Generalized category discovery (GCD) aims at grouping unlabeled samples from known and unknown classes given labeled data of known classes. To meet the recent decentralization trend in the community we introduce a practical yet challenging task Federated GCD (Fed-GCD) where the training data are distributed in local clients and cannot be shared among clients. Fed-GCD aims to train a generic GCD model by client collaboration under the privacy-protected constraint. The Fed-GCD leads to two challenges: 1) representation degradation caused by training each client model with fewer data than centralized GCD learning and 2) highly heterogeneous label spaces across different clients. To this end we propose a novel Associated Gaussian Contrastive Learning (AGCL) framework based on learnable GMMs which consists of a Client Semantics Association (CSA) and a global-local GMM Contrastive Learning (GCL). On the server CSA aggregates the heterogeneous categories of local-client GMMs to generate a global GMM containing more comprehensive category knowledge. On each client GCL builds class-level contrastive learning with both local and global GMMs. The local GCL learns robust representation with limited local data. The global GCL encourages the model to produce more discriminative representation with the comprehensive category relationships that may not exist in local data. We build a benchmark based on six visual datasets to facilitate the study of Fed-GCD. Extensive experiments show that our AGCL outperforms multiple baselines on all datasets.
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Saliency ranking detection (SRD) has emerged as a challenging task in computer vision aiming not only to identify salient objects within images but also to rank them based on their degree of saliency. Existing SRD datasets have been created primarily using mouse-trajectory data which inadequately captures the intricacies of human visual perception. Addressing this gap this paper introduces the first large-scale SRD dataset SIFR constructed using genuine human fixation data thereby aligning more closely with real visual perceptual processes. To establish a baseline for this dataset we propose QAGNet a novel model that leverages salient instance query features from a transformer detector within a tri-tiered nested graph. Through extensive experiments we demonstrate that our approach outperforms existing state-of-the-art methods across two widely used SRD datasets and our newly proposed dataset. Code and dataset are available at https://github.com/EricDengbowen/QAGNet.
Efficiently Assemble Normalization Layers and Regularization for Federated Domain Generalization
PDF ↗Domain shift is a formidable issue in Machine Learning that causes a model to suffer from performance degradation when tested on unseen domains. Federated Domain Generalization (FedDG) attempts to train a global model using collaborative clients in a privacy-preserving manner that can generalize well to unseen clients possibly with domain shift. However most existing FedDG methods either cause additional privacy risks of data leakage or induce significant costs in client communication and computation which are major concerns in the Federated Learning paradigm. To circumvent these challenges here we introduce a novel architectural method for FedDG namely gPerXAN which relies on a normalization scheme working with a guiding regularizer. In particular we carefully design Personalized eXplicitly Assembled Normalization to enforce client models selectively filtering domain-specific features that are biased towards local data while retaining discrimination of those features. Then we incorporate a simple yet effective regularizer to guide these models in directly capturing domain-invariant representations that the global model's classifier can leverage. Extensive experimental results on two benchmark datasets i.e. PACS and Office-Home and a real-world medical dataset Camelyon17 indicate that our proposed method outperforms other existing methods in addressing this particular problem.
An Asymmetric Augmented Self-Supervised Learning Method for Unsupervised Fine-Grained Image Hashing
PDF ↗Unsupervised fine-grained image hashing aims to learn compact binary hash codes in unsupervised settings addressing challenges posed by large-scale datasets and dependence on supervision. In this paper we first identify a granularity gap between generic and fine-grained datasets for unsupervised hashing methods highlighting the inadequacy of conventional self-supervised learning for fine-grained visual objects. To bridge this gap we propose the Asymmetric Augmented Self-Supervised Learning (A^2-SSL) method comprising three modules. The asymmetric augmented SSL module employs suitable augmentation strategies for positive/negative views preventing fine-grained category confusion inherent in conventional SSL. Part-oriented dense contrastive learning utilizes the Fisher Vector framework to capture and model fine-grained object parts enhancing unsupervised representations through part-level dense contrastive learning. Self-consistent hash code learning introduces a reconstruction task aligned with the self-consistency principle guiding the model to emphasize comprehensive features particularly fine-grained patterns. Experimental results on five benchmark datasets demonstrate the superiority of A^2-SSL over existing methods affirming its efficacy in unsupervised fine-grained image hashing.
We have witnessed significant progress in deep learning-based 3D vision ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However existing scene-level datasets for deep learning-based 3D vision limited to either synthetic environments or a narrow selection of real-world scenes are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap we present DL3DV-10K a large-scale scene dataset featuring 51.2 million frames from 10510 videos captured from 65 types of point-of-interest (POI) locations covering both bounded and unbounded scenes with different levels of reflection transparency and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K which revealed valuable insights for future research in NVS. In addition we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset benchmark results and models will be publicly accessible.
We present ARTrackV2 which integrates two pivotal aspects of tracking: determining where to look (localization) and how to describe (appearance analysis) the target object across video frames. Building on the foundation of its predecessor ARTrackV2 extends the concept by introducing a unified generative framework to "read out" object's trajectory and "retell" its appearance in an autoregressive manner. This approach fosters a time-continuous methodology that models the joint evolution of motion and visual features guided by previous estimates. Furthermore ARTrackV2 stands out for its efficiency and simplicity obviating the less efficient intra-frame autoregression and hand-tuned parameters for appearance updates. Despite its simplicity ARTrackV2 achieves state-of-the-art performance on prevailing benchmark datasets while demonstrating a remarkable efficiency improvement. In particular ARTrackV2 achieves an AO score of 79. 5% on GOT-10k and an AUC of 86. 1% on TrackingNet while being 3.6 xfaster than ARTrack.
The emergence of attention-based transformer models has led to their extensive use in various tasks due to their superior generalization and transfer properties. Recent research has demonstrated that such models when prompted appropriately are excellent for few-shot inference. However such techniques are under-explored for dense prediction tasks like semantic segmentation. In this work we examine the effectiveness of prompting a transformer-decoder with learned visual prompts for the generalized few-shot segmentation (GFSS) task. Our goal is to achieve strong performance not only on novel categories with limited examples but also to retain performance on base categories. We propose an approach to learn visual prompts with limited examples. These learned visual prompts are used to prompt a multiscale transformer decoder to facilitate accurate dense predictions. Additionally we introduce a unidirectional causal attention mechanism between the novel prompts learned with limited examples and the base prompts learned with abundant data. This mechanism enriches the novel prompts without deteriorating the base class performance. Overall this form of prompting helps us achieve state-of-the-art performance for GFSS on two different benchmark datasets: COCO-20^i and Pascal-5^i without the need for test-time optimization (or transduction). Furthermore test-time optimization leveraging unlabelled test data can be used to improve the prompts which we refer to as transductive prompt tuning.
We present a new open-vocabulary detection framework. Our framework uses both image-level labels and detailed detection annotations when available. Our framework proceeds in three steps. We first train a language-conditioned object detector on fully-supervised detection data. This detector gets to see the presence or absence of ground truth classes during training and conditions prediction on the set of present classes. We use this detector to pseudo-label images with image-level labels. Our detector provides much more accurate pseudo-labels than prior approaches with its conditioning mechanism. Finally we train an unconditioned open-vocabulary detector on the pseudo-annotated images. The resulting detector named DECOLA shows strong zero-shot performance in open-vocabulary LVIS benchmark as well as direct zero-shot transfer benchmarks on LVIS COCO Object365 and OpenImages. DECOLA outperforms the prior arts by 17.1 AP-rare and 9.4 mAP on zero-shot LVIS benchmark. DECOLA achieves state-of-the-art results in various model sizes architectures and datasets by only training on open-sourced data and academic-scale computing. Code is available at https://github.com/janghyuncho/DECOLA.
Video generation has witnessed significant advancements yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end we present VBench a comprehensive benchmark suite that dissects "video generation quality" into specific hierarchical and disentangled dimensions each with tailored prompts and evaluation methods. VBench has three appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g. subject identity inconsistency motion smoothness temporal flickering and spatial relationship etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions and various content types. We also investigate the gaps between video and image generation models. We will open-source VBench including all prompts evaluation methods generated videos and human preference annotations and also include more video generation models in VBench to drive forward the field of video generation.
We introduce pixelSplat a feed-forward model that learns to reconstruct 3D radiance fields parameterized by 3D Gaussian primitives from pairs of images. Our model features real-time and memory-efficient rendering for scalable training as well as fast 3D reconstruction at inference time. To overcome local minima inherent to sparse and locally supported representations we predict a dense probability distribution over 3D and sample Gaussian means from that probability distribution. We make this sampling operation differentiable via a reparameterization trick allowing us to back-propagate gradients through the Gaussian splatting representation. We benchmark our method on wide-baseline novel view synthesis on the real-world RealEstate10k and ACID datasets where we outperform state-of-the-art light field transformers and accelerate rendering by 2.5 orders of magnitude while reconstructing an interpretable and editable 3D radiance field. Additional materials can be found on the anonymous project website (pixelsplat.github.io).
In recent decades the vision community has witnessed remarkable progress in visual recognition partially owing to advancements in dataset benchmarks. Notably the established COCO benchmark has propelled the development of modern detection and segmentation systems. However the COCO segmentation benchmark has seen comparatively slow improvement over the last decade. Originally equipped with coarse polygon annotations for thing instances it gradually incorporated coarse superpixel annotations for stuff regions which were subsequently heuristically amalgamated to yield panoptic segmentation annotations. These annotations executed by different groups of raters have resulted not only in coarse segmentation masks but also in inconsistencies between segmentation types. In this study we undertake a comprehensive reevaluation of the COCO segmentation annotations. By enhancing the annotation quality and expanding the dataset to encompass 383K images with more than 5.18M panoptic masks we introduce COCONut the COCO Next Universal segmenTation dataset. COCONut harmonizes segmentation annotations across semantic instance and panoptic segmentation with meticulously crafted high-quality masks and establishes a robust benchmark for all segmentation tasks. To our knowledge COCONut stands as the inaugural large-scale universal segmentation dataset verified by human raters. We anticipate that the release of COCONut will significantly contribute to the community's ability to assess the progress of novel neural networks.
This paper for the first time explores text-to-image diffusion models for Zero-Shot Sketch-based Image Retrieval (ZS-SBIR). We highlight a pivotal discovery: the capacity of text-to-image diffusion models to seamlessly bridge the gap between sketches and photos. This proficiency is underpinned by their robust cross-modal capabilities and shape bias findings that are substantiated through our pilot studies. In order to harness pre-trained diffusion models effectively we introduce a straightforward yet powerful strategy focused on two key aspects: selecting optimal feature layers and utilising visual and textual prompts. For the former we identify which layers are most enriched with information and are best suited for the specific retrieval requirements (category-level or fine-grained). Then we employ visual and textual prompts to guide the model's feature extraction process enabling it to generate more discriminative and contextually relevant cross-modal representations. Extensive experiments on several benchmark datasets validate significant performance improvements.
Video scene detection aims to temporally link shots for obtaining semantically compact scenes. It is essential for this task to capture scene-distinguishable affinity among shots by similarity assessment. However most methods relies on ordinary shot-to-shot similarities which may inveigle similar shots into being linked even though they are from different scenes and meanwhile hinder dissimilar shots from being blended into a complete scene. In this paper we propose NeighborNet to inject shot contexts into shot-to-shot similarities through carefully exploring the relations between semantic/temporal neighbors of shots over a local time period. In this way shot-to-shot similarities are remeasured as semantic/temporal neighbor-aware similarities so that NeighborNet can learn context embedding into shot features using graph convolutional network. As a result not only do the learned shot features suppress the affinity among similar shots from different scenes but they also promote the affinity among dissimilar shots in the same scene. Experimental results on public benchmark datasets show that our proposed NeighborNet yields substantial improvements in video scene detection especially outperforms released state-of-the-arts by at least 6% in Average Precision (AP). The code is available at https://github.com/ExMorgan-Alter/NeighborNet.
Binaural audio is obtained by simulating the biological structure of human ears which plays an important role in artificial immersive spaces. A promising approach is to utilize mono audio and corresponding vision to synthesize binaural audio thereby avoiding expensive binaural audio recording. However most existing methods directly use the entire scene as a guide ignoring the correspondence between sounds and sounding objects. In this paper we advocate generating binaural audio using fine-grained raw waveform and object-level visual information as guidance. Specifically we propose a Cyclic Locating-and-UPmixing (CLUP) framework that jointly learns visual sounding object localization and binaural audio generation. Visual sounding object localization establishes the correspondence between specific visual objects and sound modalities which provides object-aware guidance to improve binaural generation performance. Meanwhile the spatial information contained in the generated binaural audio can further improve the performance of sounding object localization. In this case visual sounding object localization and binaural audio generation can achieve cyclic learning and benefit from each other. Experimental results demonstrate that on the FAIR-Play benchmark dataset our method is significantly ahead of the existing baselines in multiple evaluation metrics (STFT\downarrow: 0.787 vs. 0.851 ENV\downarrow: 0.128 vs. 0.134 WAV\downarrow: 5.244 vs. 5.684 SNR\uparrow: 7.546 vs. 7.044).
Dual-Enhanced Coreset Selection with Class-wise Collaboration for Online Blurry Class Incremental Learning
PDF ↗Traditional online class incremental learning assumes class sets in different tasks are disjoint. However recent works have shifted towards a more realistic scenario where tasks have shared classes creating blurred task boundaries. Under this setting although existing approaches could be directly applied challenges like data imbalance and varying class-wise data volumes complicate the critical coreset selection used for replay. To tackle these challenges we introduce DECO (Dual-Enhanced Coreset Selection with Class-wise Collaboration) an approach that starts by establishing a class-wise balanced memory to address data imbalances followed by a tailored class-wise gradient-based similarity scoring system for refined coreset selection strategies with reasonable score guidance to all classes. DECO is distinguished by two main strategies: (1) Collaborative Diverse Score Guidance that mitigates biased knowledge in less-exposed classes through guidance from well-established classes simultaneously consolidating the knowledge in the established classes to enhance overall stability. (2) Adaptive Similarity Score Constraint that relaxes constraints between class types boosting learning plasticity for less-exposed classes and assisting well-established classes in defining clearer boundaries thereby improving overall plasticity. Overall DECO helps effectively identify critical coreset samples improving learning stability and plasticity across all classes. Extensive experiments are conducted on four benchmark datasets to demonstrate the effectiveness and superiority of DECO over other competitors under this online blurry class incremental learning setting.
Recognizing continuous changes offers valuable insights into past historical events supports current trend analysis and facilitates future planning. This knowledge is crucial for a variety of fields such as meteorology and agriculture environmental science urban planning and construction tourism and cultural preservation. Currently available datasets in the field of scene change understanding primarily concentrate on two main tasks: the detection of changed regions within a scene and the linguistic description of the change content. Existing datasets focus on recognizing discrete changes such as adding or deleting an object from two images and largely rely on artificially generated images. Consequently the existing change understanding methods primarily focus on identifying distinct object differences overlooking the importance of continuous gradual changes occurring over extended time intervals. To address the above issues we propose a novel benchmark dataset STVchrono targeting the localization and description of long-term continuous changes in real-world scenes. The dataset consists of 71900 photographs from Google Street View API taken over an 18-year span across 50 cities all over the world. Our STVchrono dataset is designed to support real-world continuous change recognition and description in both image pairs and extended image sequences while also enabling the segmentation of changed regions. We conduct experiments to evaluate state-of-the-art methods on continuous change description and segmentation as well as multimodal Large Language Models for describing changes. Our findings reveal that even the most advanced methods lag human performance emphasizing the need to adapt them to continuously changing real-world scenarios. We hope that our benchmark dataset will further facilitate the research of temporal change recognition in a dynamic world. The STVchrono dataset is available at STVchrono Dataset.
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets but these models are computationally expensive at train and inference time. In contrast the traditional approach to this problem is regression-based where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance or conversely are regression-based approaches still competitive? To answer this we design a strong regression-based model called ZeroShape based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods but also demonstrates significantly higher computational and data efficiency.
Estimating the 3D structure of the human body from nat- ural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction serving as a crucial tech- nique for understanding and interacting with human actions in real-world settings. However the current datasets often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation we present FreeMan the first large-scale multi-view dataset collected under the real- world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences viewed from different perspec- tives. These sequences cover 40 subjects across 10 different scenarios each with varying lighting conditions. We have also established an semi-automated pipeline containing er- ror detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive eval- uation baselines for a range of tasks underlining the sig- nificant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. FreeMan is publicly available at https://wangjiongw.github.io/freeman.
This paper presents DriveTrack a new benchmark and data generation framework for long-range keypoint tracking in real-world videos. DriveTrack is motivated by the observation that the accuracy of state-of-the-art trackers depends strongly on visual attributes around the selected keypoints such as texture and lighting. The problem is that these artifacts are especially pronounced in real-world videos but these trackers are unable to train on such scenes due to a dearth of annotations. DriveTrack bridges this gap by building a framework to automatically annotate point tracks on autonomous driving datasets. We release a dataset consisting of 1 billion point tracks across 24 hours of video which is seven orders of magnitude greater than prior real-world benchmarks and on par with the scale of synthetic benchmarks. DriveTrack unlocks new use cases for point tracking in real-world videos. First we show that fine-tuning keypoint trackers on DriveTrack improves accuracy on real-world scenes by up to 7%. Second we analyze the sensitivity of trackers to visual artifacts in real scenes and motivate the idea of running assistive keypoint selectors alongside trackers.
Real-IAD: A Real-World Multi-View Dataset for Benchmarking Versatile Industrial Anomaly Detection
PDF ↗Industrial anomaly detection (IAD) has garnered significant attention and experienced rapid development. However the recent development of IAD approach has encountered certain difficulties due to dataset limitations. On the one hand most of the state-of-the-art methods have achieved saturation (over 99% in AUROC) on mainstream datasets such as MVTec and the differences of methods cannot be well distinguished leading to a significant gap between public datasets and actual application scenarios. On the other hand the research on various new practical anomaly detection settings is limited by the scale of the dataset posing a risk of overfitting in evaluation results. Therefore we propose a large-scale Real-world and multi-view Industrial Anomaly Detection dataset named Real-IAD which contains 150K high-resolution images of 30 different objects an order of magnitude larger than existing datasets. It has a larger range of defect area and ratio proportions making it more challenging than previous datasets. To make the dataset closer to real application scenarios we adopted a multi-view shooting method and proposed sample-level evaluation metrics. In addition beyond the general unsupervised anomaly detection setting we propose a new setting for Fully Unsupervised Industrial Anomaly Detection (FUIAD) based on the observation that the yield rate in industrial production is usually greater than 60% which has more practical application value. Finally we report the results of popular IAD methods on the Real-IAD dataset providing a highly challenging benchmark to promote the development of the IAD field.