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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Hikaru Shindo, Quentin Delfosse, Devendra Singh Dhami, Kristian Kersting

Humans can leverage both symbolic reasoning and intuitive responses. In contrast, reinforcement learning policies are typically encoded in either opaque systems like neural networks or symbolic systems that rely on predefined symbols and rules. This disjointed approach severely limits the agents’ capabilities, as they often lack either the flexible low-level reaction characteristic of neural agents or the interpretable reasoning of symbolic agents. To overcome this challenge, we introduce *BlendRL*, a neuro-symbolic RL framework that harmoniously integrates both paradigms. We empirically demonstrate that BlendRL agents outperform both neural and symbolic baselines in standard Atari environments, and showcase their robustness to environmental changes. Additionally, we analyze the interaction between neural and symbolic policies, illustrating how their hybrid use helps agents overcome each other's limitations.

Reinforcement Learning · Deep RL

Dingrong Wang, Krishna Neupane, Ervine Zheng, Qi Yu

Reinforcement learning (RL) provides an effective means to capture users' evolving preferences, leading to improved recommendation performance over time. However, existing RL approaches primarily rely on standard exploration strategies, which are less effective for a large item space with sparse reward signals given the limited interactions for most users. Therefore, they may not be able to learn the optimal policy that effectively captures user's evolving preferences and achieves the maximum expected reward over the long term. In this paper, we propose a novel evidential conservative Q-learning framework (ECQL) that learns an effective and conservative recommendation policy by integrating evidence-based uncertainty and conservative learning. ECQL conducts evidence-aware explorations to discover items that are located beyond current observations but reflect users' long-term interests. It offers an uncertainty-aware conservative view on policy evaluation to discourage deviating too much from users' current interests. Two central components of ECQL include a uniquely designed sequential state encoder and a novel conservative evidential-actor-critic (CEAC) module. The former generates the current state of the environment by aggregating historical information and a sliding window that contains the current user interactions as well as newly recommended items from RL exploration that may represent short and long-term interests respectively. The latter performs an evidence-based rating prediction by maximizing the conservative evidential Q-value and leverages an uncertainty-aware ranking score to explore the item space for a more diverse and valuable recommendation. Experiments on multiple real-world dynamic datasets demonstrate the state-of-the-art performance of ECQL and its capability to capture users' long-term interests.

Deep Learning · Large Language Models

Can Demircan, Tankred Saanum, Akshay Jagadish, Marcel Binz, Eric Schulz

In-context learning, the ability to adapt based on a few examples in the input prompt, is a ubiquitous feature of large language models (LLMs). However, as LLMs' in-context learning abilities continue to improve, understanding this phenomenon mechanistically becomes increasingly important. In particular, it is not well-understood how LLMs learn to solve specific classes of problems, such as reinforcement learning (RL) problems, in-context. Through three different tasks, we first show that Llama $3$ $70$B can solve simple RL problems in-context. We then analyze the residual stream of Llama using Sparse Autoencoders (SAEs) and find representations that closely match temporal difference (TD) errors. Notably, these representations emerge despite the model only being trained to predict the next token. We verify that these representations are indeed causally involved in the computation of TD errors and $Q$-values by performing carefully designed interventions on them. Taken together, our work establishes a methodology for studying and manipulating in-context learning with SAEs, paving the way for a more mechanistic understanding.

Reinforcement Learning · Deep RL

Kaustubh Mani, Vincent Mai, Charlie Gauthier, Annie Chen, Samer Nashed, Liam Paull

Reinforcement learning algorithms typically necessitate extensive exploration of the state space to find optimal policies. However, in safety-critical applications, the risks associated with such exploration can lead to catastrophic consequences. Existing safe exploration methods attempt to mitigate this by imposing constraints, which often result in overly conservative behaviours and inefficient learning. Heavy penalties for early constraint violations can trap agents in local optima, deterring exploration of risky yet high-reward regions of the state space. To address this, we introduce a method that explicitly learns state-conditioned safety representations. By augmenting the state features with these safety representations, our approach naturally encourages safer exploration without being excessively cautious, resulting in more efficient and safer policy learning in safety-critical scenarios. Empirical evaluations across diverse environments show that our method significantly improves task performance while reducing constraint violations during training, underscoring its effectiveness in balancing exploration with safety.

Reinforcement Learning · Deep RL

Hojoon Lee, Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter Wurman, Jaegul Choo, Peter Stone, Takuma Seno

Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting.These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored.Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms—including off-policy, on-policy, and unsupervised methods—is consistently improved.Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench.These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.

Reinforcement Learning · Deep RL

Tai Hoang, Huy Le, Philipp Becker, Vien A Ngo, Gerhard Neumann

Manipulating objects with varying geometries and deformable objects is a major challenge in robotics. Tasks such as insertion with different objects or cloth hanging require precise control and effective modelling of complex dynamics. In this work, we frame this problem through the lens of a heterogeneous graph that comprises smaller sub-graphs, such as actuators and objects, accompanied by different edge types describing their interactions. This graph representation serves as a unified structure for both rigid and deformable objects tasks, and can be extended further to tasks comprising multiple actuators. To evaluate this setup, we present a novel and challenging reinforcement learning benchmark, including rigid insertion of diverse objects, as well as rope and cloth manipulation with multiple end-effectors. These tasks present a large search space, as both the initial and target configurations are uniformly sampled in 3D space. To address this issue, we propose a novel graph-based policy model, dubbed Heterogeneous Equivariant Policy (HEPi), utilizing $SE(3)$ equivariant message passing networks as the main backbone to exploit the geometric symmetry. In addition, by modeling explicit heterogeneity, HEPi can outperform Transformer-based and non-heterogeneous equivariant policies in terms of average returns, sample efficiency, and generalization to unseen objects. Our project page is available at https://thobotics.github.io/hepi.

Reinforcement Learning · Deep RL

Jayden Teoh, Pradeep Varakantham, Peter Vamplew

Real-world sequential decision-making tasks often require balancing trade-offs between multiple conflicting objectives, making Multi-Objective Reinforcement Learning (MORL) an increasingly prominent field of research. Despite recent advances, existing MORL literature has narrowly focused on performance within static environments, neglecting the importance of generalizing across diverse settings. Conversely, existing research on generalization in RL has always assumed scalar rewards, overlooking the inherent multi-objectivity of real-world problems. Generalization in the multi-objective context is fundamentally more challenging, as it requires learning a Pareto set of policies addressing varying preferences across multiple objectives. In this paper, we formalize the concept of generalization in MORL and how it can be evaluated. We then contribute a novel benchmark featuring diverse multi-objective domains with parameterized environment configurations to facilitate future studies in this area. Our baseline evaluations of state-of-the-art MORL algorithms on this benchmark reveals limited generalization capabilities, suggesting significant room for improvement. Our empirical findings also expose limitations in the expressivity of scalar rewards, emphasizing the need for multi-objective specifications to achieve effective generalization. We further analyzed the algorithmic complexities within current MORL approaches that could impede the transfer in performance from the single- to multiple-environment settings. This work fills a critical gap and lays the groundwork for future research that brings together two key areas in reinforcement learning: solving multi-objective decision-making problems and generalizing across diverse environments. We make our code available at [https://github.com/JaydenTeoh/MORL-Generalization](https://github.com/JaydenTeoh/MORL-Generalization).

Reinforcement Learning · Deep RL

Yu Heng Hung, Kai-Jie Lin, Yu-Heng Lin, Chien-Yi Wang, Cheng Sun, Ping-Chun Hsieh

Bayesian optimization (BO) offers an efficient pipeline for optimizing black-box functions with the help of a Gaussian process prior and an acquisition function (AF). Recently, in the context of single-objective BO, learning-based AFs witnessed promising empirical results given its favorable non-myopic nature. Despite this, the direct extension of these approaches to multi-objective Bayesian optimization (MOBO) suffer from the hypervolume identifiability issue, which results from the non-Markovian nature of MOBO problems. To tackle this, inspired by the non-Markovian RL literature and the success of Transformers in language modeling, we present a generalized deep Q-learning framework and propose BOFormer, which substantiates this framework for MOBO via sequence modeling. Through extensive evaluation, we demonstrate that BOFormer constantly achieves better performance than the benchmark rule-based and learning-based algorithms in various synthetic MOBO and real-world multi-objective hyperparameter optimization problems.

Reinforcement Learning · Deep RL

Qifan Liang, Yixiang Shan, Haipeng Liu, Zhengbang Zhu, Ting Long, Weinan Zhang, Yuan Tian

An important challenge in multi-agent reinforcement learning is partial observability, where agents cannot access the global state of the environment during execution and can only receive observations within their field of view. To address this issue, previous works typically use the dimensional-wise state, which is obtained by applying MLP or dimensional-based attention on the global state, for decision-making during training and relying on a reconstructed dimensional-wise state during execution. However, dimensional-wise states tend to divert agent attention to specific features, neglecting potential dependencies between agents, making it difficult to make optimal decisions. Moreover, the inconsistency between the states used in training and execution further increases additional errors. To resolve these issues, we propose a method called Reconstruction-Guided Policy (RGP) to reconstruct the agent-wise state, which represents the information of inter-agent relationships, as input for decision-making during both training and execution. This not only preserves the potential dependencies between agents but also ensures consistency between the states used in training and execution. We conducted extensive experiments on both discrete and continuous action environments to evaluate RGP, and the results demonstrates its superior effectiveness. Our code is public in https://anonymous.4open.science/r/RGP-9F79

Reinforcement Learning · Deep RL

Yixiang Shan, Zhengbang Zhu, Ting Long, Qifan Liang, Yi Chang, Weinan Zhang, Liang Yin

The performance of offline reinforcement learning (RL) is sensitive to the proportion of high-return trajectories in the offline dataset. However, in many simulation environments and real-world scenarios, there are large ratios of low-return trajectories rather than high-return trajectories, which makes learning an efficient policy challenging. In this paper, we propose a method called Contrastive Diffuser (ContraDiff) to make full use of low-return trajectories and improve the performance of offline RL algorithms. Specifically, ContraDiff groups the states of trajectories in the offline dataset into high-return states and low-return states and treats them as positive and negative samples correspondingly. Then, it designs a contrastive mechanism to pull the planned trajectory of an agent toward high-return states and push them away from low-return states. Through the contrast mechanism, trajectories with low returns can serve as negative examples for policy learning, guiding the agent to avoid areas associated with low returns and achieve better performance. Through the contrast mechanism, trajectories with low returns provide a ``counteracting force'' guides the agent to avoid areas associated with low returns and achieve better performance.Experiments on 27 sub-optimal datasets demonstrate the effectiveness of our proposed method. Our code is publicly available at https://github.com/Looomo/contradiff.

Reinforcement Learning · Deep RL

Shumao Zhai, Ning Ge

We propose RDC-SAT, a novel approach to optimize splitting heuristics in Divide-and-Conquer SAT solvers using deep reinforcement learning. Our method dynamically extracts features from the current solving state whenever a split is required. These features, such as learned clauses, variable activity scores, and clause LBD (Literal Block Distance) values, are represented as a graph. A GNN integrated with an Actor-Critic model processes this graph to determine the optimal split variable. Unlike traditional linear state transitions characterized by Markov processes, divide-and-conquer challenges involve tree-like state transitions. To address this, we developed a reinforcement learning environment based on the Painless framework that efficiently handles these transitions. Additionally, we designed different discounted reward functions for satisfiable and unsatisfiable SAT problems, capable of handling tree-like state transitions. We trained our model using the Decentralized Proximal Policy Optimization (DPPO) algorithm on phase transition random 3-SAT problems and implemented the RDC-SAT solver, which operates in both GPU-accelerated and non-GPU modes. Evaluations show that RDC-SAT significantly improves the performance of D\&C solvers on phase transition random 3-SAT datasets and generalizes well to the SAT Competition 2023 dataset, substantially outperforming traditional splitting heuristics.

Deep Learning · Large Language Models

Eugene Choi, Arash Ahmadian, Matthieu Geist, Olivier Pietquin, Mohammad Gheshlaghi Azar

Online and offline $\mathtt{RLHF}$ methods, such as $\mathtt{PPO}$ and $\mathtt{DPO}$, have been highly successful in aligning AI with human preferences. Despite their success, however, these methods suffer from fundamental limitations: $\mathbf{(a)}$ Models trained with $\mathtt{RLHF}$ can learn from mistakes or negative examples through RL mechanism or contrastive loss during training. However, at inference time, they lack an innate self-improvement mechanism for error corrections. $\mathbf{(b)}$ The optimal solution of existing methods is highly task-dependent, making it difficult for them to generalize to new tasks. To address these challenges, we propose Self-Improving Robust Preference Optimization ($\mathtt{SRPO}$), a practical and mathematically principled offline $\mathtt{RLHF}$ framework. The key idea behind $\mathtt{SRPO}$ is to cast the problem of learning from human preferences as a self-improvement process, mathematically formulated as a min-max objective that jointly optimizes a self-improvement policy and a generative policy in an adversarial fashion. Crucially, the solution for this optimization problem is independent of the training task, which makes it robust to its changes. We then show that this objective can be reformulated as a non-adversarial offline loss, which can be efficiently optimized using standard supervised learning techniques at scale. To demonstrate $\mathtt{SRPO}$’s effectiveness, we evaluate it using AI Win-Rate (WR) against human (GOLD) completions. When tested on the XSum dataset, $\mathtt{SRPO}$ outperforms $\mathtt{DPO}$ by a margin of $\mathbf{15}$% after $5$ self-revisions, achieving an impressive $\mathbf{90}$% WR. Moreover, on the challenging Arena-Hard prompts, $\mathtt{SRPO}$ outperforms both $\mathtt{DPO}$ and $\mathtt{IPO}$ (by $\mathbf{4}$% without revision and $\mathbf{6}$% after a single revision), reaching a $\mathbf{56}$% WR against against $\mathtt{Llama-3.1-8B-Instruct}$.

Reinforcement Learning · Deep RL

Jingsheng Gao, Linxu Li, Ke Ji, Weiyuan Li, Yixin Lian, yuzhuo fu, Bin Dai

RAG systems consist of multiple modules to work together. However, these modules are usually separately trained. We argue that a system like RAG that incorporates multiple modules should be jointly optimized to achieve optimal performance. To demonstrate this, we design a specific pipeline called SmartRAG that includes a policy network and a retriever. The policy network can serve as 1) a decision maker that decides when to retrieve, 2) a query rewriter to generate a query most suited to the retriever and 3) an answer generator that produces the final response with/without the observations. We then propose to jointly optimize the whole system using a reinforcement learning algorithm, with the reward designed to encourage the system to achieve the highest performance with minimal retrieval cost. When jointly optimized, each module can be aware of how other modules are working and thus find the best way to work together as a complete system. Empirical results demonstrate that the jointly optimized system can achieve better performance than separately optimized counterparts.

Reinforcement Learning · Deep RL

Mathias Jackermeier, Alessandro Abate

Linear temporal logic (LTL) has recently been adopted as a powerful formalism for specifying complex, temporally extended tasks in multi-task reinforcement learning (RL). However, learning policies that efficiently satisfy arbitrary specifications not observed during training remains a challenging problem. Existing approaches suffer from several shortcomings: they are often only applicable to finite-horizon fragments of LTL, are restricted to suboptimal solutions, and do not adequately handle safety constraints. In this work, we propose a novel learning approach to address these concerns. Our method leverages the structure of Büchi automata, which explicitly represent the semantics of LTL specifications, to learn policies conditioned on sequences of truth assignments that lead to satisfying the desired formulae. Experiments in a variety of discrete and continuous domains demonstrate that our approach is able to zero-shot satisfy a wide range of finite- and infinite-horizon specifications, and outperforms existing methods in terms of both satisfaction probability and efficiency. Code available at: https://deep-ltl.github.io/

Deep Learning · Large Language Models

Martin Klissarov, R Devon Hjelm, Alexander Toshev, Bogdan Mazoure

Large pretrained models are showing increasingly better performance in reasoning and planning tasks across different modalities, opening the possibility to leverage them for complex sequential decision making problems. In this paper, we investigate the capabilities of Large Language Models (LLMs) for reinforcement learning (RL) across a diversity of interactive domains. We evaluate their ability to produce decision-making policies, either directly, by generating actions, or indirectly, by first generating reward models to train an agent with RL. Our results show that, even without task-specific fine-tuning, LLMs excel at reward modeling. In particular, crafting rewards through artificial intelligence (AI) feedback yields the most generally applicable approach and can enhance performance by improving credit assignment and exploration. Finally, in environments with unfamiliar dynamics, we explore how fine-tuning LLMs with synthetic data can significantly improve their reward modeling capabilities while mitigating catastrophic forgetting, further broadening their utility in sequential decision-making tasks.

Reinforcement Learning · Deep RL

Ruohong Liu, Yuxin Pan, Linjie Xu, Lei Song, Pengcheng You, Yize Chen, Jiang Bian

Multi-objective reinforcement learning (MORL) excels at handling rapidly changing preferences in tasks that involve multiple criteria, even for unseen preferences. However, previous dominating MORL methods typically generate a fixed policy set or preference-conditioned policy through multiple training iterations exclusively for sampled preference vectors, and cannot ensure the efficient discovery of the Pareto front. Furthermore, integrating preferences into the input of policy or value functions presents scalability challenges, in particular as the dimension of the state and preference space grow, which can complicate the learning process and hinder the algorithm's performance on more complex tasks. To address these issues, we propose a two-stage Pareto front discovery algorithm called Constrained MORL (C-MORL), which serves as a seamless bridge between constrained policy optimization and MORL. Concretely, a set of policies is trained in parallel in the initialization stage, with each optimized towards its individual preference over the multiple objectives. Then, to fill the remaining vacancies in the Pareto front, the constrained optimization steps are employed to maximize one objective while constraining the other objectives to exceed a predefined threshold. Empirically, compared to recent advancements in MORL methods, our algorithm achieves more consistent and superior performances in terms of hypervolume, expected utility, and sparsity on both discrete and continuous control tasks, especially with numerous objectives (up to nine objectives in our experiments).

Reinforcement Learning · Deep RL

Bhavya, Stelian Coros, Andreas Krause, Pieter Abbeel, Carmelo Sferrazza

Reinforcement learning (RL) algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards. Most common RL algorithms use undirected exploration, i.e., select random sequences of actions.Exploration can also be directed using intrinsic rewards, such as curiosity or model epistemic uncertainty. However, effectively balancing task and intrinsic rewards is challenging and often task-dependent. In this work, we introduce a framework, MaxInfoRL, for balancing intrinsic and extrinsic exploration. MaxInfoRL steers exploration towards informative transitions, by maximizing intrinsic rewards such as the information gain about the underlying task. When combined with Boltzmann exploration, this approach naturally trades off maximization of the value function with that of the entropy over states, rewards, and actions. We show that our approach achieves sublinear regret in the simplified setting of multi-armed bandits. We then apply this general formulation to a variety of off-policy model-free RL methods for continuous state-action spaces, yielding novel algorithms that achieve superior performance across hard exploration problems and complex scenarios such as visual control tasks.

Reinforcement Learning · Deep RL

Dominik Grimm, Jonathan Pirnay

Current methods for end-to-end constructive neural combinatorial optimization usually train a policy using behavior cloning from expert solutions or policy gradient methods from reinforcement learning. While behavior cloning is straightforward, it requires expensive expert solutions, and policy gradient methods are often computationally demanding and complex to fine-tune. In this work, we bridge the two and simplify the training process by sampling multiple solutions for random instances using the current model in each epoch and then selecting the best solution as an expert trajectory for supervised imitation learning. To achieve progressively improving solutions with minimal sampling, we introduce a method that combines round-wise Stochastic Beam Search with an update strategy derived from a provable policy improvement. This strategy refines the policy between rounds by utilizing the advantage of the sampled sequences with almost no computational overhead. We evaluate our approach on the Traveling Salesman Problem and the Capacitated Vehicle Routing Problem. The models trained with our method achieve comparable performance and generalization to those trained with expert data. Additionally, we apply our method to the Job Shop Scheduling Problem using a transformer-based architecture and outperform existing state-of-the-art methods by a wide margin.

Reinforcement Learning · Deep RL

Yupei Yang, Biwei Huang, Fan Feng, Xinyue Wang, Shikui Tu, Lei Xu

General intelligence requires quick adaptation across tasks. While existing reinforcement learning (RL) methods have made progress in generalization, they typically assume only distribution changes between source and target domains. In this paper, we explore a wider range of scenarios where not only the distribution but also the environment spaces may change. For example, in the CoinRun environment, we train agents from easy levels and generalize them to difficulty levels where there could be new enemies that have never occurred before. To address this challenging setting, we introduce a causality-guided self-adaptive representation-based approach, called CSR, that equips the agent to generalize effectively across tasks with evolving dynamics. Specifically, we employ causal representation learning to characterize the latent causal variables within the RL system. Such compact causal representations uncover the structural relationships among variables, enabling the agent to autonomously determine whether changes in the environment stem from distribution shifts or variations in space, and to precisely locate these changes. We then devise a three-step strategy to fine-tune the causal model under different scenarios accordingly. Empirical experiments show that CSR efficiently adapts to the target domains with only a few samples and outperforms state-of-the-art baselines on a wide range of scenarios, including our simulated environments, CartPole, CoinRun and Atari games.

Reinforcement Learning · Deep RL

Nico Messikommer, Jiaxu Xing, Elie Aljalbout, Davide Scaramuzza

Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nearby obstacles, while the student only receives visual observations of the scene. However, privileged imitation learning faces a key challenge: the student might be unable to imitate the teacher's behavior due to partial observability. This problem arises because the teacher is trained without considering if the student is capable of imitating the learned behavior. To address this teacher-student asymmetry, we propose a framework for joint training of the teacher and student policies, encouraging the teacher to learn behaviors that can be imitated by the student despite the latters' limited access to information and its partial observability. Based on the performance bound in imitation learning, we add (i) the approximated action difference between teacher and student as a penalty term to the reward function of the teacher, and (ii) a supervised teacher-student alignment step. We motivate our method with a maze navigation task and demonstrate its effectiveness on complex vision-based quadrotor flight and manipulation tasks.