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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Haitong Ma, Tianyi Chen, Kai Wang, Na Li, Bo Dai

Diffusion policies have achieved superior performance in imitation learning and offline reinforcement learning (RL) due to their rich expressiveness. However, the conventional diffusion training procedure requires samples from target distribution, which is impossible in online RL since we cannot sample from the optimal policy. Backpropagating policy gradient through the diffusion process incurs huge computational costs and instability, thus being expensive and not scalable. To enable efficient training of diffusion policies in online RL, we generalize the conventional denoising score matching by reweighting the loss function. The resulting Reweighted Score Matching (RSM) preserves the optimal solution and low computational cost of denoising score matching, while eliminating the need to sample from the target distribution and allowing learning to optimize value functions. We introduce two tractable reweighted loss functions to solve two commonly used policy optimization problems, policy mirror descent and max-entropy policy, resulting in two practical algorithms named Diffusion Policy Mirror Descent (DPMD) and Soft Diffusion Actor-Critic (SDAC). We conducted comprehensive comparisons on MuJoCo benchmarks. The empirical results show that the proposed algorithms outperform recent diffusion-policy online RLs on most tasks, and the DPMD improves more than 120% over soft actor-critic on Humanoid and Ant.

Reinforcement Learning · Deep RL

Shaofeng Yin, Jialong Wu, Siqiao Huang, Xingjian Su, he, Jianye Hao, Mingsheng Long

Heterogeneity in sensors and actuators across environments poses a significant challenge to building large-scale pre-trained world models on top of this low-dimensional sensor information. In this work, we explore pre-training world models for heterogeneous environments by addressing key transfer barriers in both data diversity and model flexibility. We introduce UniTraj, a unified dataset comprising over one million trajectories from 80 environments, designed to scale data while preserving critical diversity. Additionally, we propose TrajWorld, a novel architecture capable of flexibly handling varying sensor and actuator information and capturing environment dynamics in-context. Pre-training TrajWorld on UniTraj yields substantial gains in transition prediction, achieves a new state-of-the-art for off-policy evaluation, and also delivers superior online performance of model predictive control. To the best of our knowledge, this work, for the first time, demonstrates the transfer benefits of world models across heterogeneous and complex control environments. Code and data are available at https://github.com/thuml/TrajWorld.

Deep Learning · Large Language Models

Loris Gaven, Thomas Carta, Clément Romac, Cédric Colas, sylvain lamprier, Olivier Sigaud, Pierre-Yves Oudeyer

Open-ended learning agents must efficiently prioritize goals in vast possibility spaces, focusing on those that maximize learning progress (LP). When such autotelic exploration is achieved by LLM agents trained with online RL in high-dimensional and evolving goal spaces, a key challenge for LP prediction is modeling one’s own competence, a form of metacognitive monitoring. Traditional approaches either require extensive sampling or rely on brittle expert-defined goal groupings. We introduce MAGELLAN, a metacognitive framework that lets LLM agents learn to predict their competence and learning progress online. By capturing semantic relationships between goals, MAGELLAN enables sample-efficient LP estimation and dynamic adaptation to evolving goal spaces through generalization. In an interactive learning environment, we show that MAGELLAN improves LP prediction efficiency and goal prioritization, being the only method allowing the agent to fully master a large and evolving goal space. These results demonstrate how augmenting LLM agents with a metacognitive ability for LP predictions can effectively scale curriculum learning to open-ended goal spaces.

Reinforcement Learning · Deep RL

Sumeet Batra, Gaurav Sukhatme

Generalizing vision-based reinforcement learning (RL) agents to novel environments remains a difficult and open challenge. Current trends are to collect large-scale datasets or use data augmentation techniques to prevent overfitting and improve downstream generalization. However, the computational and data collection costs increase exponentially with the number of task variations and can destabilize the already difficult task of training RL agents. In this work, we take inspiration from recent advances in computational neuroscience and propose a model, Associative Latent DisentAnglement (ALDA), that builds on standard off-policy RL towards zero-shot generalization. Specifically, we revisit the role of latent disentanglement in RL and show how combining it with a model of associative memory achieves zero-shot generalization on difficult task variations *without* relying on data augmentation. Finally, we formally show that data augmentation techniques are a form of weak disentanglement and discuss the implications of this insight.

Deep Learning · Large Language Models

Yifei Zhou, Qianlan Yang, Kaixiang Lin, Min Bai, Xiong Zhou, Yu-Xiong Wang, Sergey Levine, Li Li

A generalist foundation model agent needs to have a large and diverse skill repertoire, such as finding directions between two travel locations and buying specific items from the Internet. If each skill needs to be specified manually through a fixed set of human-annotated instructions, the agent’s skill repertoire will necessarily be limited due to the scalability of human-annotated instructions. In this work, we address this challenge by proposing Proposer-Agent-Evaluator (PAE), an effective learning system that enables foundation model agents to autonomously discover and practice skills in the wild. After a context-aware task proposer generates instructions based on website information, the agent policy attempts those tasks in the real world with resulting trajectories evaluated by an autonomous VLM-based success evaluator. The success evaluation serves as the reward signal for the agent to refine its policies through RL. We validate PAE on challenging vision-based web navigation, using both real-world and selfhosted websites from WebVoyager and WebArena. Our results show that PAE significantly improves the zero-shot generalization capability of VLM Internet agents (around 50% relative improvement)to both unseen tasks and websites.

Reinforcement Learning · Deep RL

Bryan L. M. de Oliveira, Luana G. B. Martins, Bruno Brandão, Murilo L. da Luz, Telma Woerle de Lima Soares, Luckeciano C. Melo

Effective visual representation learning is crucial for reinforcement learning (RL) agents to extract task-relevant information from raw sensory inputs and generalize across diverse environments. However, existing RL benchmarks lack the ability to systematically evaluate representation learning capabilities in isolation from other learning challenges. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that transforms the classic 8-tile puzzle into a visual RL task with images drawn from arbitrarily large datasets. SPGym's key innovation lies in its ability to precisely control representation learning complexity through adjustable grid sizes and image pools, while maintaining fixed environment dynamics, observation, and action spaces. This design enables researchers to isolate and scale the visual representation challenge independently of other learning components. Through extensive experiments with model-free and model-based RL algorithms, we uncover fundamental limitations in current methods' ability to handle visual diversity. As we increase the pool of possible images, all algorithms exhibit in- and out-of-distribution performance degradation, with sophisticated representation learning techniques often underperforming simpler approaches like data augmentation. These findings highlight critical gaps in visual representation learning for RL and establish SPGym as a valuable tool for driving progress in robust, generalizable decision-making systems.

Reinforcement Learning · Deep RL

Hongyuan Su, Yu Zheng, Yuan Yuan, Yuming Lin, Depeng Jin, Yong Li

Training reinforcement learning (RL) agents requires extensive trials and errors, which becomes prohibitively time-consuming in systems with costly reward evaluations.To address this challenge, we propose adaptive reward modeling (AdaReMo) which accelerates RL training by decomposing the complicated reward function into multiple localized fast reward models approximating direct reward evaluation with neural networks.These models dynamically adapt to the agent’s evolving policy by fitting the currently explored subspace with the latest trajectories, ensuring accurate reward estimation throughout the entire training process while significantly reducing computational overhead.We empirically show that AdaReMo not only achieves over 1,000 times speedup but also improves the performance by 14.6% over state-of-the-art approaches across three expensive-to-evaluate systems---molecular generation, epidemic control, and spatial planning.Code and data for the project are provided at https://github.com/tsinghua-fib-lab/AdaReMo.

Deep Learning · Large Language Models

Karina Zainullina, Aleksandr Golubev, Maria Trofimova, Sergei Polezhaev, Ibragim Badertdinov, Daria Litvintseva, Simon Karasik, Filipp Fisin, Sergei Skvortsov, Maksim Nekrashevich 等

Large language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for *non-serializable* RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving $40.8$\%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o.

Reinforcement Learning · Deep RL

Zhenghai Xue, Bo An, Shuicheng YAN

We introduce AGSA, an Agent-Gated Shared Autonomy framework that learns from high-level human feedback to tackle the challenges of reward-free training, safe exploration, and imperfect low-level human control. Recent human-in-the loop learning methods enable human participants to intervene a learning agent’s control and provide online demonstrations. Nonetheless, these methods rely heavily on perfect human interactions, including accurate human-monitored intervention decisions and near-optimal human demonstrations. AGSA employs a dedicated gating agent to determine when to switch control, thereby reducing the need of constant human monitoring. To obtain a precise and foreseeable gating agent, AGSA trains a long-term gating value function from human evaluative feedback on the gating agent’s intervention requests and preference feedback on pairs of human intervention trajectories. Instead of relying on potentially suboptimal human demonstrations, the learning agent is trained using control-switching signals from the gating agent. We provide theoretical insights on performance bounds that respectively describe the ability of the two agents. Experiments are conducted with both simulated and real human participants at different skill levels in challenging continuous control environments. Comparative results highlight that AGSA achieves significant improvements over previous human-in-the-loop learning methods in terms of training safety, policy performance, and user-friendliness.

Deep Learning · Large Language Models

Logan Cross, Violet Xiang, Agam Bhatia, Daniel Yamins, Nick Haber

Multi-agent reinforcement learning (MARL) methods struggle with the non-stationarity of multi-agent systems and fail to adaptively learn online when tested with novel agents. Here, we leverage large language models (LLMs) to create an autonomous agent that can handle these challenges. Our agent, Hypothetical Minds, consists of a cognitively-inspired architecture, featuring modular components for perception, memory, and hierarchical planning over two levels of abstraction. We introduce the Theory of Mind module that scaffolds the high-level planning process by generating hypotheses about other agents' strategies in natural language. It then evaluates and iteratively refines these hypotheses by reinforcing hypotheses that make correct predictions about the other agents' behavior. Hypothetical Minds significantly improves performance over previous LLM-agent and RL baselines on a range of competitive, mixed motive, and collaborative domains in the Melting Pot benchmark, including both dyadic and population-based environments. Additionally, comparisons against LLM-agent baselines and ablations reveal the importance of hypothesis evaluation and refinement for succeeding on complex scenarios.

Reinforcement Learning · Online

Zhaohui JIANG, Xuening Feng, Paul Weng, Yifei Zhu, Yan Song, Tianze Zhou, Yujing Hu, Tangjie Lv, Changjie Fan

In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in an undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called **I**terative learning from **Co**rrective actions and **Pro**xy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy rewards.

Reinforcement Learning · Deep RL

Yixian Zhang, Huaze Tang, Huijing Lin, Wenbo Ding

Achieving optimal performance in reinforcement learning requires robust policies supported by training processes that ensure both sample efficiency and stability. Modeling the policy in reproducing kernel Hilbert space (RKHS) enables efficient exploration of local optimal solutions. However, the stability of existing RKHS-based methods is hindered by significant variance in gradients, while the robustness of the learned policies is often compromised due to the sensitivity of hyperparameters. In this work, we conduct a comprehensive analysis of the significant instability in RKHS policies and reveal that the variance of the policy gradient increases substantially when a wide-bandwidth kernel is employed. To address these challenges, we propose a novel RKHS policy learning method integrated with representation learning to dynamically process observations in complex environments, enhancing the robustness of RKHS policies. Furthermore, inspired by the advantage functions, we introduce a residual layer that further stabilizes the training process by significantly reducing gradient variance in RKHS. Our novel algorithm, the Residual Kernel Policy Network (ResKPN), demonstrates state-of-the-art performance, achieving a 30% improvement in episodic rewards across complex environments.

Reinforcement Learning · Deep RL

Yinuo Wang, Wenxuan Wang, Xujie Song, Tong Liu, Yuming Yin, Liangfa Chen, Likun Wang, Jingliang Duan, Shengbo Li

The smoothness of control actions is a significant challenge faced by deep reinforcement learning (RL) techniques in solving optimal control problems. Existing RL-trained policies tend to produce non-smooth actions due to high-frequency input noise and unconstrained Lipschitz constants in neural networks. This article presents a Smooth ODE (SmODE) network capable of simultaneously addressing both causes of unsmooth control actions, thereby enhancing policy performance and robustness under noise condition. We first design a smooth ODE neuron with first-order low-pass filtering expression, which can dynamically filter out high frequency noises of hidden state by a learnable state-based system time constant. Additionally, we construct a state-based mapping function, $g$, and theoretically demonstrate its capacity to control the ODE neuron's Lipschitz constant. Then, based on the above neuronal structure design, we further advanced the SmODE network serving as RL policy approximators. This network is compatible with most existing RL algorithms, offering improved adaptability compared to prior approaches. Various experiments show that our SmODE network demonstrates superior anti-interference capabilities and smoother action outputs than the multi-layer perception and smooth network architectures like LipsNet.

Deep Learning · Large Language Models

Yinlam Chow, Guy Tennenholtz, Izzeddin Gur, Vincent Zhuang, Bo Dai, Aviral Kumar, Rishabh Agarwal, Sridhar Thiagarajan, Craig Boutilier, Aleksandra Faust

Recent studies indicate that effectively utilizing inference-time compute is crucial for attaining good performance from large language models (LLMs). Specifically, the Best-of-N (BoN) inference strategy, where an LLM generates multiple responses and a verifier selects the best, has shown strong empirical performance. Motivated by this, we develop a novel inference-aware fine-tuning paradigm, which encompasses the BoN-aware inference framework as a special case. We devise the first imitation learning and reinforcement learning (RL) methods for fine-tuning LLMs using BoN, overcoming the challenging, non-differentiable argmax operator in BoN. We empirically demonstrate that our BoN-aware models implicitly learn a per-example "meta-strategy", which interleaves best responses with more diverse responses that might be better suited to a test-time input—a process reminiscent of the exploration-exploitation trade-off in RL. Our experiments demonstrate the effectiveness of BoN-aware fine-tuning in terms of improved performance and inference-time compute. In particular, we show that our methods improve the BoN performance of Gemma 2B on Hendrycks MATH from 26.8% to 30.8%, and Pass@K from 60% to 67%.

Deep Learning · Large Language Models

Hao Bai, Yifei Zhou, Li Li, Sergey Levine, Aviral Kumar

While a number of existing approaches for building foundation model agents rely on prompting or fine-tuning with human demonstrations, it is not sufficient in dynamic environments (e.g., mobile device control). On-policy reinforcement learning (RL) should address these limitations, but collecting actual rollouts in an environment is often undesirable in truly open-ended agentic problems such as mobile device control or interacting with humans, where each unit of interaction is associated with a cost. In such scenarios, a method for policy learning that can utilize off-policy experience by learning a trained action-value function is much more effective. In this paper, we develop an approach, called Digi-Q, to train VLM-based action-value Q-functions which are then used to extract the agent policy. We study our approach in the mobile device control setting. Digi-Q trains the Q-function using offline temporal-difference (TD) learning, on top of frozen, intermediate-layer features of a VLM. Compared to fine-tuning the whole VLM, this approach saves us compute and enhances scalability. To make the VLM features amenable for representing the Q-function, we need to employ an initial phase of fine-tuning to amplify coverage over actionable information needed for value function. Once trained, we use this Q-function via a Best-of-N policy extraction operator that imitates the best action out of multiple candidate actions from the current policy as ranked by the value function, enabling policy improvement without environment interaction. Digi-Q outperforms several prior methods on user-scale device control tasks in Android-in-the-Wild, attaining 21.2% improvement over prior best-performing method. In some cases, our Digi-Q ap-proach already matches state-of-the-art RL methods that require interaction. The project is open-sourced at https://github.com/DigiRL-agent/digiq

Reinforcement Learning · Deep RL

HyunKyu Lee, Sung Whan Yoon

Investigating flat minima on loss surfaces in parameter space is well-documented in the supervised learning context, highlighting its advantages for model generalization. However, limited attention has been paid to the reinforcement learning (RL) context, where the impact of flatter reward landscapes in policy parameter space remains largely unexplored. Beyond merely extrapolating from supervised learning, which suggests a link between flat reward landscapes and enhanced generalization, we aim to formally connect the flatness of the reward surface to the robustness of RL models. In policy models where a deep neural network determines actions, flatter reward landscapes in response to parameter perturbations lead to consistent rewards even when actions are perturbed. Moreover, robustness to action perturbations further enhances robustness against other variations, such as changes in state transition probabilities and reward functions. We extensively simulate various RL environments, confirming the consistent benefits of flatter reward landscapes in enhancing the robustness of RL under diverse conditions, including action selection, transition dynamics, and reward functions. The code for these experiments is available at https://github.com/HK-05/flatreward-RRL.

Reinforcement Learning · Deep RL

Giseung Park, Youngchul Sung

In this paper, we introduce a simple yet effective reward dimension reduction method to tackle the scalability challenges of multi-objective reinforcement learning algorithms. While most existing approaches focus on optimizing two to four objectives, their abilities to scale to environments with more objectives remain uncertain. Our method uses a dimension reduction approach to enhance learning efficiency and policy performance in multi-objective settings. While most traditional dimension reduction methods are designed for static datasets, our approach is tailored for online learning and preserves Pareto-optimality after transformation. We propose a new training and evaluation framework for reward dimension reduction in multi-objective reinforcement learning and demonstrate the superiority of our method in environments including one with sixteen objectives, significantly outperforming existing online dimension reduction methods.

Reinforcement Learning · Deep RL

Kuo-Han Hung, Pang-Chi Lo, Jia-Fong Yeh, Han-Yuan Hsu, Yi-Ting Chen, Winston Hsu

We study reward models for long-horizon manipulation by learning from action-free videos and language instructions, which we term the visual-instruction correlation (VIC) problem. Existing VIC methods face challenges in learning rewards for long-horizon tasks due to their lack of sub-stage awareness, difficulty in modeling task complexities, and inadequate object state estimation. To address these challenges,we introduce VICtoR, a novel hierarchical VIC reward model capable of providing effective reward signals for long-horizon manipulation tasks. Trained solely on primitive motion demonstrations, VICtoR effectively provides precise reward signals for long-horizon tasks by assessing task progress at various stages using a novel stage detector and motion progress evaluator. We conducted extensive experiments in both simulated and real-world datasets. The results suggest that VICtoR outperformed the best existing methods, achieving a 43% improvement in success rates for long-horizon tasks. Our project page can be found at https://cmlab-victor.github.io/cmlab-vicotor.github.io/.

Reinforcement Learning · Deep RL

Yuhua Jiang, Qihan Liu, Yiqin Yang, Xiaoteng Ma, Dianyu Zhong, Hao Hu, Jun Yang, Bin Liang, Bo XU, Chongjie Zhang 等

Exploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs.

Deep Learning · Robustness

Shijie Liu, Andrew Cullen, Paul Montague, Sarah Erfani, Benjamin Rubinstein

Similar to other machine learning frameworks, Offline Reinforcement Learning (RL) is shown to be vulnerable to poisoning attacks, due to its reliance on externally sourced datasets, a vulnerability that is exacerbated by its sequential nature. To mitigate the risks posed by RL poisoning, we extend certified defenses to provide larger guarantees against adversarial manipulation, ensuring robustness for both per-state actions, and the overall expected cumulative reward. Our approach leverages properties of Differential Privacy, in a manner that allows this work to span both continuous and discrete spaces, as well as stochastic and deterministic environments---significantly expanding the scope and applicability of achievable guarantees. Empirical evaluations demonstrate that our approach ensures the performance drops to no more than 50% with up to 7% of the training data poisoned, significantly improving over the 0.008% in prior work (Wu et al., 2022), while producing certified radii that is 5 times larger as well. This highlights the potential of our framework to enhance safety and reliability in offline RL.