficient Flow Matching and Diffusion Model
PDF ↗Transformer architectures, particularly Diffusion Transformers (DiTs), have become widely used in diffusion and flow-matching models due to their strong performance compared to convolutional UNets. However, the isotropic design of DiTs processes the same number of patchified tokens in every block, leading to relatively heavy computation during training process. In this work, we introduce a multi-patch transformer design in which early blocks operate on larger patches to capture coarse global context, while later blocks use smaller patches to refine local details. This hierarchical design could reduces computational cost by up to 50% in GFLOPs while achieving good generative performance. In addition, we also propose improved designs for time and class embeddings that accelerate training convergence. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of our architectural choices.
We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.
Recent advances in diffusion transformers have shown remarkable generalization in visual synthesis, yet most dense perception methods still rely on text-to-image (T2I) generators designed for stochastic generation. We revisit this paradigm and show that image editing diffusion models are inherently image-to-image consistent, providing a more suitable foundation for dense perception task. We introduce Edit2Perceive, a unified diffusion framework that adapts editing models for depth, normal, and matting. Built upon the FLUX.1 Kontext architecture, our approach employs full-parameter fine-tuning and a pixel-space consistency loss to enforce structure-preserving refinement across intermediate denoising states. Moreover, our single-step deterministic inference yields up to faster runtime while training on relatively small datasets.Extensive experiments demonstrate comprehensive state-of-the-art results across all three tasks, revealing the strong potential of editing-oriented diffusion transformers for geometry-aware perception.
Dual-Level Hypergraph Generation for Addressing Feature Scarcity in Whole-Slide Image Classification
PDF ↗Lymph node metastasis diagnosis in pathological images is a highly challenging four-class classification task, comprising macrometastasis, micrometastasis, isolated tumor cells (ITC), and negative lesions.Unlike conventional classification settings, this four-class scenario simultaneously suffers from inter-class and intra-slide scarcity of minority information.Existing approaches based on CNNs or GNNs primarily emphasize node-level feature learning, making it difficult to capture high-order feature interactions and topological dependencies among cells, while also overlooking the representational insufficiency induced by class scarcity.To address these challenges, we propose a dual-level generative framework that integrates class-prompt priors with high-order structural modeling to enhance the representation capacity of minority classes.At the hypergraph level, we develop a prompt-guided hierarchical hypergraph variational autoencoder (HGVAE) capable of generating diverse and topologically consistent hypergraph representations for minority classes.At the hypernode level, we introduce an anchor-diffusion mixup strategy to enrich the minority node features of high-attention positive anchor nodes.Extensive experiments on the four-class NIMM dataset, as well as TCGA datasets, demonstrate that the proposed framework effectively alleviates feature scarcity and significantly boosts the classification performance of minority classes.
Generating dynamic 4D objects from sparse inputs is difficult because it demands joint preservation of appearance and motion coherence across views and time while suppressing artifacts and temporal drift. We hypothesize that the view discrepancy arises from supervision limited to pixel- or latent-space video-diffusion losses, which lack explicitly temporally aware, feature-level tracking guidance.We present Track4DGen, a two-stage framework that couples a multi-view video diffusion model with a foundation point tracker and a hybrid 4D Gaussian Splatting (4D-GS) reconstructor. The central idea is to explicitly inject tracker-derived motion priors into intermediate feature representations for both multi-view video generation and 4D-GS. In Stage One, we enforce dense, feature-level point correspondences inside the diffusion generator, producing temporally consistent features that curb appearance drift and enhance cross-view coherence. In Stage Two, we reconstruct a dynamic 4D-GS using a hybrid motion encoding that concatenates co-located diffusion features (carrying Stage-One tracking priors) with Hex-plane features, and augment them with 4D Spherical Harmonics for higher-fidelity dynamics modeling.Track4DGen surpasses baselines on both multi-view video generation and 4D generation benchmarks, yielding temporally stable, text-editable 4D assets. Lastly, we curate Sketchfab28, a high-quality dataset for benchmarking object-centric 4D generation and fostering future research.
DiffGraph: An Automated Agent-driven Model Merging Framework for In-the-Wild Text-to-Image Generation
PDF ↗The rapid growth of the text-to-image (T2I) community has fostered a thriving online ecosystem of expert models, which are variants of pretrained diffusion models specialized for diverse generative capabilities. Yet, existing model merging methods remain limited in fully leveraging abundant online expert resources and still struggle to meet diverse in-the-wild user needs. We present DiffGraph, a novel automated agent-driven graph-based model merging framework, which automatically harnesses online experts and flexibly merges them for diverse user needs. Our DiffGraph constructs a scalable graph and organizes ever-expanding online experts within it through node registration and calibration. Then, DiffGraph dynamically activates specific subgraphs based on user needs, enabling flexible combinations of different experts to achieve user-desired generation. Extensive experiments show the efficacy of our method.
VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD software. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding crucial cues about structure and design intent. We introduce VRSketch2Shape, the first framework and multi-category dataset for 3D shape generation from sequential VR sketches. Our contributions are threefold: (i) an automated pipeline that generates ordered VR sketches from arbitrary shapes, (ii) a dataset comprising over 20k synthetic and 900 hand-drawn sketch-shape pairs across four categories, and (iii) an order-aware sketch encoder coupled with a diffusion-based 3D generator. Our approach yields higher geometric fidelity than prior work and generalizes effectively from synthetic to real sketches with minimal supervision. All data and models are released open-source on on https://chenyizi086.github.io/VRSketch2Shape_website/.