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2,942篇论文匹配“Robotics”
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Applications · Robotics

Shuang Zeng, Dekang Qi, Xinyuan Chang, Feng Xiong, Shichao Xie, Xiaolong Wu, Shiyi Liang, Mu Xu, Xing Wei

Vision-and-Language Navigation (VLN) requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models (MLLMs). However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value (KV) caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research.

Kai Yang, Tianlin Zhang, Zhengbo Wang, Zedong Chu, Xiaolong Wu, Yang Cai, Mu Xu

Generalizing local navigation policies across diverse robot morphologies is a critical challenge. Progress is often hindered by the need for costly and embodiment-specific data, the tight coupling of planning and control, and the "disastrous averaging" problem where deterministic models fail to capture multi-modal decisions (e.g., turning left or right). We introduce CE-Nav, a novel two-stage (IL-then-RL) framework that systematically decouples universal geometric reasoning from embodiment-specific dynamic adaptation. First, we train an embodiment-agnostic General Expert offline using imitation learning. This expert, a conditional normalizing flow model named VelFlow, learns the full distribution of kinematically-sound actions from a large-scale dataset generated by a classical planner, completely avoiding real robot data and resolving the multi-modality issue. Second, for a new robot, we freeze the expert and use it as a guiding prior to train a lightweight, Dynamics-Aware Refiner via online reinforcement learning. This refiner rapidly learns to compensate for the target robot's specific dynamics and controller imperfections with minimal environmental interaction. Extensive experiments on quadrupeds, bipeds, and quadrotors show that CE-Nav achieves state-of-the-art performance while drastically reducing adaptation cost. Successful real-world deployments further validate our approach as an efficient and scalable solution for building generalizable navigation systems.

Computer Vision · Vision Models & Multimodal

Xinmiao Huang, Qisong He, Zhenglin Huang, Boxuan Wang, Zhuoyun Li, Guangliang Cheng, Yi Dong, Xiaowei Huang

Spatial reasoning ability is crucial for Vision Language Models (VLMs) to support real-world applications in diverse domains including robotics, augmented reality, and autonomous navigation. Unfortunately, existing benchmarks are inadequate in assessing spatial reasoning ability, especially the \emph{intrinsic-dynamic} spatial reasoning which is a fundamental aspect of human spatial cognition. In this paper, we propose a unified benchmark, \textbf{Spatial-DISE}, based on a cognitively grounded taxonomy that categorizes tasks into four fundamental quadrants: \textbf{I}ntrinsic-\textbf{S}tatic, Intrinsic-\textbf{D}ynamic, \textbf{E}xtrinsic-Static, and Extrinsic-Dynamic spatial reasoning. Moreover, to address the issue of data scarcity, we develop a scalable and automated pipeline to generate diverse and verifiable spatial reasoning questions, resulting in a new \textbf{Spatial-DISE} dataset that includes Spatial-DISE Bench (559 evaluation VQA pairs) and Spatial-DISE-12K (12K+ training VQA pairs). Our comprehensive evaluation across 32 state-of-the-art VLMs reveals that, current VLMs have a large and consistent gap to human competence, especially on multi-step multi-view spatial reasoning. Spatial-DISE offers a robust framework, valuable dataset, and clear direction for future research toward human-like spatial intelligence. Benchmark, dataset, and code are available at https://shinmohuang.github.io/spatialdise_page/Spatial-DISE .

Han Shen

For RL algorithms, appropriate entropy control is crucial to their effectiveness. To control the policy entropy, a commonly used method is entropy regularization, which is adopted in various popular RL algorithms including PPO, SAC and A3C. Although entropy regularization proves effective in robotic and games RL conventionally, studies found that it gives weak to no gains in LLM-RL training. In this work, we study the issues of entropy bonus in LLM-RL setting. Specifically, we first argue that the conventional entropy regularization suffers from the LLM's extremely large response space and the sparsity of the optimal outputs. As a remedy, we propose AEnt, an entropy control method that utilizes a new clamped entropy bonus with an automatically adjusted coefficient. The clamped entropy is evaluated with the re-normalized policy defined on certain smaller token space, which encourages exploration within a more compact response set. In addition, the algorithm automatically adjusts entropy coefficient according to the clamped entropy value, effectively controlling the entropy-induced bias while leveraging the entropy's benefits. AEnt is tested in math-reasoning tasks under different base models and datasets, and it is observed that AEnt outperforms the baselines consistently across multiple benchmarks.

Applications · Robotics

Yuecheng Liu, DaFeng Chi, Shiguang Wu, Zhanguang Zhang, Yuzheng Zhuang, Bowen Yang, He Zhu, Lingfeng Zhang, Pengwei Xie, David Gamaliel Arcos Bravo 等

Recent advances in multimodal large language models (MLLMs) have opened new opportunities for embodied intelligence, enabling multimodal understanding, reasoning, and interaction, as well as continuous spatial decision-making. Nevertheless, current MLLM-based embodied systems face two critical limitations. First, **Geometric Adaptability Gap:** models trained solely on 2D inputs or with hard-coded 3D geometry injection suffer from either insufficient spatial information or restricted 2D generalization, leading to poor adaptability across tasks with diverse spatial demands. Second, **Embodiment Constraint Gap**: prior work often neglects the physical constraints of real robots, resulting in task plans that are theoretically valid but practically infeasible.To address these gaps, we introduce **OmniEVA** -- an embodied versatile planner that enables advanced embodied reasoning and task planning through two pivotal innovations: (1) a **Task-Adaptive 3D Grounding** mechanism, which uses a gated router to dynamically inject 3D features based on task context, enabling selective geometric reasoning. (2) an **Embodiment-Aware Reasoning** framework that incorporates task goals and physical constraints into the reasoning loop, ensuring executable plans. Extensive experiments show that OmniEVA achieves state-of-the-art performance on 7 of 8 embodied reasoning benchmarks and excels in downstream tasks such as object navigation and mobile manipulation. Evaluations on proposed primitive and composite benchmarks confirm its robust and versatile planning capabilities.

Applications · Robotics

Siqi Wang, Chao Liang, Yunfan Gao, Erxin Yu, Sen Li, Jing Li, Haofen Wang

Vision-Language Models (VLMs) have made significant progress in explicit instruction-based navigation; however, their ability to interpret implicit human needs (e.g., ''I am thirsty'') in dynamic urban environments remains underexplored. This paper introduces CitySeeker, a novel benchmark designed to assess VLMs’ spatial reasoning and decision-making capabilities for exploring embodied urban navigation to address implicit needs. CitySeeker includes 6,440 trajectories across 8 cities, capturing diverse visual characteristics and implicit needs in 7 goal-driven scenarios. Extensive experiments reveal that even top-performing models (e.g., Qwen2.5-VL-32B-Instruct) achieve only 21.1% task completion. We find key bottlenecks in error accumulation in long-horizon reasoning, inadequate spatial cognition, and deficient experiential recall. To further analyze them, we investigate a series of exploratory strategies—Backtracking Mechanisms, Enriching Spatial Cognition, and Memory-Based Retrieval (BCR), inspired by human cognitive mapping's emphasis on iterative observation-reasoning cycles and adaptive path optimization. Our analysis provides actionable insights for developing VLMs with robust spatial intelligence required for tackling ''last-mile'' navigation challenges.

Applications · Robotics

yongkang li, Kaixin Xiong, Xiangyu Guo, Fang Li, Sixu Yan, Gangwei Xu, Lijun Zhou, Long Chen, Haiyang Sun, Bing Wang 等

Recent studies have explored leveraging the world knowledge and cognitive capabilities of Vision-Language Models (VLMs) to address the long-tail problem in end-to-end autonomous driving. However, existing methods typically formulate trajectory planning as a language modeling task, where physical actions are output in the language space, potentially leading to issues such as format-violating outputs, infeasible actions, and slow inference speeds. In this paper, we propose ReCogDrive, a novel **Re**inforced **Cog**nitive framework for end-to-end autonomous **Driv**ing, unifying driving understanding and planning by integrating an autoregressive model with a diffusion planner. First, to instill human driving cognition into the VLM, we introduce a hierarchical data pipeline that mimics the sequential cognitive process of human drivers through three stages: generation, refinement, and quality control. Building on this cognitive foundation, we then address the language-action mismatch by injecting the VLM's learned driving priors into a diffusion planner to efficiently generate continuous and stable trajectories. Furthermore, to enhance driving safety and reduce collisions, we introduce a Diffusion Group Relative Policy Optimization (DiffGRPO) stage, reinforcing the planner for enhanced safety and comfort. Extensive experiments on the NAVSIM and Bench2Drive benchmarks demonstrate that ReCogDrive achieves state-of-the-art performance. Additionally, qualitative results across diverse driving scenarios and DriveBench highlight the model's scene comprehension.

Applications · Robotics

Zhao Jin, Zhengping Che, Tao Li, Zhen Zhao, Kun Wu, Yuheng Zhang, Yinuo Zhao, Zehui Liu, Qiang Zhang, Xiaozhu Ju 等

Robot learning increasingly relies on simulation to advance complex abilities such as dexterous manipulation and precise interaction, necessitating high-quality digital assets to bridge the sim-to-real gap. However, existing open-source articulated-object datasets for simulation are limited by insufficient visual realism and low physical fidelity, which hinders their utility for training models to master robotic tasks in the real world. To address these challenges, we introduce ArtVIP, a comprehensive open-source dataset comprising high-quality digital-twin articulated objects, accompanied by indoor-scene assets. Crafted by professional 3D modelers adhering to unified standards, ArtVIP ensures visual realism through precise geometric meshes and high-resolution textures, while physical fidelity is achieved via fine-tuned dynamic parameters. Meanwhile, the dataset pioneers embedded modular interaction behaviors within assets and pixel-level affordance annotations. Feature-map visualization and optical motion capture are employed to quantitatively demonstrate ArtVIP’s visual and physical fidelity, and its applicability is validated through imitation learning and reinforcement learning experiments. Provided in USD format with detailed production guidelines, ArtVIP is fully open-source, benefiting the research community and advancing robot learning research.

Applications · Robotics

Yuhao Xu, Yantai Yang, Zhenyang Fan, Yufan Liu, Yuming Li, Bing Li, Zhipeng Zhang

The advent of Vision-Language-Action (VLA) models represents a significant leap for embodied intelligence, yet their immense computational demands critically hinder deployment on resource-constrained robotic platforms. Intuitively, low-bit quantization is a prevalent and preferred technique for large-scale model compression. However, we find that a systematic analysis of VLA model's quantization is fundamentally lacking. We argue that naively applying uniform-bit quantization from Large Language Models (LLMs) to robotics is flawed, as these methods prioritize passive data fidelity while ignoring how minor action deviations compound into catastrophic task failures. To bridge this gap, we introduce AutoQVLA, the first action-centric quantization framework specifically designed for embodied control. In a sharp departure from the rigid, uniform-bit quantization of LLM-based methods, AutoQVLA introduces a highly granular, channel-wise bit allocation strategy. Its core mechanism is to directly measure the final action-space sensitivity when quantizing each individual channel to various bit-widths. This process yields a precise, per-channel importance metric that guides a global optimization, which elegantly unifies quantization and pruning (0-bit) into a single, cohesive framework. Extensive evaluations on different baselines demonstrate the superiority of our approach. In the LIBERO, the quantization version of OpenVLA-OFT with our method requires only 29.2% of the original model's VRAM while maintaining 98.9% of its original performance and achieving a 1.49$\times$ speedup. This translates to a 22.6% performance improvement over the LLM-derived method SmoothQuant. Our work establishes a new, principled foundation for compressing VLA models in robotics, paving the way for deploying powerful, large-scale models on real-world hardware.

Applications · Robotics

Tong Nie, Yuewen Mei, Yihong Tang, Junlin He, Jie Sun, Haotian Shi, Wei Ma, Jian Sun

Adversarial scenario generation is a cost-effective approach for safety assessment of autonomous driving systems. However, existing methods are often constrained to a single, fixed trade-off between competing objectives such as adversariality and realism. This yields behavior-specific models that cannot be steered at inference time, lacking the efficiency and flexibility to generate tailored scenarios for diverse training and testing requirements. In view of this, we reframe the task of adversarial scenario generation as a multi-objective preference alignment problem and introduce a new framework named Steerable Adversarial scenario GEnerator (SAGE). SAGE enables fine-grained test-time control over the trade-off between adversariality and realism without any retraining. We first propose hierarchical group-based preference optimization, a data-efficient offline alignment method that learns to balance competing objectives by decoupling hard feasibility constraints from soft preferences. Instead of training a fixed model, SAGE fine-tunes two experts on opposing preferences and constructs a continuous spectrum of policies at inference time by linearly interpolating their weights. We provide theoretical justification for this framework through the lens of linear mode connectivity. Extensive experiments demonstrate that SAGE not only generates scenarios with a superior balance of adversariality and realism but also enables more effective closed-loop training of driving policies. Project page: https://tongnie.github.io/SAGE/.

Applications · Robotics

Minghuan Liu, Zhengbang Zhu, Xiaoshen Han, PengHu, Haotong Lin, Xinyao Li, Jingxiao Chen, Jiafeng Xu, Yichu Yang, Yunfeng Lin 等

Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance, size, and shape-than on texture when interacting with objects. Since such 3D geometric information can be acquired from widely available depth cameras, it appears feasible to endow robots with similar perceptual capabilities. Our pilot study found that using depth cameras for manipulation is challenging, primarily due to their limited accuracy and susceptibility to various types of noise. In this work, we propose Camera Depth Models (CDMs) as a simple plugin on daily-use depth cameras, which take RGB images and raw depth signals as input and output denoised, accurate metric depth. To achieve this, we develop a neural data engine that generates high-quality paired data from simulation by modeling a depth camera's noise pattern. Our results show that CDMs achieve nearly simulation-level accuracy in depth prediction, effectively bridging the sim-to-real gap for manipulation tasks. Notably, our experiments demonstrate, for the first time, that a policy trained on raw simulated depth, without the need for adding noise or real-world fine-tuning, generalizes seamlessly to real-world robots on two challenging long-horizon tasks involving articulated, reflective, and slender objects, with little to no performance degradation. We hope our findings will inspire future research in utilizing simulation data and 3D information in general robot policies. We release the dataset, models for various depth cameras, along with an easy-to-use guide for sim-to-real transfer at https://manipulation-as-in-simulation.github.io/.

Applications · Robotics

Xiaoyu Chen, Hangxing Wei, Pushi Zhang, Chuheng Zhang, Kaixin Wang, Yanjiang Guo, Rushuai Yang, Yucen Wang, Xinquan Xiao, Li Zhao 等

Vision-Language-Action (VLA) models have emerged as a popular paradigm for learning robot manipulation policies that can follow language instructions and generalize to novel scenarios. Recent works have begun to explore the incorporation of latent actions, abstract representations of motion between two frames, into VLA pre-training. In this paper, we introduce villa-X a novel Vision-Language-Latent-Action (ViLLA) framework that advances latent action modeling for learning generalizable robot manipulation policies. Our approach improves both how latent actions are learned and how they are incorporated into VLA pre-training. We demonstrate that villa-X can generate latent action plans in a zero-shot fashion, even for unseen embodiments and open-vocabulary symbolic understanding. This capability enables villa-X to achieve superior performance across diverse simulation tasks in SIMPLER and on two real-world robotic setups involving both gripper and dexterous hand manipulation. These results establish villa-X as a principled and scalable paradigm for learning generalizable robot manipulation policies. We believe it provides a strong foundation for future research.

Applications · Robotics

Sanjana Srivastava, Kangrui Wang, Yung-Chieh Chan, Tianyuan Dai, Manling Li, Ruohan Zhang, Mengdi Xu, Jiajun Wu, Li Fei-Fei

Intelligent embodied agents not only need to accomplish preset tasks, but also learn to align with individual human needs and preferences. Extracting reward signals from human language preferences allows an embodied agent to adapt through reinforcement learning. However, human language preferences are unconstrained, diverse, and dynamic, making constructing learnable reward from them a major challenge. We present ROSETTA, a framework that uses foundation models to ground and disambiguate unconstrained natural language preference, construct multi-stage reward functions, and implement them with code generation. Unlike prior works requiring extensive offline training to get general reward models or fine-grained correction on a single task, ROSETTA allows agents to adapt online to preference that evolves and is diverse in language and content. We test ROSETTA on both short-horizon and long-horizon manipulation tasks and conduct extensive human evaluation, finding that ROSETTA outperforms SOTA baselines and achieves 87% average success rate and 86% human satisfaction across 116 preferences.

Ang Li, Charles L. Wang, Deqing Fu, Kaiyu Yue, Zikui Cai, Wang Zhu, Ollie Liu, Peng Guo, Willie Neiswanger, Furong Huang 等

Humans often rely on visual aids, such as diagrams or sketches, when tackling complex problems. Teaching multimodal models to adopt similar strategies, a process known as Visual Chain of Thought (visual CoT), is much more difficult. The main challenges are: (1) weak performance of off-the-shelf visual CoT, which hinders reinforcement learning, and (2) the lack of high-quality visual CoT training data. We introduce **Zebra-CoT** a diverse large-scale interleaved text-image reasoning dataset with 182,384 reasoning traces across 18 domains with over 50 distinct tasks. This dataset is specifically designed to train models to natively perform visual CoT. We emphasize four categories of tasks where sketching or visual reasoning is especially natural, spanning (a) *scientific questions* such as geometry, physics, and algorithms; (b) *2D visual reasoning tasks* like visual search and jigsaw puzzles; (c) *3D reasoning tasks* including 3D multi-hop inference, embodied and robot planning; and (d) *visual logic problems and strategic games* like chess. Fine-tuning Anole‑7B model on Zebra-CoT yields a +12\% improvement in our test‑set accuracy and up to +13\% performance gains on standard VLM benchmarks. Similarly, fine-tuning Bagel‑7B produces models capable of generating high-quality interleaved visual reasoning chains, underscoring Zebra-CoT's effectiveness in advancing multimodal reasoning.

Yiming Li, Nael Darwiche, Amirreza Razmjoo, Sichao Liu, Yilun Du, Auke Ijspeert, Sylvain Calinon

We propose a Geometry-Aware Policy Imitation (GPI) approach that rethinks imitation learning by treating demonstrations as geometric curves rather than collections of state–action samples. From these curves, GPI derives distance fields that give rise to two complementary control primitives: a progression flow that advances along expert trajectories and an attraction flow that corrects deviations. Their combination defines a controllable, non-parametric vector field that directly guides robot behavior. This formulation decouples metric learning from policy synthesis, enabling modular adaptation across low-dimensional robot states and high-dimensional perceptual inputs. GPI naturally supports multimodality by preserving distinct demonstrations as separate models and allows efficient composition of new demonstrations through simple additions to the distance field. We evaluate GPI in simulation and on real robots across diverse tasks. Experiments show that GPI achieves higher success rates than diffusion-based policies while running 20× faster, requiring less memory, and remaining robust to perturbations. These results establish GPI as an efficient, interpretable, and scalable alternative to generative approaches for robotic imitation learning.

Deep Learning · Generative Models and Autoencoders

Brett Barkley, Preston Culbertson, David Fridovich-Keil

Out-of-distribution (OOD) detection is essential for reliable deployment of machine learning systems in vision, robotics, and reinforcement learning. We introduce Score–Curvature Out-of-distribution Proximity Evaluator for Diffusion (SCOPED), a fast and general-purpose OOD detection method for diffusion models that reduces the number of forward passes on the trained model by an order of magnitude compared to prior methods, outperforming most diffusion-based baselines and approaching the accuracy of the strongest ones. SCOPED is computed from a single diffusion model trained once on a diverse dataset and combines the Jacobian trace and squared norm of the model’s score function into a single test statistic. Rather than thresholding on a fixed value, we estimate the in-distribution density of SCOPED scores using kernel density estimation, enabling a flexible, unsupervised test that, in the simplest case, only requires a single forward pass and one Jacobian–vector product (JVP), made efficient by Hutchinson’s trace estimator. On four vision benchmarks, SCOPED achieves competitive or state-of-the-art precision-recall scores despite its low computational cost. The same method generalizes to robotic control tasks with shared state and action spaces, identifying distribution shifts across reward functions and training regimes. These results position SCOPED as a practical foundation for fast and reliable OOD detection in real-world domains, including perceptual artifacts in vision, outlier detection in autoregressive models, exploration in reinforcement learning, and dataset curation for unsupervised training.

Applications · Robotics

Jingxian Lu, Wenke Xia, Yuxuan Wu, Zhiwu Lu, Di Hu

Proprioceptive information is critical for precise servo control by providing real-time robotic states. Its collaboration with vision is highly expected to enhance performances of the manipulation policy in complex tasks. However, recent studies have reported inconsistent observations on the generalization of vision-proprioception policies. In this work, we investigate this by conducting temporally controlled experiments. We found that during task sub-phases that robot's motion transitions, which require target localization, the vision modality of the vision-proprioception policy plays a limited role. Further analysis reveals that the policy naturally gravitates toward concise proprioceptive signals that offer faster loss reduction when training, thereby dominating the optimization and suppressing the learning of the visual modality during motion-transition phases. To alleviate this, we propose the Gradient Adjustment with Phase-guidance (GAP) algorithm that adaptively modulates the optimization of proprioception, enabling dynamic collaboration within the vision-proprioception policy. Specifically, we leverage proprioception to capture robotic states and estimate the probability of each timestep in the trajectory belonging to motion-transition phases. During policy learning, we apply fine-grained adjustment that reduces the magnitude of proprioception's gradient based on estimated probabilities, leading to robust and generalizable vision-proprioception policies. The comprehensive experiments demonstrate GAP is applicable in both simulated and real-world environments, across one-arm and dual-arm setups, and compatible with both conventional and Vision-Language-Action models. We believe this work can offer valuable insights into the development of vision-proprioception policies in robotic manipulation. Videos and code are available at https://gewu-lab.github.io/GAP/.

Applications · Robotics

Honglin He, Yukai Ma, Brad Squicciarini, Wayne Wu, Bolei Zhou

Navigation foundation models trained on massive web-scale data enable agents to generalize across diverse environments and embodiments. However, these models, which are trained solely on offline data, often lack the capacity to reason about the consequences of their actions or adapt through counterfactual understanding. They thus face significant limitations in the real-world urban navigation where interactive and safe behaviors, such as avoiding obstacles and moving pedestrians, are critical. To tackle these challenges, we introduce the Seeing-to-Experiencing (S2E) learning framework to scale the capability of navigation foundation models with reinforcement learning. S2E combines the strengths of pre-training on offline videos and post-training through reinforcement learning. It maintains the model's generalizability acquired from large-scale real-world videos while enhancing its interactivity through reinforcement learning in simulation environments. Specifically, we introduce two innovations: 1) an Anchor-Guided Distribution Matching strategy for offline pretraining, which stabilizes learning and models diverse motion patterns through anchor-based supervision; and 2) a Residual-Attention Module for reinforcement learning, which obtains reactive behaviors from simulation environments without erasing the model’s pretrained knowledge. Moreover, we establish a comprehensive end-to-end evaluation benchmark, NavBench-GS, built on photorealistic 3D Gaussian Splatting reconstructions of real-world scenes that incorporate physical interactions. It can systematically assess the generalizability and safety of navigation foundation models.

Applications · Robotics

Haoqi Yuan, Ziye Huang, Ye Wang, Chuan Mao, Chaoyi Xu, Zongqing Lu

Universal grasping with multi-fingered dexterous hands is a fundamental challenge in robotic manipulation. While recent approaches successfully learn closed-loop grasping policies using reinforcement learning (RL), the inherent difficulty of high-dimensional, long-horizon exploration necessitates complex reward and curriculum design, often resulting in suboptimal solutions across diverse objects. We propose DemoGrasp, a simple yet effective method for learning universal dexterous grasping. We start from a single successful demonstration trajectory of grasping a specific object and adapt to novel objects and poses by editing the robot actions in this trajectory: changing the wrist pose determines where to grasp, and changing the hand joint angles determines how to grasp. We formulate this trajectory editing as a single-step Markov Decision Process (MDP) and use RL to optimize a universal policy across hundreds of objects in parallel in simulation, with a simple reward consisting of a binary success term and a robot–table collision penalty. In simulation, DemoGrasp achieves a 95% success rate on DexGraspNet objects using the Shadow Hand, outperforming previous state-of-the-art methods. It also shows strong transferability, achieving an average success rate of 84.6% across diverse dexterous hand embodiments on six unseen object datasets, while being trained on only 175 objects. Through vision-based imitation learning, our policy successfully grasps 110 unseen real-world objects, including small, thin items. It generalizes to spatial, background, and lighting changes, supports both RGB and depth inputs, and extends to language-guided grasping in cluttered scenes.

Applications · Robotics

Guanghao Li, Kerui Ren, Linning Xu, Zhewen Zheng, Changjian Jiang, Xin Gao, Bo DAI, Jian Pu, Mulin Yu, Jiangmiao Pang

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization yields high fidelity but is computationally expensive, whereas feed-forward foundation models enable real-time inference but struggle with accuracy and robustness. In this work, we propose ARTDECO, a unified framework that combines the efficiency of feed-forward models with the reliability of SLAM-based pipelines. ARTDECO uses 3D foundation models for pose estimation and point prediction, coupled with a Gaussian decoder that transforms multi-scale features into structured 3D Gaussians. To sustain both fidelity and efficiency at scale, we design a hierarchical Gaussian representation with a LoD-aware rendering strategy, which improves rendering fidelity while reducing redundancy. Experiments on eight diverse indoor and outdoor benchmarks show that ARTDECO delivers interactive performance comparable to SLAM, robustness similar to feed-forward systems, and reconstruction quality close to per-scene optimization, providing a practical path toward on-the-fly digitization of real-world environments with both accurate geometry and high visual fidelity. Project page: https://city-super.github.io/artdeco/