The conditional generative adversarial network (cGAN) is a powerful tool of generating high-quality images, but existing approaches mostly suffer unsatisfying performance or the risk of mode collapse. This paper presents Omni-GAN, a variant of cGAN that reveals the devil in designing a proper discriminator for training the model. The key is to ensure that the discriminator receives strong supervision to perceive the concepts and moderate regularization to avoid collapse. Omni-GAN is easily implemented and freely integrated with off-the-shelf encoding methods (e.g., implicit neural representation, INR). Experiments validate the superior performance of Omni-GAN and Omni-INR-GAN in a wide range of image generation and restoration tasks. In particular, Omni-INR-GAN sets new records on the ImageNet dataset with impressive Inception scores of 262.85 and 343.22 for the image sizes of 128 and 256, respectively, surpassing the previous records by 100+ points. Moreover, leveraging the generator prior, Omni-INR-GAN can extrapolate low-resolution images to arbitrary resolution, even up to x60+ higher resolution. Code is available.
论文检索
输入标题、作者或关键词,从 8,216 篇学术成果中精准定位
Adversarial training (AT) has become the de-facto standard to obtain models robust against adversarial examples. However, AT exhibits severe robust overfitting: cross-entropy loss on adversarial examples, so-called robust loss, decreases continuously on training examples, while eventually increasing on test examples. In practice, this leads to poor robust generalization, i.e., adversarial robustness does not generalize well to new examples. In this paper, we study the relationship between robust generalization and flatness of the robust loss landscape in weight space, i.e., whether robust loss changes significantly when perturbing weights. To this end, we propose average- and worst-case metrics to measure flatness in the robust loss landscape and show a correlation between good robust generalization and flatness. For example, throughout training, flatness reduces significantly during overfitting such that early stopping effectively finds flatter minima in the robust loss landscape. Similarly, AT variants achieving higher adversarial robustness also correspond to flatter minima. This holds for many popular choices, e.g., AT-AWP, TRADES, MART, AT with self-supervision or additional unlabeled examples, as well as simple regularization techniques, e.g., AutoAugment, weight decay or label noise. For fair comparison across these approaches, our flatness measures are specifically designed to be scale-invariant and we conduct extensive experiments to validate our findings.
A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations, e.g., from face swapping to facial reenactment. To this end, we introduce ID-Reveal, a new approach that learns temporal facial features, specific of how a person moves while talking, by means of metric learning coupled with an adversarial training strategy. The advantage is that we do not need any training data of fakes, but only train on real videos. Moreover, we utilize high-level semantic features, which enables robustess to widespread and disruptive forms of post-processing. We perform a thorough experimental analysis on several publicly available benchmarks. Compared to state of the art, our method improves generalization and is more robust to low-quality videos, that are usually spread over social networks. In particular, we obtain an average improvement of more than 15% in terms of accuracy for facial reenactment on high compressed videos.
We propose a hierarchical graph neural network (GNN) model that learns how to cluster a set of images into an unknown number of identities using a training set of images annotated with labels belonging to a disjoint set of identities. Our hierarchical GNN uses a novel approach to merge connected components predicted at each level of the hierarchy to form a new graph at the next level. Unlike fully unsupervised hierarchical clustering, the choice of grouping and complexity criteria stems naturally from supervision in the training set. The resulting method, Hi-LANDER, achieves an average of 49% improvement in F-score and 7% increase in Normalized Mutual Information (NMI) relative to current GNN-based clustering algorithms. Additionally, state-of-the-art GNN-based methods rely on separate models to predict linkage probabilities and node densities as intermediate steps of the clustering process. In contrast, our unified framework achieves a three-fold decrease in computational cost. Our training and inference code are released.
In this paper, we introduce a new framework for unsupervised deep homography estimation. Our contributions are 3 folds. First, unlike previous methods that regress 4 offsets for a homography, we propose a homography flow representation, which can be estimated by a weighted sum of 8 pre-defined homography flow bases. Second, considering a homography contains 8 Degree-of-Freedoms (DOFs) that is much less than the rank of the network features, we propose a Low Rank Representation (LRR) block that reduces the feature rank, so that features corresponding to the dominant motions are retained while others are rejected. Last, we propose a Feature Identity Loss (FIL) to enforce the learned image feature warp-equivariant, meaning that the result should be identical if the order of warp operation and feature extraction is swapped. With this constraint, the unsupervised optimization is achieved more effectively and more stable features are learned. Extensive experiments are conducted to demonstrate the effectiveness of all the newly proposed components, and results show that our approach outperforms the state-of-the-art on the homography benchmark datasets both qualitatively and quantitatively. Code is available at https://github.com/megvii-research/BasesHomo
The presence of objects that are confusingly similar to the tracked target, poses a fundamental challenge in appearance-based visual tracking. Such distractor objects are easily misclassified as the target itself, leading to eventual tracking failure. While most methods strive to suppress distractors through more powerful appearance models, we take an alternative approach. We propose to keep track of distractor objects in order to continue tracking the target. To this end, we introduce a learned association network, allowing us to propagate the identities of all target candidates from frame-to-frame. To tackle the problem of lacking ground-truth correspondences between distractor objects in visual tracking, we propose a training strategy that combines partial annotations with self-supervision. We conduct comprehensive experimental validation and analysis of our approach on several challenging datasets. Our tracker sets a new state-of-the-art on six benchmarks, achieving an AUC score of 67.1% on LaSOT and a +5.8% absolute gain on the OxUvA long-term dataset.
We propose PR-RRN, a novel neural-network based method for Non-rigid Structure-from-Motion (NRSfM). PR-RRN consists of Residual-Recursive Networks (RRN) and two extra regularization losses. RRN is designed to effectively recover 3D shape and camera from 2D keypoints with novel residual-recursive structure. As NRSfM is a highly under-constrained problem, we propose two new pairwise regularization to further regularize the reconstruction. The Rigidity-based Pairwise Contrastive Loss regularizes the shape representation by encouraging higher similarity between the representations of high-rigidity pairs of frames than low-rigidity pairs. We propose minimum singular-value ratio to measure the pairwise rigidity. The Pairwise Consistency Loss enforces the reconstruction to be consistent when the estimated shapes and cameras are exchanged between pairs. Our approach achieves state-of-the-art performance on CMU MOCAP and PASCAL3D+ dataset.
We present DetCo, a simple yet effective self-supervised approach for object detection. Unsupervised pre-training methods have been recently designed for object detection, but they are usually deficient in image classification, or the opposite. Unlike them, DetCo transfers well on downstream instance-level dense prediction tasks, while maintaining competitive image-level classification accuracy. The advantages are derived from (1) multi-level supervision to intermediate representations, (2) contrastive learning between global image and local patches. These two designs facilitate discriminative and consistent global and local representation at each level of feature pyramid, improving detection and classification, simultaneously. Extensive experiments on VOC, COCO, Cityscapes, and ImageNet demonstrate that DetCo not only outperforms recent methods on a series of 2D and 3D instance-level detection tasks, but also competitive on image classification. For example, on ImageNet classification, DetCo is 6.9% and 5.0% top-1 accuracy better than InsLoc and DenseCL, which are two contemporary works designed for object detection. Moreover, on COCO detection, DetCo is 6.9 AP better than SwAV with Mask R-CNN C4. Notably, DetCo largely boosts up Sparse R-CNN, a recent strong detector, from 45.0 AP to 46.5 AP (+1.5 AP), establishing a new SOTA on COCO. Code is available.
Human Pose Estimation (HPE) aims at retrieving the 3D position of human joints from images or videos. We show that current 3D HPE methods suffer a lack of viewpoint equivariance, namely they tend to fail or perform poorly when dealing with viewpoints unseen at training time. Deep learning methods often rely on either scale-invariant, translation-invariant, or rotation-invariant operations, such as max-pooling. However, the adoption of such procedures does not necessarily improve viewpoint generalization, rather leading to more data-dependent methods. To tackle this issue, we propose a novel capsule autoencoder network with fast Variational Bayes capsule routing, named DECA. By modeling each joint as a capsule entity, combined with the routing algorithm, our approach can preserve the joints' hierarchical and geometrical structure in the feature space, independently from the viewpoint. By achieving viewpoint equivariance, we drastically reduce the network data dependency at training time, resulting in an improved ability to generalize for unseen viewpoints. In the experimental validation, we outperform other methods on depth images from both seen and unseen viewpoints, both top-view, and front-view. In the RGB domain, the same network gives state-of-the-art results on the challenging viewpoint transfer task, also establishing a new framework for top-view HPE.
Semi-supervised video object segmentation is a task of segmenting the target object in a video sequence given only a mask annotation in the first frame. The limited information available makes it an extremely challenging task. Most previous best-performing methods adopt matching-based transductive reasoning or online inductive learning. Nevertheless, they are either less discriminative for similar instances or insufficient in the utilization of spatio-temporal information. In this work, we propose to integrate transductive and inductive learning into a unified framework to exploit the complementarity between them for accurate and robust video object segmentation. The proposed approach consists of two functional branches. The transduction branch adopts a lightweight transformer architecture to aggregate rich spatio-temporal cues while the induction branch performs online inductive learning to obtain discriminative target information. To bridge these two diverse branches, a two-head label encoder is introduced to learn the suitable target prior for each of them. The generated mask encodings are further forced to be disentangled to better retain their complementarity. Extensive experiments on several prevalent benchmarks show that, without the need of synthetic training data, the proposed approach sets a series of new state-of-the-art records. Code is available at https://github.com/maoyunyao/JOINT.
Panoptic segmentation as an integrated task of both static environmental understanding and dynamic object identification, has recently begun to receive broad research interest. In this paper, we propose a new computationally efficient LiDAR based panoptic segmentation framework, called GP-S3Net. GP-S3Net is a proposal-free approach in which no object proposals are needed to identify the objects in contrast to conventional two-stage panoptic systems, where a detection network is incorporated for capturing instance information. Our new design consists of a novel instance-level network to process the semantic results by constructing a graph convolutional network to identify objects (foreground), which later on are fused with the background classes. Through the fine-grained clusters of the foreground objects from the semantic segmentation backbone, over-segmentation priors are generated and subsequently processed by 3D sparse convolution to embed each cluster. Each cluster is treated as a node in the graph and its corresponding embedding is used as its node feature. Then a GCNN predicts whether edges exist between each cluster pair. We utilize the instance label to generate ground truth edge labels for each constructed graph in order to supervise the learning. Extensive experiments demonstrate that GP-S3Net outperforms the current state-of-the-art approaches, by a significant margin across available datasets such as, nuScenes and SemanticPOSS, ranking first on the competitive public SemanticKITTI leaderboard upon publication.
Multi-view pedestrian detection aims to predict a bird's eye view (BEV) occupancy map from multiple camera views. This task is confronted with two challenges: how to establish the 3D correspondences from views to the BEV map and how to assemble occupancy information across views. In this paper, we propose a novel Stacked HOmography Transformations (SHOT) approach, which is motivated by approximating projections in 3D world coordinates via a stack of homographies. We first construct a stack of transformations for projecting views to the ground plane at different height levels. Then we design a soft selection module so that the network learns to predict the likelihood of the stack of transformations. Moreover, we provide an in-depth theoretical analysis on constructing SHOT and how well SHOT approximates projections in 3D world coordinates. SHOT is empirically verified to be capable of estimating accurate correspondences from individual views to the BEV map, leading to new state-of-the-art performance on standard evaluation benchmarks.
Many emerging applications of intelligent robots need to explore and understand new environments, where it is desirable to detect objects of novel categories on the fly with minimum online efforts. This is an object detection on demand (ODOD) task. It is challenging, because it is impossible to annotate large data on the fly, and the embedded systems are usually unable to perform back-propagation which is essential for training. Most existing few-shot detection methods are confronted here as they need extra training. We propose a novel morphable detector (MD), that simply "morphs"" some of its changeable parameters online estimated from the few samples, so as to detect novel categories without any extra training. The MD has two sets of parameters, one for the feature embedding and the other for category representation(called "prototypes""). Each category is associated with a hidden prototype to be learned by integrating the visual and semantic embeddings. The learning of the MD is based on the alternate learning of the feature embedding and the prototypes in an EM-like approach which allows the recovery of an unknown prototype from a few samples of a novel category. Once an MD is learned, it is able to use a few samples of a novel category to directly compute its prototype to fulfill the online morphing process. We have shown the superiority of the MD in Pascal, COCO and FSOD datasets.
Fast and accurate simulation of imaging through atmospheric turbulence is essential for developing turbulence mitigation algorithms. Recognizing the limitations of previous approaches, we introduce a new concept known as the phase-to-space (P2S) transform to significantly speed up the simulation. P2S is built upon three ideas: (1) reformulating the spatially varying convolution as a set of invariant convolutions with basis functions, (2) learning the basis function via the known turbulence statistics models, (3) implementing the P2S transform via a light-weight network that directly converts the phase representation to spatial representation. The new simulator offers 300x - 1000x speed up compared to the mainstream split-step simulators while preserving the essential turbulence statistics.
Most recent approaches for online action detection tend to apply Recurrent Neural Network (RNN) to capture long-range temporal structure. However, RNN suffers from non-parallelism and gradient vanishing, hence it is hard to be optimized. In this paper, we propose a new encoder-decoder framework based on Transformers, named OadTR, to tackle these problems. The encoder attached with a task token aims to capture the relationships and global interactions between historical observations. The decoder extracts auxiliary information by aggregating anticipated future clip representations. Therefore, OadTR can recognize current actions by encoding historical information and predicting future context simultaneously. We extensively evaluate the proposed OadTR on three challenging datasets: HDD, TVSeries, and THUMOS14. The experimental results show that OadTR achieves higher training and inference speeds than current RNN based approaches, and significantly outperforms the state-of-the-art methods in terms of both mAP and mcAP. Code is available at https: //github.com/wangxiang1230/OadTR.
Assessing action quality is challenging due to the subtle differences between videos and large variations in scores. Most existing approaches tackle this problem by regressing a quality score from a single video, suffering a lot from the large inter-video score variations. In this paper, we show that the relations among videos can provide important clues for more accurate action quality assessment during both training and inference. Specifically, we reformulate the problem of action quality assessment as regressing the relative scores with reference to another video that has shared attributes (e.g. category and difficulty), instead of learning unreferenced scores. Following this formulation, we propose a new contrastive regression (CoRe) framework to learn the relative scores by pair-wise comparison, which highlights the differences between videos and guides the models to learn the key hints for assessment. In order to further exploit the relative information between two videos, we devise a group-aware regression tree to convert the conventional score regression into two easier sub-problems: coarse-to-fine classification and regression in small intervals. To demonstrate the effectiveness of CoRe, we conduct extensive experiments on three mainstream AQA datasets including AQA-7, MTL-AQA, and JIGSAWS. Our approaches outperform previous methods by a large margin and establish new state-of-the-art on all three benchmarks.
Tremendous progress has been made in visual representation learning, notably with the recent success of self-supervised contrastive learning methods. Supervised contrastive learning has also been shown to outperform its cross-entropy counterparts by leveraging labels for choosing where to contrast. However, there has been little work to explore the transfer capability of contrastive learning to a different domain. In this paper, we conduct a comprehensive study on the transferability of learned representations of different contrastive approaches for linear evaluation, full-network transfer, and few-shot recognition on 12 downstream datasets from different domains, and object detection tasks on MSCOCO and VOC0712. The results show that the contrastive approaches learn representations that are easily transferable to a different downstream task. We further observe that the joint objective of self-supervised contrastive loss with cross-entropy/supervised-contrastive loss leads to better transferability of these models over their supervised counterparts. Our analysis reveals that the representations learned from the contrastive approaches contain more low/mid-level semantics than cross-entropy models, which enables them to quickly adapt to a new task. Our codes and models will be publicly available to facilitate future research on transferability of visual representations.
Causally-taken images often suffer from flare artifacts, due to the unintended reflections and scattering of light inside the camera. However, as flares may appear in a variety of shapes, positions, and colors, detecting and removing them entirely from an image is very challenging. Existing methods rely on predefined intensity and geometry priors of flares, and may fail to distinguish the difference between light sources and flare artifacts. We observe that the conditions of the light source in the image play an important role in the resulting flares. In this paper, we present a deep framework with light source aware guidance for single-image flare removal (SIFR). In particular, we first detect the light source regions and the flare regions separately, and then remove the flare artifacts based on the light source aware guidance. By learning the underlying relationships between the two types of regions, our approach can remove different kinds of flares from the image. In addition, instead of using paired training data which are difficult to collect, we propose the first unpaired flare removal dataset and new cycle-consistency constraints to obtain more diverse examples and avoid manual annotations. Extensive experiments demonstrate that our method outperforms the baselines qualitatively and quantitatively. We also show that our model can be applied to flare effect manipulation (e.g., adding or changing image flares).
3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor reacting on brightness changes. Our EventHands approach has characteristics previously not demonstrated with a single RGB or depth camera such as high temporal resolution at low data throughputs and real-time performance at 1000 Hz. Due to the different data modality of event cameras compared to classical cameras, existing methods cannot be directly applied to and re-trained for event streams. We thus design a new neural approach which accepts a new event stream representation suitable for learning, which is trained on newly-generated synthetic event streams and can generalise to real data. Experiments show that EventHands outperforms recent monocular methods using a colour (or depth) camera in terms of accuracy and its ability to capture hand motions of unprecedented speed. Our method, the event stream simulator and the dataset are publicly available (see https://gvv.mpi-inf.mpg.de/projects/EventHands/).
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve view-dependent effects such as specularities, we factorize the appearance via closed-form spherical basis functions. Specifically, we show that it is possible to train NeRFs to predict a spherical harmonic representation of radiance, removing the viewing direction as an input to the neural network. Furthermore, we show that PlenOctrees can be directly optimized to further minimize the reconstruction loss, which leads to equal or better quality compared to competing methods. Moreover, this octree optimization step can be used to reduce the training time, as we no longer need to wait for the NeRF training to converge fully. Our real-time neural rendering approach may potentially enable new applications such as 6-DOF industrial and product visualizations, as well as next generation AR/VR systems. PlenOctrees are amenable to in-browser rendering as well; please visit the project page for the interactive online demo, as well as video and code: https://alexyu.net/plenoctrees.