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Trustworthy Machine Learning

Zhaomin Wu, Junyi Hou, Yiqun Diao, Bingsheng He

Federated Learning (FL) is an evolving paradigm that enables multiple parties to collaboratively train models without sharing raw data. Among its variants, Vertical Federated Learning (VFL) is particularly relevant in real-world, cross-organizational collaborations, where distinct features of a shared instance group are contributed by different parties. In these scenarios, parties are often linked using fuzzy identifiers, leading to a common practice termed as _multi-party fuzzy VFL_. Existing models generally address either multi-party VFL or fuzzy VFL between two parties. Extending these models to practical multi-party fuzzy VFL typically results in significant performance degradation and increased costs for maintaining privacy. To overcome these limitations, we introduce the _Federated Transformer (FeT)_, a novel framework that supports multi-party VFL with fuzzy identifiers. FeT innovatively encodes these identifiers into data representations and employs a transformer architecture distributed across different parties, incorporating three new techniques to enhance performance. Furthermore, we have developed a multi-party privacy framework for VFL that integrates differential privacy with secure multi-party computation, effectively protecting local representations while minimizing associated utility costs. Our experiments demonstrate that the FeT surpasses the baseline models by up to 46\% in terms of accuracy when scaled to 50 parties. Additionally, in two-party fuzzy VFL settings, FeT also shows improved performance and privacy over cutting-edge VFL models.

Lenart Treven, Bhavya, Yarden As, Florian Dorfler, Andreas Krause

Reinforcement learning (RL) excels in optimizing policies for discrete-time Markov decision processes (MDP). However, various systems are inherently continuous in time, making discrete-time MDPs an inexact modeling choice. In many applications, such as greenhouse control or medical treatments, each interaction (measurement or switching of action) involves manual intervention and thus is inherently costly. Therefore, we generally prefer a time-adaptive approach with fewer interactions with the system.In this work, we formalize an RL framework, **T**ime-**a**daptive **Co**ntrol \& **S**ensing (**TaCoS**), that tackles this challenge by optimizing over policies that besides control predict the duration of its application. Our formulation results in an extended MDP that any standard RL algorithm can solve.We demonstrate that state-of-the-art RL algorithms trained on TaCoS drastically reduce the interaction amount over their discrete-time counterpart while retaining the same or improved performance, and exhibiting robustness over discretization frequency.Finally, we propose OTaCoS, an efficient model-based algorithm for our setting. We show that OTaCoS enjoys sublinear regret for systems with sufficiently smooth dynamics and empirically results in further sample-efficiency gains.

Applications

Weiqin Yang, Jiawei Chen, Xin Xin, Sheng Zhou, Binbin Hu, Yan Feng, Chun Chen, Can Wang

Softmax Loss (SL) is widely applied in recommender systems (RS) and has demonstrated effectiveness. This work analyzes SL from a pairwise perspective, revealing two significant limitations: 1) the relationship between SL and conventional ranking metrics like DCG is not sufficiently tight; 2) SL is highly sensitive to false negative instances. Our analysis indicates that these limitations are primarily due to the use of the exponential function. To address these issues, this work extends SL to a new family of loss functions, termed Pairwise Softmax Loss (PSL), which replaces the exponential function in SL with other appropriate activation functions. While the revision is minimal, we highlight three merits of PSL: 1) it serves as a tighter surrogate for DCG with suitable activation functions; 2) it better balances data contributions; and 3) it acts as a specific BPR loss enhanced by Distributionally Robust Optimization (DRO). We further validate the effectiveness and robustness of PSL through empirical experiments. The code is available at https://github.com/Tiny-Snow/IR-Benchmark.

Generative Models · Diffusion models

Aliaksandra Shysheya, Cristiana Diaconu, Federico Bergamin, Paris Perdikaris, José Miguel Hernández-Lobato, Richard Turner, Emile Mathieu

Modelling partial differential equations (PDEs) is of crucial importance in science and engineering, and it includes tasks ranging from forecasting to inverse problems, such as data assimilation. However, most previous numerical and machine learning approaches that target forecasting cannot be applied out-of-the-box for data assimilation. Recently, diffusion models have emerged as a powerful tool for conditional generation, being able to flexibly incorporate observations without retraining. In this work, we perform a comparative study of score-based diffusion models for forecasting and assimilation of sparse observations. In particular, we focus on diffusion models that are either trained in a conditional manner, or conditioned after unconditional training. We address the shortcomings of existing models by proposing 1) an autoregressive sampling approach, that significantly improves performance in forecasting, 2) a new training strategy for conditional score-based models that achieves stable performance over a range of history lengths, and 3) a hybrid model which employs flexible pre-training conditioning on initial conditions and flexible post-training conditioning to handle data assimilation. We empirically show that these modifications are crucial for successfully tackling the combination of forecasting and data assimilation, a task commonly encountered in real-world scenarios.

Theory · Game Theory

Po-Wei Huang, Patrick Rebentrost

Classical algorithms for market equilibrium computation such as proportional response dynamics face scalability issues with Internet-based applications such as auctions, recommender systems, and fair division, despite having an almost linear runtime in terms of the product of buyers and goods. In this work, we provide the first quantum algorithm for market equilibrium computation with sub-linear performance. Our algorithm provides a polynomial runtime speedup in terms of the product of the number of buyers and goods while reaching the same optimization objective value as the classical algorithm. Numerical simulations of a system with 16384 buyers and goods support our theoretical results that our quantum algorithm provides a significant speedup.

Optimization · Discrete and Combinatorial Optimization

Will Ma, Pan Xu

Online (bipartite) matching under known stationary arrivals is a fundamental model that has been studied extensively under the objective of maximizing the total number of customers served. We instead study the objective of *maximizing the minimum matching rate across all online types*, which is referred to as long-run (individual) fairness. For Online Matching under long-run Fairness (OM-LF) with a single offline agent, we show that the first-come-first-serve (FCFS) policy is $1$-competitive, i.e., matching any optimal clairvoyant. For the general case of OM-LF: We present a sampling algorithm (SAMP) and show that (1) SAMP is of competitiveness of at least $1-1/e$ and (2) it is asymptotically optimal with competitiveness approaches one in different regimes when either all offline agents have a sufficiently large matching capacity, or all online types have a sufficiently large arrival rate, or highly imbalance between the total offline matching capacity and the number of online arrivals. To complement the competitive results, we show the following hardness results for OM-LF: (1) Any non-rejecting policy (matching every arriving online agent if possible) is no more than $1/2$-competitive; (2) Any (randomized) policy is no more than $(\sqrt{3}-1)$-competitive; (3) SAMP can be no more than $(1-1/e)$-competitive suggesting the tightness of competitive analysis for SAMP. We stress that all hardness results mentioned here are independent of any benchmarks. We also consider a few extensions of OM-LF by proposing a few variants of fairness metrics, including long-run group-level fairness and short-run fairness, and we devise related algorithms with provable competitive performance.

Computer Vision

Tianle Zhang, Langtian Ma, Yuchen Yan, yuchen zhang, yue yang, Ziyao Guo, Wenqi Shao, Kai Wang, Yang You, Yu Qiao 等

Recent text-to-video (T2V) technology advancements, as demonstrated by models such as Gen2, Pika, and Sora, have significantly broadened its applicability and popularity. Despite these strides, evaluating these models poses substantial challenges. Primarily, due to the limitations inherent in automatic metrics, manual evaluation is often considered a superior method for assessing T2V generation. However, existing manual evaluation protocols face reproducibility, reliability, and practicality issues.To address these challenges, this paper introduces the Text-to-Video Human Evaluation (T2VHE) protocol, a comprehensive and standardized protocol for T2V models. The T2VHE protocol includes well-defined metrics, thorough annotator training, and an effective dynamic evaluation module. Experimental results demonstrate that this protocol not only ensures high-quality annotations but can also reduce evaluation costs by nearly 50\%.We will open-source the entire setup of the T2VHE protocol, including the complete protocol workflow, the dynamic evaluation component details, and the annotation interface code. This will help communities establish more sophisticated human assessment protocols.

Optimization

Yasutoshi Ida, Sekitoshi Kanai, Atsutoshi Kumagai, Tomoharu Iwata, Yasuhiro Fujiwara

We accelerate the iterative hard thresholding (IHT) method, which finds \(k\) important elements from a parameter vector in a linear regression model. Although the plain IHT repeatedly updates the parameter vector during the optimization, computing gradients is the main bottleneck. Our method safely prunes unnecessary gradient computations to reduce the processing time.The main idea is to efficiently construct a candidate set, which contains \(k\) important elements in the parameter vector, for each iteration. Specifically, before computing the gradients, we prune unnecessary elements in the parameter vector for the candidate set by utilizing upper bounds on absolute values of the parameters. Our method guarantees the same optimization results as the plain IHT because our pruning is safe. Experiments show that our method is up to 73 times faster than the plain IHT without degrading accuracy.

Generative Models

Xinyang Li, Zhangyu Lai, Linning Xu, Yansong Qu, Liujuan Cao, ShengChuan Zhang, Bo Dai, Rongrong Ji

Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined camera trajectories. However, the potential of adopting real-world datasets, which can produce significantly more realistic 3D scenes, remains largely unexplored. In this work, we delve into the key challenge of the complex and scene-specific camera trajectories found in real-world captures. We introduce Director3D, a robust open-world text-to-3D generation framework, designed to generate both real-world 3D scenes and adaptive camera trajectories. To achieve this, (1) we first utilize a Trajectory Diffusion Transformer, acting as the \emph{Cinematographer}, to model the distribution of camera trajectories based on textual descriptions. Next, a Gaussian-driven Multi-view Latent Diffusion Model serves as the \emph{Decorator}, modeling the image sequence distribution given the camera trajectories and texts. This model, fine-tuned from a 2D diffusion model, directly generates pixel-aligned 3D Gaussians as an immediate 3D scene representation for consistent denoising. Lastly, the 3D Gaussians are further refined by a novel SDS++ loss as the \emph{Detailer}, which incorporates the prior of the 2D diffusion model. Extensive experiments demonstrate that Director3D outperforms existing methods, offering superior performance in real-world 3D generation.

Deep Learning · Algorithms

Woochul Kang, HYUNGSEOP LEE

Predictable adaptation of network depths can be an effective way to control inference latency and meet the resource condition of various devices. However, previous adaptive depth networks do not provide general principles and a formal explanation on why and which layers can be skipped, and, hence, their approaches are hard to be generalized and require long and complex training steps. In this paper, we present a practical approach to adaptive depth networks that is applicable to various networks with minimal training effort. In our approach, every hierarchical residual stage is divided into two sub-paths, and they are trained to acquire different properties through a simple self-distillation strategy. While the first sub-path is essential for hierarchical feature learning, the second one is trained to refine the learned features and minimize performance degradation if it is skipped. Unlike prior adaptive networks, our approach does not train every target sub-network in an iterative manner. At test time, however, we can connect these sub-paths in a combinatorial manner to select sub-networks of various accuracy-efficiency trade-offs from a single network. We provide a formal rationale for why the proposed training method can reduce overall prediction errors while minimizing the impact of skipping sub-paths. We demonstrate the generality and effectiveness of our approach with convolutional neural networks and transformers.

The Viet Bui, Tien Mai, Thanh Nguyen

Training agents in multi-agent games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by strategies of opponents. Existing methods often struggle with slow convergence and instability.To address these challenges, we harness the potential of imitation learning (IL) to comprehend and anticipate actions of the opponents, aiming to mitigate uncertainties with respect to the game dynamics.Our key contributions include:(i) a new multi-agent IL model for predicting next moves of the opponents - our model works with hidden actions of opponents and local observations;(ii) a new multi-agent reinforcement learning (MARL) algorithm that combines our IL model and policy training into one single training process;and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i.e., SMACv2).Experimental results show that our approach achieves superior performance compared to state-of-the-art MARL algorithms.

Trustworthy Machine Learning

Minjae Lee, Kyungmin Kim, Taesoo Kim, Sangdon Park

Trustworthiness of generative language models (GLMs) is crucial in their deployment to critical decision making systems. Hence, certified risk control methods such as selective prediction and conformal prediction have been applied to mitigating the hallucination problem in various supervised downstream tasks. However, the lack of appropriate correctness metric hinders applying such principled methods to language generation tasks. In this paper, we circumvent this problem by leveraging the concept of textual entailment to evaluate the correctness of the generated sequence, and propose two selective generation algorithms which control the false discovery rate with respect to the textual entailment relation (FDR-E) with a theoretical guarantee: $\texttt{SGen}^{\texttt{Sup}}$ and $\texttt{SGen}^{\texttt{Semi}}$. $\texttt{SGen}^{\texttt{Sup}}$, a direct modification of the selective prediction, is a supervised learning algorithm which exploits entailment-labeled data, annotated by humans. Since human annotation is costly, we further propose a semi-supervised version, $\texttt{SGen}^{\texttt{Semi}}$, which fully utilizes the unlabeled data by pseudo-labeling, leveraging an entailment set function learned via conformal prediction. Furthermore, $\texttt{SGen}^{\texttt{Semi}}$ enables to use more general class of selection functions, neuro-selection functions, and provides users with an optimal selection function class given multiple candidates. Finally, we demonstrate the efficacy of the $\texttt{SGen}$ family in achieving a desired FDR-E level with comparable selection efficiency to those from baselines on both open and closed source GLMs. Code and datasets are provided at https://github.com/ml-postech/selective-generation.

Generative Models · Diffusion models

Yiheng Li, Heyang Jiang, Akio Kodaira, Masayoshi TOMIZUKA, Kurt Keutzer, Chenfeng Xu

In this paper, we point out that suboptimal noise-data mapping leads to slow training of diffusion models. During diffusion training, current methods diffuse each image across the entire noise space, resulting in a mixture of all images at every point in the noise layer. We emphasize that this random mixture of noise-data mapping complicates the optimization of the denoising function in diffusion models. Drawing inspiration from the immiscibility phenomenon in physics, we propose *Immiscible Diffusion*, a simple and effective method to improve the random mixture of noise-data mapping. In physics, miscibility can vary according to various intermolecular forces. Thus, immiscibility means that the mixing of molecular sources is distinguishable. Inspired by this concept, we propose an assignment-then-diffusion training strategy to achieve *Immiscible Diffusion*. As one example, prior to diffusing the image data into noise, we assign diffusion target noise for the image data by minimizing the total image-noise pair distance in a mini-batch. The assignment functions analogously to external forces to expel the diffuse-able areas of images, thus mitigating the inherent difficulties in diffusion training. Our approach is remarkably simple, requiring only *one line of code* to restrict the diffuse-able area for each image while preserving the Gaussian distribution of noise. In this way, each image is preferably projected to nearby noise. To address the high complexity of the assignment algorithm, we employ a quantized assignment strategy, which significantly reduces the computational overhead to a negligible level (e.g. 22.8ms for a large batch size of 1024 on an A6000). Experiments demonstrate that our method can achieve up to 3x faster training for unconditional Consistency Models on the CIFAR dataset, as well as for DDIM and Stable Diffusion on CelebA and ImageNet dataset, and in class-conditional training and fine-tuning. In addition, we conducted a thorough analysis that sheds light on how it improves diffusion training speed while improving fidelity. The code is available at https://yhli123.github.io/immiscible-diffusion

Computer Vision

Yang-Tian Sun, Yihua Huang, Lin Ma, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi

Video representation is a long-standing problem that is crucial for various downstream tasks, such as tracking, depth prediction, segmentation, view synthesis, and editing. However, current methods either struggle to model complex motions due to the absence of 3D structure or rely on implicit 3D representations that are ill-suited for manipulation tasks. To address these challenges, we introduce a novel explicit 3D representation—video Gaussian representation—that embeds a video into 3D Gaussians. Our proposed representation models video appearance in a 3D canonical space using explicit Gaussians as proxies and associates each Gaussian with 3D motions for video motion. This approach offers a more intrinsic and explicit representation than layered atlas or volumetric pixel matrices. To obtain such a representation, we distill 2D priors, such as optical flow and depth, from foundation models to regularize learning in this ill-posed setting.Extensive applications demonstrate the versatility of our new video representation. It has been proven effective in numerous video processing tasks, including tracking, consistent video depth and feature refinement, motion and appearance editing, and stereoscopic video generation.

Multimodal Models

Jonas Belouadi, Simone Ponzetto, Steffen Eger

Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. To achieve this, we create three new datasets: DaTikZv2, the largest TikZ dataset to date, containing over 360k human-created TikZ graphics; SketchFig, a dataset that pairs hand-drawn sketches with their corresponding scientific figures; and MetaFig, a collection of diverse scientific figures and associated metadata. We train DeTikZify on MetaFig and DaTikZv2, along with synthetically generated sketches learned from SketchFig. We also introduce an MCTS-based inference algorithm that enables DeTikZify to iteratively refine its outputs without the need for additional training. Through both automatic and human evaluation, we demonstrate that DeTikZify outperforms commercial Claude 3 and GPT-4V in synthesizing TikZ programs, with the MCTS algorithm effectively boosting its performance. We make our code, models, and datasets publicly available.

Time Series

Jingzhe Shi, Qinwei Ma, Huan Ma, Lei Li

Scaling law that rewards large datasets, complex models and enhanced data granularity has been observed in various fields of deep learning. Yet, studies on time series forecasting have cast doubt on scaling behaviors of deep learning methods for time series forecasting: while more training data improves performance, more capable models do not always outperform less capable models, and longer input horizon may hurt performance for some models. We propose a theory for scaling law for time series forecasting that can explain these seemingly abnormal behaviors. We take into account the impact of dataset size and model complexity, as well as time series data granularity, particularly focusing on the look-back horizon, an aspect that has been unexplored in previous theories. Furthermore, we empirically evaluate various models using a diverse set of time series forecasting datasets, which (1) verifies the validity of scaling law on dataset size and model complexity within the realm of time series forecasting, and (2) validates our theoretical framework, particularly regarding the influence of look back horizon. We hope our findings may inspire new models targeting time series forecasting datasets of limited size, as well as large foundational datasets and models for time series forecasting in future works.

Generative Models

Milena Gazdieva, Arip Asadulaev, Evgeny Burnaev, Aleksandr Korotin

While the continuous Entropic Optimal Transport (EOT) field has been actively developing in recent years, it became evident that the classic EOT problem is prone to different issues like the sensitivity to outliers and imbalance of classes in the source and target measures. This fact inspired the development of solvers that deal with the *unbalanced* EOT (UEOT) problem $-$ the generalization of EOT allowing for mitigating the mentioned issues by relaxing the marginal constraints. Surprisingly, it turns out that the existing solvers are either based on heuristic principles or heavy-weighted with complex optimization objectives involving several neural networks. We address this challenge and propose a novel theoretically-justified, lightweight, unbalanced EOT solver. Our advancement consists of developing a novel view on the optimization of the UEOT problem yielding tractable and a non-minimax optimization objective. We show that combined with a light parametrization recently proposed in the field our objective leads to a fast, simple, and effective solver which allows solving the continuous UEOT problem in minutes on CPU. We prove that our solver provides a universal approximation of UEOT solutions and obtain its generalization bounds. We give illustrative examples of the solver's performance.

Computer Vision

Dingkang Liang, Xin Zhou, Wei Xu, Xingkui Zhu, Zhikang Zou, Xiaoqing Ye, Xiao Tan, Xiang Bai

Transformers have become one of the foundational architectures in point cloud analysis tasks due to their excellent global modeling ability. However, the attention mechanism has quadratic complexity, making the design of a linear complexity method with global modeling appealing. In this paper, we propose PointMamba, transferring the success of Mamba, a recent representative state space model (SSM), from NLP to point cloud analysis tasks. Unlike traditional Transformers, PointMamba employs a linear complexity algorithm, presenting global modeling capacity while significantly reducing computational costs. Specifically, our method leverages space-filling curves for effective point tokenization and adopts an extremely simple, non-hierarchical Mamba encoder as the backbone. Comprehensive evaluations demonstrate that PointMamba achieves superior performance across multiple datasets while significantly reducing GPU memory usage and FLOPs. This work underscores the potential of SSMs in 3D vision-related tasks and presents a simple yet effective Mamba-based baseline for future research. The code is available at https://github.com/LMD0311/PointMamba.

Deep Learning · Everything Else

Felix Petersen, Hilde Kuehne, Christian Borgelt, Julian Welzel, Stefano Ermon

With the increasing inference cost of machine learning models, there is a growing interest in models with fast and efficient inference. Recently, an approach for learning logic gate networks directly via a differentiable relaxation was proposed. Logic gate networks are faster than conventional neural network approaches because their inference only requires logic gate operators such as NAND, OR, and XOR, which are the underlying building blocks of current hardware and can be efficiently executed. We build on this idea, extending it by deep logic gate tree convolutions, logical OR pooling, and residual initializations. This allows scaling logic gate networks up by over one order of magnitude and utilizing the paradigm of convolution. On CIFAR-10, we achieve an accuracy of 86.29% using only 61 million logic gates, which improves over the SOTA while being 29x smaller.

Computer Vision · Classification

Felix Petersen, Christian Borgelt, Stefano Ermon

We consider the training of the first layer of vision models and notice the clear relationship between pixel values and gradient update magnitudes: the gradients arriving at the weights of a first layer are by definition directly proportional to (normalized) input pixel values. Thus, an image with low contrast has a smaller impact on learning than an image with higher contrast, and a very bright or very dark image has a stronger impact on the weights than an image with moderate brightness. In this work, we propose performing gradient descent on the embeddings produced by the first layer of the model. However, switching to discrete inputs with an embedding layer is not a reasonable option for vision models. Thus, we propose the conceptual procedure of (i) a gradient descent step on first layer activations to construct an activation proposal, and (ii) finding the optimal weights of the first layer, i.e., those weights which minimize the squared distance to the activation proposal. We provide a closed form solution of the procedure and adjust it for robust stochastic training while computing everything efficiently. Empirically, we find that TrAct (Training Activations) speeds up training by factors between 1.25x and 4x while requiring only a small computational overhead. We demonstrate the utility of TrAct with different optimizers for a range of different vision models including convolutional and transformer architectures.