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9,256篇论文匹配“Diffusion models”
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Physical Models · Climate

Salva Rühling Cachay, Brian Henn, Oliver Watt-Meyer, Christopher S. Bretherton, Rose Yu

Data-driven deep learning models are transforming global weather forecasting. It is an open question if this success can extend to climate modeling, where the complexity of the data and long inference rollouts pose significant challenges. Here, we present the first conditional generative model that produces accurate and physically consistent global climate ensemble simulations by emulating a coarse version of the United States' primary operational global forecast model, FV3GFS.Our model integrates the dynamics-informed diffusion framework (DYffusion) with the Spherical Fourier Neural Operator (SFNO) architecture, enabling stable 100-year simulations at 6-hourly timesteps while maintaining low computational overhead compared to single-step deterministic baselines.The model achieves near gold-standard performance for climate model emulation, outperforming existing approaches and demonstrating promising ensemble skill.This work represents a significant advance towards efficient, data-driven climate simulations that can enhance our understanding of the climate system and inform adaptation strategies. Code is available at [https://github.com/Rose-STL-Lab/spherical-dyffusion](https://github.com/Rose-STL-Lab/spherical-dyffusion).

Generative Models · Diffusion models

Zhenning Shi, haoshuai zheng, Chen Xu, Changsheng Dong, Bin Pan, Xie xueshuo, Along He, Tao Li, Huazhu Fu

Recently, research on denoising diffusion models has expanded its application to the field of image restoration. Traditional diffusion-based image restoration methods utilize degraded images as conditional input to effectively guide the reverse generation process, without modifying the original denoising diffusion process. However, since the degraded images already include low-frequency information, starting from Gaussian white noise will result in increased sampling steps. We propose Resfusion, a general framework that incorporates the residual term into the diffusion forward process, starting the reverse process directly from the noisy degraded images. The form of our inference process is consistent with the DDPM. We introduced a weighted residual noise, named resnoise, as the prediction target and explicitly provide the quantitative relationship between the residual term and the noise term in resnoise. By leveraging a smooth equivalence transformation, Resfusion determine the optimal acceleration step and maintains the integrity of existing noise schedules, unifying the training and inference processes. The experimental results demonstrate that Resfusion exhibits competitive performance on ISTD dataset, LOL dataset and Raindrop dataset with only five sampling steps. Furthermore, Resfusion can be easily applied to image generation and emerges with strong versatility. Our code and model are available at https://github.com/nkicsl/Resfusion.

Generative Models · Diffusion models

Haotian Ye, Haowei Lin, Jiaqi Han, Minkai Xu, Sheng Liu, Yitao Liang, Jianzhu Ma, James Zou, Stefano Ermon

Given an unconditional diffusion model and a predictor for a target property of interest (e.g., a classifier), the goal of training-free guidance is to generate samples with desirable target properties without additional training. Existing methods, though effective in various individual applications, often lack theoretical grounding and rigorous testing on extensive benchmarks. As a result, they could even fail on simple tasks, and applying them to a new problem becomes unavoidably difficult. This paper introduces a novel algorithmic framework encompassing existing methods as special cases, unifying the study of training-free guidance into the analysis of an algorithm-agnostic design space. Via theoretical and empirical investigation, we propose an efficient and effective hyper-parameter searching strategy that can be readily applied to any downstream task. We systematically benchmark across 7 diffusion models on 16 tasks with 40 targets, and improve performance by 8.5% on average. Our framework and benchmark offer a solid foundation for conditional generation in a training-free manner.

Computer Vision

Jun Cheng, Shan Tan

Real-world noise removal is crucial in low-level computer vision. Due to the remarkable generation capabilities of diffusion models, recent attention has shifted towards leveraging diffusion priors for image restoration tasks. However, existing diffusion priors-based methods either consider simple noise types or rely on approximate posterior estimation, limiting their effectiveness in addressing structured and signal-dependent noise commonly found in real-world images. In this paper, we build upon diffusion priors and propose adaptive likelihood estimation and MAP inference during the reverse diffusion process to tackle real-world noise. We introduce an independent, non-identically distributed likelihood combined with the noise precision (inverse variance) prior and dynamically infer the precision posterior using variational Bayes during the generation process. Meanwhile, we rectify the estimated noise variance through local Gaussian convolution. The final denoised image is obtained by propagating intermediate MAP solutions that balance the updated likelihood and diffusion prior. Additionally, we explore the local diffusion prior inherent in low-resolution diffusion models, enabling direct handling of high-resolution noisy images. Extensive experiments and analyses on diverse real-world datasets demonstrate the effectiveness of our method. Code is available at https://github.com/HUST-Tan/DiffusionVI.

Rongyuan Wu, Lingchen Sun, Zhiyuan Ma, Lei Zhang

The pre-trained text-to-image diffusion models have been increasingly employed to tackle the real-world image super-resolution (Real-ISR) problem due to their powerful generative image priors. Most of the existing methods start from random noise to reconstruct the high-quality (HQ) image under the guidance of the given low-quality (LQ) image. While promising results have been achieved, such Real-ISR methods require multiple diffusion steps to reproduce the HQ image, increasing the computational cost. Meanwhile, the random noise introduces uncertainty in the output, which is unfriendly to image restoration tasks. To address these issues, we propose a one-step effective diffusion network, namely OSEDiff, for the Real-ISR problem. We argue that the LQ image contains rich information to restore its HQ counterpart, and hence the given LQ image can be directly taken as the starting point for diffusion, eliminating the uncertainty introduced by random noise sampling. We finetune the pre-trained diffusion network with trainable layers to adapt it to complex image degradations. To ensure that the one-step diffusion model could yield HQ Real-ISR output, we apply variational score distillation in the latent space to conduct KL-divergence regularization. As a result, our OSEDiff model can efficiently and effectively generate HQ images in just one diffusion step. Our experiments demonstrate that OSEDiff achieves comparable or even better Real-ISR results, in terms of both objective metrics and subjective evaluations, than previous diffusion model-based Real-ISR methods that require dozens or hundreds of steps. The source codes are released at https://github.com/cswry/OSEDiff.

Generative Models · Diffusion models

Yanting Miao, William Loh, Suraj Kothawade, Pascal Poupart, Abdullah Rashwan, Yeqing Li

Text-to-image generative models have recently attracted considerable interest, enabling the synthesis of high-quality images from textual prompts. However, these models often lack the capability to generate specific subjects from given reference images or to synthesize novel renditions under varying conditions. Methods like DreamBooth and Subject-driven Text-to-Image (SuTI) have made significant progress in this area. Yet, both approaches primarily focus on enhancing similarity to reference images and require expensive setups, often overlooking the need for efficient training and avoiding overfitting to the reference images. In this work, we present the $\lambda$-Harmonic reward function, which provides a reliable reward signal and enables early stopping for faster training and effective regularization. By combining the Bradley-Terry preference model, the $\lambda$-Harmonic reward function also provides preference labels for subject-driven generation tasks. We propose Reward Preference Optimization (RPO), which offers a simpler setup (requiring only 3\% of the negative samples used by DreamBooth) and fewer gradient steps for fine-tuning. Unlike most existing methods, our approach does not require training a text encoder or optimizing text embeddings and achieves text-image alignment by fine-tuning only the U-Net component. Empirically, $\lambda$-Harmonic proves to be a reliable approach for model selection in subject-driven generation tasks. Based on preference labels and early stopping validation from the $\lambda$-Harmonic reward function, our algorithm achieves a state-of-the-art CLIP-I score of 0.833 and a CLIP-T score of 0.314 on DreamBench.

Sangwoong Yoon, Himchan Hwang, Dohyun Kwon, Yung-Kyun Noh, Frank Park

We present a maximum entropy inverse reinforcement learning (IRL) approach for improving the sample quality of diffusion generative models, especially when the number of generation time steps is small. Similar to how IRL trains a policy based on the reward function learned from expert demonstrations, we train (or fine-tune) a diffusion model using the log probability density estimated from training data. Since we employ an energy-based model (EBM) to represent the log density, our approach boils down to the joint training of a diffusion model and an EBM. Our IRL formulation, named Diffusion by Maximum Entropy IRL (DxMI), is a minimax problem that reaches equilibrium when both models converge to the data distribution. The entropy maximization plays a key role in DxMI, facilitating the exploration of the diffusion model and ensuring the convergence of the EBM. We also propose Diffusion by Dynamic Programming (DxDP), a novel reinforcement learning algorithm for diffusion models, as a subroutine in DxMI. DxDP makes the diffusion model update in DxMI efficient by transforming the original problem into an optimal control formulation where value functions replace back-propagation in time. Our empirical studies show that diffusion models fine-tuned using DxMI can generate high-quality samples in as few as 4 and 10 steps. Additionally, DxMI enables the training of an EBM without MCMC, stabilizing EBM training dynamics and enhancing anomaly detection performance.

Yu Lu, Yuanzhi Liang, Linchao Zhu, Yi Yang

Video diffusion models have made substantial progress in various video generation applications. However, training models for long video generation tasks require significant computational and data resources, posing a challenge to developing long video diffusion models.This paper investigates a straightforward and training-free approach to extend an existing short video diffusion model (e.g. pre-trained on 16-frame videos) for consistent long video generation (e.g. 128 frames). Our preliminary observation has found that directly applying the short video diffusion model to generate long videos can lead to severe video quality degradation. Further investigation reveals that this degradation is primarily due to the distortion of high-frequency components in long videos, characterized by a decrease in spatial high-frequency components and an increase in temporal high-frequency components. Motivated by this, we propose a novel solution named FreeLong to balance the frequency distribution of long video features during the denoising process. FreeLong blends the low-frequency components of global video features, which encapsulate the entire video sequence, with the high-frequency components of local video features that focus on shorter subsequences of frames. This approach maintains global consistency while incorporating diverse and high-quality spatiotemporal details from local videos, enhancing both the consistency and fidelity of long video generation. We evaluated FreeLong on multiple base video diffusion models and observed significant improvements. Additionally, our method supports coherent multi-prompt generation, ensuring both visual coherence and seamless transitions between scenes. Our project page is at: https://yulu.net.cn/freelong.

Computational Biology

Xiangxin Zhou, Jiaqi Guan, Yijia Zhang, Xingang Peng, Liang Wang, Jianzhu Ma

Dual-target therapeutic strategies have become a compelling approach and attracted significant attention due to various benefits, such as their potential in overcoming drug resistance in cancer therapy. Considering the tremendous success that deep generative models have achieved in structure-based drug design in recent years, we formulate dual-target drug design as a generative task and curate a novel dataset of potential target pairs based on synergistic drug combinations. We propose to design dual-target drugs with diffusion models that are trained on single-target protein-ligand complex pairs. Specifically, we align two pockets in 3D space with protein-ligand binding priors and build two complex graphs with shared ligand nodes for SE(3)-equivariant composed message passing, based on which we derive a composed drift in both 3D and categorical probability space in the generative process. Our algorithm can well transfer the knowledge gained in single-target pretraining to dual-target scenarios in a zero-shot manner. We also repurpose linker design methods as strong baselines for this task. Extensive experiments demonstrate the effectiveness of our method compared with various baselines.

Generative Models · Diffusion models

Zeqi Xiao, Yifan Zhou, Shuai Yang, Xingang Pan

Video generation primarily aims to model authentic and customized motion across frames, making understanding and controlling the motion a crucial topic. Most diffusion-based studies on video motion focus on motion customization with training-based paradigms, which, however, demands substantial training resources and necessitates retraining for diverse models. Crucially, these approaches do not explore how video diffusion models encode cross-frame motion information in their features, lacking interpretability and transparency in their effectiveness. To answer this question, this paper introduces a novel perspective to understand, localize, and manipulate motion-aware features in video diffusion models. Through analysis using Principal Component Analysis (PCA), our work discloses that robust motion-aware feature already exists in video diffusion models. We present a new MOtion FeaTure (MOFT) by eliminating content correlation information and filtering motion channels. MOFT provides a distinct set of benefits, including the ability to encode comprehensive motion information with clear interpretability, extraction without the need for training, and generalizability across diverse architectures. Leveraging MOFT, we propose a novel training-free video motion control framework. Our method demonstrates competitive performance in generating natural and faithful motion, providing architecture-agnostic insights and applicability in a variety of downstream tasks.

Computer Vision

Bing Li, Cheng Zheng, Wenxuan Zhu, Jinjie Mai, Biao Zhang, Peter Wonka, Bernard Ghanem

While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new challenges posed by T2MVid generation lie in the lack of massive captioned multi-view videos and the complexity of modeling such multi-dimensional distribution. To this end, we propose a novel diffusion-based pipeline that generates high-quality multi-view videos centered around a dynamic 3D object from text. Specifically, we factor the T2MVid problem into viewpoint-space and time components. Such factorization allows us to combine and reuse layers of advanced pre-trained multi-view image and 2D video diffusion models to ensure multi-view consistency as well as temporal coherence for the generated multi-view videos, largely reducing the training cost. We further introduce alignment modules to align the latent spaces of layers from the pre-trained multi-view and the 2D video diffusion models, addressing the reused layers' incompatibility that arises from the domain gap between 2D and multi-view data. In support of this and future research, we further contribute a captioned multi-view video dataset. Experimental results demonstrate that our method generates high-quality multi-view videos, exhibiting vivid motions, temporal coherence, and multi-view consistency, given a variety of text prompts.

Gang Liu, Jiaxin Xu, Tengfei Luo, Meng Jiang

Inverse molecular design with diffusion models holds great potential for advancements in material and drug discovery. Despite success in unconditional molecule generation, integrating multiple properties such as synthetic score and gas permeability as condition constraints into diffusion models remains unexplored. We present the Graph Diffusion Transformer (Graph DiT) for multi-conditional molecular generation. Graph DiT has a condition encoder to learn the representation of numerical and categorical properties and utilizes a Transformer-based graph denoiser to achieve molecular graph denoising under conditions. Unlike previous graph diffusion models that add noise separately on the atoms and bonds in the forward diffusion process, we propose a graph-dependent noise model for training Graph DiT, designed to accurately estimate graph-related noise in molecules. We extensively validate the Graph DiT for multi-conditional polymer and small molecule generation. Results demonstrate our superiority across metrics from distribution learning to condition control for molecular properties. A polymer inverse design task for gas separation with feedback from domain experts further demonstrates its practical utility. The code is available at https://github.com/liugangcode/Graph-DiT.

Generative Models · Diffusion models

Junkun Chen, Yu-Xiong Wang

This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model’s large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene. Within this framework, we design a difficulty-aware subtask decomposition scheduler and an adaptive 3D Gaussian splatting (3DGS) training strategy, ensuring high efficiency in performing each subtask. Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challenging editing tasks, all through a simple framework without any expensive or sophisticated add-ons like distillation losses, components, or training procedures. Notably, ProEdit also provides a new way to preview, control, and select the aggressivity of editing operation during the editing process.

Optimization · Optimization and Learning under Uncertainty

Taeyoung Yun, Sujin Yun, Jaewoo Lee, Jinkyoo Park

Optimizing complex and high-dimensional black-box functions is ubiquitous in science and engineering fields. Unfortunately, the online evaluation of these functions is restricted due to time and safety constraints in most cases. In offline model-based optimization (MBO), we aim to find a design that maximizes the target function using only a pre-existing offline dataset. While prior methods consider forward or inverse approaches to address the problem, these approaches are limited by conservatism and the difficulty of learning highly multi-modal mappings. Recently, there has been an emerging paradigm of learning to improve solutions with synthetic trajectories constructed from the offline dataset. In this paper, we introduce a novel conditional generative modeling approach to produce trajectories toward high-scoring regions. First, we construct synthetic trajectories toward high-scoring regions using the dataset while injecting locality bias for consistent improvement directions. Then, we train a conditional diffusion model to generate trajectories conditioned on their scores. Lastly, we sample multiple trajectories from the trained model with guidance to explore high-scoring regions beyond the dataset and select high-fidelity designs among generated trajectories with the proxy function. Extensive experiment results demonstrate that our method outperforms competitive baselines on Design-Bench and its practical variants. The code is publicly available in \url{https://github.com/dbsxodud-11/GTG}.

Generative Models · Diffusion models

Weimin Bai, Yifei Wang, Wenzheng Chen, He Sun

Diffusion models excel in solving imaging inverse problems due to their ability to model complex image priors. However, their reliance on large, clean datasets for training limits their practical use where clean data is scarce. In this paper, we propose EMDiffusion, an expectation-maximization (EM) approach to train diffusion models from corrupted observations. Our method alternates between reconstructing clean images from corrupted data using a known diffusion model (E-step) and refining diffusion model weights based on these reconstructions (M-step). This iterative process leads the learned diffusion model to gradually converge to a local optimum, that is, to approximate the true clean data distribution. We validate our method through extensive experiments on diverse computational imaging tasks, including random inpainting, denoising, and deblurring, achieving new state-of-the-art performance.

Reinforcement Learning · Batch Offline

Jaewoo Lee, Sujin Yun, Taeyoung Yun, Jinkyoo Park

Offline Reinforcement Learning (Offline RL) presents challenges of learning effective decision-making policies from static datasets without any online interactions. Data augmentation techniques, such as noise injection and data synthesizing, aim to improve Q-function approximation by smoothing the learned state-action region. However, these methods often fall short of directly improving the quality of offline datasets, leading to suboptimal results. In response, we introduce GTA, Generative Trajectory Augmentation, a novel generative data augmentation approach designed to enrich offline data by augmenting trajectories to be both high-rewarding and dynamically plausible. GTA applies a diffusion model within the data augmentation framework. GTA partially noises original trajectories and then denoises them with classifier-free guidance via conditioning on amplified return value. Our results show that GTA, as a general data augmentation strategy, enhances the performance of widely used offline RL algorithms across various tasks with unique challenges. Furthermore, we conduct a quality analysis of data augmented by GTA and demonstrate that GTA improves the quality of the data. Our code is available at https://github.com/Jaewoopudding/GTA

Deep Learning · Representation Learning

Ruoxue Liu, Linjiajie Fang, Wenjia Wang, Bingyi Jing

Tabular data is widely utilized in a wide range of real-world applications. The challenge of few-shot learning with tabular data stands as a crucial problem in both industry and academia, due to the high cost or even impossibility of annotating additional samples. However, the inherent heterogeneity of tabular features, combined with the scarcity of labeled data, presents a significant challenge in tabular few-shot classification. In this paper, we propose a novel approach named Diffusion-based Representation with Random Distance matching (D2R2) for tabular few-shot learning. D2R2 leverages the powerful expression ability of diffusion models to extract essential semantic knowledge crucial for denoising process. This semantic knowledge proves beneficial in few-shot downstream tasks. During the training process of our designed diffusion model, we introduce a random distance matching to preserve distance information in the embeddings, thereby improving effectiveness for classification. During the classification stage, we introduce an instance-wise iterative prototype scheme to improve performance by accommodating the multimodality of embeddings and increasing clustering robustness. Our experiments reveal the significant efficacy of D2R2 across various tabular few-shot learning benchmarks, demonstrating its state-of-the-art performance in this field.

Liulei Li, Wenguan Wang, Yi Yang

Prevalent human-object interaction (HOI) detection approaches typically leverage large-scale visual-linguistic models to help recognize events involving humans and objects. Though promising, models trained via contrastive learning on text-image pairs often neglect mid/low-level visual cues and struggle at compositional reasoning. In response, we introduce DIFFUSIONHOI, a new HOI detector shedding light on text-to-image diffusion models. Unlike the aforementioned models, diffusion models excel in discerning mid/low-level visual concepts as generative models, and possess strong compositionality to handle novel concepts expressed in text inputs. Considering diffusion models usually emphasize instance objects, we first devise an inversion-based strategy to learn the expression of relation patterns between humans and objects in embedding space. These learned relation embeddings then serve as textual prompts, to steer diffusion models generate images that depict specific interactions, and extract HOI-relevant cues from images without heavy finetuning. Benefited from above, DIFFUSIONHOI achieves SOTA performance on three datasets under both regular and zero-shot setups.

Computer Vision · Video Generation

Boxiao Pan, Zhan Xu, Chun-Hao Huang, Krishna Kumar Singh, Yang Zhou, Leonidas Guibas, Jimei Yang

We study a novel problem to automatically generate video background that tailors to foreground subject motion. It is an important problem for the movie industry and visual effects community, which traditionally requires tedious manual efforts to solve. To this end, we propose ActAnywhere, a video diffusion model that takes as input a sequence of foreground subject segmentation and an image of a novel background and generates a video of the subject interacting in this background. We train our model on a large-scale dataset of 2.4M videos of human-scene interactions. Through extensive evaluation, we show that our model produces videos with realistic foreground-background interaction while strictly following the guidance of the condition image. Our model generalizes to diverse scenarios including non-human subjects, gaming and animation clips, as well as videos with multiple moving subjects. Both quantitative and qualitative comparisons demonstrate that our model significantly outperforms existing methods, which fail to accomplish the studied task. Please visit our project webpage at https://actanywhere.github.io.

Generative Models · Diffusion models

Kushagra Pandey, Ruihan Yang, Stephan Mandt

Constructing fast samplers for unconditional diffusion and flow-matching models has received much attention recently; however, existing methods for solving *inverse problems*, such as super-resolution, inpainting, or deblurring, still require hundreds to thousands of iterative steps to obtain high-quality results. We propose a plug-and-play framework for constructing efficient samplers for inverse problems, requiring only *pre-trained* diffusion or flow-matching models. We present *Conditional Conjugate Integrators*, which leverage the specific form of the inverse problem to project the respective conditional diffusion/flow dynamics into a more amenable space for sampling. Our method complements popular posterior approximation methods for solving inverse problems using diffusion/flow models. We evaluate the proposed method's performance on various linear image restoration tasks across multiple datasets, employing diffusion and flow-matching models. Notably, on challenging inverse problems like 4x super-resolution on the ImageNet dataset, our method can generate high-quality samples in as few as *5* conditional sampling steps and outperforms competing baselines requiring 20-1000 steps. Our code will be publicly available at https://github.com/mandt-lab/c-pigdm.