Signed Distance Functions (SDFs) are vital implicit representations to represent high fidelity 3D surfaces. Current methods mainly leverage a neural network to learn an SDF from various supervisions including signed distances, 3D point clouds, or multi-view images. However, due to various reasons including the bias of neural network on low frequency content, 3D unaware sampling, sparsity in point clouds, or low resolutions of images, neural implicit representations still struggle to represent geometries with high frequency components like sharp structures, especially for the ones learned from images or point clouds. To overcome this challenge, we introduce a method to sharpen a low frequency SDF observation by recovering its high frequency components, pursuing a sharper and more complete surface. Our key idea is to learn a mapping from a low frequency observation to a full frequency coverage in a data-driven manner, leading to a prior knowledge of shape consolidation in the frequency domain, dubbed frequency consolidation priors. To better generalize a learned prior to unseen shapes, we introduce to represent frequency components as embeddings and disentangle the embedding of the low frequency component from the embedding of the full frequency component. This disentanglement allows the prior to generalize on an unseen low frequency observation by simply recovering its full frequency embedding through a test-time self-reconstruction. Our evaluations under widely used benchmarks or real scenes show that our method can recover high frequency component and produce more accurate surfaces than the latest methods.
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Motion-Zero: A Zero-Shot Trajectory Control Framework of Moving Object for Diffusion-Based Video Generation
PDF ↗Recent large-scale pre-trained diffusion models have demonstrated a powerful generative ability to produce high-quality videos from detailed text descriptions. However, exerting control over the motion of objects in videos generated by any video diffusion model remains a challenging problem. In this paper, we propose a novel zero-shot moving object trajectory control framework, Motion-Zero, to enable arbitrary single-object-trajectory control for the text-to-video diffusion model. To this end, an initial noise prior module is designed to provide a position-based prior to improve the stability of the appearance of the moving object and the accuracy of position. In addition, based on the attention map of the U-Net, spatial constraints are directly applied to the denoising process of diffusion models, which further ensures the positional consistency of moving objects during the inference. Furthermore, temporal consistency is guaranteed with a proposed shift temporal attention mechanism. Our method can be flexibly applied to various state-of-the-art video diffusion models without any training process. Extensive experiments demonstrate our proposed method can control the motion trajectories of arbitrary objects while preserving the original ability to generate high-quality videos.
The primary objective of Optical Chemical Structure Recognition is to identify chemical structure images into corresponding markup sequences. However, the complex two-dimensional structures of molecules, particularly those with rings and multiple branches, present significant challenges for current end-to-end methods to learn one-dimensional markup directly. To overcome this limitation, we propose a novel Ring-Free Language (RFL), which utilizes a divide-and-conquer strategy to describe chemical structures in a hierarchical form. RFL allows complex molecular structures to be decomposed into multiple parts, ensuring both uniqueness and conciseness while enhancing readability. This approach significantly reduces the learning difficulty for recognition models. Leveraging RFL, we propose a universal Molecular Skeleton Decoder (MSD), which comprises a skeleton generation module that progressively predicts the molecular skeleton and individual rings, along with a branch classification module for predicting branch information. Experimental results demonstrate that the proposed RFL and MSD can be applied to various mainstream methods, achieving superior performance compared to state-of-the-art approaches in both printed and handwritten scenarios.
WaterDiffusion: Learning a Prior-involved Unrolling Diffusion for Joint Underwater Saliency Detection and Visual Restoration
PDF ↗Underwater salient object detection (USOD) plays a pivotal role in various vision-based marine exploration tasks. However, existing USOD techniques face the dilemma of object mislocalization and imprecise boundaries due to the complex underwater environment. The quality degradation of raw underwater images (caused by selective absorption and medium scattering) makes it challenging to perform instance detection directly. One conceivable approach involves initially removing visual disturbances through underwater image enhancement (UIE), followed by saliency detection. However, this two-stage approach neglects the potential positive impact of the restoration procedure on saliency detection due to it executes in a cascade. Based on this insight, we propose a generalized prior-involved diffusion model, called WaterDiffusion for collaborative underwater saliency detection and visual restoration. Specifically, we first propose a revised self-attention joint diffusion, which embeds dynamic saliency masks into the diffusive network as latent features. By extending the underwater degradation prior into the multi-scale decoder, we innovatively exploit optical transmission maps to aid in localizing underwater salient objects. Then, we further design a gate-guided binary indicator to select either normalized or raw channels for improving feature generalization. Finally, the Half-quadratic Splitting is introduced into the unfolding sampling to refine saliency masks iteratively. Comprehensive experiments demonstrate the superior performance of WaterDiffusion over state-of-the-art methods in both quantitative and qualitative evaluations.
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed and real-time rendering capabilities. However, existing methods still heavily depend on accurate camera poses for reconstruction. Although some recent approaches attempt to train 3DGS models without the Structure-from-Motion (SfM) preprocessing from monocular video datasets, these methods suffer from prolonged training times, making them impractical for many applications. In this paper, we present an efficient framework that operates without any depth or matching model. Our approach initially uses SfM to quickly obtain rough camera poses within seconds, and then refines these poses by leveraging the dense representation in 3DGS. This framework effectively addresses the issue of long training times. Additionally, we integrate the densification process with joint refinement and propose a coarse-to-fine frequency-aware densification to reconstruct different levels of details. This approach prevents camera pose estimation from being trapped in local minima or drifting due to high-frequency signals. Our method significantly reduces training time from hours to minutes while achieving more accurate novel view synthesis and camera pose estimation compared to previous methods.
We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided text description. The unbounded nature in creativeness of a text allows us to describe the lighting of a scene with any sensory features including temperature, emotion, smell, time, and so on. However, the modeling of such mapping between the unbounded text and lighting is extremely challenging due to the lack of dataset where there exists no scalable data that provides large pairs of text and relighting, and therefore, current text-driven image editing models does not generalize to lighting-specific use cases. We overcome this problem by introducing a novel data synthesis pipeline: First, diverse and creative text prompts that describe the scenes with various lighting are automatically generated under a crafted hierarchy using a large language model (e.g., ChatGPT). A text-guided image generation model creates a lighting image that best matches the text. As a condition of the lighting images, we perform image-based relighting for both foreground and background using a single portrait image or a set of OLAT (One-Light-at-A-Time) images captured from lightstage system. Particularly for the background relighting, we represent the lighting image as a set of point lights and transfer them to other background images. A generative diffusion model learns the synthesized large-scale data with auxiliary task augmentation (e.g., portrait delighting and light positioning) to correlate the latent text and lighting distribution for text-guided portrait relighting. In our experiment, we demonstrate that our model outperforms existing text-guided image generation models, showing high-quality portrait relighting results with a strong generalization to unconstrained scenes.
This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching a scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field.
This paper presents a comprehensive study on the role of Classifier-Free Guidance (CFG) in text-conditioned diffusion models from the perspective of inference efficiency. In particular, we relax the default choice of applying CFG in all diffusion steps and instead propose to search for more efficient guidance policies. We formulate the discovery of such policies in the framework of differentiable neural architecture search. Our findings suggest that, as denoising progresses, the updates produced by CFG become increasingly aligned with simple conditional steps, which renders CFG's additional neural network evaluation redundant, especially in the second half of the denoising process. Building upon this insight, we propose "Adaptive Guidance" (AG), an efficient variant of CFG that adaptively omits network evaluations when the denoising process displays convergence. Our experiments demonstrate that AG preserves CFG's image quality while reducing computation by 25%. Thus, AG constitutes a plug-and-play alternative to Guidance Distillation, achieving 50% of the speed-ups of the latter, while being training-free and retaining the capacity to handle negative prompts. We conclude by uncovering further redundancies of CFG in the first half of the diffusion process, showing that entire neural network evaluations can be replaced by simple affine transformations of past score estimates.
Online hashing has attracted much research attention for large-scale image retrieval in a streaming way. The main challenge lies in keeping balance between high retrieval accuracy and low training time. Existing online hashing methods almost rely on shallow models rather than deep networks due to high training costs, because it is unacceptable to update hash functions on an order of hours. In addition, the multi-label supervision information is not fully utilized to guide the hash learning process and the affinity matrix is always fixed once constructed. In this paper, we propose a novel Deep Graph Online Hashing (DGOH) method, which for the first time introduces inductive graph neural networks (GNNs) to realize deep online hashing with acceptable training costs on an order of seconds. Furthermore, we mine the multi-label information of the images by constructing a label network and learn label-wise weights dynamically to help to update the affinity matrix. In addition, we provide a strategy to obtain examples from the old data to solve the catastrophic forgetting problem. An integrated objective function is designed to train the entire architecture. Extensive experiments on two common benchmarks demonstrate that the proposed method achieves up to 13.3% accuracy gains over state-of-the-art baselines and shows competitive performance on training time.
ObjVariantEnsemble: Advancing Point Cloud LLM Evaluation in Challenging Scenes with Subtly Distinguished Objects
PDF ↗3D scene understanding is an important task, and there has been a recent surge of research interest in aligning 3D representations of point clouds with text to empower embodied AI. However, due to the lack of comprehensive 3D benchmarks, the capabilities of 3D models in real-world scenes, particularly those that are challenging with subtly distinguished objects, remain insufficiently investigated. To facilitate a more thorough evaluation of 3D models' capabilities, we propose a scheme, ObjVariantEnsemble, to systematically introduce more scenes with specified object classes, colors, shapes, quantities, and spatial relationships to meet model evaluation needs. More importantly, we intentionally construct scenes with similar objects to a certain degree and design an LLM-VLM-cooperated annotator to capture key distinctions as annotations. The resultant benchmark can better challenge 3D models, reveal their shortcomings in understanding, and potentially aid in the further development of 3D models.
Diffusion-based zero-shot image restoration and enhancement models have achieved great success in various tasks of image restoration and enhancement. However, directly applying them to video restoration and enhancement results in severe temporal flickering artifacts. In this paper, we propose the first framework for zero-shot video restoration and enhancement based on the pre-trained image diffusion model. By replacing the spatial self-attention layer with the proposed short-long-range (SLR) temporal attention layer, the pre-trained image diffusion model can take advantage of the temporal correlation between frames. We further propose temporal consistency guidance, spatial-temporal noise sharing, and an early stopping sampling strategy to improve temporally consistent sampling. Our method is a plug-and-play module that can be inserted into any diffusion-based image restoration or enhancement methods to further improve their performance. Experimental results demonstrate the superiority of our proposed method.
The topic of stitching images with globally natural structures holds paramount significance, with two main goals: pixel-level alignment and distortion prevention. The existing approaches exhibit the ability to align well, yet fall short in maintaining object structures. In this paper, we endeavour to safeguard the overall OBJect-level structures within images based on Global Similarity Prior (OBJ-GSP), on the basis of good alignment performance. Our approach leverages semantic segmentation models like the family of Segment Anything Model to extract the contours of any objects in a scene. Triangular meshes are employed in image transformation to protect the overall shapes of objects within images. The balance between alignment and distortion prevention is achieved by allowing the object meshes to strike a balance between similarity and projective transformation. We also demonstrate that object-level semantic information is necessary in low-altitude aerial image stitching. Additionally, we propose StitchBench, the largest image stitching benchmark with most diverse scenarios. Extensive experimental results demonstrate that OBJ-GSP outperforms existing methods in both pixel alignment and shape preservation.
Divide-and-Conquer: Tree-structured Strategy with Answer Distribution Estimator for Goal-Oriented Visual Dialogue
PDF ↗Goal-oriented visual dialogue involves multi-round interaction between artificial agents, which has been of remarkable attention due to its wide applications. Given a visual scene, this task occurs when a Questioner asks an action-oriented question and an Answerer responds with the intent of letting the Questioner know the correct action to take. The quality of questions affects the accuracy and efficiency of the target search progress. However, existing methods lack a clear strategy to guide the generation of questions, resulting in the randomness in the search process and inconvergent results. We propose a Tree-Structured Strategy with Answer Distribution Estimator (TSADE) which guides the question generation by excluding half of the current candidate objects in each round. The above process is implemented by maximizing a binary reward inspired by the ``divide-and-conquer'' paradigm. We further design a candidate-minimization reward which encourages the model to narrow down the scope of candidate objects toward the end of the dialogue. We experimentally demonstrate that our method can enable the agents to achieve high task-oriented accuracy with fewer repeating questions and rounds compared to traditional ergodic question generation approaches. Qualitative results further show that TSADE facilitates agents to generate higher-quality questions.
Existing cross-modal retrieval methods typically rely on large-scale vision-language pair data. This makes it challenging to efficiently develop a cross-modal retrieval model for under-resourced languages of interest. Therefore, Cross-lingual Cross-modal Retrieval (CCR), which aims to align vision and the low-resource language (the target language) without using any human-labeled target-language data, has gained increasing attention. As a general parameter-efficient way, a common solution is to utilize adapter modules to transfer the vision-language alignment ability of Vision-Language Pretraining (VLP) models from a source language to a target language. However, these adapters are usually static once learned, making it difficult to adapt to target-language captions with varied expressions. To alleviate it, we propose Dynamic Adapter with Semantics Disentangling (DASD), whose parameters are dynamically generated conditioned on the characteristics of the input captions. Considering that the semantics and expression styles of the input caption largely influence how to encode it, we propose a semantic disentangling module to extract the semantic-related and semantic-agnostic features from the input, ensuring that generated adapters are well-suited to the characteristics of input caption. Extensive experiments on two image-text datasets and one video-text dataset demonstrate the effectiveness of our model for cross-lingual cross-modal retrieval, as well as its good compatibility with various VLP models.
Text-to-video diffusion models have made remarkable advancements. Driven by their ability to generate temporally coherent videos, research on zero-shot video editing using these fundamental models has expanded rapidly. To enhance editing quality, structural controls are frequently employed in video editing. Among these techniques, cross-attention mask control stands out for its effectiveness and efficiency. However, when cross-attention masks are naively applied to video editing, they can introduce artifacts such as blurring and flickering. Our experiments uncover a critical factor overlooked in previous video editing research: cross-attention masks are not consistently clear but vary with model structure and denoising timestep. To address this issue, we propose the metric Mask Matching Cost (MMC) that quantifies this variability and propose FreeMask, a method for selecting optimal masks tailored to specific video editing tasks. Using MMC-selected masks, we further improve the masked fusion mechanism within comprehensive attention features, e.g., temp, cross, and self-attention modules. Our approach can be seamlessly integrated into existing zero-shot video editing frameworks with better performance, requiring no control assistance or parameter fine-tuning but enabling adaptive decoupling of unedited semantic layouts with mask precision control. Extensive experiments demonstrate that FreeMask achieves superior semantic fidelity, temporal consistency, and editing quality compared to state-of-the-art methods.
Existing few-shot medical image segmentation (FSMIS) models fail to address a practical issue in medical imaging: the domain shift caused by different imaging techniques, which limits the applicability to current FSMIS tasks. To overcome this limitation, we focus on the cross-domain few-shot medical image segmentation (CD-FSMIS) task, aiming to develop a generalized model capable of adapting to a broader range of medical image segmentation scenarios with limited labeled data from the novel target domain. Inspired by the characteristics of frequency domain similarity across different domains, we propose a Frequency-aware Matching Network (FAMNet), which includes two key components: a Frequency-aware Matching (FAM) module and a Multi-Spectral Fusion (MSF) module. The FAM module tackles two problems during the meta-learning phase: 1) intra-domain variance caused by the inherent support-query bias, due to the different appearances of organs and lesions, and 2) inter-domain variance caused by different medical imaging techniques. Additionally, we design an MSF module to integrate the different frequency features decoupled by the FAM module, and further mitigate the impact of inter-domain variance on the model's segmentation performance. Combining these two modules, our FAMNet surpasses existing FSMIS models and Cross-domain Few-shot Semantic Segmentation models on three cross-domain datasets, achieving state-of-the-art performance in the CD-FSMIS task.
Whole-body multimodal motion generation, controlled by text, speech, or music, has numerous applications including video generation and character animation. However, employing a unified model to process different condition modalities presents two main challenges: motion distribution drifts across different tasks (e.g., co-speech gestures and text-driven daily actions) and the complex optimization of mixed conditions with varying granularities (e.g., text and audio). In this paper, we propose MotionCraft, a unified diffusion transformer that crafts whole-body motion with plug-and-play multimodal control. Our framework employs a coarse-to-fine training strategy, starting with the text-to-motion semantic pre-training, followed by the multimodal low-level control adaptation. To effectively learn and transfer motion knowledge across different distributions, we design MC-Attn for parallel modeling of static and dynamic human topology graphs. To overcome the motion format inconsistency of existing benchmarks, we introduce MC-Bench, the first available multimodal whole-body motion generation benchmark based on the unified SMPL-X format. Extensive experiments show that MotionCraft achieves state-of-the-art performance on various standard motion generation tasks.
Benefiting from large-scale pre-training of text-video pairs, current text-to-video (T2V) diffusion models can generate high-quality videos from the text description. Besides, given some reference images or videos, the parameter-efficient fine-tuning method, i.e. LoRA, can generate high-quality customized concepts, e.g., the specific subject or the motions from a reference video. However, combining the trained multiple concepts from different references into a single network shows obvious artifacts. To this end, we propose CustomTTT, where we can joint custom the appearance and the motion of the given video easily. In detail, we first analyze the prompt influence in the current video diffusion model and find the LoRAs are only needed for the specific layers for appearance and motion customization. Besides, since each LoRA is trained individually, we propose a novel test-time training technique to update parameters after combination utilizing the trained customized models. We conduct detailed experiments to verify the effectiveness of the proposed methods. Our method outperforms several state-of-the-art works in both qualitative and quantitative evaluations.
Domain generalization aims to learn a representation from the source domain, which can be generalized to arbitrary unseen target domains. A fundamental challenge for visual domain generalization is the domain gap caused by the dramatic style variation whereas the image content is stable. The realm of selective state space, exemplified by VMamba, demonstrates its global receptive field in representing the content. However, the way exploiting the domain-invariant property for selective state space is rarely explored. In this paper, we propose a novel Flow Factorized State Space model, dubbed as DGFamba, for visual domain generalization. To maintain domain consistency, we innovatively map the style-augmented and the original state embeddings by flow factorization. In this latent flow space, each state embedding from a certain style is specified by a latent probability path. By aligning these probability paths in the latent space, the state embeddings are able to represent the same content distribution regardless of the style differences. Extensive experiments conducted on various visual domain generalization settings show its state-of-the-art performance.
Fine-grained domain generalization (FGDG) aims to learn a fine-grained representation that can be well generalized to unseen target domains when only trained on the source domain data. Compared with generic domain generalization, FGDG is particularly challenging in that the fine-grained category can be only discerned by some subtle and tiny patterns. Such patterns are particularly fragile under the cross-domain style shifts caused by illumination, color and etc. To push this frontier, this paper presents a novel Hyperbolic State Space Hallucination (HSSH) method. It consists of two key components, namely, state space hallucination (SSH) and hyperbolic manifold consistency (HMC). SSH enriches the style diversity for the state embeddings by firstly extrapolating and then hallucinating the source images. Then, the pre- and post- style hallucinate state embeddings are projected into the hyperbolic manifold. The hyperbolic state space models the high-order statistics, and allows a better discernment of the fine-grained patterns. Finally, the hyperbolic distance is minimized, so that the impact of style variation on fine-grained patterns can be eliminated. Experiments on three FGDG benchmarks demonstrate its state-of-the-art performance.