As recent AI models have successfully generated high-resolution photorealistic images, it has also been socially important to detect whether an image is generated by AI. Since training data for the detection task is often not available due to the diversity of generative models, training-free detection approaches have been practically considered. A common approach is to utilize the image-level reconstruction error from the latent diffusion model (LDM). However, we find this score suffers from instance-specific biases, particularly in images with simple backgrounds. To this end, we propose a novel image-level debiasing score function that cancels out background contribution by normalizing the reconstruction error on the augmented images with similar background information. To be specific, we show that rotation and low-pass filtering are effective augmentation strategies. To promote generalization to broader generative models, we newly explore latent-level reconstruction error as an additional training-free signal. However, we observe that the latent-level score also suffers to latent-specific bias. To mitigate this, we introduce a rotation-based latent-level debiasing score based on the normalization of the rotated latent. We unify the aforementioned scores into a single unified debiasing score, RDD, which achieves state-of-the-art training-free detection performance across diverse generative models. Furthermore, our framework can be robust to corruption of the examined images.
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Accelerating Diffusion-based Video Editing via Heterogeneous Caching: Beyond Full Computing at Sampled Denoising Timestep
PDF ↗Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model's output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67 xlatency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.
Current 3D human animation methods fail at photorealism: kinematics-based approaches lack non-rigid dynamics like clothing, while methods reconstructing from generated videos suffer from low-quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion and residual non-rigid motion. Then, we use a pretrained video diffusion model to restore a coarse rendering from the mesh-rigged animation, which provides supervision for the motion field. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, our core technical contribution is self-guided stochastic sampling, which effectively solves the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of a realistic 4D motion field. Ani3DHuman achieves state-of-the-art results, and our ablations validate that both components of our sampler are essential for high-fidelity restoration.
High-Precision Dichotomous Image Segmentation via Depth Integrity-Prior and Fine-Grained Patch Strategy
PDF ↗High-precision dichotomous image segmentation (DIS) is a task of extracting fine-grained objects from high-resolution images.Existing methods trade efficiency for accuracy: non-diffusion methods are fast but suffer from weak semantics and unstable spatial priors, causing false detections; diffusion-based methods offer high accuracy via strong generative priors but are computationally expensive.In depth maps, a complete object appears as a low variance region with a smooth interior and sharp boundaries, whereas the background exhibits a chaotic, high variance pattern due to disconnected surfaces at varying depths. We refer to this as the depth integrity-prior.Inspired by this, and noting that DIS currently lacks depth maps, we leverage pseudo-depth information from monocular depth estimation models to obtain essential semantic understanding, thereby rapidly revealing spatial differences across target objects and the background.To exploit this prior, we propose the Prior-guided Depth Fusion Network (PDFNet), which fuses RGB and pseudo-depth features for depth-aware structure perception. We further introduce a novel depth integrity-prior loss to enforce depth consistency in segmentation and a fine-grained enhancement module with adaptive patch selection to sharpen boundaries.Notably, PDFNet with DAM-v2 achieves SOTA (F^ max _b 0.915 on DIS-VD and 0.915 on DIS-TE) using less than half the params of diffusion-based methods.
Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh, a generative model that predicts production-ready 3D meshes "in action" in a feed-forward manner. Drawing inspiration from early video models, our key insight is to modify existing 3D diffusion models to include a temporal axis, resulting in a framework we dubbed "temporal 3D diffusion". Specifically, we first adapt the 3D diffusion stage to generate a sequence of synchronized latents representing time-varying and independent 3D shapes. Second, we design a temporal 3D autoencoder that translates a sequence of independent shapes into the corresponding deformations of a pre-defined reference shape, allowing us to build an animation. Combining these two components, ActionMesh generates animated 3D meshes from different inputs like a monocular video, a text description, or even a 3D mesh with a text prompt describing its animation. Besides, compared to previous approaches, our method is fast and produces results that are rig-free and topology consistent, hence enabling rapid iteration and seamless applications like texturing and retargeting. We evaluate our model on standard video-to-4D benchmarks (Consistent4D, Objaverse) and report state-of-the-art performances on both geometric accuracy and temporal consistency, demonstrating that our model can deliver animated 3D meshes with unprecedented speed and quality.
WAM-Flow: Parallel Coarse-to-Fine Motion Planning via Discrete Flow Matching for Autonomous Driving
PDF ↗We introduce WAM-Flow, a vision-language-action (VLA) model that casts ego-trajectory planning as discrete flow matching over a structured token space. In contrast to autoregressive decoders, WAM-Flow performs fully parallel, bidirectional denoising, enabling coarse-to-fine refinement with a tunable compute-accuracy trade-off. Specifically, the approach combines a metric-aligned numerical tokenizer that preserves scalar geometry via triplet-margin learning, a geometry-aware flow objective and a simulator-guided GRPO alignment that integrates safety, ego progress, and comfort rewards while retaining parallel generation. A multi-stage adaptation converts a pre-trained auto-regressive backbone (Janus-1.5B) from causal decoding to non-causal flow model and strengthens road-scene competence through continued multimodal pretraining. Thanks to the inherent nature of consistency model training and parallel decoding inference, WAM-Flow achieves superior closed-loop performance against autoregressive and diffusion-based VLA baselines, with 1-step inference attaining 88.7 PDMS and 5-step inference reaching 90.3 PDMS on NAVSIM v1 benchmark. These results establish discrete flow matching as a new promising paradigm for end-to-end autonomous driving.
Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion model trained on egocentric data. We train a video prediction model to condition future frame generation on explicit 3D body pose sequences. To achieve precise motion control, we introduce a novel pose representation that captures both global camera dynamics and articulated body movements, and integrate it through a dedicated control mechanism within the diffusion process. Given a short sequence of observed frames and a sequence of target poses, EgoControl generates temporally coherent and visually realistic future frames that align with the provided pose control. Experimental results demonstrate that EgoControl produces high-quality, pose-consistent egocentric videos, paving the way toward controllable embodied video simulation and understanding.
Most existing 3D keypoint estimation methods rely on manual annotations or calibrated multi-view images, both of which are expensive to collect.This paper introduces KeyDiff3D, a framework that can accurately predict 3D keypoints from a single image, thus eliminating the need for such expensive data acquisitions.To achieve this, we leverage powerful geometric priors embedded in a pretrained multi-view diffusion model.In our framework, the diffusion model generates multi-view images from a single image, serving as supervision signals to provide 3D geometric cues to our model.We also introduce a 3D feature extractor that transforms implicit 3D priors embedded in the diffusion features into explicit 3D feature volumes.Beyond accurate keypoint estimation, we further introduce a pipeline that enables manipulation of 3D objects generated by the diffusion model.Experimental results on diverse datasets, including Human3.6M, CUB-200-2011, Stanford Dogs, and several in-the-wild and out-of-domain inputs, highlight the effectiveness of our method in terms of accuracy, generalization, and its ability to enable manipulation of 3D objects generated by the diffusion model from a single image.
All-in-One Image Restoration (AIO-IR) aims to develop a unified model that can handle multiple degradations under complex conditions. However, existing methods often rely on task-specific designs or latent routing strategies, making it hard to adapt to real-world scenarios with various degradations. We propose FAPE-IR, a Frequency-Aware Planning and Execution framework for image restoration. It uses a frozen Multimodal Large Language Model (MLLM) as a planner to analyze degraded images and generate concise, frequency-aware restoration plans. These plans guide a LoRA-based Mixture-of-Experts (LoRA-MoE) module within a diffusion-based executor, which dynamically selects high- or low-frequency experts, complemented by frequency features of the input image. To further improve restoration quality and reduce artifacts, we introduce adversarial training and a frequency regularization loss. By coupling semantic planning with frequency-based restoration, FAPE-IR offers a unified and interpretable solution for all-in-one image restoration. Extensive experiments show that FAPE-IR achieves state-of-the-art performance across seven restoration tasks and exhibits strong zero-shot generalization under mixed degradations. Code is available at https://github.com/Programmergg/FAPE-IR.
Anomaly segmentation seeks to detect and localize unknown or out-of-distribution (OoD) objects that fall outside predefined semantic classes--a capability essential for safe autonomous driving. However, the scarcity and limited diversity of anomaly data severely constrain model generalization in open-world environments. Existing approaches mitigate this issue through synthetic data generation, either by copy-pasting external objects into driving scenes or by leveraging text-to-image diffusion models to inpaint anomalous regions. While these methods improve anomaly diversity, they often lack contextual coherence and physical realism, resulting in domain gaps between synthetic and real data. In this paper, we present ClimaDrive, a semantics-guided image-to-image framework for synthesizing semantically coherent, weather-diverse, and physically plausible OoD driving data. ClimaDrive unifies structure-guided multi-weather generation with prompt-driven anomaly inpainting, enabling the creation of visually realistic training data. Based on this framework, we construct ClimaOoD, a large-scale benchmark spanning six representative driving scenarios under both clear and adverse weather conditions.Extensive experiments on four state-of-the-art methods show that training with ClimaOoD leads to robust improvements in anomaly segmentation. Across all methods, AUROC, AP, and FPR95 show notable gains, with FPR95 dropping from 3.97 to 3.52 for RbA on Fishyscapes LAF. These results demonstrate that ClimaOoD enhances model robustness, offering valuable training data for better generalization in open-world anomaly detection.
Rearranging disarrayed objects to their intended goal states requires the agent to comprehend the changes that have occurred in the scene and to reason about the process of these changes. To address this, we propose a novel perspective on the visual rearrangement task, drawing inspiration from the diffusion processes in molecular thermodynamics. We model the room shuffle and unshuffle stages as the forward and reverse processes of diffusion. In contrast to conventional methods that rely on scene modeling and differential comparisons, our approach provides insight into the intrinsic evolution process between the goal and initial states of the scene, which allows for a more reasonable rearrangement of objects through fine-grained and progressive denoising steps with high confidence. By analyzing the task objectives, we represent the scene via spatial distributions of objects and model the visual rearrangement process using a diffusion bridge model. Building upon this, we introduce the Diffusion Rearrangement model, which takes point cloud data as input, fits it into Gaussian mixture distributions to represent the states of objects, and predicts the rearrangement target through an iterative denoising transformer. Experimental results on the RoomR dataset demonstrate the effectiveness of our approach.
Text-to-Image (T2I) diffusion/flow models have recently achieved remarkable progress in visual fidelity and text alignment. However, they remain limited when users need to precisely control image layouts, something that natural language alone cannot reliably express. Controllable generation methods augment the initial T2I model with additional conditions that more easily describe the scene. Prior works straightforwardly train the augmented network with the same loss as the initial network. Although natural at first glance, this can lead to very long training times in some cases before convergence. In this work, we revisit the training objective of controllable diffusion models through a detailed analysis of their denoising dynamics. We show that direct supervision on the clean target image, dubbed x_0-supervision, or an equivalent re-weighting of the diffusion loss, yields faster convergence. Experiments on multiple control settings demonstrate that our formulation accelerates convergence by up to 2xaccording to our novel metric (mean Area Under the Convergence Curve - mAUCC), while also improving both visual quality and conditioning accuracy. Our code is available at https://github.com/CEA-LIST/x0-supervision.
We introduce a parameter-efficient adaptation method for panel-aware in-context image generation with pre-trained diffusion transformers. The key idea is to compose learnable, panel-specific orthogonal operators onto the backbone's frozen positional encodings. This design provides two desirable properties: (1) isometry, which preserves the geometry of internal features, and (2) same-panel invariance, which maintains the model's pre-trained intra-panel synthesis behavior. Through controlled experiments, we demonstrate that the effectiveness of our adaptation method is not tied to a specific positional encoding design but generalizes across diverse positional encoding regimes. By enabling effective panel-relative conditioning, the proposed method consistently improves in-context image-based instructional editing pipelines, including state-of-the-art approaches.
Open-set fine-grained retrieval (OSFR) is a challenging task where models must generalize to unseen subcategories. Existing methods often fail this, as they embed category-specific semantics from closed-set training labels. Recently, diffusion transformers (DiT) have shown promise by encoding attribute-centric, generative curriculum knowledge that is agnostic to these labels. However, the vanilla DiT is not optimized for fine-grained visual discrepancies and its massive size makes deployment infeasible. To solve this, we propose DiT-Distill, a framework to first refine and then distill this knowledge. We introduce a conditional discrepancy refinement strategy to fine-tune the DiT, forcing it to focus on discrepancy-aware, attribute-centric details rather than holistic context. Subsequently, a generative curriculum distillation mechanism transfers this refined, hierarchical knowledge from multiple diffusion timesteps of the DiT into a lightweight backbone using a generative infusion module and a curriculum alignment loss. This process results in an efficient retrieval model that enables DiT-free inference. Extensive experiments show DiT-Distill achieves state-of-the-art performance on open-set fine-grained datasets.
We introduce Diff4Splat, a feed-forward framework for dynamic scene generation from a single image. Our method synergizes the powerful generative priors of video diffusion models with geometric and motion constraints learned from a large-scale 4D dataset. Given a single image, a camera trajectory, and an optional text prompt, our model directly predicts a dynamic scene represented by a deformable 3D Gaussian field. This approach captures appearance, geometry, and motion in a single pass, eliminating the need for test-time optimization or post-hoc processing. At the core of our framework is a video latent transformer that enhances existing video diffusion models, enabling them to jointly model spatio-temporal dependencies and predict 3D Gaussian Primitives over time. Supervised by objectives targeting appearance fidelity, geometric accuracy, and motion consistency, Diff4Splat generates high-fidelity dynamic scenes within 30 seconds. We demonstrate the effectiveness of Diff4Splat across video generation, novel view synthesis, and geometry extraction, where it matches or surpasses optimization-based methods for dynamic scene synthesis while being significantly more efficient.
Autoregressive (AR) vision-language models (VLMs) have long dominated multimodal understanding, reasoning, and graphical user interface (GUI) grounding. Recently, discrete diffusion vision-language models (DVLMs) have shown strong performance in multimodal reasoning, offering bidirectional attention, parallel token generation, and iterative refinement. However, their potential for GUI grounding remains unexplored. In this work, we evaluate whether discrete DVLMs can serve as a viable alternative to AR models for GUI grounding. We adapt LLaDA-V for single-turn action and bounding-box prediction, framing the task as text generation from multimodal input. To better capture the hierarchical structure of bounding-box geometry, we propose a hybrid masking schedule that combines linear and deterministic masking, improving grounding accuracy by up to 6.1 points in Step Success Rate (SSR) over the GUI-adapted LLaDA-V trained with linear masking. Evaluations on four datasets spanning web, desktop, and mobile interfaces show that the adapted diffusion model with hybrid masking consistently outperforms the linear-masked variant and performs competitively with autoregressive counterparts despite limited pretraining. Systematic ablations reveal that increasing diffusion steps, generation length, and block length improves accuracy but also increases latency, with accuracy plateauing beyond a certain number of diffusion steps. Expanding the training data with diverse GUI domains further reduces latency by about 1.3 seconds and improves grounding accuracy by an average of 20 points across benchmarks. These results demonstrate that discrete DVLMs are a promising modeling framework for GUI grounding and represent an important step toward diffusion-based GUI agents.
Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.
Current mainstream methods of aligning diffusion models with human preferences typically employ VLM-based reward models.However, these reward models, pre-trained for semantic alignment, struggle to capture the essential perceptual qualities--such as aesthetics, composition, and visual harmony.In this work, we argue that a model capable of high-fidelity generation must possess a profound understanding of these visual attributes.Based on this insight, we introduce the Diffusion-based Reward Model (DRM), a novel paradigm that use the pre-trained diffusion model as a powerful evaluative backbone.A key advantage of the DRM is its unique ability to assess not only the final image but also the noisy intermediate latents at any stage of the generative process. We leverage this step-wise evaluative capacity in two ways.First, we propose Step-wise GRPO, a reinforcement learning algorithm that provides dense, per-step rewards to resolve the imprecise credit assignment problem in GRPO algorithm, leading to more stable and effective alignment.Second, we introduce Step-wise Sampling, a novel inference strategy that employs the DRM as a dynamic guide to evaluate multiple generation paths at each step, steering the process towards higher-quality outcomes.Extensive experiments confirm that our approach significantly enhances the final quality of generated images.
See and Fix the Flaws: Enabling VLMs and Diffusion Models to Comprehend Visual Artifacts via Agentic Data Synthesis
PDF ↗Despite recent advances in diffusion models, AI generated images still often contain visual artifacts that compromise realism. Although more thorough pre-training and bigger models might reduce artifacts, there is no assurance that they can be completely eliminated, which makes artifact mitigation a highly crucial area of study. Previous artifact-aware methodologies depend on human-labeled artifact datasets, which are costly and difficult to scale, underscoring the need for an automated approach to reliably acquire artifact-annotated datasets. In this paper, we propose **ArtiAgent**, which efficiently creates pairs of real and artifact-injected images. It comprises three agents: a perception agent that recognizes and grounds entities and subentities from real images, a synthesis agent that introduces artifacts via artifact injection tools through novel patch-wise embedding manipulation within a diffusion transformer, and a curation agent that filters the synthesized artifacts and generates both local and global explanations for each instance. Using our pipeline, we collect 100K pairwise instances and demonstrate both efficacy and versatility across diverse applications. Code is available at https://github.com/krafton-ai/ArtiAgent.
Autoregressive (AR) language models rely on causal tokenization, but extending this paradigm to vision remains non-trivial. Current visual tokenizers either flatten 2D patches into non-causal sequences or enforce heuristic orderings that misalign with the "next-token prediction" pattern. Recent diffusion autoencoders similarly fall short: conditioning the decoder on all tokens lacks causality, while applying nested dropout mechanism introduces imbalance. To address these challenges, we present CaTok, a 1D causal image tokenizer with a MeanFlow decoder. By selecting tokens over time intervals and binding them to the MeanFlow objective, CaTok learns causal 1D representations that support both fast one-step generation and high-fidelity multi-step sampling, while naturally capturing diverse visual concepts across token intervals. To further stabilize and accelerate training, we propose a straightforward regularization REPA-A, which aligns encoder features with Vision Foundation Models (VFMs). Experiments demonstrate that CaTok achieves state-of-the-art results on ImageNet reconstruction, reaching 0.75 FID, 22.53 PSNR and 0.674 SSIM with fewer training epochs, and the AR model attains performance comparable to leading approaches. Project website is available in https://sharelab-sii.github.io/catok-web.