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Reinforcement Learning · Batch/Offline

Simon Zhan, Qingyuan Wu, Zhaofeng Wang, Frank Yang, Xiangyu Shi, Chao Huang, Qi Zhu

Offline–to–online deployment of reinforcement learning (RL) agents often stumbles over two fundamental gaps: (1) the sim-to-real gap, where real-world systems exhibit latency and other physical imperfections not captured in simulation; and (2) the interaction gap, where policies trained purely offline face out-of-distribution (OOD) issues during online execution, as collecting new interaction data is costly or risky. As a result, agents must generalize from static, delay-free datasets to dynamic, delay-prone environments. In this work, we propose $\textbf{DT-CORL}$ ($\textbf{D}$elay-$\textbf{T}$ransformer belief policy $\textbf{C}$onstrained $\textbf{O}$ffline $\textbf{RL}$), a novel framework for learning delay-resilient policies solely from static, delay-free offline data. DT-CORL introduces a transformer-based belief model to infer latent states from delayed observations and jointly trains this belief with a constrained policy objective, ensuring that value estimation and belief representation remain aligned throughout learning. Crucially, our method does not require access to delayed transitions during training and outperforms naive history-augmented baselines, SOTA delayed RL methods, and existing belief-based approaches. Empirically, we demonstrate that DT-CORL achieves strong delay-robust generalization across both locomotion and goal-conditioned tasks in the D4RL benchmark under varying delay regimes. Our results highlight that joint belief-policy optimization is essential for bridging the sim-to-real latency gap and achieving stable performance in delayed environments.

Reinforcement Learning · Batch/Offline

Peng Cheng, Zhihao Wu, Jianxiong Li, Ziteng He, Haoran Xu, Wei Sun, Youfang Lin, Yunxin Liu, Xianyuan Zhan

Offline reinforcement learning (RL) has achieved notable progress in recent years. However, most existing offline RL methods require a large amount of training data to achieve reasonable performance and offer limited out-of-distribution (OOD) generalization capability due to conservative data-related regularizations. This seriously hinders the usability of offline RL in solving many real-world applications, where the available data are often limited. In this study, we introduce TELS, a highly sample-efficient offline RL algorithm that enables state-stitching in a compact latent space regulated by the fundamental time-reversal symmetry (T-symmetry) of dynamical systems. Specifically, we introduce a T-symmetry enforced inverse dynamics model (TS-IDM) to derive well-regulated latent state representations that greatly facilitate OOD generalization. A guide-policy can then be learned entirely in the latent space to optimize for the reward-maximizing next state, bypassing the conservative action-level behavioral regularization adopted in most offline RL methods. Finally, the optimized action can be extracted using the learned TS-IDM, together with the optimized latent next state from the guide-policy. We conducted comprehensive experiments on both the D4RL benchmark tasks and a real-world industrial control test environment, TELS achieves superior sample efficiency and OOD generalization performance, significantly outperforming existing offline RL methods in a wide range of challenging small-sample tasks.

Reinforcement Learning · Batch/Offline

Daniel Lawson, Adriana Hugessen, Charlotte Cloutier, Glen Berseth, Khimya Khetarpal

While goal-conditioned behavior cloning (GCBC) methods can perform well on in-distribution training tasks, they do not necessarily generalize zero-shot to tasks that require conditioning on novel state-goal pairs, i.e. combinatorial generalization. In part, this limitation can be attributed to a lack of temporal consistency in the state representation learned by BC; if temporally correlated states are properly encoded to similar latent representations, then the out-of-distribution gap for novel state-goal pairs would be reduced. We formalize this notion by demonstrating how encouraging long-range temporal consistency via successor representations (SR) can facilitate generalization. We then propose a simple yet effective representation learning objective, $\text{BYOL-}\gamma$ for GCBC, which theoretically approximates the successor representation in the finite MDP case through self-predictive representations, and achieves competitive empirical performance across a suite of challenging tasks requiring combinatorial generalization.

Reinforcement Learning · Batch/Offline

Haoxin Lin, Siyuan Xiao, Yi-Chen Li, Zhilong Zhang, Yihao Sun, Chengxing Jia, Yang Yu

Model-based methods for offline Reinforcement Learning transfer extensive policy exploration and evaluation to data-driven dynamics models, effectively saving real-world samples in the offline setting. We expect the dynamics model to allow the policy to roll out full-horizon episodes, which is crucial for ensuring sufficient exploration and reliable evaluation. However, many previous dynamics models exhibit limited capability in long-horizon prediction. This work follows the paradigm of the Any-step Dynamics Model (ADM) that improves future predictions by reducing bootstrapping prediction to direct prediction. We structurally decouple each recurrent forward of the RNN cell from the backtracked state and propose the second version of ADM (ADM-v2), making the direct prediction more flexible. ADM-v2 not only enhances the accuracy of direct predictions for making full-horizon roll-outs but also supports parallel estimation of the any-step prediction uncertainty to improve efficiency. The results on DOPE validate the reliability of ADM-v2 for policy evaluation. Moreover, via full-horizon roll-out, ADM-v2 for policy optimization enables substantial advancements, whereas other dynamics models degrade due to long-horizon error accumulation. We are the first to achieve SOTA under the full-horizon roll-out setting on both D4RL and NeoRL. The code is available at https://github.com/LAMDA-RL/adm2.

Reinforcement Learning · Batch/Offline

Jin Wang, Pengcheng He, Ke Jiang, Xiaoyang Tan

Data augmentation plays a pivotal role in offline imitation learning (IL) by alleviating covariate shift, yet existing methods remain constrained. Single-step techniques frequently violate underlying system dynamics, whereas trajectory-level approaches are plagued by compounding errors or scalability limitations. Even recent Koopman-based methods typically function at the single-step level, encountering computational bottlenecks due to action-equivariance requirements and vulnerability to approximation errors. To overcome these challenges, we introduce Koopman-Assisted Trajectory Synthesis (KATS), a novel framework for generating complete, multi-step trajectories. By operating at the trajectory level, KATS effectively mitigates compounding errors. It leverages a state-equivariant assumption to ensure computational efficiency and scalability, while incorporating a refined generator matrix to bolster robustness against Koopman approximation errors. This approach enables a more direct and efficacious mechanism for distribution matching in offline IL. Extensive experiments demonstrate that KATS substantially enhances policy performance and achieves state-of-the-art (SOTA) results, especially in demanding scenarios with narrow expert data distributions.

Reinforcement Learning · Batch/Offline

Jiayu Chen, Le Xu, Wen-Tse Chen, Jeff Schneider

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our "RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three challenging, stochastic tokamak control tasks.

Reinforcement Learning · Batch/Offline

Qiyang Li, Seohong Park, Sergey Levine

Bootstrapping bias problem is a long-standing challenge in temporal-difference (TD) methods in off-policy reinforcement learning (RL). Multi-step return backups can alleviate this issue but require delicate importance sampling to correct their off-policy bias. Recent work has proposed to use chunked critics, which estimate the value of short action sequences ("chunks") rather than individual actions, enabling unbiased multi-step backup. However, extracting policies from chunked critics is challenging: policies must output the entire action chunk open-loop, which can be sub-optimal in environments that require policy reactivity and also challenging to model especially when the chunk length grows. Our key insight is to decouple the chunk length of the critic from that of the policy, allowing the policy to operate over shorter action chunks. We propose a novel algorithm that achieves this by optimizing the policy against a distilled critic for partial action chunks, constructed by optimistically backing up from the original chunked critic to approximate the maximum value achievable when a partial action chunk is extended to a complete one. This design retains the benefits of multi-step value propagation while sidestepping both the open-loop sub-optimality and the difficulty of learning policies over long action chunks. We evaluate our method on challenging, long-horizon offline goal-conditioned benchmarks and show that it reliably outperforms prior methods.

Reinforcement Learning · Batch/Offline

Yujia Zhang, Lin Li, Wei Wei, Jianguo Wu, Yi Ma, Jiye Liang

Offline reinforcement learning (RL) seeks to learn an optimal policy from a fixed dataset, but distributional shift between the dataset and the learned policy often leads to suboptimal real-world performance. Existing methods typically use behavior policy regularization to constrain the learned policy, but these conservative approaches can limit performance and generalization, especially when the behavior policy is suboptimal. We propose a Peer-Influenced Constraint (PIC) framework with a ``peer review" mechanism. Specifically, we construct a set of similar states and use the corresponding actions as candidates, from which we select the optimal action to constrain the policy. This method helps the policy escape local optima while approximately ensuring the staying within the in-distribution space, boosting both performance and generalization. We also introduce an improved version, Ensemble Peer-Influenced Constraint (EPIC), which combines ensemble methods to achieve strong performance while maintaining high efficiency. Additionally, we uncover the Coupling Effect between PIC and uncertainty estimation, providing valuable insights for offline RL. We evaluate our methods on classic continuous control tasks from the D4RL benchmark, with both PIC and EPIC achieving competitive performance compared to state-of-the-art approaches.

Reinforcement Learning · Batch/Offline

Yifan Wang, Bolian Li, Junlin Wu, Zhaoxuan Tan, Zheli Liu, Ruqi Zhang, Ananth Grama, Qingkai Zeng

Real-world large language model deployments (e.g., conversational AI systems, code generation assistants) naturally generate abundant implicit user dissatisfaction (DSAT) signals, as users iterate toward better answers through refinements, corrections, and expressed preferences, while explicit satisfaction (SAT) feedback is scarce. Existing preference learning approaches are poorly aligned with this data profile, as they rely on costly human annotations or assume plentiful positive responses. In this paper, we introduce \textbf{DRIFT} (\textbf{D}issatisfaction-\textbf{R}efined \textbf{I}terative pre\textbf{F}erence \textbf{T}raining), which anchors training on real-world DSAT signals and samples positives dynamically from the evolving policy. Empirically, DRIFT models trained on real-world \textit{WildFeedback} datasets and synthetic \textit{UltraFeedback} datasets achieve up to +6.23\% (7B) / +7.61\% (14B) on WildBench Task Score and up to +8.95\% (7B) / +12.29\% (14B) on AlpacaEval2 win rate over base models, outperforming strong baseline methods such as iterative DPO and SPIN. At larger scales, the improvements are particularly pronounced: 14B models trained with DRIFT surpass GPT-4o-mini on WildBench. Further analysis shows that DRIFT also preserves exploratory capacity, yielding more diverse high-reward solutions rather than collapsing to narrow subsets. Theoretically, we demonstrate that this design preserves preference margins and avoids the gradient degeneration. These results show that DRIFT is an effective and scalable recipe for real-world post-training that leverages the most abundant and informative signal.

Reinforcement Learning · Batch/Offline

Tieru Wang, Kunbao Wu, Guoshun Nan

Recent advances in offline reinforcement learning (RL) have led to the development of high-performing algorithms that achieve impressive results across standard benchmarks. However, many of these methods depend on increasingly complex planning architectures, which hinder their deployment in real-world settings due to high inference costs. To overcome this limitation, recent research has explored data augmentation techniques that offload computation from online decision-making to offline data preparation. Among these, diffusion-based generative models have shown potential in synthesizing diverse trajectories but incur significant overhead in training and data generation. In this work, we propose Trajectory Generation with Conservative Value Guidance (TGCVG), a novel trajectory-level data augmentation framework that integrates a high-performing offline policy with a learned dynamics model. To ensure that the synthesized trajectories are both high-quality and close to the original dataset distribution, we introduce a value-guided regularization during the training of the offline policy. This regularization encourages conservative action selection, effectively mitigating distributional shift during trajectory synthesis. Empirical results on standard benchmarks demonstrate that TGCVG not only improves the performance of state-of-the-art offline RL algorithms but also significantly reduces training and trajectory synthesis time. These findings highlight the effectiveness of value-aware data generation in improving both efficiency and policy performance.

Reinforcement Learning · Batch/Offline

Finn Rietz, Pedro Zuidberg Dos Martires, Johannes A. Stork

Incorporating demonstration data into reinforcement learning (RL) can greatly accelerate learning, but existing approaches often assume demonstrations are optimal and fully aligned with the target task. In practice, demonstrations are frequently sparse, suboptimal, or misaligned, which can degrade performance when these demonstrations are integrated into RL. We propose Adaptive Policy Composition (APC), a hierarchical model that adaptively composes multiple data-driven Normalizing Flow (NF) priors. Instead of enforcing strict adherence to the priors, APC estimates each prior's applicability to the target task while leveraging them for exploration. Moreover, APC either refines useful priors, or sidesteps misaligned ones when necessary to optimize downstream reward. Across diverse benchmarks, APC accelerates learning when demonstrations are aligned, remains robust under severe misalignment, and leverages suboptimal demonstrations to bootstrap exploration while avoiding performance ceilings caused by overly strict adherence to suboptimal demonstrations.

Reinforcement Learning · Batch/Offline

Justin Chen, XIANGYU PENG, Prafulla Kumar Choubey, Kung-Hsiang Huang, Jiaxin Zhang, Mohit Bansal, Chien-Sheng Wu

Current online reinforcement learning (RL) algorithms like GRPO share a key limitation in LLM reasoning: they cannot learn from problems that are "unsolvable" to the model. In other words, they can only improve performance on problems where the model is capable of exploring the correct answer. If a problem is too difficult -- such that even hundreds of attempts never produce a correct solution -- the model cannot learn from it. Consequently, the model's "upper limit" remains unchanged after RL training, even though the likelihood of solving easier, solvable problems may increase. These hard, unsolvable samples -- though potentially rich in learning signal -- cannot contribute to training, as no rollouts yield rewards and thus no gradients are produced. To unlock learning from these hard samples, we propose NuRL, a "nudging" method that aims to push the upper bound of LLM reasoning using self-generated hints, i.e., abstract cues that help reduce the problem difficulty for the model. Given a question and its gold answer, the model generates a Chain-of-Thought (CoT) and then produces a hint containing the core knowledge needed to solve the problem. During online RL training, we generate G rollouts from the base policy and use the pass rate to decide whether the hint should be injected. For hard samples with a 0% pass rate, we inject the offline-generated hint and regenerate a new batch of trajectories. This yields two benefits: (1) the hint boosts pass rates (from 0% to non-zero), thereby introducing training signals for previously unsolvable samples, and (2) the hints are self-generated (conditioned on the gold answer), avoiding distributional shift and do not rely on external models. Compared to standard GRPO, NuRL achieves consistent improvements across six diverse benchmarks and three models, while remaining complementary to test-time scaling. Notably, NuRL can raise the model's upper limit, whereas GRPO leaves pass@1024 unchanged from the base model. Furthermore, we present a systematic study of what makes an effective hint and when hints are most useful. Interestingly, the best hints are abstract and high-level -- as revealing gold answers actually hurt performance -- and are most beneficial when applied necessarily and after GRPO has converged.

Reinforcement Learning · Batch/Offline

Qingjun Wang, Hongtu Zhou, Hang Yu, Junqiao Zhao, Yanping Zhao, Chen Ye, Ziqiao Wang, Guang Chen

Offline reinforcement learning (RL) faces a critical challenge of overestimating the value of out-of-distribution (OOD) actions. Existing methods mitigate this issue by penalizing unseen samples, yet they fail to accurately identify OOD actions and may suppress beneficial exploration beyond the behavioral support. Although several methods have been proposed to differentiate OOD samples with distinct properties, they typically rely on restrictive assumptions about the data distribution and remain limited in discrimination ability. To address this problem, we propose $\textbf{DOSER}$ ($\textbf{D}$iffusion-based $\textbf{O}$OD Detection and $\textbf{SE}$lective $\textbf{R}$egularization), a novel framework that goes beyond uniform penalization. DOSER trains two diffusion models to capture the behavior policy and state distribution, using single-step denoising reconstruction error as a reliable OOD indicator. During policy optimization, it further distinguishes between beneficial and detrimental OOD actions by evaluating predicted transitions, selectively suppressing risky actions while encouraging exploration of high-potential ones. Theoretically, we prove that DOSER is a $\gamma$-contraction and therefore admits a unique fixed point with bounded value estimates. We further provide an asymptotic performance guarantee relative to the optimal policy under model approximation and OOD detection errors. Across extensive offline RL benchmarks, DOSER consistently attains superior performance to prior methods, especially on suboptimal datasets.

Reinforcement Learning · Batch/Offline

Tieru Wang, Kunbao Wu, Guoshun Nan

Return-conditioned supervised learning (RCSL) algorithms have demonstrated strong generative capabilities in offline reinforcement learning (RL) by learning action distributions based on both the state and the return. However, many existing approaches treat RL as a conditional sequence modeling task, which can lead to an overreliance on suboptimal past experiences, impairing decision-making and reducing the effectiveness of trajectory synthesis. To address these limitations, we propose a novel approach, the Q-Augmented Dual-Feature Fusion Decision Transformer (QDFFDT), which adaptively combines both global sequence features and local immediate features through a learnable fusion mechanism. This model improves generalization across different tasks without the need for extensive hyperparameter tuning. Experimental results on the D4RL benchmark show that QDFFDT outperforms current methods, establishing new state-of-the-art performance and demonstrating the power of adaptive feature fusion.

Reinforcement Learning · Batch/Offline

Zifan LIU, Xinran Li, Shibo Chen, Jun Zhang

Offline Safe Reinforcement Learning (OSRL) aims to learn a policy that achieves high performance in sequential decision-making while satisfying safety constraints, using only pre-collected datasets. Recent works, inspired by the strong capabilities of Generative Models (GMs), reformulate decision-making in OSRL as a conditional generative process, where GMs generate desirable actions conditioned on predefined reward and cost return-to-go values. However, GM-assisted methods face two major challenges in constrained settings: (1) they lack the ability to ``stitch'' optimal transitions from suboptimal trajectories within the dataset, and (2) they struggle to balance reward maximization with constraint satisfaction, particularly when tested with imbalanced human-specified reward-cost conditions. To address these issues, we propose Goal-Assisted Stitching (GAS), a novel algorithm designed to enhance stitching capabilities while effectively balancing reward maximization and constraint satisfaction. To enhance the stitching ability, GAS first augments and relabels the dataset at the transition level, enabling the construction of high-quality trajectories from suboptimal ones. GAS also introduces novel goal functions, which estimate the optimal achievable reward and cost goals from the dataset. These goal functions, trained using expectile regression on the relabeled and augmented dataset, allow GAS to accommodate a broader range of reward-cost return pairs and achieve a better tradeoff between reward maximization and constraint satisfaction compared to human-specified values. The estimated goals then guide policy training, ensuring robust performance under constrained settings. Furthermore, to improve training stability and efficiency, we reshape the dataset to achieve a more uniform reward-cost return distribution. Empirical results validate the effectiveness of GAS, demonstrating superior performance in balancing reward maximization and constraint satisfaction compared to existing methods.

Reinforcement Learning · Batch/Offline

Yihong Guo, Yu Yang, Pan Xu, Anqi Liu

We study off-dynamics offline reinforcement learning, where the goal is to learn a policy from offline source and limited target datasets with mismatched dynamics. Existing methods either penalize the reward or discard source transitions occurring in parts of the transition space with high dynamics shift. As a result, they optimize the policy using data from low-shift regions, limiting exploration of high-reward states in the target domain that do not fall within these regions. Consequently, such methods often fail when the dynamics shift is significant or the optimal trajectories lie outside the low-shift regions. To overcome this limitation, we propose MOBODY, a Model-Based Off-Dynamics Offline RL algorithm that optimizes a policy using learned target dynamics transitions to explore the target domain, rather than only being trained with the low dynamics-shift transitions. For the dynamics learning, built on the observation that achieving the same next state requires taking different actions in different domains, MOBODY employs separate action encoders for each domain to encode different actions to the shared latent space while sharing a unified representation of states and a common transition function. We further introduce a target Q-weighted behavior cloning loss in policy optimization to avoid out-of-distribution actions, which push the policy toward actions with high target-domain Q-values, rather than high source domain Q-values or uniformly imitating all actions in the offline dataset. We evaluate MOBODY on a wide range of MuJoCo and Adroit benchmarks, demonstrating that it outperforms state-of-the-art off-dynamics RL baselines as well as policy learning methods based on different dynamics learning baselines, with especially pronounced improvements in challenging scenarios where existing methods struggle.

Reinforcement Learning · Batch/Offline

Prajwal Koirala, Cody Fleming

Generative models such as diffusion and flow-matching offer expressive policies for offline reinforcement learning (RL) by capturing rich, multimodal action distributions, but their iterative sampling introduces high inference costs and training instability due to gradient propagation across sampling steps. We propose the \textit{Single-Step Completion Policy} (SSCP), a generative policy trained with an augmented flow-matching objective to predict direct completion vectors from intermediate flow samples, enabling accurate, one-shot action generation. In an off-policy actor-critic framework, SSCP combines the expressiveness of generative models with the training and inference efficiency of unimodal policies, without requiring long backpropagation chains. Our method scales effectively to offline, offline-to-online, and online RL settings, offering substantial gains in speed and adaptability over diffusion-based baselines. We further extend SSCP to goal-conditioned RL (GCRL), enabling flat policies to exploit subgoal structures without explicit hierarchical inference. SSCP achieves strong results across standard offline RL and GCRL benchmarks, positioning it as a versatile, expressive, and efficient framework for deep RL and sequential decision-making.

Reinforcement Learning · Batch/Offline

Chenxing Lin, Xinhui Gao, Haipeng Zhang, Xinran Li, Haitao Wang, Songzhu Mei, Chenglu Wen, Weiquan Liu, Siqi Shen, Cheng Wang

Generative models have gained significant traction in offline reinforcement learning (RL) due to their ability to model complex trajectory distributions. However, existing generation-based approaches still struggle with long-horizon tasks characterized by sparse rewards. Some hierarchical generation methods have been developed to mitigate this issue by decomposing the original problem into shorter-horizon subproblems using one policy and generating detailed actions with another. While effective, these methods often overlook the multi-scale temporal structure inherent in trajectories, resulting in suboptimal performance. To overcome these limitations, we propose MAGE, a Multi-scale Autoregressive GEneration-based offline RL method. MAGE incorporates a condition-guided multi-scale autoencoder to learn hierarchical trajectory representations, along with a multi-scale transformer that autoregressively generates trajectory representations from coarse to fine temporal scales. MAGE effectively captures temporal dependencies of trajectories at multiple resolutions. Additionally, a condition-guided decoder is employed to exert precise control over short-term behaviors. Extensive experiments on five offline RL benchmarks against fifteen baseline algorithms show that MAGE successfully integrates multi-scale trajectory modeling with conditional guidance, generating coherent and controllable trajectories in long-horizon sparse-reward settings. The source code is available at https://github.com/xmu-rl-3dv/MAGE.

Reinforcement Learning · Batch/Offline

Jing Tan, Xiaorui Li, Chao Yao, Xiaojuan Ban, Yuetong FANG, Renjing Xu, Zhaolin Yuan

Offline reinforcement learning (RL) enables learning effective policies from fixed datasets without any environment interaction. Existing methods typically employ policy constraints to mitigate the distribution shift encountered during offline RL training. However, because the scale of the constraints varies across tasks and datasets of differing quality, existing methods must meticulously tune hyperparameters to match each dataset, which is time-consuming and often impractical. To bridge this gap, we propose Adaptive Scaling of Policy Constraints (ASPC), a second-order differentiable framework that automatically adjusts the scale of policy constraints during training. We theoretically analyze its performance improvement guarantee. In experiments on 39 datasets across four D4RL domains, ASPC using a single hyperparameter configuration outperforms other adaptive constraint methods and state-of-the-art offline RL algorithms that require per-dataset tuning, achieving an average 35\% improvement in normalized performance over the baseline. Moreover, ASPC consistently yields additional gains when integrated with a variety of existing offline RL algorithms, demonstrating its broad generality.

Reinforcement Learning · Batch/Offline

Nan Qiao, Sheng Yue, Shuning Wang, Yongheng Deng, Ju Ren

A fundamental challenge in offline reinforcement learning is distributional shift. Scarce data or datasets dominated by out-of-distribution (OOD) areas exacerbate this issue. Our theoretical analysis and experiments show that the standard squared error objective induces a harmful TD cross covariance. This effect amplifies in OOD areas, biasing optimization and degrading policy learning. To counteract this mechanism, we develop two complementary strategies: partitioned buffer sampling that restricts updates to localized replay partitions, attenuates irregular covariance effects, and aligns update directions, yielding a scheme that is easy to integrate with existing implementations, namely Clustered Cross-Covariance Control for TD ($C^4$). We also introduce an explicit gradient-based corrective penalty that cancels the covariance induced bias within each update. We prove that buffer partitioning preserves the lower bound property of the maximization objective, and that these constraints mitigate excessive conservatism in extreme OOD areas without altering the core behavior of policy constrained offline reinforcement learning. Empirically, our method showcases higher stability and up to 30% improvement in returns over prior methods, especially with small datasets and splits that emphasize OOD areas.