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2,942篇论文匹配“Robotics”
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Applications · Robotics

Fanqi Lin, Ruiqian Nai, Yingdong Hu, Jiacheng You, Junming Zhao, Yang Gao

General-purpose robots capable of performing diverse tasks require synergistic reasoning and acting capabilities. However, recent dual-system approaches, which separate high-level reasoning from low-level acting, often suffer from challenges such as limited mutual understanding of capabilities between systems and latency issues. This paper introduces OneTwoVLA, a single unified vision-language-action model that can perform both acting (System One) and reasoning (System Two). Crucially, OneTwoVLA adaptively switches between two modes: explicitly reasoning at critical moments during task execution, and generating actions based on the most recent reasoning at other times. To further unlock OneTwoVLA's reasoning and generalization capabilities, we design a scalable pipeline for synthesizing embodied reasoning-centric vision-language data, used for co-training with robot data. We validate OneTwoVLA's effectiveness through extensive experiments, highlighting its superior performance across four key capabilities: long-horizon task planning, error detection and recovery, natural human-robot interaction, and generalizable visual grounding, enabling the model to perform long-horizon, highly dexterous manipulation tasks such as making hotpot or mixing cocktails.

Applications · Robotics

Shivansh Patel, Shraddhaa Mohan, Hanlin Mai, Unnat Jain, Svetlana Lazebnik, Yunzhu Li

This work introduces Robots Imitating Generated Videos (RIGVid), a system that enables robots to perform complex manipulation tasks—such as pouring, wiping, and mixing—purely by imitating AI-generated videos, without requiring any physical demonstrations or robot-specific training. Given a language command and an initial scene image, a video diffusion model generates potential demonstration videos, and a vision-language model (VLM) automatically filters out results that do not follow the command. A 6D pose tracker then extracts object trajectories from the video, and the trajectories are retargeted to the robot in an embodiment-agnostic fashion. Through extensive realworld evaluations, we show that filtered generated videos are as effective as real demonstrations, and that performance improves with generation quality. We also show that relying on generated videos outperforms more compact alternatives such as keypoint prediction using VLMs, and that strong 6D pose tracking outperforms other ways to extract trajectories, such as dense feature point tracking. These findings suggest that videos produced by a state-of-the-art off-the-shelf model can offer an effective source of supervision for robotic manipulation.

Applications · Robotics

Xiaolong Tang, Meina Kan, Shiguang Shan, Xilin CHEN

Safe and feasible trajectory planning is critical for real-world autonomous driving systems. However, existing learning-based planners rely heavily on expert demonstrations, which not only lack explicit safety awareness but also risk inheriting undesirable behaviors such as speeding from suboptimal human driving data. Inspired by the success of large language models, we propose Plan-R1, a two-stage trajectory planning framework that decouples principle alignment from behavior learning. In the first stage, a general trajectory predictor is pre-trained on expert data to capture diverse, human-like driving behaviors. In the second stage, the model is fine-tuned with rule-based rewards using Group Relative Policy Optimization (GRPO), explicitly aligning ego planning with principles such as safety, comfort, and traffic rule compliance. This two-stage paradigm retains human-like behaviors while enhancing safety awareness and discarding undesirable patterns from demonstrations. Furthermore, we identify a key limitation of directly applying GRPO to planning: group-wise normalization erases cross-group scale differences, causing rare, high-variance safety-violation groups to have similar advantages as abundant low-variance safe groups, thereby suppressing optimization for safety-critical objectives. To address this, we propose Variance-Decoupled GRPO (VD-GRPO), which replaces normalization with centering and fixed scaling to preserve absolute reward magnitudes, ensuring that safety-critical objectives remain dominant throughout training. Experiments on the nuPlan benchmark demonstrate that Plan-R1 significantly improves planning safety and feasibility, achieving state-of-the-art performance, particularly in realistic reactive settings. Our code is available at https://github.com/XiaolongTang23/Plan-R1.

Applications · Robotics

Sandeep Kumar Routray, Hengkai Pan, Unnat Jain, Shikhar Bahl, Deepak Pathak

Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present *Video Prediction for Robot Actions* (**ViPRA**), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict *both future visual observations and motion-centric latent actions*, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked *flow-matching decoder* that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, ViPRA explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We have released models and code [here](https://vipra-project.github.io/).

Applications · Robotics

Xiaohan Lei, Min Wang, Wengang Zhou, Xingyu Lu, Houqiang Li

Multi-modal distribution in robotic manipulation action sequences poses critical challenges for imitation learning. To this end, existing approaches often model the action space as either a discrete set of tokens or a continuous, latent-variable distribution. However, both approaches present trade-offs: some methods discretize actions into tokens and therefore lose fine-grained action variations, while others generate continuous actions in a single stage tend to produce unstable mode transitions. To address these limitations, we propose Primary-Fine Decoupling for Action Generation (PF-DAG), a two-stage framework that decouples coarse action consistency from fine-grained variations. First, we compress action chunks into a small set of discrete modes, enabling a lightweight policy to select consistent coarse modes and avoid mode bouncing. Second, a mode conditioned MeanFlow policy is learned to generate high-fidelity continuous actions. Theoretically, we prove PF-DAG’s two-stage design achieves a strictly lower MSE bound than single-stage generative policies. Empirically, PF-DAG outperforms state-of-the-art baselines across 56 tasks from Adroit, DexArt, and MetaWorld benchmarks. It further generalizes to real-world tactile dexterous manipulation tasks. Our work demonstrates that explicit mode-level decoupling enables both robust multi-modal modeling and reactive closed-loop control for robotic manipulation.

Applications · Robotics

Xueyi Liu, He Wang, Li Yi

Achieving generalized in-hand object rotation remains a significant challenge in robotics, largely due to the difficulty of transferring policies from simulation to the real world. The complex, contact-rich dynamics of dexterous manipulation create a "reality gap" that has limited prior work to constrained scenarios involving simple geometries, limited object sizes and aspect ratios, constrained wrist poses, or customized hands. We address this sim-to-real challenge with a novel framework that enables a single policy, trained in simulation, to generalize to a wide variety of objects and conditions in the real world. The core of our method is a joint-wise dynamics model that learns to bridge the reality gap by effectively fitting limited amount of real-world collected data and then adapting the sim policy’s actions accordingly. The model is highly data‑efficient and generalizable across different whole‑hand interaction distributions by factorizing dynamics across joints, compressing system-wide influences into low‑dimensional variables, and learning each joint’s evolution from its own dynamic profile, implicitly capturing these net effects. We pair this with a fully autonomous data collection strategy that gathers diverse, real-world interaction data with minimal human intervention. Our complete pipeline demonstrates unprecedented generality: a single policy successfully rotates challenging objects with complex shapes (*e.g.*, animals), high aspect ratios (up to 5.33), and small sizes, all while handling diverse wrist orientations and rotation axes. Comprehensive real-world evaluations and a teleoperation application for complex tasks validate the effectiveness and robustness of our approach. Website: [DexNDM](https://meowuu7.github.io/DexNDM/).

Computer Vision · Vision Models & Multimodal

Zhanpeng Luo, Ce Zhang, Silong Yong, Cunxi Dai, Qianwei Wang, Haoxi Ran, Guanya Shi, Katia Sycara, Yaqi Xie

Multi-modal Large Language Models (MLLMs) have demonstrated strong capabilities in general-purpose perception and reasoning, but they still struggle with tasks that require spatial understanding of the 3D world. To address this, we introduce pySpatial, a visual programming framework that equips MLLMs with the ability to interface with spatial tools via Python code generation. Given an image sequence and a natural-language query, the model composes function calls to spatial tools including 3D reconstruction, camera-pose recovery, novel-view rendering, etc. These operations convert raw 2D inputs into an explorable 3D scene, enabling MLLMs to reason explicitly over structured spatial representations. Notably, pySpatial requires no gradient-based fine-tuning and operates in a fully zero-shot setting. Experimental evaluations on the challenging MindCube and Omni3D-Bench benchmarks demonstrate that our framework pySpatial consistently surpasses strong MLLM baselines; for instance, it outperforms GPT-4.1-mini by 12.94% on MindCube. Furthermore, we conduct real-world indoor navigation experiments where the robot can successfully traverse complex environments using route plans generated by pySpatial, highlighting the practical effectiveness of our approach. Our project website will be available at https://pySpatial.github.io.

Thomas Fel, Binxu Wang, Michael Lepori, Matthew Kowal, Andrew Lee, Randall Balestriero, Sonia Joseph, Ekdeep Singh Lubana, Talia Konkle, Demba Ba 等

DINOv2 sees the world well enough to guide robots and segment images, but we still do not know what it sees. We conduct the first comprehensive analysis of DINOv2’s representational structure using overcomplete dictionary learning, extracting over 32,000 visual concepts in what constitutes the largest interpretability demonstration for any vision foundation model to date. This method provides the backbone of our study, which unfolds in three parts. In the first part, we analyze how different downstream tasks recruit concepts from our learned dictionary, revealing functional specialization: classification exploits “Elsewhere” concepts that fire everywhere except on target objects, implementing learned negations; segmentation relies exclusively on boundary detectors forming coherent subspaces; depth estimation draws on three distinct monocular cue families matching visual neuroscience principles. Turning to concept geometry and statistics, we find the learned dictionary deviates from ideal near-orthogonal (Grassmannian) structure, exhibiting higher coherence than random baselines. Concept atoms are not aligned with the neuron basis, confirming distributed encoding. We discover antipodal concept pairs that encode opposite semantics (e.g., “white shirt” vs “black shirt”), creating signed semantic axes. Separately, we identify concepts that activate exclusively on register tokens, revealing these encode global scene properties like motion blur and illumination. Across layers, positional information collapses toward a 2D sheet, yet within single images token geometry remains smooth and clustered even after position is removed, putting into question a purely sparse-coding view of representation. To resolve this paradox, we advance a different view: tokens are formed by combining convex mixtures of a few archetypes (e.g., a rabbit among animals, brown among colors, fluffy among textures). Multi-head attention directly implements this construction, with activations behaving like sums of convex regions. In this picture, concepts are expressed by proximity to landmarks and by regions—not by unbounded linear directions. We call this the Minkowski Representation Hypothesis (MRH), and we examine its empirical signals and consequences for how we study, steer, and interpret vision-transformer representations.

Ye Li, Yuan Meng, Zewen Sun, Kangye Ji, Chen Tang, Jiajun Fan, Xinzhu Ma, Shu-Tao Xia, Zhi Wang, Wenwu Zhu

Vision-Language-Action (VLA) models have attracted increasing attention for their strong control capabilities. However, their high computational cost and low execution frequency hinder their suitability for real-time tasks such as robotic manipulation and autonomous navigation. Existing VLA acceleration methods primarily focus on structural optimization, overlooking the fact that these models operate in sequential decision-making environments. As a result, temporal redundancy in sequential action generation and spatial redundancy in visual input remain unaddressed. To this end, we propose SP-VLA, a unified framework that accelerates VLA models by jointly scheduling models and pruning tokens. Specifically, we design an action-aware model scheduling mechanism that reduces temporal redundancy by dynamically switching between VLA model and a lightweight generator. Inspired by the human motion pattern of focusing on key decision points while relying on intuition for other actions, we categorize VLA actions into deliberative and intuitive, assigning the former to the VLA model and the latter to the lightweight generator, enabling frequency-adaptive execution through collaborative model scheduling. To address spatial redundancy, we further develop a spatio-semantic dual-aware token pruning method. Tokens are classified into spatial and semantic types and pruned based on their dual-aware importance to accelerate VLA inference. These two mechanisms work jointly to guide the VLA in focusing on critical actions and salient visual information, achieving effective acceleration while maintaining high accuracy. Extensive experiments show that our method achieves 1.5$\times$ lossless acceleration in LIBERO and 2.4$\times$ in SimplerEnv, with up to 6\% average performance gain. Inference frequency and latency improve by 2.2$\times$ in SimplerEnv and 1.4$\times$ in LIBERO.

昊 李, Zhengyu Zou, Fangfu Liu, zhang xuanyang, Fangzhou Hong, Yukang Cao, Yushi LAN, Manyuan Zhang, Gang Yu, Dingwen Zhang 等

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose Instance-Grounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline. Unlike previous methods that bound with a specific language model, we introduce an Instance-Grounded Scene Understanding paradigm, where instance masks serve as the bridge connecting our unified representation with diverse Visual Language Models (VLMs) in a plug-and-play manner, substantially expanding downstream understanding capabilities. Extensive experiments on instance multi-view instance matching, open-vocabulary segmentation, and QA scene grounding demonstrate that IGGT outperforms state-of-the-art methods in both quality and consistency for semantic 3D reconstruction.

Idan Shenfeld, Jyothish Pari, Pulkit Agrawal

Comparison of fine-tuning models with reinforcement learning (RL) and supervised fine-tuning (SFT) reveals that, despite similar performance at a new task, RL preserves prior knowledge and capabilities significantly better. We find that the degree of forgetting is determined by the distributional shift, measured as the KL-divergence between the fine-tuned and base policy evaluated on the new task. Our analysis reveals that on-policy RL is implicitly biased towards KL-minimal solutions among the many that solve the new task, whereas SFT can converge to distributions arbitrarily far from the base model. We validate these findings through experiments with large language models and robotic foundation models and further provide theoretical justification for why on-policy RL updates lead to a smaller KL change. We term this principle $\textit{RL’s Razor}$: among all ways to solve a new task, RL prefers those closest in KL to the original model.

Reinforcement Learning · Everything Else

Yanning Dai, Yuhui Wang, Dylan Ashley, Jürgen Schmidhuber

Morphology-control co-design concerns the coupled optimization of an agent’s body structure and control policy. This problem exhibits a bi-level structure, where the control dynamically adapts to the morphology to maximize performance. Existing methods typically neglect the control’s adaptation dynamics by adopting a single-level formulation that treats the control policy as fixed when optimizing morphology. This can lead to inefficient optimization, as morphology updates may be misaligned with control adaptation. In this paper, we revisit the co-design problem from a game-theoretic perspective, modeling the intrinsic coupling between morphology and control as a novel variant of a Stackelberg game. We propose *Stackelberg Proximal Policy Optimization (Stackelberg PPO)*, which explicitly incorporates the control’s adaptation dynamics into morphology optimization. By modeling this intrinsic coupling, our method aligns morphology updates with control adaptation, thereby stabilizing training and improving learning efficiency. Experiments across diverse co-design tasks demonstrate that Stackelberg PPO outperforms standard PPO in both stability and final performance, opening the way for dramatically more efficient robotics designs.

Computer Vision · Vision Models & Multimodal

Lin Long, Yichen He, Wentao Ye, Yiyuan Pan, Yuan Lin, Hang Li, Junbo Zhao, Wei Li

We introduce M3-Agent, a novel multimodal agent framework equipped with long-term memory. Like humans, M3-Agent can process real-time visual and auditory inputs to build and update episodic and semantic memories, gradually accumulating world knowledge. Its memory is organized in an entity-centric, multimodal manner, enabling deeper and more consistent understanding of the environment. Given an instruction, M3-Agent autonomously performs multi-turn reasoning and retrieves relevant memories to complete tasks. To evaluate memory effectiveness and memory-based reasoning in multimodal agents, we develop M3-Bench, a long-video question answering benchmark comprising 100 newly recorded robot-perspective videos (M3-Bench-robot) and 920 diverse web-sourced videos (M3-Bench-web). We annotate QA pairs designed to test capabilities essential for agent applications, such as person understanding, general knowledge extraction, and cross-modal reasoning. Experimental results show that M3-Agent, trained via reinforcement learning, outperforms the strongest baseline, a prompting agent using Gemini-1.5-pro and GPT-4o, achieving 6.7%, 7.7%, and 5.3% higher accuracy on M3-Bench-robot, M3-Bench-web and VideoMME-long, respectively. Our work advances multimodal agents toward more human-like long-term memory and provides insights for their practical design. Models, datasets and code are available at https://github.com/ByteDance-Seed/m3-agent.

Applications · Robotics

Yinuo Wang, Mining Tan, Yuanxin Zhong, Wang zhitao, Siyuan Cheng

Motion planning in complex environments remains a core challenge for autonomous driving. While existing rule-based or imitation learning-based motion planning methods perform well in common scenarios, they often struggle with complex, long-tail scenarios. To address this problem, we introduce the Bird's-eye-view Informed Reasoning Driver (BIRDriver), a hierarchical framework that combines a Vision-Language Model (VLM) with a motion planner. BIRDriver leverages the commonsense reasoning capabilities of the VLM to effectively handle these challenging long-tail scenarios. Unlike prior methods that require domain-specific encoders and costly alignment, our approach compresses the environment into a single-frame bird's-eye-view (BEV) map, a paradigm that enables the model to fully leverage its knowledge from internet-scale pre-training. It then generates high-level key points, which are encoded and passed to the motion planner to produce the final trajectory. However, a major challenge is that standard VLMs struggle to generate the precise numerical coordinates required for such key points. We address this limitation by fine-tuning them on a composite dataset of three auxiliary types to enhance spatial localization, scene understanding, and key-point generation, complemented by a token-level weighted mechanism for improved numerical precision. Experiments on the nuPlan dataset demonstrate that BIRDriver outperforms the base motion planner in most cases on both Test14-hard and Test14-random benchmarks, and achieves state-of-the-art (SOTA) performance on the InterPlan long-tail benchmark.

Applications · Robotics

Zhiqian Lan, Yuxuan Jiang, Ruiqi Wang, Xuanbing Xie, Rongkui Zhang, Yicheng Zhu, LI PEIHANG, Tianshuo Yang, Tianxing Chen, Haoyu Gao 等

Vision-language-action (VLA) models have shown promise as generalist robotic policies by jointly leveraging visual, linguistic, and proprioceptive modalities to generate action trajectories. While recent benchmarks have advanced VLA research in domestic tasks, professional science-oriented domains remain underexplored. We introduce AutoBio, a simulation framework and benchmark designed to evaluate robotic automation in biology laboratory environments—an application domain that combines structured protocols with demanding precision and multimodal interaction. AutoBio extends existing simulation capabilities through a pipeline for digitizing real-world laboratory instruments, specialized physics plugins for mechanisms ubiquitous in laboratory workflows, and a rendering stack that support dynamic instrument interfaces and transparent materials through physically based rendering. Our benchmark comprises biologically grounded tasks spanning three difficulty levels, enabling standardized evaluation of language-guided robotic manipulation in experimental protocols. We provide infrastructure for demonstration generation and seamless integration with VLA models. Baseline evaluations with SOTA VLA models reveal significant gaps in precision manipulation, visual reasoning, and instruction following in scientific workflows. By releasing AutoBio, we aim to catalyze research on generalist robotic systems for complex, high-precision, and multimodal professional environments.

Applications · Robotics

Luke Strgar, Sam Kriegman

The co-design of robot morphology and neural control typically requires using reinforcement learning to approximate a unique control policy gradient for each body plan, demanding massive amounts of training data to measure the performance of each design. Here we show that a universal, morphology-agnostic controller can be rapidly and directly obtained by gradient-based optimization through differentiable simulation. This process of morphological pretraining allows the designer to explore non-differentiable changes to a robot's physical layout (e.g. adding, removing and recombining discrete body parts) and immediately determine which revisions are beneficial and which are deleterious using the pretrained model. We term this process "zero-shot evolution" and compare it with the simultaneous co-optimization of a universal controller alongside an evolving design population. We find the latter results in _diversity collapse_, a previously unknown pathology whereby the population—and thus the controller's training data—converges to similar designs that are easier to steer with a shared universal controller. We show that zero-shot evolution with a pretrained controller quickly yields a diversity of highly performant designs, and by fine-tuning the pretrained controller on the current population throughout evolution, diversity is not only preserved but significantly increased as superior performance is achieved. Videos and code can be found at: https://lukestrgar.com/codesign-mpt-project-page/

Applications · Robotics

Jianshu Hu, Lidi Wang, Shujia Li, Yunpeng Jiang, Xiao Li, Paul Weng, Yutong Ban

Hierarchical coarse-to-fine policy, where a coarse branch predicts a region of interest to guide a fine-grained action predictor, has demonstrated significant potential in robotic 3D manipulation tasks by especially enhancing sample efficiency and enabling more precise manipulation. However, even augmented with pre-trained models, these hierarchical policies still suffer from generalization issues. To enhance generalization to novel instructions and environment variations, we propose Coarse-to-fine Language-Aligned manipulation Policy (CLAP), a framework that integrates three key components: 1) task decomposition, 2) VLM fine-tuning for 3D keypoint prediction, and 3) 3D-aware representation. Through comprehensive experiments in simulation and on a real robot, we demonstrate its superior generalization capability. Specifically, on GemBench, a benchmark designed for evaluating generalization, our approach achieves a 12\% higher average success rate than the SOTA method while using only 1/5 of the training trajectories. In real-world experiments, our policy, trained on only 10 demonstrations, successfully generalizes to novel instructions and environments.

Applications · Robotics

Qianzhong Chen, Justin Yu, Mac Schwager, Pieter Abbeel, Fred Shentu, Philipp Wu

Large-scale robot learning has made progress on complex manipulation tasks, yet long-horizon, contact-rich problems—especially those involving deformable objects—remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural-language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame-index-based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83\% success from the flattened state and 67\% from the crumpled state, compared to 8\% and 0\% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long-horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/.

Applications · Robotics

Meng Wei, Chenyang Wan, Peng, Xiqian Yu, Yuqiang Yang, Delin Feng, Wenzhe Cai, Chenming Zhu, Tai Wang, Jiangmiao Pang 等

While recent large vision-language models (VLMs) have improved generalization in vision-language navigation (VLN), existing methods typically rely on end-to-end pipelines that map vision-language inputs directly to short-horizon discrete actions. Such designs often produce fragmented motions, incur high latency, and struggle with real-world challenges like dynamic obstacle avoidance. We propose DualVLN, the first dual-system VLN foundation model that synergistically integrates high-level reasoning with low-level action execution. System 2, a VLM-based global planner, "grounds slowly" by predicting mid-term waypoint goals via image-grounded reasoning. System 1, a lightweight, multi-modal conditioning Diffusion Transformer policy, "moves fast" by leveraging both explicit pixel goals and latent features from System 2 to generate smooth and accurate trajectories. The dual-system design enables robust real-time control and adaptive local decision-making in complex, dynamic environments. By decoupling training, the VLM retains its generalization, while System 1 achieves interpretable and effective local navigation. DualVLN outperforms prior methods across all VLN benchmarks and real-world experiments demonstrate robust long-horizon planning and real-time adaptability in dynamic environments.

Applications · Robotics

Siyin Wang, Jinlan Fu, Feihong Liu, Xinzhe He, Huangxuan Wu, Junhao Shi, Kexin Huang, Zhaoye Fei, Jingjing Gong, Zuxuan Wu 等

Recent advances in Multimodal Large Language Models (MLLMs) have driven rapid progress in Vision–Language–Action (VLA) models for robotic manipulation. Although effective in many scenarios, current approaches largely rely on explicit instructions, whereas in real-world interactions, humans rarely issue instructions directly. Effective collaboration requires robots to infer user intentions proactively. In this work, we introduce *cross-modal contextual instructions, a new setting where intent is derived from spoken dialogue, environmental sounds, and visual cues rather than explicit commands.* To address this new setting, we present **RoboOmni**, a *Perceiver-Thinker-Talker-Executor* framework based on end-to-end omni-modal LLMs that unifies intention recognition, interaction confirmation, and action execution. RoboOmni fuses auditory and visual signals spatiotemporally for robust intention recognition, while supporting direct speech interaction. To address the absence of training data for proactive intention recognition in robotic manipulation, we build **OmniAction**, comprising 140k episodes, 5k+ speakers, 2.4k event sounds, 640 backgrounds, and six contextual instruction types. Experiments in simulation and real-world settings show that RoboOmni surpasses text- and ASR-based baselines in success rate, inference speed, intention recognition, and proactive assistance. All datasets, code, and real-world demonstration videos will be released publicly.