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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Hoang Khoi Nguyen Do, Truc Nguyen, Malik Hassanaly, Raed Alharbi, Jung Seo, My Thai

Despite a plethora of anomaly detection models developed over the years, their ability to generalize to unseen anomalies remains an issue, particularly in critical systems. This paper aims to address this challenge by introducing Swift Hydra, a new framework for training an anomaly detection method based on generative AI and reinforcement learning (RL). Through featuring an RL policy that operates on the latent variables of a generative model, the framework synthesizes novel and diverse anomaly samples that are capable of bypassing a detection model. These generated synthetic samples are, in turn, used to augment the detection model, further improving its ability to handle challenging anomalies. Swift Hydra also incorporates Mamba models structured as a Mixture of Experts (MoE) to enable scalable adaptation of the number of Mamba experts based on data complexity, effectively capturing diverse feature distributions without increasing the model’s inference time. Empirical evaluations on ADBench benchmark demonstrate that Swift Hydra outperforms other state-of-the-art anomaly detection models while maintaining a relatively short inference time. From these results, our research highlights a new and auspicious paradigm of integrating RL and generative AI for advancing anomaly detection.

Reinforcement Learning · Deep RL

Bernd Frauenknecht, Devdutt Subhasish, Friedrich Solowjow, Sebastian Trimpe

Model-based reinforcement learning (MBRL) seeks to enhance data efficiency by learning a model of the environment and generating synthetic rollouts from it. However, accumulated model errors during these rollouts can distort the data distribution, negatively impacting policy learning and hindering long-term planning. Thus, the accumulation of model errors is a key bottleneck in current MBRL methods. We propose Infoprop, a model-based rollout mechanism that separates aleatoric from epistemic model uncertainty and reduces the influence of the latter on the data distribution. Further, Infoprop keeps track of accumulated model errors along a model rollout and provides termination criteria to limit data corruption. We demonstrate the capabilities of Infoprop in the Infoprop-Dyna algorithm, reporting state-of-the-art performance in Dyna-style MBRL on common MuJoCo benchmark tasks while substantially increasing rollout length and data quality.

Reinforcement Learning · Deep RL

Josiah Kratz, Jacob Adamczyk

Many organisms and cell types, from bacteria to cancer cells, exhibit a remarkable ability to adapt to fluctuating environments. Additionally, cells can leverage memory of past environments to better survive previously-encountered stressors. From a control perspective, this adaptability poses significant challenges in driving cell populations toward extinction, and is thus an open question with great clinical significance. In this work, we focus on drug dosing in cell populations exhibiting phenotypic plasticity. For specific dynamical models switching between resistant and susceptible states, exact solutions are known. However, when the underlying system parameters are unknown, and for complex memory-based systems, obtaining the optimal solution is currently intractable. To address this challenge, we apply reinforcement learning (RL) to identify informed dosing strategies to control cell populations evolving under novel non-Markovian dynamics. We find that model-free deep RL is able to recover exact solutions and control cell populations even in the presence of long-range temporal dynamics. To further test our approach in more realistic settings, we demonstrate performant RL-based control strategies in environments with dynamic memory strength.

Deep Learning · Large Language Models

Afra Amini, Tim Vieira, Elliott Ash, Ryan Cotterell

Best-of-N (BoN) is a popular and effective algorithm for aligning language models to human preferences. The algorithm works as follows: at inference time, N samples are drawn from the language model, and the sample with the highest reward, as judged by a reward model, is returned as the output. Despite its effectiveness, BoN is computationally expensive; it reduces sampling throughput by a factor of N. To make BoN more efficient at inference time, one strategy is to fine-tune the language model to mimic what BoN does during inference. To achieve this, we derive the distribution induced by the BoN algorithm. We then propose to fine-tune the language model to minimize backward KL divergence to the BoN distribution. Our approach is analogous to mean-field variational inference and, thus, we term it variational BoN (vBoN). To the extent this fine-tuning is successful and we end up with a good approximation, we have reduced the inference cost by a factor of N. Our experiments on controlled generation and summarization tasks show that BoN is the most effective alignment method, and our variational approximation to BoN achieves the closest performance to BoN and surpasses models fine-tuned using the standard KL-constrained RL objective. In the controlled generation task, vBoN appears more frequently on the Pareto frontier of reward and KL divergence compared to other alignment methods. In the summarization task, vBoN achieves high reward values across various sampling temperatures.

Reinforcement Learning · Deep RL

Abbas Abdolmaleki, Bilal Piot, Bobak Shahriari, Jost Springenberg, Tim Hertweck, Michael Bloesch, Rishabh Joshi, Thomas Lampe, Junhyuk Oh, Nicolas Heess 等

Existing preference optimization methods often assume scenarios where paired preference feedback (preferred/positive vs. dis-preferred/negative examples) is available. This requirement limits their applicability in scenarios where only unpaired feedback—for example, either positive or negative— is available. To address this, we introduce a novel approach that decouples learning from positive and negative feedback. This decoupling enables control over the influence of each feedback type and, importantly, allows learning even when only one feedback type is present. A key contribution is demonstrating stable learning from negative feedback alone, a capability not well-addressed by current methods. Our approach builds upon the probabilistic framework introduced in (Dayan and Hinton, 1997), which uses expectation-maximization (EM) to directly optimize the probability of positive outcomes (as opposed to classic expected reward maximization). We address a key limitation in current EM-based methods: they solely maximize the likelihood of positive examples, while neglecting negative ones. We show how to extend EM algorithms to explicitly incorporate negative examples, leading to a theoretically grounded algorithm that offers an intuitive and versatile way to learn from both positive and negative feedback. We evaluate our approach for training language models based on human feedback as well as training policies for sequential decision-making problems, where learned value functions are available.

Reinforcement Learning · Deep RL

Buqing Nie, Yangqing Fu, Yue Gao

Reinforcement Learning (RL) has achieved remarkable success in various continuous control tasks, such as robot manipulation and locomotion.Different to mainstream RL which makes decisions at individual steps, recent studies have incorporated action repetition into RL, achieving enhanced action persistence with improved sample efficiency and superior performance.However, existing methods treat all action dimensions as a whole during repetition, ignoring variations among them.This constraint leads to inflexibility in decisions, which reduces policy agility with inferior effectiveness. In this work, we propose a novel repetition framework called SDAR, which implements Spatially Decoupled Action Repetition through performing closed-loop act-or-repeat selection for each action dimension individually.SDAR achieves more flexible repetition strategies, leading to an improved balance between action persistence and diversity.Compared to existing repetition frameworks, SDAR is more sample efficient with higher policy performance and reduced action fluctuation.Experiments are conducted on various continuous control scenarios, demonstrating the effectiveness of spatially decoupled repetition design proposed in this work.

Reinforcement Learning · Deep RL

Samuel Garcin, Trevor McInroe, Pablo Samuel Castro, Christopher Lucas, David Abel, Prakash Panangaden, Stefano V. Albrecht

Extracting relevant information from a stream of high-dimensional observations is a central challenge for deep reinforcement learning agents. Actor-critic algorithms add further complexity to this challenge, as it is often unclear whether the same information will be relevant to both the actor and the critic. To this end, we here explore the principles that underlie effective representations for the actor and for the critic in on-policy algorithms. We focus our study on understanding whether the actor and critic will benefit from separate, rather than shared, representations. Our primary finding is that when separated, the representations for the actor and critic systematically specialise in extracting different types of information from the environment---the actor's representation tends to focus on action-relevant information, while the critic's representation specialises in encoding value and dynamics information. We conduct a rigourous empirical study to understand how different representation learning approaches affect the actor and critic's specialisations and their downstream performance, in terms of sample efficiency and generation capabilities. Finally, we discover that a separated critic plays an important role in exploration and data collection during training. Our code, trained models and data are accessible at https://github.com/francelico/deac-rep.

Reinforcement Learning · Deep RL

Xu Liu, Haobo Fu, Stefano V. Albrecht, QIANG FU, Shuai Li

Reinforcement learning (RL) has shown remarkable success in training agents to achieve high-performing policies, particularly in domains like Game AI where simulation environments enable efficient interactions. However, despite their success in maximizing these returns, such online-trained policies often fail to align with human preferences concerning actions, styles, and values. The challenge lies in efficiently adapting these online-trained policies to align with human preferences, given the scarcity and high cost of collecting human behavior data. In this work, we formalize the problem as *online-to-offline* RL and propose ALIGNment of Game AI to Preferences (ALIGN-GAP), an innovative approach for the alignment of well-trained game agents to human preferences. Our method features a carefully designed reward model that encodes human preferences from limited offline data and incorporates curriculum-based preference learning to align RL agents with targeted human preferences. Experiments across diverse environments and preference types demonstrate the performance of ALIGN-GAP, achieving effective alignment with human preferences.

Reinforcement Learning · Deep RL

Jongmin Lee, Meiqi Sun, Pieter Abbeel

In the unsupervised pre-training for reinforcement learning, the agent aims to learn a prior policy for downstream tasks without relying on task-specific reward functions. We focus on state entropy maximization (SEM), where the goal is to learn a policy that maximizes the entropy of the state's stationary distribution. In this paper, we introduce SEMDICE, a principled off-policy algorithm that computes an SEM policy from an arbitrary off-policy dataset, which optimizes the policy directly within the space of stationary distributions. SEMDICE computes a single, stationary Markov state-entropy-maximizing policy from an arbitrary off-policy dataset. Experimental results demonstrate that SEMDICE outperforms baseline algorithms in maximizing state entropy while achieving the best adaptation efficiency for downstream tasks among SEM-based unsupervised RL pre-training methods.

Reinforcement Learning · Deep RL

Scott Fujimoto, Pierluca D'Oro, Amy Zhang, Yuandong Tian, Michael Rabbat

Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.

Reinforcement Learning · Deep RL

Fabian Otto, Philipp Becker, Vien A Ngo, Gerhard Neumann

Existing off-policy reinforcement learning algorithms often rely on an explicit state-action-value function representation, which can be problematic in high-dimensional action spaces due to the curse of dimensionality.This reliance results in data inefficiency as maintaining a state-action-value function in such spaces is challenging. We present an efficient approach that utilizes only a state-value function as the critic for off-policy deep reinforcement learning.This approach, which we refer to as Vlearn, effectively circumvents the limitations of existing methods by eliminating the necessity for an explicit state-action-value function. To this end, we leverage a weighted importance sampling loss for learning deep value functions from off-policy data. While this is common for linear methods, it has not been combined with deep value function networks. This transfer to deep methods is not straightforward and requires novel design choices such as robust policy updates, twin value function networks to avoid an optimization bias, and importance weight clipping.We also present a novel analysis of the variance of our estimate compared to commonly used importance sampling estimators such as V-trace. Our approach improves sample complexity as well as final performance and ensures consistent and robust performance across various benchmark tasks.Eliminating the state-action-value function in Vlearn facilitates a streamlined learning process, yielding high-return agents.

Reinforcement Learning · Deep RL

Rui Yang, Jie Wang, Qijie Peng, Ruibo Guo, Guoping Wu, Bin Li

Generalization in visual reinforcement learning (VRL) aims to learn agents that can adapt to test environments with unseen visual distractions. Despite advances in robust representations learning, many methods do not take into account the essential downstream task of sequential decision-making. This leads to representations that lack critical long-term information, impairing decision-making abilities in test environments. To tackle this problem, we propose a novel robust action-value representation learning (ROUSER) under the information bottleneck (IB) framework. ROUSER learns robust representations to capture long-term information from the decision-making objective (i.e., action values). Specifically, ROUSER uses IB to encode robust representations by maximizing their mutual information with action values for long-term information, while minimizing mutual information with state-action pairs to discard irrelevant features. As action values are unknown, ROUSER proposes to decompose robust representations of state-action pairs into one-step rewards and robust representations of subsequent pairs. Thus, it can use known rewards to compute the loss for robust representation learning. Moreover, we show that ROUSER accurately estimates action values using learned robust representations, making it applicable to various VRL algorithms. Experiments demonstrate that ROUSER outperforms several state-of-the-art methods in eleven out of twelve tasks, across both unseen background and color distractions.

Reinforcement Learning · Deep RL

Yuhang Wang, Hanwei Guo, Sizhe Wang, Long Qian, Xuguang Lan

Model Predictive Control (MPC) has been demonstrated to be effective in continuous control tasks. When a world model and a value function are available, planning a sequence of actions ahead of time leads to a better policy. Existing methods typically obtain the value function and the corresponding policy in a model-free manner. However, we find that such an approach struggles with complex tasks, resulting in poor policy learning and inaccurate value estimation. To address this problem, we leverage the strengths of MPC itself. In this work, we introduce Bootstrapped Model Predictive Control (BMPC), a novel algorithm that performs policy learning in a bootstrapped manner. BMPC learns a network policy by imitating an MPC expert, and in turn, uses this policy to guide the MPC process. Combined with model-based TD-learning, our policy learning yields better value estimation and further boosts the efficiency of MPC. We also introduce a lazy reanalyze mechanism, which enables computationally efficient imitation learning. Our method achieves superior performance over prior works on diverse continuous control tasks. In particular, on challenging high-dimensional locomotion tasks, BMPC significantly improves data efficiency while also enhancing asymptotic performance and training stability, with comparable training time and smaller network sizes. Code is available at https://github.com/wertyuilife2/bmpc.

Reinforcement Learning · Deep RL

Abdelhakim Benechehab, Youssef Attia El Hili, Ambroise Odonnat, Oussama Zekri, Albert Thomas, Giuseppe Paolo, Maurizio Filippone, Ievgen Redko, Balázs Kégl

The emerging zero-shot capabilities of Large Language Models (LLMs) have led to their applications in areas extending well beyond natural language processing tasks. In reinforcement learning, while LLMs have been extensively used in text-based environments, their integration with continuous state spaces remains understudied. In this paper, we investigate how pre-trained LLMs can be leveraged to predict in context the dynamics of continuous Markov decision processes. We identify handling multivariate data and incorporating the control signal as key challenges that limit the potential of LLMs' deployment in this setup and propose Disentangled In-Context Learning (DICL) to address them.We present proof-of-concept applications in two reinforcement learning settings: model-based policy evaluation and data-augmented off-policy reinforcement learning, supported by theoretical analysis of the proposed methods.Our experiments further demonstrate that our approach produces well-calibrated uncertainty estimates. We release the code at https://github.com/abenechehab/dicl.

Reinforcement Learning · Deep RL

Jiashun Liu, Johan S Obando Ceron, Aaron Courville, Ling Pan

The loss of plasticity in learning agents, analogous to the solidification of neural pathways in biological brains, significantly impedes learning and adaptation in reinforcement learning due to its non-stationary nature. To address this fundamental challenge, we propose a novel approach, *Neuroplastic Expansion* (NE), inspired by cortical expansion in cognitive science. NE maintains learnability and adaptability throughout the entire training process by dynamically growing the network from a smaller initial size to its full dimension. Our method is designed with three key components: (1) elastic neuron generation based on potential gradients, (2) dormant neuron pruning to optimize network expressivity, and (3) neuron consolidation via experience review to strike a balance in the plasticity-stability dilemma. Extensive experiments demonstrate that NE effectively mitigates plasticity loss and outperforms state-of-the-art methods across various tasks in MuJoCo and DeepMind Control Suite environments. NE enables more adaptive learning in complex, dynamic environments, which represents a crucial step towards transitioning deep reinforcement learning from static, one-time training paradigms to more flexible, continually adapting models.

Reinforcement Learning · Deep RL

Haoran He, Can Chang, Huazhe Xu, Ling Pan

Generative Flow Networks (GFlowNets), a new family of probabilistic samplers, have demonstrated remarkable capabilities to generate diverse sets of high-reward candidates, in contrast to standard return maximization approaches (e.g., reinforcement learning) which often converge to a single optimal solution. Recent works have focused on developing goal-conditioned GFlowNets, which aim to train a single GFlowNet capable of achieving different outcomes as the task specifies. However, training such models is challenging due to extremely sparse rewards, particularly in high-dimensional problems. Moreover, previous methods suffer from the limited coverage of explored trajectories during training, which presents more pronounced challenges when only offline data is available. In this work, we propose a novel method called \textbf{R}etrospective \textbf{B}ackward \textbf{S}ynthesis (\textbf{RBS}) to address these critical problems. Specifically, RBS synthesizes new backward trajectories in goal-conditioned GFlowNets to enrich training trajectories with enhanced quality and diversity, thereby introducing copious learnable signals for effectively tackling the sparse reward problem. Extensive empirical results show that our method improves sample efficiency by a large margin and outperforms strong baselines on various standard evaluation benchmarks. Our codes are available at \url{https://github.com/tinnerhrhe/Goal-Conditioned-GFN}.

Reinforcement Learning · Deep RL

Seungeun Rho, Laura Smith, Tianyu Li, Sergey Levine, Xue Bin Peng, Sehoon Ha

Skill discovery methods enable agents to learn diverse emergent behaviors without explicit rewards. To make learned skills useful for downstream tasks, obtaining a semantically diverse repertoire of skills is crucial. While some approaches use discriminators to acquire distinguishable skills and others focus on increasing state coverage, the direct pursuit of ‘semantic diversity’ in skills remains underexplored. We hypothesize that leveraging the semantic knowledge of large language models (LLM) can lead us to improve semantic diversity of resulting behaviors. In this sense, we introduce Language Guided Skill Discovery (LGSD), a skill discovery framework that aims to directly maximize the semantic diversity between skills. LGSD takes user prompts as input and outputs a set of semantically distinctive skills. The prompts serve as a means to constrain the search space into a semantically desired subspace, and the generated LLM outputs guide the agent to visit semantically diverse states within the subspace. We demonstrate that LGSD enables legged robots to visit different user-intended areas on a plane by simply changing the prompt. Furthermore, we show that language guidance aids in discovering more diverse skills compared to five existing skill discovery methods in robot-arm manipulation environments. Lastly, LGSD provides a simple way of utilizing learned skills via natural language.

Reinforcement Learning · Deep RL

Hongjoon Ahn, Jinu Hyeon, Youngmin Oh, Bosun Hwang, Taesup Moon

We argue that the negative transfer problem occurring when the new task to learn arrives is an important problem that needs not be overlooked when developing effective Continual Reinforcement Learning (CRL) algorithms. Through comprehensive experimental validation, we demonstrate that such issue frequently exists in CRL and cannot be effectively addressed by several recent work on either mitigating plasticity loss of RL agents or enhancing the positive transfer in CRL scenario. To that end, we develop Reset & Distill (R&D), a simple yet highly effective baseline method, to overcome the negative transfer problem in CRL. R&D combines a strategy of resetting the agent's online actor and critic networks to learn a new task and an offline learning step for distilling the knowledge from the online actor and previous expert's action probabilities. We carried out extensive experiments on long sequence of Meta World tasks and show that our simple baseline method consistently outperforms recent approaches, achieving significantly higher success rates across a range of tasks. Our findings highlight the importance of considering negative transfer in CRL and emphasize the need for robust strategies like R&D to mitigate its detrimental effects.

Reinforcement Learning · Deep RL

Haque Ishfaq, Guangyuan Wang, Sami Islam, Doina Precup

Existing actor-critic algorithms, which are popular for continuous control reinforcement learning (RL) tasks, suffer from poor sample efficiency due to lack of principled exploration mechanism within them. Motivated by the success of Thompson sampling for efficient exploration in RL, we propose a novel model-free RL algorithm, \emph{Langevin Soft Actor Critic} (LSAC), which prioritizes enhancing critic learning through uncertainty estimation over policy optimization. LSAC employs three key innovations: approximate Thompson sampling through distributional Langevin Monte Carlo (LMC) based $Q$ updates, parallel tempering for exploring multiple modes of the posterior of the $Q$ function, and diffusion synthesized state-action samples regularized with $Q$ action gradients. Our extensive experiments demonstrate that LSAC outperforms or matches the performance of mainstream model-free RL algorithms for continuous control tasks.Notably, LSAC marks the first successful application of an LMC based Thompson sampling in continuous control tasks with continuous action spaces.

Reinforcement Learning · Deep RL

Jiuqi Wang, Ethan Blaser, Hadi Daneshmand, Shangtong Zhang

Traditionally, reinforcement learning (RL) agents learn to solve new tasks by updating their neural network parameters through interactions with the task environment. However, recent works demonstrate that some RL agents, after certain pretraining procedures, can learn to solve unseen new tasks without parameter updates, a phenomenon known as in-context reinforcement learning (ICRL). The empirical success of ICRL is widely attributed to the hypothesis that the forward pass of the pretrained agent neural network implements an RL algorithm. In this paper, we support this hypothesis by showing, both empirically and theoretically, that when a transformer is trained for policy evaluation tasks, it can discover and learn to implement temporal difference learning in its forward pass.