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Reinforcement Learning · Deep RL

Hongyao Tang, Min Zhang, Chen Chen, Jianye Hao

Knowing the learning dynamics of policy is significant to unveiling the mysteries of Reinforcement Learning (RL). It is especially crucial yet challenging to Deep RL, from which the remedies to notorious issues like sample inefficiency and learning instability could be obtained. In this paper, we study how the policy networks of typical DRL agents evolve during the learning process by empirically investigating several kinds of temporal change for each policy parameter. In popular MuJoCo and DeepMind Control Suite (DMC) environments, we find common phenomena for TD3 and RAD agents: (1) the activity of policy network parameters is highly asymmetric and policy networks advance monotonically along a very limited number of major parameter directions; (2) severe detours occur in parameter update and harmonic-like changes are observed for all minor parameter directions. By performing a novel temporal SVD along the policy learning path, the major and minor parameter directions are identified as the columns of the right unitary matrix associated with dominant and insignificant singular values respectively. Driven by the discoveries above, we propose a simple and effective method, called Policy Path Trimming and Boosting (PPTB), as a general plug-in improvement to DRL algorithms. The key idea of PPTB is to trim the policy learning path by canceling the policy updates in minor parameter directions, and boost the learning path by encouraging the advance in major directions. In experiments, we demonstrate that our method improves the learning performance of TD3, RAD, and DoubleDQN regarding scores and efficiency in MuJoCo, DMC, and MinAtar tasks respectively.

Computer Vision · Segmentation

Xi Yang, Xu Gu, Xingyilang Yin, Xinbo Gao

The proliferation of 2D foundation models has sparked research into adapting them for open-world 3D instance segmentation. Recent methods introduce a paradigm that leverages superpoints as geometric primitives and incorporates 2D multi-view masks from Segment Anything model (SAM) as merging guidance, achieving outstanding zero-shot instance segmentation results. However, the limited use of 3D priors restricts the segmentation performance. Previous methods calculate the 3D superpoints solely based on estimated normal from spatial coordinates, resulting in under-segmentation for instances with similar geometry. Besides, the heavy reliance on SAM and hand-crafted algorithms in 2D space suffers from over-segmentation due to SAM's inherent part-level segmentation tendency. To address these issues, we propose SA3DIP, a novel method for Segmenting Any 3D Instances via exploiting potential 3D Priors. Specifically, on one hand, we generate complementary 3D primitives based on both geometric and textural priors, which reduces the initial errors that accumulate in subsequent procedures. On the other hand, we introduce supplemental constraints from the 3D space by using a 3D detector to guide a further merging process. Furthermore, we notice a considerable portion of low-quality ground truth annotations in ScanNetV2 benchmark, which affect the fair evaluations. Thus, we present ScanNetV2-INS with complete ground truth labels and supplement additional instances for 3D class-agnostic instance segmentation. Experimental evaluations on various 2D-3D datasets demonstrate the effectiveness and robustness of our approach. Our code and proposed ScanNetV2-INS dataset are available HERE.

Theory · Reinforcement Learning and Planning

Tom Yan, Zachary Lipton

A key source of complexity in next-generation AI models is the size of model outputs, making it time-consuming to parse and provide reliable feedback on. To ensure such models are aligned, we will need to bolster our understanding of scalable oversight and how to scale up human feedback. To this end, we study the challenges of scalable oversight in the context of goal-conditioned hierarchical reinforcement learning. Hierarchical structure is a promising entrypoint into studying how to scale up human feedback, which in this work we assume can only be provided for model outputs below a threshold size. In the cardinal feedback setting, we develop an apt sub-MDP reward and algorithm that allows us to acquire and scale up low-level feedback for learning with sublinear regret. In the ordinal feedback setting, we show the necessity of both high- and low-level feedback, and develop a hierarchical experimental design algorithm that efficiently acquires both types of feedback for learning. Altogether, our work aims to consolidate the foundations of scalable oversight, formalizing and studying the various challenges thereof.

Computer Vision

Joanna Waczynska, Piotr Borycki, Joanna Kaleta, Slawomir Tadeja, Przemysław Spurek

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). These solutions use GS to represent the scene's structure and the neural network to model dynamics. Such approaches allow fast rendering and extracting each element of such a dynamic scene. However, modifying such objects over time is challenging. SC-GS (Sparse Controlled Gaussian Splatting) enhanced with Deformed Control Points partially solves this issue. However, this approach necessitates selecting elements that need to be kept fixed, as well as centroids that should be adjusted throughout editing. Moreover, this task poses additional difficulties regarding the re-productivity of such editing. To address this, we propose Dynamic Multi-Gaussian Soup (D-MiSo), which allows us to model the mesh-inspired representation of dynamic GS. Additionally, we propose a strategy of linking parameterized Gaussian splats, forming a Triangle Soup with the estimated mesh. Consequently, we can separately construct new trajectories for the 3D objects composing the scene. Thus, we can make the scene's dynamic editable over time or while maintaining partial dynamics.

Theory · Reinforcement Learning and Planning

Qinbo Bai, Washim Mondal, Vaneet Aggarwal

This paper explores the realm of infinite horizon average reward Constrained Markov Decision Processes (CMDPs). To the best of our knowledge, this work is the first to delve into the regret and constraint violation analysis of average reward CMDPs with a general policy parametrization. To address this challenge, we propose a primal dual-based policy gradient algorithm that adeptly manages the constraints while ensuring a low regret guarantee toward achieving a global optimal policy. In particular, our proposed algorithm achieves $\tilde{\mathcal{O}}({T}^{4/5})$ objective regret and $\tilde{\mathcal{O}}({T}^{4/5})$ constraint violation bounds.

Probabilistic Methods

Jonathan So, Richard Turner

Expectation propagation (EP) is a family of algorithms for performing approximate inference in probabilistic models. The updates of EP involve the evaluation of moments—expectations of certain functions—which can be estimated from Monte Carlo (MC) samples. However, the updates are not robust to MC noise when performed naively, and various prior works have attempted to address this issue in different ways. In this work, we provide a novel perspective on the moment-matching updates of EP; namely, that they perform natural-gradient-based optimisation of a variational objective. We use this insight to motivate two new EP variants, with updates that are particularly well-suited to MC estimation. They remain stable and are most sample-efficient when estimated with just a single sample. These new variants combine the benefits of their predecessors and address key weaknesses. In particular, they are easier to tune, offer an improved speed-accuracy trade-off, and do not rely on the use of debiasing estimators. We demonstrate their efficacy on a variety of probabilistic inference tasks.

Graph Neural Networks

Siyuan Huang, Yunchong Song, Jiayue Zhou, Zhouhan Lin

In the realm of graph learning, there is a category of methods that conceptualize graphs as hierarchical structures, utilizing node clustering to capture broader structural information. While generally effective, these methods often rely on a fixed graph coarsening routine, leading to overly homogeneous cluster representations and loss of node-level information. In this paper, we envision the graph as a network of interconnected node sets without compressing each cluster into a single embedding. To enable effective information transfer among these node sets, we propose the Node-to-Cluster Attention (N2C-Attn) mechanism. N2C-Attn incorporates techniques from Multiple Kernel Learning into the kernelized attention framework, effectively capturing information at both node and cluster levels. We then devise an efficient form for N2C-Attn using the cluster-wise message-passing framework, achieving linear time complexity. We further analyze how N2C-Attn combines bi-level feature maps of queries and keys, demonstrating its capability to merge dual-granularity information. The resulting architecture, Cluster-wise Graph Transformer (Cluster-GT), which uses node clusters as tokens and employs our proposed N2C-Attn module, shows superior performance on various graph-level tasks. Code is available at https://github.com/LUMIA-Group/Cluster-wise-Graph-Transformer.

Reinforcement Learning · Everything Else

Yuanlin Duan, Guofeng Cui, He Zhu

Exploring unknown environments efficiently is a fundamental challenge in unsupervised goal-conditioned reinforcement learning. While selecting exploratory goals at the frontier of previously explored states is an effective strategy, the policy during training may still have limited capability of reaching rare goals on the frontier, resulting in reduced exploratory behavior. We propose "Cluster Edge Exploration" (CE$^2$), a new goal-directed exploration algorithm that when choosing goals in sparsely explored areas of the state space gives priority to goal states that remain accessible to the agent. The key idea is clustering to group states that are easily reachable from one another by the current policy under training in a latent space, and traversing to states holding significant exploration potential on the boundary of these clusters before doing exploratory behavior. In challenging robotics environments including navigating a maze with a multi-legged ant robot, manipulating objects with a robot arm on a cluttered tabletop, and rotating objects in the palm of an anthropomorphic robotic hand, CE$^2$ demonstrates superior efficiency in exploration compared to baseline methods and ablations.

Probabilistic Methods

Han Huang, Elchanan Mossel

We study the low-degree hardness of broadcasting on trees.Broadcasting on trees has been extensively studied in statistical physics, in computational biology in relation to phylogenetic reconstruction and in statistics and computer science in the context of block model inference, and as a simple data model for algorithms that may require depth for inference. The inference of the root can be carried by celebrated Belief Propagation (BP) algorithm which achieves Bayes-optimal performance. Despite the fact that this algorithm runs in linear time (using real operations), recent works indicated that this algorithm in fact requires high level of complexity. Moitra, Mossel and Sandon constructed a chain for which estimating the root better than random (for a typical input) is $NC1$ complete. Kohler and Mossel constructed chains such that for trees with $N$ leaves, recovering the root better than random requires a polynomial of degree $N^{\Omega(1)}$. Both works above asked if such complexity bounds hold in general below the celebrated {\em Kesten-Stigum} bound. In this work, we prove that this is indeed the case for low degree polynomials. We show that for the broadcast problem using any Markov chain on trees with $N$ leaves, below the Kesten Stigum bound, any $O(\log N)$ degree polynomial has vanishing correlation with the root. Our result is one of the first low-degree lower bound that is proved in a setting that is not based or easily reduced to a product measure.

Deep Learning · Theory

Marco Nurisso, Pierrick Leroy, Francesco Vaccarino

Studying the interplay between the geometry of the loss landscape and the optimization trajectories of simple neural networks is a fundamental step for understanding their behavior in more complex settings.This paper reveals the presence of topological obstruction in the loss landscape of shallow ReLU neural networks trained using gradient flow. We discuss how the homogeneous nature of the ReLU activation function constrains the training trajectories to lie on a product of quadric hypersurfaces whose shape depends on the particular initialization of the network's parameters. When the neural network's output is a single scalar, we prove that these quadrics can have multiple connected components, limiting the set of reachable parameters during training. We analytically compute the number of these components and discuss the possibility of mapping one to the other through neuron rescaling and permutation. In this simple setting, we find that the non-connectedness results in a topological obstruction, which, depending on the initialization, can make the global optimum unreachable. We validate this result with numerical experiments.

Physical Models · Physics

Parsa Esmati, Amirhossein Dadashzadeh, Vahid Ardakani, Nicolas Larrosa, Nicolò Grilli

Current approaches using sequential networks have shown promise in estimating field variables for dynamical systems, but they are often limited by high rollout errors. The unresolved issue of rollout error accumulation results in unreliable estimations as the network predicts further into the future, with each step's error compounding and leading to an increase in inaccuracy. Here, we introduce the State-Exchange Attention (SEA) module, a novel transformer-based module enabling information exchange between encoded fields through multi-head cross-attention. The cross-field multidirectional information exchange design enables all state variables in the system to exchange information with one another, capturing physical relationships and symmetries between fields. Additionally, we introduce an efficient ViT-like mesh autoencoder to generate spatially coherent mesh embeddings for a large number of meshing cells. The SEA integrated transformer demonstrates the state-of-the-art rollout error compared to other competitive baselines. Specifically, we outperform PbGMR-GMUS Transformer-RealNVP and GMR-GMUS Transformer, with a reduction in error of 88% and 91%, respectively. Furthermore, we demonstrate that the SEA module alone can reduce errors by 97% for state variables that are highly dependent on other states of the system. The repository for this work is available at: https://github.com/ParsaEsmati/SEA

Computer Vision

man zhou

State-of-the-art image restoration methods currently face challenges in terms of computational requirements and performance, making them impractical for deployment on edge devices such as phones and resource-limited devices. As a result, there is a need to develop alternative solutions with efficient designs that can achieve comparable performance to transformer or large-kernel methods. This motivates our research to explore techniques for improving the capability of small-size image restoration standing on the success secret of large receptive filed.Targeting at expanding receptive filed, spatial-shift operator tailored for efficient spatial communication and has achieved remarkable advances in high-level image classification tasks, like $S^2$-MLP and ShiftVit. However, its potential has rarely been explored in low-level image restoration tasks. The underlying reason behind this obstacle is that image restoration is sensitive to the spatial shift that occurs due to severe region-aware information loss, which exhibits a different behavior from high-level tasks. To address this challenge and unleash the potential of spatial shift for image restoration, we propose an information-lossless shifting operator, i.e., Deep Fourier Shifting, that is customized for image restoration. To develop our proposed operator, we first revisit the principle of shift operator and apply it to the Fourier domain, where the shift operator can be modeled in an information-lossless Fourier cycling manner. Inspired by Fourier cycling, we design two variants of Deep Fourier Shifting, namely the amplitude-phase variant and the real-imaginary variant. These variants are generic operators that can be directly plugged into existing image restoration networks as a drop-in replacement for the standard convolution unit, consuming fewer parameters. Extensive experiments across multiple low-level tasks including image denoising, low-light image enhancement, guided image super-resolution, and image de-blurring demonstrate consistent performance gains obtained by our Deep Fourier Shifting while reducing the computation burden. Additionally, ablation studies verify the robustness of the shift displacement with stable performance improvement.

Graph Neural Networks

Qin Zhang, Zelin Shi, Shirui Pan, Junyang Chen, Huisi Wu, Xiaojun Chen

Open-set Classification (OSC) is a critical requirement for safely deploying machine learning models in the open world, which aims to classify samples from known classes and reject samples from out-of-distribution (OOD). Existing methods exploit the feature space of trained network and attempt at estimating the uncertainty in the predictions.However, softmax-based neural networks are found to be overly confident in their predictions even on data they have never seen before andthe immense diversity of the OOD examples also makes such methods fragile.To this end, we follow the idea of estimating the underlying density of the training data to decide whether a given input is close to the in-distribution (IND) data and adopt Energy-based models (EBMs) as density estimators. A novel energy-based generative open-set node classification method, \textit{EGonc}, is proposed to achieve open-set graph learning. Specifically, we generate substitute unknowns to mimic the distribution of real open-set samples firstly, based on the information of graph structures. Then, an additional energy logit representing the virtual OOD class is learned from the residual of the feature against the principal space, and matched with the original logits by a constant scaling. This virtual logit serves as the indicator of OOD-ness. EGonc has nice theoretical properties that guarantee an overall distinguishable margin between the detection scores for IND and OOD samples. Comprehensive experimental evaluations of EGonc also demonstrate its superiority.

Online Learning

Naveen Raman, Zheyuan Shi, Fei Fang

Restless multi-armed bandits (RMAB) extend multi-armed bandits so arm pulls impact future arm states. Despite the success of RMABs, a key limiting assumption is the separability of rewards into a sum across arms. We address this deficiency by proposing restless-multi-armed bandit with global rewards (RMAB-G), a generalization of RMABs to global non-separable rewards. To solve RMAB-G, we develop the Linear-Whittle and Shapley-Whittle indices, which extend Whittle indices from RMABs to RMAB-Gs. We prove approximation bounds which demonstrate how Linear and Shapley-Whittle indices fail for non-linear rewards. To overcome this limitation, we propose two sets of adaptive policies: the first computes indices iteratively and the second combines indices with Monte-Carlo Tree Search (MCTS). Empirically, we demonstrate that adaptive policies outperform both pre-computed index policies and baselines in synthetic and real-world food rescue datasets.

Generative Models · New Approaches

Yuchun Miao, Sen Zhang, Liang Ding, Rong Bao, Lefei Zhang, Dacheng Tao

Despite the success of reinforcement learning from human feedback (RLHF) in aligning language models with human values, reward hacking, also termed reward overoptimization, remains a critical challenge. This issue primarily arises from reward misgeneralization, where reward models (RMs) compute reward using spurious features that are irrelevant to human preferences. In this work, we tackle this problem from an information-theoretic perspective and propose a framework for reward modeling, namely InfoRM, by introducing a variational information bottleneck objective to filter out irrelevant information.Notably, we further identify a correlation between overoptimization and outliers in the IB latent space of InfoRM, establishing it as a promising tool for detecting reward overoptimization.Inspired by this finding, we propose the Cluster Separation Index (CSI), which quantifies deviations in the IB latent space, as an indicator of reward overoptimization to facilitate the development of online mitigation strategies. Extensive experiments on a wide range of settings and RM scales (70M, 440M, 1.4B, and 7B) demonstrate the effectiveness of InfoRM. Further analyses reveal that InfoRM's overoptimization detection mechanism is not only effective but also robust across a broad range of datasets, signifying a notable advancement in the field of RLHF. The code will be released upon acceptance.

Privacy

Xuanyu Zhang, Jiarui Meng, Runyi Li, Zhipei Xu, yongbing zhang, Jian Zhang

3D Gaussian Splatting (3DGS) has already become the emerging research focus in the fields of 3D scene reconstruction and novel view synthesis. Given that training a 3DGS requires a significant amount of time and computational cost, it is crucial to protect the copyright, integrity, and privacy of such 3D assets. Steganography, as a crucial technique for encrypted transmission and copyright protection, has been extensively studied. However, it still lacks profound exploration targeted at 3DGS. Unlike its predecessor NeRF, 3DGS possesses two distinct features: 1) explicit 3D representation; and 2) real-time rendering speeds. These characteristics result in the 3DGS point cloud files being public and transparent, with each Gaussian point having a clear physical significance. Therefore, ensuring the security and fidelity of the original 3D scene while embedding information into the 3DGS point cloud files is an extremely challenging task. To solve the above-mentioned issue, we first propose a steganography framework for 3DGS, dubbed GS-Hider, which can embed 3D scenes and images into original GS point clouds in an invisible manner and accurately extract the hidden messages. Specifically, we design a coupled secured feature attribute to replace the original 3DGS's spherical harmonics coefficients and then use a scene decoder and a message decoder to disentangle the original RGB scene and the hidden message. Extensive experiments demonstrated that the proposed GS-Hider can effectively conceal multimodal messages without compromising rendering quality and possesses exceptional security, robustness, capacity, and flexibility. Our project is available at: https://xuanyuzhang21.github.io/project/gshider.

Optimization · Optimization and Learning under Uncertainty

Michael Yao, Yimeng Zeng, Hamsa Bastani, Jacob Gardner, James Gee, Osbert Bastani

Offline model-based optimization seeks to optimize against a learned surrogate model without querying the true oracle objective function during optimization. Such tasks are commonly encountered in protein design, robotics, and clinical medicine where evaluating the oracle function is prohibitively expensive. However, inaccurate surrogate model predictions are frequently encountered along offline optimization trajectories. To address this limitation, we propose *generative adversarial model-based optimization* using **adaptive source critic regularization (aSCR)**—a task- and optimizer- agnostic framework for constraining the optimization trajectory to regions of the design space where the surrogate function is reliable. We propose a computationally tractable algorithm to dynamically adjust the strength of this constraint, and show how leveraging aSCR with standard Bayesian optimization outperforms existing methods on a suite of offline generative design tasks. Our code is available at https://github.com/michael-s-yao/gabo.

Neuroscience, Cognitive Science

Lakshmi Narasimhan Govindarajan, Abhiram Iyer, Valmiki Kothare, Ila Fiete

Visual representations become progressively more abstract along the cortical hierarchy. These abstract representations define notions like objects and shapes, but at the cost of spatial specificity. By contrast, low-level regions represent spatially local but simple input features. How do spatially non-specific representations of abstract concepts in high-level areas flexibly modulate the low-level sensory representations in appropriate ways to guide context-driven and goal-directed behaviors across a range of tasks? We build a biologically motivated and trainable neural network model of dynamics in the visual pathway, incorporating local, lateral, and feedforward synaptic connections, excitatory and inhibitory neurons, and long-range top-down inputs conceptualized as low-rank modulations of the input-driven sensory responses by high-level areas. We study this ${\bf D}$ynamical ${\bf C}$ortical ${\bf net}$work ($DCnet$) in a visual cue-delay-search task and show that the model uses its own cue representations to adaptively modulate its perceptual responses to solve the task, outperforming state-of-the-art DNN vision and LLM models. The model's population states over time shed light on the nature of contextual modulatory dynamics, generating predictions for experiments. We fine-tune the same model on classic psychophysics attention tasks, and find that the model closely replicates known reaction time results. This work represents a promising new foundation for understanding and making predictions about perturbations to visual processing in the brain.

Generative Models

Michael Luo, Justin Wong, Brandon Trabucco, Yanping Huang, Joseph Gonzalez, zhifeng Chen, Ruslan Salakhutdinov, Ion Stoica

Beyond scaling base models with more data or parameters, fine-tuned adapters provide an alternative way to generate high fidelity, custom images at reduced costs. As such, adapters have been widely adopted by open-source communities, accumulating a database of over 100K adapters—most of which are highly customized with insufficient descriptions. To generate high quality images, this paper explores the problem of matching the prompt to a Stylus of relevant adapters, built on recent work that highlight the performance gains of composing adapters. We introduce Stylus, which efficiently selects and automatically composes task-specific adapters based on a prompt's keywords. Stylus outlines a three-stage approach that first summarizes adapters with improved descriptions and embeddings, retrieves relevant adapters, and then further assembles adapters based on prompts' keywords by checking how well they fit the prompt. To evaluate Stylus, we developed StylusDocs, a curated dataset featuring 75K adapters with pre-computed adapter embeddings. In our evaluation on popular Stable Diffusion checkpoints, Stylus achieves greater CLIP/FID Pareto efficiency and is twice as preferred, with humans and multimodal models as evaluators, over the base model.

Graph Neural Networks

Jiong Zhu, Gaotang Li, Yao-An Yang, Jing Zhu, Xuehao Cui, Danai Koutra

Heterophily, or the tendency of connected nodes in networks to have different class labels or dissimilar features, has been identified as challenging for many Graph Neural Network (GNN) models. While the challenges of applying GNNs for node classification when class labels display strong heterophily are well understood, it is unclear how heterophily affects GNN performance in other important graph learning tasks where class labels are not available. In this work, we focus on the link prediction task and systematically analyze the impact of heterophily in node features on GNN performance. We first introduce formal definitions of homophilic and heterophilic link prediction tasks, and present a theoretical framework that highlights the different optimizations needed for the respective tasks. We then analyze how different link prediction encoders and decoders adapt to varying levels of feature homophily and introduce designs for improved performance. Based on our definitions, we identify and analyze six real-world benchmarks spanning from homophilic to heterophilic link prediction settings, with graphs containing up to 30M edges. Our empirical analysis on a variety of synthetic and real-world datasets confirms our theoretical insights and highlights the importance of adopting learnable decoders and GNN encoders with ego- and neighbor-embedding separation in message passing for link prediction tasks beyond homophily.