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Mukai Yu, Mosam Dabhi, Liuyue Xie, Sebastian Scherer, László A. Jeni

Modern perception increasingly relies on fisheye, panoramic, and other wide field-of-view (FoV) cameras, yet most pipelines still apply planar CNNs designed for pinhole imagery on 2D grids, where pixel-space neighborhoods misrepresent physical adjacency and models are sensitive to global rotations. Traditional spherical CNNs partially address this mismatch but require costly spherical harmonic transform that constrains resolution and efficiency. We present Unified Spherical Frontend (USF), a distortion-free lens-agnostic framework that transforms images from any calibrated camera onto the unit sphere via ray-direction correspondences, and performs spherical resampling, convolution, and pooling canonically in the spatial domain. USF is modular: projection, location sampling, value interpolation, and resolution control are fully decoupled. Its configurable distance-only convolution kernels offer rotation-equivariance, mirroring translation-equivariance in planar CNNs while avoiding harmonic transforms entirely. We compare multiple standard planar backbones with their spherical counterparts across classification, detection, and segmentation tasks on synthetic (Spherical MNIST) and real-world (PANDORA, Stanford 2D-3D-S) datasets, and stress-test robustness to extreme lens distortions, varying FoV, and arbitrary rotations. USF scales efficiently to high-resolution spherical imagery and maintains less than 1% performance drop under random test-time rotations without training-time rotational augmentation, and enables zero-shot generalization to any unseen (wide-FoV) lenses with minimal performance degradation.

Zimeng Wu, Yunhong Wang, Donghao Wang, Jiaxin Chen

Vision-Language Models (VLMs) have advanced rapidly within the unified Transformer architecture, yet their deployment on resource-constrained devices remains challenging due to high computational complexity. While pruning has emerged as an effective technique for compressing VLMs, existing approaches predominantly focus on a single mode by pruning either parameters or tokens, neglecting fully exploring the inherent redundancy in each mode, which leads to substantial performance degradation at high pruning ratios. To address the above limitations, we propose Collaborative Multi-Mode Pruning (CoMP), a novel framework tailored for VLMs by performing joint parameter and token pruning. Specifically, we first design a Collaborative Importance Metric (CIM) that investigates the mutual interference between the coupled parameters and tokens. It incorporates distinct significance of tokens into the computation of parameter importance scores, while simultaneously mitigating the affect of pruned parameters on token importance scores. Moreover, we develop a Multi-Mode Pruning Strategy (MPS) that decomposes the overall pruning process into a sequence of pruning stages, while in each stage we estimate the priory of different pruning modes based on their pruning cost and adaptively shift to the optimal one. Additionally, MPS integrates the historical cost and random exploration, in order to achieve a stable pruning process and avoid local optimum. Extensive experiments across various vision-language tasks and models demonstrate that our method effectively promotes the performance under high pruning ratios by comparing to the state-of-the-art approaches. The source code is available at https://github.com/Wuzimeng/CoMP.git.

Shaolin Su, Josep M. Rocafort, Danna Xue, David Serrano-Lozano, Lei Sun, Javier Vazquez-Corral

As super-resolution (SR) techniques advance, we observe a growing distrust of evaluation metrics in recent SR research. An inconsistency often emerges between certain evaluation criteria and human perceptual preference. Although current SR research employs varying metrics to evaluate SR performance, it remains underexplored how robust and reliable these metrics actually are. To bridge this gap, we conduct a comprehensive analysis of widely used image quality metrics, examining their consistency with human perception when evaluating state-of-the-art SR models. We show that some metrics exhibit only limited--or even negative--correlation with human preferences. We further identify several intrinsic challenges in SR evaluation that compromise the effectiveness of both full-reference (FR) and no-reference (NR) image quality assessment (IQA) frameworks. To address these issues, we propose a simple yet effective Relative Quality Index (RQI) framework, which assesses the relative quality discrepancy between image pairs. Our framework enables easy integration and notable improvements for existing IQA metrics in SR evaluation. Moreover, it can be utilized as a valuable training guide for SR models, enabling the generation of images with more realistic details while maintaining structural fidelity.

Tongkun Guan, Zhibo Yang, Jianqiang Wan, Mingkun Yang, Zhentao Guo, Zijian Hu, Ruilin Luo, Ruizhe Chen, Songtao Jiang, Peng Wang 等

When MLLMs fail at Science, Technology, Engineering, and Mathematics (STEM) visual reasoning, a fundamental question arises: is it due to perceptual deficiencies or reasoning limitations? Through systematic scaling analysis that independently scales perception and reasoning components, we uncover a critical insight: scaling perception consistently outperforms scaling reasoning. This reveals perception as the true lever limiting current STEM visual reasoning. Motivated by this insight, our work focuses on systematically enhancing the perception capabilities of MLLMs by establishing code as a powerful perceptual medium--executable code provides precise semantics that naturally align with the structured nature of STEM visuals. Specifically, we construct ICC-1M, a large-scale dataset comprising 1M Image-Caption-Code triplets that materializes this code-as-perception paradigm through two complementary approaches: (1) Code-Grounded Caption Generation treats executable code as ground truth for image captions, eliminating the hallucinations inherent in existing knowledge distillation methods; (2) STEM Image-to-Code Translation prompts models to generate reconstruction code, mitigating the ambiguity of natural language for perception enhancement. To validate this paradigm, we further introduce STEM2Code-Eval, a novel benchmark that directly evaluates visual perception in STEM domains. Unlike existing work relying on problem-solving accuracy as a proxy that only measures problem-relevant understanding, our benchmark requires comprehensive visual comprehension through executable code generation for image reconstruction, providing deterministic and verifiable assessment. Code is available at https://github.com/TongkunGuan/Qwen-CodePercept.

Minghe Gao, Juncheng Li, Yuze Lin, Xuqi Liu, Jiaming Ji, Xiaoran Pan, Zihan Xu, Xian Li, Mingjie Li, Wei Ji 等

We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.

Xinyuan Wang, Yingxin Lai, Zhiming Luo, Zhihui Liu

The rapid rise of highly realistic AI-generated images necessitates reliable and generalizable detection methods. However, existing methods are constrained by their discriminative nature: by learning a single static decision boundary, they tend to memorize generator-specific artifacts and consequently fail to generalize to the unseen distributions of new generative models. To overcome this limitation, we propose PPM-CLIP, a new framework that shifts from static classification to conditional generative modeling based on the CLIP vision-language model. Instead of learning a fixed decision boundary, a Probabilistic Prompt Modeling (PPM) module is used as a generator that produces an adaptive distribution of prompts according to the input image. This allows the model to flexibly capture novel artifacts, rather than matching them against fixed templates. In addition, to enhance the visual encoder's sensitivity to subtle artifacts, a Patch-Wise Contrastive Learning (PWCL) strategy is introduced. Extensive experiments on Ojha, GenImage, and DRCT benchmarks demonstrate that our generative paradigm significantly outperforms state-of-the-art methods, especially in cross-domain detection.

Shan Zhang, Aotian Chen, Kai Zou, Jindong Gu, Yuan Xue, Anton van den Hengel

Symbolic computer vision represents diagrams through explicit logical rules and structured representations, enabling interpretable understanding in machine vision. This requires fundamentally different learning paradigms from pixel-based visual models. Symbolic visual learners parse diagrams into geometric primitives--points, lines, and shapes--whereas pixel-based learners operate on textures and colors. We propose a novel self-supervised symbolic auto-encoder, where the encoder parses diagrams into structured primitives and their relations, and the decoder compiles them back into executable code that reproduces the original diagrams. Central to this architecture is SymHPR (Symbolic Hierarchical Process Reward Modeling), which applies hierarchical step-level rewards to enforce point-on-line, line-on-shape, and shape-on-relation consistency. Since reinforcement learning collapses under vanilla GRPO, our proposed stabilized strategies balance exploration and exploitation. Built upon the symbolic learner, we design two pipelines: one replaces the MLLM's visual encoder with the symbolic encoder; the other feeds interpretable symbolic parses directly to the LLM to guide reasoning. Evaluations across reconstruction, perception, and reasoning tasks demonstrate the effectiveness of our approach: achieving a 98.2% reduction in MSE for geometric diagram reconstruction, surpassing GPT-4o by 0.6% with a 7B model on chart reconstruction, and improving by +13% on the MathGlance perception benchmark, and by +3% on MathVerse and GeoQA reasoning benchmarks.

Zeyu An, Wanyu Lin, Feng Tan, Shujun Wang

Recent advances in diffusion-based language models (DLMs) have shown remarkable potential for de novo protein design. However, enabling controllable protein generation requires integrating diverse biological conditions, such as structure, functions, and chemical interactions, each represented in distinct modalities. Existing approaches often either support a single condition or treat multiple conditions through separate modality-specific encoders. This isolation limits cross-modal interaction, reduces generation quality, and complicates the incorporation of new conditions without retraining or redesigning the backbone. To address these limitations, we introduce MMCP-GEN, a DLM for Multi-Modal, Multi-Condition Protein sequence GENeration. MMCP-GEN establishes a new paradigm for controllable protein generation under complex multimodal constraints. Its core is a modality-composable and extensible conditioning mechanism that fuses heterogeneous biological conditions via learnable queries and modality-indicator heads, enabling disentangled, extensible, and cross-modal condition integration without retraining the backbone. A joint generation-and-scoring objective further aligns sequence recovery with structural fidelity. Empirically, MMCP-GEN achieves state-of-the-art performance across structure-, function-, and ligand-conditioned tasks, improving sequence recovery by up to 5% and outperforming attentive baselines in diverse functional annotation tasks. These results establish MMCP-GEN as a general and high-fidelity framework for controllable protein generation. The source code is publicly available at https://github.com/WanyuGroup.

Cailin Zhuang, Ailin Huang, Yaoqi Hu, Jingwei Wu, Wei Cheng, Jiaqi Liao, Hongyuan Wang, Xinyao Liao, Weiwei Cai, Hengyuan Xu 等

Story visualization aims to generate coherent image sequences that faithfully represent a narrative and match given character references. Despite progress in generative models, existing benchmarks remain narrow in scope, often limited to short prompts, lacking character references, or single-image cases, failing to reflect real-world narrative complexity and obscuring true model performance. We introduce ViStoryBench, a comprehensive benchmark designed to evaluate story visualization models across varied narrative structures, visual styles, and character settings. It features richly annotated multi-shot scripts derived from curated stories spanning literature, film, and folklore. Large language models assist in story summarization and script generation, with all outputs verified by humans for coherence and fidelity. Character references are carefully curated to maintain consistency across different artistic styles. ViStoryBench proposes a suite of multi-dimensional automated metrics to evaluate character consistency, style similarity, prompt alignment, aesthetic quality, and artifacts like copy-paste behavior. These metrics are validated through human studies and used to assess a broad range of open-source and commercial models, enabling systematic analysis and encouraging advances in visual storytelling.

Inès Hyeonsu Kim, Seokju Cho, Jahyeok Koo, Junghyun Park, Jiahui Huang, Honglak Lee, Joon-Young Lee, Seungryong Kim

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic--the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce AnthroTAP, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement--non-rigid deformations, articulated motion, and frequent occlusions--AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

Abdullah Tanvir, Agnibh Dasgupta, Xin Zhong

Camera recapture introduces complex optical degradations, such as perspective warping, illumination shifts, and Moire interference, that remain challenging for deep watermarking systems. We present TIACam, a text-anchored invariant feature learning framework with auto-augmentation for camera-robust zero-watermarking. The method integrates three key innovations: (1) a learnable auto-augmentor that discovers camera-like distortions through differentiable geometric, photometric, and Moire operators; (2) a text-anchored invariant feature learner that enforces semantic consistency via cross-modal adversarial alignment between image and text; and (3) a zero-watermarking head that binds binary messages in the invariant feature space without modifying image pixels. This unified formulation jointly optimizes invariance, semantic alignment, and watermark recoverability. Extensive experiments on both synthetic and real-world camera captures demonstrate that TIACam achieves state-of-the-art feature stability and watermark extraction accuracy, establishing a principled bridge between multimodal invariance learning and physically robust zero-watermarking.

Junho Yoon, Jaemo Jeong, Hyunju Kim, Dongman Lee

Aligning egocentric video with wearable sensors has shown promise for human action recognition, but faces practical limitations in user discomfort, privacy concerns, and scalability. We explore exocentric video with ambient sensors as a non-intrusive, scalable alternative. However, the Global Alignment approach prevalent in egocentric-wearable settings fails in this new setting due to two problems: (P1) inability to capture local details such as subtle motions, and (P2) over-reliance on modality-invariant temporal features that distort negative relationships. To resolve these problems, we propose DETACH, a decomposed spatio-temporal alignment framework. By decomposing both modalities into spatial-temporal components, we preserve subtle temporal cues in videos from spatial features, and convert implicit sensor channel activations into explicit spatial prototypes via online clustering, thereby establishing cross-modal spatial grounding. To avoid over-reliance on temporal features, a spatial-temporal weighted contrastive loss leverages this grounding for fine-grained temporal alignment, prioritizing hard negatives and suppressing false negatives. Comprehensive experiments with downstream tasks on Opportunity++ and HWU-USP datasets demonstrate improvements of up to 30% in F1 and 50% in mAP over adapted egocentric-wearable baselines.

Edgar Sucar, Eldar Insafutdinov, Zihang Lai, Andrea Vedaldi

Powerful 3D representations such as DUSt3R's invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed-forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend the concept to dynamic 3D content by also representing scene motion. However, DPMs have so far been limited to image pairs and, like DUSt3R, require post-processing via optimisation when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to set up DPMs for videos to optimise representational power, facilitate neural prediction, and enable reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data suffices to adapt it into an effective V-DPM predictor. This yields state-of-the-art 3D and 4D reconstruction in dynamic settings. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the 3D motion of every point in the scene.

Chunjiang Li, Jianbo Ma, Li Shen, Yanru Chen, Liangyin Chen

Multi-object tracking (MOT) involves analyzing object trajectories and counting the number of objects in video sequences. However, 2D MOT faces challenges due to positional cost confusion arising from partial occlusion. To address this issue, we present the novel Occlusion-Aware SORT (OA-SORT) framework, a plug-and-play and training-free framework that includes the Occlusion-Aware Module (OAM), the Occlusion-Aware Offset (OAO), and the Bias-Aware Momentum (BAM). Specifically, OAM analyzes the occlusion status of objects, where a Gaussian Map (GM) is introduced to reduce background influence. In contrast, OAO and BAM leverage the OAM-described occlusion status to mitigate cost confusion and suppress estimation instability. Comprehensive evaluations on the DanceTrack, SportsMOT, and MOT17 datasets demonstrate the importance of occlusion handling in MOT. On the DanceTrack test set, OA-SORT achieves 63.1% and 64.2% in HOTA and IDF1, respectively. Furthermore, integrating the Occlusion-Aware framework into the four additional trackers improves HOTA and IDF1 by an average of 2.08% and 3.05%, demonstrating the reusability of the occlusion awareness.

Chang Su, Beihong Jin, Qiwen Shi, Zhi Wang

Millimeter-wave (mmWave) point clouds have attracted increasing interest in human sensing due to their robustness, privacy preservation, and low cost. However, their practical adoption is hindered by the inherent sparsity of data and the lack of large-scale annotated dataset. We revisit generative modeling and propose a unified flow-matching framework mmWaveFlow that unifies enhancement and generation of mmWave point clouds by learning an invertible transport between dense and sparse point clouds. We leverage paired data and a Cross-modal Latent Alignment module to enforce semantic alignment and bridge the modality gap. We find that condition-free flow matching is more vulnerable to latent path crossings, which impair transport. Therefore, we propose Origin-Aware Flow Matching (OA-Flow) by conditioning transport on the path origin to mitigate ambiguity in bidirectional transport. Results of experiments across multiple datasets demonstrate the effectiveness of mmWaveFlow for mmWave human point clouds generation and enhancement. We also observe consistent gains in downstream tasks, highlighting the promise of our framework for human sensing. Codes are available at https://github.com/suchang-99/mmWaveFlow.

Bo Zhou, Qiuxia Lai, Zeren Sun, Xiangbo Shu, Yazhou Yao, Wenguan Wang

Robust 3D representation learning forms the perceptual foundation of spatial intelligence, enabling downstream tasks in scene understanding and embodied AI. However, learning such representations directly from unposed multi-view images remains challenging. Recent self-supervised methods attempt to unify geometry, appearance, and semantics in a feed-forward manner, but they often suffer from weak geometry induction, limited appearance detail, and inconsistencies between geometry and semantics.We introduce UniSplat, a feed-forward framework designed to address these limitations through three complementary components. First, we propose a dual-masking strategy that strengthens geometry induction in the encoder. By masking both encoder and decoder tokens, and targeting decoder masks toward geometry-rich regions, the model is forced to infer structural information from incomplete visual cues, yielding geometry-aware representations even under unposed inputs.Second, we develop a coarse-to-fine Gaussian splatting strategy that reduces appearance-semantics inconsistencies by progressively refining the radiance field.Finally, to enforce geometric-semantic consistency, we introduce a pose-conditioned recalibration mechanism that interrelates the outputs of multiple heads by reprojecting predicted 3D point and semantic maps into the image plane using estimated camera parameters, and aligning them with corresponding RGB and semantic predictions to ensure cross-task consistency and resolving geometry-semantic mismatches. Together, these components yield unified 3D representations that are robust to unposed, sparse-view inputs and generalize across diverse tasks, laying a perceptual foundation for spatial intelligence.

Yiyang Wang, Xi Chen, Xiaogang Xu, Yu Liu, Hengshuang Zhao

Recent advancements adopt online reinforcement learning (RL) from LLMs to text-to-image rectified flow diffusion models for reward alignment. The use of group-level rewards successfully aligns the model with the targeted reward. However, it faces challenges including low efficiency, dependency on stochastic samplers, and reward hacking. The problem is that rectified flow models are fundamentally different from LLMs: 1) For efficiency, online image sampling takes much more time and dominates the time of training. 2) For stochasticity, rectified flow is deterministic once the initial noise is fixed. Aiming at these problems and inspired by the effects of group-level rewards from LLMs, we design Group-level Direct Reward Optimization (GDRO). GDRO is a new post-training paradigm for group-level reward alignment that combines the characteristics of rectified flow models. Through rigorous theoretical analysis, we point out that GDRO supports full offline training that saves the large time cost for image rollout sampling. Also, it is diffusion-sampler-independent, which eliminates the need for the ODE-to-SDE approximation to obtain stochasticity. We also empirically study the reward hacking trap that may mislead the evaluation, and involve this factor in the evaluation using a corrected score that not only considers the original evaluation reward but also the trend of reward hacking. Extensive experiments demonstrate that GDRO effectively and efficiently improves the reward score of the diffusion model through group-wise offline optimization across the OCR and GenEval tasks, while demonstrating strong stability and robustness in mitigating reward hacking.

Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic

Recent advances in novel view synthesis have enabled differentiable rendering methods to reconstruct 3D scenes directly from images. Algorithms such as 3D Gaussian Splatting and RayGauss use local basis functions to represent radiance fields, enabling fast, high-quality rendering of real-world scenes. However, these methods lack an exact geometric representation of the scene. In this work, inspired by Hermite Radial Basis Function (HRBF) implicits, we introduce a global implicit function constructed from local RBFs and their derivatives to represent surfaces. The proposed formulation enables learning scene geometry through differentiable rendering of an implicit function. By leveraging local basis functions, it achieves both an efficient geometric representation and fast rendering, using a bounding volume hierarchy (BVH) to accelerate intersections with the local basis functions. The implementation of our approach will be made publicly available upon the paper's publication.

Xuehui Wang, Zhenyu Wu, JingJing Xie, Zichen Ding, Bowen Yang, Zehao Li, Zhaoyang Liu, Qingyun Li, Xuan Dong, Zhe Chen 等

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web. The benchmark spans four levels: Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. To assess both effectiveness and efficiency, we further propose the Efficiency-Quality-Aware (EQA) metric, which measures task success alongside action redundancy. Extensive evaluations reveal that precise visual grounding is the critical determinant of performance, underscoring the advantages of modular designs with specialized grounding modules. Moreover, all agents suffer from substantial inefficiencies, frequently completing tasks with excessive steps despite eventual success. Performance also degrades on complex or cross-application tasks, exposing weaknesses in memory, planning, and adaptive reasoning. By providing broad coverage, standardized protocols, and novel metrics, MMBench-GUI establishes the first comprehensive foundation for advancing GUI agent research.

Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra, Erkut Erdem, Aykut Erdem, Duygu Ceylan

Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control -- specifying object dynamics and camera trajectories -- is essential for composing complex, cinematic scenes, yet existing interfaces remain limited. We introduce LAMP, that leverages large language models (LLMs) as motion planners to translate natural language descriptions into explicit 3D trajectories for dynamic objects and (relatively defined) cameras. LAMP defines a motion domain-specific language (DSL), inspired by cinematography conventions. By harnessing program synthesis capabilities of LLMs, LAMP generates structured motion programs from natural language, which are deterministically mapped to 3D trajectories. We construct a large-scale procedural dataset pairing natural text descriptions with corresponding motion programs and 3D trajectories. Experiments demonstrate LAMP's improved performance in motion controllability and alignment with user intent compared to state-of-the-art alternatives, establishing the first framework for generating both object and camera motions directly from natural language specifications. Video and code are available at the project page at https://cyberiada.github.io/LAMP/ .