Efficient exploration for an agent is challenging in reinforcement learning (RL). In this paper, a novel actor-critic framework namely virtual action actor-critic (VAAC), is proposed to address the challenge of efficient exploration in RL. This work is inspired by humans' ability to imagine the potential outcomes of their actions without actually taking them. In order to emulate this ability, VAAC introduces a new actor called virtual actor (VA), alongside the conventional actor-critic framework. Unlike the conventional actor, the VA takes the virtual action to anticipate the next state without interacting with the environment. With the virtual policy following a Gaussian distribution, the VA is trained to maximize the anticipated novelty of the subsequent state resulting from a virtual action. If any next state resulting from available actions does not exhibit high anticipated novelty, training the VA leads to an increase in the virtual policy entropy. Hence, high virtual policy entropy represents that there is no room for exploration. The proposed VAAC aims to maximize a modified Q function, which combines cumulative rewards and the negative sum of virtual policy entropy. Experimental results show that the VAAC improves the exploration performance compared to existing algorithms.
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Graph anomaly detection has gained significant research interest across various domains. Due to the lack of labeled data, contrastive learning has been applied in detecting anomalies and various scales of contrastive strategies have been initiated. However, these methods might force two instances (e.g., node-level and subgraph-level representations) with different category labels to be consistent during model training, which can adversely impact the model robustness. To tackle this problem, we present a novel contrastive learning framework with the Diffusion model-based graph Enhancement module for Graph Anomaly Detection, DEGAD. In this framework, we design a diffusion model-based graph enhancement module to manipulate neighbors to generate enhanced graphs, which can efficiently alleviate the inconsistent problem. Further, based on the enhanced graphs, we present a multi-scale contrastive module to discriminate anomalies. Experimental results demonstrate the superiority of our model.
Evolutionary Algorithms (EA) have been leveraged to tackle the challenges faced while using GANs such as mode collapse, vanishing gradient, latent space search, etc. However, the existing techniques of using EA with GANs operate backpropagation and EA in isolation from each other, leaving ample room for further exploration. This paper creates a collaborative bridge between EA and GANs by exploring a neuroevolution method for utilising both EA and backpropagation-based optimisation, simultaneously, for a multi-generator GAN architecture. Experiments conducted using a standard dataset with variants of the proposed method highlight the towering impact of each of the components involved in the proposed method.
A Wireframe-Based Approach for Classifying and Acquiring Proficiency in the American Sign Language (Student Abstract)
PDF ↗We describe our methodology for classifying ASL (American Sign Language) gestures. Rather than operate directly on raw images of hand gestures, we extract coor-dinates and render wireframes from individual images to construct a curated training dataset. This dataset is then used in a classifier that is memory efficient and provides effective performance (94% accuracy). Because we con-struct wireframes that contain information about several angles in the joints that comprise hands, our methodolo-gy is amenable to training those interested in learning ASL by identifying targeted errors in their hand gestures.
The creation of planning models, and in particular domain models, is among the last bastions of tasks that require exten- sive manual labor in AI planning; it is desirable to simplify this process for the sake of making planning more accessi- ble. To this end, we investigate whether large language mod- els (LLMs) can be used to generate planning domain models from textual descriptions. We propose a novel task for this as well as a means of automated evaluation for generated do- mains by comparing the sets of plans for domain instances. Finally, we perform an empirical analysis of 7 large language models, including coding and chat models across 9 different planning domains. Our results show that LLMs, particularly larger ones, exhibit some level of proficiency in generating correct planning domains from natural language descriptions
The population characteristics of the datasets related to the same task may vary significantly and merging them may harm performance. In this paper, we propose a novel method of domain adaptation called "cross-adaptation". It allows for implicit adaptation to the target domain without the need for any labeled examples across this domain. We test our approach on 9 datasets for SARS-CoV-2 detection from complete blood count from different hospitals around the world. Results show that our solution is universal with respect to various classification algorithms and allows for up to a 10pp increase in F1 score on average.
When Sparse Graph Representation Learning Falls into Domain Shift: Data Augmentation for Cross-Domain Graph Meta-Learning (Student Abstract)
PDF ↗Cross-domain Graph Meta-learning (CGML) has shown its promise, where meta-knowledge is extracted from few-shot graph data in multiple relevant but distinct domains. However, several recent efforts assume target data available, which commonly does not established in practice. In this paper, we devise a novel Cross-domain Data Augmentation for Graph Meta-Learning (CDA-GML), which incorporates the superiorities of CGML and Data Augmentation, has addressed intractable shortcomings of label sparsity, domain shift, and the absence of target data simultaneously. Specifically, our method simulates instance-level and task-level domain shift to alleviate the cross-domain generalization issue in conventional graph meta-learning. Experiments show that our method outperforms the existing state-of-the-art methods.
We study the computational problems associated with maximizing various welfare objectives—namely utilitarian welfare, egalitarian welfare, and Nash welfare—in perpetual voting, a sequential collective decision-making framework. Prior work look into notions of fairness over time and study extensions of single-round voting rules to the multi-round setting. We show that while a utilitarian-welfare maximizing outcome can be computed efficiently, an outcome that maximizes egalitarian or Nash welfare is computationally intractable, even in the case of two candidates. We complement this by showing that maximizing egalitarian welfare is fixed-parameter tractable in the number of agents, and maximizing egalitarian or Nash welfare is W[2]-hard and slicewise polynomial in the number of timesteps. We also provide an approximation algorithm for maximizing egalitarian welfare and study strategyproofness with respect to these welfare objectives. Finally, we show that a simple greedy algorithm can achieve approximate proportionality in this setting.
MaxEnt Loss: Calibrating Graph Neural Networks under Out-of-Distribution Shift (Student Abstract)
PDF ↗We present a new, simple and effective loss function for calibrating graph neural networks (GNNs). Miscalibration is the problem whereby a model's probabilities does not reflect it's correctness, making it difficult and possibly dangerous for real-world deployment. We compare our method against other baselines on a novel ID and OOD graph form of the Celeb-A faces dataset. Our findings show that our method improves calibration for GNNs, which are not immune to miscalibration in-distribution (ID) and out-of-distribution (OOD). Our code is available for review at https://github.com/dexterdley/CS6208/tree/main/Project.
When humans are posed with a difficult problem, they often approach it by identifying key skills, honing them, and finally effectively combining them. We propose a novel method and apply it for the VizWiz VQA task to predict the visual skills needed to answer a question, and leverage expert modules to produce intermediary outputs and fuse them in a skill-aware manner. Unlike prior works in visual question-answering (VQA) that use intermediate outputs such as detected objects and Optical Character Recognition (OCR), our approach explicitly guides the model with a skill embedding on what to focus on. While our results show that using skill-aware fusion outperforms skill-unaware models for only a subset of questions, we believe our results provide interesting directions for future work. We also release our code, model, and illustrative demonstrations for future research purposes.
Deep learning (DL), despite its success in various fields, remains expensive and inaccessible to many due to its need for powerful supercomputing and high-end GPUs. This study explores alternative computing infrastructure and methods for distributed DL on low-energy, low-cost devices. We experiment on Raspberry Pi 4 devices with ARM Cortex-A72 processors and train a ResNet-18 model on the CIFAR-10 dataset. Our findings reveal limitations and opportunities for future optimizations, paving the way for a DL toolset for low-energy edge devices.
Fair division is a topic that has significant social and industrial value. In this work, we study allocations that simultaneously satisfy definitions of fairness and efficiency: EFx and PO. First, we prove that the problem of finding such allocations is NP-hard for two agents. Then, we propose a concept for an ILP-based solving algorithm, the running time of which depends on the number of EFx allocations. We generate input data and analyze algorithm's running time based on the results obtained.
Enhanced Optical Character Recognition by Optical Sensor Combined with BERT and Cosine Similarity Scoring (Student Abstract)
PDF ↗Optical character recognition(OCR) is the technology to identify text characters embedded within images. Conventional OCR models exhibit performance degradation when performing with noisy images. To solve this problem, we propose a novel model, which combines computer vision using optical sensor with natural language processing by bidirectional encoder representations from transformers(BERT) and cosine similarity scoring. The proposed model uses a confidence rate to determine whether to utilize optical sensor alone or BERT/cosine similarity scoring combined with the optical sensor. Experimental results show that the proposed model outperforms approximately 4.34 times better than the conventional OCR.
Topological and Node Noise Filtering on 3D Meshes Using Graph Neural Networks (Student Abstract)
PDF ↗Topological and node noise filtration are typically considered separately. Graph Neural Networks (GNN) are commonly used for node noise filtration, as they offer high efficiency and low exploitation costs. This paper explores the solution of joint node and topological noise filtration through the use of graph neural networks. Since treating a 3D mesh as a graph is challenging, an indicator function grid representation is employed as input for GNNs to perform the joint filtering. The resulting machine learning model is inspired by point cloud to mesh reconstruction algorithms and demonstrates low computational requirements during inference, producing successful results for smooth, watertight 3D models.
This research focuses on improving the robustness of machine learning systems to natural variations and distribution shifts. A design trade space is presented, and various methods are compared, including adversarial training, data augmentation techniques, and novel approaches inspired by model-based robust optimization formulations.
We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of self-play; only the value network is used, and attention layers replace the convolutional ones. This allows us to abandon any assumptions about the action space and board topology. We implement the method within the Regular Boardgames GGP system and show that we can build models outperforming the UCT baseline for most games efficiently.
Spectral clustering is a powerful clustering technique. It leverages the spectral properties of graphs to partition data points into meaningful clusters. The most common criterion for evaluating multi-way spectral clustering is NCut. Column Subset Selection is an important optimization technique in the domain of feature selection and dimension reduction which aims to identify a subset of columns of a given data matrix that can be used to approximate the entire matrix. We show that column subset selection can be used to compute spectral clustering and use this to obtain new graph clustering algorithms.
The proliferation of social media exacerbates information fragmentation, posing challenges to understanding public events. We address the problem of event reconstruction with a novel Multi-view Contrast Event Reconstruction (MCER) model. MCER maximizes feature dissimilarity between different views of the same event using contrastive learning, while minimizing mutual information between distinct events. This aggregates fragmented views to reconstruct comprehensive event representations. MCER employs momentum and weight-sharing encoders in a three-tower architecture with supervised contrastive loss for multi-view representation learning. Due to the scarcity of multi-view public datasets, we construct a new Mul-view-data benchmark.Experiments demonstrate MCER’s superior performance on public data and our Mul-view-data, significantly outperforming selfsupervised methods by incorporating supervised contrastive techniques. MCER advances multi-view representation learning to counter information fragmentation and enable robust event understanding.
Hashing-based recommendation (HR) methods, whose core idea is mapping users and items into hamming space, are common practice to improve item retrieval efficiency. However, existing HR fails to align optimization objective (i.e., Bayesian Personalized Ranking) and evaluation metric (i.e., Recall), leading to suboptimal performance. In this paper, we propose a smooth recall loss (termed as SRLoss), which targets Recall as the optimization objective. Due to the existence of discrete constraints, the optimization problem is NP-hard. To this end, we propose an approximation-adjustable gradient estimator to solve our problem. Experimental Results demonstrate the effectiveness of our proposed method.
Fair Representation Learning with Maximum Mean Discrepancy Distance Constraint (Student Abstract)
PDF ↗Unsupervised learning methods such as principal component analysis (PCA), t-distributed stochastic neighbor embedding (t-SNE), and autoencoding are regularly used in dimensionality reduction within the statistical learning scene. However, despite a pivot toward fairness and explainability in machine learning over the past few years, there have been few rigorous attempts toward a generalized framework of fair and explainable representation learning. Our paper explores the possibility of such a framework that leverages maximum mean discrepancy to remove information derived from a protected class from generated representations. For the optimization, we introduce a binary search component to optimize the Lagrangian coefficients. We present rigorous mathematical analysis and experimental results of our framework applied to t-SNE.