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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Zhiyuan Zhou, Andy Peng, Qiyang Li, Sergey Levine, Aviral Kumar

The modern paradigm in machine learning involves pre-training on diverse data, followed by task-specific fine-tuning. In reinforcement learning (RL), this translates to learning via offline RL on a diverse historical dataset, followed by rapid online RL fine-tuning using interaction data. Most RL fine-tuning methods require continued training on offline data for stability and performance. However, this is undesirable because training on diverse offline data is slow and expensive for large datasets, and should, in principle, also limit the performance improvement possible because of constraints or pessimism on offline data. In this paper, we show that retaining offline data is unnecessary as long as we use a properly-designed online RL approach for fine-tuning offline RL initializations. To build this approach, we start by analyzing the role of retaining offline data in online fine-tuning. We find that continued training on offline data is mostly useful for preventing a sudden divergence in the value function at the onset of fine-tuning, caused by a distribution mismatch between the offline data and online rollouts. This divergence typically results in unlearning and forgetting the benefits of offline pre-training. Our approach, Warm-start RL (WSRL), mitigates the catastrophic forgetting of pre-trained initializations using a very simple idea. WSRL employs a warmup phase that seeds the online RL run with a very small number of rollouts from the pre-trained policy to do fast online RL. The data collected during warmup bridges the distribution mismatch, and helps ``recalibrate'' the offline Q-function to the online distribution, allowing us to completely discard offline data without destabilizing the online RL fine-tuning. We show that WSRL is able to fine-tune without retaining any offline data, and is able to learn faster and attains higher performance than existing algorithms irrespective of whether they do or do not retain offline data.

Deep Learning · Large Language Models

Taiyi Wang, Zhihao Wu, Jianheng Liu, Jianye HAO, Jun Wang, Kun Shao

On-device control agents, especially on mobile devices, are responsible for operating mobile devices to fulfill users' requests, enabling seamless and intuitive interactions. Integrating Multimodal Large Language Models (MLLMs) into these agents enhances their ability to understand and execute complex commands, thereby improving user experience. However, fine-tuning MLLMs for on-device control presents significant challenges due to limited data availability and inefficient online training processes. This paper introduces DistRL, a novel framework designed to enhance the efficiency of online RL fine-tuning for mobile device control agents. DistRL employs centralized training and decentralized data acquisition to ensure efficient fine-tuning in the context of dynamic online interactions. Additionally, the framework is backed by our tailor-made RL algorithm, which effectively balances exploration with the prioritized utilization of collected data to ensure stable and robust training. Our experiments show that, on average, DistRL delivers a 3$\times$ improvement in training efficiency and enables training data collection 2.4$\times$ faster than the leading synchronous multi-machine methods. Notably, after training, DistRL achieves a 20\% relative improvement in success rate compared to state-of-the-art methods on general Android tasks from an open benchmark, significantly outperforming existing approaches while maintaining the same training time. These results validate DistRL as a scalable and efficient solution, offering substantial improvements in both training efficiency and agent performance for real-world, in-the-wild device control tasks.

Reinforcement Learning · Deep RL

Grace Zhang, Ayush Jain, Injune Hwang, Shao-Hua Sun, Joseph Lim

Multi-task reinforcement learning (MTRL) aims to learn several tasks simultaneously for better sample efficiency than learning them separately. Traditional methods achieve this by sharing parameters or relabeling data between tasks. In this work, we introduce a new framework for sharing behavioral policies across tasks, which can be used in addition to existing MTRL methods. The key idea is to improve each task's off-policy data collection by employing behaviors from other task policies. Selectively sharing helpful behaviors acquired in one task to collect training data for another task can lead to higher-quality trajectories, leading to more sample-efficient MTRL. Thus, we introduce a simple and principled framework called Q-switch mixture of policies (QMP) that selectively shares behavior between different task policies by using the task's Q-function to evaluate and select useful shareable behaviors. We theoretically analyze how QMP improves the sample efficiency of the underlying RL algorithm. Our experiments show that QMP's behavioral policy sharing provides complementary gains over many popular MTRL algorithms and outperforms alternative ways to share behaviors in various manipulation, locomotion, and navigation environments. Videos are available at https://qmp-mtrl.github.io/.

Michael Noukhovitch, Shengyi Huang, Sophie Xhonneux, Arian Hosseini, Rishabh Agarwal, Aaron Courville

The dominant paradigm for RLHF is *online* and *on-policy* RL: synchronously generating from the large language model (LLM) policy, labelling with a reward model, and learning using feedback on the LLM's own outputs. While performant, this paradigm is computationally inefficient. Inspired by classical deep RL literature, we propose separating generation and learning in RLHF. This enables asynchronous generation of new samples while simultaneously training on old samples, leading to faster training and more compute-optimal scaling. However, asynchronous training relies on an underexplored regime, online but *off-policy* RLHF: learning on samples from previous iterations of our model which give a worse training signal. We tackle the fundamental challenge in this regime: how much off-policyness can we tolerate for asynchronous training to speed up learning but maintain performance? Among several RLHF algorithms we test, online DPO is found to be most robust to off-policy data, and robustness increases with the scale of the policy model. We study further compute optimizations for asynchronous RLHF but find that they come at a performance cost, giving rise to a trade-off. We verify the scalability of asynchronous RLHF by training a general-purpose chatbot from LLaMA 3.1 8B on an instruction-following task $\sim$40\% faster than a synchronous run while matching final performance. Finally, we extend our results to math and reasoning to demonstrate asynchronous RL can finetune Rho 1B on GSM8k $\sim$70\% faster while matching synchronous accuracy.

Reinforcement Learning · Deep RL

Seohong Park, Kevin Frans, Benjamin Eysenbach, Sergey Levine

Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench

Reinforcement Learning · Deep RL

Joey Hong, Anca Dragan, Sergey Levine

Value-based reinforcement learning (RL) can in principle learn effective policies for a wide range of multi-turn problems, from games to dialogue to robotic control, including via offline RL from static previously collected datasets. However, despite the widespread use of policy gradient methods to train large language models for single turn tasks (e.g., question answering), value-based methods for multi-turn RL in an off-policy or offline setting have proven particularly challenging to scale to the setting of large language models. This setting requires effectively leveraging pretraining, scaling to large architectures with billions of parameters, and training on large datasets, all of which represent major challenges for current value-based RL methods. In this work, we propose a novel offline RL algorithm that addresses these drawbacks, casting Q-learning as a modified supervised fine-tuning (SFT) problem where the probabilities of tokens directly translate to Q-values. In this way we obtain an algorithm that smoothly transitions from maximizing the likelihood of the data during pretraining to learning a near-optimal Q-function during finetuning. Our algorithm has strong theoretical foundations, enjoying performance bounds similar to state-of-the-art Q-learning methods, while in practice utilizing an objective that closely resembles SFT. Because of this, our approach can enjoy the full benefits of the pretraining of language models, without the need to reinitialize any weights before RL finetuning, and without the need to initialize new heads for predicting values or advantages. Empirically, we evaluate our method on both pretrained LLMs and VLMs, on a variety of tasks including both natural language dialogue and robotic manipulation and navigation from images.

Reinforcement Learning · Deep RL

Jason Piquenot, Maxime Berar, Romain Raveaux, Pierre Héroux, Jean-Yves RAMEL, Sébastien Adam

This paper presents Grammar Reinforcement Learning (GRL), a reinforcement learning algorithm that uses Monte Carlo Tree Search (MCTS) and a transformer architecture that models a Pushdown Automaton (PDA) within a context-free grammar (CFG) framework. Taking as use case the problem of efficiently counting paths and cycles in graphs, a key challenge in network analysis, computer science, biology, and social sciences, GRL discovers new matrix-based formulas for path/cycle counting that improve computational efficiency by factors of two to six w.r.t state-of-the-art approaches. Our contributions include: (i) a framework for generating transformers that operate within a CFG, (ii) the development of GRL for optimizing formulas within grammatical structures, and (iii) the discovery of novel formulas for graph substructure counting, leading to significant computational improvements.

Deep Learning · Generative Models and Autoencoders

Yulai Zhao, Masatoshi Uehara, Gabriele Scalia, Sunyuan Kung, Tommaso Biancalani, Sergey Levine, Ehsan Hajiramezanali

Diffusion models are powerful generative models that allow for precise control over the characteristics of the generated samples. While these diffusion models trained on large datasets have achieved success, there is often a need to introduce additional controls in downstream fine-tuning processes, treating these powerful models as pre-trained diffusion models. This work presents a novel method based on reinforcement learning (RL) to add such controls using an offline dataset comprising inputs and labels. We formulate this task as an RL problem, with the classifier learned from the offline dataset and the KL divergence against pre-trained models serving as the reward functions. Our method, **CTRL** (**C**onditioning pre-**T**rained diffusion models with **R**einforcement **L**earning), produces soft-optimal policies that maximize the abovementioned reward functions. We formally demonstrate that our method enables sampling from the conditional distribution with additional controls during inference.Our RL-based approach offers several advantages over existing methods. Compared to classifier-free guidance,it improves sample efficiency and can greatly simplify dataset construction by leveraging conditional independence between the inputs and additional controls. Additionally, unlike classifier guidance, it eliminates the need to train classifiers from intermediate states to additional controls.The code is available at https://github.com/zhaoyl18/CTRL.

Reinforcement Learning · Online

Yarden As, Bhavya, Lenart Treven, Carmelo Sferrazza, Stelian Coros, Andreas Krause

Reinforcement learning (RL) is ubiquitous in the development of modern AI systems. However, state-of-the-art RL agents require extensive, and potentiallyunsafe, interactions with their environments to learn effectively. These limitationsconfine RL agents to simulated environments, hindering their ability to learndirectly in real-world settings. In this work, we present ActSafe, a novelmodel-based RL algorithm for safe and efficient exploration. ActSafe learnsa well-calibrated probabilistic model of the system and plans optimisticallyw.r.t. the epistemic uncertainty about the unknown dynamics, while enforcingpessimism w.r.t. the safety constraints. Under regularity assumptions on theconstraints and dynamics, we show that ActSafe guarantees safety duringlearning while also obtaining a near-optimal policy in finite time. In addition, wepropose a practical variant of ActSafe that builds on latest model-based RL advancements and enables safe exploration even in high-dimensional settings suchas visual control. We empirically show that ActSafe obtains state-of-the-artperformance in difficult exploration tasks on standard safe deep RL benchmarkswhile ensuring safety during learning.

Reinforcement Learning · Deep RL

Tian-Shuo Liu, Xu-Hui Liu, Ruifeng Chen, Lixuan Jin, Pengyuan Wang, Zhilong Zhang, Yang Yu

Extracting temporally extended skills can significantly improve the efficiency of reinforcement learning (RL) by breaking down complex decision-making problems with sparse rewards into simpler subtasks and enabling more effective credit assignment. However, existing abstraction methods either discover skills in an unsupervised manner, which often lacks semantic information and leads to erroneous or scattered skill extraction results, or require substantial human intervention. In this work, we propose to leverage the extensive knowledge in pretrained Vision-Language Models (VLMs) to progressively guide the latent space after vector quantization to be more semantically meaningful through relabeling each skill. This approach, termed **V**ision-l**an**guage model guided **T**emporal **A**bstraction (**VanTA**), facilitates the discovery of more interpretable and task-relevant temporal segmentations from offline data without the need for extensive manual intervention or heuristics. By leveraging the rich information in VLMs, our method can significantly outperform existing offline RL approaches that depend only on limited training data. From a theory perspective, we demonstrate that stronger internal sequential correlations within each sub-task, induced by VanTA, effectively reduces suboptimality in policy learning. We validate the effectiveness of our approach through extensive experiments on diverse environments, including Franka Kitchen, Minigrid, and Crafter. These experiments show that our method surpasses existing approaches in long-horizon offline reinforcement learning scenarios with both proprioceptive and visual observations.

Reinforcement Learning · Deep RL

Haoxin Lin, Yu-Yan Xu, Yihao Sun, Zhilong Zhang, Yi-Chen Li, Chengxing Jia, Junyin Ye, Jiaji Zhang, Yang Yu

Model-based methods in reinforcement learning offer a promising approach to enhance data efficiency by facilitating policy exploration within a dynamics model. However, accurately predicting sequential steps in the dynamics model remains a challenge due to the bootstrapping prediction, which attributes the next state to the prediction of the current state. This leads to accumulated errors during model roll-out. In this paper, we propose the Any-step Dynamics Model (ADM) to mitigate the compounding error by reducing bootstrapping prediction to direct prediction. ADM allows for the use of variable-length plans as inputs for predicting future states without frequent bootstrapping. We design two algorithms, ADMPO-ON and ADMPO-OFF, which apply ADM in online and offline model-based frameworks, respectively. In the online setting, ADMPO-ON demonstrates improved sample efficiency compared to previous state-of-the-art methods. In the offline setting, ADMPO-OFF not only demonstrates superior performance compared to recent state-of-the-art offline approaches but also offers better quantification of model uncertainty using only a single ADM.

Deep Learning · Large Language Models

Juntao Dai, Taiye Chen, Yaodong Yang, Qian Zheng, Gang Pan

Reinforcement learning from human feedback (RLHF) is an effective method for aligning large language models (LLMs) with human values. However, reward over-optimization remains an open challenge leading to discrepancies between the performance of LLMs under the reward model and the true human objectives. A primary contributor to reward over-optimization is the extrapolation error that arises when the reward model evaluates out-of-distribution (OOD) responses. However, current methods still fail to prevent the increasing frequency of OOD response generation during the reinforcement learning (RL) process and are not effective at handling extrapolation errors from OOD responses. In this work, we propose the *Behavior-Supported Policy Optimization* (BSPO) method to mitigate the reward over-optimization issue. Specifically, we define *behavior policy* as the next token distribution of the reward training dataset to model the in-distribution (ID) region of the reward model. Building on this, we introduce the behavior-supported Bellman operator to regularize the value function, penalizing all OOD values without impacting the ID ones. Consequently, BSPO reduces the generation of OOD responses during the RL process, thereby avoiding overestimation caused by the reward model’s extrapolation errors. Theoretically, we prove that BSPO guarantees a monotonic improvement of the supported policy until convergence to the optimal behavior-supported policy. Empirical results from extensive experiments show that BSPO outperforms baselines in preventing reward over-optimization due to OOD evaluation and finding the optimal ID policy.

Deep Learning · Large Language Models

RISHI HAZRA, Alkis Sygkounas, Andreas Persson, Amy Loutfi, Pedro Zuidberg Dos Martires

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify explicitly. In recent works, large language models (LLMs) have been used for reward generation from natural language task descriptions, leveraging their extensive instruction tuning and commonsense understanding of human behavior. In this work, we hypothesize that LLMs, guided by human feedback, can be used to formulate reward functions that reflect human implicit knowledge. We study this in three challenging settings -- autonomous driving, humanoid locomotion, and dexterous manipulation -- wherein notions of ``good" behavior are tacit and hard to quantify. To this end, we introduce REvolve, a truly evolutionary framework that uses LLMs for reward design in RL. REvolve generates and refines reward functions by utilizing human feedback to guide the evolution process, effectively translating implicit human knowledge into explicit reward functions for training (deep) RL agents. Experimentally, we demonstrate that agents trained on REvolve-designed rewards outperform other state-of-the-art baselines.

Reinforcement Learning · Deep RL

Utsav Singh, Vinay Purushothaman Namboodiri

Hierarchical reinforcement learning (HRL) has the potential to solve complex long horizon tasks using temporal abstraction and increased exploration. However, hierarchical agents are difficult to train due to inherent non-stationarity. We present primitive enabled adaptive relabeling (PEAR), a two-phase approach where we first perform adaptive relabeling on a few expert demonstrations to generate efficient subgoal supervision, and then jointly optimize HRL agents by employing reinforcement learning (RL) and imitation learning (IL). We perform theoretical analysis to bound the sub-optimality of our approach and derive a joint optimization framework using RL and IL. Since PEAR utilizes only a few expert demonstrations and considers minimal limiting assumptions on the task structure, it can be easily integrated with typical off-policy \RL algorithms to produce a practical HRL approach. We perform extensive experiments on challenging environments and show that PEAR is able to outperform various hierarchical and non-hierarchical baselines and achieve upto 80% success rates in complex sparse robotic control tasks where other baselines typically fail to show significant progress. We also perform ablations to thoroughly analyze the importance of our various design choices. Finally, we perform real world robotic experiments on complex tasks and demonstrate that PEAR consistently outperforms the baselines.

Reinforcement Learning · Deep RL

Wenlong Wang, Ivana Dusparic, Yucheng Shi, Ke Zhang, Vinny Cahill

Model-based reinforcement learning (RL) offers a solution to the data inefficiency that plagues most model-free RL algorithms. However, learning a robust world model often requires complex and deep architectures, which are computationally expensive and challenging to train. Within the world model, sequence models play a critical role in accurate predictions, and various architectures have been explored, each with its own challenges. Currently, recurrent neural network (RNN)-based world models struggle with vanishing gradients and capturing long-term dependencies. Transformers, on the other hand, suffer from the quadratic memory and computational complexity of self-attention mechanisms, scaling as $O(n^2)$, where $n$ is the sequence length.To address these challenges, we propose a state space model (SSM)-based world model, Drama, specifically leveraging Mamba, that achieves $O(n)$ memory and computational complexity while effectively capturing long-term dependencies and enabling efficient training with longer sequences. We also introduce a novel sampling method to mitigate the suboptimality caused by an incorrect world model in the early training stages. Combining these techniques, Drama achieves a normalised score on the Atari100k benchmark that is competitive with other state-of-the-art (SOTA) model-based RL algorithms, using only a 7 million-parameter world model. Drama is accessible and trainable on off-the-shelf hardware, such as a standard laptop. Our code is available at https://github.com/realwenlongwang/Drama.git.

Reinforcement Learning · Deep RL

Eliot Xing, Vernon Luk, Jean Oh

Recent advances in GPU-based parallel simulation have enabled practitioners to collect large amounts of data and train complex control policies using deep reinforcement learning (RL), on commodity GPUs. However, such successes for RL in robotics have been limited to tasks sufficiently simulated by fast rigid-body dynamics. Simulation techniques for soft bodies are comparatively several orders of magnitude slower, thereby limiting the use of RL due to sample complexity requirements. To address this challenge, this paper presents both a novel RL algorithm and a simulation platform to enable scaling RL on tasks involving rigid bodies and deformables. We introduce Soft Analytic Policy Optimization (SAPO), a maximum entropy first-order model-based actor-critic RL algorithm, which uses first-order analytic gradients from differentiable simulation to train a stochastic actor to maximize expected return and entropy. Alongside our approach, we develop Rewarped, a parallel differentiable multiphysics simulation platform that supports simulating various materials beyond rigid bodies. We re-implement challenging manipulation and locomotion tasks in Rewarped, and show that SAPO outperforms baselines over a range of tasks that involve interaction between rigid bodies, articulations, and deformables. Additional details at https://rewarped.github.io/.

Theory · Reinforcement Learning and Planning

Roman Belaire, Arunesh Sinha, Pradeep Varakantham

Deep Reinforcement Learning (DRL) policies are highly susceptible to adversarial noise in observations, which poses significant risks in safety-critical scenarios. The challenge inherent to adversarial perturbations is that by altering the information observed by the agent, the state becomes only partially observable. Existing approaches address this by either enforcing consistent actions across nearby states or maximizing the worst-case value within adversarially perturbed observations. However, the former suffers from performance degradation when attacks succeed, while the latter tends to be overly conservative, leading to suboptimal performance in benign settings. We hypothesize that these limitations stem from their failing to account for partial observability directly. To this end, we introduce a novel objective called Adversarial Counterfactual Error (ACoE), defined on the beliefs about the true state and balancing value optimization with robustness. To make ACoE scalable in model-free settings, we propose the theoretically-grounded surrogate objective Cumulative-ACoE (C-ACoE). Our empirical evaluations on standard benchmarks (MuJoCo, Atari, and Highway) demonstrate that our method significantly outperforms current state-of-the-art approaches for addressing adversarial RL challenges, offering a promising direction for improving robustness in DRL under adversarial conditions. Our code is available at https://github.com/romanbelaire/acoe-robust-rl.

Reinforcement Learning · Deep RL

Nick Hansen, Jyothir S V, Vlad Sobal, Yann LeCun, Xiaolong Wang, Hao Su

Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans. Code and videos: https://www.nicklashansen.com/rlpuppeteer

Reinforcement Learning · Deep RL

Hung Le, Dung Nguyen, Kien Do, Sunil Gupta, Svetha Venkatesh

Effective decision-making in partially observable environments demands robust memory management. Despite their success in supervised learning, current deep-learning memory models struggle in reinforcement learning environments that are partially observable and long-term. They fail to efficiently capture relevant past information, adapt flexibly to changing observations, and maintain stable updates over long episodes. We theoretically analyze the limitations of existing memory models within a unified framework and introduce the Stable Hadamard Memory, a novel memory model for reinforcement learning agents. Our model dynamically adjusts memory by erasing no longer needed experiences and reinforcing crucial ones computationally efficiently. To this end, we leverage the Hadamard product for calibrating and updating memory, specifically designed to enhance memory capacity while mitigating numerical and learning challenges. Our approach significantly outperforms state-of-the-art memory-based methods on challenging partially observable benchmarks, such as meta-reinforcement learning, long-horizon credit assignment, and POPGym, demonstrating superior performance in handling long-term and evolving contexts.

Reinforcement Learning · Deep RL

Maxime Burchi, Radu Timofte

The DreamerV3 algorithm recently obtained remarkable performance across diverse environment domains by learning an accurate world model based on Recurrent Neural Networks (RNNs). Following the success of model-based reinforcement learning algorithms and the rapid adoption of the Transformer architecture for its superior training efficiency and favorable scaling properties, recent works such as STORM have proposed replacing RNN-based world models with Transformer-based world models using masked self-attention. However, despite the improved training efficiency of these methods, their impact on performance remains limited compared to the Dreamer algorithm, struggling to learn competitive Transformer-based world models. In this work, we show that the next state prediction objective adopted in previous approaches is insufficient to fully exploit the representation capabilities of Transformers. We propose to extend world model predictions to longer time horizons by introducing TWISTER (Transformer-based World model wIth contraSTivE Representations), a world model using action-conditioned Contrastive Predictive Coding to learn high-level temporal feature representations and improve the agent performance. TWISTER achieves a human-normalized mean score of 162% on the Atari 100k benchmark, setting a new record among state-of-the-art methods that do not employ look-ahead search. We release our code at https://github.com/burchim/TWISTER.