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1,066篇论文匹配“Reinforcement Learning and Planning”
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Reinforcement Learning · Everything Else

Bhavya, Lenart Treven, Florian Dorfler, Stelian Coros, Andreas Krause

We study the problem of nonepisodic reinforcement learning (RL) for nonlinear dynamical systems, where the system dynamics are unknown and the RL agent has to learn from a single trajectory, i.e., without resets. We propose **N**on**e**pisodic **O**ptistmic **RL** (NeoRL), an approach based on the principle of optimism in the face of uncertainty. NeoRL uses well-calibrated probabilistic models and plans optimistically w.r.t. the epistemic uncertainty about the unknown dynamics. Under continuity and bounded energy assumptions on the system, weprovide a first-of-its-kind regret bound of $\mathcal{O}(\beta_T \sqrt{T \Gamma_T})$ for general nonlinear systems with Gaussian process dynamics. We compare NeoRL to other baselines on several deep RL environments and empirically demonstrate that NeoRL achieves the optimal average cost while incurring the least regret.

Reinforcement Learning · Planning

Huzi Cheng, Joshua Brown

Goal-directed planning presents a challenge for classical RL algorithms due to the vastness of the combinatorial state and goal spaces, while humans and animals adapt to complex environments, especially with diverse, non-stationary objectives, often employing intermediate goals for long-horizon tasks.Here, we propose a goal reduction mechanism for effectively deriving subgoals from arbitrary and distant original goals, using a novel loop-removal technique.The product of the method, called goal-reducer, distills high-quality subgoals from a replay buffer, all without the need for prior global environmental knowledge.Simulations show that the goal-reducer can be integrated into RL frameworks like Deep Q-learning and Soft Actor-Critic.It accelerates performance in both discrete and continuous action space tasks, such as grid world navigation and robotic arm manipulation, relative to the corresponding standard RL models.Moreover, the goal-reducer, when combined with a local policy, without iterative training, outperforms its integrated deep RL counterparts in solving a navigation task.This goal reduction mechanism also models human problem-solving.Comparing the model's performance and activation with human behavior and fMRI data in a treasure hunting task, we found matching representational patterns between an goal-reducer agent's components and corresponding human brain areas, particularly the vmPFC and basal ganglia. The results suggest that humans may use a similar computational framework for goal-directed behaviors.

Reinforcement Learning · Planning

Dillon Chen, Sylvie Thiebaux

Graph learning is naturally well suited for use in symbolic, object-centric planning due to its ability to exploit relational structures exhibited in planning domains and to take as input planning instances with arbitrary number of objects. Numeric planning is an extension of symbolic planning in which states may now also exhibit numeric variables. In this work, we propose data-efficient and interpretable machine learning models for learning to solve numeric planning tasks. This involves constructing a new graph kernel for graphs with both continuous and categorical attributes, as well as new optimisation methods for learning heuristic functions for numeric planning. Experiments show that our graph kernels are vastly more efficient and generalise better than graph neural networks for numeric planning, and also yield competitive coverage performance over domain-independent numeric planners.

Reinforcement Learning · Everything Else

Deqian Kong, Dehong Xu, Minglu Zhao, Bo Pang, Jianwen Xie, Andrew Lizarraga, Yuhao Huang, Sirui Xie, Ying Nian Wu

In tasks aiming for long-term returns, planning becomes essential. We study generative modeling for planning with datasets repurposed from offline reinforcement learning. Specifically, we identify temporal consistency in the absence of step-wise rewards as one key technical challenge. We introduce the Latent Plan Transformer (LPT), a novel model that leverages a latent variable to connect a Transformer- based trajectory generator and the final return. LPT can be learned with maximum likelihood estimation on trajectory-return pairs. In learning, posterior sampling of the latent variable naturally integrates sub-trajectories to form a consistent abstrac- tion despite the finite context. At test time, the latent variable is inferred from an expected return before policy execution, realizing the idea of planning as inference. Our experiments demonstrate that LPT can discover improved decisions from sub- optimal trajectories, achieving competitive performance across several benchmarks, including Gym-Mujoco, Franka Kitchen, Maze2D, and Connect Four. It exhibits capabilities in nuanced credit assignments, trajectory stitching, and adaptation to environmental contingencies. These results validate that latent variable inference can be a strong alternative to step-wise reward prompting.

Theory · Reinforcement Learning and Planning

Kevin Tan, Wei Fan, Yuting Wei

Hybrid Reinforcement Learning (RL), where an agent learns from both an offline dataset and online explorations in an unknown environment, has garnered significant recent interest. A crucial question posed by Xie et al. (2022) is whether hybrid RL can improve upon the existing lower bounds established in purely offline and purely online RL without relying on the single-policy concentrability assumption. While Li et al. (2023) provided an affirmative answer to this question in the tabular PAC RL case, the question remains unsettled for both the regret-minimizing RL case and the non-tabular case. In this work, building upon recent advancements in offline RL and reward-agnostic exploration, we develop computationally efficient algorithms for both PAC and regret-minimizing RL with linear function approximation, without requiring concentrability on the entire state-action space. We demonstrate that these algorithms achieve sharper error or regret bounds that are no worse than, and can improve on, the optimal sample complexity in offline RL (the first algorithm, for PAC RL) and online RL (the second algorithm, for regret-minimizing RL) in linear Markov decision processes (MDPs), regardless of the quality of the behavior policy. To our knowledge, this work establishes the tightest theoretical guarantees currently available for hybrid RL in linear MDPs.

Theory · Reinforcement Learning and Planning

Sattar Vakili, Julia Olkhovskaya

Reinforcement Learning (RL) utilizing kernel ridge regression to predict the expected value function represents a powerful method with great representational capacity. This setting is a highly versatile framework amenable to analytical results. We consider kernel-based function approximation for RL in the infinite horizon average reward setting, also referred to as the undiscounted setting. We propose an *optimistic* algorithm, similar to acquisition function based algorithms in the special case of bandits. We establish novel *no-regret* performance guarantees for our algorithm, under kernel-based modelling assumptions. Additionally, we derive a novel confidence interval for the kernel-based prediction of the expected value function, applicable across various RL problems.

Theory · Reinforcement Learning and Planning

Matthew Riemer, Khimya Khetarpal, Janarthanan Rajendran, Sarath Chandar

Due to the recent remarkable advances in artificial intelligence, researchers have begun to consider challenging learning problems such as learning to generalize behavior from large offline datasets or learning online in non-Markovian environments. Meanwhile, recent advances in both of these areas have increasingly relied on conditioning policies on large context lengths. A natural question is if there is a limit to the performance benefits of increasing the context length if the computation needed is available. In this work, we establish a novel theoretical result that links the context length of a policy to the time needed to reliably evaluate its performance (i.e., its mixing time) in large scale partially observable reinforcement learning environments that exhibit latent sub-task structure. This analysis underscores a key tradeoff: when we extend the context length, our policy can more effectively model non-Markovian dependencies, but this comes at the cost of potentially slower policy evaluation and as a result slower downstream learning. Moreover, our empirical results highlight the relevance of this analysis when leveraging Transformer based neural networks. This perspective will become increasingly pertinent as the field scales towards larger and more realistic environments, opening up a number of potential future directions for improving the way we design learning agents.

Theory · Reinforcement Learning and Planning

Nadav Merlis, Dorian Baudry, Vianney Perchet

In reinforcement learning (RL), agents sequentially interact with changing environments while aiming to maximize the obtained rewards. Usually, rewards are observed only _after_ acting, and so the goal is to maximize the _expected_ cumulative reward. Yet, in many practical settings, reward information is observed in advance -- prices are observed before performing transactions; nearby traffic information is partially known; and goals are oftentimes given to agents prior to the interaction. In this work, we aim to quantifiably analyze the value of such future reward information through the lens of _competitive analysis. In particular, we measure the ratio between the value of standard RL agents and that of agents with partial future-reward lookahead. We characterize the worst-case reward distribution and derive exact ratios for the worst-case reward expectations. Surprisingly, the resulting ratios relate to known quantities in offline RL and reward-free exploration. We further provide tight bounds for the ratio given the worst-case dynamics. Our results cover the full spectrum between observing the immediate rewards before acting to observing all the rewards before the interaction starts.

Theory · Reinforcement Learning and Planning

Volodymyr Tkachuk, Gellert Weisz, Csaba Szepesvari

We consider offline reinforcement learning (RL) in $H$-horizon Markov decision processes (MDPs) under the linear $q^\pi$-realizability assumption, where the action-value function of every policy is linear with respect to a given $d$-dimensional feature function. The hope in this setting is that learning a good policy will be possible without requiring a sample size that scales with the number of states in the MDP. Foster et al. [2021] have shown this to be impossible even under $\text{\textit{concentrability}}$, a data coverage assumption where a coefficient $C_\text{conc}$ bounds the extent to which the state-action distribution of any policy can veer off the data distribution. However, the data in this previous work was in the form of a sequence of individual transitions. This leaves open the question of whether the negative result mentioned could be overcome if the data was composed of sequences of full trajectories. In this work we answer this question positively by proving that with trajectory data, a dataset of size $\text{poly}(d,H,C_\text{conc})/\epsilon^2$ is sufficient for deriving an $\epsilon$-optimal policy, regardless of the size of the state space. The main tool that makes this result possible is due to Weisz et al. [2023], who demonstrate that linear MDPs can be used to approximate linearly $q^\pi$-realizable MDPs. The connection to trajectory data is that the linear MDP approximation relies on "skipping" over certain states. The associated estimation problems are thus easy when working with trajectory data, while they remain nontrivial when working with individual transitions. The question of computational efficiency under our assumptions remains open.

Reinforcement Learning · Planning

Miguel Lazaro-Gredilla, Li Ku, Kevin Murphy, Dileep George

Multiple types of inference are available for probabilistic graphical models, e.g., marginal, maximum-a-posteriori, and even marginal maximum-a-posteriori. Which one do researchers mean when they talk about ``planning as inference''? There is no consistency in the literature, different types are used, and their ability to do planning is further entangled with specific approximations or additional constraints. In this work we use the variational framework to show that, just like all commonly used types of inference correspond to different weightings of the entropy terms in the variational problem, planning corresponds _exactly_ to a _different_ set of weights. This means that all the tricks of variational inference are readily applicable to planning. We develop an analogue of loopy belief propagation that allows us to perform approximate planning in factored-state Markov decisions processes without incurring intractability due to the exponentially large state space. The variational perspective shows that the previous types of inference for planning are only adequate in environments with low stochasticity, and allows us to characterize each type by its own merits, disentangling the type of inference from the additional approximations that its practical use requires. We validate these results empirically on synthetic MDPs and tasks posed in the International Planning Competition.

Tian Tian, Lin Yang, Csaba Szepesvari

The constrained Markov decision process (CMDP) framework emerges as an important reinforcement learning approach for imposing safety or other critical objectives while maximizing cumulative reward. However, the current understanding of how to learn efficiently in a CMDP environment with a potentially infinite number of states remains under investigation, particularly when function approximation is applied to the value functions. In this paper, we address the learning problem given linear function approximation with $q_{\pi}$-realizability, where the value functions of all policies are linearly representable with a known feature map, a setting known to be more general and challenging than other linear settings. Utilizing a local-access model, we propose a novel primal-dual algorithm that, after $\tilde{O}(\text{poly}(d) \epsilon^{-3})$ iterations, outputs with high probability a policy that strictly satisfies the constraints while nearly optimizing the value with respect to a reward function. Here, $d$ is the feature dimension and $\epsilon > 0$ is a given error. The algorithm relies on a carefully crafted off-policy evaluation procedure to evaluate the policy using historical data, which informs policy updates through policy gradients and conserves samples. To our knowledge, this is the first result achieving polynomial sample complexity for CMDP in the $q_{\pi}$-realizable setting.

Reinforcement Learning · Planning

Zirui Wang, Yue DENG, Junfeng Long, Yin Zhang

Recently, Model-based Reinforcement Learning (MBRL) methods have demonstrated stunning sample efficiency in various RL domains.However, achieving this extraordinary sample efficiency comes with additional training costs in terms of computations, memory, and training time.To address these challenges, we propose the **Pa**rallelized **Mo**del-based **R**einforcement **L**earning (**PaMoRL**) framework.PaMoRL introduces two novel techniques: the **P**arallel **W**orld **M**odel (**PWM**) and the **P**arallelized **E**ligibility **T**race **E**stimation (**PETE**) to parallelize both model learning and policy learning stages of current MBRL methods over the sequence length.Our PaMoRL framework is hardware-efficient and stable, and it can be applied to various tasks with discrete or continuous action spaces using a single set of hyperparameters.The empirical results demonstrate that the PWM and PETE within PaMoRL significantly increase training speed without sacrificing inference efficiency.In terms of sample efficiency, PaMoRL maintains an MBRL-level sample efficiency that outperforms other no-look-ahead MBRL methods and model-free RL methods, and it even exceeds the performance of planning-based MBRL methods and methods with larger networks in certain tasks.

Reinforcement Learning · Planning

Benjamin Eysenbach, Vivek Myers, Ruslan Salakhutdinov, Sergey Levine

Given time series data, how can we answer questions like ``what will happen in the future?'' and ``how did we get here?'' These sorts of probabilistic inference questions are challenging when observations are high-dimensional. In this paper, we show how these questions can have compact, closed form solutions in terms of learned representations. The key idea is to apply a variant of contrastive learning to time series data. Prior work already shows that the representations learned by contrastive learning encode a probability ratio. By extending prior work to show that the marginal distribution over representations is Gaussian, we can then prove that joint distribution of representations is also Gaussian. Taken together, these results show that representations learned via temporal contrastive learning follow a Gauss-Markov chain, a graphical model where inference (e.g., prediction, planning) over representations corresponds to inverting a low-dimensional matrix. In one special case, inferring intermediate representations will be equivalent to interpolating between the learned representations. We validate our theory using numerical simulations on tasks up to 46-dimensions.

Theory · Reinforcement Learning and Planning

Yang Cai, Xiangyu Liu, Argyris Oikonomou, Kaiqing Zhang

Partial observability of the underlying states generally presents significant challenges for reinforcement learning (RL). In practice, certain *privileged information* , e.g., the access to states from simulators, has been exploited in training and achieved prominent empirical successes. To better understand the benefits of privileged information, we revisit and examine several simple and practically used paradigms in this setting, with both computation and sample efficiency analyses. Specifically, we first formalize the empirical paradigm of *expert distillation* (also known as *teacher-student* learning), demonstrating its pitfall in finding near-optimal policies. We then identify a condition of the partially observable environment, the deterministic filter condition, under which expert distillation achieves sample and computational complexities that are *both* polynomial. Furthermore, we investigate another successful empirical paradigm of *asymmetric actor-critic*, and focus on the more challenging setting of observable partially observable Markov decision processes. We develop a belief-weighted optimistic asymmetric actor-critic algorithm with polynomial sample and quasi-polynomial computational complexities, where one key component is a new provable oracle for learning belief states that preserve *filter stability* under a misspecified model, which may be of independent interest. Finally, we also investigate the provable efficiency of partially observable multi-agent RL (MARL) with privileged information. We develop algorithms with the feature of centralized-training-with-decentralized-execution, a popular framework in empirical MARL, with polynomial sample and (quasi-)polynomial computational complexity in both paradigms above. Compared with a few recent related theoretical studies, our focus is on understanding practically inspired algorithmic paradigms, without computationally intractable oracles.

Reinforcement Learning · Deep RL

Moritz Schneider, Robert Krug, Narunas Vaskevicius, Luigi Palmieri, Joschka Boedecker

Visual Reinforcement Learning (RL) methods often require extensive amounts of data. As opposed to model-free RL, model-based RL (MBRL) offers a potential solution with efficient data utilization through planning. Additionally, RL lacks generalization capabilities for real-world tasks. Prior work has shown that incorporating pre-trained visual representations (PVRs) enhances sample efficiency and generalization. While PVRs have been extensively studied in the context of model-free RL, their potential in MBRL remains largely unexplored. In this paper, we benchmark a set of PVRs on challenging control tasks in a model-based RL setting. We investigate the data efficiency, generalization capabilities, and the impact of different properties of PVRs on the performance of model-based agents. Our results, perhaps surprisingly, reveal that for MBRL current PVRs are not more sample efficient than learning representations from scratch, and that they do not generalize better to out-of-distribution (OOD) settings. To explain this, we analyze the quality of the trained dynamics model. Furthermore, we show that data diversity and network architecture are the most important contributors to OOD generalization performance.

Reinforcement Learning · Planning

Bharath Muppasani, Protik Nag, Vignesh Narayanan, Biplav Srivastava, Michael Huhns

In this study, we investigate the under-explored intervention planning aimed at disseminating accurate information within dynamic opinion networks by leveraging learning strategies. Intervention planning involves identifying key nodes (search) and exerting control (e.g., disseminating accurate/official information through the nodes) to mitigate the influence of misinformation. However, as the network size increases, the problem becomes computationally intractable. To address this, we first introduce a ranking algorithm to identify key nodes for disseminating accurate information, which facilitates the training of neural network (NN) classifiers that provide generalized solutions for the search and planning problems. Second, we mitigate the complexity of label generation—which becomes challenging as the network grows—by developing a reinforcement learning (RL)-based centralized dynamic planning framework. We analyze these NN-based planners for opinion networks governed by two dynamic propagation models. Each model incorporates both binary and continuous opinion and trust representations. Our experimental results demonstrate that the ranking algorithm-based classifiers provide plans that enhance infection rate control, especially with increased action budgets for small networks. Further, we observe that the reward strategies focusing on key metrics, such as the number of susceptible nodes and infection rates, outperform those prioritizing faster blocking strategies. Additionally, our findings reveal that graph convolutional network (GCN)-based planners facilitate scalable centralized plans that achieve lower infection rates (higher control) across various network configurations (e.g., Watts-Strogatz topology, varying action budgets, varying initial infected nodes, and varying degree of infected nodes).

Theory · Reinforcement Learning and Planning

Amit Sinha, Matthieu Geist, Aditya Mahajan

The standard approach for Partially Observable Markov Decision Processes (POMDPs) is to convert them to a fully observed belief-state MDP. However, the belief state depends on the system model and is therefore not viable in reinforcement learning (RL) settings. A widely used alternative is to use an agent state, which is a model-free, recursively updateable function of the observation history. Examples include frame stacking and recurrent neural networks. Since the agent state is model-free, it is used to adapt standard RL algorithms to POMDPs. However, standard RL algorithms like Q-learning learn a stationary policy. Our main thesis that we illustrate via examples is that because the agent state does not satisfy the Markov property, non-stationary agent-state based policies can outperform stationary ones. To leverage this feature, we propose PASQL (periodic agent-state based Q-learning), which is a variant of agent-state-based Q-learning that learns periodic policies. By combining ideas from periodic Markov chains and stochastic approximation, we rigorously establish that PASQL converges to a cyclic limit and characterize the approximation error of the converged periodic policy. Finally, we present a numerical experiment to highlight the salient features of PASQL and demonstrate the benefit of learning periodic policies over stationary policies.

Theory · Reinforcement Learning and Planning

Apurv Shukla, Debabrota Basu

We study the preference-based pure exploration problem for bandits with vector-valued rewards and a set of preferences imposed over them. Specifically, we aim to identify the most preferred policy over a set of arms according to the preferences induced on the reward vectors by an ordering cone $C$. First, to quantify the impact of preferences, we derive a novel lower bound on the sample complexity for identifying the most preferred arm with confidence level $1-\delta$. Our lower bound shows that how the geometry of the preferences and reward vectors changes the hardness of this problem. We further explicate this geometry for Gaussian distributions of rewards, and provide a convex reformulation of the lower bound solvable with linear programming. Then, we leverage this convex reformulation of the lower bound to design the Track and Stop with Preferences (TSwP) algorithm that identifies the most preferred policy. Finally, we derive a new concentration result for vector-valued rewards, and show that TSwP achieves a matching sample complexity upper bound.

Reinforcement Learning · Planning

Victor Zhong, Dipendra Misra, Xingdi Yuan, Marc-Alexandre Côté

We introduce Language Feedback Models (LFMs) that identify desirable behaviour --- actions that help achieve tasks specified in the instruction - for imitation learning in instruction following. To train LFMs, we obtain feedback from Large Language Models (LLMs) on visual trajectories verbalized to language descriptions. First, by using LFMs to identify desirable behaviour to imitate, we improve in task-completion rate over strong behavioural cloning baselines on three distinct language grounding environments (Touchdown, ScienceWorld, and ALFWorld). Second, LFMs outperform using LLMs as experts to directly predict actions, when controlling for the number of LLM output tokens. Third, LFMs generalize to unseen environments, improving task-completion rate by 3.5-12.0% through one round of adaptation. Finally, LFMs can be modified to provide human-interpretable feedback without performance loss, allowing human verification of desirable behaviour for imitation learning.

Reinforcement Learning · Deep RL

Tankred Saanum, Peter Dayan, Eric Schulz

To solve control problems via model-based reasoning or planning, an agent needs to know how its actions affect the state of the world. The actions an agent has at its disposal often change the state of the environment in systematic ways. However, existing techniques for world modelling do not guarantee that the effect of actions are represented in such systematic ways. We introduce the Parsimonious Latent Space Model (PLSM), a world model that regularizes the latent dynamics to make the effect of the agent's actions more predictable. Our approach minimizes the mutual information between latent states and the change that an action produces in the agent's latent state, in turn minimizing the dependence the state has on the dynamics. This makes the world model softly state-invariant. We combine PLSM with different model classes used for i) future latent state prediction, ii) planning, and iii) model-free reinforcement learning. We find that our regularization improves accuracy, generalization, and performance in downstream tasks, highlighting the importance of systematic treatment of actions in world models.