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2,480篇论文匹配“Speech”
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Hao Li, Ju Dai, Feng Zhou, Kaida Ning, Lei Li, Junjun Pan

While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D facial dataset based on AU-Blendshape representation for fine-grained facial expression manipulation across identities. AUBlendSet is a blendshape data collection based on 32 standard facial action units (AUs) across 500 identities, along with an additional set of facial postures annotated with detailed AUs. Based on AUBlendSet, we propose AUBlendNet to learn AU-Blendshape basis vectors for different character styles. AUBlendNet predicts, in parallel, the AU-Blendshape basis vectors of the corresponding style for a given identity mesh, thereby achieving stylized 3D emotional facial manipulation. We comprehensively validate the effectiveness of AUBlendSet and AUBlendNet through tasks such as stylized facial expression manipulation, speech-driven emotional facial animation, and emotion recognition data augmentation. Through a series of qualitative and quantitative experiments, we demonstrate the potential and importance of AUBlendSet and AUBlendNet in 3D facial animation tasks. To the best of our knowledge, AUBlendSet is the first dataset, and AUBlendNet is the first network for continuous 3D facial expression manipulation for any identity through facial AUs. Our source code is available at https://github.com/wslh852/AUBlendNet.git.

Aggelina Chatziagapi, Louis-Philippe Morency, Hongyu Gong, Michael Zollhöfer, Dimitris Samaras, Alexander Richard

We introduce AV-Flow, an audio-visual generative model that animates photo-realistic 4D talking avatars given only text input. In contrast to prior work that assumes an existing speech signal, we synthesize speech and vision jointly. We demonstrate human-like speech synthesis, synchronized lip motion, lively facial expressions and head pose; all generated from just text characters. The core premise of our approach lies in the architecture of our two parallel diffusion transformers. Intermediate highway connections ensure communication between the audio and visual modalities, and thus, synchronized speech intonation and facial dynamics (e.g., eyebrow motion). Our model is trained with flow matching, leading to expressive results and fast inference. In case of dyadic conversations, AV-Flow produces an always-on avatar, that actively listens and reacts to the audio-visual input of a user. Through extensive experiments, we show that our method outperforms prior work, synthesizing natural-looking 4D talking avatars.

Marshall Thomas, Edward Fish, Richard Bowden

Lip Reading, or Visual Automatic Speech Recognition (V-ASR), is a complex task requiring the interpretation of spoken language exclusively from visual cues, primarily lip movements and facial expressions. This task is especially challenging due to the absence of auditory information and the inherent ambiguity when visually distinguishing phonemes that have overlapping visemes, where different phonemes appear identical on the lips. Current methods typically attempt to predict words or characters directly from these visual cues, but this approach frequently encounters high error rates due to coarticulation effects and viseme ambiguity. We propose a novel two-stage, phoneme-centric framework for Visual Automatic Speech Recognition (V-ASR) that addresses these longstanding challenges. First, our model predicts a compact sequence of phonemes from visual inputs using a Video Transformer with a CTC head, thereby reducing the task complexity and achieving robust speaker invariance. This phoneme output then serves as the input to a fine-tuned Large Language Model (LLM), which reconstructs coherent words and sentences by leveraging broader linguistic context. Unlike existing methods that either predict words directly or rely on large-scale multimodal pre-training, our approach explicitly encodes intermediate linguistic structure while remaining highly data efficient. We demonstrate state-of-the-art performance on two challenging datasets, LRS2 and LRS3, where our method achieves significant reductions in Word Error Rate (WER) achieving a SOTA WER of 18.7 on LRS3 despite using 99.4% less labelled video data than the next best approach

Xu Yang, Shaoli Huang, Shenbo Xie, Xuelin Chen, Yifei Liu, Changxing Ding

Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405--the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG

Wentao Hu, Shunkai Li, Ziqiao Peng, Haoxian Zhang, Fan Shi, Xiaoqiang Liu, Pengfei Wan, Di Zhang, Hui Tian

Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head rotations and out-of-distribution (OOD) audio. Moreover, they are constrained by the need for time-consuming, identity-specific training. We believe the core issue lies in the lack of sufficient 3D priors, which limits the extrapolation capabilities of synthesized talking heads. To address this, we propose GGTalker, which synthesizes talking heads through a combination of generalizable priors and identity-specific adaptation. We introduce a two-stage Prior-Adaptation training strategy to learn Gaussian head priors and adapt to individual characteristics. We train Audio-Expression and Expression-Visual priors to capture the universal patterns of lip movements and the general distribution of head textures. During the Customized Adaptation, individual speaking styles and texture details are precisely modeled. Additionally, we introduce a color MLP to generate fine-grained, motion-aligned textures and a Body Inpainter to blend rendered results with the background, producing indistinguishable, photorealistic video frames. Comprehensive experiments show that GGTalker achieves state-of-the-art performance in rendering quality, 3D consistency, lip-sync accuracy, and training efficiency.

Hyung Kyu Kim, Sangmin Lee, Hak Gu Kim

Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D facial meshes at inference, which makes them fail to reflect the speaking style and limits their practical use. To address these issues, we propose MemoryTalker which enables realistic and accurate 3D facial motion synthesis by reflecting speaker style only with audio input to maximize usability in applications. Our framework consists of two training stages: <1-stage> is storing and retrieving general motion (i.e., Memorizing), and <2-stage> is to perform the personalized facial motion synthesis (i.e., Animating) with the motion memory stylized by the audio-driven speaking style feature. In this second stage, our model learns about which facial motion types should be emphasized for a particular piece of audio. As a result, our MemoryTalker can generate a reliable personalized facial animation without additional prior information. With quantitative and qualitative evaluations, as well as user study, we show the effectiveness of our model and its performance enhancement for personalized facial animation over state-of-the-art methods. Our source code will be released to facilitate further research.

Sungwoo Cho, Jeongsoo Choi, Sungnyun Kim, Se-Young Yun

Despite recent advances in text-to-speech (TTS) models, audio-visual-to-audio-visual (AV2AV) translation still faces a critical challenge: maintaining speaker consistency between the original and translated vocal and facial features. To address this issue, we propose a conditional flow matching (CFM) zero-shot audio-visual renderer that utilizes strong dual guidance from both audio and visual modalities. By leveraging multimodal guidance with CFM, our model robustly preserves speaker-specific characteristics and enhances zero-shot AV2AV translation abilities. For the audio modality, we enhance the CFM process by integrating robust speaker embeddings with x-vectors, which serve to bolster speaker consistency. Additionally, we convey emotional nuances to the face rendering module. The guidance provided by both audio and visual cues remains independent of semantic or linguistic content, allowing our renderer to effectively handle zero-shot translation tasks for monolingual speakers in different languages. We empirically demonstrate that the inclusion of high-quality mel-spectrograms conditioned on facial information not only enhances the quality of the synthesized speech but also positively influences facial generation, leading to overall performance improvements in LSE and FID score. Our code is available at https://github.com/Peter-SungwooCho/MAVFlow.

Zhisheng Zhong, Chengyao Wang, Yuqi Liu, Senqiao Yang, Longxiang Tang, Yuechen Zhang, Jingyao Li, Tianyuan Qu, Yanwei Li, Yukang Chen 等

As Multi-modal Large Language Models (MLLMs) evolve, expanding beyond single-domain capabilities is essential to meet the demands for more versatile and efficient AI. However, previous omni-models have insufficiently explored speech, neglecting its integration with multi-modality. We introduce Lyra, an efficient MLLM that enhances multi-modal abilities, including advanced long speech comprehension, sound understanding, cross-modality efficiency, and seamless speech interaction. To achieve efficiency and speech-centric capabilities, Lyra employs three strategies: (1) leveraging existing open-source large models and a proposed multi-modality LoRA to reduce training costs and data requirements; (2) using a latent multi-modality regularizer and extractor to strengthen the relationship between speech and other modalities, thereby enhancing model performance; and (3) constructing a high-quality, extensive dataset that includes 1.5M multi-modal (language, vision, audio) data samples and 12K long speech samples, enabling Lyra to handle complex long speech inputs and achieve more robust omni-cognition. Compared to other omni-methods, Lyra achieves state-of-the-art performance on various vision-language, vision-speech, and speech-language benchmarks, while also using fewer computational resources and less training data. All code, data, and models will be available to the public.

Zhaoxin Yuan, Shuang Yang, Shiguang Shan, Xilin Chen

Is visual information alone sufficient for visual speech recognition (VSR) in challenging real-world scenarios? Humans do not rely solely on visual information for lip-reading but also incorporate additional cues, such as speech-related context and prior knowledge about the task. However, existing methods have largely overlooked such external information in automatic VSR systems. To systematically explore the role of such information for VSR, we introduce the concept of Peripheral Information. We categorize it into three types based on the relevance to the spoken content: (1) Contextual Guidance (e.g., topic or description of speech), (2) Task Expertise (e.g., human prior experience in lip-reading), and (3) Linguistic Perturbation (irrelevant signals processed alongside meaningful information). Considering the disparity that peripheral information provides additional clues with varying significance while visual input serves as the most direct source for VSR, we propose a framework that introduces a hierarchical processing strategy to handle different modalities. With visual-specific adaptation and a dynamic routing mechanism for multi-modal information, our approach reduces the impact of modality conflicts effectively and enables selective utilization of peripheral information with varying relevance. Leveraging readily available peripheral information, our model achieves a WER of 22.03% on LRS3. Further experiments on AVSpeech demonstrate its generalization in real-world scenarios.

Donglin Di, He Feng, Wenzhang Sun, Yongjia Ma, Hao Li, Wei Chen, Lei Fan, Tonghua Su, Xun Yang

Human-centric generative models are becoming increasingly popular, giving rise to various innovative tools and applications, such as talking face videos conditioned on text or audio prompts. The core of these capabilities lies in powerful pre-trained foundation models, trained on large-scale, high-quality datasets. However, many advanced methods rely on in-house data subject to various constraints, and other current studies fail to generate high-resolution face videos, which is mainly attributed to the significant lack of large-scale, high-quality face video datasets. In this paper, we introduce a human face video dataset, DH-FaceVid-1K. Our collection spans 1,200 hours in total, encompassing 270,043 video clips from over 20,000 individuals. Each sample includes corresponding speech audio, facial keypoints, and text annotations. Compared to other publicly available datasets, ours distinguishes itself through its multi-ethnic coverage and high-quality, comprehensive individual attributes. We establish multiple face video generation models supporting tasks such as text-to-video and image-to-video generation. In addition, we develop comprehensive benchmarks to validate the scaling law when using different proportions of the proposed dataset. Our primary aim is to contribute a face video dataset, particularly addressing the underrepresentation of Asian faces in existing curated datasets and thereby enriching the global spectrum of face-centric data and mitigating demographic biases. Project Page: https://luna-ai-lab.github.io/DH-FaceVid-1K/.

Xiangyue Zhang, Jianfang Li, Jiaxu Zhang, Ziqiang Dang, Jianqiang Ren, Liefeng Bo, Zhigang Tu

A good co-speech motion generation cannot be achieved without a careful integration of common rhythmic motion and rare yet essential semantic motion. In this work, we propose SemTalk for holistic co-speech motion generation with frame-level semantic emphasis. Our key insight is to separately learn base motions and sparse motions, and then adaptively fuse them. In particular, coarse2fine cross-attention module and rhythmic consistency learning are explored to establish rhythm-related base motion, ensuring a coherent foundation that synchronizes gestures with the speech rhythm. Subsequently, semantic emphasis learning is designed to generate semantic-aware sparse motion, focusing on frame-level semantic cues. Finally, to integrate sparse motion into the base motion and generate semantic-emphasized co-speech gestures, we further leverage a learned semantic score for adaptive synthesis. Qualitative and quantitative comparisons on two public datasets demonstrate that our method outperforms the state-of-the-art, delivering high-quality co-speech motion with enhanced semantic richness over a stable base motion.

Kaining Ying, Henghui Ding, Guangquan Jie, Yu-Gang Jiang

Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,104 videos and 61,095 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.

Quanwei Yang, Luying Huang, Kaisiyuan Wang, Jiazhi Guan, Shengyi He, Fengguo Li, Hang Zhou, Lingyun Yu, Yingying Li, Haocheng Feng 等

While increasing attention has been paid to co-speech gesture synthesis, most previous works neglect to investigate hand gestures with explicit and essential semantics. In this paper, we study co-speech gesture generation with an emphasis on specific hand gesture activation, which can deliver more instructional information than common body movements. To achieve this, we first build a high-quality dataset of 3D human body movements including a set of semantically explicit hand gestures that are commonly used by live streamers. Then we present a hybrid-modality gesture generation system GestureHYDRA built upon a hybrid-modality diffusion transformer architecture with novelly designed motion-style injective transformer layers, which enables advanced gesture modeling ability and versatile gesture operations. To guarantee these specific hand gestures can be activated, we introduce a cascaded retrieval-augmented generation strategy built upon a semantic gesture repository annotated for each subject and an adaptive audio-gesture synchronization mechanism, which substantially improves semantic gesture activation and production efficiency. Quantitative and qualitative experiments demonstrate that our proposed approach achieves superior performance over all the counterparts.

Sindhu B Hegde, K R Prajwal, Taein Kwon, Andrew Zisserman

Co-speech gestures play a vital role in non-verbal communication. In this paper, we introduce a new framework for co-speech gesture understanding in the wild. Specifically, we propose three new tasks and benchmarks to evaluate a model's capability to comprehend gesture-speech-text associations: (i) gesture based retrieval, (ii) gestured word spotting, and (iii) active speaker detection using gestures. We present a new approach that learns a tri-modal video-gesture-speech-text representation to solve these tasks. By leveraging a combination of global phrase contrastive loss and local gesture-word coupling loss, we demonstrate that a strong gesture representation can be learned in a weakly supervised manner from videos in the wild. Our learned representations outperform previous methods, including large vision-language models (VLMs). Further analysis reveals that speech and text modalities capture distinct gesture related signals, underscoring the advantages of learning a shared tri-modal embedding space. The dataset, model, and code are available at: https://www.robots.ox.ac.uk/ vgg/research/jegal.

Jeong Hun Yeo, Minsu Kim, Chae Won Kim, Stavros Petridis, Yong Man Ro

We explore a novel zero-shot Audio-Visual Speech Recognition (AVSR) framework, dubbed Zero-AVSR, which enables speech recognition in target languages without requiring any audio-visual speech data in those languages. Specifically, we introduce the Audio-Visual Speech Romanizer (AV-Romanizer), which learns language-agnostic speech representations by predicting Roman text. Then, by leveraging the strong multilingual modeling capabilities of Large Language Models (LLMs), we propose converting the predicted Roman text into language-specific graphemes, forming the proposed Cascaded Zero-AVSR. Taking it a step further, we explore a unified Zero-AVSR approach by directly integrating the audio-visual speech representations encoded by the AV-Romanizer into the LLM. This is achieved through finetuning the adapter and the LLM using our proposed multi-task learning scheme. To capture the wide spectrum of phonetic and linguistic diversity, we also introduce a Multilingual Audio-Visual Romanized Corpus (MARC) consisting of 2,916 hours of audio-visual speech data across 82 languages, along with transcriptions in both language-specific graphemes and Roman text. Extensive analysis and experiments confirm that the proposed Zero-AVSR framework has the potential to expand language support beyond the languages seen during the training of the AV-Romanizer. Code is available at https://bit.ly/zero-avsr.

Taekyung Ki, Dongchan Min, Gyeongsu Chae

With the rapid advancement of diffusion-based generative models, portrait image animation has achieved remarkable results. However, it still faces challenges in temporally consistent video generation and fast sampling due to its iterative sampling nature. This paper presents FLOAT, an audio-driven talking portrait video generation method based on flow matching generative model. Instead of a pixel-based latent space, we take advantage of a learned orthogonal motion latent space, enabling efficient generation and editing of temporally consistent motion. To achieve this, we introduce a transformer-based vector field predictor with an effective frame-wise conditioning mechanism. Additionally, our method supports speech-driven emotion enhancement, enabling a natural incorporation of expressive motions. Extensive experiments demonstrate that our method outperforms state-of-the-art audio-driven talking portrait methods in terms of visual quality, motion fidelity, and efficiency.

Lanmiao Liu, Esam Ghaleb, Asli Ozyurek, Zerrin Yumak

Creating a virtual avatar with semantically coherent gestures that are aligned with speech is a challenging task. Existing gesture generation research mainly focused on generating rhythmic beat gestures, neglecting the semantic context of the gestures. In this paper, we propose a novel approach for semantic grounding in co-speech gesture generation that integrates semantic information at both fine-grained and global levels. Our approach starts with learning the motion prior through a vector-quantized variational autoencoder. Built on this model, a second-stage module is applied to automatically generate gestures from speech, text-based semantics and speaker identity that ensures consistency between the semantic relevance of generated gestures and co-occurring speech semantics through semantic coherence and relevance modules. Experimental results demonstrate that our approach enhances the realism and coherence of semantic gestures. Extensive experiments and user studies show that our method outperforms state-of-the-art approaches across two benchmarks in co-speech gesture generation in both objective and subjective metrics. The qualitative results of our model can be viewed at https://semgesture.github.io. Our code, dataset and pre-trained models will be shared upon acceptance.

Yingjie Zhou, Jiezhang Cao, Zicheng Zhang, Farong Wen, Yanwei Jiang, Jun Jia, Xiaohong Liu, Xiongkuo Min, Guangtao Zhai

Speech-driven methods for portraits are figuratively known as "Talkers" because of their capability to synthesize speaking mouth shapes and facial movements. Especially with the rapid development of the Text-to-Image (T2I) models, AI-Generated Talking Heads (AGTHs) have gradually become an emerging digital human media. However, challenges persist regarding the quality of these talkers and AGTHs they generate, and comprehensive studies addressing these issues remain limited. To address this gap, this paper presents the largest AGTH quality assessment dataset THQA-10K to date, which selects 12 prominent T2I models and 14 advanced talkers to generate AGTHs for 14 prompts. After excluding instances where AGTH generation is unsuccessful, the THQA-10K dataset contains 10,457 AGTHs, which provides rich material for AGTH quality assessment. Then, volunteers are recruited to subjectively rate the AGTHs and give the corresponding distortion categories. In our analysis for subjective experimental results, we evaluate the performance of talkers in terms of generalizability and quality, and also expose the distortions of existing AGTHs. Finally, an objective quality assessment method based on the first frame, Y-T slice and tone-lip consistency is proposed. Experimental results show that this method can achieve state-of-the-art (SOTA) performance in AGTH quality assessment. The work is released at https://github.com/zyj-2000/Talker.

Maneesh Kumar Singh 0001

The movement for Sovereign AI is accelerating. Meeting its promise requires vertically integrated AI stacks -spanning data, models, and reasoning systems- that remain sovereign while adhering to shared scientific principles around which global research communities can coalesce. This talk presents BharatGen as a sovereign-yet-shared effort to make AI work for all: creation of datasets, benchmarks, and models that natively support Indian languages, dialects, and code mixing across text, speech, and vision; data pipelines grounded in local realities; and frugal methods that reduce cost and lower barriers. We outline our journey to date across language infrastructure, efficient training and distillation, and early sector pilots. The R&D deep dive will draw from some of our recent work on cross-lingual knowledge distillation for low-resource languages, tokenization/phonetic design for code-mix robustness, or trustworthy document AI with visual grounding focusing on robustness under dialect/code-mix shift, and latency/cost trade-offs. We hope to inspire other Sovereign-AI efforts, especially in the low-resource ecosystems of the Global South and close by inviting international collaborations toward principled research to build people-serving AI.

Zheng Wang 0046, Qianqian Chen, Yiyang Luo, Zhiqiu Ye, Shi Wei, Hanwang Zhang, Tat-Seng Chua

This workshop aims to explore the potential of large generative models to revolutionize the way we interact with multimodal information. A Large Language Model (LLM) represents a sophisticated form of artificial intelligence engineered to comprehend and produce natural language text, exemplified by technologies such as GPT, LLaMA, Flan-T5, ChatGLM, and Qwen, etc. These models undergo training on extensive text datasets, exhibiting commendable attributes including robust language generation, zeroshot transfer capabilities, and In-Context Learning (ICL). With the surge in multimodal content-encompassing images, videos, audio, and 3D models-over the recent period, Large MultiModal Models (LMMs) have seen significant enhancements. These improvements enable the augmentation of conventional LLMs to accommodate multimodal inputs or outputs, as seen in BLIP, Flamingo, KOSMOS, LLaVA, Gemini, GPT-4, etc. Concurrently, certain research initiatives have delved into generating specific modalities, with Kosmos2 and MiniGPT-5 focusing on image generation, and SpeechGPT on speech production. There are also endeavors to integrate LLMs with external tools to achieve a near 'any-to-any' multimodal comprehension and generation capacity, illustrated by projects like Visual-ChatGPT, ViperGPT, MMREACT, HuggingGPT, and AudioGPT. Collectively, these models, spanning not only text and image generation but also other modalities, are referred to as large generative models. This workshop will provide an opportunity for researchers, practitioners, and industry professionals to explore the latest trends and best practices in the field of multimodal applications of large generative models. We also remark that the submissions are not limited to the use of such models. The workshop will also focus on exploring the challenges and opportunities of integrating large language models with other AI technologies such as computer vision and speech recognition. Additionally, the workshop will provide a platform for participants to present their research, share their experiences, and discuss potential collaborations. The workshop proceedings can be found at: https://dl.acm.org/doi/proceedings/10.1145/3728422