Multimodal models ideally should generalize to unseen domains while remaining data-efficient to reduce annotation costs. To this end, we introduce and study a new problem, Semi-Supervised Multimodal Domain Generalization (SSMDG), which aims to learn robust multimodal models from multi-source data with few labeled samples. We observe that existing approaches fail to address this setting effectively: multimodal domain generalization methods cannot exploit unlabeled data, semi-supervised multimodal learning methods ignore domain shifts, and semi-supervised domain generalization methods are confined to single-modality inputs. To overcome these limitations, we propose a unified framework featuring three key components: Consensus-Driven Consistency Regularization, which obtains reliable pseudo-labels through confident fused-unimodal consensus; Disagreement-Aware Regularization, which effectively utilizes ambiguous non-consensus samples; and Cross-Modal Prototype Alignment, which enforces domain- and modality-invariant representations while promoting robustness under missing modalities via cross-modal translation. We further establish the first SSMDG benchmarks, on which our method consistently outperforms strong baselines in both standard and missing-modality scenarios. Our benchmarks and code are available at https://github.com/lihongzhao99/SSMDG.
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Modern optical flow estimation, though empowered by recent deep neural architectures, remains rooted in the discrete correspondence paradigm inherited from classical vision. Most networks infer frame-to-frame displacements, capturing where pixels move but not how motion evolves continuously through time. Yet physical motion in the real world follows smooth dynamics governed by underlying velocity fields, as long established in fluid mechanics and transport theory. To bridge this gap, we introduce Optical Flow Matching (OFM), a continuous formulation that learns a time-dependent velocity field to transport pixel coordinates along motion distribution coherent trajectories. A key component of our OFM is Triangle Velocities Synergy (TVS), a neat yet pragmatic geometric mechanism that provides a stable and physically meaningful velocity construction, ensuring that continuous transport remains well-defined. Combined with an Euler-based ODE solver, OFM yields flow fields that are temporally smooth, geometrically consistent, and process-interpretable. Experiments on Sintel, KITTI, and Spring demonstrate that OFM achieves state-of-the-art accuracy, enhanced temporal stability, and notably stronger cross-dataset generalization, advancing optical flow estimation from correspondence inference to continuous dynamical reasoning.
Similarity-Consistent Likelihood Diffusion enables Hidden Person Detection from Wall Reflections
PDF ↗Non-line-of-sight (NLOS) imaging seeks to recover hidden-scene information from indirect light transport beyond the direct line of sight. Existing NLOS methods can be broadly categorized into active and passive approaches. Active methods rely on controlled illumination and time-resolved sensors, but their dependence on specialized and expensive hardware limits practical deployment. Passive methods instead use steady-state or uncontrolled indirect reflections with conventional sensors, but often suffer from weak signals, unstable observations, and insufficient measurement constraints. In this paper, we present the Similarity-Likelihood Diffusion Network (SLD-Net) for corner-camera hidden-person imaging from multi-exposure wall observations. SLD-Net consists of two stages: DeLi-Inversion estimates an initial reconstruction and a pixel-wise precision map to construct a heteroscedastic pseudo-likelihood, and SiCo-Diffusion incorporates this likelihood into deterministic DDIM sampling and fuses it with the diffusion prior via annealed Bayesian precision updating, producing reproducible and measurement-consistent reconstructions. Experiments on the Reflect-Corridor and Reflect-Room datasets demonstrate consistent improvements over generic, physics-inspired, and NLOS-specific baselines. SLD-Net improves PSNR from 13.84 to 15.58 dB and reduces FID from 264.91 to 73.54 on Reflect-Corridor, and improves PSNR from 11.58 to 12.49 dB and reduces FID from 177.05 to 26.89 on Reflect-Room.
Vision-Language Models (VLMs), leveraging their powerful visual perception and reasoning capabilities, have been widely applied in Unmanned Aerial Vehicle (UAV) tasks.However, the spatial intelligence capabilities of existing VLMs in UAV scenarios remain largely unexplored, raising concerns about their effectiveness in navigating and interpreting dynamic environments.To bridge this gap, we introduce SpatialSky-Bench, a comprehensive benchmark specifically designed to evaluate the spatial intelligence capabilities of VLMs in UAV navigation. Our benchmark comprises two categories--Environmental Perception and Scene Understanding--divided into 13 subcategories, including bounding boxes, color, distance, height, and landing safety analysis, among others.Extensive evaluations of various mainstream open-source and closed-source VLMs reveal unsatisfactory performance in complex UAV navigation scenarios, highlighting significant gaps in their spatial capabilities.To address this challenge, we developed the SpatialSky-Dataset, a comprehensive dataset containing 1 M samples with diverse annotations across various scenarios. Leveraging this dataset, we introduce Sky-VLM, a specialized VLM designed for UAV spatial reasoning across multiple granularities and contexts.Extensive experimental results demonstrate that Sky-VLM achieves state-of-the-art performance across all benchmark tasks, paving the way for the development of VLMs suitable for drone scenarios.The source code is available at https://github.com/linglingxiansen/SpatialSKy .
Previous representation and generation approaches for the B-rep relied on graph-based representations that disentangle geometric and topological features through decoupled computational pipelines, thereby precluding the application of sequence-based generative frameworks, such as transformer architectures that have demonstrated remarkable performance. In this paper, we propose BrepARG, the first attempt to encode B-rep's geometry and topology into a holistic token sequence representation, enabling sequence-based B-rep generation with an autoregressive architecture. Specifically, BrepARG encodes B-rep into 3 types of tokens: geometry and position tokens representing geometric features, and face index tokens representing topology. Then the holistic token sequence is constructed hierarchically, starting with constructing the geometry blocks (i.e., faces and edges) using the above tokens, followed by geometry block sequencing. Finally, we assemble the holistic sequence representation for the entire B-rep. We also construct a transformer-based autoregressive model that learns the distribution over holistic token sequences via next-token prediction, using a multi-layer decoder-only architecture with causal masking. Experiments demonstrate that BrepARG achieves state-of-the-art (SOTA) performance. BrepARG validates the feasibility of representing B-rep as holistic token sequences, opening new directions for B-rep generation.
As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason flexibly across different durations. However, SOTA models are still trained to predict answers in a single turn while processing a large number of frames, akin to watching an entire long video, requiring significant resources. This raises the question: Is it possible to develop performant any-horizon video reasoning systems? Inspired by human behavior, we first propose SAGE, an agent system that performs multi-turn reasoning on long videos while handling simpler problems in a single turn. Secondly, we introduce an easy synthetic data generation pipeline using Gemini-2.5-Flash to train the orchestrator, SAGE-MM, which lies at the core of SAGE. We further propose an effective RL post-training recipe essential for instilling any-horizon reasoning ability in SAGE-MM. Thirdly, we curate SAGE-Bench with an average duration of greater than 700 seconds for evaluating video reasoning ability in real-world entertainment use cases. Lastly, we empirically validate the effectiveness of our system, data, and RL recipe, observing notable improvements of up to 6.1% on open-ended video reasoning tasks, as well as an impressive 8.2% improvement on videos longer than 10 minutes. We will open-source our system code, data, and checkpoints upon publication.
Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events
PDF ↗Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events. Our code and datasets are publicly available at https://github.com/iCVTEAM/See-NeRF.
AT-VLA: Adaptive Tactile Injection for Enhanced Feedback Reaction in Vision-Language-Action Models
PDF ↗Vision-Language-Action (VLA) models have significantly advanced robotic agents capable of executing diverse tasks; however, they remain limited in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment.To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations.Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s.Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks.
Uncertainty-Aware Exploratory Direct Preference Optimization for Multimodal Large Language Models
PDF ↗Direct Preference Optimization (DPO) has proven to be an effective solution for mitigating hallucination in Multimodal Large Language Models (MLLMs) by learning from preference pairs. One of its key challenges lies in how to transfer the sequence-level preference into fine-grained supervision on visual fidelity. To safeguard vision-related tokens that are prone to hallucination, existing methods typically allocate training emphasis according to the model's self-assessed visual sensitivity signals. However, such sensitivity, estimated by a model still under training, introduces self-referential bias: reinforcing already well-learned visual cues while neglecting hard-to-perceive but critical details, thereby limiting deeper alignment. In this work, we propose an Uncertainty-aware Exploratory Direct Preference Optimization (UE-DPO) method for MLLMs, which enables the model to uncover its cognitive deficiencies and actively explore for self-correction, guided by token-level epistemic uncertainty. Specifically, we first quantify the uncertainty from the model's failure to ground token predictions in the given image. Then, based on an uncertainty-aware exploration intensity, we encourage more learning pressure on visually deficient tokens in preferred samples, and alleviate the over-penalization of beneficial knowledge in dispreferred samples. Further, we provide a theoretical justification for our method, and extensive experiments demonstrate its effectiveness and robustness.
Modern stereo matching methods have leveraged monocular depth foundation models to achieve superior zero-shot generalization performance. However, most existing methods primarily focus on extracting robust features for cost volume construction or disparity initialization. At the same time, the iterative refinement stage, which is also crucial for zero-shot generalization, remains underexplored. Some methods treat monocular depth priors as guidance for iteration, but conventional GRU-based architectures struggle to exploit them due to the limited representation capacity. In this paper, we propose Prompt Recurrent Unit (PRU), a novel iterative refinement module based on the decoder of monocular depth foundation models. By integrating monocular structure and stereo motion cues as prompts into the decoder, PRU enriches the latent representations of monocular depth foundation models with absolute stereo-scale information while preserving their inherent monocular depth priors. Experiments demonstrate that our PromptStereo achieves state-of-the-art zero-shot generalization performance across multiple datasets, while maintaining comparable or faster inference speed. Our findings highlight prompt-guided iterative refinement as a promising direction for zero-shot stereo matching.
Fighting Hallucinations with Counterfactuals: Diffusion-Guided Perturbations for LVLM Hallucination Suppression
PDF ↗While large vision-language models (LVLMs) achieve strong performance on multimodal tasks, they frequently generate hallucinations--unfaithful outputs misaligned with the visual input. To address this issue, we introduce CIPHER (Counterfactual Image Perturbations for Hallucination Extraction and Removal), a training-free method that suppresses vision-induced hallucinations via lightweight feature-level correction. Unlike prior training-free approaches that primarily focus on text-induced hallucinations, CIPHER explicitly targets hallucinations arising from the visual modality. CIPHER operates in two phases. In the offline phase, we construct OHC-25K (Object-Hallucinated Counterfactuals, 25,000 samples), a counterfactual dataset consisting of diffusion-edited images that intentionally contradict the original ground-truth captions. We pair these edited images with the unchanged ground-truth captions and process them through an LVLM to extract hallucination-related representations. Contrasting these representations with those from authentic (image, caption) pairs reveals structured, systematic shifts spanning a low-rank subspace characterizing vision-induced hallucination. In the inference phase, CIPHER suppresses hallucinations by projecting intermediate hidden states away from this subspace. Experiments across multiple benchmarks show that CIPHER significantly reduces hallucination rates while preserving task performance, demonstrating the effectiveness of counterfactual visual perturbations for improving LVLM faithfulness.
ACPV-Net: All-Class Polygonal Vectorization for Seamless Vector Map Generation from Aerial Imagery
PDF ↗We tackle the problem of generating a complete vector map representation from aerial imagery in a single run: producing polygons for all land-cover classes with shared boundaries and without gaps or overlaps. Existing polygonization methods are typically class-specific; extending them to multiple classes via per-class runs commonly leads to topological inconsistencies, such as duplicated edges, gaps, and overlaps. We formalize this new task as All-Class Polygonal Vectorization (ACPV) and release the first public benchmark, Deventer-512, with standardized metrics jointly evaluating semantic fidelity, geometric accuracy, vertex efficiency, per-class topological fidelity and global topological consistency. To realize ACPV, we propose ACPV-Net, a unified framework introducing a novel Semantically Supervised Conditioning (SSC) mechanism coupling semantic perception with geometric primitive generation, along with a topological reconstruction that enforces shared-edge consistency by design. While enforcing such strict topological constraints, ACPV-Net surpasses all class-specific baselines in polygon quality across classes on Deventer-512. It also applies to single-class polygonal vectorization without any architectural modification, achieving the best-reported results on WHU-Building. Data, code, and models will be released at: https://github.com/HeinzJiao/ACPV-Net.
D-Convexity: A Unified Differentiable Convex Shape Prior via Quasi-Concavity for Data-driven Image Segmentation
PDF ↗Convexity is a fundamental geometric prior that underlies many natural and man-made structures, yet remains challenging to impose effectively in end-to-end trainable segmentation networks. We revisit convexity from a functional perspective and propose a unified, threshold-free convexity prior based on the quasi-concavity of the network's output mask function u. Instead of constraining a single binary segmentation, we require all super-level sets of u to be convex, transforming global shape constraints into local, differentiable inequalities on u and its derivatives. From this principle, we derive zero, first, and second-order characterizations, yielding respectively a local midpoint convexification algorithm, a gradient-based condition linked to supporting hyperplanes, and a sufficient second-order inequality expressed as a quadratic form on the tangent plane. The first and second-order formulations produce a compact convolutional loss that can be densely applied across the image without thresholding. Our quasi-concavity losses integrate seamlessly with modern segmentation networks via the proposed convex gradient projection module (CGPM). They consistently enforce convexity and improve shape regularity across multiple datasets, outperforming networks tailored for retinal segmentation and surpassing previous shape-aware methods. Remarkably, our analysis unifies a wide spectrum of previous convex shape models, from discrete 1-0-1 line constraints and graph-cuts convexity formulations to curvature or signed distance Laplacian based level-set priors, within a single continuous and differentiable framework.
Multimodal learning integrates complementary information from different modalities such as image, text, and audio to improve model performance, but its success relies on large-scale labeled data, which is costly to obtain. Active learning (AL) mitigates this challenge by selectively annotating informative samples. In multimodal settings, many approaches implicitly assume that modality importance is stable across rounds and keep selection rules fixed at the fusion stage, which leaves them insensitive to the dynamic nature of multimodal learning, where the relative value of modalities and the difficulty of instances shift as training proceeds. To address this issue, we propose RL-MBA, a reinforcement-learning framework for modality-balanced, difficulty-aware multimodal active learning. RL-MBA models sample selection as a Markov Decision Process, where the policy adapts to modality contributions, uncertainty, and diversity, and the reward encourages accuracy gains and balance. Two key components drive this adaptability: (1) Adaptive Modality Contribution Balancing (AMCB), which dynamically adjusts modality weights via reinforcement feedback, and (2) Evidential Fusion for Difficulty-Aware Policy Adjustment (EFDA), which estimates sample difficulty via uncertainty-based evidential fusion to prioritize informative samples. Experiments on Food101, KineticsSound, and VGGSound demonstrate that RL-MBA consistently outperforms strong baselines, improving both classification accuracy and modality fairness under limited labeling budgets.
Controllable, high-fidelity mesh editing remains a significant challenge in the domain of 3D content creation. Existing generative methods often struggle with complex geometries and fail to preserve fine-scale details. We propose CraftMesh, a novel framework for high-fidelity generative mesh manipulation based on Poisson Seamless Fusion. We decompose mesh editing into a pipeline that leverages the strengths of 2D image editing and 3D generation models: we first edit a 2D reference image, then generate a 3D mesh corresponding to the edited region, and fuse it seamlessly into the original mesh through a Geometry and Texture Fusion method. We introduce two core techniques: Poisson Geometric Fusion, which utilizes a hybrid SDF/Mesh representation with normal blending to achieve harmonious geometric integration, and Poisson Texture Harmonization for visually consistent texture blending. We demonstrate state-of-the-art structural consistency, geometric fidelity, and texture quality in challenging editing scenarios.
Camera-controlled generative video re-rendering methods, such as ReCamMaster, have achieved remarkable progress. However, despite their success in single-view setting, these works often struggle to maintain consistency across multi-view scenarios. Ensuring spatio-temporal coherence in hallucinated regions remains challenging due to the inherent stochasticity of generative models. To address it, we introduce PlenopticDreamer, a framework that synchronizes generative hallucinations to maintain spatio-temporal memory. The core idea is to train a multi-in-single-out video-conditioned model in an autoregressive manner, aided by a camera-guided video retrieval strategy that adaptively selects salient videos from previous generations as conditional inputs. In addition, Our training incorporates progressive context-scaling to improve convergence, self-conditioning to enhance robustness against long-range visual degradation caused by error accumulation, and a long-video conditioning mechanism to support extended video generation. Extensive experiments on the Basic and Agibot benchmarks demonstrate that PlenopticDreamer achieves state-of-the-art video re-rendering, delivering superior view synchronization, high-fidelity visuals, accurate camera estimation, and diverse view transformations (e.g., third-person - third-person, and head-view - gripper-view in robotic manipulation).
MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and Editing
PDF ↗3D Gaussian Splatting (3DGS) has emerged as a mainstream representation for 3D scenes, drawing increasing research attention to its understanding, generation, and editing. However, existing studies remain limited to low-level perception, low-quality generation, and low-efficiency editing, lagging far behind their image counterparts in the era of Multimodal Large Language Models (MLLMs). To bridge this gap, we propose MLLMSplat, a novel framework that adapts 2D MLLMs to achieve high-level understanding, high-quality generation, and high-efficiency editing of 3DGS scenes. Specifically, our comprehensive framework consists of three core designs: (1) a 3DGS tokenizer that can be seamlessly integrated into MLLMs in a training-free manner; (2) a 3DGS de-tokenizer that non-intrusively extends the 2D latent diffusion model in MLLMs using a dual rotary positional encoding space, while augmenting it with a jointly trained and sampled 3DGS decoder; and (3) a surrogate task that enhances feed-forward editing capabilities. Extensive experiments demonstrate that MLLMSplat delivers state-of-the-art performance across 3DGS understanding, generation, and editing.
AdvFM: Lookahead Flow-Matching Velocity-Field Attacks for Imperceptible and Transferable Adversarial Examples
PDF ↗Unrestricted adversarial attacks based on generative models typically operate either directly in image space or through diffusion-style denoising and re-noising, which limits transferability and robustness against defenses. We revisit this problem through the lens of flow matching and continuous-time velocity fields, and propose AdvFM, a velocity-field attack that injects adversarial signals into the flow-matching dynamics instead of the pixel space. Given a noisy state x_t, AdvFM perturbs the reconstruction at t = 1 and converts this perturbation into a change of the velocity field, yielding a state update that amplifies the inner PGD step in the noisy space. We further introduce a lookahead variant that optimizes a two-point objective over the current and rolled-out reconstructions, reducing temporal mismatch along the ODE trajectory. From a theoretical perspective, we show that compared to diffusion-based attacks, AdvFM enjoys: (i) larger single-step increases in the black-box loss via step amplification, (ii) reduced gradient variance and stronger surrogate-target alignment due to Gaussian smoothing, enhancing its transferability, and (iii) perturbations that concentrate in robust-tangent directions, thereby aligning with robust gradients of adversarially trained models and surviving purification more effectively; the lookahead variant further lowers gradient noise for a two-point robust objective. Extensive experiments demonstrate that AdvFM achieves promising performance in both black-box transferability and a suite of adversarial training and purification defenses.
Diffusion models have recently emerged as the dominant approach in visual generation tasks. However, the lengthy denoising chains and the computationally intensive noise estimation networks hinder their applicability in low-latency and resource-limited environments. Previous research has endeavored to address these limitations in a decoupled manner, utilizing either advanced samplers or efficient model quantization techniques. In this study, we uncover that quantization-induced noise disrupts directional estimation at each sampling step, further distorting the precise directional estimations of higher-order samplers when solving the sampling equations through discretized numerical methods, thereby altering the optimal sampling trajectory. To attain dual acceleration with high fidelity, we propose a sampling-aware quantization strategy, wherein a Mixed-Order Trajectory Alignment technique is devised to impose a more stringent constraint on the error bounds at each sampling step, facilitating a more linear probability flow. Extensive experiments on sparse-step fast sampling across multiple datasets demonstrate that our approach preserves the rapid convergence characteristics of high-speed samplers while maintaining superior generation quality. Code is publicly available at: https://github.com/TaylorJocelyn/Sampling-aware-Quantization.
Existing autoregressive (AR) methods for generating artist-designed meshes struggle to balance global structural consistency with high-fidelity local details, and are susceptible to error accumulation. To address this, we propose PartDiffuser, a novel semi-autoregressive diffusion framework for point-cloud-to-mesh generation. The method first performs semantic segmentation on the mesh and then operates in a "part-wise" manner: it employs autoregression between parts to ensure global topology, while utilizing a parallel discrete diffusion process within each semantic part to precisely reconstruct high-frequency geometric features. PartDiffuser is based on the DiT architecture and introduces a part-aware cross-attention mechanism, using point clouds as hierarchical geometric conditioning to dynamically control the generation process, thereby effectively decoupling the global and local generation tasks. Experiments demonstrate that this method significantly outperforms state-of-the-art (SOTA) models in generating 3D meshes with rich detail, exhibiting exceptional detail representation suitable for real-world applications.