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1,092篇论文匹配“Gaussian Processes”
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Taicai Chen, Yue Duan, Dong Li, Lei Qi, Yinghuan Shi, Yang Gao

Variational Autoencoder based Bayesian Optimization (VAE-BO) has demonstrated its excellent performance in addressing high-dimensional structured optimization problems. However, current mainstream methods overlook the potential of utilizing a pool of unlabeled data to construct the latent space, while only concentrating on designing sophisticated models to leverage the labeled data. Despite their effective usage of labeled data, these methods often require extra network structures, additional procedure, resulting in computational inefficiency. To address this issue, we propose a novel method to effectively utilize unlabeled data with the guidance of labeled data. Specifically, we tailor the pseudo-labeling technique from semi-supervised learning to explicitly reveal the relative magnitudes of optimization objective values hidden within the unlabeled data. Based on this technique, we assign appropriate training weights to unlabeled data to enhance the construction of a discriminative latent space. Furthermore, we treat the VAE encoder and the Gaussian Process (GP) in Bayesian optimization as a unified deep kernel learning process, allowing the direct utilization of labeled data, which we term as Gaussian Process guidance. This directly and effectively integrates the goal of improving GP accuracy into the VAE training, thereby guiding the construction of the latent space. The extensive experiments demonstrate that our proposed method outperforms existing VAE-BO algorithms in various optimization scenarios. Our code will be published at https://github.com/TaicaiChen/PG-LBO.

E Chen, Yang Cao, Yifei Ge

The shuffle model of local differential privacy is an advanced method of privacy amplification designed to enhance privacy protection with high utility. It achieves this by randomly shuffling sensitive data, making linking individual data points to specific individuals more challenging. However, most existing studies have focused on the shuffle model based on (ε0,0)-Locally Differentially Private (LDP) randomizers, with limited consideration for complex scenarios such as (ε0,δ0)-LDP or personalized LDP (PLDP). This hinders a comprehensive understanding of the shuffle model's potential and limits its application in various settings. To bridge this research gap, we propose a generalized shuffle framework that can be applied to PLDP setting. This generalization allows for a broader exploration of the privacy-utility trade-off and facilitates the design of privacy-preserving analyses in diverse contexts. We prove that the shuffled PLDP process approximately preserves μ-Gaussian Differential Privacy with μ = O(1/√n). This approach allows us to avoid the limitations and potential inaccuracies associated with inequality estimations. To strengthen the privacy guarantee, we improve the lower bound by utilizing hypothesis testing instead of relying on rough estimations like the Chernoff bound or Hoeffding's inequality. Furthermore, extensive comparative evaluations clearly show that our approach outperforms existing methods in achieving strong central privacy guarantees while preserving the utility of the global model. We have also carefully designed corresponding algorithms for average function, frequency estimation, and stochastic gradient descent.

Yunpyo An, Suyeong Park, Kwang In Kim

Re-training a deep learning model each time a single data point receives a new label is impractical due to the inherent complexity of the training process. Consequently, existing active learning (AL) algorithms tend to adopt a batch-based approach where, during each AL iteration, a set of data points is collectively chosen for annotation. However, this strategy frequently leads to redundant sampling, ultimately eroding the efficacy of the labeling procedure. In this paper, we introduce a new AL algorithm that harnesses the power of a Gaussian process surrogate in conjunction with the neural network principal learner. Our proposed model adeptly updates the surrogate learner for every new data instance, enabling it to emulate and capitalize on the continuous learning dynamics of the neural network without necessitating a complete retraining of the principal model for each individual label. Experiments on four benchmark datasets demonstrate that this approach yields significant enhancements, either rivaling or aligning with the performance of state-of-the-art techniques.

Rajalaxmi Rajagopalan, Yu-Lin Wei, Romit Roy Choudhury

We consider the problem of personalizing audio to maximize user experience. Briefly, we aim to find a filter h*, which applied to any music or speech, will maximize the user’s satisfaction. This is a black-box optimization problem since the user’s satisfaction function is unknown. Substantive work has been done on this topic where the key idea is to play audio samples to the user, each shaped by a different filter hi, and query the user for their satisfaction scores f(hi). A family of “surrogate” functions is then designed to fit these scores and the optimization method gradually refines these functions to arrive at the filter ˆh* that maximizes satisfaction. In certain applications, we observe that a second type of querying is possible where users can tell us the individual elements h*[j] of the optimal filter h*. Consider an analogy from cooking where the goal is to cook a recipe that maximizes user satisfaction. A user can be asked to score various cooked recipes (e.g., tofu fried rice) or to score individual ingredients (say, salt, sugar, rice, chicken, etc.). Given a budget of B queries, where a query can be of either type, our goal is to find the recipe that will maximize this user’s satisfaction. Our proposal builds on Sparse Gaussian Process Regression (GPR) and shows how a hybrid approach can outperform any one type of querying. Our results are validated through simulations and real world experiments, where volunteers gave feedback on music/speech audio and were able to achieve high satisfaction levels. We believe this idea of hybrid querying opens new problems in black-box optimization and solutions can benefit other applications beyond audio personalization.

Lingzi Zhang, Xin Zhou, Zhiwei Zeng, Zhiqi Shen

Recent advances in sequential recommendation models have demonstrated the efficacy of integrating pre-trained text embeddings with item ID embeddings to achieve superior performance. However, our study takes a unique perspective by exclusively focusing on the untapped potential of text embeddings, obviating the need for ID embeddings. We begin by implementing a pre-processing strategy known as whitening, which effectively transforms the anisotropic semantic space of pre-trained text embeddings into an isotropic Gaussian distribution. Comprehensive experiments reveal that applying whitening to pre-trained text embeddings in sequential recommendation models significantly enhances performance. Yet, a full whitening operation might break the potential manifold of items with similar text semantics. To retain the original semantics while benefiting from the isotropy of the whitened text features, we propose a Dual-view Whitening method for Sequential Recommendation (DWSRec), which leverages both fully whitened and relaxed whitened item representations as dual views for effective recommendations. We further examine the advantages of our approach through both empirical and theoretical analyses. Experiments on three public benchmark datasets show that DWSRec outperforms state-of-the-art methods for sequential recommendation.

Junao Shen, Kun Kuang, Jiaheng Wang, Xinyu Wang, Tian Feng, Wei Zhang

Few-shot semantic segmentation (FSS) aims to segment unseen objects in a query image using a few pixel-wise annotated support images, thus expanding the capabilities of semantic segmentation. The main challenge lies in extracting sufficient information from the limited support images to guide the segmentation process. Conventional methods typically address this problem by generating single or multiple prototypes from the support images and calculating their cosine similarity to the query image. However, these methods often fail to capture meaningful information for modeling the de facto joint distribution of pixel and category. Consequently, they result in incomplete segmentation of foreground objects and mis-segmentation of the complex background. To overcome this issue, we propose the Cross Gaussian Mixture Generative Model (CGMGM), a novel Gaussian Mixture Models~(GMMs)-based FSS method, which establishes the joint distribution of pixel and category in both the support and query images. Specifically, our method initially matches the feature representations of the query image with those of the support images to generate and refine an initial segmentation mask. It then employs GMMs to accurately model the joint distribution of foreground and background using the support masks and the initial segmentation mask. Subsequently, a parametric decoder utilizes the posterior probability of pixels in the query image, by applying the Bayesian theorem, to the joint distribution, to generate the final segmentation mask. Experimental results on PASCAL-5i and COCO-20i datasets demonstrate our CGMGM's effectiveness and superior performance compared to the state-of-the-art methods.

Zhiyao Ren, Yibing Zhan, Liang Ding, Gaoang Wang, Chaoyue Wang, Zhongyi Fan, Dacheng Tao

Denoising Diffusion Probabilistic Models (DDPMs) have achieved significant success in generation tasks. Nevertheless, the exposure bias issue, i.e., the natural discrepancy between the training (the output of each step is calculated individually by a given input) and inference (the output of each step is calculated based on the input iteratively obtained based on the model), harms the performance of DDPMs. To our knowledge, few works have tried to tackle this issue by modifying the training process for DDPMs, but they still perform unsatisfactorily due to 1) partially modeling the discrepancy and 2) ignoring the prediction error accumulation. To address the above issues, in this paper, we propose a multi-step denoising scheduled sampling (MDSS) strategy to alleviate the exposure bias for DDPMs. Analyzing the formulations of the training and inference of DDPMs, MDSS 1) comprehensively considers the discrepancy influence of prediction errors on the output of the model (the Gaussian noise) and the output of the step (the calculated input signal of the next step), and 2) efficiently models the prediction error accumulation by using multiple iterations of a mathematical formulation initialized from one-step prediction error obtained from the model. The experimental results, compared with previous works, demonstrate that our approach is more effective in mitigating exposure bias in DDPM, DDIM, and DPM-solver. In particular, MDSS achieves an FID score of 3.86 in 100 sample steps of DDIM on the CIFAR-10 dataset, whereas the second best obtains 4.78. The code will be available on GitHub.

Minh-Quan Le, Tam V. Nguyen, Trung-Nghia Le, Thanh-Toan Do, Minh N. Do, Minh-Triet Tran

Few-shot instance segmentation extends the few-shot learning paradigm to the instance segmentation task, which tries to segment instance objects from a query image with a few annotated examples of novel categories. Conventional approaches have attempted to address the task via prototype learning, known as point estimation. However, this mechanism depends on prototypes (e.g. mean of K-shot) for prediction, leading to performance instability. To overcome the disadvantage of the point estimation mechanism, we propose a novel approach, dubbed MaskDiff, which models the underlying conditional distribution of a binary mask, which is conditioned on an object region and K-shot information. Inspired by augmentation approaches that perturb data with Gaussian noise for populating low data density regions, we model the mask distribution with a diffusion probabilistic model. We also propose to utilize classifier-free guided mask sampling to integrate category information into the binary mask generation process. Without bells and whistles, our proposed method consistently outperforms state-of-the-art methods on both base and novel classes of the COCO dataset while simultaneously being more stable than existing methods. The source code is available at: https://github.com/minhquanlecs/MaskDiff.

Qiqi Bao, Zheng Hui, Rui Zhu, Peiran Ren, Xuansong Xie, Wenming Yang

Generative diffusion prior captured from the off-the-shelf denoising diffusion generative model has recently attained significant interest. However, several attempts have been made to adopt diffusion models to noisy inverse problems either fail to achieve satisfactory results or require a few thousand iterations to achieve high-quality reconstructions. In this work, we propose a diffusion-based image restoration with error contraction and error correction (DiffECC) method. Two strategies are introduced to contract the restoration error in the posterior sampling process. First, we combine existing CNN-based approaches with diffusion models to ensure data consistency from the beginning. Second, to amplify the error contraction effects of the noise, a restart sampling algorithm is designed. In the error correction strategy, the estimation-correction idea is proposed on both the data term and the prior term. Solving them iteratively within the diffusion sampling framework leads to superior image generation results. Experimental results for image restoration tasks such as super-resolution (SR), Gaussian deblurring, and motion deblurring demonstrate that our approach can reconstruct high-quality images compared with state-of-the-art sampling-based diffusion models.

Chi Yan, Delin Qu, Dan Xu, Bin Zhao, Zhigang Wang, Dong Wang, Xuelong Li

In this paper we introduce GS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover in the pose tracking process an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica TUM-RGBD datasets. Project page: \href https://gs-slam.github.io/ https://gs-slam.github.io/ .

Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros, Xiaolong Wang

While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis it relies heavily on accurately pre-computed camera poses. To relax this constraint multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is: https: //oasisyang.github.io/colmap-free-3dgs.

Zijin Yang, Kai Zeng, Kejiang Chen, Han Fang, Weiming Zhang, Nenghai Yu

Ethical concerns surrounding copyright protection and inappropriate content generation pose challenges for the practical implementation of diffusion models. One effective solution involves watermarking the generated images. However existing methods often compromise the model performance or require additional training which is undesirable for operators and users. To address this issue we propose Gaussian Shading a diffusion model watermarking technique that is both performance-lossless and training-free while serving the dual purpose of copyright protection and tracing of offending content. Our watermark embedding is free of model parameter modifications and thus is plug-and-play. We map the watermark to latent representations following a standard Gaussian distribution which is indistinguishable from latent representations obtained from the non-watermarked diffusion model. Therefore we can achieve watermark embedding with lossless performance for which we also provide theoretical proof. Furthermore since the watermark is intricately linked with image semantics it exhibits resilience to lossy processing and erasure attempts. The watermark can be extracted by Denoising Diffusion Implicit Models (DDIM) inversion and inverse sampling. We evaluate Gaussian Shading on multiple versions of Stable Diffusion and the results demonstrate that Gaussian Shading not only is performance-lossless but also outperforms existing methods in terms of robustness.

Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, Guosheng Lin

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods which rely on representations like meshes and point clouds often fall short in realistically depicting complex scenes. On the other hand methods based on implicit 3D representations like Neural Radiance Field (NeRF) render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges our paper presents GaussianEditor the first 3D editing algorithm based on Gaussian Splatting (GS) a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing which traces the editing target throughout the training process. Additionally we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control effective and efficient performance marking a significant advancement in 3D editing.

Pengze Zhang, Hubery Yin, Chen Li, Xiaohua Xie

Most diffusion models assume that the reverse process adheres to a Gaussian distribution. However this approximation has not been rigorously validated especially at singularities where t=0 and t=1. Improperly dealing with such singularities leads to an average brightness issue in applications and limits the generation of images with extreme brightness or darkness. We primarily focus on tackling singularities from both theoretical and practical perspectives. Initially we establish the error bounds for the reverse process approximation and showcase its Gaussian characteristics at singularity time steps. Based on this theoretical insight we confirm the singularity at t=1 is conditionally removable while it at t=0 is an inherent property. Upon these significant conclusions we propose a novel plug-and-play method SingDiffusion to address the initial singular time step sampling which not only effectively resolves the average brightness issue for a wide range of diffusion models without extra training efforts but also enhances their generation capability in achieving notable lower FID scores.

Zhengwei Fang, Rui Wang, Tao Huang, Liping Jing

Strong adversarial examples are crucial for evaluating and enhancing the robustness of deep neural networks. However the performance of popular attacks is usually sensitive for instance to minor image transformations stemming from limited information -- typically only one input example a handful of white-box source models and undefined defense strategies. Hence the crafted adversarial examples are prone to overfit the source model which hampers their transferability to unknown architectures. In this paper we propose an approach named Multiple Asymptotically Normal Distribution Attacks (MultiANDA) which explicitly characterize adversarial perturbations from a learned distribution. Specifically we approximate the posterior distribution over the perturbations by taking advantage of the asymptotic normality property of stochastic gradient ascent (SGA) then employ the deep ensemble strategy as an effective proxy for Bayesian marginalization in this process aiming to estimate a mixture of Gaussians that facilitates a more thorough exploration of the potential optimization space. The approximated posterior essentially describes the stationary distribution of SGA iterations which captures the geometric information around the local optimum. Thus MultiANDA allows drawing an unlimited number of adversarial perturbations for each input and reliably maintains the transferability. Our proposed method outperforms ten state-of-the-art black-box attacks on deep learning models with or without defenses through extensive experiments on seven normally trained and seven defense models.

Yixin Liu, Chenrui Fan, Yutong Dai, Xun Chen, Pan Zhou, Lichao Sun

Text-to-image diffusion models allow seamless generation of personalized images from scant reference photos. Yet these tools in the wrong hands can fabricate misleading or harmful content endangering individuals. To address this problem existing poisoning-based approaches perturb user images in an imperceptible way to render them "unlearnable" from malicious uses. We identify two limitations of these defending approaches: i) sub-optimal due to the hand-crafted heuristics for solving the intractable bilevel optimization and ii) lack of robustness against simple data transformations like Gaussian filtering. To solve these challenges we propose MetaCloak which solves the bi-level poisoning problem with a meta-learning framework with an additional transformation sampling process to craft transferable and robust perturbation. Specifically we employ a pool of surrogate diffusion models to craft transferable and model-agnostic perturbation. Furthermore by incorporating an additional transformation process we design a simple denoising-error maximization loss that is sufficient for causing transformation-robust semantic distortion and degradation in a personalized generation. Extensive experiments on the VGGFace2 and CelebA-HQ datasets show that MetaCloak outperforms existing approaches. Notably MetaCloak can successfully fool online training services like Replicate in a black-box manner demonstrating the effectiveness of MetaCloak in real-world scenarios.

Yuzhang Shang, Dan Xu, Gaowen Liu, Ramana Rao Kompella, Yan Yan

Multi-task learning for dense prediction has emerged as a pivotal area in computer vision enabling simultaneous processing of diverse yet interrelated pixel-wise prediction tasks. However the substantial computational demands of state-of-the-art (SoTA) models often limit their widespread deployment. This paper addresses this challenge by introducing network binarization to compress resource-intensive multi-task dense predictors. Specifically our goal is to significantly accelerate multi-task dense prediction models via Binary Neural Networks (BNNs) while maintaining and even improving model performance at the same time. To reach this goal we propose a Binary Multi-task Dense Predictor Bi-MTDP and several variants of \bimtdp in which a multi-task dense predictor is constructed via specified binarized modules. Our systematical analysis of this predictor reveals that performance drop from binarization is primarily caused by severe information degradation. To address this issue we introduce a deep information bottleneck layer that enforces representations for downstream tasks satisfying Gaussian distribution in forward propagation. Moreover we introduce a knowledge distillation mechanism to correct the direction of information flow in backward propagation. Intriguingly one variant of Bi-MTDP outperforms full-precision (FP) multi-task dense prediction SoTAs ARTC (CNN-based) and InvPT (ViT-based). This result indicates that Bi-MTDP is not merely a naive trade-off between performance and efficiency but is rather a benefit of the redundant information flow thanks to the multi-task architecture.

Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan 等

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes scaling it up to large scenes poses challenges due to limited video memory long optimization time and noticeable appearance variations. To address these challenges we present VastGaussian the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets enabling fast optimization and high-fidelity real-time rendering.

Junjie Wang, Jiemin Fang, Xiaopeng Zhang, Lingxi Xie, Qi Tian

Recently impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However current diffusion models primarily generate images by predicting noise in the latent space and the editing is usually applied to the whole image which makes it challenging to perform delicate especially localized editing for 3D scenes. Inspired by recent 3D Gaussian splatting we propose a systematic framework named GaussianEditor to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians we design a series of techniques to achieve delicate editing. Specifically we first extract the region of interest (RoI) corresponding to the text instruction aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed i.e. within 20 minutes on a single V100 GPU more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours). The project page is at GaussianEditor.github.io.

Yuto Enyo, Ko Nishino

Reflectance bounds the frequency spectrum of illumination in the object appearance. In this paper we introduce the first stochastic inverse rendering method which recovers the attenuated frequency spectrum of an illumination jointly with the reflectance of an object of known geometry from a single image. Our key idea is to solve this blind inverse problem in the reflectance map an appearance representation invariant to the underlying geometry by learning to reverse the image formation with a novel diffusion model which we refer to as the Diffusion Reflectance Map Network (DRMNet). Given an observed reflectance map converted and completed from the single input image DRMNet generates a reflectance map corresponding to a perfect mirror sphere while jointly estimating the reflectance. The forward process can be understood as gradually filtering a natural illumination with lower and lower frequency reflectance and additive Gaussian noise. DRMNet learns to invert this process with two subnetworks IllNet and RefNet which work in concert towards this joint estimation. The network is trained on an extensive synthetic dataset and is demonstrated to generalize to real images showing state-of-the-art accuracy on established datasets.