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2,006篇论文匹配“Video Understanding”
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Ines Riahi, Abduljalil Radman, Zixin Guo, Rachid Hedjam, Jorma Laaksonen

Despite growing interest in Audio-Visual Question Answering (AVQA), existing datasets often suffer from limited diversity, rigid formats, and insufficient integration of audio and visual modalities. To address these limitations, we introduce Valor32k-AVQA v2.0, a large-scale dataset containing 28,863 real-world videos and over 225,000 QA pairs, designed to support diverse and realistic multimodal understanding. The dataset features both open-ended and multiple-choice questions, each annotated with the required modality ( visual, audio, or audio-visual ) and question category ( description, action, count, temporal, location, or relative position ). All annotations-including questions, answers, and metadata-are generated through a fully automated prompting pipeline using GPT-4o, with human validation performed on a representative sample to ensure quality. We benchmark a few state-of-the-art models, with additional evaluations available on the project page, and observe that incorporating audio consistently improves performance during fine-tuning without compromising visual reasoning capabilities. These findings highlight that the audio signals in our dataset are not only well integrated, but also informative and complementary, establishing Valor32k-AVQA v2.0 as a valuable resource for developing and evaluating robust audio-visual question answering systems.

Zhende Song, Chenchen Wang, Jiamu Sheng, Chi Zhang 0007, Shengji Tang, Jiayuan Fan 0001, Tao Chen 0003

Recent large vision-language models (LVLMs) for video understanding are primarily fine-tuned with various videos scraped from online platforms. Existing datasets, such as ActivityNet, require considerable human labor for structuring and annotation before effectively utilized for tuning LVLMs. While current LVLMs are primarily trained on existing datasets in broad, general-purpose settings, adapting them to specific downstream scenarios remains challenging, as collecting and annotating task-specific videos is highly labor-intensive and time-consuming. To address this issue, we propose a three-stage framework named DreamFrame for automatically generating style-consistent keyframes and corresponding question-answer (QA) pairs to support LVLM instruction tuning. DreamFrame generates datasets in a movie-like manner. First, we utilize an LLM to generate structured movie plots including movie prior information (like overview and style), frame descriptions and plot-related QA pairs, with a story expansion strategy to mitigate context length limitations. Then, to ensure visual consistency across generated frames, we design a Style Immobilization Process which maintains consistent style through an embedding learning strategy. Finally, frame descriptions and style embeddings are integrated to produce coherent keyframes. Using DreamFrame, we construct a dataset comprising approximately 1k stylized keyframe-like videos and 100k diverse QA pairs. Extensive fine-tuned experiments on various LVLM architectures demonstrate the effectiveness of the proposed dataset. Furthermore, based on the proposed dataset, we fine-tune a new LVLM named DreamFrame-7B, which significantly surpasses the previous similar-sized LVLMs (+2.2 compared with VideoLLaVA-7B on MvBench) across different benchmarks.

Zhixia Zhao, Qiyue Li 0001, Jie Li 0015, Richang Hong, Zhi Liu 0002

Gaussian splatting video has recently emerged as a promising representation for immersive 6-degree-of-freedom (6DoF) content due to its low-latency rendering, compact data structure, and high visual fidelity. In particular, 4D Gaussian splatting video-which models dynamic scenes as temporally evolving Gaussian splats in 3D space-offers an efficient solution for rendering photorealistic, interactive experiences. However, a systematic understanding of user behavior in such environments, especially head movement, remains largely unexplored due to the absence of dedicated datasets tailored to this format. This lack of data severely limits progress in viewpoint prediction, attention modeling, and video streaming optimization. To address this critical gap, we introduce ViewGauss-the first publicly available dataset that captures full 6DoF head movement during the viewing of 4D Gaussian splatting videos. Our dataset is collected from 35 participants using a high-precision Vive Focus Vision headset in a controlled environment, while they freely watched four reconstructed Gaussian splatting video sequences derived from the HiFi4G dataset. The data are recorded with high temporal resolution using position coordinates and unit quaternions, and organized into structured CSV files with precise timestamps for downstream synchronization and behavioral analysis. To demonstrate the practical value of ViewGauss, we conduct a preliminary viewpoint prediction experiment using the iTransformer model. The results show that head orientation patterns in 4D Gaussian splatting video scenes are not only temporally coherent but also learnable, highlighting the potential of ViewGauss as a benchmark for future behavioral modeling and predictive rendering systems. The dataset is publicly available at: https://github.com/Cedarleigh/ViewGauss-DataSet.

Xusheng He, Wei Liu, Shanshan Ma, Qian Liu, Chenghao Ma, Jianlong Wu

Fine-grained analysis of complex and high-speed sports like badminton presents a significant challenge for Multimodal Large Language Models (MLLMs), despite their notable advancements in general video understanding. This difficulty arises primarily from the scarcity of datasets with sufficiently rich and domain-specific annotations. To bridge this gap, we introduce FineBadminton, a novel and large-scale dataset featuring a unique multi-level semantic annotation hierarchy (Foundational Actions, Tactical Semantics, and Decision Evaluation) for comprehensive badminton understanding. The construction of FineBadminton is powered by an innovative annotation pipeline that synergistically combines MLLM-generated proposals with human refinement. We also present FBBench, a challenging benchmark derived from FineBadminton, to rigorously evaluate MLLMs on nuanced spatio-temporal reasoning and tactical comprehension. Together, FineBadminton and FBBench provide a crucial ecosystem to catalyze research in fine-grained video understanding and advance the development of MLLMs in sports intelligence. Furthermore, we propose an optimized baseline approach incorporating Hit-Centric Keyframe Selection to focus on pivotal moments and Coordinate-Guided Condensation to distill salient visual information. The results on FBBench reveal that while current MLLMs still face significant challenges in deep sports video analysis, our proposed strategies nonetheless achieve substantial performance gains. The project homepage is available at https://finebadminton.github.io/FineBadminton/.

Shuyi Zhang, Xiaoshuai Hao, Yingbo Tang, Lingfeng Zhang, Pengwei Wang 0005, Zhongyuan Wang 0006, Hongxuan Ma, Shanghang Zhang

Video content comprehension is essential for various applications, ranging from video analysis to interactive systems. Despite advancements in large-scale vision-language models (VLMs), these models often struggle to capture the nuanced, spatiotemporal details essential for thorough video analysis. To address this gap, we introduce Video-CoT, a groundbreaking dataset designed to enhance spatiotemporal understanding using Chain-of-Thought(CoT) methodologies. Video-CoT contains 192,000 fine-grained spatiotemporal question-answer pairs and 23,000 high-quality CoT-annotated samples, providing a solid foundation for evaluating spatiotemporal understanding in video comprehension. Addition- ally, we provide a comprehensive benchmark for assessing these tasks, with each task featuring 750 images and tailored evaluation metrics. Our extensive experiments reveal that current VLMs face significant challenges in achieving satisfactory performance, high- lighting the difficulties of effective spatiotemporal understanding. Overall, the Video-CoT dataset and benchmark open new avenues for research in multimedia understanding and support future innovations in intelligent systems requiring advanced video analysis capabilities. By making these resources publicly available, we aim to encourage further exploration in this critical area. Project website: https://video-cot.github.io/ .

Bohan Zeng, Ling Yang 0006, Jiaming Liu, Minghao Xu, Yuanxing Zhang, Pengfei Wan 0001, Wentao Zhang 0001, Shuicheng Yan

Diffusion models have significantly improved the performance of image editing. Existing methods realize various approaches to achieve high-quality image editing, including but not limited to text control, dragging operation, and mask-and-inpainting. Among these, instruction-based editing stands out for its convenience and effectiveness in following human instructions across diverse scenarios. However, it still focuses on simple editing operations like adding, replacing, or deleting, and falls short of understanding aspects of world dynamics that convey the realistic dynamic nature in the physical world. Therefore, this work EditWorld introduces a new editing task, namely world-instructed image editing, which defines and categorizes the instructions grounded by various world scenarios. We curate a new image editing dataset with world instructions using a set of large pretrained models (e.g., GPT, Video-LLava and SDXL). To enable sufficient simulation of world dynamics for image editing, our EditWorld trains model in the curated dataset, and improves instruction-following ability with designed post-edit strategy. Extensive experiments demonstrate our method significantly outperforms existing editing methods in this new task. https://github.com/YangLing0818/EditWorld

Luca Rossetto, Werner Bailer, Duc-Tien Dang-Nguyen, Graham Healy, Björn Þór Jónsson 0001, Onanong Kongmeesub, Hoang-Bao Le, Stevan Rudinac, Klaus Schöffmann, Florian Spiess 0001 等

Egocentric video has seen increased interest in recent years, as it is used in a range of areas. However, most existing datasets are limited to a single perspective. In this paper, we present the CASTLE 2024 dataset, a multimodal collection containing ego- and exo-centric (i.e., first- and third-person perspective) video and audio from 15 time-aligned sources, as well as other sensor streams and auxiliary data. The dataset was recorded by volunteer participants over four days in a common location and includes the point of view of 10 participants, with an additional 5 fixed cameras providing an exocentric perspective. The entire dataset contains over 600 hours of UHD video recorded at 50 frames per second. In contrast to other datasets, CASTLE 2024 does not contain any partial censoring, such as blurred faces or distorted audio. The dataset is available via https://castle-dataset.github.io/.

Quang-Trung Truong, Yuk-Kwan Wong, Vo Hoang Kim Tuyen Dang, Rinaldi Gotama, Duc Thanh Nguyen, Sai-Kit Yeung

Marine videos present significant challenges for video understanding due to the dynamics of marine objects and the surrounding environment, camera motion, and the complexity of underwater scenes. Existing video captioning datasets, typically focused on generic or human-centric domains, often fail to generalize to the complexities of the marine environment and gain insights about marine life. To address these limitations, we propose a two-stage marine object-oriented video captioning pipeline. We introduce a comprehensive video understanding benchmark that leverages the triplets of video, text, and segmentation masks to facilitate visual grounding and captioning, leading to improved marine video understanding and analysis, and marine video generation. Additionally, we highlight the effectiveness of video splitting in order to detect salient object transitions in scene changes, which significantly enrich the semantics of captioning content. Our dataset and code have been released at https://msc.hkustvgd.com.

Natalia Jakubiec, Lucjan Janowski

Understanding and measuring Quality of Experience (QoE) is crucial for optimized but still user-centered multimedia systems. However, current assessment methods rely largely on one-dimensional subjective ratings collected post hoc and therefore fail to capture how users actually experience quality in real time. Inspired by advances in neuroimaging, we investigate whether QoE can be assessed directly from brain activity. We propose a novel approach using functional near-infrared spectroscopy (fNIRS) to objectively measure perceptual quality during multimedia service interaction. In a preliminary study with 8 participants, we recorded fNIRS signals while viewers watched videos of varying quality. Results show a statistically significant increase in oxygenated-hemoglobin in the prefrontal cortex in low quality conditions, suggesting elevated cognitive effort or reduced perceptual fluency. These findings establish a neural signature of degraded quality perception and demonstrate the usefullness of fNIRS for neuro-based objective QoE estimation. Unlike traditional techniques, our method provides continuous, real-time, implicit quality measurement without interrupting the user. This work calls for a rethinking of QoE as a neuroperceptual phenomenon rather than a subjective judgment and propose a neuro-based QoE framework.

Lianchen Jia, Chaoyang Li 0002, Ziqi Yuan, Jiahui Chen 0009, Tianchi Huang, Jiangchuan Liu, Lifeng Sun

Over the past decade, adaptive video streaming technology has witnessed significant advancements, particularly driven by the rapid evolution of deep learning techniques. However, the black-box nature of deep learning algorithms presents challenges for developers in understanding decision-making processes and optimizing for specific application scenarios. Although existing research has enhanced algorithm interpretability through decision tree conversion, interpretability does not directly equate to developers' subjective comprehensibility. To address this challenge, we introduce ComTree, the first bitrate adaptation algorithm generation framework that considers comprehensibility. The framework initially generates the complete set of decision trees that meet performance requirements, then leverages large language models to evaluate these trees for developer comprehensibility, ultimately selecting solutions that best facilitate human understanding and enhancement. Experimental results demonstrate that ComTree significantly improves comprehensibility while maintaining competitive performance, showing potential for further advancement. The source code and appendix are available at https://github.com/thu-media/ComTree.

Chunyu Qiao, Tong Liu, Yucheng Zhang, Zhiwei Fan, Pengjin Xie, Zhen Wang 0071, Liang Liu 0001

In large-scale short-video platforms, CDN resource selection plays a critical role in maintaining users' Quality of Experience (QoE) while controlling escalating traffic costs. To better understand this phenomenon, we conduct in-the-wild network measurements during video playback in a production short-video system. The results reveal that CDNs delivering higher average QoE often come at greater financial cost, yet their connection quality fluctuates even within a single video-underscoring a fundamental and dynamic trade-off between QoE and cost. However, the problem of sustaining high QoE under cost constraints remains insufficiently investigated in the context of CDN selection for short-video streaming. To address this, we propose PIRA, a dynamic resource selection algorithm that optimizes QoE and cost in real-time during video playback. PIRA formally integrating QoE and cost by a mathematical model, and introduce a intra-video control-theoretic CDN resource selection approach which can balance QoE and cost under network dynamics. To reduce the computation overheads, PIRA employs state-space pruning and adaptive parameter adjustment to efficiently solve the high-dimensional optimization problem. In large-scale production experiments involving 450,000 users over two weeks, PIRA outperforms the production baseline, achieving a 2.1% reduction in start-up delay, 15.2% shorter rebuffering time, and 10% lower average unit traffic cost, demonstrating its effectiveness in balancing user experience and financial cost at scale.

Man Xiao, Jianbin Ye, Bo Liu 0014, Zijian Gao, Kele Xu, Xiaodong Wang 0002

Multimodal deepfakes pose growing security threats across diverse domains, driven by rapid advancements in generative models. This demands effective Multimodal Deepfake Continual Detection (MDCD) methods capable of adapting to evolving and heterogeneous deepfake techniques. However, MDCD remains underexplored, facing two major challenges: (1) modality-specific feature disparities limit the effectiveness of simple feature fusion, exacerbating the forgetting of previous forgery-relevant knowledge; and (2) newly introduced deepfake videos initially exhibit limited scale that gradually expand, causing class imbalance dominated by forged samples, undermines authentic content understanding in comming tasks. To address these issues, we propose the Analytic Synaptic Dynamic Scaling Balancer (ADanser) that adapts to modality-specific biases and class imbalance while employing a closed-form update to preserve prior multimodal deepfake knowledge in an evolving data stream. Inspired by synaptic scaling in neuroscience, ADanser introduces a modality synaptic scaling mechanism that applies modality-aware attention to extract discriminative and complementary forgery patterns, improving cross-modal knowledge retention. Additionally, a class-wise contribution balancer dynamically reweights learning signals to reduce class bias and enhance authentic video representation. Extensive experiments on benchmark multimodal deepfake datasets demonstrate that ADanser significantly outperforms state-of-the-art continual learning methods, effectively coordinating adaptation and retention in imbalanced, cross-modal scenarios.

Yanyun Pu, Kehan Li 0001, Zeyi Huang, Zhijie Zhong, Kaixiang Yang 0001

With the rapid advancement of video generation models such as Sora, video quality assessment (VQA) is becoming increasingly crucial for selecting high-quality videos from large-scale datasets used in pre-training. Traditional VQA methods, typically producing single numerical scores, often lack comprehensiveness and interpretability. To address these challenges, we introduce MVQA-68K, a novel multi-dimensional VQA dataset comprising over 68,000 carefully annotated videos, covering seven essential quality dimensions: overall aesthetics, camera movement, dynamic degree, texture detail, composition, visual quality, and factual consistency. Each annotation includes detailed chain-of-thought reasoning to facilitate interpretability and comprehensive understanding. Extensive experiments demonstrate that MVQA-68K significantly enhances the performance of various multimodal large language models (MLLMs) on the VQA task, achieving state-of-the-art results not only on our internal test set (Fig.1) but also on public benchmarks including LSVQ-test, LSVQ-1080p, and LIVE-VQC. Meantime, incorporating explicit reasoning process during VQA training substantially boosts the zero-shot generalization. Code and dataset will be available at github: https://github.com/Controller01-ai/MVQA-68K.

Yang Shi 0009, Jiaheng Liu, Yushuo Guan, Zhenhua Wu, Yuanxing Zhang, Zihao Wang, Weihong Lin, Jingyun Hua, Zekun Wang, Xinlong Chen 等

Long-context video understanding in Multimodal Large Language Models (MLLMs) faces a critical challenge: balancing computational efficiency with the retention of fine-grained spatio-temporal patterns. Existing approaches (e.g., sparse sampling, dense sampling with low resolution, and token compression) suffer from significant information loss in temporal dynamics, spatial details, or subtle interactions, particularly in videos with complex motion or varying resolutions. To address this, we propose Mavors, a novel framework that introduces Multi-granularity video representation for holistic long-video modeling. Specifically, Mavors directly encodes raw video content into latent representations through two core components: 1) an Intra-chunk Vision Encoder (IVE) that preserves high-resolution spatial features via 3D convolutions and Vision Transformers, and 2) an Inter-chunk Feature Aggregator (IFA) that establishes temporal coherence across chunks using transformer-based dependency modeling with chunk-level rotary position encodings. Moreover, the framework unifies image and video understanding by treating images as single-frame videos via sub-image decomposition. Experiments across diverse benchmarks demonstrate Mavors' superiority in maintaining both spatial fidelity and temporal continuity, significantly outperforming existing methods in tasks requiring fine-grained spatio-temporal reasoning.

Linli Yao, Yicheng Li, Yuancheng Wei, Lei Li 0039, Shuhuai Ren, Yuanxin Liu, Kun Ouyang, Lean Wang, Shicheng Li, Sida Li 等

The rapid growth of online video platforms, particularly live streaming services, has created an urgent need for real-time video understanding systems. These systems must process continuous video streams and respond to user queries instantaneously, presenting unique challenges for current Video Large Language Models (VideoLLMs). While existing VideoLLMs excel at processing complete videos, they face significant limitations in streaming scenarios due to their inability to handle dense, redundant frames efficiently. We introduce TimeChat-Online, a novel online VideoLLM that revolutionizes real-time video interaction. At its core lies our innovative Differential Token Drop (DTD) module, which addresses the fundamental challenge of visual redundancy in streaming videos. Drawing inspiration from human visual perception's Change Blindness phenomenon, DTD preserves meaningful temporal changes while filtering out static, redundant content between frames. Remarkably, our experiments demonstrate that DTD achieves an 82.8% reduction in video tokens while maintaining 98% performance on StreamingBench, revealing that over 80% of visual content in streaming videos is naturally redundant without requiring language guidance. To enable seamless real-time interaction, we present TimeChat-Online-139K, a comprehensive streaming video dataset featuring diverse interaction patterns including backward-tracing, current-perception, and future-responding scenarios. TimeChat-Online's unique Proactive Response capability, naturally achieved through continuous monitoring of video scene transitions via DTD, sets it apart from conventional approaches. Our extensive evaluation demonstrates TimeChat-Online's superior performance on streaming benchmarks (StreamingBench and OvOBench) and maintaining competitive results on long-form video tasks such as Video-MME and MLVU. Notably, when integrated with Qwen2.5VL-7B, DTD achieves a 5.7-point accuracy improvement on the challenging VideoMME subset containing videos of 30-60 minutes, while reducing video tokens by 84.6%. Project page: https://timechat-online.github.io.

Zichao Yu 0002, Zhen Zou, Guojiang Shao, Chenwei Zhang, Shengze Xu, Jie Huang 0017, Feng Zhao 0004, Xiaodong Cun, Wenyi Zhang 0001

Diffusion models have demonstrated remarkable success in generative tasks, yet their iterative denoising process results in slow inference, limiting their practicality. While existing acceleration methods exploit the well-known U-shaped similarity pattern between adjacent steps through caching mechanisms, they lack theoretical foundation and rely on simplistic computation reuse, often leading to performance degradation. In this work, we provide a theoretical understanding by analyzing the denoising process through the second-order Adams-Bashforth method, revealing a linear relationship between the outputs of consecutive steps. This analysis explains why the outputs of adjacent steps exhibit a U-shaped pattern. Furthermore, extending Adams-Bashforth method to higher order, we propose a novel caching-based acceleration approach for diffusion models, instead of directly reusing cached results, with a truncation error bound of only (O(hk) where h is the step size. Extensive validation across diverse image and video diffusion models (including HunyuanVideo and FLUX.1-dev) with various schedulers demonstrates our method's effectiveness in achieving nearly 3× speedup while maintaining original performance levels, offering a practical real-time solution without compromising generation quality.

Zhi Zeng 0001, Jiaying Wu, Minnan Luo, Xiangzheng Kong, Zihan Ma 0010, Guang Dai, Qinghua Zheng

As short videos become a dominant medium for news dissemination, fake news videos pose increasing threats to public trust and information integrity. Existing methods primarily focus on learning multimodal representations to predict binary veracity labels, yet they overlook the use of external evidence, which is important for identifying more sophisticated fake news that subtly exploits psychological cues and cognitive biases. Moreover, these approaches do not provide fine-grained attribution labels, which are essential for interpretable misinformation governance. To address these limitations, we introduce EvidSV, the first comprehensive benchmark supporting evidence- and attribution-aware fake news video detection. Drawing inspiration from the human cognitive process of interpreting news-related content, we propose MUKE, a multi-view knowledge progressive enhancement learning framework. By jointly analyzing both the news content and supporting evidence, MUKE (1) facilitates the understanding of news semantics to (2) progressively refine shared domain knowledge, and (3) adaptively summarizes multi-view knowledge to assess news veracity. Extensive experiments demonstrate that MUKE consistently outperforms existing methods in both fake news detection and attribution, and generalizes effectively to previously unseen domains. Our code is available at https://github.com/zzeng1998/EvidSV.

Zongsheng Cao, Yangfan He, Anran Liu, Jun Xie 0003, Feng Chen 0044, Zhepeng Wang 0002

Large Video Language Models (LVLMs) have rapidly emerged as the focus of multimedia AI research. Nonetheless, when confronted with lengthy videos, these models struggle: their temporal windows are narrow, and they fail to notice fine-grained semantic shifts that unfold over extended durations. Moreover, mainstream text-based retrieval pipelines, which rely chiefly on surface-level lexical overlap, ignore the rich temporal interdependence among visual, audio, and subtitle channels. To mitigate these limitations, we propose TV-RAG, a training-free architecture that couples temporal alignment with entropy-guided semantics to improve long-video reasoning. The framework contributes two main mechanisms: (i) a time-decay retrieval module that injects explicit temporal offsets into the similarity computation, thereby ranking text queries according to their true multimedia context; and (ii) an entropy-weighted key-frame sampler that selects evenly spaced, information-dense frames, reducing redundancy while preserving representativeness. By weaving these temporal and semantic signals together, TV-RAG realises a dual-level reasoning routine that can be grafted onto any LVLM without re-training or fine-tuning. The resulting system offers a lightweight, budget-friendly upgrade path and consistently surpasses most leading baselines across established long-video benchmarks such as Video-MME, MLVU, and LongVideoBench, confirming the effectiveness of our model.

Yan Rong, Jinting Wang, Guangzhi Lei, Shan Yang 0001, Li Liu 0036

Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images), owing to the scarcity of high-quality paired datasets and the lack of robust multi-task learning frameworks. Recently, multi-agent system shows great potential in tackling the above issues. However, directly applying it to MM2MA task presents three critical challenges: (1) inadequate fine-grained understanding of multimodal inputs (especially for video), (2) the inability of single models to handle diverse audio events, and (3) the absence of self-correction mechanisms for reliable outputs. To this end, we propose AudioGenie, a novel training-free multi-agent system featuring a dual-layer architecture with a generation team and a supervisor team. For the generation team, a fine-grained task decomposition and an adaptive Mixture-of-Experts (MoE) collaborative entity are designed for detailed comprehensive multimodal understanding and dynamic model selection, and a trial-and-error iterative refinement module is designed for self-correction. The supervisor team ensures temporal-spatial consistency and verifies outputs through feedback loops. Moreover, we build MA-Bench, the first benchmark for MM2MA tasks, comprising 198 annotated videos with multi-type audios. Experiments demonstrate that our AudioGenie achieves state-of-the-art (SOTA) or comparable performance across 9 metrics in 8 tasks. User study further validates the effectiveness of our method in terms of quality, accuracy, alignment, and aesthetic. The project website with audio samples can be found at https://audiogenie.github.io/.

Jiang Shao, Xinbo Zhao, Xiaochun Zou, Xiaolin Ye

Egocentric action recognition holds critical value in augmented reality, embodied AI, and human behavior analysis. While transformer-based masked autoencoders show potential in general video representation learning, their direct application to egocentric vision faces fundamental limitations --- random masking strategies disrupt crucial spatiotemporal features like hand-object interaction hierarchies and viewpoint dynamics by neglecting task-specific semantic priors. Through systematic analysis, this paper reveals three complementary semantic priors for egocentric video understanding: verb-centric motion patterns characterizing hand trajectories, noun-aware attention regions highlighting object contact points, and action-oriented global context integrating holistic semantics. These hierarchical cues address egocentric visual specificity through motion granularity, interaction locality, and semantic integrity. Building on this discovery, we propose EgoHierMask: a hierarchical semantic prior-guided masked autoencoder framework coordinating vision-language knowledge through differentiated masking strategies. The framework employs frozen vision-language teacher models to generate multi-level semantic attention maps, systematically guiding three specialized masking branches: a) dynamic motion masking preserves hand movement continuity through temporal verb attention, b) interaction-sensitive masking maintains object manipulation coherence via spatial noun saliency, and c) spatiotemporal joint masking encodes complete action semantics through global context alignment. Additionally, to enhance learning efficacy, we curate a distribution-balanced pretraining corpus and devise a unified architecture with dual-granularity supervision, combining pixel-level reconstruction with semantic-level distillation within the VideoMAE paradigm.Extensive experiments demonstrate state-of-the-art performance across major benchmarks, validating the crucial value of hierarchical prior injection for egocentric representation learning.