Most existing image restoration networks are designed in a disposable way and catastrophically forget previously learned distortions when trained on a new distortion removal task. To alleviate this problem, we raise the novel lifelong image restoration problem for blended distortions. We first design a base fork-join model in which multiple pre-trained expert models specializing in individual distortion removal task work cooperatively and adaptively to handle blended distortions. When the input is degraded by a new distortion, inspired by adult neurogenesis in human memory system, we develop a neural growing strategy where the previously trained model can incorporate a new expert branch and continually accumulate new knowledge without interfering with learned knowledge. Experimental results show that the proposed approach can not only achieve state-of-the-art performance on blended distortions removal tasks in both PSNR/SSIM metrics, but also maintain old expertise while learning new restoration tasks.
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To understand movies, humans constantly reason over the dialogues and actions shown in specific scenes and relate them to the overall storyline already seen. Inspired by this behaviour, we design ROLL, a model for knowledge-based video story question answering that leverages three crucial aspects of movie understanding: dialog comprehension, scene reasoning, and storyline recalling. In ROLL, each of these tasks is in charge of extracting rich and diverse information by 1) processing scene dialogues, 2) generating unsupervised video scene descriptions, and 3) obtaining external knowledge in a weakly supervised fashion. To answer a given question correctly, the information generated by each inspired-cognitive task is encoded via Transformers and fused through a modality weighting mechanism, which balances the information from the different sources. Exhaustive evaluation demonstrates the effectiveness of our approach, which yields a new state-of-the-art on two challenging video question answering datasets: KnowIT VQA and TVQA+.
We tackle the problem of exploiting Radar for perception in the context of self-driving as Radar provides complementary information to other sensors such as LiDAR or cameras in the form of Doppler velocity. The main challenges of using Radar are the noise and measurement ambiguities which have been a struggle for existing simple input or output fusion methods. To better address this, we propose a new solution that exploits both LiDAR and Radar sensors for perception. Our approach, dubbed RadarNet, features a voxel-based early fusion and an attention-based late fusion, which learn from data to exploit both geometric and dynamic information of Radar data. RadarNet achieves state-of-the-art results on two large-scale real-world datasets in the tasks of object detection and velocity estimation. We further show that exploiting Radar improves the perception capabilities of detecting faraway objects and understanding the motion of dynamic objects.
Recent work has shown that the structure of deep convolutional neural networks can be used as a structured image prior for solving various inverse image restoration tasks. Instead of using hand-designed architectures, we propose to search for neural architectures that capture stronger image priors. Building upon a generic U-Net architecture, our core contribution lies in designing new search spaces for (1) an upsampling cell and (2) a pattern of cross-scale residual connections. We search for an improved network by leveraging an existing neural architecture search algorithm (using reinforcement learning with a recurrent neural network controller). We validate the effectiveness of our method via a wide variety of applications, including image restoration, dehazing, image-to-image translation, and matrix factorization. Extensive experimental results show that our algorithm performs favorably against state-of-the-art learning-free approaches and reaches competitive performance with existing learning-based methods in some cases.
How can we teach robots or virtual assistants to gesture naturally? Can we go further and adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with corresponding speech during human communication are called co-speech gestures. A key challenge, called gesture style transfer, is to learn a model that generates these gestures for a speaking agent 'A' in the gesturing style of a target speaker 'B'. A secondary goal is to simultaneously learn to generate co-speech gestures for multiple speakers while remembering what is unique about each speaker. We call this challenge style preservation. In this paper, we propose a new model, named Mix-StAGE, which trains a single model for multiple speakers while learning unique style embeddings for each speaker's gestures in an end-to-end manner. A novelty of Mix-StAGE is to learn a mixture of generative models which allows for conditioning on the unique gesture style of each speaker. As Mix-StAGE disentangles style and content of gestures, gesturing styles for the same input speech can be altered by simply switching the style embeddings. Mix-StAGE also allows for style preservation when learning simultaneously from multiple speakers. We also introduce a new dataset, Pose-Audio-Transcript-Style (PATS), designed to study gesture generation and style transfer. Our proposed Mix-StAGE model significantly outperforms the previous state-of-the-art approach for gesture generation and provides a path towards performing gesture style transfer across multiple speakers. Link to code, data, and videos: http://chahuja.com/mix-stage
For large-scale vision tasks in biomedical images, the labeled data is often limited to train effective deep models. Active learning is a common solution, where a query suggestion method selects representative unlabeled samples for annotation, and the new labels are used to improve the base model. However, most query suggestion models optimize their learnable parameters only on the limited labeled data and consequently become less effective for the more challenging unlabeled data. To tackle this, we propose a two-stream active query suggestion approach. In addition to the supervised feature extractor, we introduce an unsupervised one optimized on all raw images to capture diverse image features, which can later be improved by fine-tuning on new labels. As a use case, we build an end-to-end active learning framework with our query suggestion method for 3D synapse detection and mitochondria segmentation in connectomics. With the framework, we curate, to our best knowledge, the largest connectomics dataset with dense synapses and mitochondria annotation. On this new dataset, our method outperforms previous state-of-the-art methods by 3.1% for synapse and 3.8% for mitochondria in terms of region-of-interest proposal accuracy. We also apply our method to image classification, where it outperforms previous approaches on CIFAR-10 under the same limited annotation budget. The project page is https://zudi-lin.github.io/projects/#two_stream_active.
Identifying common patterns among events is a key capability for human and machine perception, as it underlies intelligent decision making. Here, we propose an approach for learning semantic relational set abstractions on videos, inspired by human learning. Our model combines visual features as input with natural language supervision to generate high-level representations of similarities across a set of videos. This allows our model to perform cognitive tasks such as set abstraction (what is in common among a set of videos?), set completion (which new video goes well with the set?), and odd one out detection (which video does not belong in the set?). Experiments on two video benchmarks, Kinetics and Multi-Moments in Time, show that robust and versatile representations emerge when learning to recognize commonalities among sets. We compare our model to several baseline algorithms and show that significant improvements result from explicitly learning relational abstractions with semantic supervision.
This paper addresses the problem of self-supervised video representation learning from a new perspective -- by video pace prediction. It stems from the observation that human visual system is sensitive to video pace, g, slow motion, a widely used technique in film making. Specifically, given a video played in natural pace, we randomly sample training clips in different paces and ask a neural network to identify the pace for each video clip. The assumption here is that the network can only succeed in such a pace reasoning task when it understands the underlying video content and learns representative spatio-temporal features. In addition, we further introduce contrastive learning to push the model towards discriminating different paces by maximizing the agreement on similar video content. To validate the effectiveness of the proposed method, we conduct extensive experiments on action recognition and video retrieval tasks with several alternative network architectures. Experimental evaluations show that our approach achieves state-of-the-art performance for self-supervised video representation learning across different network architectures and different benchmarks. The code and pre-trained models are available at \url{https://github.com/laura-wang/video-pace}.\keywords{Self-supervised learning nd Video representation nd Pace.}
the global context, or refine objects detail along their boundaries by multi-scale feature fusion. In this paper, a new paradigm for semantic segmentation is proposed. Our insight is that appealing performance of semantic segmentation requires extit{explicitly} modeling the object extit{body} and extit{edge}, which correspond to the high and low frequency of the image. To do so, we first warp the image feature by learning a flow field to make the object part more consistent.The resulting body feature and the residual edge feature are further optimized under decoupled supervision by explicitly sampling different parts (body or edge) pixels.We show that the proposed framework with various baselines or backbone networks leads to better object inner consistency and object boundaries.Extensive experiments on four major road scene semantic segmentation benchmarks including extit{Cityscapes}, extit{CamVid}, extit{KIITI} and extit{BDD} show that our proposed approach establishes new state of the art while retaining high efficiency in inference. In particular, we achieve 83.7 mIoU \% on Cityscape with only fine-annotated data. Code and models are made available to foster any further research(\url{https://github.com/lxtGH/DecoupleSegNets}).
We consider universal adversarial patches for faces --- small visual elements whose addition to a face image reliably destroys the performance of face detectors. Unlike previous work that mostly focused on the algorithmic design of adversarial examples in terms of improving the success rate as an attacker, in this work we show an interpretation of such patches that can prevent the state-of-the-art face detectors from detecting the real faces. We investigate a phenomenon: patches designed to suppress real face detection appear face-like. This phenomenon holds generally across different initialization, locations, scales of patches, backbones, and state-of-the-art face detection frameworks. We propose new optimization-based approaches to automatic design of universal adversarial patches for varying goals of the attack, including scenarios in which true positives are suppressed without introducing false positives. Our proposed algorithms perform well on real-world datasets, deceiving state-of-the-art face detectors in terms of multiple precision/recall metrics and transferability.
Recent pedestrian detection methods generally rely on additional supervision, such as visible bounding-box annotations, to handle heavy occlusions. We propose an approach that leverages pedestrian count and proposal similarity information within a two-stage pedestrian detection framework. Both pedestrian count and proposal similarity are derived from standard full-body annotations commonly used to train pedestrian detectors. We introduce a count-weighted detection loss function that assigns higher weights to the detection errors occurring at highly overlapping pedestrians. The proposed loss function is utilized at both stages of the two-stage detector. We further introduce a count-and-similarity branch within the two-stage detection framework, which predicts pedestrian count as well as proposal similarity. Lastly, we introduce a count and similarity-aware NMS strategy to identify distinct proposals. Our approach requires neither part information nor visible bounding-box annotations. Experiments are performed on the CityPersons and CrowdHuman datasets. Our method sets a new state-of-the-art on both datasets. Further, it achieves an absolute gain of 2.4\% over the current state-of-the-art, in terms of log-average miss rate, on the heavily occluded ( extbf{HO}) set of CityPersons test set. Finally, we demonstrate the applicability of our approach for the problem of human instance segmentation. Code and models are available at: https://github.com/Leotju/CaSe .
Context information plays an indispensable role in the success of semantic segmentation. Recently, non-local self-attention based methods are proved to be effective for context information collection. Since desired context consists of spatial-wise and channel-wise attentions, the 3D representation is an appropriate formulation. However, these non-local methods describe 3D context information based on a 2D similarity matrix, where space compression may lead to channel-wise attention missing. An alternative is to model the contextual information directly without compression. However, this effort confronts a fundamental difficulty, namely the high-rank property of context information. In this paper, we propose a new approach to model the 3D context representations,which not only avoids the space compression, but also tackles the high-rank difficulty. Here, inspired by tensor canonical-polyadic decomposition theory (i.e, a high-rank tensor can be expressed as a combination of rank-1 tensors.), we design a low-rank-to-high-rank con-text reconstruction framework (i.e., RecoNet). Specifically, we first introduce the tensor generation module (TGM), which generates a number of rank-1 tensors to capture fragments of context feature. Then we use these rank-1 tensors to recover the high-rank context features through our proposed tensor reconstruction module (TRM). Extensive experiments show that our method achieves state-of-the-art on various public datasets. Additionally, our proposed method has more than 100 times less computational cost compared with conventional non-local-based methods.
We introduce an approach for incremental learning that preserves feature descriptors of training images from previously learned classes, instead of the images themselves, unlike most existing work. Keeping the much lower-dimensional feature embeddings of images reduces the memory footprint significantly. We assume that the model is updated incrementally for new classes as new data becomes available sequentially.This requires adapting the previously stored feature vectors to the updated feature space without having access to the corresponding original training images. Feature adaptation is learned with a multi-layer perceptron, which is trained on feature pairs corresponding to the outputs of the original and updated network on a training image. We validate experimentally that such a transformation generalizes well to the features of the previous set of classes, and maps features to a discriminative subspace in the feature space. As a result, the classifier is optimized jointly over new and old classes without requiring old class images. Experimental results show that our method achieves state-of-the-art classification accuracy in incremental learning benchmarks, while having at least an order of magnitude lower memory footprint compared to image-preserving strategies.
The Guesser is a task of visual grounding in GuessWhat?! like visual dialogue. It locates the target object in an image supposed by an Oracle oneself over a question-answer based dialogue between a Questioner and the Oracle. Most existing guessers make one and only one guess after receiving all question-answer pairs in a dialogue with the predefined number of rounds. This paper proposes a guessing state for the Guesser, and regards guess as a process with change of guessing state through a dialogue. A guessing state tracking based guess model is therefore proposed. The guessing state is defined as a distribution on objects in the image. With that in hand, two loss functions are defined as supervisions for model training. Early supervision brings supervision to Guesser at early rounds, and incremental supervision brings monotonicity to the guessing state. Experimental results on GuessWhat?! dataset show that our model significantly outperforms previous models, achieves new state-of-the-art, especially the success rate of guessing 83.3% is approaching the human-level accuracy of 84.4%.
The task of room layout estimation is to locate the wall-floor, wall-ceiling, and wall-wall boundaries. Most recent methods solve this problem based on edge/keypoint detection or semantic segmentation. However, these approaches have shown limited attention on the geometry of the dominant planes and the intersection between them, which has significant impact on room layout. In this work, we propose to incorporate geometric reasoning to deep learning for layout estimation. Our approach learns to infer the depth maps of the dominant planes in the scene by predicting the pixel-level surface parameters, and the layout can be generated by the intersection of the depth maps. Moreover, we present a new dataset with pixel-level depth annotation of dominant planes. It is larger than the existing datasets and contains both cuboid and non-cuboid rooms. Experimental results show that our approach produces considerable performance gains on both 2D and 3D datasets.
Predictor combination aims to improve a (target) predictor of a learning task based on the (reference) predictors of potentially relevant tasks, without having access to the internals of individual predictors. We present a new predictor combination algorithm that improves the target by i) measuring the relevance of references based on their capabilities in predicting the target, and ii) strengthening such estimated relevance. Unlike existing predictor combination approaches that only exploit pairwise relationships between the target and each reference, and thereby ignore potentially useful dependence among references, our algorithm jointly assesses the relevance of all references by adopting a Bayesian framework. This also offers a rigorous way to automatically select only relevant references. Based on experiments on six real-world datasets from visual attribute ranking and multi-class classification scenarios, we demonstrate that our algorithm offers a significant performance gain and broadens the application range of existing predictor combination approaches.
Implicit surface representation combined with deep learning has led to impressive models which can represent detailed shapes of objects. Implicit surface representations, such as signed-distance functions, allow to represent shapes of arbitrary topologies. Since a continous function is learned, the reconstructions can also be extracted at any arbitrary resolution. However, large shape datasets such as Shapenet are required to train such models. In this paper, we present a mid-level patch-based surface representation. At the level of patches, objects across different categories share similarities, which leads to more generalizable models. We introduce a novel method to learn these patches in a canonical space, such that they are as object-agnostic as possible. We show that patches trained on one category of objects from ShapeNet can also represent detailed shapes from any other category as well. In addition, our patches can be trained using much fewer shapes, compared to existing approaches. We show several applications of our new representation, including shape interpolation and partial point cloud completion. Due to explicit control over patch extrinsics, our representation is also more controllable compared to object-level representations, which we demonstrate by non-rigidly deforming shapes.
A key capability of an intelligent system is deciding when events from past experience must be remembered and when they can be forgotten. Towards this goal, we develop a predictive model of human visual event memory and how those memories decay over time. We introduce Memento10k, a new, dynamic video memorability dataset containing human annotations at different viewing delays. Based on our findings, we propose a new mathematical formulation of memorability decay, resulting in a model that is able to produce the first quantitative estimation of how a video decays in memory over time. In contrast with previous work, our model can predict the probability that a video will be remembered at an arbitrary delay. Importantly, our approach combines visual and semantic information (in the form of textual captions) to fully represent the meaning of events. Our experiments on two video memorability benchmarks, including Memento10k, show that our model significantly improves upon the best prior approach (by 12% on average).
We introduce the first dense neural non-rigid structure from motion (N-NRSfM) approach, which can be trained end-to-end in an unsupervised manner from 2D point tracks. Compared to the competing methods, our combination of loss functions is fully-differentiable and can be readily integrated into deep-learning systems. We formulate the deformation model by an auto-decoder and impose subspace constraints on the recovered latent space function in a frequency domain. Thanks to the state recurrence cue, we classify the reconstructed non-rigid surfaces based on their similarity and recover the period of the input sequence. Our N-NRSfM approach achieves competitive accuracy on widely-used benchmark sequences and high visual quality on various real videos. Apart from being a standalone technique, our method enables multiple applications including shape compression, completion and interpolation, among others. Combined with an encoder trained directly on 2D images, we perform scenario-specific monocular 3D shape reconstruction at interactive frame rates. To facilitate the reproducibility of the results and boost the new research direction, we open-source our code and provide trained models for research purposes.
Weakly supervised object localization (WSOL) is a task of localizing an object in an image only using image-level labels. To tackle the WSOL problem, most previous studies have followed the conventional class activation mapping (CAM) pipeline: (i) training CNNs for a classification objective, (ii) generating a class activation map via global average pooling (GAP) on feature maps, and (iii) extracting bounding boxes by thresholding based on the maximum value of the class activation map. In this work, we reveal the current CAM approach suffers from three fundamental issues: (i) the bias of GAP that assigns a higher weight to a channel with a small activation area, (ii) negatively weighted activations inside the object regions and (iii) instability from the use of the maximum value of a class activation map as a thresholding reference. They collectively cause the problem that the localization to be highly limited to small regions of an object. We propose three simple but robust techniques that alleviate the problems, including thresholded average pooling, negative weight clamping, and percentile as a standard for thresholding. Our solutions are universally applicable to any WSOL methods using CAM and improve their performance drastically. As a result, we achieve the new state-of-the-art performance on three benchmark datasets of CUB-200-2011, ImageNet-1K, and OpenImages30K.