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9,256篇论文匹配“Diffusion models”
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Deep Learning · Generative Models and Autoencoders

Jiachun Pan, Jun Hao Liew, Vincent Tan, Jiashi Feng, Hanshu Yan

This paper considers a ubiquitous problem underlying several applications of DPMs, i.e., optimizing the parameters of DPMs when the objective is a differentiable metric defined on the generated contents. Since the sampling procedure of DPMs involves recursive calls to the denoising UNet, naive gradient backpropagation requires storing the intermediate states of all iterations, resulting in extremely high memory consumption. To overcome this issue, we propose a novel method AdjointDPM, which first generates new samples from diffusion models by solving the corresponding probability-flow ODEs. It then uses the adjoint sensitivity method to backpropagate the gradients of the loss to the models' parameters (including conditioning signals, network weights, and initial noises) by solving another augmented ODE. To reduce numerical errors in both the forward generation and gradient backpropagation processes, we further reparameterize the probability-flow ODE and augmented ODE as simple non-stiff ODEs using exponential integration. AdjointDPM can effectively compute the gradients of all types of parameters in DPMs, including the network weights, conditioning text prompts, and noisy states.Finally, we demonstrate the effectiveness of AdjointDPM on several interesting tasks: guided generation via modifying sampling trajectories, finetuning DPM weights for stylization, and converting visual effects into text embeddings.

Social Aspects · Trustworthy Machine Learning

Xiaosen Zheng, Tianyu Pang, Chao Du, Jing Jiang, Min Lin

Data attribution seeks to trace model outputs back to training data. With the recent development of diffusion models, data attribution has become a desired module to properly assign valuations for high-quality or copyrighted training samples, ensuring that data contributors are fairly compensated or credited. Several theoretically motivated methods have been proposed to implement data attribution, in an effort to improve the trade-off between computational scalability and effectiveness. In this work, we conduct extensive experiments and ablation studies on attributing diffusion models, specifically focusing on DDPMs trained on CIFAR-10 and CelebA, as well as a Stable Diffusion model LoRA-finetuned on ArtBench. Intriguingly, we report counter-intuitive observations that theoretically unjustified design choices for attribution empirically outperform previous baselines by a large margin, in terms of both linear datamodeling score and counterfactual evaluation. Our work presents a significantly more efficient approach for attributing diffusion models, while the unexpected findings suggest that at least in non-convex settings, constructions guided by theoretical assumptions may lead to inferior attribution performance. The code is available at https://github.com/sail-sg/D-TRAK.

Jingxiang Sun, Bo Zhang, Ruizhi Shao, Lizhen Wang, Wen Liu, Zhenda Xie, Yebin Liu

We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose bootstrapped score distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

Chang Chen, Fei Deng, Kenji Kawaguchi, Caglar Gulcehre, Sungjin Ahn

Diffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a “jumpy” planning strategy at the high level, which allows it to have a larger receptive field but at a lower computational cost—a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach’s effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method’s superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model’s generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks.

Applications · Computer Vision

Xuan Ju, Ailing Zeng, Yuxuan Bian, Shaoteng Liu, Qiang Xu

Text-guided diffusion models have revolutionized image generation and editing, offering exceptional realism and diversity. Specifically, in the context of diffusion-based editing, where a source image is edited according to a target prompt, the process commences by acquiring a noisy latent vector corresponding to the source image via the diffusion model. This vector is subsequently fed into separate source and target diffusion branches for editing. The accuracy of this inversion process significantly impacts the final editing outcome, influencing both essential content preservation of the source image and edit fidelity according to the target prompt. Prior inversion techniques aimed at finding a unified solution in both the source and target diffusion branches. However, our theoretical and empirical analyses reveal that disentangling these branches leads to a distinct separation of responsibilities for preserving essential content and ensuring edit fidelity. Building on this insight, we introduce “PnP Inversion,” a novel technique achieving optimal performance of both branches with just three lines of code. To assess image editing performance, we present PIE-Bench, an editing benchmark with 700 images showcasing diverse scenes and editing types, accompanied by versatile annotations and comprehensive evaluation metrics. Compared to state-of-the-art optimization-based inversion techniques, our solution not only yields superior performance across 8 editing methods but also achieves nearly an order of speed-up.

Deep Learning · Generative Models and Autoencoders

Hanan Gani, Shariq Bhat, Muzammal Naseer, Salman Khan, Peter Wonka

Diffusion-based generative models have significantly advanced text-to-image generation but encounter challenges when processing lengthy and intricate text prompts describing complex scenes with multiple objects. While excelling in generating images from short, single-object descriptions, these models often struggle to faithfully capture all the nuanced details within longer and more elaborate textual inputs. In response, we present a novel approach leveraging Large Language Models (LLMs) to extract critical components from text prompts, including bounding box coordinates for foreground objects, detailed textual descriptions for individual objects, and a succinct background context. These components form the foundation of our layout-to-image generation model, which operates in two phases. The initial Global Scene Generation utilizes object layouts and background context to create an initial scene but often falls short in faithfully representing object characteristics as specified in the prompts. To address this limitation, we introduce an Iterative Refinement Scheme that iteratively evaluates and refines box-level content to align them with their textual descriptions, recomposing objects as needed to ensure consistency. Our evaluation on complex prompts featuring multiple objects demonstrates a substantial improvement in recall compared to baseline diffusion models. This is further validated by a user study, underscoring the efficacy of our approach in generating coherent and detailed scenes from intricate textual inputs. Our iterative framework offers a promising solution for enhancing text-to-image generation models' fidelity with lengthy, multifaceted descriptions, opening new possibilities for accurate and diverse image synthesis from textual inputs.

Reinforcement Learning · Batch/Offline

Zhilong Zhang, Yihao Sun, Junyin Ye, Tian-Shuo Liu, Jiaji Zhang, Yang Yu

Offline preference-based reinforcement learning (PbRL) offers an effective solution to overcome the challenges associated with designing rewards and the high costs of online interactions. In offline PbRL, agents are provided with a fixed dataset containing human preferences between pairs of trajectories. Previous studies mainly focus on recovering the rewards from the preferences, followed by policy optimization with an off-the-shelf offline RL algorithm. However, given that preference label in PbRL is inherently trajectory-based, accurately learning transition-wise rewards from such label can be challenging, potentially leading to misguidance during subsequent offline RL training. To address this issue, we introduce our method named $\textit{Flow-to-Better (FTB)}$, which leverages the pairwise preference relationship to guide a generative model in producing preferred trajectories, avoiding Temporal Difference (TD) learning with inaccurate rewards. Conditioning on a low-preference trajectory, $\textit{FTB}$ uses a diffusion model to generate a better one with a higher preference, achieving high-fidelity full-horizon trajectory improvement. During diffusion training, we propose a technique called $\textit{Preference Augmentation}$ to alleviate the problem of insufficient preference data. As a result, we surprisingly find that the model-generated trajectories not only exhibit increased preference and consistency with the real transition but also introduce elements of $\textit{novelty}$ and $\textit{diversity}$, from which we can derive a desirable policy through imitation learning. Experimental results on D4RL benchmarks demonstrate that FTB achieves a remarkable improvement compared to state-of-the-art offline PbRL methods. Furthermore, we show that FTB can also serve as an effective data augmentation method for offline RL.

Frederic Koehler, Thuy-Duong Vuong

There is a long history, as well as a recent explosion of interest, in statistical and generative modeling approaches based on \emph{score functions} --- derivatives of the log-likelihood of a distribution. In seminal works, Hyv\"arinen proposed vanilla score matching as a way to learn distributions from data by computing an estimate of the score function of the underlying ground truth, and established connections between this method and established techniques like Contrastive Divergence and Pseudolikelihood estimation. It is by now well-known that vanilla score matching has significant difficulties learning multimodal distributions. Although there are various ways to overcome this difficulty, the following question has remained unanswered --- is there a natural way to sample multimodal distributions using just the vanilla score? Inspired by a long line of related experimental works, we prove that the Langevin diffusion with early stopping, initialized at the empirical distribution, and run on a score function estimated from data successfully generates natural multimodal distributions (mixtures of log-concave distributions).

Deep Learning · Generative Models and Autoencoders

Jonghyun Lee, Hansam Cho, YoungJoon Yoo, Seoung Bum Kim, Yonghyun Jeong

Addressing the limitations of text as a source of accurate layout representation in text-conditional diffusion models, many works incorporate additional signals to condition certain attributes within a generated image. Although successful, previous works do not account for the specific localization of said attributes extended into the three dimensional plane. In this context, we present a conditional diffusion model that integrates control over three-dimensional object placement with disentangled representations of global stylistic semantics from multiple exemplar images. Specifically, we first introduce depth disentanglement training to leverage the relative depth of objects as an estimator, allowing the model to identify the absolute positions of unseen objects through the use of synthetic image triplets. We also introduce soft guidance, a method for imposing global semantics onto targeted regions without the use of any additional localization cues. Our integrated framework, Compose and Conquer (CnC), unifies these techniques to localize multiple conditions in a disentangled manner. We demonstrate that our approach allows perception of objects at varying depths while offering a versatile framework for composing localized objects with different global semantics.

Deep Learning · Sequential Models, Time series

YongKyung Oh, Dongyoung Lim, Sungil Kim

Irregular sampling intervals and missing values in real-world time series data present challenges for conventional methods that assume consistent intervals and complete data. Neural Ordinary Differential Equations (Neural ODEs) offer an alternative approach, utilizing neural networks combined with ODE solvers to learn continuous latent representations through parameterized vector fields. Neural Stochastic Differential Equations (Neural SDEs) extend Neural ODEs by incorporating a diffusion term, although this addition is not trivial, particularly when addressing irregular intervals and missing values. Consequently, careful design of drift and diffusion functions is crucial for maintaining stability and enhancing performance, while incautious choices can result in adverse properties such as the absence of strong solutions, stochastic destabilization, or unstable Euler discretizations, significantly affecting Neural SDEs' performance. In this study, we propose three stable classes of Neural SDEs: Langevin-type SDE, Linear Noise SDE, and Geometric SDE. Then, we rigorously demonstrate their robustness in maintaining excellent performance under distribution shift, while effectively preventing overfitting. To assess the effectiveness of our approach, we conduct extensive experiments on four benchmark datasets for interpolation, forecasting, and classification tasks, and analyze the robustness of our methods with 30 public datasets under different missing rates. Our results demonstrate the efficacy of the proposed method in handling real-world irregular time series data.

Deep Learning

Ziang Cao, Fangzhou Hong, Tong Wu, Liang Pan, Ziwei Liu

Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the generation of a single category or a few categories. In this paper, we introduce a diffusion-based feed-forward framework for synthesizing massive categories of real-world 3D objects \textit{with a single generative model}. Notably, there are three major challenges for this large-vocabulary 3D generation: \textbf{a}) the need for expressive yet efficient 3D representation; \textbf{b}) large diversity in geometry and texture across categories; \textbf{c}) complexity in the appearances of real-world objects. To this end, we propose a novel triplane-based 3D-aware \textbf{Diff}usion model with \textbf{T}rans\textbf{F}ormer, \textbf{DiffTF}, for handling challenges via three aspects. \textbf{1}) Considering efficiency and robustness, we adopt a revised triplane representation and improve the fitting speed and accuracy. \textbf{2}) To handle the drastic variations in geometry and texture, we regard the features of all 3D objects as a combination of generalized 3D knowledge and specialized 3D features. To extract generalized 3D knowledge from diverse categories, we propose a novel 3D-aware transformer with shared cross-plane attention. It learns the cross-plane relations across different planes and aggregates the generalized 3D knowledge with specialized 3D features. \textbf{3}) In addition, we devise the 3D-aware encoder/decoder to enhance the generalized 3D knowledge in the encoded triplanes for handling categories with complex appearances. Extensive experiments on ShapeNet and OmniObject3D (over 200 diverse real-world categories) convincingly demonstrate that a single DiffTF model achieves state-of-the-art large-vocabulary 3D object generation performance with large diversity, rich semantics, and high quality. More results are available at https://difftf.github.io/

Applications · Computer Vision

Xin Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Song-Hai Zhang, XIAOJUAN QI

Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods. Our project page is https://xinyu-andy.github.io/Classifier-Score-Distillation

Deep Learning · Generative Models and Autoencoders

Kai Shen, Zeqian Ju, Xu Tan, Eric Liu, Yichong Leng, Lei He, Tao Qin, sheng zhao, Jiang Bian

Scaling text-to-speech (TTS) to large-scale, multi-speaker, and in-the-wild datasets is important to capture the diversity in human speech such as speaker identities, prosodies, and styles (e.g., singing). Current large TTS systems usually quantize speech into discrete tokens and use language models to generate these tokens one by one, which suffer from unstable prosody, word skipping/repeating issue, and poor voice quality. In this paper, we develop NaturalSpeech 2, a TTS system that leverages a neural audio codec with residual vector quantizers to get the quantized latent vectors and uses a diffusion model to generate these latent vectors conditioned on text input. To enhance the zero-shot capability that is important to achieve diverse speech synthesis, we design a speech prompting mechanism to facilitate in-context learning in the diffusion model and the duration/pitch predictor. We scale NaturalSpeech 2 to large-scale datasets with 44K hours of speech and singing data and evaluate its voice quality on unseen speakers. NaturalSpeech 2 outperforms previous TTS systems by a large margin in terms of prosody/timbre similarity, robustness, and voice quality in a zero-shot setting, and performs novel zero-shot singing synthesis with only a speech prompt. Audio samples are available at https://naturalspeech2.github.io/.

Deep Learning · Generative Models and Autoencoders

Ziyu Wang, Lejun Min, Gus Xia

Recent deep music generation studies have put much emphasis on long-term generation with structures. However, we are yet to see high-quality, well-structured **whole-song** generation. In this paper, we make the first attempt to model a full music piece under the realization of *compositional hierarchy*. With a focus on symbolic representations of pop songs, we define a hierarchical language, in which each level of hierarchy focuses on the semantics and context dependency at a certain music scope. The high-level languages reveal whole-song form, phrase, and cadence, whereas the low-level languages focus on notes, chords, and their local patterns. A cascaded diffusion model is trained to model the hierarchical language, where each level is conditioned on its upper levels. Experiments and analysis show that our model is capable of generating full-piece music with recognizable global verse-chorus structure and cadences, and the music quality is higher than the baselines. Additionally, we show that the proposed model is *controllable* in a flexible way. By sampling from the interpretable hierarchical languages or adjusting pre-trained external representations, users can control the music flow via various features such as phrase harmonic structures, rhythmic patterns, and accompaniment texture.

Deep Learning · Generative Models and Autoencoders

Tianrong Chen, Jiatao Gu, Laurent Dinh, Evangelos Theodorou, Joshua Susskind, Shuangfei Zhai

Diffusion models (DMs) represent state-of-the-art generative models for continuous inputs. DMs work by constructing a Stochastic Differential Equation (SDE) in the input space (ie, position space), and using a neural network to reverse it. In this work, we introduce a novel generative modeling framework grounded in \textbf{phase space dynamics}, where a phase space is defined as {an augmented space encompassing both position and velocity.} Leveraging insights from Stochastic Optimal Control, we construct a path measure in the phase space that enables efficient sampling. {In contrast to DMs, our framework demonstrates the capability to generate realistic data points at an early stage of dynamics propagation.} This early prediction sets the stage for efficient data generation by leveraging additional velocity information along the trajectory. On standard image generation benchmarks, our model yields favorable performance over baselines in the regime of small Number of Function Evaluations (NFEs). Furthermore, our approach rivals the performance of diffusion models equipped with efficient sampling techniques, underscoring its potential as a new tool generative modeling.

Deep Learning · Generative Models and Autoencoders

Zehao Dou, Yang Song

Diffusion models have achieved tremendous success in generating high-dimensional data like images, videos and audio. These models provide powerful data priors that can solve linear inverse problems in zero shot through Bayesian posterior sampling.However, exact posterior sampling for diffusion models is intractable. Current solutions often hinge on approximations that are either computationally expensive or lack strong theoretical guarantees. In this work, we introduce an efficient diffusion sampling algorithm for linear inverse problems that is guaranteed to be asymptotically accurate. We reveal a link between Bayesian posterior sampling and Bayesian filtering in diffusion models, proving the former as a specific instance of the latter. Our method, termed filtering posterior sampling, leverages sequential Monte Carlo methods to solve the corresponding filtering problem. It seamlessly integrates with all Markovian diffusion samplers, requires no model re-training, and guarantees accurate samples from the Bayesian posterior as particle counts rise. Empirical tests demonstrate that our method generates better or comparable results than leading zero-shot diffusion posterior samplers on tasks like image inpainting, super-resolution, and deblurring.

Deep Learning · Generative Models and Autoencoders

Jijin Hu, Ke Li, Yonggang Qi, Yi-Zhe Song

While diffusion models have revolutionized generative AI, their application to human sketch generation, especially in the creation of complex yet concise and recognizable sketches, remains largely unexplored. Existing efforts have primarily focused on vector-based sketches, limiting their ability to handle intricate sketch data. This paper introduces an innovative extension of diffusion models to pixellevel sketch generation, addressing the challenge of dynamically optimizing the guidance scale for classifier-guided diffusion. Our approach achieves a delicate balance between recognizability and complexity in generated sketches through scale-adaptive classifier-guided diffusion models, a scaling indicator, and the concept of a residual sketch. We also propose a three-phase sampling strategy to enhance sketch diversity and quality. Experiments on the QuickDraw dataset showcase the potential of diffusion models to push the boundaries of sketch generation, particularly in complex scenarios unattainable by vector-based methods.

Miscellaneous Aspects of Machine Learning · Representation Learning

Junyan Cheng, Peter Chin

This paper introduces a novel Transitional Dictionary Learning (TDL) framework that can implicitly learn symbolic knowledge, such as visual parts and relations, by reconstructing the input as a combination of parts with implicit relations. We propose a game-theoretic diffusion model to decompose the input into visual parts using the dictionaries learned by the Expectation Maximization (EM) algorithm, implemented as the online prototype clustering, based on the decomposition results. Additionally, two metrics, clustering information gain, and heuristic shape score are proposed to evaluate the model. Experiments are conducted on three abstract compositional visual object datasets, which require the model to utilize the compositionality of data instead of simply exploiting visual features. Then, three tasks on symbol grounding to predefined classes of parts and relations, as well as transfer learning to unseen classes, followed by a human evaluation, were carried out on these datasets. The results show that the proposed method discovers compositional patterns, which significantly outperforms the state-of-the-art unsupervised part segmentation methods that rely on visual features from pre-trained backbones. Furthermore, the proposed metrics are consistent with human evaluations.

Applications · Chemistry and Drug Discovery

Urszula Julia Komorowska, Simon Mathis, Kieran Didi, Francisco Vargas, Pietro Lio, Mateja Jamnik

Current protein generative models are able to design novel backbones with desired shapes or functional motifs. However, despite the importance of a protein’s dynamical properties for its function, conditioning on dynamical properties remains elusive. We present a new approach to protein generative modeling by leveraging Normal Mode Analysis that enables us to capture dynamical properties too. We introduce a method for conditioning the diffusion probabilistic models on protein dynamics, specifically on the lowest non-trivial normal mode of oscillation. Our method, similar to the classifier guidance conditioning, formulates the sampling process as being driven by conditional and unconditional terms. However, unlike previous works, we approximate the conditional term with a simple analytical function rather than an external neural network, thus making the eigenvector calculations approachable. We present the corresponding SDE theory as a formal justification of our approach. We extend our framework to conditioning on structure and dynamics at the same time, enabling scaffolding of the dynamical motifs. We demonstrate the empirical effectiveness of our method by turning the open-source unconditional protein diffusion model Genie into the conditional model with no retraining. Generated proteins exhibit the desired dynamical and structural properties while still being biologically plausible. Our work represents a first step towards incorporating dynamical behaviour in protein design and may open the door to designing more flexible and functional proteins in the future.

Applications · Physics

Tailin Wu, Takashi Maruyama, Long Wei, Tao Zhang, Yilun Du, Gianluca Iaccarino, Jure Leskovec

Inverse design, where we seek to design input variables in order to optimize an underlying objective function, is an important problem that arises across fields such as mechanical engineering to aerospace engineering. Inverse design is typically formulated as an optimization problem, with recent works leveraging optimization across learned dynamics models. However, as models are optimized they tend to fall into adversarial modes, preventing effective sampling. We illustrate that by instead optimizing over the learned energy function captured by the diffusion model, we can avoid such adversarial examples and significantly improve design performance. We further illustrate how such a design system is compositional, enabling us to combine multiple different diffusion models representing subcomponents of our desired system to design systems with every specified component. In an N-body interaction task and a challenging 2D multi-airfoil design task, we demonstrate that by composing the learned diffusion model at test time, our method allows us to design initial states and boundary shapes that are more complex than those in the training data. Our method generalizes to more objects for N-body dataset and discovers formation flying to minimize drag in the multi-airfoil design task. Project website and code can be found at https://github.com/AI4Science-WestlakeU/cindm.