Higher-order graph clustering aims to partition the graph using frequently occurring subgraphs (i.e., motifs), instead of the lower-order edges, as the atomic clustering unit, which has been recognized as the state-of-the-art solution in ground truth community detection and knowledge discovery. Motif conductance is one of the most promising higher-order graph clustering models due to its strong interpretability. However, existing motif conductance based graph clustering algorithms are mainly limited by a seminal two-stage reweighting computing framework, needing to enumerate all motif instances to obtain an edge-weighted graph for partitioning. However, such a framework has two-fold vital defects: (1) It can only provide a quadratic bound for the motif with three vertices, and whether there is provable clustering quality for other motifs is still an open question. (2) The enumeration procedure of motif instances incurs prohibitively high costs against large motifs or large dense graphs due to combinatorial explosions. Besides, expensive spectral clustering or local graph diffusion on the edge-weighted graph also makes existing methods unable to handle massive graphs with millions of nodes. To overcome these dilemmas, we propose a Provable and Scalable Motif Conductance algorithm PSMC, which has a fixed and motif-independent approximation ratio for any motif. Specifically, PSMC first defines a new vertex metric Motif Resident based on the given motif, which can be computed locally. Then, it iteratively deletes the vertex with the smallest motif resident value very efficiently using novel dynamic update technologies. Finally, it outputs the locally optimal result during the above iterative process. To further boost efficiency, we propose several effective bounds to estimate the motif resident value of each vertex, which can greatly reduce computational costs. Empirical results on real-life and synthetic demonstrate that our proposed algorithms achieve 3.2-32 times speedup and improve the quality by at least 12 times than the state-of-the art baselines.
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Multitask learning is a widely used paradigm for training models on diverse tasks, with applications ranging from graph neural networks to language model fine-tuning. Since tasks may interfere with each other, a key notion for modeling their relationships is task affinity. This includes pairwise task affinity, computed among pairs of tasks, and higher-order affinity, computed among subsets of tasks. Naively computing either of them requires repeatedly training on data pooled from various task combinations, which is computationally intensive. We present a new algorithm Grad-TAG that can estimate task affinities without this repeated training. The key idea of Grad-TAG is to train a "base" model for all tasks and then use a linearization technique to estimate the loss of any other model with a specific task combination. The linearization works by computing a gradient-based first-order approximation of the loss, using low-dimensional projections of gradients as features in a logistic regression trained to predict labels for the specific task combination. We show theoretically that the linearized model can provably approximate the loss when the gradient-based approximation is accurate, and also empirically verify that on several large models. Then, given the estimated task affinity matrix, we design a semi-definite program for clustering to group similar tasks that maximize the average density of clusters. We evaluate Grad-TAG's performance across seven datasets, including multi-label classification on graphs, and instruction fine-tuning of language models. Our results show that our task affinity estimates are within 2.7% distance of the true affinities while needing only 3% of FLOPs compared to full training. On our largest graph with 21M edges and 500 labeling tasks, our algorithm delivers an estimate accurate to within 5% of the true affinities, while using only 112.3 GPU hours. Our results show that Grad-TAG achieves excellent performance and runtime tradeoffs compared to existing approaches.
We investigate the problem of finding winner(s) given a large number of users' (voters') preferences casted as ballots, one from each of the m users, where each ballot is a ranked order of preference of up to ℓ out of n items (candidates). Given a group protected attribute with k different values and a priority that imposes a selection order among these groups, the goal is to satisfy the priority order and select a winner per group that is most representative. It is imperative that at times the original users' preferences may require further manipulation to meet these fairness and priority requirement. We consider manipulation by modifications and formalize the margin finding problem under modification problem. We study the suitability of Instant Run-off Voting (IRV) as a preference aggregation method and demonstrate its advantages over positional methods. We present a suite of technical results on the hardness of the problem, design algorithms with theoretical guarantees and further investigate efficiency opportunities. We present exhaustive experimental evaluations using multiple applications and large-scale datasets to demonstrate the effectiveness of IRV, and efficacy of our designed solutions qualitatively and scalability-wise.
Many billion-scale large language models (LLMs) have been released for resource-constraint mobile devices to provide local LLM inference service when cloud-based powerful LLMs are not available. However, the capabilities of current on-device LLMs still lag behind those of cloud-based LLMs, and how to effectively and efficiently enhance on-device LLM inference becomes a practical requirement. We thus propose to collect the user's historical interactions with the cloud-based LLM and build an external datastore on the mobile device for enhancement using nearest neighbors search. Nevertheless, the full datastore improves the quality of token generation at the unacceptable expense of much slower generation speed. To balance performance and efficiency, we propose to select an optimal subset of the full datastore within the given size limit, the optimization objective of which is proven to be submodular. We further design an offline algorithm, which selects the subset after the construction of the full datastore, as well as an online algorithm, which performs selection over the stream and can be flexibly scheduled. We theoretically analyze the performance guarantee and the time complexity of the offline and the online designs to demonstrate effectiveness and scalability. We finally take three ChatGPT related dialogue datasets and four different on-device LLMs for evaluation. Evaluation results show that the proposed designs significantly enhance LLM performance in terms of perplexity while maintaining fast token generation speed. Practical overhead testing on the smartphone reveal the efficiency of on-device datastore subset selection from memory usage and computation overhead.
We propose AGS-GNN, a novel attribute-guided sampling algorithm for Graph Neural Networks (GNNs). AGS-GNN exploits the node features and the connectivity structure of a graph while simultaneously adapting for both homophily and heterophily in graphs. In homophilic graphs, vertices of the same class are more likely to be adjacent, but vertices of different classes tend to be adjacent in heterophilic graphs. GNNs have been successfully applied to homophilic graphs, but their utility to heterophilic graphs remains challenging. The state-of-the-art GNNs for heterophilic graphs use the full neighborhood of a node instead of sampling it, and hence do not scale to large graphs and are not inductive. We develop dual-channel sampling techniques based on feature-similarity and feature-diversity to select subsets of neighbors for a node that capture adaptive information from homophilic and heterophilic neighborhoods. Currently, AGS-GNN is the only algorithm that explicitly controls homophily in the sampled subgraph through similar and diverse neighborhood samples. For diverse neighborhood sampling, we employ submodularity, a novel contribution in this context. We pre-compute the sampling distribution in parallel, achieving the desired scalability. Using an extensive dataset consisting of 35 small (< 100K nodes) and large (- 100K nodes) homophilic and heterophilic graphs, we demonstrate the superiority of AGS-GNN compared to the state-of-the-art approaches. AGS-GNN achieves test accuracy comparable to the best-performing heterophilic GNNs, even outperforming methods that use the entire graph for node classification. AGS-GNN converges faster than methods that sample neighborhoods randomly, and can be incorporated into existing GNN models that employ node or graph sampling.
Signed networks, characterized by edges labeled as either positive or negative, offer nuanced insights into interaction dynamics beyond the capabilities of unsigned graphs. Central to this is the task of identifying the maximum balanced subgraph, crucial for applications like polarized community detection in social networks and portfolio analysis in finance. Traditional models, however, are limited by an assumption of perfect partitioning, which fails to mirror the complexities of real-world data. Addressing this gap, we introduce an innovative generalized balanced subgraph model that incorporates tolerance for imbalance. Our proposed region-based heuristic algorithm, tailored for this NP -hard problem, strikes a balance between low time complexity and high-quality outcomes. Comparative experiments validate its superior performance against leading solutions, delivering enhanced effectiveness (notably larger subgraph sizes) and efficiency (achieving up to 100× speedup) in both traditional and generalized contexts.
The widespread adoption of Artificial Intelligence (AI) systems has profoundly reshaped decision-making in social, political, and commercial contexts. This paper explores the critical issue of fairness in AI-driven decision-making, particularly in allocating resources and tasks. By examining recent advancements and key questions in computational social choice, I highlight challenges and prospects in designing fair systems in collective decision-making that are scalable, adaptable to intricate environments, and are aligned with complex and diverse human preferences.
In my research, I focus on computationally hard problems in the area of computational social choice. I am interested in the study of input restrictions that guarantee the existence of efficient and scalable algorithms that can be of practical interest.
Sequential decision-making under uncertainty in multi-agent environments is a fundamental problem in artificial intelligence. Games serve as a base model for these problems. Finding optimal plans in games that model real-world scenarios necessitates scalable algorithms. In games with perfect information, algorithms that use a combination of search and deep reinforcement learning can scale to arbitrary-sized games and achieve superhuman performance. In games with imperfect information, the situation is more challenging due to the nature of the search. This work aims to develop algorithms that use search but can scale into larger games than currently possible.
In multicriteria decision making, sophisticated decision models often involve a non-additive set function (named capacity) to define the weights of all subsets of criteria. This makes it possible to model criteria interactions, leaving room for a diversity of attitudes in criteria aggregation. Fitting a capacity-based decision model to a given Decision Maker is a challenging problem and several batch learning methods have been proposed in the literature to derive the capacity from a database of preference examples. In this paper, we introduce an online algorithm for learning a sparse representation of the capacity, designed for decision contexts where preference examples become available sequentially. Our method based on regularized dual averaging is also well fitted to decision contexts involving a large number of preference examples or a large number of criteria. Moreover, we propose a variant making it possible to include normative constraints on the capacity (e.g., monotonicity, supermodularity) while preserving scalability, based on the alternating direction method of multipliers.
ParaILP: A Parallel Local Search Framework for Integer Linear Programming with Cooperative Evolution Mechanism
PDF ↗The integer linear programming (ILP) problem is a fundamental research topic in operations research, and the local search method is an important class of algorithms for quickly solving many combinatorial optimization problems. With rapidly increasing computing power, parallelism turns out to be a promising approach to enhancing the efficiency of problem-solving. However, rare studies investigate parallel local search algorithms for solving the general ILP problem. We propose the first parallel local search framework (ParaILP) for solving the general ILP problem, based on two novel ideas: a new initialization method named polarity initialization to construct different initial solutions for local search threads and a cooperative evolution mechanism for managing and generating high-quality solutions using information shared by different threads. Extensive experiments demonstrate that ParaILP is significantly better than the state-of-the-art academic parallel solvers FiberSCIP and HiGHS, and is competitive with the state-of-the-art commercial parallel solver Gurobi. Experiments are also conducted to analyze the parallelization scalability and the effectiveness of our techniques.
Hub Labeling and A* are two well-established algorithms for shortest path computation in large graphs. Hub Labeling offers excellent query times for distance computation, but at the cost of a high space consumption for label storage. Landmark-based A* search requires less space but answers queries much slower. Recently, Landmark Hub Labeling (LHL) has been proposed, which combines both concepts and achieves a smaller space consumption than Hub Labeling and also much better query times than A*. However, the known algorithms for computing a LHL do not scale to large graphs, limiting its applicability. In this paper, we devise novel algorithms for LHL construction that work on graphs with millions of edges. We also further improve the LHL query answering algorithm and investigate how to reduce the space consumption of labeling techniques by performing bounded suboptimal pathfinding. In an extensive experimental study, we demonstrate the effectiveness of our methods and illuminate that sensible trade-offs between space consumption, query time, and path quality can be achieved with LHL.
We present an A*-based algorithm to compute policies for finite-horizon Dec-POMDPs. Our goal is to sacrifice optimality in favor of scalability for larger horizons. The main ingredients of our approach are (1) using clustered sliding window memory, (2) pruning the A* search tree, and (3) using novel A* heuristics. Our experiments show competitive performance to the state-of-the-art. Moreover, for multiple benchmarks, we achieve superior performance. In addition, we provide an A* algorithm that finds upper bounds for the optimum, tailored towards problems with long horizons. The main ingredient is a new heuristic that periodically reveals the state, thereby limiting the number of reachable beliefs. Our experiments demonstrate the efficacy and scalability of the approach.
Search in test time is often used to improve the performance of reinforcement learning algorithms. Performing theoretically sound search in fully adversarial two-player games with imperfect information is notoriously difficult and requires a complicated training process. We present a method for adding test-time search to an arbitrary policy-gradient algorithm that learns from sampled trajectories. Besides the policy network, the algorithm trains an additional critic network, which estimates the expected values of players following various transformations of the policies given by the policy network. These values are then used for depth-limited search. We show how the values from this critic can create a value function for imperfect information games. Moreover, they can be used to compute the summary statistics necessary to start the search from an arbitrary decision point in the game. The presented algorithm is scalable to very large games since it does not require any search during train time. We evaluate the algorithm's performance when trained along Regularized Nash Dynamics, and we evaluate the benefit of using the search in the standard benchmark game of Leduc hold'em, multiple variants of imperfect information Goofspiel, and Battleships.
Improved Parallel Algorithm for Non-Monotone Submodular Maximization under Knapsack Constraint
PDF ↗This work proposes an efficient parallel algorithm for non-monotone submodular maximization under a knapsack constraint problem over the ground set of size n. Our algorithm improves the best approximation factor of the existing parallel one from 8 to 7 with O(log n) adaptive complexity. The key idea of our approach is to create an alternate threshold algorithmic framework. This new strategy alternately constructs two disjoint candidate solutions within a constant number of sequence rounds. Then, the algorithm boosts solution quality without sacrificing the adaptive complexity. Extensive experimental studies on three applications, Revenue Maximization, Image Summarization, and Maximum Weighted Cut, show that our algorithm not only significantly increases solution quality but also requires comparative adaptivity to state-of-the-art algorithms.
Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing with large numbers of agents, as is common in realistic applications like autonomous vehicle coordination. Finding an optimal solution is often computationally infeasible, making the use of approximate, suboptimal algorithms essential. Adding to the complexity, agents might act in a self-interested and strategic way, possibly misrepresenting their goals to the MAPF algorithm if it benefits them. Although the field of mechanism design offers tools to align incentives, using these tools without careful consideration can fail when only having access to approximately optimal outcomes. In this work, we introduce the problem of scalable mechanism design for MAPF and propose three strategyproof mechanisms, two of which even use approximate MAPF algorithms. We test our mechanisms on realistic MAPF domains with problem sizes ranging from dozens to hundreds of agents. We find that they improve welfare beyond a simple baseline.
The rapid growth of machine learning (ML) has led to an increased demand for computational power, resulting in larger data centers (DCs) and higher energy consumption. To address this issue and reduce carbon emissions, intelligent design and control of DC components such as IT servers, cabinets, HVAC cooling, flexible load shifting, and battery energy storage are essential. However, the complexity of designing and controlling them in tandem presents a significant challenge. While some individual components like CFD-based design and Reinforcement Learning (RL) based HVAC control have been researched, there's a gap in the holistic design and optimization covering all elements simultaneously. To tackle this, we've developed DCRL-Green, a multi-agent RL environment that empowers the ML community to design data centers and research, develop, and refine RL controllers for carbon footprint reduction in DCs. It is a flexible, modular, scalable, and configurable platform that can handle large High Performance Computing (HPC) clusters. Furthermore, in its default setup, DCRL-Green provides a benchmark for evaluating single as well as multi-agent RL algorithms. It easily allows users to subclass the default implementations and design their own control approaches, encouraging community development for sustainable data centers. Open Source Link: https://github.com/HewlettPackard/dc-rl
Model-based diagnosis aims at identifying the real cause of a system's malfunction based on a formal system model and observations of the system behavior. To discriminate between multiple fault hypotheses (diagnoses), sequential diagnosis approaches iteratively pose queries to an oracle to acquire additional knowledge about the diagnosed system. Depending on the system type, queries can capture, e.g., system tests, probes, measurements, or expert questions. As the determination of optimal queries is NP-hard, state-of-the-art sequential diagnosis methods rely on a myopic one-step-lookahead analysis which has proven to constitute a particularly favorable trade-off between computational efficiency and diagnostic effectivity. Yet, this solves only a part of the problem, as various sources of complexity, such as the reliance on costly reasoning services and large numbers of or not explicitly given query candidates, remain. To deal with such issues, existing approaches often make assumptions about the (i) type of diagnosed system, (ii) formalism to describe the system, (iii) inference engine, (iv) type of query to be of interest, (v) query quality criterion to be adopted, or (vi) diagnosis computation algorithm to be employed. Moreover, they (vii) often cannot deal with large or implicit query spaces or with expressive logics, or (viii) require inputs that cannot always be provided. As a remedy, we propose a novel one-step lookahead query computation technique for sequential diagnosis that overcomes the said issues of existing methods. Our approach (1) is based on a solid theory, (2) involves a systematic search for optimal queries, (3) can operate on implicit and huge query spaces, (4) allows for a two-stage optimization of queries (wrt. their number and cost), (5) is designed to reduce expensive logical inferences to a minimum, and (6) is generally applicable. The latter means that it can deal with any type of diagnosis problem as per Reiter's theory, is applicable with any monotonic knowledge representation language, can interact with a multitude of diagnosis engines and logical reasoners, and allows for a quality optimization of queries based on any of the common criteria in the literature. We extensively study the performance of the novel technique using a benchmark of real-world diagnosis problems. Our findings are that our approach enables the computation of optimal queries with hardly any delay, independently of the size and complexity of the considered benchmark problem. Moreover, it proves to be highly scalable, and it outperforms the state-of-the-art method in the domain of our benchmarks by orders of magnitude in terms of computation time while always returning a qualitatively as good or better query.
Anomaly detection (AD), often termed outlier detection, is a key machine learning (ML) task, aiming to identify uncommon yet crucial patterns in data. With the increasing complexity of the modern world, the applications of AD span wide—from NASA's spacecraft monitoring to early patient prioritization at University of Pittsburgh Medical Center. Technology giants like Google and Amazon also leverage AD for service disruption identification. Here, I will traverse my AD works with promising new directions, particularly emphasizing reproducible benchmarks (Part 1), automated algorithms (Part 2), and scalable systems (Part 3).
We propose a combinatorial optimisation model called Limited Query Graph Connectivity Test. We consider a graph whose edges have two possible states (On/Off). The edges' states are hidden initially. We could query an edge to reveal its state. Given a source s and a destination t, we aim to test s−t connectivity by identifying either a path (consisting of only On edges) or a cut (consisting of only Off edges). We are limited to B queries, after which we stop regardless of whether graph connectivity is established. We aim to design a query policy that minimizes the expected number of queries. Our model is mainly motivated by a cyber security use case where we need to establish whether attack paths exist in a given network, between a source (i.e., a compromised user node) and a destination (i.e., a high-privilege admin node). Edge query is resolved by manual effort from the IT admin, which is the motivation behind query minimization. Our model is highly related to Stochastic Boolean Function Evaluation (SBFE). There are two existing exact algorithms for SBFE that are prohibitively expensive. We propose a signifcantly more scalable exact algorithm. While previous exact algorithms only scale for trivial graphs (i.e., past works experimented on at most 20 edges), we empirically demonstrate that our algorithm is scalable for a wide range of much larger practical graphs (i.e., graphs representing Windows domain networks with tens of thousands of edges). We also propose three heuristics. Our best-performing heuristic is via limiting the planning horizon of the exact algorithm. The other two are via reinforcement learning (RL) and Monte Carlo tree search (MCTS). We also derive an algorithm for computing the performance lower bound. Experimentally, we show that all our heuristics are near optimal. The heuristic building on the exact algorithm outperforms all other heuristics, surpassing RL, MCTS and eight existing heuristics ported from SBFE and related literature.