As multimodal LLM-driven agents advance in autonomy and generalization, traditional static datasets face inherent scalability limitations and are insufficient for fully assessing their capabilities in increasingly complex and diverse tasks. Existing studies have attempted to generate agent tasks using LLMs, but due to the inherent hallucinations of LLMs and the lack of internal data relationship modeling, these tasks often exhibit semantic inconsistencies and solvability issues. To address these challenges, we introduce Graph2Eval, a knowledge-graph-driven framework for automated, scalable, and semantically grounded agent task generation. At its core, Graph2Eval leverages a knowledge graph built from heterogeneous external data sources as a structured task space, generating multimodal agent tasks through subgraph sampling and task construction guided by task templates and meta-path strategies. To further ensure task reliability, a multi-stage filtering pipeline based on node reachability analysis, LLM scoring, and similarity analysis ensures the diversity and solvability of the generated tasks. By unifying both RAG Agent and Web Agent scenarios, Graph2Eval enables efficient generation of multimodal document understanding tasks and multi-step web interaction tasks. We instantiate the framework with Graph2Eval-Bench, a curated dataset of 1,319 tasks spanning document understanding and web interaction scenarios. Extensive experiments show that, on average, Graph2Eval improves task semantic consistency by 20% and solvability by 17% over baselines, while Graph2Eval-Bench effectively distinguishes agent performance, offering a new perspective on automated agent evaluation.
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Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision--single-view, multi-view, and moving-camera videos--forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions. However, letting VLA directly predict high-dimensional visual states can distribute model capacity and incur prohibitive training cost, while compressing visual states into more compact supervisory signals inevitably incurs information bottlenecks. Moreover, existing methods often suffer from poor comprehension and reasoning capabilities due to the neglect of language supervision. This paper introduces Mantis, a novel framework featuring a Disentangled Visual Foresight (DVF) to tackle these issues. Specifically, Mantis decouples visual foresight prediction from the backbone with the combination of meta queries and a diffusion Transformer (DiT) head. With the current visual state provided to the DiT via a residual connection, a simple next-state prediction objective enables the meta queries to automatically capture the latent actions that delineate the visual trajectory, and hence boost the learning of explicit actions. The disentanglement reduces the burden of the VLA backbone, enabling it to maintain comprehension and reasoning capabilities through language supervision. Empirically, pretrained on human manipulation videos, robot demonstrations, and image-text pairs, Mantis achieves a 96.5% success rate on LIBERO benchmark after fine-tuning, surpassing powerful baselines while exhibiting high convergence speed. Real-world evaluations show that Mantis outperforms \pi_ 0.5 , a leading open-source VLA model, particularly in instruction-following capability, generalization to unseen instructions, and reasoning ability. We also introduce the adaptive temporal ensemble (ATE) strategy to balance computational efficiency and motion stability during inference, yielding the Mantis-ATE variant, which reduces inference counts by 45% while maintaining performance. We have released the code and model weights to the open-source community, which are available at https://github.com/SJTU-DENG-Lab/Mantis.
Recent multimodal face generation models address the spatial control limitations of text-to-image diffusion models by augmenting text-based conditioning with spatial priors such as segmentation masks, sketches, or edge maps. This multimodal fusion enables controllable synthesis aligned with both high-level semantic intent and low-level structural layout. However, most existing approaches typically extend pre-trained text-to-image pipelines by appending auxiliary control modules or stitching together separate uni-modal networks. These ad hoc designs inherit architectural constraints, duplicate parameters, and often fail under conflicting modalities or mismatched latent spaces, limiting their ability to perform synergistic fusion across semantic and spatial domains. We introduce MMFace-DiT, a unified dual-stream diffusion transformer engineered for synergistic multimodal face synthesis. Its core novelty lies in a dual-stream transformer block that processes spatial (mask/sketch) and semantic (text) tokens in parallel, deeply fusing them through a shared Rotary Position-Embedded (RoPE) Attention mechanism. This design prevents modal dominance and ensures strong adherence to both text and structural priors to achieve unprecedented spatial-semantic consistency for controllable face generation. Furthermore, a novel Modality Embedder enables a single cohesive model to dynamically adapt to varying spatial conditions without retraining. MMFace-DiT achieves a 40% improvement in visual fidelity and prompt alignment over six state-of-the-art multimodal face generation models, establishing a flexible new paradigm for end-to-end controllable generative modeling.
Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to traditional, human-authored 3D assets. While previous research has attempted to impose semantic decomposition on these models, significant challenges remain regarding segmentation quality and consistency. To address this, we introduce Semantic Foam, extending the recently proposed Radiant Foam representations to semantic decomposition tasks.Our approach integrates the natural spatial volumetric decomposition of Radiant Foam's Voronoi mesh with an explicit semantic feature field parameterized at the cell level. This explicit structure enables direct spatial regularization, which prevents artifacts caused by occlusion or inconsistent supervision across views - common pitfalls for other point-based representations. Experimental results show that our method achieves superior object-level segmentation performance compared to state-of-the-art methods like Gaussian Grouping and SAGA.
Recent text-to-image (T2I) diffusion and flow-matching models can produce highly realistic images from natural language prompts. In practical scenarios, T2I systems are often run in a "generate--then--select" mode: many seeds are sampled and only a few images are kept for use. However, this pipeline is highly resource-intensive since each candidate requires tens to hundreds of denoising steps, and evaluation metrics such as CLIPScore and ImageReward are post-hoc. In this work, we address this inefficiency by introducing Probe-Select, a plug-in module that enables efficient evaluation of image quality within the generation process. We observe that certain intermediate denoiser activations, even at early timesteps, encode a stable coarse structure, object layout and spatial arrangement--that strongly correlates with final image fidelity. Probe-Select exploits this property by predicting final quality scores directly from early activations, allowing unpromising seeds to be terminated early. Across diffusion and flow-matching backbones, our experiments show that early evaluation at only 20% of the trajectory accurately ranks candidate seeds and enables selective continuation. This strategy reduces sampling cost by over 60% while improving the quality of the retained images, demonstrating that early structural signals can effectively guide selective generation without altering the underlying generative model. Code is available at https://github.com/Guhuary/ProbeSelect.
Brachytherapy is a complex radiation oncology problem that requires the simultaneous prediction of radiation dose, which is used for treatment planning, and a set of machine parameters, known as dwell times, used for treatment delivery. We propose Direct Dwell Time Transformer (D2T2), the first deep learning architecture that directly predicts dwell times during dose prediction. D2T2 is a two stage model, where the first stage predicts a vector of dwell times and the second implements the physical model of radiation delivery, namely a linear combination of radiation dose kernels. Besides the automatic prediction of dwell times, this has the benefit of constraining the model to make physically plausible dose predictions, when trained end-to-end. To enhance this training, we also propose a new loss function, denoted as the gamma loss, based on the prediction of the gamma index, which is the gold standard of dose comparisons. This is implemented by training a model to predict the latter using a synthetic dataset of groundtruth and predicted dose pairs. We train D2T2 on a large dataset of ~5,000 clinical brachytherapy plans---the largest such dataset to date---spanning gynecological, breast, and other treatment sites. Results demonstrate that D2T2 outperforms existing methods in both accuracy and speed. Notably, D2T2 produces deliverable plans and physically valid dose distributions in a single forward pass, for any application of brachytherapy, hours faster than manual planning and minutes faster than more recent automated methods.
False negatives pose a critical challenge in vision-language pretraining (VLP) due to the many-to-many correspondence between images and texts in large-scale datasets. These false negatives introduce conflicting supervision signals that degrade the learned embedding space and diminish the effectiveness of hard negative sampling. In this paper, we propose FALCON (False-negative Aware Learning of COntrastive Negatives), a learning-based mini-batch construction strategy that adaptively balances the trade-off between hard and false negatives during VLP. Rather than relying on fixed heuristics, FALCON employs a negative mining scheduler that dynamically selects negative samples of appropriate hardness for each anchor instance during mini-batch construction, guided by a proxy for cross-modal alignment improvement. Experimental results demonstrate that FALCON significantly improves performance across three vision-language learning frameworks (ALBEF, BLIP-2, SigLIP-2) and a broad range of downstream tasks and evaluation settings, underscoring its effectiveness and robustness in mitigating the impact of false negatives.
HandVQA: Diagnosing and Improving Fine-Grained Spatial Reasoning about Hands in Vision-Language Models
PDF ↗Understanding the fine-grained articulation of human hands is critical in high-stakes settings such as robot-assisted surgery, chip manufacturing, and AR/VR-based human-AI interaction. Despite achieving near-human performance on general vision-language benchmarks, current vision-language models (VLMs) struggle with fine-grained spatial reasoning, especially in interpreting complex, articulated hand poses. We introduce HandVQA, a large-scale diagnostic benchmark designed to evaluate VLMs' understanding of detailed hand anatomy through visual question answering. Built upon high-quality 3D hand datasets (FreiHAND, InterHand2.6M, FPHA), our benchmark includes over 1.6M controlled multiple-choice questions that probe spatial relationships between hand joints, such as angles, distances, and relative positions. We evaluate several state-of-the-art VLMs (LLaVA, DeepSeek and Qwen-VL) in both base and fine-tuned settings, using lightweight fine-tuning via LoRA. Our findings reveal systematic limitations in current models, including hallucinated finger parts, incorrect geometric interpretations, and poor generalization. HandVQA not only exposes these critical reasoning gaps but provides a validated path to improvement. We demonstrate that the 3D-grounded spatial knowledge learned from our benchmark transfers in a zero-shot setting, significantly improving accuracy of model on novel downstream tasks like hand gesture recognition (+10.33%) and hand-object interaction (+2.63%).
High-fidelity 3D Gaussian head avatar generation is critical for applications such as AR/VR, telepresence, and digital humans. Existing methods depend on multi-view datasets, 3D captures, or intermediate 2D view synthesis. In contrast, we learn both conditional and unconditional 3D head models from randomly sampled 2D images alone, without using multi-view data, 3D supervision, or intermediate view generation. We introduce MVCHead, a single-shot state space model that enforces multi-view consistency (MVC) directly in the 3D representation while regressing 3D Gaussians under these constraints. At its core, we propose a Hierarchical State Space (HiSS) block that progressively refines Gaussians from coarse to fine, while capturing long-range dependencies. Within each HiSS block, we modify Mamba's standard unidirectional scan with the proposed Hierarchical Bi-directional State Scan (HiBiSS) that aligns recurrence with the axes along which multi-view inconsistencies are strongest. Finally, we design an SE(3) Multi-view Critic that judges whether a set of self-renders arises from a single underlying 3D configuration, rewarding cross-view pixel alignment without observing real multi-view pairs. MVCHead achieves state-of-the-art perceptual quality, surpasses prior methods in both texture and geometric consistency, and maintains comparable shape consistency. To demonstrate scalability, we release FaceGS-10K, the first large-scale dataset of ready-to-use 3D Gaussian head assets for training and evaluation of 3D head models. Project Page and code: https://humansensinglab.github.io/MVCHead/
Native FP8 support in modern hardware is essential for training large Transformers, but is severely hindered by extreme activation outliers. Existing solutions either rely on complex mixed-precision engineering or invasive architectural modifications. This paper fundamentally challenges the conventional wisdom that outliers are data-driven. We demonstrate that extreme outliers are a data-independent, mechanically-produced artifact of training, originating from specific structural properties of the weight matrices (i.e., colinearity). Based on this insight, we propose TWEO (Transformers Without Extreme Outliers), a novel, non-invasive loss function. TWEO effectively prevents extreme outliers via a very simple loss term, which reduces outliers from 10000+ to less than 20. TWEO then enables full-model FP8 pre-training with neither engineering tricks nor architectural changes for both LLM and ViT. When standard FP8 training catastrophically collapses, TWEO achieves performance comparable to the BF16 baseline while delivering a 36% increase in training throughput. Also, TWEO enables a new quantization paradigm. Hardware-friendly W8A8 per-tensor static quantization of LLMs, previously considered completely unusable due to outliers, achieves SOTA performance for the first time on TWEO-trained models.
Efficient view planning is a fundamental challenge in computer vision and robotic perception, critical for tasks ranging from search and rescue operations to autonomous navigation. While classical approaches, including sampling-based and deterministic methods, have shown promise in planning camera viewpoints for scene exploration, they often struggle with computational scalability and solution optimality in complex settings. This study introduces HQC-NBV, a hybrid quantum-classical framework for view planning that leverages quantum properties to efficiently explore the parameter space while maintaining robustness and scalability. We propose a specific Hamiltonian formulation with multi-component cost terms and a parameter-centric variational ansatz with bidirectional alternating entanglement patterns that capture the hierarchical dependencies between viewpoint parameters. Comprehensive experiments demonstrate that quantum-specific components provide measurable performance advantages. Compared to the classical methods, our approach achieves 7.9-49.2% higher exploration efficiency across diverse environments. Our analysis of entanglement architecture and coherence-preserving terms provides insights into the mechanisms of quantum advantage in robotic exploration tasks. This work represents a significant advancement in integrating quantum computing into robotic perception systems, offering a paradigm-shifting solution for various robot vision tasks.
Reinforcement learning (RL) has emerged as an effective approach for improving video reasoning in multimodal large language models (MLLMs). However, existing methods remain inefficient for two reasons. First, training data are typically organized by task formats rather than underlying reasoning abilities, creating a mismatch that encourages models to learn task-specific patterns instead of transferable capabilities. As a result, improving ability generalization requires broad coverage over many ability-task combinations, making RL training costly. Second, prior work often compensates for this inefficiency with increasingly complex algorithmic designs, such as specialized temporal architectures or multi-objective reward frameworks, which further complicate training. To address these issues, we present VAST, a cognitive taxonomy and data organization framework that structures video understanding into three layers: Perception, Reasoning, and Cognition. Based on this taxonomy, we construct VAST-15K for training and VAST-Bench for evaluation. We further introduce VideoVAST, a reinforcement learning framework that uses consistency rewards to encourage alignment between reasoning traces and final answers, without architectural modifications. Experiments show that VideoVAST achieves 66.3% accuracy on MVBench and 57.4% on VAST-Bench, compared with 62.7% and 54.3% for Video-R1, while using approximately 72% fewer GPU hours and 96% fewer training samples under the same training settings. Code and resources are available at https://zhongan-wang.github.io/VAST.
Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable design files remains an open challenge. Although recent studies have leveraged powerful text-to-image models and MLLMs to assist graphic design, they typically simplify professional workflows, resulting in limited flexibility and intuitiveness. To address these limitations, we propose ***PSDesigner***, an automated graphic design system that emulates the creative workflow of human designers. Building upon multiple specialized components, ***PSDesigner*** collects theme-related assets based on user instructions, and autonomously infers and executes tool calls to manipulate design files, such as integrating new assets or refining inferior elements. To endow the system with strong tool-use capabilities, we construct a design dataset, ***CreativePSD***, which contains a large amount of high-quality PSD design files annotated with operation traces across a wide range of design scenarios and artistic styles, enabling models to learn expert design procedures. Extensive experiments demonstrate that ***PSDesigner*** outperforms existing methods across diverse graphic design tasks, empowering non-specialists to conveniently create production-quality designs.
Existing online video segmentation models typically combine a per-frame segmenter with complex specialized tracking modules. While effective, these modules introduce significant architectural complexity and computational overhead. Recent studies suggest that plain Vision Transformer (ViT) encoders, when scaled with sufficient capacity and large-scale pre-training, can conduct accurate image segmentation without requiring specialized modules. Motivated by this observation, we propose the Video Encoder-only Mask Transformer (VidEoMT), a simple encoder-only video segmentation model that eliminates the need for dedicated tracking modules. To enable temporal modeling in an encoder-only ViT, VidEoMT introduces a lightweight query propagation mechanism that carries information across frames by reusing queries from the previous frame. To balance this with adaptability to new content, it employs a query fusion strategy that combines the propagated queries with a set of temporally-agnostic learned queries. As a result, VidEoMT attains the benefits of a tracker without added complexity, achieving competitive accuracy while being 5x-10x faster, running at up to 160 FPS with a ViT-L backbone. Code: \href https://www.tue-mps.org/videomt/ https://www.tue-mps.org/videomt/ .
Object detection has long been dominated by traditional coordinate regression-based models, such as YOLO, DETR, and Grounding DINO. Although recent efforts have attempted to leverage MLLMs to tackle this task, they face challenges like low recall rate, duplicate predictions, coordinate misalignment, etc. In this work, we bridge this gap and propose Rex-Omni, a 3B-scale MLLM that achieves state-of-the-art object perception performance. On benchmarks like COCO and LVIS, Rex-Omni attains performance comparable to or exceeding regression-based models (e.g., DINO, Grounding DINO) in a zero-shot setting. This is enabled by three key designs: 1) Task Formulation: we use special tokens to represent quantized coordinates from 0 to 999, reducing the model's learning difficulty and improving token efficiency for coordinate prediction; 2) Data Engines: we construct multiple data engines to generate high-quality grounding, referring, and pointing data, providing semantically rich supervision for training; 3) Training Pipelines: we employ a two-stage training process, combining supervised fine-tuning on 22 million data with GRPO-based reinforcement post-training. This RL post-training leverages geometry-aware rewards to effectively bridge the discrete-to-continuous coordinate prediction gap, improve box accuracy, and mitigate undesirable behaviors like duplicate predictions that stem from the teacher-guided nature of the initial SFT stage. Beyond conventional detection, Rex-Omni's inherent language understanding enables versatile capabilities such as object referring, pointing, visual prompting, GUI grounding, spatial referring, OCR and key-pointing, all systematically evaluated on dedicated benchmarks. We believe that Rex-Omni paves the way for more versatile and language-aware visual perception systems.
Modern cameras, such as smartphone cameras and DSLRs, are equipped with gyro sensors that measure motion of the camera. While the motion information is valuable for deblurring, gyro-based deblurring has not been widely studied, particularly for video. A few gyro-based video deblurring methods have been proposed, but they exhibit inherent limitations. First, gyro sensors capture only rotational motion, leading these methods to ignore translational motion. Second, their dependence on simplified blur models and deconvolution-based solutions restricts overall performance. To address these limitations, we introduce GyroDVD, the first learning-based framework for gyro-based video deblurring. We propose a novel blur kernel construction scheme that jointly accounts for rotational and translational motion. A video deblurring network then restores sharp videos by exploiting the constructed kernels together with the video frames. For training and evaluation, we introduce the GyroVD dataset, a large-scale and realistic dataset specifically designed for gyro-based deblurring. Extensive experiments demonstrate that our method significantly outperforms prior gyro-based image and video deblurring methods.
Recent advances in feed-forward 3D Gaussian splatting have demonstrated remarkable efficiency by reconstructing scenes in a single pass. However, the reconstruction fidelity of these methods lags behind that of traditional optimization-based approaches, which gradually correct reconstruction flaws through a lengthy iterative process. In this paper, we leverage the strengths of both paradigms and introduce iSplat, a novel framework that reformulates reconstruction as an iterative feed-forward process involving multiple (typically three) passes. Central to iSplat is a recurrent GRU-based optimizer that refines both geometry and appearance in a synergistic loop. To address geometric inaccuracies, we propose an uncertainty-driven depth refinement strategy that progressively narrows the search space for each Gaussian based on its estimated uncertainty from the previous step. To further improve appearance details, we design a region-aware enhancement mechanism that applies targeted multi-view and monocular feature aggregation to resolve ambiguities in both overlapping and non-overlapping areas. We validate iSplat's robustness and generalization on in-domain (RealEstate10K, ACID) and cross-dataset (DTU, ACID) benchmarks. With only 42.6M parameters, iSplat surpasses DepthSplat (354M) on RealEstate10K (PSNR: 27.67 vs. 27.47 dB). Crucially, on the cross-dataset DTU benchmark, it further boosts the PSNR by 2.88 dB (18.26 vs. 15.38 dB), showcasing exceptional generalization. These results highlight the significant potential of iterative refinement to overcome the inherent limitations of one-shot approaches. Our code is available at https://github.com/haifengwu205/iSplat.
Multi-Patch Global-to-Local Transformer Architecture For Efficient Flow Matching and Diffusion Model
PDF ↗Transformer architectures, particularly Diffusion Transformers (DiTs), have become widely used in diffusion and flow-matching models due to their strong performance compared to convolutional UNets. However, the isotropic design of DiTs processes the same number of patchified tokens in every block, leading to relatively heavy computation during training process. In this work, we introduce a multi-patch transformer design in which early blocks operate on larger patches to capture coarse global context, while later blocks use smaller patches to refine local details. This hierarchical design could reduces computational cost by up to 50% in GFLOPs while achieving good generative performance. In addition, we also propose improved designs for time and class embeddings that accelerate training convergence. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of our architectural choices.
Large-scale chemical reaction datasets are crucial for AI research in chemistry. However, existing chemical reaction data often exist as images within papers, making them not machine-readable and unusable for training machine learning models. In response to this challenge, we propose the RxnCaption framework for the task of chemical Reaction Diagram Parsing (RxnDP). Our framework reformulates the traditional coordinate prediction driven parsing process into an image captioning problem, which Large Vision Language Models (LVLMs) handle naturally. We introduce a strategy termed "BBox and Index as Visual Prompt" (BIVP), which uses our state-of-the-art molecular detector, MolYOLO, to pre-draw molecular bounding boxes and indices directly onto the input image. This turns the downstream parsing into a natural-language description problem. Extensive experiments show that the BIVP strategy significantly improves structural extraction quality while simplifying model design. We further construct the U-RxnDiagram-15k dataset, an order of magnitude larger than prior real-world literature benchmarks, with a balanced test subset across four layout archetypes. Experiments demonstrate that RxnCaption-VL achieves state-of-the-art performance on multiple metrics. We believe our method, dataset, and models will advance structured information extraction from chemical literature and catalyze broader AI applications in chemistry.