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2,942篇论文匹配“Robotics”
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Applications · Robotics

Siqiao Huang, Jialong Wu, Qixing Zhou, Shangchen Miao, Mingsheng Long

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive domain-specific training and still produce low-fidelity, coarse predictions, limiting their usefulness in complex environments. In contrast, video diffusion models trained on large-scale internet data have demonstrated impressive capabilities in generating high-quality videos that capture diverse real-world dynamics. In this work, we present _Vid2World_, a general approach for leveraging and transferring pre-trained video diffusion models into interactive world models. To bridge the gap, Vid2World systematically explores _video diffusion causalization_, reshaping both the architecture and training objective of pre-trained models to enable autoregressive generation. Additionally, it incorporates a _causal action guidance_ mechanism to enhance action controllability in the resulting interactive world models. Extensive experiments across multiple domains, including robot manipulation, 3D game simulation, and open-world navigation, demonstrate that our method offers a scalable and effective pathway for repurposing highly capable video diffusion models into interactive world models.

Yian Wang, Han Yang, Minghao Guo, Xiaowen Qiu, Johnson (Tsun-Hsuan) Wang, Wojciech Matusik, Joshua B Tenenbaum, Chuang Gan

Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.

Applications · Robotics

Zhao Huang, Bowen Zhang, Zhongzhu Li, Di Lin

Trajectory planning for autonomous driving is challenging due to agents' behavioral uncertainty and intricate multi-agent interaction modeling. Most existing studies generate trajectories without explicitly exploiting possible scene evolution, while world models predict consequences from ego behavior, enabling more informed planning decisions. Inspired by the world model, we propose OccDriver, a novel rasterized-to-vectorized dual-branch framework for trajectory planning. This pipeline performs a coarse-to-fine trajectory decoding process: The vectorized branch first generate multimodal coarse trajectories; Then the rasterized branch predicts future scene evolutions conditioned on each coarse trajectory via occupancy flow prediction; Lastly, the vectorized branch leverages intuitive future interaction evolution of each modality from the rasterized branch and produces refined trajectories. Several cross-modality (occupancy and trajectory) losses are further introduced to improve the consistency between trajectory and occupancy prediction. Additionally, we apply a contingency objective in both occupancy space, considering marginal and joint occupancy distributions in different planning scopes. Our model is assessed on the large-scale real-world nuPlan dataset and its associated planning benchmark. Experiments show that OccDriver achieves state-of-the-art in both Non-Reactive and Reactive closed-loop performance.

Chunyi Li, Jiahao Xiao, Jianbo Zhang, Farong Wen, Zicheng Zhang, Yuan Tian, Xiangyang Zhu, Xiaohong Liu, Zhengxue Cheng, Weisi Lin 等

Embodied AI has developed rapidly in recent years, but it is still mainly deployed in laboratories, with various distortions in the Real-world limiting its application. Traditionally, Image Quality Assessment (IQA) methods are applied to predict human preferences for distorted images; however, there is no IQA method to assess the usability of an image in embodied tasks, namely, the perceptual quality for robots. To provide accurate and reliable quality indicators for future embodied scenarios, we first propose the topic: IQA for Embodied AI. Specifically, we (1) based on the Mertonian system and meta-cognitive theory, constructed a perception-cognition-decision-execution pipeline and defined a comprehensive subjective score collection process; (2) established the Embodied-IQA database, containing over 30k reference/distorted image pairs, with more than 5m fine-grained annotations provided by Vision Language Models/Vision Language Action-models/Real-world robots; (3) trained and validated the performance of mainstream IQA methods on Embodied-IQA, demonstrating the need to develop more accurate quality indicators for Embodied AI. We sincerely hope that through evaluation, we can promote the application of Embodied AI under complex distortions in the Real-world.

Applications · Robotics

Kangye Ji, Yuan Meng, Hanyun Cui, Ye Li, Jianbo Zhou, Shengjia Hua, Lei Chen, Zhi Wang

Diffusion Policy has demonstrated strong visuomotor modeling capabilities, but its high computational cost renders it impractical for real-time robotic control. Despite huge redundancy across repetitive denoising steps, existing diffusion acceleration techniques fail to generalize to Diffusion Policy due to fundamental architectural and data divergences. In this paper, we propose **B**lock-wise **A**daptive **C**aching (**BAC**), a method to accelerate Diffusion Policy by caching intermediate action features. BAC achieves lossless action generation acceleration by adaptively updating and reusing cached features at the block level, based on a key observation that feature similarities exhibit non-uniform temporal dynamics and distinct block-specific patterns. To operationalize this insight, we first design an Adaptive Caching Scheduler to identify optimal update timesteps by maximizing the global feature similarities between cached and skipped features. However, applying this scheduler for each block leads to significant error surges due to the inter-block propagation of caching errors, particularly within Feed-Forward Network (FFN) blocks. To mitigate this issue, we develop the Bubbling Union Algorithm, which truncates these errors by updating the upstream blocks with significant caching errors before downstream FFNs. As a training-free plugin, BAC is readily integrable with existing transformer-based Diffusion Policy and vision-language-action models. Extensive experiments on multiple robotic benchmarks demonstrate that BAC achieves up to 3x inference speedup for free. Project page: https://block-wise-adaptive-caching.github.io.

Applications · Robotics

Zhenhao Zhang, Jiaxin Liu, Ye Shi, Jingya Wang

Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich, compositional guidance of open-vocabulary instruction. We introduce UniHM, the first framework for unified dexterous hand manipulation guided by free-form language commands. We propose a Unified Hand-Dexterous Tokenizer that maps heterogeneous dexterous-hand morphologies into a single shared codebook, improving cross-dexterous hand generalization and scalability to new morphologies. Our vision language action model is trained solely on human-object interaction data, eliminating the need for massive real-world teleoperation datasets, and demonstrates strong generalizability in producing human-like manipulation sequences from open-ended language instructions. To ensure physical realism, we introduce a physics-guided dynamic refinement module that performs segment-wise joint optimization under generative and temporal priors, yielding smooth and physically feasible manipulation sequences. Across multiple datasets and real-world evaluations, UniHM attains state-of-the-art results on both seen and unseen objects and trajectories, demonstrating strong generalization and high physical feasibility.

Applications · Robotics

Xuening Zhang, Qi Lv, Xiang Deng, Miao Zhang, Xingbo Liu, Liqiang Nie

View transformers process multi-view observations to predict actions and have shown impressive performance in robotic manipulation. Existing methods typically extract static visual representations in a view-specific manner, leading to inadequate 3D spatial reasoning ability and a lack of dynamic adaptation. Taking inspiration from how the human brain integrates static and dynamic views to address these challenges, we propose Cortical Policy, a novel dual-stream view transformer for robotic manipulation that jointly reasons from static-view and dynamic-view streams. The static-view stream enhances spatial understanding by aligning features of geometrically consistent keypoints extracted from a pretrained 3D foundation model. The dynamic-view stream achieves adaptive adjustment through position-aware pretraining of an egocentric gaze estimation model, computationally replicating the human cortical dorsal pathway. Subsequently, the complementary view representations of both streams are integrated to determine the final actions, enabling the model to handle spatially-complex and dynamically-changing tasks under language conditions. Empirical evaluations on RLBench, the challenging COLOSSEUM benchmark, and real-world tasks demonstrate that Cortical Policy outperforms state-of-the-art baselines substantially, validating the superiority of dual-stream design for visuomotor control. Our cortex-inspired framework offers a fresh perspective for robotic manipulation and holds potential for broader application in vision-based robot control.

Applications · Robotics

Y. Isabel Liu, Bowen Li, Benjamin Eysenbach, Tom Silver

Long-horizon decision-making with sparse rewards and continuous states and actions remains a fundamental challenge in AI and robotics. Task and motion planning (TAMP) is a model-based framework that addresses this challenge by planning hierarchically with abstract actions (options). These options are manually defined, limiting the agent to behaviors that we as human engineers know how to program (pick, place, move). In this work, we propose Shortcut Learning for Abstract Planning (SLAP), a method that leverages existing TAMP options to automatically discover new ones. Our key idea is to use model-free reinforcement learning (RL) to learn *shortcuts* in the abstract planning graph induced by the existing options in TAMP. Without any additional assumptions or inputs, shortcut learning leads to shorter solutions than pure planning, and higher task success rates than flat and hierarchical RL. Qualitatively, SLAP discovers dynamic physical improvisations (e.g., slap, wiggle, wipe) that differ significantly from the manually-defined ones. In experiments in four simulated robotic environments, we show that SLAP solves and generalizes to a wide range of tasks, reducing overall plan lengths by over 50\% and consistently outperforming planning and RL baselines.

Reinforcement Learning · Deep RL

Tim Schneider, Cristiana de Farias, Roberto Calandra, Liming Chen, Jan Peters

Active perception is a fundamental skill that enables us humans to deal with uncertainty in our inherently partially observable environment. For senses such as touch, where the information is sparse and local, active perception becomes crucial. In recent years, active perception has emerged as an important research domain in robotics. However, current methods are often bound to specific tasks or make strong assumptions, which limit their generality. To address this gap, this work introduces APPLE (Active Perception Policy Learning) – a novel framework that leverages reinforcement learning (RL) to address a range of different active perception problems. APPLE jointly trains a transformer-based perception module and decision-making policy with a unified optimization objective, learning how to actively gather information. By design, APPLE is not limited to a specific task and can, in principle, be applied to a wide range of active perception problems. We evaluate two variants of APPLE across different tasks, including tactile exploration problems from the Tactile MNIST benchmark. Experiments demonstrate the efficacy of APPLE, achieving high accuracies on both regression and classification tasks. These findings underscore the potential of APPLE as a versatile and general framework for advancing active perception in robotics. Project page: https://timschneider42.github.io/apple

Theory · Reinforcement Learning and Planning

Guruprerana Shabadi, Rajeev Alur

From software development to robot control, modern agentic systems decompose complex objectives into a sequence of subtasks and choose a set of specialized AI agents to complete them. We formalize agentic workflows as directed acyclic graphs, called agent graphs, where edges represent AI agents and paths correspond to feasible compositions of agents. Real-world deployment requires selecting agent compositions that not only maximize task success but also minimize violations of safety, fairness, and privacy requirements which demands a careful analysis of the low-probability (tail) behaviors of compositions of agents. In this work, we consider risk minimization over the set of feasible agent compositions and seek to minimize the value-at-risk and the conditional value-at-risk of the loss distribution of the agent composition where the loss quantifies violations of these requirements. We introduce an efficient algorithm which traverses the agent graph and finds a near-optimal composition of agents. It uses a dynamic programming approach to approximate the value-at-risk of agent compositions by exploiting a union bound. Furthermore, we prove that the approximation is near-optimal asymptotically for a broad class of practical loss functions. We also show how our algorithm can be used to approximate the conditional value-at-risk as a byproduct. To evaluate our framework, we consider a suite of video game-like control benchmarks that require composing several agents trained with reinforcement learning and demonstrate our algorithm's effectiveness in approximating the value-at-risk and identifying the optimal agent composition.

Junliang Ye, Shenghao Xie, Ruowen Zhao, Zhengyi Wang, Hongyu Yan, Wenqiang Zu, Lei Ma, Jun Zhu

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose \textbf{Nano3D}, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets \textbf{Nano3D-Edit-100k}, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models.

Computer Vision · Image and Video Generation

Yifan Chang, Jie Qin, Limeng Qiao, Xiaofeng Wang, Zheng Zhu, Lin Ma, Xingang Wang

Vector quantization (VQ) is a key component in discrete tokenizers for image generation, but its training is often unstable due to straight-through estimation bias, one-step-behind updates, and sparse codebook gradients, which lead to suboptimal reconstruction performance and low codebook usage. In this work, we analyze these fundamental challenges and provide a simple yet effective solution. To maintain high codebook usage in VQ networks (VQN) during learning annealing and codebook size expansion, we propose VQBridge, a robust, scalable, and efficient projector based on the map function method. VQBridge optimizes code vectors through a compress–process–recover pipeline, enabling stable and effective codebook training. By combining VQBridge with learning annealing, our VQN achieves full (100\%) codebook usage across diverse codebook configurations, which we refer to as FVQ (FullVQ). Through extensive experiments, we demonstrate that FVQ is effective, scalable, and generalizable: it attains 100\% codebook usage even with a 262k-codebook, achieves state-of-the-art reconstruction performance, consistently improves with larger codebooks, higher vector channels, or longer training, and remains effective across different VQ variants. Moreover, when integrated with LlamaGen, FVQ significantly enhances image generation performance, surpassing visual autoregressive models (VAR) by 0.5 and diffusion models (DiT) by 0.2 rFID, highlighting the importance of high-quality tokenizers for strong autoregressive image generation.

Applications · Robotics

George Gao, Tianyu Li, Junyao Shi, Yihan Li, Zizhe Zhang, Nadia Figueroa, Dinesh Jayaraman

Tool design and use reflect the ability to understand and manipulate the physical world through creativity, planning, and foresight. As such, it is often regarded as a measurable indicator of cognitive intelligence across biological species. While much of today’s research on robotics intelligence focuses on generating better control strategies, inventing smarter tools offers a complementary form of physical intelligence: moving the problem-solving onus into the tool’s geometry so that control becomes simpler. This motivates us to ask: can today’s foundation models offer useful priors to automatically invent—and effectively wield—such tools? We present VLMgineer, the first fully automatic framework designs tools and actions from scratch by harnessing the creativity of Vision–Language Models (VLMs) together with evolutionary search. We evaluate VLMgineer on a diverse benchmark of everyday manipulation scenarios that demand creative tool design and use. Across this suite, VLMgineer consistently discovers tools and policies that solve tasks more effectively and innovatively, transforming challenging robotics problems into straightforward executions. It also consistently outperforms VLM-generated designs from human specifications and existing human-crafted tools for everyday tasks. We further demonstrate that VLMgineer’s automatically designed tools and action policies transfer seamlessly to real-world task execution on a physical robot. To facilitate future research on automated tool invention, we will release our benchmark and code. Project Website: https://vlmgineer.github.io/.

Applications · Robotics

Ruoxuan Feng, Yuxuan Zhou, Siyu Mei, Dongzhan Zhou, Pengwei Wang, Shaowei Cui, Bin Fang, Guocai Yao, Di Hu

Real-world contact-rich manipulation demands robots to perceive temporal tactile feedback, capture subtle surface deformations, and reason about object properties and force dynamics. Although optical tactile sensors are uniquely capable of providing such rich information, existing tactile datasets and models remain limited. These resources primarily focus on object-level attributes (e.g., material) while largely overlooking fine-grained temporal dynamics. We consider that advancing dynamic tactile perception requires a systematic hierarchy of dynamic perception capabilities to guide both data collection and model design. To address the lack of tactile data with rich dynamic information, we present ToucHD, a large-scale tactile dataset spanning tactile atomic actions, real-world manipulations, and touch-force paired data. Beyond scale, ToucHD establishes a comprehensive dynamic data ecosystem that explicitly supports hierarchical perception capabilities from the data perspective. Building on it, we propose AnyTouch 2, a general tactile representation learning framework for diverse optical tactile sensors that unifies object-level understanding with fine-grained, force-aware dynamic perception. The framework captures both pixel-level and action-specific deformations across frames, while explicitly modeling physical force dynamics, thereby learning multi-level dynamic perception capabilities from the model perspective. We evaluate our model on benchmarks that covers static object properties and dynamic physical attributes, as well as real-world manipulation tasks spanning multiple tiers of dynamic perception capabilities—from basic object-level understanding to force-aware dexterous manipulation. Experimental results demonstrate consistent and strong performance across sensors and tasks, highlighting the framework’s effectiveness as a general dynamic tactile perception model. The code, dataset and model are available at gewu-lab.github.io/AnyTouch2/.

Applications · Robotics

Zicheng Zhang, Ke Wu, Xiangting Meng, Keyu Liu, Jieru Zhao, Wenchao Ding

Monocular 3D Gaussian Splatting SLAM suffers from critical limitations in time efficiency, geometric accuracy, and multi-view consistency. These issues stem from the time-consuming $\textit{Train-from-Scratch}$ optimization and the lack of inter-frame scale consistency from single-frame geometry priors. We contend that a feed-forward paradigm, leveraging multi-frame context to predict Gaussian attributes directly, is crucial for addressing these challenges. We present Flash-Mono, a system composed of three core modules: a feed-forward prediction frontend, a 2D Gaussian Splatting mapping backend, and an efficient hidden-state-based loop closure module. We trained a recurrent feed-forward frontend model that progressively aggregates multi-frame visual features into a hidden state via cross attention and jointly predicts camera poses and per-pixel Gaussian properties. By directly predicting Gaussian attributes, our method bypasses the burdensome per-frame optimization required in optimization-based GS-SLAM, achieving a $\textbf{10x}$ speedup while ensuring high-quality rendering. The power of our recurrent architecture extends beyond efficient prediction. The hidden states act as compact submap descriptors, facilitating efficient loop closure and global $\mathrm{Sim}(3)$ optimization to mitigate the long-standing challenge of drift. For enhanced geometric fidelity, we replace conventional 3D Gaussian ellipsoids with 2D Gaussian surfels. Extensive experiments demonstrate that Flash-Mono achieves state-of-the-art performance in both tracking and mapping quality, highlighting its potential for embodied perception and real-time reconstruction applications.

Applications · Robotics

XUDONG WANG, Gan Li, Zhiyu Liu, Yao Wang, Lianqing Liu, Zhi Han

Deploying vision-and-language navigation (VLN) agents requires adaptation across diverse scenes and environments, but fine-tuning on a specific scenario often causes catastrophic forgetting in others, which severely limits flexible long-term deployment. We formalize this challenge as the all-day multi-scenes lifelong VLN (AML-VLN) problem. Existing parameter-efficient adapters (e.g., LoRA and its variants) are limited by their two-dimensional matrix form, which fails to capture the multi-hierarchical navigation knowledge spanning multiple scenes and environments. To address this, we propose Tucker Adaptation (TuKA), which represents the multi-hierarchical navigation knowledge as a high-order tensor and leverages Tucker decomposition to decouple the knowledge into shared subspaces and scenario-specific experts. We further introduce a decoupled knowledge incremental learning strategy to consolidate shared subspaces while constraining specific experts for decoupled lifelong learning. Building on TuKA, we also develop a VLN agent named AlldayWalker, which continually learns across multiple navigation scenarios, achieving all-day multi-scenes navigation. Extensive experiments show that AlldayWalker consistently outperforms state-of-the-art baselines.

Applications · Robotics

Haoxuan Wang, Gengyu Zhang, Yan Yan, Yuzhang Shang, Ramana Kompella, Gaowen Liu

Real-time execution is essential for cyber-physical systems such as robots. These systems operate in dynamic real-world environments where even small delays can undermine responsiveness and compromise performance. Asynchronous inference has recently emerged as a system-level paradigm for real-time robot manipulation, enabling the next action chunk to be predicted while the current one is being executed. While this approach achieves real-time responsiveness, naive integration often results in execution failure. Previous methods attributed this failure to inter-chunk discontinuity and developed test-time algorithms to smooth chunk boundaries. In contrast, we identify another critical yet overlooked factor: intra-chunk inconsistency, where the robot’s executed action chunk partially misaligns with its current perception. To address this, we propose REMAC, which learns corrective adjustments on the pretrained policy through masked action chunking, enabling the policy to remain resilient under mismatches between intended actions and actual execution during asynchronous inference. In addition, we introduce a prefix-preserved sampling procedure to reinforce inter-chunk continuity. Overall, our method delivers more reliable policies without incurring additional latency. Extensive experiments in both simulation and real-world settings demonstrate that our method enables faster task execution, maintains robustness across varying delays, and consistently achieves higher completion rates.

Reinforcement Learning · Planning

Tyler Han, Yanda Bao, Bhaumik Mehta, Gabriel Guo, Sanghun Jung, Anubhav Vishwakarma, Emily Kang, Rosario Scalise, Jason Zhou, Bryan Xu 等

Humans can often perform a new task after observing a few demonstrations by inferring the underlying intent. For robots, recovering the intent of the demonstrator through a learned reward function can enable more efficient, interpretable, and robust imitation through planning. A common paradigm for learning how to plan-from-demonstration involves first solving for a reward via Inverse Reinforcement Learning (IRL) and then deploying it via Model Predictive Control (MPC). In this work, we unify these two procedures by introducing planning-based Adversarial Imitation Learning, which simultaneously learns a reward and improves a planning-based agent through experience while using observation-only demonstrations. We study advantages of planning-based AIL in generalization, interpretability, robustness, and sample efficiency through experiments in simulated control tasks and real-world navigation from few or single observation-only demonstration.

Applications · Robotics

Asher Hancock, Xindi Wu, Lihan Zha, Olga Russakovsky, Anirudha Majumdar

Fine-tuning vision-language models (VLMs) on robot teleoperation data to create vision-language-action (VLA) models is a promising paradigm for training generalist policies, but it suffers from a fundamental tradeoff: learning to produce actions often diminishes the VLM's foundational reasoning and multimodal understanding, hindering generalization to novel scenarios, instruction following, and semantic understanding. We argue that this catastrophic forgetting is due to a distribution mismatch between the VLM's internet-scale pretraining corpus and the robotics fine-tuning data. Inspired by this observation, we introduce VLM2VLA: a VLA training paradigm that first resolves this mismatch at the data level by representing low-level actions with natural language. This alignment makes it possible to train VLAs solely with Low-Rank Adaptation (LoRA), thereby minimally modifying the VLM backbone and averting catastrophic forgetting. As a result, the VLM can be fine-tuned on robot teleoperation data without fundamentally altering the underlying architecture and without expensive co-training on internet-scale VLM datasets. Through extensive Visual Question Answering (VQA) studies and over 800 real-world robotics experiments, we demonstrate that VLM2VLA preserves the VLM's core capabilities, enabling zero-shot generalization to novel tasks that require open-world semantic reasoning and multilingual instruction following.

Applications · Robotics

Soroush Nasiriany, Sep Nasiriany, Abhiram Maddukuri, Yuke Zhu

Recent advances in robot learning have accelerated progress toward generalist robots that can perform everyday tasks in human environments. Yet it remains difficult to gauge how close we are to this vision. The field lacks a reproducible, large-scale benchmark for systematic evaluation. To fill this gap, we present RoboCasa365, a comprehensive simulation benchmark for household mobile manipulation. Built on the RoboCasa platform, RoboCasa365 introduces 365 everyday tasks across 2,500 diverse kitchen environments, with over 600 hours of human demonstration data and over 1600 hours of synthetically generated demonstration data---making it one of the most diverse and large-scale resources for studying generalist policies. RoboCasa365 is designed to support systematic evaluations for different problem settings, including multi-task learning, robot foundation model training, and lifelong learning. We conduct extensive experiments on this benchmark with state-of-the-art methods and analyze the impacts of task diversity, dataset scale, and environment variation on generalization. Our results provide new insights into what factors most strongly affect the performance of generalist robots and inform strategies for future progress in the field.