Physical-world adversarial attacks based on universal adversarial patches have been proved to be able to mislead deep convolutional neural networks (CNNs), exposing the vulnerability of real-world visual classification systems based on CNNs. In this paper, we empirically reveal and mathematically explain that the universal adversarial patches usually lead to deep feature vectors with very large norms in popular CNNs. Inspired by this, we propose a simple yet effective defending approach using a new feature norm clipping (FNC) layer which is a differentiable module that can be flexibly inserted in different CNNs to adaptively suppress the generation of large norm deep feature vectors. FNC introduces no trainable parameter and only very low computational overhead. However, experiments on multiple datasets validate that it can effectively improve the robustness of different CNNs towards white-box patch attacks while maintaining a satisfactory recognition accuracy for clean samples.
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We present a dual-pathway approach for recognizing fine-grained interactions from videos. We build on the success of prior dual-stream approaches, but make a distinction between the static and dynamic representations of objects and their interactions explicit by introducing separate motion and object detection pathways. Then, using our new Motion-Guided Attention Fusion module, we fuse the bottom-up features in the motion pathway with features captured from object detections to learn the temporal aspects of an action. We show that our approach can generalize across appearance effectively and recognize actions where an actor interacts with previously unseen objects. We validate our approach using the compositional action recognition task from the Something-Something-v2 dataset where we outperform existing state-of-the-art methods. We also show that our method can generalize well to real world tasks by showing state-of-the-art performance on recognizing humans assembling various IKEA furniture on the IKEA-ASM dataset.
Towards High Fidelity Monocular Face Reconstruction With Rich Reflectance Using Self-Supervised Learning and Ray Tracing
PDF ↗Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was introduced for monocular face reconstruction within a classic optimization-based framework and enables state-of-the art results. However optimization-based approaches are inherently slow and lack robustness. In this paper, we build our work on the aforementioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes. We achieve this by combining a CNN encoder with a differentiable ray tracer, which enables us to base the reconstruction on much more advanced personalized diffuse and specular albedos, a more sophisticated illumination model and a plausible representation of self-shadows. This enables to take a big leap forward in reconstruction quality of shape, appearance and lighting even in scenes with difficult illumination. With consistent face attributes reconstruction, our method leads to practical applications such as relighting and self-shadows removal. Compared to state-of-the-art methods, our results show improved accuracy and validity of the approach.
Significant effort has been recently devoted to modeling visual relations. This has mostly addressed the design of architectures, typically by adding parameters and increasing model complexity. However, visual relation learning is a long-tailed problem, due to the combinatorial nature of joint reasoning about groups of objects. Increasing model complexity is, in general, ill-suited for long-tailed problems due to their tendency to overfit. In this paper, we explore an alternative hypothesis, denoted the Devil is in the Tails. Under this hypothesis, better performance is achieved by keeping the model simple but improving its ability to cope with long-tailed distributions. To test this hypothesis, we devise a new approach for training visual relationships models, which is inspired by state-of-the-art long-tailed recognition literature. This is based on an iterative decoupled training scheme, denoted Decoupled Training for Devil in the Tails (DT2). DT2 employs a novel sampling approach, Alternating Class-Balanced Sampling (ACBS), to capture the interplay between the long-tailed entity and predicate distributions of visual relations. Results show that, with an extremely simple architecture, DT2-ACBS significantly outperforms much more complex state-of-the-art methods on scene graph generation tasks. This suggests that the development of sophisticated models must be considered in tandem with the long-tailed nature of the problem.
We present Region Similarity Representation Learning (ReSim), a new approach to self-supervised representation learning for localization-based tasks such as object detection and segmentation. While existing work has largely focused on learning global representations for an entire image, ReSim learns both regional representations for localization as well as semantic image-level representations. ReSim operates by sliding a fixed-sized window across the overlapping area between two views (e.g., image crops), aligning these areas with their corresponding convolutional feature map regions, and then maximizing the feature similarity across views. As a result, ReSim learns spatially and semantically consistent feature representation throughout the convolutional feature maps of a neural network. A shift or scale of an image region, e.g., a shift or scale of an object, has a corresponding change in the feature maps; this allows downstream tasks to leverage these representations for localization. Through object detection, instance segmentation, and dense pose estimation experiments, we illustrate how ReSim learns representations which significantly improve the localization and classification performance compared to a competitive MoCo-v2 baseline: +2:7 APbb75 VOC, +1:1 AP75 COCO, and +1:9 APmk Cityscapes. We will release our code and pre-trained models.
3D deep learning has been increasingly more popular for a variety of tasks including many safety-critical applications. However, recently several works raise the security issues of 3D deep models. Although most of them consider adversarial attacks, we identify that backdoor attack is indeed a more serious threat to 3D deep learning systems but remains unexplored. We present the backdoor attacks in 3D point cloud with a unified framework that exploits the unique properties of 3D data and networks. In particular, we design two attack approaches on point cloud: the poison-label backdoor attack (PointPBA) and the clean-label backdoor attack (PointCBA). The first one is straightforward and effective in practice, while the latter is more sophisticated assuming there are certain data inspections. The attack algorithms are mainly motivated and developed by 1) the recent discovery of 3D adversarial samples suggesting the vulnerability of deep models under spatial transformation; 2) the proposed feature disentanglement technique that manipulates the feature of the data through optimization methods and its potential to embed a new task. Extensive experiments show the efficacy of the PointPBA with over 95% success rate across various 3D datasets and models, and the more stealthy PointCBA with around 50% success rate. Our proposed backdoor attack in 3D point cloud is expected to perform as a baseline for improving the robustness of 3D deep models.
Intelligent agents with visual sensors are allowed to actively explore their observations for better recognition performance. This task is referred to as Active Recognition (AR). Currently, most methods toward AR are implemented under a fixed-category setting, which constrains their applicability in realistic scenarios that need to incrementally learn new classes without retraining from scratch. Further, collecting massive data for novel categories is expensive. To address this demand, in this paper, we propose a unified framework towards Few-sample Lifelong Active Recognition (FLAR), which aims at performing active recognition on progressively arising novel categories that only have few training samples. Three difficulties emerge with FLAR: the lifelong recognition policy learning, the knowledge preservation of old categories, and the lack of training samples. To this end, our approach integrates prototypes, a robust representation for limited training samples, into a reinforcement learning solution, which motivates the agent to move towards views resulting in more discriminative features. Catastrophic forgetting during lifelong learning is then alleviated with knowledge distillation. Extensive experiments across two datasets, respectively for object and scene recognition, demonstrate that even without large training samples, the proposed approach could learn to actively recognize novel categories in a class-incremental behavior.
Glass-like objects such as windows, bottles, and mirrors exist widely in the real world. Sensing these objects has many applications, including robot navigation and grasping. However, this task is very challenging due to the arbitrary scenes behind glass-like objects. This paper aims to solve the glass-like object segmentation problem via enhanced boundary learning. In particular, we first propose a novel refined differential module that outputs finer boundary cues. We then introduce an edge-aware point-based graph convolution network module to model the global shape along the boundary. We use these two modules to design a decoder that generates accurate and clean segmentation results, especially on the object contours. Both modules are lightweight and effective: they can be embedded into various segmentation models. In extensive experiments on three recent glass-like object segmentation datasets, including Trans10k, MSD, and GDD, our approach establishes new state-of-the-art results. We also illustrate the strong generalization properties of our method on three generic segmentation datasets, including Cityscapes, BDD, and COCO Stuff. Code and models will be available for further research.
We present "Cross-Camera Convolutional Color Constancy" (C5), a learning-based method, trained on images from multiple cameras, that accurately estimates a scene's illuminant color from raw images captured by a new camera previously unseen during training. C5 is a hypernetwork-like extension of the convolutional color constancy (CCC) approach: C5 learns to generate the weights of a CCC model that is then evaluated on the input image, with the CCC weights dynamically adapted to different input content. Unlike prior cross-camera color constancy models, which are usually designed to be agnostic to the spectral properties of test-set images from unobserved cameras, C5 approaches this problem through the lens of transductive inference: additional unlabeled images are provided as input to the model at test time, which allows the model to calibrate itself to the spectral properties of the test-set camera during inference. C5 achieves state-of-the-art accuracy for cross-camera color constancy on several datasets, is fast to evaluate ( 7 and 90 ms per image on a GPU or CPU, respectively), and requires little memory ( 2 MB), and thus is a practical solution to the problem of calibration-free automatic white balance for mobile photography.
In this paper, we address the problem of video geo-localization by proposing a Geo-Temporal Feature Learning (GTFL) Network to simultaneously learn the discriminative features between the query videos and gallery images for estimating the geo-spatial trajectory of a query video. Based on a transformer encoder architecture, our GTFL model encodes query and gallery data separately, via two dedicated branches. The proposed GPS Loss and Clip Triplet Loss exploit the geographical and temporal proximity between the frames and the clips to jointly learn the query and gallery features. We also propose a deep learning approach to trajectory smoothing by predicting the outliers in the estimated GPS positions and learning the offsets to smooth the trajectory. We build a large dataset from four different regions of USA; New York, San Francisco, Berkeley and Bay Area using BDD driving videos as query, and by collecting corresponding Google StreetView (GSV) Images for gallery. Extensive evaluations of proposed method on this new dataset are provided. Code and dataset details will be made publicly available.
High dynamic range (HDR) photography is becoming increasingly popular and available by DSLR and mobile-phone cameras. While deep neural networks (DNN) have greatly impacted other domains of image manipulation, their use for HDR tone-mapping is limited due to the lack of a definite notion of ground-truth solution, which is needed for producing training data. In this paper we describe a new tone-mapping approach guided by the distinct goal of producing low dynamic range (LDR) renditions that best reproduce the visual characteristics of native LDR images. This goal enables the use of an unpaired adversarial training based on unrelated sets of HDR and LDR images, both of which are widely available and easy to acquire. In order to achieve an effective training under this minimal requirements, we introduce the following new steps and components: (i) a range-normalizing pre-process which estimates and applies a different level of curve-based compression, (ii) a loss that preserves the input content while allowing the network to achieve its goal, and (iii) the use of a more concise discriminator network, designed to promote the reproduction of low-level attributes native LDR possess. Evaluation of the resulting network demonstrates its ability to produce photo-realistic artifact-free tone-mapped images, and state-of-the-art performance on different image fidelity indices and visual distances.
Turn-taking has played an essential role in structuring the regulation of a conversation. The task of identifying the main speaker (who is properly taking his/her turn of speaking) and the interrupters (who are interrupting or reacting to the main speaker's utterances) remains a challenging task. Although some prior methods have partially addressed this task, there still remain some limitations. Firstly, a direct association of Audio and Visual features may limit the correlations to be extracted due to different modalities. Secondly, the relationship across temporal segments helping to maintain the consistency of localization, separation and conversation contexts is not effectively exploited. Finally, the interactions between speakers that usually contain the tracking and anticipatory decisions about transition to a new speaker is usually ignored. Therefore, this work introduces a new Audio-Visual Transformer approach to the problem of localization and highlighting the main speaker in both audio and visual channels of a multi-speaker conversation video in the wild. The proposed method exploits different types of correlations presented in both visual and audio signals. The temporal audio-visual relationships across spatial-temporal space are anticipated and optimized via the self-attention mechanism in a Transformer structure. Moreover, a newly collected dataset is introduced for the main speaker detection. To the best of our knowledge, it is one of the first studies that is able to automatically localize and highlight the main speaker in both visual and audio channels in multi-speaker conversation videos.
Current state-of-the-art object detection and segmentation methods work well under the closed-world assumption. This closed-world setting assumes that the list of object categories is available during training and deployment. However, many real-world applications require detecting or segmenting novel objects, i.e., object categories never seen during training. In this paper, we present, UVO (Unidentified Video Objects), a new benchmark for open-world class-agnostic object segmentation in videos. Besides shifting the focus to the open-world setup, UVO is significantly larger, providing approximately 6 times more videos compared with DAVIS, and 7 times more mask (instance) annotations per video compared with YouTube-VO(I)S. UVO is also more challenging as it includes many videos with crowded scenes and complex background motions. We also demonstrated that UVO can be used for other applications, such as object tracking and super-voxel segmentation. We believe that UVO is a versatile testbed for researchers to develop novel approaches for open-world class-agnostic object segmentation, and inspires new research directions towards a more comprehensive video understanding beyond classification and detection.
Internet video delivery has undergone a tremendous explosion of growth over the past few years. However, the quality of video delivery system greatly depends on the Internet bandwidth. Deep Neural Networks (DNNs) are utilized to improve the quality of video delivery recently. These methods divide a video into chunks, and stream LR video chunks and corresponding content-aware models to the client. The client runs the inference of models to super-resolve the LR chunks. Consequently, a large number of models are streamed in order to deliver a video. In this paper, we first carefully study the relation between models of different chunks, then we tactfully design a joint training framework along with the Content-aware Feature Modulation (CaFM) layer to compress these models for neural video delivery. With our method, each video chunk only requires less than 1% of original parameters to be streamed, achieving even better SR performance. We conduct extensive experiments across various SR backbones, video time length, and scaling factors to demonstrate the advantages of our method. Besides, our method can be also viewed as a new approach of video coding. Our primary experiments achieve better video quality compared with the commercial H.264 and H.265 standard under the same storage cost, showing the great potential of the proposed method. Code is available at: https://github.com/Neural-video-delivery/CaFM-Pytorch-ICCV2021
This presentation addresses the problem of reconstructing a high-resolution image from multiple lower-resolution snapshots captured from slightly different viewpoints in space and time. Key challenges for solving this super-resolution problem include (i) aligning the input pictures with sub-pixel accuracy, (ii) handling raw (noisy) images for maximal faithfulness to native camera data, and (iii) designing/learning an image prior (regularizer) well suited to the task. We address these three challenges with a hybrid algorithm building on the insight from Wronski et al. that aliasing is an ally in this setting, with parameters that can be learned end to end, while retaining the interpretability of classical approaches to inverse problems. The effectiveness of our approach is demonstrated on synthetic and real image bursts, setting a new state of the art on several benchmarks and delivering excellent qualitative results on real raw bursts captured by smartphones and prosumer cameras.
Modern computer vision applications suffer from catastrophic forgetting when incrementally learning new concepts over time. The most successful approaches to alleviate this forgetting require extensive replay of previously seen data, which is problematic when memory constraints or data legality concerns exist. In this work, we consider the high-impact problem of Data-Free Class-Incremental Learning (DFCIL), where an incremental learning agent must learn new concepts over time without storing generators or training data from past tasks. One approach for DFCIL is to replay synthetic images produced by inverting a frozen copy of the learner's classification model, but we show this approach fails for common class-incremental benchmarks when using standard distillation strategies. We diagnose the cause of this failure and propose a novel incremental distillation strategy for DFCIL, contributing a modified cross-entropy training and importance-weighted feature distillation, and show that our method results in up to a 25.1% increase in final task accuracy (absolute difference) compared to SOTA DFCIL methods for common class-incremental benchmarks. Our method even outperforms several standard replay based methods which store a coreset of images.
We propose a deep reparametrization of the maximum a posteriori formulation commonly employed in multi-frame image restoration tasks. Our approach is derived by introducing a learned error metric and a latent representation of the target image, which transforms the MAP objective to a deep feature space. The deep reparametrization allows us to directly model the image formation process in the latent space, and to integrate learned image priors into the prediction. Our approach thereby leverages the advantages of deep learning, while also benefiting from the principled multi-frame fusion provided by the classical MAP formulation. We validate our approach through comprehensive experiments on burst denoising and burst super-resolution datasets. Our approach sets a new state-of-the-art for both tasks, demonstrating the generality and effectiveness of the proposed formulation.
This paper proposes a method for representation learning of multimodal data using contrastive losses. A traditional approach is to contrast different modalities to learn the information shared between them. However, that approach could fail to learn the complementary synergies between modalities that might be useful for downstream tasks. Another approach is to concatenate all the modalities into a tuple and then contrast positive and negative tuple correspondences. However, that approach could consider only the stronger modalities while ignoring the weaker ones. To address these issues, we propose a novel contrastive learning objective, TupleInfoNCE. It contrasts tuples based not only on positive and negative correspondences, but also by composing new negative tuples using modalities describing different scenes. Training with these additional negatives encourages the learning model to examine the correspondences among modalities in the same tuple, ensuring that weak modalities are not ignored. We provide a theoretical justification based on mutual-information for why this approach works, and we propose a sample optimization algorithm to generate positive and negative samples to maximize training efficacy. We find that TupleInfoNCE significantly outperforms previous state of the arts on three different downstream tasks.
Semi-supervised learning has been an effective paradigm for leveraging unlabeled data to reduce the reliance on labeled data. We propose CoMatch, a new semi-supervised learning method that unifies dominant approaches and addresses their limitations. CoMatch jointly learns two representations of the training data, their class probabilities and low-dimensional embeddings. The two representations interact with each other to jointly evolve. The embeddings impose a smoothness constraint on the class probabilities to improve the pseudo-labels, whereas the pseudo-labels regularize the structure of the embeddings through graph-based contrastive learning. CoMatch achieves state-of-the-art performance on multiple datasets. It achieves substantial accuracy improvements on the label-scarce CIFAR-10 and STL-10. On ImageNet with 1% labels, CoMatch achieves a top-1 accuracy of 66.0%, outperforming FixMatch by 12.6%. Furthermore, CoMatch achieves better representation learning performance on downstream tasks, outperforming both supervised learning and self-supervised learning. Code and pre-trained models are available at https://github.com/salesforce/CoMatch/.
We present in this paper a new architecture, named Convolutional vision Transformer (CvT), that improves Vision Transformer (ViT) in performance and efficiency by introducing convolutions into ViT to yield the best of both designs. This is accomplished through two primary modifications: a hierarchy of Transformers containing a new convolutional token embedding, and a convolutional Trasnsformer block leveraging a convolutional projection. These changes introduce desirable properties of convolutional neural networks (CNNs) to the ViT architecture (i.e. shift, scale, and distortion invariance) while maintaining the merits of Transformers (i.e. dynamic attention, global context, and better generalization). We validate CvT by conducting extensive experiments, showing that this approach achieves state-of-the-art performance over other Vision Transformers and ResNets on ImageNet-1k, with less parameters and lower FLOPs. In addition, performance gains are maintained when pretrained on larger datasets (e.g. ImageNet-22k) and fine-tuned to downstream tasks. Finally, our results show that the positional encoding, a crucial component in existing Vision Transformers, can be safely removed in our model, simplifying the design for higher resolution vision tasks. Code will be released at https://github.com/microsoft/CvT.