The primary objective of Continual Category Discovery (CCD) is to automatically discover novel categories in the continuous stream of unlabelled data without experiencing catastrophic forgetting, which remains an open problem even in conventional, fully supervised continual learning. To address this challenge, we propose PromptCCD, a simple yet effective framework that utilizes Gaussian mixture model as a prompting method for CCD. At the core of PromptCCD is the Gaussian Mixture Prompting (GMP) module, which acts as a dynamic pool updating over time to guide embedding data representation and avoid forgetting during category discovery. Additionally, GMP enables on-the-fly estimation of category numbers, which allows PromptCCD to discover categories in the unlabelled data without prior knowledge of category numbers. We extend the standard evaluation metrics for Generalized Category Discovery to CCD and benchmark state-of-the-art methods using different datasets. PromptCCD significantly outperforms other methods, demonstrating the effectiveness of our approach. Code will be available.
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Novel-view synthesis based on visible light has been extensively studied. In comparison to visible light imaging, thermal infrared imaging offers the advantage of all-weather imaging and strong penetration, providing increased possibilities for reconstruction in nighttime and adverse weather scenarios. However, thermal infrared imaging is influenced by physical characteristics such as atmospheric transmission effects and thermal conduction, hindering the precise reconstruction of intricate details in thermal infrared scenes, manifesting as issues of floaters and indistinct edge features in synthesized images. To address these limitations, this paper introduces a physics-induced 3D Gaussian splatting method named Thermal3D-GS. Thermal3D-GS begins by modeling atmospheric transmission effects and thermal conduction in three-dimensional media using neural networks. Additionally, a temperature consistency constraint is incorporated into the optimization objective to enhance the reconstruction accuracy of thermal infrared images. Furthermore, to validate the effectiveness of our method, the first large-scale benchmark dataset for this field named Thermal Infrared Novel-view Synthesis Dataset (TI-NSD) is created. This dataset comprises 20 authentic thermal infrared video scenes, covering indoor, outdoor, and UAV(Unmanned Aerial Vehicle) scenarios, totaling 6,664 frames of thermal infrared image data. Based on this dataset, this paper experimentally verifies the effectiveness of Thermal3D-GS. The results indicate that our method outperforms the baseline method with a 3.03 dB improvement in PSNR and significantly addresses the issues of floaters and indistinct edge features present in the baseline method. Our dataset and codebase will be released soon.
Category-level pose estimation is a challenging task with many potential applications in computer vision and robotics. Recently, deep-learning-based approaches have made great progress, but are typically hindered by the need for large datasets of either pose-labelled real images or carefully tuned photorealistic simulators. This can be avoided by using only geometry inputs such as depth images to reduce the domain-gap but these approaches suffer from a lack of semantic information, which can be vital in the pose estimation problem. To resolve this conflict, we propose to utilize both geometric and semantic features obtained from a pre-trained foundation model. Our approach projects 2D semantic features into object models as 3D semantic point clouds. Based on the novel 3D representation, we further propose a self-supervision pipeline, and match the fused semantic point clouds against their synthetic rendered partial observations from synthetic object models. The learned knowledge from synthetic data generalizes to observations of unseen objects in the real scenes, without any fine-tuning. We demonstrate this with a rich evaluation on the NOCS, Wild6D and SUN RGB-D benchmarks, showing superior performance over geometric-only and semantic-only baselines with significantly fewer training objects.
Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution neural networks and video transformers. Its linear-complexity operator enables efficient long-term modeling, which is crucial for high-resolution long video understanding. Extensive evaluations reveal VideoMamba's four core abilities: (1) Scalability in the visual domain without extensive dataset pretraining, thanks to a novel self-distillation technique; (2) Sensitivity for recognizing short-term actions even with fine-grained motion differences; (3) Superiority in long-term video understanding, showcasing significant advancements over traditional feature-based models; and (4) Compatibility with other modalities, demonstrating robustness in multi-modal contexts. Through these distinct advantages, VideoMamba sets a new benchmark for video understanding, offering a scalable and efficient solution for comprehensive video understanding. All the code and models will be released.
Select and Distill: Selective Dual-Teacher Knowledge Transfer for Continual Learning on Vision-Language Models
PDF ↗Large-scale vision-language models (VLMs) have shown a strong zero-shot generalization capability on unseen-domain data. However, when adapting pre-trained VLMs to a sequence of downstream tasks, they are prone to forgetting previously learned knowledge and degrade their zero-shot classification capability. To tackle this problem, we propose a unique Selective Dual-Teacher Knowledge Transfer framework that leverages the most recent fine-tuned and the original pre-trained VLMs as dual teachers to preserve the previously learned knowledge and zero-shot capabilities, respectively. With only access to an unlabeled reference dataset, our proposed framework performs a selective knowledge distillation mechanism by measuring the feature discrepancy from the dual teacher VLMs. Consequently, our selective dual-teacher knowledge distillation would mitigate catastrophic forgetting of previously learned knowledge while preserving the zero-shot capabilities from pre-trained VLMs. Through extensive experiments on benchmark datasets, we show that our proposed framework is favorable against state-of-the-art continual learning approaches for preventing catastrophic forgetting and zero-shot degradation.
3D single object tracking (SOT) is an essential task in autonomous driving and robotics. However, learning robust 3D SOT trackers remains challenging due to the limited category-specific point cloud data and the inherent sparsity and incompleteness of LiDAR scans. To tackle these issues, we propose a unified 3D SOT framework that leverages 3D generative pre-training and learns robust 3D matching abilities from 2D pre-trained foundation trackers. Our framework features a consistent target-matching architecture with the widely used 2D trackers, facilitating the transfer of 2D matching knowledge. Specifically, we first propose a lightweight Target-Aware Projection (TAP) module, allowing the pre-trained 2D tracker to work well on the projected point clouds without further fine-tuning. We then propose a novel IoU-guided matching-distillation framework that utilizes the powerful 2D pre-trained trackers to guide 3D matching learning in the 3D tracker, i.e., the 3D template-to-search matching should be consistent with its corresponding 2D template-to-search matching obtained from 2D pre-trained trackers. Our designs are applied to two mainstream 3D SOT frameworks: memory-less Siamese and contextual memory-based approaches, which are respectively named SiamDisst and MemDisst. Extensive experiments show that SiamDisst and MemDisst achieve state-of-the-art performance on KITTI, Waymo Open Dataset and nuScenes benchmarks, while running at the above real-time speed of 25 and 90 FPS on a single RTX3090 GPU. The code will be made publicly available.
Scene text segmentation aims at cropping texts from scene images, which is usually used to help generative models edit or remove texts. The existing text segmentation methods tend to involve various text-related supervisions for better performance. However, most of them ignore the importance of text edges, which are significant for downstream applications. In this paper, we propose Edge-Aware Transformers, termed EAFormer, to segment texts more accurately, especially at the edge of texts. Specifically, we first design a text edge extractor to detect edges and filter out edges of non-text areas. Then, we propose an edge-guided encoder to make the model focus more on text edges. Finally, an MLP-based decoder is employed to predict text masks. We have conducted extensive experiments on commonly-used benchmarks to verify the effectiveness of EAFormer. The experimental results demonstrate that the proposed method can perform better than previous methods, especially on the segmentation of text edges. Considering that the annotations of several benchmarks (e.g., COCOTS and MLTS) are not accurate enough to fairly evaluate our methods, we have relabeled these datasets. Through experiments, we observe that our method can achieve a higher performance improvement when more accurate annotations are used for training. The code and datasets are available at https://hyangyu.github.io/EAFormer/.
6D object pose estimation aims at determining an object's translation, rotation, and scale, typically from a single RGBD image. Recent advancements have expanded this estimation from instance-level to category-level, allowing models to generalize across unseen instances within the same category. However, this generalization is limited by the narrow range of categories covered by existing datasets, such as NOCS, which also tend to overlook common real-world challenges like occlusion. To tackle these challenges, we introduce Omni6D, a comprehensive RGBD dataset featuring a wide range of categories and varied backgrounds, elevating the task to a more realistic context. (1) The dataset comprises an extensive spectrum of 166 categories, 4688 instances adjusted to the canonical pose, and over 0.8 million captures, significantly broadening the scope for evaluation. (2) We introduce a symmetry-aware metric and conduct systematic benchmarks of existing algorithms on Omni6D, offering a thorough exploration of new challenges and insights. (3) Additionally, we propose an effective fine-tuning approach that adapts models from previous datasets to our extensive vocabulary setting. We believe this initiative will pave the way for new insights and substantial progress in both the industrial and academic fields, pushing forward the boundaries of general 6D pose estimation.
The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, empowering LLMs to understand point clouds and offering a new avenue beyond 2D data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. To overcome the scarcity of point-text instruction following data, we developed an automated data generation pipeline, collecting a large-scale dataset of more than 730K samples with 660K different objects, which facilitates the adoption of the two-stage training strategy prevalent in MLLM development. Additionally, we address the absence of appropriate benchmarks and the limitations of current evaluation metrics by proposing two novel benchmarks: Generative 3D Object Classification and 3D Object Captioning, which are supported by new, comprehensive evaluation metrics derived from human and GPT analyses. Through exploring various training strategies, we develop PointLLM, significantly surpassing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM.
3D vision is inherently characterized by sparse spatial structures, which propels the necessity for an efficient paradigm tailored to 3D generation. Another discrepancy is the amount of training data, which undeniably affects generalization if we only use limited 3D data. To solve these, we design a 3D generation framework that maintains most of the building blocks of StableDiffusion with minimal adaptations for textured shape generation. We design a Sparse Encoding Module for details preservation and an Adversarial Decoding Module for better shape recovery. Moreover, we clean up data and build a benchmark on the biggest 3D dataset (Objaverse). We drop the concept of `specific class' and treat the 3D Textured Shapes Generation as an open-vocabulary problem. We first validate our network design on ShapeNetV2 with 55K samples on single-class unconditional generation and multi-class conditional generation tasks. Then we report metrics on processed Objaverse-clean with 200K samples on the image conditional generation task. Extensive experiments demonstrate our proposal outperforms SOTA methods and takes a further step towards open-vocabulary 3D generation.
Given a model trained on source data, Test-Time Adaptation (TTA) enables adaptation and inference in test data streams with domain shifts from the source. Current methods predominantly optimize the model for each incoming test data batch using self-training loss. While these methods yield commendable results in ideal test data streams, where batches are independently and identically sampled from the target distribution, they falter under more practical test data streams that are not independent and identically distributed (non-i.i.d.). The data batches in a non-i.i.d. stream display prominent label shifts relative to each other. It leads to conflicting optimization objectives among batches during the TTA process. Given the inherent risks of adapting the source model to unpredictable test-time distributions, we reverse the adaptation process and propose a novel Distribution Alignment loss for TTA. This loss guides the distributions of test-time features back towards the source distributions, which ensures compatibility with the well-trained source model and eliminates the pitfalls associated with conflicting optimization objectives. Moreover, we devise a domain shift detection mechanism to extend the success of our proposed TTA method in the continual domain shift scenarios. Our extensive experiments validate the logic and efficacy of our method. On six benchmark datasets, we surpass existing methods in non-i.i.d. scenarios and maintain competitive performance under the ideal i.i.d. assumption.
Video-based pretraining offers immense potential for learning strong visual representations on an unprecedented scale. Recently, masked video modeling methods have shown promising scalability, yet fall short in capturing higher-level semantics due to reconstructing predefined low-level targets such as pixels. To tackle this, we present Sinkhorn-guided Masked Video Modelling (SIGMA), a novel video pretraining method that jointly learns the video model in addition to a target feature space using a projection network. However, this simple modification means that the regular L2 reconstruction loss will lead to trivial solutions as both networks are jointly optimized. As a solution, we distribute features of space-time tubes evenly across a limited number of learnable clusters. By posing this as an optimal transport problem, we enforce high entropy in the generated features across the batch, infusing semantic and temporal meaning into the feature space. The resulting cluster assignments are used as targets for a symmetric prediction task where the video model predicts cluster assignment of the projection network and vice versa. Experimental results on ten datasets across three benchmarks validate the effectiveness of SIGMA in learning more performant, temporally-aware, and robust video representations improving upon state-of-the-art methods.
CardiacNet: Learning to Reconstruct Abnormalities for Cardiac Disease Assessment from Echocardiogram Videos
PDF ↗Echocardiography plays a crucial role in analyzing cardiac function and diagnosing cardiac diseases. Current deep neural network methods primarily aim to enhance diagnosis accuracy by incorporating prior knowledge, such as segmenting cardiac structures or lesions annotated by human experts. However, diagnosing the inconsistent behaviours of the heart, which exist across both spatial and temporal dimensions, remains extremely challenging. For instance, the analysis of cardiac motion acquires both spatial and temporal information from the heartbeat cycle. To address this issue, we propose a novel reconstruction-based approach named CardiacNet to learn a better representation of local cardiac structures and motion abnormalities through echocardiogram videos. CardiacNet is accompanied by the Consistency Deformation Codebook (CDC) and the Consistency Deformed-Discriminator (CDD) to learn the commonalities across abnormal and normal samples by incorporating cardiac prior knowledge. In addition, we propose benchmark datasets named CardiacNet-PAH and CardiacNet-ASD for evaluating the effectiveness of cardiac disease assessment. In experiments, our CardiacNet can achieve state-of-the-art results in downstream tasks, i.e., classification and regression, on public datasets CAMUS, EchoNet, and our datasets. The codes and datasets will be publicly available.
We present Multi-HMR, a strong single-shot model for multi-person 3D human mesh recovery from a single RGB image. Predictions encompass the whole body, i.e., including hands and facial expressions, using the SMPL-X parametric model and 3D location in the camera coordinate system. Our model detects people by predicting coarse 2D heatmaps of person locations, using features produced by a standard Vision Transformer (ViT) backbone. It then predicts their whole-body pose, shape and 3D location using a new cross-attention module called the Human Prediction Head (HPH), with one query attending to the entire set of features for each detected person. As direct prediction of fine-grained hands and facial poses in a single shot, i.e., without relying on explicit crops around body parts, is hard to learn from existing data, we introduce CUFFS, the Close-Up Frames of Full-body Subjects dataset, containing humans close to the camera with diverse hand poses. We show that incorporating this dataset into training further enhances predictions, particularly for hands, enabling us to achieve competitive performance. Multi-HMR also optionally accounts for camera intrinsics, if available, by encoding camera ray directions for each image token. This simple design achieves strong performance on whole-body and body-only benchmarks simultaneously. We train models with various backbone sizes and input resolutions. In particular, using a ViT-S backbone and 448x448 input images already yields a fast and competitive model, while larger models and higher resolutions further improves performance.
Multimodal Large Language Models (MLLMs) demonstrate exceptional problem-solving capabilities, but few research studies aim to gauge the ability to generate visual instruction tuning data. This paper proposes to explore the potential of empowering MLLMs to generate data independently without relying on GPT-4. We introduce Genixer, a comprehensive data generation pipeline consisting of four key steps: (i) instruction data collection, (ii) instruction template design, (iii) empowering MLLMs, and (iv) data generation and filtering. Additionally, we outline two modes of data generation: task-agnostic and task-specific, enabling controllable output. We demonstrate that a synthetic VQA-like dataset trained with LLaVA1.5 enhances performance on 10 out of 12 multimodal benchmarks. Additionally, the grounding MLLM Shikra, when trained with a REC-like synthetic dataset, shows improvements on 7 out of 8 REC datasets. Through experiments and synthetic data analysis, our findings are: (1) current MLLMs can serve as robust data generators without assistance from GPT-4V; (2) MLLMs trained with task-specific datasets can surpass GPT-4V in generating complex instruction tuning data; (3) synthetic datasets enhance performance across various multimodal benchmarks and help mitigate model hallucinations.
Despite significant progress in 3D point cloud segmentation, existing methods primarily address specific tasks and depend on explicit instructions to identify targets, lacking the capability to infer and understand implicit user intentions in a unified framework. In this work, we propose a model, called SegPoint, that leverages the reasoning capabilities of a multi-modal Large Language Model (LLM) to produce point-wise segmentation masks across a diverse range of tasks: 1) 3D instruction segmentation, 2) 3D referring segmentation, 3) 3D semantic segmentation, and 4) 3D open-vocabulary semantic segmentation. To advance 3D instruction research, we introduce a new benchmark, Instruct3D, designed to evaluate segmentation performance from complex and implicit instructional texts, featuring 2,565 point cloud-instruction pairs. Our experimental results demonstrate that SegPoint achieves competitive performance on established benchmarks such as ScanRefer for referring segmentation and ScanNet for semantic segmentation, while delivering outstanding outcomes on the Instruct3D dataset. To our knowledge, SegPoint is the first model to address these varied segmentation tasks within a single framework, achieving satisfactory performance.
Text-to-image (T2I) diffusion models often inadvertently generate unwanted concepts such as watermarks and unsafe images. These concepts, termed as the ``implicit concepts'', could be unintentionally learned during training and then be generated uncontrollably during inference. Existing removal methods still struggle to eliminate implicit concepts primarily due to their dependency on the model's ability to recognize concepts it actually can not discern. To address this, we utilize the intrinsic geometric characteristics of implicit concepts and present the Geom-Erasing, a novel concept removal method based on geometric-driven control. Specifically, once an unwanted implicit concept is identified, we integrate the existence and geometric information of the concept into text prompts with the help of an accessible classifier or detector model. Subsequently, the model is optimized to identify and disentangle this information, which is adopted as negative prompts for generation. Moreover, we introduce Implicit Concept Dataset (ICD), a novel image-text dataset imbued with three typical implicit concepts (i.e., QR codes, watermarks, and text), reflecting real-life situations where implicit concepts are easily injected. Geom-Erasing effectively mitigates the generation of implicit concepts, achieving state-of-the-art results on the Inappropriate Image Prompts (I2P) and our challenging Implicit Concept Dataset (ICD) benchmarks.
We propose MVSplat, an efficient feed-forward 3D Gaussian Splatting model learned from sparse multi-view images. To accurately localize the Gaussian centers, we propose to build a cost volume representation via plane sweeping in the 3D space, where the cross-view feature similarities stored in the cost volume can provide valuable geometry cues to the estimation of depth. We learn the Gaussian primitives' opacities, covariances, and spherical harmonics coefficients jointly with the Gaussian centers while only relying on photometric supervision. We demonstrate the importance of the cost volume representation in learning feed-forward Gaussian Splatting models via extensive experimental evaluations. On the large-scale RealEstate10K and ACID benchmarks, our model achieves state-of-the-art performance with the fastest feed-forward inference speed (22~fps). Compared to the latest state-of-the-art method pixelSplat, our model uses 10 times fewer parameters and infers more than 2 times faster while providing higher appearance and geometry quality as well as better cross-dataset generalization.
Thanks to the excellent generalization capability of pre-trained Vision-Language Models (VLMs) such as CLIP, fine-tuning VLMs for downstream tasks (e.g., zero-shot generalization) has become a popular choice. Despite achieving promising performance in the professionality of base classes, most existing fine-tuned methods suffer from feature confusion of novel classes, resulting in unsatisfactory transferability. To address this problem, we propose a divide-and-conquer approach called Prompt-based Variational Adapter (PVA) that explicitly reduce the prediction bias by separating base and novel samples. Specifically, we design two variational adapters with learnable textual tokens to align latent representations for each modalities in a shared latent space. Once trained, we can separate novel samples from entangled space using the similarity metric of latent features i.e., converting confusion task into two independent ones (One for base classes and the other for novel classes). Moreover, to improve the transferability for novel classes, we further refine the output features of the learned adapters with the global features via a residual connection. To the best of our knowledge, this is the first framework which combines prompt learning and adapter tuning to tackle the feature confusion issue. We conduct extensive experiments on GZSL and Cross-Dataset Transfer Learning to demonstrate the superiority of our approach and establish a new state-of-the-art on four popular benchmarks.
Texture recognition has predominantly relied on methods based on handcrafted features and more recently, on Convolutional Neural Network (CNN)-based methods. However, many of these approaches do not capture the underlying directional relationships between visual vocabularies, attributes and features. In this study, we introduce a graph-based deep learning framework for texture and material recognition called Graph Texture Network (GTN) that models the underlying directional associations among latent texture attributes, that are hierarchically related to visual texture attributes, facilitating information exchange among them and consequently improving the discriminative capability among different texture and material categories. GTN, which is a non-Euclidean data structure, provides flexibility to learn complex underlying relationships among latent texture attributes via a learnable masked adjacency matrix. To ensure robustness of GTN to noise, especially on graphs with fewer vertices, we facilitate re-calibration of self-loop edge weights to preserve salient texture information within each vertex. We then utilize residual message passing to enrich the representations of latent texture attributes. Furthermore, GTN is able to facilitate interaction across multiple graphs, representing texture information across a range of scales. Finally, GTN can be easily incorporated into a variety of CNN architectures for end-to-end training and does not require fine-tuning of pre-trained CNN backbones. Experimental results demonstrate that GTN achieves state-of-the-art performance on several benchmark texture and material datasets.