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2,942篇论文匹配“Robotics”
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Applications · Robotics

Tianhang Wang, Xinhai Li, Fan Lu, Tianshi Gong, Jiankun Dong, Weiyi Xue, Sanqing Qu, Chenjia Bai, Guang Chen

Vision-and-Language Navigation (VLN) primarily focuses on a single-agent-centric approach that executes human instructions step-by-step. In real environments with high demand or parallel workflows, collaboration VLN offers distinct benefits including shorter makespan and greater robustness through parallelism and role specialization. Collaboration VLN also brings new challenges including congestion, handoff errors, and rendezvous timing, which single-agent formulations overlook. Current datasets and protocols remain single-agent centered, which hides opportunities for assistance and ignores inter-robot interference. We fill this gap with Collaborative Long-Horizon VLN benchmark (\textbf{CoNavBench}), consisting of 4048 single and collaborative episodes with graph-level annotations and a collaboration type taxonomy that controls handoff styles and rendezvous patterns. To generate and evaluate at scale, we build \textbf{NavCraft}, an automated graph-grounded data generation platform. A two-stage hierarchical agent first produces a long-horizon base mission for the primary robot and then instantiates helper robots, allocates subgoals, and specifies validated handoffs and rendezvous. The agents operate with a scene graph in the loop derived from Habitat-Sim, which enables reachability checks, travel time, and interference assessment, and iterative schedule repair via an efficiency tool library. As a reference, we provide a collaborative baseline based on a finetuned Qwen2.5-VL-3B. Trained with CoNavBench, collaborative policies reduce makespan and improve reliability over strong single robot counterparts, yielding \textbf{18.11\%} step level success. Anonymous Website: https://navcraft.github.io.

Applications · Robotics

Jiazhao Zhang, Anqi Li, Yunpeng Qi, Minghan Li, Jiahang Liu, Shaoan Wang, Haoran Liu, Gengze Zhou, Yuze Wu, Xingxing Li 等

Navigation is a fundamental capability in embodied AI, representing the intelligence required to perceive and interact within physical environments. To achieve such intelligence, recent advanced works leverage Vision-Language Models (VLMs), which demonstrate strong generalizability and possess a well-suited formulation for navigation. However, these approaches remain largely confined to narrow task settings and embodiment-specific architectures. In this work, we introduce a cross-embodiment and cross-task Navigation Foundation Model (NavFoM), trained on eight million navigation samples that encompass quadrupeds, drones, wheeled robots, and vehicles, and spanning diverse tasks such as vision-and-language navigation, object searching, target tracking, and autonomous driving. NavFoM employs a unified architecture that processes multimodal navigation inputs from varying camera configurations and navigation horizons. To accommodate diverse camera setups and temporal horizons, NavFoM incorporates identifier tokens that embed camera view information of embodiments and the temporal context of tasks. Furthermore, to meet the demands of real-world deployment, NavFoM controls all observation tokens using a dynamically adjusted sampling strategy under a limited token length budget. Extensive evaluations on seven public benchmarks demonstrate that our model achieves state-of-the-art or highly competitive performance across different navigation tasks and embodiments without requiring task-specific fine-tuning. Additional real-world experiments further confirm the strong generalizability and practical applicability of our approach.

Applications · Robotics

Jinqing Zhang, Zehua Fu, zelinxu, wenying.dai, Qingjie Liu, Yunhong Wang

The comprehensive understanding capabilities of world models for driving scenarios have significantly improved the planning accuracy of end-to-end autonomous driving frameworks. However, the redundant modeling of static regions and the lack of deep interaction with trajectories hinder world models from exerting their full effectiveness. In this paper, we propose Temporal Residual World Model (TR-World), which focuses on dynamic object modeling. By calculating the temporal residuals of scene representations, the information of dynamic objects can be extracted without relying on detection and tracking. TR-World takes only temporal residuals as input, thus predicting the future spatial distribution of dynamic objects more precisely. By combining the prediction with the static object information contained in the current BEV features, accurate future BEV features can be obtained. Furthermore, we propose Future-Guided Trajectory Refinement (FGTR) module, which conducts interaction between prior trajectories (predicted from the current scene representation) and the future BEV features. This module can not only utilize future road conditions to refine trajectories, but also provides sparse spatial-temporal supervision on future BEV features to prevent world model collapse. Comprehensive experiments conducted on the nuScenes and NAVSIM datasets demonstrate that our method, namely ResWorld, achieves state-of-the-art planning performance. The code is available at https://github.com/mengtan00/ResWorld.git.

Applications · Robotics

Ajay Sridhar, Jennifer Pan, Satvik Sharma, Chelsea Finn

Humans rely on memory to perform tasks; our goal is to endow robot policies with the same ability. Naively conditioning on long observation histories is computationally expensive and brittle under covariate shift, while indiscriminate subsampling of history leads to irrelevant or redundant information. We propose a hierarchical policy framework, where the high-level policy is trained to select and track previous task-relevant keyframes from its experience. The high-level policy uses selected keyframes and the most recent frames when generating text instructions for a low-level policy to execute. This design is compatible with existing vision-language-action (VLA) models and enables the system to efficiently reason over long-horizon dependencies. In our experiments, we fine-tune Qwen2.5-VL-7B-Instruct and $\pi_{0.5}$ as the high-level and low-level policies respectively, using demonstrations supplemented with minimal language annotations. Our approach, MemER, outperforms prior methods on three real-world long-horizon robotic manipulation tasks that require minutes of memory. Videos and code can be found at https://jen-pan.github.io/memer/.

Applications · Robotics

Entong Su, Tyler Westenbroek, Anusha Nagabandi, Abhishek Gupta

Imitation learning has emerged as an effective approach for bootstrapping sequential decision-making in robotics, achieving strong performance even in high-dimensional dexterous manipulation tasks. Recent behavior cloning methods further leverage expressive generative models, such as diffusion models and flow matching, to represent multimodal action distributions. However, policies pretrained in this manner often exhibit limited generalization and require additional fine-tuning to achieve robust performance at deployment time. Such adaptation must preserve the global exploration benefits of pretraining while enabling rapid correction of local execution errors. We propose Residual Flow Steering (RFS), a data-efficient reinforcement learning framework for adapting pretrained generative policies. RFS steers a pretrained flow-matching policy by jointly optimizing a residual action and a latent noise distribution, enabling complementary forms of exploration: local refinement through residual corrections and global exploration through latent-space modulation. This design allows efficient adaptation while retaining the expressive structure of the pretrained policy. We demonstrate the effectiveness of RFS on dexterous manipulation tasks, showing efficient fine-tuning both in simulation and in real-world settings when adapting pretrained base policies. Project website: https://weirdlabuw.github.io/rfs/

Hao Wang, Yu Liu, Daniel Biggs, Haoru Wang, Jiandong Yu, Ping Huang

Simulating interactions between deformable bodies is vital in fields like material science, mechanical design, and robotics. While learning-based methods with Graph Neural Networks (GNNs) are effective at solving complex physical systems, they encounter scalability issues when modeling deformable body interactions. To model interactions between objects, pairwise global edges have to be created dynamically, which is computationally intensive and impractical for large-scale meshes. To overcome these challenges, drawing on insights from geometric representations, we propose an Adaptive Spatial Tokenization (AST) method for efficient representation of physical states. By dividing the simulation space into a grid of cells and mapping unstructured meshes onto this structured grid, our approach naturally groups adjacent mesh nodes. We then apply a cross-attention module to map the sparse cells into a compact, fixed-length embedding, serving as tokens for the entire physical state. Self-attention modules are employed to predict the next state over these tokens in latent space. This framework leverages the efficiency of tokenization and the expressive power of attention mechanisms to achieve accurate and scalable simulation results. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art approaches in modeling deformable body interactions. Notably, it remains effective on large-scale simulations with meshes exceeding 100,000 nodes, where existing methods are hindered by computational limitations. Additionally, we contribute a novel large-scale dataset encompassing a wide range of deformable body interactions to support future research in this area.

Computer Vision · 3D Rendering & Reconstruction

Sherwin Bahmani, Tianchang Shen, Jiawei Ren, Jiahui Huang, Yifeng Jiang, Haithem Turki, Andrea Tagliasacchi, David Lindell, Zan Gojcic, Sanja Fidler 等

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not always readily available. Recent advancements in video diffusion models have shown remarkable imagination capabilities, yet their 2D nature prevents their use in simulations where a robot needs to navigate and interact with the environment. In this paper, we propose a self-distillation framework that aims to distill the implicit 3D knowledge in the video diffusion models into an explicit 3D Gaussian Splatting (3DGS) representation, eliminating the need for multi-view training data. Specifically, we augment the typical RGB decoder with a 3DGS decoder, which is supervised by the output of the RGB decoder. In this approach, the 3DGS decoder can be purely trained with synthetic data generated by video diffusion models. At inference time, our model can synthesize 3D scenes from either a text prompt or a single image for real-time rendering. Our framework further extends to dynamic 3D scene generation from a monocular input video. Experimental results show that our framework achieves state-of-the-art performance in static and dynamic 3D scene generation. Video results: https://research.nvidia.com/labs/toronto-ai/lyra

Computer Vision · Vision Models & Multimodal

Prerit Gupta, Shourya Verma, Ananth Grama, Aniket Bera

Generating realistic, context-aware two-person motion conditioned on diverse modalities remains a fundamental challenge for graphics, animation and embodied AI systems. Real-world applications such as VR/AR companions, social robotics and game agents require models capable of producing coordinated interpersonal behavior while flexibly switching between interactive and reactive generation. We introduce DualFlow, the first unified and efficient framework for multi-modal two-person motion generation. DualFlow conditions 3D motion generation on diverse inputs, including text, music, and prior motion sequences. Leveraging rectified flow, it achieves deterministic straight-line sampling paths between noise and data, reducing inference time and mitigating error accumulation common in diffusion-based models. To enhance semantic grounding, DualFlow employs a novel Retrieval-Augmented Generation (RAG) module for two-person motion that retrieves motion exemplars using music features and LLM-based text decompositions of spatial relations, body movements, and rhythmic patterns. We use contrastive rectified flow objective to further sharpen alignment with conditioning signals and add synchronization loss to improve inter-person temporal coordination. Extensive evaluations across interactive, reactive, and multi-modal benchmarks demonstrate that DualFlow consistently improves motion quality, responsiveness, and semantic fidelity. DualFlow achieves state-of-the-art performance in two-person multi-modal motion generation, producing coherent, expressive, and rhythmically synchronized motion.

Jialiang Zhang, Haoran Geng, Yang You, Congyue Deng, Pieter Abbeel, Jitendra Malik, Leonidas Guibas

Understanding and predicting articulated actions is important in robot learning. However, common architectures such as MLPs and Transformers lack inductive biases that reflect the underlying kinematic structure of articulated systems. To this end, we propose the **Neural Rodrigues Operator**, a learnable generalization of the classical forward kinematics operation, designed to inject kinematics-aware inductive bias into neural computation. Building on this operator, we design the **Rodrigues Network (RodriNet)**, a novel neural architecture specialized for processing actions. We evaluate the expressivity of our network on two synthetic tasks on kinematic and motion prediction, showing significant improvements compared to standard backbones. We further demonstrate its effectiveness in two realistic applications: (i) imitation learning on robotic benchmarks with the Diffusion Policy, and (ii) single-image 3D hand reconstruction. Our results suggest that integrating structured kinematic priors into the network architecture improves action learning in various domains.

Applications · Robotics

Suhwan Choi, Jaeyoon Jung, Haebin Seong, Minchan Kim, Minyeong Kim, Yongjun Cho, Yoonshik Kim, Yu Park, Youngjae Yu, Yunsung Lee

Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments---particularly gaming---offer a compelling alternative: they provide rich sensorimotor interactions at scale while maintaining the structured observation-action coupling essential for embodied learning. We present D2E (Desktop to Embodied AI), a framework that demonstrates desktop interactions can serve as an effective pretraining substrate for robotics embodied AI tasks. Unlike prior work that remained domain-specific (e.g., VPT for Minecraft) or kept data proprietary (e.g., SIMA), D2E establishes a complete pipeline from scalable desktop data collection to verified transfer in embodied domains. Our framework comprises three components: (1) the OWA Toolkit that unifies diverse desktop interactions into a standardized format with 152× compression, (2) the Generalist-IDM that achieves strong zero-shot generalization across unseen games through timestamp-based event prediction, enabling internet-scale pseudo-labeling, and (3) VAPT that transfers desktop-pretrained representations to physical manipulation and navigation. Using 1.3K+ hours of data (259 hours of human demonstrations and 1K+ hours of pseudo-labeled gameplay), our 1B-parameter model achieves 96.6\% success on LIBERO manipulation and 83.3\% on CANVAS navigation, matching or surpassing models up to 7$\times$ larger, such as $\pi_0$ (3.3B) and OpenVLA (7B). These results demonstrate that sensorimotor primitives learned from digital interactions transfer effectively to real-world physical tasks, establishing desktop pretraining as a practical paradigm for embodied AI. All resources are publicly available at https://worv-ai.github.io/d2e.

Reinforcement Learning · Deep RL

Maksim Bobrin, Ilya Zisman, Alexander Nikulin, Vladislav Kurenkov, Dmitry Dylov

Behavioral Foundation Models (BFMs) proved successful in producing near-optimal policies for arbitrary tasks in a zero-shot manner, requiring no test-time retraining or task-specific fine-tuning. Among the most promising BFMs are the ones that estimate the successor measure learned in an unsupervised way from task-agnostic offline data. However, these methods fail to react to changes in the dynamics, making them inefficient under partial observability or when the transition function changes. This hinders the applicability of BFMs in a real-world setting, e.g., in robotics, where the dynamics can unexpectedly change at test time. In this work, we demonstrate that Forward–Backward (FB) representation, one of the methods from the BFM family, cannot produce reasonable policies under distinct dynamics, leading to an interference among the latent policy representations. To address this, we propose an FB model with a transformer-based belief estimator, which greatly facilitates zero-shot adaptation. Additionally, we show that partitioning the policy encoding space into dynamics-specific clusters, aligned with the context-embedding directions, yields additional gain in performance. Those traits allow our method to respond to the dynamics mismatches observed during training and to generalize to unseen ones. Empirically, in the changing dynamics setting, our approach achieves up to a 2x higher zero-shot returns compared to the baselines for both discrete and continuous tasks.

Applications · Robotics

Amin Soleimani Abyaneh, Charlotte Morissette, Mohamad H. Danesh, Anas Houssaini, David Meger, Gregory Dudek, Hsiu-Chin Lin

Diffusion policies have emerged as powerful generative models for offline policy learning, whose sampling process can be rigorously characterized by a score function guiding a Stochastic Differential Equation (SDE). However, the same score-based SDE modeling that grants diffusion policies the flexibility to learn diverse behavior also incurs solver and score-matching errors, large data requirements, and inconsistencies in action generation. While less critical in image generation, these inaccuracies compound and lead to failure in continuous control settings. We introduce **C**ontractive **D**iffusion **P**olicies (CDPs) to induce contractive behavior in the diffusion sampling dynamics. Contraction pulls nearby flows closer to enhance robustness against solver and score-matching errors while reducing unwanted action variance. We develop an in-depth theoretical analysis along with a practical implementation recipe to incorporate CDPs into existing diffusion policy architectures with minimal modification and computational cost. We evaluate CDPs for offline learning by conducting extensive experiments in simulation and real world settings. Across benchmarks, CDPs often outperform baseline policies, with pronounced benefits under data scarcity. Project page: https://contractive-diffusion.github.io

Applications · Robotics

Yash Jangir, Yidi Zhang, Kashu Yamazaki, Chenyu Zhang, Kuan-Hsun Tu, Tsung-Wei Ke, Lei Ke, Yonatan Bisk, Katerina Fragkiadaki

The pursuit of robot generalists, instructable agents capable of performing diverse tasks across diverse environments, demands rigorous and scalable evaluation. Yet real-world testing of robot policies remains fundamentally constrained: it is labor-intensive, slow, unsafe at scale, and difficult to reproduce. As policies expand in scope and complexity, these barriers only intensify, since defining ``success'' in robotics often hinges on nuanced human judgments of execution quality. We introduce RobotArenaInf, a new benchmarking framework that overcomes these challenges by shifting VLA evaluation into large-scale simulated environments augmented with online human feedback. Leveraging advances in vision-language models, 2D-to-3D generative modeling, and differentiable rendering, our approach automatically converts video demonstrations from widely used robot datasets into simulated counterparts. Within these digital twins, we assess VLA policies using both automated VLM-guided scoring and scalable human preference judgments collected from crowdworkers, transforming human involvement from tedious scene setup, resetting, and safety supervision into lightweight preference comparisons. To measure robustness, we systematically perturb simulated environments along multiple axes, including textures and object placements, stress-testing policy generalization under controlled variation. The result is a continuously evolving, reproducible, and scalable benchmark for real-world-trained robot manipulation policies, addressing a critical missing capability in today’s robotics landscape. Benchmark website at \href{https://robotarenainf.github.io}{\texttt{robotarenainf.github.io}}.

Computer Vision · Vision Models & Multimodal

Reza Pourreza, Rishit Dagli, Apratim Bhattacharyya, Sunny Panchal, Guillaume Berger, Roland Memisevic

AI models have made significant strides in recent years in their ability to describe and answer questions about real-world images. They have also made progress in the ability to converse with users in real-time using audio input. This raises the question: have we reached the point where AI models, connected to a camera and microphone, can converse with users in real-time about scenes and events that are unfolding live in front of the camera? This has been a long-standing goal in AI and is a prerequisite for real-world AI assistants and humanoid robots to interact with humans in everyday situations. In this work, we introduce a new dataset and benchmark, the Interactive Video Dataset (IVD), which allows us to assess the extent to which existing models can support these abilities, and to what degree these capabilities can be instilled through fine-tuning. The dataset is based on a simple question-answering setup, where users ask questions that the system has to answer, in real-time, based on the camera and audio input. We show that existing models fall far behind human performance on this task, and we identify the main sources for the performance gap. However, we also show that for many of the required perceptual skills, fine-tuning on this form of data can significantly reduce this gap.

Computer Vision · Vision Models & Multimodal

Mohsen Gholami, Ahmad Rezaei, Zhou Weimin, Sitong Mao, Shunbo Zhou, Yong Zhang, Mohammad Akbari

Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos. However, real-world embodied AI agents—such as robots and self-driving cars—typically rely on ego-centric, multi-view observations. To this end, we introduce Ego3D-Bench, a new benchmark designed to evaluate the spatial reasoning abilities of VLMs using ego-centric, multi-view outdoor data. Ego3D-Bench comprises over 8,600 QA pairs, created with significant involvement from human annotators to ensure quality and diversity. We benchmark 16 SOTA VLMs, including GPT-4o, Gemini1.5-Pro, InternVL3, and Qwen2.5-VL. Our results reveal a notable performance gap between human level scores and VLM performance, highlighting that current VLMs still fall short of human level spatial understanding (SU). To bridge this gap, we propose Ego3D-VLM, a post-training framework that enhances 3D spatial reasoning of VLMs. Ego3D-VLM generates cognitive map based on estimated global 3D coordinates, resulting in 12% and 56% average improvements on multi-choice QA and absolute distance estimation, respectively. Ego3D-VLM can be integrated with any existing VLM. Together, Ego3D-Bench and Ego3D-VLM offer valuable tools for advancing toward human level SU in real-world, multi-view environments. Code is available in the supplementary materials.

Applications · Robotics

XIAOHAN YE, Kui Wu, Taku Komura, zherong pan

With the maturation of differentiable physics, its role in various downstream applications—such as model-predictive control, robotic design optimization, and neural PDE solvers—has become increasingly important. However, the derivative information provided by differentiable simulators can exhibit abrupt changes or vanish altogether, impeding the convergence of gradient-based optimizers. In this work, we demonstrate that such erratic gradient behavior is closely tied to the design of contact models. We further introduce a set of properties that a contact model must satisfy to ensure well-behaved gradient information. Lastly, we present a practical contact model for differentiable rigid-body simulators that satisfies all of these properties while maintaining computational efficiency. Our experiments show that, even from simple initializations, our contact model can discover complex, contact-rich control signals, enabling the successful execution of a range of downstream locomotion and manipulation tasks.

Applications · Robotics

Cunxin Fan, Xiaosong Jia, Yihang Sun, Yixiao Wang, Jianglan Wei, Ziyang Gong, Xiangyu Zhao, Masayoshi Tomizuka, Xue Yang, Junchi Yan 等

The rise of foundation models paves the way for generalist robot policies in the physical world. Existing methods relying on text-only instructions often struggle to generalize to unseen scenarios. We argue that interleaved image-text inputs offer richer and less biased context and enable robots to better handle unseen tasks with more versatile human-robot interaction. Building on this insight, we introduce Interleave-VLA, a robot learning paradigm extending interleaved image-text instructions from digital world to directly generating continuous action sequences in the physical world. Interleave-VLA offers a natural, flexible, and model-agnostic paradigm that extends state-of-the-art vision-language-action (VLA) models with minimal modifications while achieving strong zero-shot generalization. Interleave-VLA also includes an automatic pipeline that converts text instructions from Open X-Embodiment into interleaved image-text instructions, resulting in a large-scale real-world interleaved embodied dataset with 210k episodes. Comprehensive evaluation in simulation and the real world shows that Interleave-VLA offers two major benefits: (1) improves out-of-domain generalization to unseen objects by 2× compared to text input baselines, (2) supports flexible task interfaces and diverse instructions in a zero-shot manner, such as hand-drawn sketches. We attribute Interleave-VLA's strong zero-shot capability to the use of instruction images, which effectively mitigate hallucinations, and the inclusion of heterogeneous multimodal datasets, enriched with Internet-sourced images, offering potential for scalability. [Our project site](https://interleave-vla.github.io/Interleave-VLA-Anonymous/) has more information.

Reinforcement Learning · Deep RL

Guojian Zhan, Letian Tao, Pengcheng Wang, Yixiao Wang, Yuxin Chen, Yiheng Li, Hongyang Li, Masayoshi Tomizuka, Shengbo Li

Learning expressive and efficient policy functions is a promising direction in reinforcement learning (RL). While flow-based policies have recently proven effective in modeling complex action distributions with a fast deterministic sampling process, they still face a trade-off between expressiveness and computational burden, which is typically controlled by the number of flow steps. In this work, we propose mean velocity policy (MVP), a new generative policy function that models the mean velocity field to achieve the fastest one-step action generation. To ensure its high expressiveness, an instantaneous velocity constraint (IVC) is introduced on the mean velocity field during training. We theoretically prove that this design explicitly serves as a crucial boundary condition, thereby improving learning accuracy and enhancing policy expressiveness. Empirically, our MVP achieves state-of-the-art success rates across several challenging robotic manipulation tasks from Robomimic and OGBench. It also delivers substantial improvements in training and inference speed over existing flow-based policy baselines.

Applications · Robotics

Yixiao Wang, Mingxiao Huo, Zhixuan Liang, Yushi Du, Lingfeng Sun, Haotian Lin, Jinghuan Shang, Chensheng Peng, Mohit Bansal, Mingyu Ding 等

Pretrained vision foundation models (VFMs) advance robotic learning via rich visual representations, yet individual VFMs typically excel only in specific domains, limiting generality across tasks. Distilling multiple VFMs into a unified representation can mitigate this limitation but often yields inflexible task-specific feature selection and requires costly full retraining to incorporate robot-domain knowledge. We propose VER, a Vision Expert transformer for Robot learning. During pretraining, VER distills multiple VFMs into a vision expert library. We then fine-tune only a lightweight routing network (fewer than 0.4% of parameters) to dynamically select task-relevant experts from the pretrained library for downstream robot tasks. We further introduce Patchwise Expert Routing with Curriculum Top-K Annealing to improve both flexibility and precision of dynamic expert selection. Moreover, VER supports parameter-efficient finetuning for scalable expert utilization and robot-domain knowledge integration. Across 17 diverse robotic tasks and multiple policy heads, VER achieves state-of-the-art performance. We find that VER reduces large-norm outliers in task-irrelevant regions (e.g., background) and concentrates on task-critical regions. More visualizations and codes are available in https://yixiaowang7.github.io/ver_page/.

Applications · Robotics

Quinn Pfeifer, Ethan Pronovost, Paarth Shah, Khimya Khetarpal, Siddhartha Srinivasa, Abhishek Gupta

Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on k-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features.