VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD software. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding crucial cues about structure and design intent. We introduce VRSketch2Shape, the first framework and multi-category dataset for 3D shape generation from sequential VR sketches. Our contributions are threefold: (i) an automated pipeline that generates ordered VR sketches from arbitrary shapes, (ii) a dataset comprising over 20k synthetic and 900 hand-drawn sketch-shape pairs across four categories, and (iii) an order-aware sketch encoder coupled with a diffusion-based 3D generator. Our approach yields higher geometric fidelity than prior work and generalizes effectively from synthetic to real sketches with minimal supervision. All data and models are released open-source on on https://chenyizi086.github.io/VRSketch2Shape_website/.
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ShowTable: Unlocking Creative Table Visualization with Collaborative Reflection and Refinement
PDF ↗While existing generation and unified models excel at general image generation, they struggle with tasks requiring deep reasoning, planning, and precise data-to-visual mapping abilities beyond general scenarios. To push beyond the existing limitations, we introduce a new and challenging task: creative table visualization, requiring the model to generate an infographic that faithfully and aesthetically visualizes the data from a given table. To address this challenge, we propose ShowTable, a pipeline that synergizes MLLMs with diffusion models via a progressive self-correcting process. The MLLM acts as the central orchestrator for reasoning the visual plan and judging visual errors to provide refined instructions, the diffusion execute the commands from MLLM, achieving high-fidelity results. To support this task and our pipeline, we introduce three automated data construction pipelines for training different modules. Furthermore, we introduce TableVisBench, a new benchmark with 800 challenging instances across 5 evaluation dimensions, to assess performance on this task. Experiments demonstrate that our pipeline, instantiated with different models, significantly outperforms baselines, highlighting its effective multi-modal reasoning, generation, and error correction capabilities.
Content-Aware Frequency Encoding for Implicit Neural Representations with Fourier-Chebyshev Features
PDF ↗Implicit Neural Representations (INRs) have emerged as a powerful paradigm for various signal processing tasks, but their inherent spectral bias limits the ability to capture high-frequency details. Existing methods partially mitigate this issue by using Fourier-based features, which usually rely on fixed frequency bases. This forces multi-layer perceptrons (MLPs) to inefficiently compose the required frequencies, thereby constraining their representational capacity. To address this limitation, we propose Content-Aware Frequency Encoding (CAFE), which builds upon Fourier features through multiple parallel linear layers combined via a Hadamard product. CAFE can explicitly and efficiently synthesize a broader range of frequency bases, while the learned weights enable the selection of task-relevant frequencies. Furthermore, we extend this framework to CAFE+, which incorporates Chebyshev features as a complementary component to Fourier bases. This combination provides a stronger and more stable frequency representation. Extensive experiments across multiple benchmarks validate the effectiveness and efficiency of our approach, consistently achieving superior performance over existing methods. Our code is available at https://github.com/JunboKe0619/CAFE.
Significant progress has been achieved in high-fidelity video synthesis, yet current paradigms often fall short in effectively integrating identity information from multiple subjects. This leads to semantic conflicts and suboptimal performance in preserving identities and interactions, limiting controllability and applicability. To tackle this issue, we introduce ID-Crafter, a framework for multi-subject video generation that achieves superior identity preservation and semantic coherence. ID-Crafter integrates three key components: (i) a hierarchical identity-preserving attention mechanism that progressively aggregates features at intra-subject, inter-subject, and cross-modal levels; (ii) a semantic understanding module powered by a pretrained Vision-Language Model (VLM) to provide fine-grained guidance and capture complex inter-subject relationships; and (iii) an online reinforcement learning phase to further refine the model for critical concepts. Furthermore, we construct a new dataset to facilitate robust training and evaluation. Extensive experiments demonstrate that ID-Crafter establishes new state-of-the-art performance on multi-subject video generation benchmarks, excelling in identity preservation, temporal consistency, and overall video quality.
Unsupervised Anomaly Detection (UAD) aims to identify abnormal regions by establishing correspondences between test images and normal templates. Existing methods primarily rely on image reconstruction or template retrieval but face a fundamental challenge: matching between test images and normal templates inevitably introduces noise due to intra-class variations, imperfect correspondences, and limited templates. Observing that Retrieval-Augmented Generation (RAG) leverages retrieved samples directly in the generation process, we reinterpret UAD through this lens and introduce RAID, a retrieval-augmented UAD framework designed for noise-resilient anomaly detection and localization. Unlike standard RAG that enriches context or knowledge, we focus on using retrieved normal samples to guide noise suppression in anomaly map generation. RAID retrieves class-, semantic-, and instance-level representations from a hierarchical vector database, forming a coarse-to-fine pipeline. A matching cost volume correlates the input with retrieved exemplars, followed by a guided Mixture-of-Experts (MoE) network that leverages the retrieved samples to adaptively suppress matching noise and produce fine-grained anomaly maps. RAID achieves state-of-the-art performance across full-shot, few-shot, and multi-dataset settings on MVTec, VisA, MPDD, and BTAD benchmarks.
The "Thinking with Text" and "Thinking with Images" paradigms significantly improve the reasoning abilities of large language models (LLMs) and Vision-Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, which hinders unified multimodal understanding and generation. Therefore, we propose "Thinking with Video", a new paradigm that leverages video generation models such as Sora-2 to use video frames as a unified medium for multimodal reasoning. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench), which covers both vision-centric tasks (e.g., Eyeballing Puzzles) and text-centric tasks (e.g., GSM8K and MMMU). Our evaluation on VideoThinkBench establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is comparable to state-of-the-art (SOTA) VLMs, and even surpasses GPT-5 by 10% on eyeballing puzzles. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 69.2% accuracy on MMMU. Furthermore, we systematically analyze the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings show that the video generation model is the potential unified multimodal understanding and generation model, positioning "Thinking with Video" as a potential unified multimodal reasoning paradigm.
Pedestrian trajectory prediction is crucial for applications such as autonomous driving and social robots. Recently, language model (LM)-based trajectory prediction has offered both prediction accuracy and interpretability. However, the L2 loss commonly used in trajectory prediction cannot be directly applied to LM optimization, resulting in degraded prediction performance. Moreover, current LM-based trajectory prediction methods lack explicit expressions of social interactions, and their scene descriptions are overly simplistic, making it challenging to impose practical scene constraints. To address these issues, we propose Write-to-Walk (W2W). First, we convert observed trajectories and interaction cues (companion/following/obstacle) into parsable textual prompts, so that interaction semantics are expressed more explicitly in the model input. Afterward, a T5-Small backbone is trained in a two-stage manner: (1) Full-parameter supervised fine-tuning with cross-entropy loss for language learning, enabling formatted question answering; (2) Reinforcement Learning (RL) to optimize W2W, where a reward function combining ADE error and off-road penalties strengthens scene constraints, producing future trajectories consistent with the scene context and further improving prediction accuracy. Experiments on benchmark datasets (ETH/UCY and SDD) demonstrate that W2W remains competitive with recent LM-based prediction methods and strong trajectory prediction baselines on ADE/FDE. The interpretability of LMs further supports W2W's deployment in safety-critical domains such as autonomous driving.
Reliable incremental estimation of camera poses and 3D reconstruction is key to enable various applications including robotics, interactive visualization, and augmented reality. However, online SLAM is particularly challenging in dynamic natural environments, where scene dynamics can severely deteriorate camera pose estimation accuracy. In this work, we propose a novel monocular visual SLAM system that can robustly estimate camera poses in dynamic scenes. We leverage the complementary strengths of geometric patch-based online bundle adjustment and recent feed-forward reconstruction models. Specifically, we propose a feed-forward reconstruction model to precisely filter out dynamic regions, while also utilizing its depth prediction to enhance the robustness of the patch-based visual SLAM. By aligning depth prediction with estimated patches from bundle adjustment, we handle the inherent scale ambiguities of the batch-wise application of the feed-forward reconstruction model. Extensive experiments on multiple tasks show the superior performance of our proposed method compared to state-of-the-art approaches.
Sparse activation layers, primarily Mixture-of-Experts (MoE) and memory-based modules, have become a central approach for scaling large models and are gaining traction in vision tasks. Despite conceptual similarities, these paradigms have evolved independently, hindering systematic comparison and the development of modules that exploit their complementary strengths. To bridge this gap, we propose OneSparse, a unified framework that reformulates MoE and memory modules under a common abstraction. This enables their systematic comparison and integration, revealing a continuous design space. Guided by this abstraction, we design the Nexus Layer, which features two key innovations: a unified routing mechanism that combines the efficiency of memory retrieval with MoE's load balancing to ensure stable and scalable token assignment, and an adaptive processing strategy where memory modules sketch coarse representations while expert modules refine critical regions. Extensive experiments on image classification, object detection, and semantic segmentation demonstrate that our Nexus Layer establishes a new performance--efficiency frontier, surpassing representative sparse baselines across convolutional and Transformer architectures. These results validate the power of the OneSparse framework to unify and integrate complementary sparse paradigms and underscore the potential of hybrid sparse modeling in vision.
Efficient Real-Time Raw-to-Raw Denoising for Extreme Low-Light Ultra HD Video on Mobile Devices
PDF ↗Recent advancements in deep neural networks (DNNs) have significantly improved visual quality of camera captures under low-light (<10lx) conditions, yet visual quality in extreme low-light (<1lx) remains inadequate. Existing DNN models are computationally intensive and suffer from large processing times, making them impractical for real-time enhancement of high-resolution video. Consequently, Ultra HD (UHD) videos (4K/8K) captured in extreme low-light environments exhibit elevated noise and diminished detail. Developing DNN-based solutions for UHD video enhancement faces challenges including paired dataset creation, temporal consistency, and efficient deployment under strict latency (<33ms) and power constraints (<250mA for 30fps video).We present a comprehensive methodology for developing a real-time raw to raw denoising solution for UHD video in extreme low-light, designed for seamless integration into existing ISP pipelines. Unlike ISP-replacement approaches, our solution enhances commercial camera stacks across sensor platforms. Our framework comprises: (1) Diverse dataset creation methodology; (2) A low-complexity model architecture optimized for mobile compute elements; (3) Efficient training and post-training optimizations (reparameterization, restructuring, quantization) to meet latency constraints while ensuring high-quality output. The result is a power-efficient real-time raw to raw video denoiser that improves extreme low-light video quality while preserving downstream ISP behavior.
DCoAR: Deep Concept Injection into Unified Autoregressive Models for Personalized Text-to-Image Generation
PDF ↗The unified autoregressive (AR) model excels at multimodal understanding and generation. However, its full potential in the domain of customized image generation has yet to be fully realized.Existing customization approaches for unified AR models face a fundamental dilemma: adaptation-based methods suffer from overfitting and scalability bottlenecks, while concept-injection paradigms are constrained by a shallow injection strategy that leads to poor visual fidelity and impaired re-contextualization.To address this, we propose DCoAR, a novel deep concept injection framework that maintains a completely frozen pre-trained model. DCoAR deeply integrates new concepts through a Layer-wise Multimodal Context Learning (LMCL) strategy, which is stabilized by a multi-faceted regularization scheme: a Dual Prior Preservation (DPP) loss to mitigate semantic drift and a Context-Aware Self-Regularization (CASR) loss to enhance re-contextualization. The framework also enables training-free subject customization in user-provided styles.Experiments demonstrate that DCoAR significantly outperforms previous injection-based methods and achieves performance competitive with adaptation-based approaches while requiring substantially fewer trainable parameters.
We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape and reflectance, with a unified spatial-angular structured light and a single camera. Using a simple histogram-based pixel-level probability model for depth and reflectance, we differentiably link the next illumination condition(s) with a loss that encourages the reduction in depth uncertainty. As new structured illumination is cast, corresponding image measurements are used to update the uncertainty at each pixel. Finally, a fine-tuning-based approach reconstructs the depth map and reflectance parameter maps, by minimizing the differences between all physical measurements and their simulated counterparts. The effectiveness of our framework is demonstrated on physical objects with wide variations in shape and appearance. Our depth results compare favorably with state-of-the-art techniques, while our reflectance results are comparable when validated against photographs.
Gait recognition has emerged as a powerful biometric technique for identifying individuals at a distance without requiring user cooperation. Most existing methods focus primarily on RGB-derived modalities, which fall short in real-world scenarios requiring multi-modal collaboration and cross-modal retrieval. To overcome these challenges, we present MMGait, a comprehensive multi-modal gait benchmark integrating data from five heterogeneous sensors, including an RGB camera, a depth camera, an infrared camera, a LiDAR scanner, and a 4D Radar system. MMGait contains twelve modalities and 334,060 sequences from 725 subjects, enabling systematic exploration across geometric, photometric, and motion domains. Based on MMGait, we conduct extensive evaluations on single-modal, cross-modal, and multi-modal paradigms to analyze modality robustness and complementarity. Furthermore, we introduce a new task, Omni Multi-Modal Gait Recognition, which aims to unify the above three gait recognition paradigms within a single model. We also propose a simple yet powerful baseline, OmniGait, which learns a shared embedding space across diverse modalities and achieves promising recognition performance. The MMGait benchmark, codebase, and pretrained checkpoints are publicly available at https://github.com/BNU-IVC/MMGait.
Recent advancements in reasoning language models have fueled growing interest in extending such capabilities to multimodal domains. However, despite notable progress in visual and video reasoning, the lack of transparent and reproducible data curation and training pipelines remains a major barrier to scalable research. In this work, we introduce OpenMMReasoner, a fully transparent two-stage recipe for multimodal reasoning spanning supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we construct an 874k-sample cold-start dataset with rigorous step-by-step validation, providing a strong foundation for reasoning capabilities. The subsequent RL stage leverages a 74k-sample dataset across diverse domains to further sharpen and stabilize these abilities, resulting in a more robust and efficient learning process. Extensive evaluations demonstrate that our training recipe not only surpasses strong baselines but also highlights the critical role of data quality and training design in shaping multimodal reasoning performance. Notably, our method achieves a 9.5% improvement over the Qwen2.5-VL-7B-Instruct baseline across nine multimodal reasoning benchmarks, establishing a solid empirical foundation for future large-scale multimodal reasoning research.
Flow Matching has limited ability in achieving one-step generation due to its reliance on learned curved trajectories. Previous studies have attempted to address this limitation by either modifying the coupling distribution to prevent interpolant intersections or introducing consistency and mean-velocity modeling to promote straight trajectory learning. However, these approaches often suffer from discrete approximation errors, training instability, and convergence difficulties. To tackle these issues, in the present work, we propose Straight Variational Flow Matching (S-VFM), which integrates a variational latent code representing the "generation overview" into the Flow Matching framework. S-VFM explicitly enforces trajectory straightness, ideally producing linear generation paths. The proposed method achieves competitive performance across three challenge benchmarks and demonstrates advantages in both training and inference efficiency compared with existing methods.
We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.
In this work, we investigate the potential of weights to serve as effective representations, focusing on neural fields. Our key insight is that constraining the optimization space through a pre-trained base model and low-rank adaptation (LoRA) can induce structure in weight space. Across reconstruction, generation, and analysis tasks on 2D and 3D data, we find that multiplicative LoRA weights achieve high representation quality while exhibiting distinctiveness and semantic structure. When used with latent diffusion models, multiplicative LoRA weights enable higher-quality generation than existing weight-space methods.
Real-Time Multimodal Fingertip Contact Detection via Depth and Motion Fusion for Vision-Based Human-Computer Interaction
PDF ↗Precise fingertip contact detection is a fundamental challenge for natural and immersive virtual reality (VR) interaction. However, existing vision-based methods suffer from insufficient accuracy, with typical depth errors (12-25 mm) being too large to reliably distinguish between hovering and true contact (<3 mm). While commercial motion capture systems provide sub-millimeter accuracy, their prohibitive cost limits widespread adoption. This paper addresses this critical gap by developing a highly accurate and cost-effective system for fingertip contact detection. We introduce a novel, specialised dataset of 53,300 RGB-depth pairs capturing millimeter-scale, hand-table typing interactions. By systematically fine-tuning six state-of-the-art depth estimation architectures on this dataset, we reduce the mean absolute error (MAE) by 68%, from 12.3 mm to a state-of-the-art 3.8 mm. Our complete VR keyboard system, TapBoard-X, achieves 95.96% contact detection accuracy and enables typing speeds of 45.6 WPM with a low 3.1% character error rate, rivalling physical keyboards. This performance is achieved at over a 90% cost reduction compared to commercial systems, democratising high-precision hand tracking for the broader research community and paving the way for the next generation of tactile VR experiences.
Better than Average: Spatially-Aware Aggregation of Segmentation Uncertainty Improves Downstream Performance
PDF ↗Uncertainty Quantification (UQ) is crucial for ensuring the reliability of automated image segmentations in safety-critical domains like biomedical image analysis or autonomous driving. In segmentation, UQ generates pixel-wise uncertainty scores that must be aggregated into image-level scores for downstream tasks like Out-of-Distribution (OoD) or failure detection. Despite routine use of aggregation strategies, their properties and impact on downstream task performance have not yet been comprehensively studied. Global Average is the default choice, yet it does not account for spatial and structural features of segmentation uncertainty. Alternatives like patch-, class- and threshold-based strategies exist, but lack systematic comparison, leading to inconsistent reporting and unclear best practices. We address this gap by (1) formally analyzing properties, limitations, and pitfalls of common strategies; (2) proposing novel strategies that incorporate spatial uncertainty structure and (3) benchmarking their performance on OoD and failure detection across ten datasets that vary in image geometry and structure. We find that aggregators leveraging spatial structure yield stronger performance in both downstream tasks studied. However, the performance of individual aggregators depends heavily on dataset characteristics, so we (4) propose a meta-aggregator that integrates multiple aggregators and performs robustly across datasets.
Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes--without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.